Land of the Hunt

The Land of the Hunt was the divine realm of Malar.

Location
In the Great Wheel cosmology, the Land of the Hunt was located in Carceri in the layer of Colothys.

In the World Tree cosmology, the place was located in Fury's Heart.

Description
The realm was small. Compared to other parts of Colothys, the Land of the Hunt's mountains were not as rugged and the land in general was greener. The canyons were also habitable. The place had reliable roads and plenty of wildlife to hunt.

Features
As mentioned above, wildlife to hunt was plentiful in the Land of the Hunt. These animals had the characteristic to be always as strong or to be stronger than the hunters, forcing them to be patient and cunning at hunting. The animals' meat quality had the characteristic to improve with the brutality used to kill the animals.

The air of the realm had the characteristic to be a more conductive medium for scent and sound than other places' air. However, only predators and people with natural ties, like druids or rangers, were capable of drawing benefits from this air quality.

Locations
As mentioned above, the Land of the Hunt had the unique property in Colothys to have habitable canyon bottoms. However, inhabitants preferred to live in the caves of the mountains. There were hundreds of those living quarters, but the size of the population inside one&mdash;called packs&mdash;was not uniform but varied between four to four thousands individuals.

Trade
Some of the aforementioned packs were inclined to trade with outsiders. These were so few that trying to find one in a non-systematic fashion like asking each one was viewed as a sign of insanity.

The traded goods were animal furs as exported goods, while the imported goods were manufactured tools, which Malar's followers could not make themselves like metal items.

There were two services the realm was known for. These were the ones as guides and mercenaries. The denizens of the realm were skilled guides and could succesfully lead a person to another layer of Carceri. However, this service was tricky, because Malarites were cannibals and there was always the chance for the customer to be guided to a trap. The second service as mercenaries was a different matter though. The inhabitants were skilled scouts and warriors. In fact, being capable of providing these mercenary services was one of the few reasons the other denizens of Colothys did not drive the Malarites into extinction long ago.

Inhabitants
The Malarites organized themselves in groups called packs. The numbers could range from four to four thousand. The hierarchy was organized with one single leader at the top. Anybody could be the leader and the method by which the leader was chosen was by challenging the current to a duel to the death.

Notable Inhabitants

 * Malar: The ruling deity was often seen looking for new prey
 * Guilder Starkad: Malar's proxy was a cunning and cruel man. While it was likely to get killed by him and his people, he was one of the few outsiders had at least a chance for receiving help.
 * Shandalara Wolfkin: The half-elf woman from Toril was in the Land of the Hunt by accident. She tried to sabotage Malar and his followers' activities.