Knight's move

Knight's move was a divine transmutation spell that teleported the caster diagonally for a surprise attack or a surprise escape, making it a favorite of Red Knightist clerics.

Effects
When cast, this spell caused the caster to instantaneously transit the Astral Plane and reappear a short distance away, in the manner of a knight-errant chess move&mdash;in a spot two-thirds the total distance in one direction and the remaining third in a perpendicular direction. The maximum linear distance that could be teleported was 30 ft (9.1 m), broken into two steps: 20 ft (6.1 m) in one direction and 10 ft (3 m) in a perpendicular direction. Higher level casters could extend this range but the movement was always in two-thirds/one-third proportion.

If the point of arrival was already occupied by a solid object, the spell fizzled.

Components
Verbal and somatic components were required to cast this spell, as well as the cleric's holy symbol or divine focus.