Immersea

Immersea was a medium-sized town in the Immer Stream Valley of Cormyr. It was the ancestral home of the Wyvernspur family.

Description
As of the late 14 century DR, Immersea was a settlement of around 100 buildings and several manors that lacked any fortifications. The city was surrounded by a mosaic of green and gold farm fields. Most things in Immersea were of various shades of brown: buildings, roads, mud-caked children, even horses and oxen. Cobblestone streets of the town were lit with lanterns hung atop tall poles at night.

Near the center of the town was a statue of a mounted King Azoun III fighting a group of bandits known as Azoun Triumphant, adjacent to the town's Market. The biggest and grandest point in interest was the Redstone Castle, the the ancestral home of the Wyvernspur family.

Geography
Immersea stood on the Calantar's Way and was most commonly used as a stop-over for travelers who ventures to and from Arabel, and Hilp. The city was perched on the western most edge of the Wyvernflow freshwater lake on the Mistfisher Bay, also known as Immer Bay, where the Immer Stream joined the lake. The town was connect to the city of Arabel and the sleepy village of Hilp to the north via Calantar's Way, the city of Dhedluk thorough Starwater Road to the west, Hilp to the north, and Wheloon through Blister Trail to the east.

Immersea was known for its storms, the reputation birthed a Cormyrean saying "scowling like an Immersea storm."

Government
Rulership of the town laid in the hands of the Lord of Immersea appointed by the Crown of Cormyr. In the 14 century DR, Samtavan Sudacar of the noble House Sudacar was the ruler of the city. He was beloved by his subjects, but disliked by Suzail for his exceedingly poor leadership. During his rule, true governorship was in the hands of herald Geldroon Cultspiir who did his best to keep Immersea running. By 1367 DR, Lord Samtavan Sudacar was close to retirement and paid little attention to running his city. Despite all that, Immersea remained one of the very few Cormyrean cities that only voices their dissatisfaction with the Crown. During Samtavan's reign, the city's laws were quite lax, train was unrestricted, and weapons were allowed to be carried in the open, unbound by peace-strings. Most garrison, guard, street-cleaners, and other maintenance was financed by Immersean nobility and merchant families, namely the Wyvernspurs, Cormaerils, Thunderswords, and others.

Before Samtavan Sudacar, the Lord of Immersea was Wohl Wyvernspur of the local noble House Wyvernspur until his death circa 1350 DR. As Wohl's don was a child, the rulership was assigned to Lord Sudacar who was graciously invited by the Wyvernspur to share the family home.

Trade
Apart from mostly human inhabitants, Immerse head a large population of various livestock beasts. For humanoids, Immersea offered numerous tiny inns, taverns, and stores, many of which catered to passers by and single-night customers. A dark beer called Elminster's Choice was a famous libation made and exported from Immersea and beloved by adventurers across the Wyvernwater, to Elminster Aumar's chagrin.

Immersea farms raised cattle, sheep, and grew barley as well as corn. Apart from farming, Immersea produces fish, while the local group of fishers known as the "Mist Fishers" were a popular attraction. The "Mist Fishers" embarked on their fishing journey in the early mist-filed mornings across the Wyvernwater. At the end of the day, fishers returned to harbor bearing rich catch from their draglines and scoop-nets. Sunsets and sunrises on the lake were especially spectacular and helped the "Mist Fishers'" popularity. Freshwater eels, silverfin, trout, crabs, and greenbacks were among the most abundant catch.

Defenses
Immersea maintained a humble garrison that included militia members only. Like everywhere in Cormyr, Immerse had Purple Dragons stationed in the city, however, they were never seen in-uniform while on duty.

History
In the, just a month before the Time of Troubles stricken Faerûn, a band of adventurers from Immersea, the Company of the Lynx under the command of Knorrel Talbot recruited a young and talented wizard named Midnight. The heroes have recently slew a great wyrm on the lake of Wyvernwater after the creature swallowed a diplomatic envoy from Anauroch.

In the, Immersea, along with other cities on the Wyvernwater, Hultail, Thunderstone, and Wheloon, were captured by a would-be king and rebellion leader Gondegal, also known as the Lost King. However, his reign was ended abruptly and Gondegal himself disappeared without trace.

Inns & Tavers

 * Five Fine Fish, the most well-known and and tavern in Immersea, the center of the nightlife frequented by a small army of loyal fans who loved the inn's own brand of ale.
 * Immer Inn was an expensive and exorbitant inn that prided lodgings and exquisite fate to locals and travelers of means.
 * Maela's boarding house, a halfling-sized boarding house ran by hin for hin.

Points of Interest

 * Azoun Triumphant, the bird-droppings-stained statue roughly at the center of the town that depicted King Azoun Obarskyr III was a favorite spot for meetups, neighboring the city's Market Square.
 * Gaesthund's Tomb, a popular meeting spot on the crossing of Starwater Road and Immer Street.
 * Graveyard Hill, a seminary on a forested hill on the western edge of the town and the location of the Wyvernspur family crypt.
 * High Towers, estate of the noble House Cormaeril.
 * House of the Lady, the only temple in Immersea, atop the Spring Hill and dedicated to Selûne.
 * Redstone Castle, estate of the noble House Wyvernspur and the seat of Immersea's government.

Notable Inhabitants

 * Bardraskur, Bard of Immersea active circa 1362 DR.
 * Cat Wyvernspur, an unaging wizard spouse of Giogiani Wyvernspur, sister of Alias, and daughter of deity Finder Wyvernspur.
 * Chancy Lluth, a young dice-rolling noble of House Lluth in the late 14 century DR.
 * Giogi Wyvernspur, a hero, confidant of the Crown of Cormyr and the patriarch of House Wyvernspur in the late 14 century DR.
 * Mother Lledew, the added werebear retired adventurer and the leader of the shrine of Selûne in the late 14 century DR.
 * Shaver Cormaeril, a scion of Immersea branch of the Cormaeril family in the late 14 century DR.

Appearances

 * Adventures
 * Curse of the Azure Bonds &bull; Waterdeep &bull; Below Vulture Point &bull; Four from Cormyr
 * Novels
 * Azure Bonds &bull; The Wyvern's Spur &bull; Cormyr: A Novel &bull; Tymora's Luck &bull; Death of the Dragon
 * Song of the Saurials &bull; Shadowdale &bull; Stormlight &bull; Swords of Eveningstar &bull; Elminster in Hell &bull; Elminster's Daughter &bull; Spellstorm
 * Video Games
 * Curse of the Azure Bonds &bull; Icewind Dale
 * Video Games
 * Curse of the Azure Bonds &bull; Icewind Dale
 * Curse of the Azure Bonds &bull; Icewind Dale