Mindulgulph Mercenary Company

The Mindulgulph Mercenary Company was a mercenary company that operated wherever it was needed but was based in the southern Dragon Coast. It was known for its many monstrous and otherwise non-humanoid members.

Membership
As a group noted for its strange membership, the Mindulgulph Company recruited those who could best interact with humans socially. At some point or another, the Company's members included a beholder, a belabra, blink dogs, cave fishers, centaurs, cildabrins, cloakers, dragonkin, giff, githzerai, grippli, hengeyokai, kenku, a loxo, mimics, plasmoids, a q'nidar, shambling mounds, shockers, a sull, tabaxi, thri-kreen, treants, tritons, and wemics. All were non-evil in alignment and had at least a semblance of intelligence.

There was also 70–80-strong corps of regular humanoids who tended to be better organized than their more unusual peers. These numbers were always in flux due to attrition and retirement.

The Company also kept rust monsters, golems, and burburs, among other non-intelligent creatures, as guardians and pets.

Tactics
Many of its members specialized in a particular task; for example its giff members all carried arquebuses and worked with each other to make sure that they could continue attacking while others reloaded.

Leadership
The Company was led in 1372 DR by Gayrlana, a woman known more commonly as "Lady Bloodsword". As a warrior of some repute, many rumors surrounded her, such as that she had some drow blood and that she possessed some psionic abilities. She led ably for many years, however, striving to maintain a good reputation. While Gayrlana was advised by a council, she had final say in any decision that needed making. She directly led the "monstrous" elements of the Company but had eight sergeants to whom she delegated leadership of 10-man squads of the humanoids.

Headquarters
The Company was based in a keep called Mindulgulph Castle in the hills south of Priapurl on the Dragon Coast. They also had an office in Priapurl itself next to the Dark Arch Inn.

Contracts
Contracts with the Company were worth 500 gold pieces per day of service, but this cost increased if large numbers of its membership were required. The company mostly took unusual contracts to make the best use of its unusual membership and special skills. At the end of 1367 DR, the majority of the company was on an extended contract hundreds of miles from home for the gold dwarves of the Great Rift, investigating the possibility of war with the dwarves' Underdark neighbors, though they also had a retainer agreement with Zo of Priapurl to act as that town's police force.