Bezentil

Bezentil was a walled trading settlement located in the Great Dale, that was previously considered by the Nars people to be a part of their territory in the countryside of Narfell. It was a town of farmers and outdoorsmen, and house an important site of worship for the followers of the Beastmaster Malar.

Description
Bezentil was easily recognizable by the ten, tall stone markers that were situated  apart along the road passing through tows. Each of these were inscribed with the symbol of a tree set within a circle.

Geography
Bezentil was situated along the Great Road, between the settlements of Uthmere and Kront.

The ancient fortress of Val-Murthag was just two days' travel away from the town.

Government
Local governance was overseen by a village council, led by Kassantra Mufdan, and law enforcement was carried out by Sheriff Trag Finstek and his handful of militiamen.

Trade
The only business conducted in Bezentil was trade between the locals and those folk passing along the Great Road.

It was one of the few locales in the Great Dale that housed a working forge, even if it did not boast particularly skilled metalsmiths.

Defenses
Both Bezentil and the land upon which it was built fell under the protection of the druidic Circle of Leth.

History
For many years leading up to the early 14 century DR, Bezentil was one of the regions numerous "waymeets" of the numerous Nars tribes. These large swaths of land situated along elongated worn paths served as the camping grounds for the nomadic, horse-riding people.

In the, the Windblown Goat inn was built along the side of the Great Road, attracting folks from the surrounding area. The increased number of visitors led to the town's founding within a short time.

Circa the, groups of wolves would gather around the town's walls on nights of a full moon, in what came to be known by locals as the Great Howling. The beasts would then carry out a series of attacks on nearby passers-by.

Rumors & Legends
Unbeknownst to the town's residents, Bezentil's stone markers dated back to when only elves lived in the Great Dale and possessed strong conjuration magic within their configuration. Anyone that touched each of the markers at a precise time during the vernal or autumnal equinoxes would be transported via portal to a matching set stone markers in the eastern continent of Kara-Tur, bypassing the perilous Endless Wastes.

Notable Locations

 * Divine Den, considered the most important temple to Malar in all of Faerûn.
 * Stables and livery, operated by Cassilla Fen.
 * Strick's Trading Post, the general store operated by Gennia and Abrihando Strick.
 * Windblown Goat, the small but welcoming inn around which the town was built.