User:StarSword/Rylfal Xiluin

""The Nine Hells take Lolth. I'm a free man.""

- Rylfal Xiluin's words to a drow priestess, shortly before he blew her head off with an eldritch blast

Rylfal Xiluin is a warlock, and the arcanist member of the adventuring company Three Elves and a Kobold.

Statistics, 3.5E
Rylfal Xiluin: Male drow sorcerer 3/warlock 4; CR 9; Medium humanoid (elf); HD 3d4+4d6+7; hp 31; Init +2; Spd 30 ft; AC 17, touch 12, flat-footed 15; Base Atk +4; Grp +6; Atk +7 melee (1d6+3/18-20, +1 cold iron rapier) or +6 ranged (1d4+2/19-20, +1 hand crossbow) or +6 ranged touch; SA detect magic, eldritch blast +2d6, invocations, spells; SQ damage reduction 1/cold iron, drow traits, spell-like abilities; AL CN; SV Fort +2, Ref +3, Will +7; Str 14, Dex 15, Con 12, Int 18, Wis 13, Cha 23.

Skills and Feats: Bluff +13, Concentration +11, Diplomacy +10, Intimidate +13, Knowledge (arcana) +12, Knowledge (the planes) +12, Listen +3, Search +6, Sense Motive +7, Spellcraft +12, Spot +3, Use Magic Device +14; Ability Focus (eldritch blast), Daylight Adaptation , Master of Shadows.

Languages: Abyssal, Chondathan, Common, Draconic, Drow Sign Language, Elven, Undercommon.

Special Abilities:
 * Detect Magic (Sp): Rylfal can cast detect magic as the spell at will.  His caster level equals his warlock] level.
 * Eldritch Blast (Sp): At will as a standard action, Rylfal can fire a blast of pure eldritch energy to deal 2d6 damage.  This is a ray with a maximum range of 60 ft.  Rylfal must succeed at a ranged touch attack.  Effective spell level 2nd; save DC +2.

Special Qualities:
 * Drow Traits (Ex): +2 racial bonus on Will saves against spells and spell-like abilities, darkvision 120 ft.
 * Spell-like Abilities (Sp): 2/day -- darkness.  This ability is as the spell cast by a 9th-level sorcerer.  1/day -- dancing lights, faerie fire.  These abilities are as the spells cast by a 7th-level sorcerer.

Warlock Invocations Known (caster level 4th): 1 -- eldritch spear, entropic warding.

Sorcerer Spells Known (caster level 3rd): 0 (6/day) -- detect magic, detect poison, light, disrupt undead, mage hand; 1 (5/day) -- combat readiness, protection from evil (DC 16), feather fall.

Major Possessions: +1 cold iron rapier, +1 hand crossbow, 10 bolts, elven chainmail, Heward's handy haversack, ring of enduring arcana, potion of cure light wounds (10), scroll of ray of frost (1), scroll of burning hands (1). 6,756 gp, 3 sp, 8 cp.