Halls of the High King

"Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from Sword Coast smiths to a certain place on the Isles.

The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.

Adventurers foolish enough to take assigments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King - and beyond.

This sourcebook contains background lore on the Moonshaes, a DM's delight of new monsters, magic items, and spells usable in any AD&D campaign and enough adventure ideas to keep the most energetic player characters seeking their fortunes in the Moonshaes for years to come!"

Contents

 * Introduction
 * Chapter 1: The Adventure Begins
 * Chapter 2: Danger in Aithe
 * Chapter 3: Against the Dark Druid
 * Chapter 4: The Halls Of The High King
 * Chapter 5: The House Of The Black Hand


 * Appendix 1: Harping by Firelight
 * Appendix 2: The Risen Cult of Bane
 * Appendix 3: Monsters of the Moonshaes
 * Appendix 4: New Magic Items
 * Appendix 5: New Spells
 * Appendix 6: Campaign Adventuring In The Moonshaes
 * Appendix 7: Sacred Groves & Moonwells
 * Appendix 8: Current Moonshae Rumors

Characters

 * • •  •  •  •  •  •  •  •  •  • Flamsterd •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •


 * • Elminster Aumar • •

Creatures

 * • •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  • skeleton •  •  •  •  •  •  •



Locations

 * Bodies of Water


 * Buildings
 * Fortresses
 * Inns & Taverns:
 * • • White bull
 * • • White bull


 * Forests


 * Islands


 * Regions
 * Moonshae Isles


 * Roads


 * Settlements:Aithelar • •  •  •


 * Deserts
 * Islands
 * Region
 * Nations
 * Settlements
 * Taverns
 * Nations
 * Settlements
 * Taverns
 * Taverns
 * Taverns

Magic

 * Items


 * Potions


 * Spells



Organizations:




Religions

 * Bane • • Risen Cult of Bane •

Miscellaneous

 * Ethnicities


 * Food & Drink


 * Gemstones


 * Items


 * Materials


 * Plants


 * Vessels
 * Boats
 * Boats


 * Weapons


 * Misc
 * Archmage • •  •