Baneguard

Baneguards were animated skeletons with magical abilities originally created by clerics of Bane. The spell create baneguard eventually propagated to other evil- and neutral-aligned faiths that found these capable guardians acceptable.

Description
Baneguards looked like skeletons and could be created from the bones of most any medium-sized creature. Until they demonstrated magical ability or acted with intelligent forethought, they were indistinguishable from basic, undead skeletons.

Personality
Baneguards were of average intelligence and capable of creative, independent thought and actions that did not contradict the orders given to them by their creator. They were not able to speak and were wholly evil.

Combat
Baneguards could use any normal weapon or fight with bare claws. They could also use any magic item that did not require a verbal command or a body of flesh, blood, and organs. In combat, a baneguard could activate its blink ability, randomly shifting between the Ethereal plane and the Prime Material Plane for a short while, which helped with both offense and defense. After this effect wore off, it could not be activated again for ten minutes. A baneguard could also shoot two magic missiles, choosing the same target or different targets for each missile. This ability was never exhausted and had a significantly faster recharge time than its blink ability.

Because they were skeletons, piercing and slashing weapons were less effective against them than bludgeoning weapons. Because they ere undead, they were immune to many forms of attack (cold, poison, disease, sleep, illusion, etc.) but could be turned by any priest that could turn a wight.