Monster Manual 2 4th edition

"Hundreds of old and new monsters for your 4th edition D&D game!

This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels."

Contents
Monster Manual 2 is an expansion upon the first, including many new monsters, as well as new versions of older ones.

Like the first, Monster Manual 2 consists of only four chapters, though the first chapter composes most of the book. The chapters are as follow:


 * 1) Monsters A to Z — This chapter, by far the largest, includes roughly 300 monsters from abolethic skum to yochlol tempters, listed alphabetically. Each section focuses on a particular monster type, with a small amount of background information for use in games, along with statistics for use in an encounter.
 * 2) Glossary — An explanation of the terms used in the book, such as creature origins (including natural creatures and elementals) as well as game mechanics terms.
 * 3) Racial Traits — This chapter serves as a supplement to the Player's Handbook, providing players with alternatives to the core races in the form of "monster" races. Unlike the core races, however, these races are not extensively playtested and can be unbalanced compared to the others.
 * 4) Monsters by Level - A listing of all the monsters detailed in the book, sorted alphabetically by level and monster role.

Index

 * Characters


 * Creatures
 * • •  •  •  •  •   •   •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  (assassin • cavalier • dire beast hunter • gladiator • hexer • mystagogue • noble • pirate • slaver) •  (razor hydra) •  •  •  •  •  •  •  ( • ) •  •  •  ( •  •  • ) •  •  •  •  •  •  ( •  • ) •  •  •  •  •  •  •  •  ( •  • ) •  •  •  •  •  •  •  •  •  •  •  •  •