Control darkness and shadow

Control of darkness and shadow was transmutation spell that allowed the caster to obtain some control over darkness and shadow.

Effects
For the spell's duration, the caster could control shadows in one of three ways within an area inside a range that increased with increasing skill of the caster. First, the caster could deepen the shadow. This had the effect that creatures within a shadow could use it to hide better and were also harder to hit, when they were within the deepened shadow. When magical darkness like that from a darkness, it made the magical darkness such that it was even harder to hit creature inside it, while turning it impossible to visually locate a creature. The second option was the one to lighten shadow. This made it impossible to hide in shadows for anybody. Furthermore, these shadows became magically useless, turning abilities like that of a shadowdancer. Used on magical darkness like on that from a darkness, the darkness was not useful anymore regarding hiding behind it and could even be lighted with mundane light. The third option allowed the caster to move around shadows. For example, the caster could create a colorless silent image, move the shadow to reveal creatures hidden behind it, or in any other way the caster wanted.

Components
Control darkness and shadow required somatic and verbal components to cast.

History
The shadow weave node where Darger Ironmoot's dwarf clan built their fortress could provide the control darkness and shadow spell to those who tapped into it.