Water weird

"Before you drink from a fountain or pool, toss a copper coin into it. It's a small price to pay for your life."

- X the Mystic's 2 rule of dungeon survival

A water weird was an elemental weird that was conjured to protect a pool of water. They were renowned for their power as diviners in matters related to healing.

Description
The upper half of a water weird typically appeared like a beautiful, translucent, blue female humanoid composed entirely of water, but the lower half could appear serpentine or like a column of water rising from the pool.

Personality
Water weirds were considered very intelligent creatures. They were capable of being either very noble or evil, depending upon the state of the water that they guarded.

Biology
Water weirds fed off the essence of other creatures, though how was unknown.

Abilities
Due to their bodies being composed entirely of water, fire-based spells were ineffective against them while cold-based spells would slow their movement. The spell purify water was also known to be very deadly towards them.

Combat
Water weirds generally fought by striking out at their opponents with their serpentine form, paralyzing them. They would then drag the opponent into the water and attempt to drown them.

Homelands
Water weirds were native to the Elemental Plane of Water.

Relationships
Some acted as servants of the marid Kalbari al-Durrat al-Amwaj ibn Jari in her Citadel of Ten Thousand Pearls.

Appearances
Novels
 * Tangled Webs
 * Rising Tide
 * Adventures:
 * Beneath the Fetid Chelimber
 * Boltsmelter's Book
 * Dungeon #33: "Mad Gyoji"
 * Dungeon #70: "Ssscaly Thingsss"
 * Foulness Beneath Mulmaster
 * Mulmaster Undone
 * Out of the Abyss
 * The Drowned Tower
 * Waterdeep: Dungeon of the Mad Mage
 * Card Games:
 * AD&D Trading Cards
 * Dragonfire
 * Moonshae Storms
 * Video games
 * Eye of the Beholder III: Assault on Myth Drannor
 * Baldur's Gate II: Throne of Bhaal