Iron Throne

""We shall rule them from an Iron Throne, built of the weapons of our trade...""

- Sfena in 1347 DR

The Iron Throne was a mysterious mercantile organization active in the mid–14 century DR.

Little was known of its history or the identity of its backers. It apparently operated independently of any government.

Organization
The Iron Throne was structured in such a manner that each group acted as an independent entity. Information about their activities was known only by those deemed necessary. Only the Iron Throne's leader and their inner circle, was aware of all the parts that comprised its intricate mercantile machine.

Activities
On the surface, the Iron Throne was apparently bent on seizing a monopoly on the trade in weapons in various areas throughout Faerûn. However, they sought to parlay this martial strength into greater power and rule over the entirety of the Heartlands.

Tactics
They were known to cut out competition via unhanded tactics like banditry and murder that were orchestrated in such a way they could not be traced to the organization's leadership.

Relationships
The Iron Throne was often in conflict with the Zhentarim.

The Iron Throne had quite a bad public image. They were charged with attempted assassinations, extortion, thuggery, trading weapons to hostile nonhuman tribes and trafficking in smoke powder, poisons, and drugs.

History
The Iron Throne was founded by the fiendish assassin Sfena, in the, in an effort to bargain away an affliction that beset her. The organization grew rapidly, quickly dominating the business of arms dealing and expanding into more generalized commerce.
 * Founding:

In the, the head of the Baldur's Gate branch of the Iron Throne, Rieltar Anchev, and his adoptive son Sarevok sought to dominate weapon and arms trade in the Sword Coast. They orchestrated an iron shortage by sabotaging the mines near Nashkel and hiring bandits from the Chill and the Blacktalons to disrupt trade. They blamed these troubles on the southern nation of Amn, to a degree that came to be on the precipice of war with Baldur's Gate.
 * Iron Crisis:

Using their hidden mine in the Cloak Wood forest, the Baldurian Iron Throne was going to dominate the trade of iron, become the sole source of weaponry for Baldur's Gate, and emerge as a dominant political force within the region. Unfortunately, Sarevok actually cared little for the Iron Throne's plans and wanted to carry out the war and use that bloodshed to ascend as the god of murder. Both schemes were ultimately foiled by Sarevok's divine half-sibling and the Baldurian Iron Throne was left in near ruins.

A few years later, in the, Sfena disappeared for reasons that were unknown to most. The Iron Throne fell into disarray and lost much of its dominance in trade as its officers each sought leadership for their own. Only when the storm giant Krakosh united a handful of his competitors by means of force, was he able to take over as head of the coster and prevent the Iron Throne from complete ruination.
 * Change in Leadership:

While Krakosh wanted nothing more than to located rescue Sfena, and wielded the organization to that end, his right hand Maready oversaw the Iron Throne's daily operations. He manipulated the storm giant's loss to gain power while biding his time to take over in earnest.

Members
The Iron Throne operated through agents, mostly thugs and brigands. Their turnover rate was high with agents being replaced often.

Appearances

 * Video Games:
 * Baldur's Gate


 * Novels:
 * Baldur's Gate