Thard Harr

Thard Harr was the dwarven deity of jungle survival and hunting. He was also the patron of the wild dwarves, watching over them and worked to ensure their continued survival.

Description
Thard appeared as a tall dwarf with dark skin covered by tattoos. When looking upon the potbellied, feral-looking creature, naked but for his long beard and thick, matted tufts of hair covering his torso, few would suspect Thard Harr to be a member of the Morndinsamman. Hiding his face was an ornate copper helm fashioned in the shape of a crocodile head and festooned with dangling teeth the Disentangler had supposedly torn from his kills.

Personality
Thard rarely spoke, but had been known to purr, growl, snarl, and roar like a great cat. He was an emotional being prone to vast mood swings and grand gestures, and had zero tolerance for pretentiousness, social restraint, or civilized ways of any kind.

Powers
Once per day, Thard Harr could breathe out a spicy, greenish-blue gas that prevented the unleashing or activation of spells or magic items for the next nine minutes, though current magic still continued to function, but couldn't be altered in behavior, strength, or target. Thard had a special empathy with the beasts of the jungle; they never attacked him, and so long as an outside force wasn't controlling them, he could mentally command any within of him, expressing his intent perfectly.

Thard was immune to charms, illusions, and had no sense of fear. The Disentangler couldn't be restrained by holding magic, webs, adhesive, shrubbery, vines, or jaws, and could feather fall any distance. He was immune to poisons and unenchanted weapons, and even if struck was oblivious to pain, able to reattach his severed or torn off limbs as if he was a troll.

Manifestations
Thard Harr's manifestations involved a low, continuous thudding and sounds of snarling, seemingly emanating from the beings he empowered. The sounds could not be stopped and the entity he empowered (a gift he could grant by touch) would glow with a crawling, pulsing nimbus of cherry-red light. While imbued with the Thard's power, which would last for about ten minutes, the being in question (either a wild dwarf or beast of the jungle) would gain access to special powers.

Empowered wild dwarves would be filled with energy and rapidly recover from injury. They tossed their weapons aside to fight with their hands, which would transform into rending talons known as the "Claws of Thard Harr" or "Claws of the God". Empowered beasts, would become immune to entanglement, natural or otherwise, unable to be charmed, tricked by illusions, or otherwise mentally influenced, and would become fearless, fighting to the death for wild dwarves regardless of fire, magic, the size of opposition or the ferocity demonstrated by their foes.

Thard Harr made clear his favor when one discovered gems like diamonds, emeralds, gold, or green spinels, and in items like metal weapons, calantra wood carvings and zaiantar wood rods. He demonstrated his displeasure when precious gems shattered, accompanied by the unseen roar of some great beast, when the target of his wrath got tripped and tangled in vines, or by causing items to degenerate, such as metal rusting, wood rotting, and leather decaying.

Possessions
Thard Harr wore scaled, adamantine gauntlets ending in jointed, razor-sharp claws strapped to his forearms at the elbow (as high as they reached). Though the wild dwarves sometimes spoke of opponents or forces so powerful or dangerous that they might "blunt the claws of Harr himself", they never alluded to the claws being broken, for they were supposedly unbreakable.

Realm
Thard Harr's home in the Outer Planes was called the Forbidden Plateau, a heavily forested location that, much like Chult, was swarming with dinosaurs. The actual location of the jungle plateau varied based on cosmology; in the Great Wheel it was located in Krigala, the first layer of the Beastlands, whereas in the World Axis it was either on the outer edges of Dwarfhome or within the Labyrinth of Life, the vibrant, mazelike rainforest in the House of Nature.

Activities
Though Thard Harr "lived" on the Forbidden Plateau, he was said to have no permanent home; he loved to wander all three layers of the Beastlands, stalking, hunting, running, and otherwise interacting with the many animals there as one of them rather than living apart from them. Given his preference for roaming that plane, he rarely appeared in the Realms, preferring to aid his worshipers through manifestation rather than direct appearance.

He protected the jungle dwarves from beasts and outlanders alike, often manifesting in one dwarf at a time during the same conflict so that trespassers would have to fight one empowered dwarf after another. He never helped the same dwarf for more than an hour a day, but sometimes granted aid in separate visits (whether appearing before them or through manifestations) to make up the hour total if the threat was persistent.

Relationships
While Thard Harr undoubtedly shared the blood of Moradin and had always been a member in positive standing, he was emotionally and geographically estranged from the rest of the Morndinsamman. His relations with the others were friendly, but practically nonexistent, and on the rare occasions the entire pantheon was brought together, he alienated the others more than anything else, especially as a result of him communicating through strange animal calls and physical gestures.

Moradin was still his superior, but the Disentangler didn't have a close relationship with him. Abbathor wasn't Thard's explicit foe, nor was he an ally, though the duergar deities Laduguer and Deep Duerra were definitely enemies of his. The only dwarves that interacted with Thard on a regular, but still infrequent basis was Sharindlar and Dumathoin, the former being interested in the jungle's rampant fertility and the latter for the Chultan dwarves that fell into his purview and who occasionally came into contact with their wild dwarf kin.

Others
The Lord of the Jungle Deeps greatly preferred the company of nature deities as opposed to that of his relatives, having made allies and enemies with the other inhabitants, past and present, of South Faerûn's jungles. He was the only ally of Ubtao, the Forbidden Plateau being the patron god of Chult's secondary domain. Other notable allies of Thard included the couatl god Jazirian, Nobanion the Lion King, and Uthgar of the Savage Frontier's Uthgardt barbarians. The halfling goddess Cyrrollalee and the gnome god Baervan Wildwanderer, were also allies of his, and though not actual deities, Thard had forged close relationships with many of the Beastlands' Animal Lords.

At the same time, Thard was the sworn enemy of many jungle deities and demons that went unnoticed by Faerun's more civilized inhabitants. His most notable foe was Shar, who had absorbed an aspect of Ubtao to operate in Chult under the name of the shadow deity Eshowdow. Other important enemies were the Great Snake Sseth, a yuan-ti deity and aspect of Set, and Khurgorbaeyag, who led the jungle goblins known as the batiri as the ankylosaurus Kuro. Thard opposed the goblinoid pantheon in general, as well as the gnomish god of greed Urdlen.

Worshipers
Thard's clerics and druids were known as vuddor ("those of the jungle") and due to the wild dwarves' general ignorance of deities other than Thard, had a position of great prominence in their society. They led hunts, acted as generals and representatives of their race.

His followers revered the jungles they lived in and did their best to live in harmony with and to protect the jungles (and themselves) from outsiders who would do either of them harm. His followers tended to be suspicious and isolationist, and they rarely willingly interacted with outsiders. Only those who had proven themselves over a long period time could gain their trust.