House of Stone

The House of Stone, also known as Stoneturn, was an immense square tower on the eastern edge of the Ardeep Forest. By the, it had been abandoned for at least a decade. Rumors of treasure hoards and artistic wonders drew adventuring bands despite its deadly reputation. "An elf calls the deepest wood his own,

A human everywhere may roam,

But a dwarf just wants a house of stone."

Location
The House of Stone was approximately one hundred miles (one hundred sixty kilometers) east-northeast of Waterdeep, south of the River Dessarin, and not far from the eastern edge of Ardeep Forest, circa the.

Structure
The exterior and main structure of the fortress were built with huge blocks of brownish gray stone. The walls were 25 ft (7.6 m) thick, or more, but the roof and some ceilings were much less robust. The squat tower was square with a flat roof.

Interior
The interior of the keep was best described by the late adventurer, Raethrus of Myratma, who characterized it as "disordered", meaning that all the rooms were of different sizes, shapes, architectural styles, and decorations. It was impossible to determine how many floors the tower had because the rooms, halls, temples, towers, and atriums had varying ceiling heights and connected in a three-dimensional maze of stairs, ramps, lifts, secret doors, and hidden passages. In addition, some walls were movable, so portions of the floor plan were not static. Time and conflict also took their toll on the structure—sections of the roof were broken, crumbling, or completely collapsed, and some rooms were pillaged and looted.

Despite the depredations of orcs and treasure hunters, the House of Stone contained many decorative fixtures that were either too large to remove or were part of the supporting structure, primarily pillars and statues carved in the likeness of heroes and foes, including non-dwarven races such as elves, humans, minotaurs, and orcs. Reports spoke of secret storage compartments hidden in the ornamentation, some even big enough to hold or hide a medium-sized creature. Many of the walls once held carved murals and bas-relief sculptures of battle scenes depicting dwarven knights vanquishing various monsters. Most of the accessible ones were appropriated by adventuring bands hired by Waterdhavian nobles and became decorations on the outside of their villas and townhomes.

Atmosphere
By 1372 DR, the House of Stone had been left unguarded for at least a decade and was roost to all types of carrion-eating birds that fed on the fallen adventurers that attempted to probe its secrets. The portions of the citadel open to the sky were dank, dirty, and devoid of anything of value except what could be found on the corpses of previous visitors. Deeper inside, the rooms were typically dry, dusty, decaying, and equally empty.

Defenses
The exterior walls were so thick as to be all but impenetrable but there were obvious ways to get inside so the orcs would rush in when the defenders retreated, only to be slaughtered in stone-walled courtyards with portcullises released to cut off their escape. Other entrances led to the maze of rooms that were riddled with brutal, deadly traps of the crushing and impaling varieties—rams that burst from passages when doors were opened, heavy doors that were deceptively unhinged to fall on the opener, tipping floors over pits filled with spikes, and so on—all dwarven-made of stone to last for centuries.

History
The House of Stone began construction in the, by the dwarves of Dardath under the leadership of Turgo Ironfist. Originally Stoneturn was built to protect Stoneturn Well located in the heart of the area. In the time of Phalorm, the House was expanded and set up as a massive trap to be used against marauding orcs. Mounted elven archers would provoke the orcs to chase them back to the House, whereupon the orcs would be killed in great numbers as they blundered into a seemingly endless series of traps. The elves of Ardeep Forest kept watch after Phalorm's fall, turning back all comers but giving no reason for doing so until their population dwindled to the point that it became infeasible to guard it any longer. After the House was abandoned, it became a beacon to countless adventuring bands chasing tales of treasures that remained unlooted. So deadly was the place however, that carrion birds roosted nearby almost year-round, never going hungry for long.

Inhabitants
The ruins were overrun with undead including a great many ghouls and shadows. More than one entrance to the Underdark could be found within and its denizens frequently wandered up into the building.