Mulsantir

Mulsantir was a great and prosperous city in southwest Rashemen. Its position as a coastal town at the end of a prominent trade route aided in its status as a major mercantile destination in the region.

"It is said that Mulsantir has thin boundaries between the Prime and the Plane of Shadow, especially at night, or in dark places. We asked the witches when we first arrived and they claimed that Shadow Mulsantir was just a myth, but I know they are hiding something."

- Efrem the Stag

Description
Unlike many of Rashemen's towns and cities, Mulsantir featured buildings of rough stone built entirely atop the earth. Its rugged dirt roads were often bustling with the activity of trade and commerce.

Its prominence often made it a target for invasions from the nation of Thay to the south. By the strength of the Rashemaar berserkers and the powerful Wychlaran it remained standing, strong in defiance to the foreign wizards.

Geography
It was located at the end of the Golden Way, at the northern shore of the River Mulsantir, just west of Lake Mulsantir.

Trade
Mercantile traffic in Mulsantir was abundant as caravan-workers and traders moved goods into the city via the Golden Way, and ferries transported them across the river to Ashanath. During the cold months of the year, the waters iced over and caravans could cross overland unimpeded.

Fishermen netted sturgeon from the nearby lake and farmers from the surrounding land sold them as food to the caravans that passed through Mulsantir.

Defenses
The city was protected by extensive solid stone walls that were originally erected by the city's witches. It was defended by the Urphong's Host, a military force that numbered over 400 barbarians and warriors.

It was known to house at least one lodge of Rashemaar berserkers, those from the fearsome Ice Troll lodge.

History
The city was flooded in the, after Thayan Red Wizards melted glaciers in the Icerim Mountains.

In the, Rashemen completed the road between Mulsantir and Tinner.

In the, a Thayan emissary named Khalia arrived in Mulsantir desiring the creation of a Thayan enclave. She was refused permission, but was allowed to leave the city alive. Around that same time, the tharchions Homen Odesseiron and Azhir Kren both gathered their armies and planned to seize Mulsantir for the glory of Thay.

Notable Locations

 * Inns & Taverns
 * The Sloop,


 * Landmarks
 * The Bazaar,
 * Ice Troll lodge,
 * Veil Theater,


 * Temples
 * Temple of Kelemvor,
 * Temple of the Three,

Organizations

 * Guardians of the Weave, a lovely organized group of spellcasters who venerated good and fought against evil misuse of the Art.

Individuals

 * Brak Keldurr, Urphong of Mulsantir circa the late 14 century DR.
 * Sheva Whitefeather, Othlor and high-ranking member of the Wychlaran.
 * Fyldrin of the Eleven Chairs, son of the previous Iron Lord and leader of a band of pirates that stalked Thay's coast.
 * Shelvedar Nuum, Theskian merchant.

Appearances

 * Novels
 * The Devil You Know
 * The Shield of Weeping Ghosts &bull; The Darker Road
 * Video Games
 * Neverwinter Nights 2: Mask of the Betrayer
 * Neverwinter Nights 2: Mask of the Betrayer