Wererat

Wererats (alternately known as ratmen) were lycanthropes common in urban areas. Wererats could transform into giant rats.

Physical Description
A wererat in humanoid form tended to be a thin, wiry individual of shorter than average height. The eyes constantly darted around, and the nose and mouth may have twitched if he or she was excited. Males often have thin, ragged mustaches. The animal form of a wererat was that of a dire rat two feet long from nose to rump. In hybrid form, the wererat was shorter than in its human form and its head, torso and tail were those of a rat while its limbs were a little more humanoid in appearance.

Culture
A wererat never lived alone if they could help it, though they did not tend to form strong interpersonal relationships beyond a pack mentality - love and marriage were almost alien concepts to them. They delighted in pitting their superior cunning against surface-dwellers, seeing the cities that tended to be above their lairs as hunting grounds where they could steal food and wealth by killing its inhabitants in an almost parasitical manner.

Wererats would steal anything that they determined to have any value, resulting in accumulation of piles of junk that could however contain valuable treasures.

When in their humanoid form, the stench of the sewers remained, leading to wererats on the surface being relegated to the seedier parts of the city - this suited the lycanthropes though, as those areas frequently contained the dives that served the strong alcohol that they favored and made it easier to attack drunks.

Ecology
Ratmen were cannibals, eating uninfected humans and subsisting on what they could scavenge or steal. Wererats were noted to rarely mate with other wererats, instead mating with uninfected humans. The progeny of a male wererat and a human woman was human, but the child would inherit many of the physical characteristics of its father in his human form. The child of a female wererat and a human male were giant rats with paws that resembled human hands known as ratlings. These ratlings grew to maturity by the age of two and had the ability to transform themselves into human children who appeared to be roughly three times their real age.

Habitat
Wererats recognized their relative weakness and congregated in numbers in the sewer systems beneath surface cities. Not only did those who live on the surface maintain their lairs for them but they unknowingly protected the wererat lairs with their fortifications, allowing the wererats to frequently leave their defenses lacking.

Abilities
While not as strong as other lycanthropes (being roughly as strong as humans), Wererats were nimble, intelligent, cunning, and adept at surprise attacks. Only silver, magical weapons, or poison ivy could harm them.

Wererats shared the animal instinctiveness of all lycanthropes and were markedly more dexterous than humans as well as a little more hardy. Any damage caused by a weapon not made of silver or coated in alchemical silver would be reduced. Wererats were often carriers of filth fever due to the environments that they lived in.

Known wererats

 * Rassiter - leader of the wererats in Calimport

Appearances

 * Adventures
 * Night of the Seven Swords • Halls of the High King • Dungeon #30, "... And a Dozen Eggs" • City of the Spider Queen • Scepter Tower of Spellgard • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage
 * Comics
 * Advanced Dungeons & Dragons (#6)
 * Video Games
 * Dungeon Hack • Planescape: Torment • Icewind Dale II • Neverwinter Nights • Neverwinter • Sword Coast Legends • Baldur's Gate: Siege of Dragonspear • Idle Champions of the Forgotten Realms
 * Novels
 * The Halfling's Gem • The Silent Blade • Rising Tide • Servant of the Shard • The Rage • Maiden of Pain • The Ruin
 * Card Games:
 * Dragonfire (Moonshae Storms)
 * Board Games
 * Betrayal at Baldur's Gate • Dungeons & Dragons Adventure Begins
 * Organized Play & Licensed Adventures
 * Heirloom