Adventurers League/Dreams of the Red Wizards

The Dreams of the Red Wizards storyline modules are primarily set surrounding, on, or within the waters of the Sea of Fallen Stars. They are loosely linked to the nautical themes of ''Ghosts of Saltmarsh.

DDAL-DRW01 - Breaking Umberlee's Resolve
"The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars"


 * Designer(s): Ashley Warren, Chris Lindsay
 * Editor(s): Chris Lindsay
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 3 and-a-half - 4 and-a-half hours
 * Setting: Turmish, Pirate Isles

DDAL-DRW02 - Blood in the Water
"An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist."


 * Designer(s): Ashley Warren, Chris Lindsay
 * Editor(s): Claire Hoffman, Travis Woodall
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 - 5 hours
 * Setting: Turmish, Myth Nantar

DDAL-DRW03 - Saving Silverbeard
"Powerful elements collide in the wake of the attack on Myth Nantar."


 * Designer(s): Ashley Warren, Chris Lindsay
 * Editor(s):
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 4 - 6 hours
 * Setting: Sea of Fallen Stars, Dragonisle

DDAL-DRW04 - Foreign Affairs
"An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn."


 * Designer(s): Greg Marks, Ginny Loveday
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Turmish, Trackless Sea, Mere of Dead Men, Waterdeep

DDAL-DRW05 - Uncertain Scrutiny
"In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out."


 * Designer(s): Greg Marks, Ben Heisler
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Thay

DDAL-DRW06 - Thimblerigging
"The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors."


 * Designer(s): Greg Marks, M.T. Black
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Cloak Wood, Candlekeep, Chult

DDAL-DRW07 - Moment of Peace
"Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to a distant mountain, magical desert, and the Outer Planes—but all their success might yet be undone by a vengeful enemy."


 * Designer(s): Greg Marks, Toni Winslow-Brill
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Trackless Sea, Thunder Peaks, Plains of Purple Dust, Carceri

DDAL-DRW08 - The Harrowing of Hell
"King Hekaton's soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies."


 * Designer(s): Greg Marks, Toni Winslow-Brill
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 17 - 20
 * Playing Time: 8 hours
 * Setting: Avernus, Nessus, Acheron

DDEP-DRW01 - Assault on Myth Nantar
"Thay has set it sights on taking the underwater city of Myth Nantar. Can you stop a full-on invasion by its undead armada, or will the elves be looking for a new home?"


 * Designer(s): Amy Lynn Dzura, James Introcaso
 * Editor(s):
 * Debut:
 * Released:
 * Levels: 5 - 16
 * Playing Time: 4 hours
 * Setting: Sea of Fallen Stars
 * Notes: Takes place between DDAL-DRW02 and DDAL-DRW03

DDEP-DRW02 - Wings of Death
"The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn's greatest evils!"


 * Designer(s): Greg Marks, Emily Harmon, Garrett Colon
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 20
 * Playing Time: 4 hours
 * Setting: Thunder Peaks
 * Notes: Takes place between DDAL-DRW07 and DDAL-DRW08