Shadovar

The Shadovar, sometimes pluralized as Shadovars, were the inhabitants of Thultanthar, the Shade enclave. During the course of the people's 1700-year exile from Toril, they battled the Malaugrym and other shadowy horrors of the realm, before gloriously returning in the late 14 century DR and reestablishing Netherese culture as pinnacle of those found amongst Faerûnian societies.

"...not all Shadovar are shades, and not all shades are Shadovar. A Shadovar is a citizen of Shade Enclave."

- Brennus Tanthul, to Malygris.

Etymology
The term "Shadovar" meant "of the shades" in Loross. The name referred to the fact the people of Thultanthar became continually more attuned to the Plane of Shadow with each passing generation that remained there.

Activities
The Shadovar had many skilled wizards and powerful sorcerers among their number, spellcasters that were predominantly referred to as arcanists. They held practitioners of the arcane arts in the highest regard, especially those that wielded the powers of shadow magic.

They used their arcane powers to scry the entirety of Faerûn, constantly examining and scrutinizing their new neighbors on the Prime Material plane. Arcanists continually experimented with and improved their Art, often against unwilling subjects.

Beliefs
They believed that the Anauroch was their undisputed domain, and used their spells to keep the sand storms of the desert at bay. The Shadovar developed climate-altering devices made of material derived from the Plane of Shadow, to reshape north Faerûn in their own image, as was their birthright. They sought to make the desert of Anauroch fertile as it was during the days of ancient Netheril. The leaders of Thultanthar even resorted to reshaping weather patterns across all of northern Faerûn, regardless of the destruction it would cause in the surrounding Realms.

Culture
The Shadovar were a strong-willed people that were uncontested in their ambitions. They were reclusive and arrogant, believing themselves destined for greatness and superior to the "weak and worthless" masses of the Realms. Conversely, Shadovar culture was seen as domineering and warlike by others.

It was the goal of many devoted Shadovar to undergo transformation into a shade, at the discretion of the Princes of Shade.

All Shadovar spoke their ancestral language of ancient Netheril, while some few learned the common trade tongue of the Realms.

Most Shadovar were forbidden from leaving Thultanthar without escort, save for the cases of military officers or the princes themselves.

Religion
The Shadovar dedicated the entirety of their society to the veneration of Shar, and relied exclusively upon her blessing over any other false deity. Worship of the Lady of Loss in Thultanthar has endured for over a millennia and a half, predating the enclave's entrance to the Plane of Shadow.

While all Shadovar paid service to Shar, not all could be considered "true believers". Some merely used their faith as a means to achieve their own personal ambitions.

Possessions
Shadovar dressed in the style of clothing worn in old Netheril. Their weapons and armaments were considered antiquities, appropriate considering their centuries-long absence from Toril.

History
When Telamont Tanthul moved Thultanthar to the Plane of Shadow, their mythal was infused with the power of the Shadow Weave and protected by the goddess Shar. After centuries in the Plane of Shadow and later Shadowfell, the ruling class of the City of Shade became twisted, dark, humanoid creatures referred to as shades. Regardless of class, the souls of all Shadovar were changed by their centuries in the shadow.

On Hammer 1 of the, Thultanthar returned to the Realms over the Shoal of Thirst in the Anauroch desert. The Shadovar people rapidly joined the fight against the terrible phaerimm, that had left the elven city of Evereska under siege. Over the course of months, the folks of the Realms came to view the Shadovar as benevolent saviors, while others were still mistrusting of their intent. The auspicious circumstances of the Shadovar's return were soon tarnished when their new vision for Faerûn were revealed to neighboring heads of state.

In response to this growing opposition from the nation of Cormyr and organizations like the Harpers, the Shadovar and their Sharran agents placed Faerûnian spies and agents in positions of power across the Realms. Over the years, allies of the Shadovar would infiltrates numerous cities across the Realms, including several of those in the Silver Marches, the city of Selgaunt in Sembia, and Helm's Hold.

The Shadovar people began excavations across Anauroch and the Western Heartlands, looking for long-lost repositories of ancient Netherese lore or artifacts from the Empire of Magic. Over time, the Shadovar once again came to be known among others as Netherese, and the terms became largely interchangeable, even if not entirely accurate.

Rumors & Legends
In the years following the return of Thultanthar, people from across the Heartlands whispered amongst themselves that one day the Shadovar would conquer Cormyr, the Silver Marches or the Dalelands, while being protected from the harsh Anauroch around them. These pessimistic folks prophesied the Anauroch desert would be overrun by terrible monsters, tyrannical wizards, and horrific undead.

Notable Shadovar

 * Herzgo Alegni, the tiefling that led the Shadovar's search for the lost enclave of Xinlenal.
 * Maerandor, an agent of High Prince Telamont Tanthul.

Appearances

 * Adventures
 * Anauroch: The Empire of Shade • Cormyr: The Tearing of the Weave
 * Storm over Neverwinter
 * Novels
 * Return of the Archwizards (The Summoning, The Siege, The Sorcerer) • The Twilight War (Shadowbred, Shadowstorm, Shadowrealm) • The Sundering series (The Godborn, The Adversary, The Sentinel, The Herald)
 * Organized Play & Licensed Adventures
 * Adventurers League: Rage of Demons: Harried in Hillsfar
 * Adventurers League: Rage of Demons: Harried in Hillsfar
 * Adventurers League: Rage of Demons: Harried in Hillsfar