Hall of Luck (Ravens Bluff)

The Hall of Luck, often referred to as Luck House by visiting sailors, was a Tymoran temple complex in the city of Ravens Bluff in the 14 century DR.

Location
This temple complex was located in the Temple District of Ravens Bluff, in the neighborhood known as Holyhouses. It comprised an entire city block, bounded by the roads Amandagar Street, Blacktree Boulevard North, DeVillars Ride, and Fireleap Lane.

Structures
This temple complex consisted of eleven, individual buildings of varying architectural styles, that were interconnected. The one unifying aspect of all these buildings was that above their doors the holy symbol of Tymora was displayed. In the outdoor center of them all was a small garden featuring flowers, shrubbery, trees, a pond, and a statuary shrine to Finder Wyvernspur.


 * Blue, Green, and Red: These three were each a gambling hall that stood two stories tall and were always open to the public.
 * Desbapemt Hall: A guest living quarters for passing adventurers. It was rather informal, but comfortable, and adventurers could stay for up to nine days. Longer stays were permitted only for guests that were being either trained or tended to by the temple clergy.
 * Halls of Hazard: Referred to by some as the School of Chance or simply the Hazards, were three buildings that acted as training facilities for the Tymoran clergy, Tymoran faithful, and outside of them&mdash;anyone willing to pay to try their luck within them.
 * Kevorn Hall: A three stories tall rooming house that was used by the clergy as their living quarters. They were said to be rather comfortable.
 * Silver Bird Hall: Formerly known as the Hall of Luck, was the very first building of the temple complex and was the place where worship primarily took place. In the lintel of its main entrance, below the symbol of Tymora, was carved the symbol of a harp, the moon, and stars.
 * Temple Storage: This building acted as a storage house for the temple complex.

Interior
Each room within the Blue, Green, and Red Gambling Hall were named for some famous adventurer. Gambling activities within these buildings were limited to the outer rooms on their first floor, though each building featured a different variety of games of chance.

Services
Beyond religious worship, this temple complex offered a wide array of gambling activities to the public.

Activities
Those who managed to gamble away all they had to spend were often subject sympathetic attention by the clergy's more motherly priestesses, who would offer them some warm tea and some attentive company.

Outside of their religious duties, the Hall of Luck's clergy jointly administered the Game of Masks with the clergy of the House of War. They also sponsored a large Midsummer festival meant to inspire Ravenaars to take chances and pursue their dreams.

In regards to politics, the Hall of Luck sponsored a seat on the Clerical Circle, the governing body of Ravens Bluff's civic religions. However, the clergy seldom interacted with the city government and the clergy never allowed the decisions of either stand in the way of what they believed was right. The issues they concerned themselves with was supporting the activity of adventuring, which they did by sponsoring several adventuring companies and working towards minimizing the city regulations and taxes imposed upon them.

History
Circa 1310's DR, a small group of halflings piloting an enchanted ship were caught in a terrible storm while sailing the Dragon Reach. As the ship began to sink its crew spotted a hazy vision of land in the distant east. Believing the sight to be a gift from Tymora herself, the halflings abandoned the vessel and desperately swam to land, eventually coming ashore just north of Ravens Bluff on a jut of land that would later be known as Luck's Point. These surviving halflings went on to settle in Ravens Bluff and open a small gambling hall, whose proceeds would go towards establishing the Hall of Luck temple.

Over time adventurers would purchase for the temple the buildings that surrounded, all of them being either shops or rooming houses, until eventually the temple had grown into a whole complex that took up an entire city block in the Holyhouses.

Reputation
Some in Ravens Bluff held a misconception that the entire Hall of Luck complex was a gambling den. Visiting sailors were known to love gambling here at all hours of the day.