User:Pharuan Undearth

Let's see I work for Home Depot, go to college, and I live in New Jersey, which if you don't know is located in the United States, I am the founder and curator of the lovely Soul Hunters wikia.

Sourcebooks I Own

 * The Dark Elf Trilogy (Collector's Edition)
 * The Icewind Dale Trilogy Collector's Edition
 * Legacy of the Drow Collector's Edition
 * Paths of Darkness
 * The Pirate King
 * The Cleric Quintet
 * War of the Spider Queen (series)
 * Dissolution
 * Insurrection
 * Condemnation
 * Extinction
 * Annihilation
 * Resurrection


 * Windwalker (novel)
 * Spellbound pdf
 * Races of the Dragon pdf
 * Draconomicon: The Book of Dragons pdf
 * Monster Manual 3.5 pdf
 * Monster Manual II 3rd edition pdf
 * Monster Manual III 3rd edition pdf
 * Monster Manual IV pdf
 * Monster Manual V pdf
 * Monster Manual 4th edition pdf
 * Monster Manual 2 4th edition pdf
 * Monster Manual 3 4th edition pdf
 * Monster Compendium: Monsters of Faerûn pdf
 * Faiths and Pantheons pdf
 * Fiend Folio 3rd edition pdf
 * Lords of Madness: The Book of Aberrations pdf
 * Lords of Darkness pdf
 * Races of Faerûn pdf
 * Silver Marches pdf
 * Unapproachable East pdf
 * Volo's Guide series:
 * Volo's Guide to Cormyr pdf
 * Volo's Guide to the Dalelands pdf
 * Volo's Guide to the North pdf
 * Volo's Guide to the Sword Coast pdf
 * Volo's Guide to Waterdeep pdf
 * Volo's Guide to Baldur's Gate II pdf
 * Volo's Guide to All Things Magical pdf


 * Fiendish Codex I: Hordes of the Abyss pdf
 * Fiendish Codex II: Tyrants of the Nine Hells pdf
 * Monstrous Compendium Al-Qadim Appendix pdf
 * Monstrous Compendium Kara-Tur Appendix pdf
 * Monstrous Manual pdf
 * Monstrous Compendium Forgotten Realms Appendix (MC11) pdf
 * Monster Manual 1st edition pdf
 * Fiend Folio 1st edition pdf
 * Monstrous Compendium Forgotten Realms Appendix (MC3) pdf
 * Draconomicon: Chromatic Dragons pdf
 * Draconomicon: Metallic Dragons pdf
 * Underdark (sourcebook) pdf
 * Guide to Hell pdf
 * Monster Manual II 1st edition pdf
 * City of Splendors: Waterdeep pdf
 * Deities and Demigods pdf
 * Stormwrack pdf
 * Shining South (sourcebook) pdf
 * Frostburn pdf
 * Sandstorm pdf
 * Serpent Kingdoms pdf
 * Book of Vile Darkness pdf
 * Cityscape pdf
 * Ghostwalk pdf
 * Lost Empires of Faerûn pdf
 * Player's Guide to Faerûn pdf
 * Manual of the Planes 3rd edition pdf
 * Savage Species pdf
 * Manual of the Planes 4th edition pdf
 * Player's Guide to Faerûn pdf
 * Mysteries of the Moonsea pdf
 * Shadowdale: The Scouring of the Land pdf
 * City of Splendors (boxed set) pdf
 * Lands of Intrigue (boxed set) pdf
 * Elminster's Ecologies pdf
 * Empires of the Shining Sea pdf
 * Kara-Tur: The Eastern Realms pdf
 * Netheril: Empire of Magic pdf
 * Ruins of Zhentil Keep pdf
 * The North: Guide to the Savage Frontier pdf
 * Demihuman Deities pdf
 * Anauroch (sourcebook) pdf
 * Calimport (sourcebook) pdf
 * Cult of the Dragon (sourcebook) pdf
 * Elminster's Ecologies Appendix I pdf
 * Elminster's Ecologies Appendix II pdf
 * Faiths & Avatars pdf
 * Menzoberranzan (boxed set) pdf
 * Sea of Fallen Stars (sourcebook) pdf
 * Skullport (sourcebook) pdf
 * Villains' Lorebook pdf
 * Heroes' Lorebook pdf
 * Powers & Pantheons pdf
 * Marco Volo series:
 * Marco Volo: Arrival pdf
 * Marco Volo: Departure pdf
 * Marco Volo: Journey pdf


 * The Grand History of the Realms pdf
 * Drow of the Underdark pdf
 * Expedition to Undermountain pdf
 * Undermountain: Maddgoth's Castle pdf
 * Undermountain: Stardock pdf
 * Undermountain: The Lost Level pdf
 * Demonomicon pdf
 * Anauroch: The Empire of Shade pdf
 * Cormyr: The Tearing of the Weave pdf
 * The Drow of the Underdark pdf
 * The Seven Sisters (sourcebook) pdf
 * The Code of the Harpers pdf
 * Giantcraft pdf
 * Pirates of the Fallen Stars pdf
 * Elves of Evermeet pdf
 * Pages from the Mages pdf
 * Demihumans of the Realms pdf
 * Secrets of the Magister pdf
 * Expedition to the Demonweb Pits pdf
 * City of the Spider Queen pdf
 * Forgotten Realms Campaign Setting 3rd edition pdf
 * Old Empires (sourcebook) pdf
 * Prayers from the Faithful pdf
 * Forgotten Realms Campaign Guide pdf
 * Magic of Faerûn pdf
 * Power of Faerûn pdf
 * Races of Destiny pdf
 * Forgotten Realms Campaign Setting 2nd edition (revised) pdf
 * Forgotten Realms Campaign Set pdf
 * City System pdf
 * Book of Lairs pdf
 * Cormyr (sourcebook) pdf
 * City of Gold pdf
 * The City of Ravens Bluff pdf
 * For Duty & Deity pdf
 * Dwarves Deep pdf
 * The Dalelands (sourcebook) pdf
 * Gold & Glory pdf
 * The Great Glacier (sourcebook) pdf
 * Hellgate Keep (adventure) pdf
 * The Jungles of Chult pdf
 * Nightmare Keep (adventure) pdf
 * The Savage Frontier (sourcebook) pdf
 * Waterdeep and the North pdf
 * Empires of the Sands pdf
 * Hall of Heroes pdf
 * The Magister pdf
 * Dreams of the Red Wizards pdf
 * Manual of the Planes 1st edition pdf
 * Player's Handbook 3rd edition pdf
 * Player's Handbook 3.5 pdf
 * Player's Handbook 4th edition pdf
 * Players Handbook 1st edition pdf
 * Player's Handbook 2nd edition (revised) pdf
 * Player's Handbook 2nd edition pdf
 * Races of the Wild pdf
 * Forgotten Realms Adventures pdf
 * Aurora's Whole Realms Catalogue pdf
 * Book of Exalted Deeds pdf
 * Tome of Magic 3.5 pdf
 * The Complete Book of Necromancers pdf
 * The Complete Thief's Handbook pdf
 * Dark and Hidden Ways pdf
 * Wilderness Survival Guide pdf
 * Legends & Lore pdf
 * Legends & Lore (2nd edition) pdf
 * Dungeoneer's Survival Guide pdf
 * Deities & Demigods 1st edition pdf

Other FR Sources I Own

 * Game: Neverwinter Nights 2
 * Map of Faerûn
 * Map of Eastern Amn
 * Map of The Sword Coast
 * Map of The Silver Marches
 * Map of Utter East
 * Map of Chult
 * Map of Lapaliiya and Tharsult
 * Map of The Hordelands
 * Map of Baldur's Gate
 * Map of Veldorn(Beastlands)
 * Map of Impiltur
 * Map of Shou Lung
 * Map of T'u Lung
 * Map of Ixinos
 * Map of Hartsvale
 * Map of Corsair Island
 * Map of Faerûn continent
 * Map of the High Gap
 * Map of Rauthym Islands
 * Map of Returned Abeir
 * Map of Nimbral
 * Map of Faerûn 4e
 * Map of Erlkazar
 * Map of Impiltur
 * Map of Vaasa
 * Map of Halruaa
 * Map of Koryo
 * Map of Cormanthor
 * Map of Zakhara
 * Map of Faerûn 2e
 * Map of the Moonshae Isles
 * Faerûn 1e
 * Map of Maztica

Who are you
I Am A: Neutral Good Human Druid (3rd Level)(Age:23) Ability Scores: Strength-14 Dexterity-17 Constitution-17 Intelligence-17 Wisdom-16 Charisma-13 Alignment: 'Neutral Good'- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: 'Druids'- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

I Am A: True Neutral Human Ranger/Rogue (2nd/1st Level)(Age:25) Ability Scores: Strength-15 Dexterity-15 Constitution-14 Intelligence-17 Wisdom-14 Charisma-13 Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Secondary Class: Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item. Second times the charm.

Good stuff Find out http://www.easydamus.com/character.html What Kind of Dungeons and Dragons Character Would You Be?