Knight's move

Knight's move is a transmutation spell that teleports the caster diagonally for a surprise attack, making it a favorite of Red Knightist clerics.

Effect
The caster transits the Astral Plane to teleport a short distance, but with a twist: the caster reappears in a spot two-thirds the total distance in one direction and the remaining third in a perpendicular direction, much as a knight-errant chess piece moves two spaces forward and one to the side. For example, a 5th level holy strategist could move twenty feet to the left, and then ten feet forward or back.

If point of arrival is already occupied by a solid object, the spell fails.