List of archdevils

A more detailed list of the various lesser archdevils.

Amduscias
Amduscias, called the Reconciliator of Foes, was an archdevil duke who served Tiamat.

Amduscias was a natural shapechanger who could change between three forms at will. He did not wear armor in any form. In his first form, Amduscias appeared as a dirty-yellow unicorn with a purple horn and eyes like flames. In his second form, he was humanoid with a hawk-like head, typically wearing black or dark-red robes. His beak was long and hummingbird-like, and he was ambidextrous. His third form was the one he preferred to fight in. In it, he appeared as a wolf with a prehensile, serpentine tail.

Like all archdevils, Amduscias had an array of magical powers he could use at will. Additionally, he was an able fighter in any of his three forms. He could speak and understand any language perfectly. Amduscias was a duke in the service of Tiamat and led 29 companies of abishai. He was also a good negotiator and actor, and frequently acted as a mediator.

Malphas
Duke Malphas was an archdevil who served Tiamat as a general.

Malphas could take two forms. The first was that of a muscular, dark-skinned humanoid. He typically wore black velvet robes studded with hundreds of gemstones when in this form. His second form was of a large crow-like bird, also black in color. Malphas's voice was deep and persuasive. Malphas never wore armor.

Malphas possessed a number of innate magical abilities, including being able to cause fear at a touch and summoning abishai to aid him. In combat, he used both spells and any type of weapon to fight.

Malphas was also known to be skilled at deceiving other creatures. As a general in the service of Tiamat, Malphas commanded forty companies of abishai. He could typically be found roaming Avernus and enforcing Tiamat's will.

Arioch
Arioch, called the Iron Avenger, was an archdevil who served Dispater.

Arioch was humanoid in form, with a crocodilian head and lion-like mane. His skin was purple on his head and shoulders, and a dark wine-red on the rest of his body. Arioch had massive, bat-like wings, a forked tail, and cloven hooves in place of feet. He was tall and muscular in build.

Arioch had the powerful magic characteristic of an archfiend, and he wielded a massive, double-ended halberd in combat. Arioch served Dispater in the office of "avenger": he punished both inhabitants and intruders in Dis who displeased his master, and acted as Dispater's bodyguard when the archduke traveled away from the Iron Citadel.

Alocer
Alocer was a duke in the service of Dispater, for whom he led some 36 companies of erinyes. He had a warlike attitude and was known to use a broadsword, axe, mace and dagger in combat, as well as his many spell-like abilities. When he did not have one of his preferred weapons at hand, he would seize any other weapon; he also bit with his powerful jaws. He often rode a nightmare about his estates, and into battle.

Alocer was some tall, with a humanoid body that had red-gold skin and a leonine head. His eyes had a fiery flash that could be seen for some distance, and anyone who met his gaze risked going blind.

Biffant
Biffant, called the Provost of the Iron City, was the provost of Dispater, and was thus responsible for running his master's palace. He almost never left the Iron City, and there was normally found in the palace itself; he was accompanied nearly at all times by his staff: two messenger erinyes and six spined devil servants. He was crafty and had plans extending well into the future, but was not especially brave or forceful. Biffant had an ornate iron rod that he could use as a morningstar, but he preferred to let others fight for him.

Interestingly, Biffant and Lilis were very friendly with each other; some said they were closer in both understanding and trust to each than to Dispater, but they were also unfailingly loyal to their lord. Biffant was a portly humanoid devil, some tall, with blood-red skin, a small tufted tail, and a pair of inward-hooked horns, but he lacked the wings often seen on devils. His eyes lacked pupils or whites, being only a blue-green hue, and he was always smiling.

Bitru
Duke Bitru was an archdevil who served Dispater.

Bitru resembled a muscular humanoid with scarlet skin and lustrous black hooves, horns, and wings. Like other archdevils, he had a wide variety of spell-like abilities. He typically fought with a massive two-handed sword when in combat. As a duke of Dis, he ruled over vast estates on that layer. Bitru commanded 70 companies of erinyes in battle on his lord's behalf.

Merodach
Merodach was a duke of Dis who led 21 companies of hamatulas in the service of Dispater. He had the form of a wolf with a pair of long horns, large feathered wings, and a prehensile serpentine tail. He was only a clumsy flier and preferred to run about on all fours; in battle he would rear up so as to wield a weapon with his front claws. He favored polearms, but also used his great fangs, as well as utilizing his tail to trip or disarm opponents. Sometimes he used his tail to carry weapons for later use while running.

Caarcrinolaas
Caarcrinolaas was a general in the service of Mammon. He was a grey-and-brown-furred, dog-headed humanoid about tall, with a pair of scarlet horns protruding from the bony brow-ridge over his temples, as well as third, straight horn on his forehead. He also had scarlet, bat-like wings and a forked tail of the same color. His hands were strong, scarred, bony, but largely human in appearance; his eyes were a glittering yellow.

Caarcinolas prefered to follow orders and wait for opportunities for him to better himself, and was largely indifferent to the ambitions of others. He led 36 companies of barbed devils, and in battle wore armor with a high colllar but no helm and wielded an enchanted scythe.

Focalor
Duke Focalor was the seneschal of Mammon. He resembled a thin, bearded, middle-aged human male with feathered wings and brown cloven hooves. He typically wore flowing robes and always wore an iron gauntlet, his badge of office, on his right hand.

He wielded much of the real power in Minauros, for Mammon was neglectful of both security and diplomacy, and the oft-silent Focalor was careful in word and deed. He was also respectful and took no risks with the security of the palace, or that of Glasya when she served as Mammon's consort. Focalor was remarkably loyal, and many archdevils thought that Mammon would be easy prey if not for Focalor's fastidiousness and the strength of Mammon's few dukes.

Focalor possessed a number of spell-like abilities, most notably being able to control fish and summon storms (which resembled a combination of control wind, and call lightning) at will, though both abilities were ineefetive while in Baator. He enjoyed swimming and, whenever he was summoned to the Material plane, would seize any opportunity to indulge that desire.

Glwa
Glwa was a little-know archdevil who served as Mammon's consort after Glasya left him.

Melchon
Melchon was a malcontent duke who served Mammon. He hid his feelings, but he was jealous of his stronger fellow dukes and would welcome any setback to Bael or Focalor. He led 18 companies of erinyes.

Melchon resembled a humanoid with fiery red skin, bull-like horns, black, curly brows and beard, black hooves, and bat-likes wings. He normally fought with a trident or two-handed axe, neither of which were magical but which were always envenomed; he also used the sting on the end of his tail, which was likewise envenomed. His venom never dried out while in Hell, but was harmless outside of the Hells unless in close proximity to an erinyes or Melchon. Melchon himself was immune to his own venom and that of any other devil.

Chamo
Chamo

Agares
Agares

Machalas
Machalas

Tartach
Tartach was first the legate of Baalzebul to Moloch, but he later abandoned Baalzebul to serve Glasya when she ascended to rule Malbolge.

Tartach resembled a human of giant stature, being some tall, with a beard and mustache. Betraying his diabolical nature were a pair of stubby, hooked horns on his forehead, and his feet had the pads and fur of a lion's, though not the claws. His skin was a fiery orange color, and he wore silken robes of black or purple. He had a cold dignity about him, as well as having a dark and cruel sense of humor; he enjoyed tormenting weaker creatures.

He fought using a flame tongue sword and a rope of entanglement, augmented by his many spell-like abilities: at will, he had abilities akin to pyrotechnics, produce flame, fireball, dispel magic, detect invisibility, know alignment, hold monster, wall of fire, and teleport. He could also fulfill the wish of another creature. Once each day he could use symbol of stunning and feeblemind; he also caused fear by simple eye contact.

Barbatos
Barbatos

Bileth
Bileth

Adonides
Adonides

Baalphegor
Baalphegor

Bele
Bele

Bifrons
Bifrons

Adramalech
Adramalech

Rimmon
Rimmon was a vassal of Asmodeus. He was nasty and sarcastic, and therefore was disliked by other devils. However, he also had little personal pride and was utterly loyal to Asmodeus. As a duke of Nessus, Rimmon commanded five companies of gelugons. He himself resembled a 12-foot-tall gelugon with a horned humanoid head.

As an archdevil, he possessed a number of innate magical abilities. He possessed infravision and could radiate an aura of fear at will. At will, he could replicate the effects of the spells pyrotechnics, produce flame, fly, dispel magic, detect invisibility, detect magic, wall of ice, ice storm, cone of cold, lightning bolt, teleport, and fulfill another's (limited) wish. Twice per day he could replicate chain lightning, and once per symbol of pain. In combat, Rimmon typically used his natural claws and tail as weapons, but occasionally he used a trident.

Zagum
Duke Zagum was an archdevil of Nessus in the Nine Hells and a vassal of Asmodeus. He resembled a tall hamatula with a  long tail. His scaly hide was crimson, and his eyes were yellow with black pupils. Zagum was a cold-blooded and ambitious devil who considered cruelty a self-indulgent waste of time. Instead, he had a rather coarse sense of humor in order to build ties with other devils and was always devising amusing, yet harmless, stunts and jokes.

As an archdevil, Zagum was highly intelligent and possessed a number of innate magical abilities. At will, he could use pyrotechnics, produce flame, wall of fire, dispel magic, hold person, hold monster, fly, and teleport, as well as being capable of using wish for another. Twice per day, he could use flame strike, and once per day he could use symbol of pain. Additionally, he could cause fear by gaze alone. He commanded 30 companies of barbed devils in the service of Asmodeus, and could summon 1-4 barbed devils to his side.

Armaros
Armaros, called The Resolver of Enchantments, was among the most powerful of the archdevils exiled to Avernus. Armaros resembled a grey-skinned human male with a beard, bat-like wings, and horns. He was approximately tall and had a. His eyes were luminescent and blue-green. Armaros typically wore a leather tunic and belt, with many pouches to hold spell ingredients and scholarly materials.

Armaros was not unhappy with his exile, as he cared only for his magical studies. He was known to appear without warning and use random creatures as tests for spells he was working on. Like other archdevils, he had no care for others and would carry out his experiments with calm detachment and even amusement. Armaros sought only to further his magical studies; of the other denizens of Baator, he respected and obeyed only Asmodeus. He spent his time roaming Avernus: as a favorite of Asmodeus, he was free to do what he liked as long as he did not approach Tiamat, her generals, consorts, or armies; as well as those of visiting archdevils. He typically spent all his time in pursuit of his private obsession with magic, and would readily trade with creatures for more spells and magical knowledge.

Armaros was a master at spellcasting and spell-crafting; he had also made many magical items for the devils. Among other abilities, he was one of the few capable of casting prismatic sphere. As a master crafter, he knew the abilities of any and all diabolical magical items.

Armaros was an exile for two reasons. The first was that he was a master dweomercrafter and had made many of the Nine Hells' magical treasures. The second was that if he had a more powerful position—such as that of an archduke, as his personal power deserved—he would be capable of challenging Asmodeus. Additionally, Armaros had long-standing feuds with both Adramalech and Phongor that prevented him from serving in Asmodeus' court directly. So instead Armaros was exiled to Avernus, by Asmodeus' decree. The decree also stated that if any other archdevil were found to have communicated with him, that archdevil and his servants (even his entire court, in the case of an archduke) would be destroyed.

Azazel
Azazel, called the Serpent and formerly named Hazzael, was an exiled archdevil who lived in Avernus. Azazel resembled a humanoid with emerald-green scales, claws, a snake-like head, and bat-like wings. He was about tall and had a  wingspan.

Azazel was exceedingly arrogant and did not take well to being ordered around by any being that he deemed lesser than himself, a list that included all devils but Asmodeus, Mephistopheles, Baalzebul, and Adramalech. He was also very vain, wearing rich garments incorporating fur, gold braid, and excessive and gaudy jewelry. His arrogance made him unable to cooperate with any other devil, and he spent his time in exile in pursuit of self-indulgent amusements, such as plotting to overthrow Tiamat and take over Avernus. He had managed to kill a number of her offspring and three of her consorts.

As an archdevil, Azazel could use a wide variety of magical powers at will, including being able to cause fear just by touching a creature. He was also a formidable combatant, being able to attack with all four sets of claws and his fangs while flying. However, he typically preferred to use a broadsword or three-bladed military fork.

Azazel was originally known as Hazzael, and was an accomplished strategist and general of infernal armies. However, his arrogance and rejection of what he deemed wrongful authority got him thrown out of two different dukedoms. When he was exiled, his name was changed from Hazzael to Azazel, to the mutual displeasure of both him and the demon lord of the same name, by Asmodeus. The King of Hell had done so to stymie any attempts to summon Azazel by mortal summoners, as the method for summoning him had become widely known.

Bist
Bist was a duplicitous archdevil confined to Avernus. Bist was invisible in the presence of light, except for her orange-flame-like eyes. In darkness, she appeared as a luminescent, hellcat. She was highly deceptive and utterly selfish, which made her mistrusted by all other devils and was the reason for her exile. Additionally, her name was changed to prevent her from leaving Baator by way of summoning spells. She instead spent her time wandering Avernus.

Bist, like all archdevils, had a number of natural magical powers she could use at will. Additionally, she was immune to all mind-effecting spells (including charms, hold monster, and sleep). She could only be injured by powerfully enchanted weapons. Bist also possessed the normal abilities of a hellcat.

Cahor
Cahor, called the Deceiver, was an exile in Avernus who spent much of his time trying to sow confusion in Avernus and the Material Plane. In Avernus, he sought to create so much confusion amongst both devils and visitors alike that no one but he knew the true status of things. In the Material Plane, where he maintained some contacts, he was the root of much evil, being more active there than some archdukes. Cahor was a scheming, deceptive archdevil who was possessed of chaotic tendencies, for which he was much hated throughout Baator.

Cahor normally used illusion to appear as a male human or demihuman wearing tattered grey robes, and he frequently would pretend to be an imbecile or deaf-mute. However, his breath remained hot even when disguised, and could give him away. In his true form, he was a humanoid with mottled black and grey skin, horns, and bat-like wings. He had a relatively human face with yellowish-brown eyes and black hair, mustache, and beard; his eyes were known to turn green when he was enraged. Cahor also had a pinkish-white barbed tail that he could use to manipulate small things, such as knots or keys.

Cahor was an archdevil and master illusionist, and thus possessed a number of magical powers. He could use, at will, pyrotechnics, produce flame, detect illusion, detect invisibility, polymorph self, audible glamer, spectral force, dancing lights, darkness, wall of smoke, blindness, detect magic, fly, misdirection, ventriloquism, ESP, fire shield, dispel illusion, and mass-morph, as well as cause fear in a radius about himself. Thrice each day he could use confusion, and once each day paralyze by touch alone. Unlike other archdevils, he was unable to summon other devils to aid him. In actual combat, Cahor preferred to rely on his illusion magic and black iron javelins, but would use a scimitar if forced into melee.

When he still served in the diabolical hierarchy, Cahor was outwardly obedient to the archdevil commanding him, as long as that individual was present. Otherwise, he would act contrary to his orders; when questioned, he would provide plausible rationalizations. However, he would also issue orders to his underlings and later deny having done so. This combination of habits meant that no superior would entrust any task to him, and no underling would do a task for him, which resulted in him being effectively useless to the hierarchy, and likely earned him his exile.

Caim
Caim was an outcast who roamed Avernus alone. Caim resembled a thrush with dark feathers and a long, sharp beak. He habitually wore a belt with pouches containing various things he found necessary. Caim was duplicitous gossip and sneak who liked to dupe visitors. He was also a skilled orator and could make his opinions seem reasonable. He found the flesh of humans and elves to be delicious. His personality and habits meant that he was disliked throughout Baator.

Caim, like any archdevil, possessed a number of natural magical powers. He frequently used an unseen servant–like spell-like ability to manipulate the objects he kept in his belt.

Duskur
Duskur, sometimes called the Dark Lady, was a strange and mysterious exile in Avernus. Duskur resembled a human female with snowy-white skin, long black hair, and solid black eyes. She was thin and moved gracefully. Duskur had smoky-grey and white bat-like wings that she normally hid beneath a sweeping, hooded cloak unless actually flying. Additionally, when she was heard singing, her voice was described as being high and fluting.

As an archdevil, Duskur possessed a number of magical powers that she could use at will. Among these spells, she could use bridge of fire, which functioned similar to wall of fire, but could be used as a solid bridge by Duskur and any creatures she was carrying; other creatures that attempted to use it passed or fell through. Additionally, her kiss could send a creature to sleep. In combat Duskur typically wielded an envenomed dagger.

Duskur was a mysterious she-devil who had been courted by more powerful archdevils, including Geryon and Belial, in the past; she had turned all her suitors down and consequently had no mate. In Avernus, she roamed the wastelands as an exile, surrounded by a small army of skeleton servitors that she had raised. Because of her status as an exile, she avoided greater devils as much as possible and was therefore highly elusive.

Jaqon
Jaqon was an exiled archdevil who was trapped in Avernus. Jaqon resembled a clean shaven satyr with red skin and green eyes. He also had pointed ears and small, curved horns like those of a pit fiend. He typically wore a weapon harness bearing a whip and rapier, and a backpack. He possessed an outlook typical of archdevils: the strong ruled and the weak obeyed. He was a skilled actor and diplomat when he needed to be. However, he also considered himself above the rulings and decrees of Asmodeus, and felt a sort of kinship with the archdevil Geryon and the rebellious pit fiends that dwelt on the edges of Cania.

Jaqon could fight with his bare hands, or with weapons such as a whip and rapier. Being an archdevil, he possessed a number of magical abilities. At will, he could use pyrotechnics, produce flame, wall of fire, ice storm, wall of force, charm monster, hold person, beguile, read magic, read languages, tongues, detect magic, see invisibility, polymorph self, invisibility, detect lie, locate object, obscure alignment, and misdirection. Once each day he could use meteor swarm and wall of thorns.

Jaqon was originally an archdevil of Asmodeus's court, serving the Lord of Nessus as herald and messenger. However, certain unpleasant activities of his led to his expulsion from the diabolical hierarchy and exile to Avernus. The activities that led to his exile included procuring substances from the Nine Hells at summoners' requests for a fee, giving information to summoners to aid in the summoning of other powerful devils, and giving hints at the truenames and preferences of various she-devils to the archdevils who sought their hands. For that last crime, all of the consorts in Baator despised him.

To make his exile a punishment, Asmodeus forcibly changed Jaqon's truename to Dagon—an insult to both the archdevil and the demon prince of the same name. However, it was effective: anyone who tried to summon Jaqon would instead get the more powerful demon prince's aspect. It was an effective foil to an archdevil that was used to being summoned frequently.

Trapped in Avernus by Asmodeus' decree, Jaqon was forced to roam that layer. He often pretended to be an unlucky woodland creature who was searching for a way "home" to the Material Plane. His immediate goals were to convince another creature, one that could leave Baator, to spread the word of his name-change and the means of summoning him again amongst summoners. To that end, he was polite and helpful.

Kochbiel
Kochbiel was an exiled archdevil, once a general of Hell whose cold, calculating leadership and brilliant strategies won him many battles. He was very cunning and little escaped his notice. Unlike other devils, he never seemed to take pleasure in defeating others, but rather enjoyed in the strategy involved in such endeavors. Nonetheless, he still made many enemies in the Nine Hells. Kochbiel was once a general in the service of the archdevil Beherit, but was exiled when that archdevil was destroyed, as he was still feared and mistrusted by other devils.

Kochbiel resembled a pit fiend with grey skin and red, bull-like horns. His shoulders were bone-plated and spiked, and he had two pairs of arms set opposite each other: one pair faced forward, the normal way, and one pair faced backwards. Kochbiel had bright yellow eyes and a purple mouth and tongue.

Kochbiel was a mighty fighter when in close combat, as he could use his four arms to strike at opponents both in front of and behind him. He could also use his tail to hold and constrict enemies. Additionally, Kochbiel was both prodigiously strong and known to heal quickly. As an archdevil, Kochbiel possessed a number of innate magical powers. He could use, at will, the spells pyrotechnics, produce flame, wall of fire, detect magic, see invisibility, polymorph self, hold person, invisibility, fireball, push, ice storm, and wall of force. He could also radiate a aura of fear. Thrice per day, he could cast dispel magic, and once each day repulsion. Unlike other devils, he could not summon devils to aid him in combat.

Kochbiel spent his time roaming Avernus, avoiding large groups and any other devil or archdevil. He was said to spend much of his time exploring and possibly expanding subterranean areas, and also to have hidden large quantities of treasure within the most remote of his makeshift lairs. Kochbiel was known to be a rival of another exiled archdevil, Nergal, and the two would occasionally raid each other's lairs.

Malarea
Malarea was a bitter and violent exile. Malarea resembled a erinyes with a  wingspan. Her feathers and hair were black, her eyes a fiery red, and her skin was frequently described as a ghostly, luminescent white. However, she was also sleekly muscled and possessed both vampire-like fangs and claws. Malarea normally wore some gaudy piece of jewelry.

She was variously described as fractious, bitter, envious, reckless, combative, and even manic, or berserk. She greatly desired to join the ranks of the consorts in the hierarchy, to the point of being willing to slay them all in order to do so. Malarea was also prone to wild rages and vicious physical assaults. Malarea's temperament had undoubtedly cost her her former position in the hierarchy of the Nine Hells, as well as being the cause of her exile. However, she had learned little caution after various defeats following her typical boldly direct assaults.

As an archdevil, Malarea had several innate magical powers, being able to effects similar to the spells pyrotechnics, produce flame, wall of fire, detect magic, dispel magic, see invisibility, hold person, polymorph self, and cause fear, all at will. Additionally, she could cast delayed blast fireball three times a day. Malarea was a strong flier and was known to buffet enemies with her wings or even ram them in combat. She typically fought with her own claws, but would use a weapon taken from a slain opponent on occasion.

Malarea spent her time in exile roaming Avernus, attacking lesser devils and intruders. If she encountered a greater devil or archdevil, she would hesitate, but still attack unless the odds were impossible. Additionally, she would fly off if she encountered powerful resistance among other opponents as well.

Nisroch
Nisroch, called The Eagle, was an exile who spent his time roaming Avernus, making various poisons from the ingredients he could scavenge there and then poisoning corpses and other food sources to surprise the inhabitants of that place. He was once the poisoner of the Nine Hells, and his favored pastime was poisoning not corpses, but lavish feasts. However, he was banished after he destroyed the duke Senciner and came close to destroying the duke Abigor.

Nisroch resembled an humanoid with an eagle-like head. He had black feathers on his head and chest, yellow eyes, dusty-black skin, and bat-like wings. He also had a pair of up-swept spines on his elbows. Unlike many devils, he lacked claws. Nisroch was always polite, but cruel and mocking, and darkly humorous. He enjoyed poisoning food. He vastly preferred subtlety and subterfuge to direct confrontation, and would try to slay any creature that defied him. Nisroch had an eagle's eyes and preferred to observe rather than speak.

As an archdevil, Nisroch naturally possessed a number of magical powers. He was also a master at the crafting and use of poisons. In combat, when he could not avoid it, Nisroch would use his beak, the talons on his feet, and magic; he would not use weapons unless absolutely necessary. His elbow-spines were dangerous, but could only be used against creatures that were behind him or in very close (wrestling or grappled) combat.

Rumjal
Rumjal was a proud and bitter exile. He appeared as a hairless, humanoid with grey skin, bone-white horns, and bat-like wings. He had a bone-white, prehensile tail that split at the end into three barbed hooks. He believed that he was a legitimate member of the diabolical hierarchy who had merely been displaced by a temporary fall from favor. He acted at all times as a loyal lieutenant of the hells would. Rumjal was also known to be fond of art, wit, and poetry; he was also a cruel prankster. When dealing with other devils, he was polite and good-natured, always dealing with them as equals.

Rumjal possessed a number of magical powers, as befitted an archdevil. Among other spells, he could use a ring of fire at will. That spell was like wall of fire, save that Rumjal could throw, roll, or pick up the ring. His touch caused fear in other creatures. As with other exiled archdevils, he was incapable of summoning lesser devils to aid himself. In combat, Rumjal used his tail and other weapons, which he habitually kept covered in a venom that he alone produced. This venom was caustic, and Rumjal could spit it directly if needed; however, he only produced it in small quantities.

As an exile trapped in Avernus, Rumjal delighted in tormenting the least devils and intruders of that plane. He was tolerated by Tiamat and her dukes more than the other exiles, as he would inform and physically aid them in thwarting the plots of Nergal and various nycaloths.

Rumjal was a lieutenant of Geryon before he was exiled for molesting his archduke's consort, Cozbi. It was said that Asmodeus liked Rumjal and did not wish for the lesser archdevil to be harmed, as it was known that prior to the latter's exile, Asmodeus enjoyed playing chess with Rumjal.

Amon
Duke Amon was a vassal and duke in the service of Geryon who was driven into exile after Geryon lost power. He resembled a, well-formed and muscled human with the head of a wolf. An unnaturally large winter wolf served him as both companion and guardian.

Amon could use, at will, spell-like abilities akin to animate dead, charm monster, detect magic, detect invisibility, dispel magic, fly, geas, know alignment, polymorph self, produce flame, read languages, read magic, suggestion, teleportation, and wall of ice; he could also, within limits, fulfill the wish of another creature. Creatures he gazed at were frightened, and he could use symbol of hopelessness use each day. Amon also regenerated rather quickly.

Amon could muster and command as many as 40 companies of osyluths from his fiefdom; he could also attempt to summon 1-4 osyluths to his side with a better-than-even chance of success. He was highly intelligent and fought with an enchanted mace.

Herodias
Herodias

Malachlabra
Malachlabra was the outcast daughter of Dispater. She resembled a human with a lush, obsidian-hued body, three long, sinous barbed tails, and bat-like wings.

Batna
Batna was the consort of Beherit. The two of them were destroyed by Asmodeus for breaking restrictions conerning the advancement of devils.

Beherit
Beherit was the original Lord of Malbolge. Almost nothing about Beherit was remembered, except that he was loyally served by his marshal, the successful general Kochbiel, and that he and his consort Batna were destroyed by Asmodeus for breaking restrictions concerning the advancement of devils. It was also said that he had been close allies with, or even the closest friend of, the archdevil Gargauth, and that his death was the reason for Gargauth's departure from Baator.

Cozbi
Cozbi was the consort of Geryon, but was destroyed after he lost power. She was the quietest and least forceful of the various diabolic consorts, but was hardful harmless. She carefully watched out for Geryon's interests, for she knew of his relative weakness amongst the archdukes, as well as hatred both Moloch and Belial held for him. She also distrusted both Herodias and Gorson. She was said by some to be friendly with the outcast Nergal.

Cozbi resembled a beautiful, woman. She had chalk-white skin that shaded pink to red on her belly, fiery green eyes, and long black nails. Her thigh-length hair was pale green in color, and normally hid her two crescent-shaped horns. She also had small, delicate hooves and a forked tail that she customarily wrapped around her waist or hung over one arm. She also had a pair of vampire-like fangs. She wore belted robes and jewelry whilst in Tantlin, but when fighting or otherwise active stripped naked.

She had a number of spell-like abilities she could use at will, including ones akin to pyrotechnics, produce flame, animate dead, detect invisibility, charm monster, charm person, suggestion, dispel magic, know alignment, invisibility, polymorph self, read magic, ice storm, and teleport. She could also use a limited form of wish for other creatures, cast lightning bolt four times each day and finger of death once each day. She also could cause fear just by speaking to a creature. With a moderate chance of success, she could try and summon 1-2 amnizu or, with a much better chance of success, summon 1-4 osyluth. Cozbi regenerated when hurt, and in combat used both poisoned knives and a spear.

Naome
Naome