The Legend of Drizzt: The Crystal Shard 1

The Legend of Drizzt: The Crystal Shard #1 is the first issue in the graphic novel version of R.A. Salvatore's novel The Crystal Shard.

Synopsis
Five years have passed since Drizzt Do'Urden began his vigil atop Kelvin's Cairn, overlooking the settlements of Ten-Towns in the midst of Icewind Dale. He has been accepted by Bruenor Battlehammer, and friendship with the dwarf and his human foster-daughter Cattie-brie has been growing steadily. New doors have opened to Drizzt, allowing him to walk freely among the citizens of Ten-Towns.

When a murderous but inept Akar Kessel gains possession of Crenshinibon, he begins to enslave local clans of goblins and giants in the Icewind Dale. Adding to the local problems, the barbarian tribes north of the Reghed Glacier are led by their Chief Heafstaag to attack all ten of the Ten-Towns settlements. With the help of Regis and his ruby pendant, Bruenor Battlehammer and Drizzt are able to convince the ten spokesmen of Ten-Towns to gather their forces together in preparation for an attack.

After successfully repelling the barbarian onslaught, Bruenor takes a teenage barbarian boy as an indentured servant. He sets the boy, Wulfgar, to the forge and teaches him the trade. But it is not blades that will be forged, it is the boy himself, and his relationship with his new master. This relationship leads Bruenor to undertake his greatest creation, the forging of the great battlehammer Aegis-fang.

Just as things are looking up, Drizzt discovers the presence of Crenshinibon in Icewind Dale.

Characters

 * Akar Kessel • Bruenor Battlehammer • Cassius • Cattie-brie • Drizzt Do'Urden • Errtu • Guenhwyvar • Heafstaag • Morkai the Red • Regis • Wulfgar

Locations

 * Buildings & Structures: Hengorot
 * Mountains: Spine of the World
 * Regions: Frozenfar • Icewind Dale
 * Settlements: Bryn Shander • Lonelywood • Ten-Towns
 * Wilderness: Bruenor's Climb • Bremen's Run • Kelvin's Cairn