Call (spell)

Call was an arcane magic spell that was a southern magic variant of gate. When cast, the spell drew the attention of a single named being native to the Prime Material plane.

Effects
The caster had to be on the Prime Material plane and call the name of a resident of the same Prime Material plane or a parallel Prime (the spell could not traverse the Ethereal or Astral Plane to reach other planes of existence). The target had the choice to ignore or acknowledge the summons. If the summons was accepted, they would instantly teleport without error to a spot chosen by the caster within a 200 ft (61 m) radius. If the summons was rejected, the spell had no affect. In order to entice the target to accept, a demand spell could be used prior to casting call. The caster was required to know the precise location of the being that was to be summoned.

Components
In addition to the somatic component, the spell required the name, location, and a small wax figurine of the target being. The caster called out the name of the creature during casting.

Appearances

 * Adventures:
 * Khamsa's Folly