Secrets of the Lamp

Secrets of the Lamp is a 2-edition Advanced Dungeons & Dragons boxed set. It is part of the Al-Qadim campaign setting and set in Zakhara. "Exciting Adventures in the City of Brass And Other Genie Lands!

Revealed within are the greatest secrets of the genies: their magics, their rulers, and their homelands. From the Citadel of Ice and Steel to the Great Dismal Delve, the works of geniekind are as wondrous as they are magnificent.

''Tour the City of Brass, from its golden towers to its brazen streets, foil the evil yak men and their dao servants, travel on the desert whirlwinds of the jann. Learn the legends and secrets history of the genies, their cities, their foibles, and their feuds. Secrets of the Lamp includes a 64-page sourcebook about genies, a 32-page booklet of adventures set in Zakhara and the City of Brass, a full-color poster map, six cards showing details of the City, and four MONSTROUS COMPENDIUM pages that introduce new genies and other elemental creatures."

Description
In Secrets of the Lamp, Zakhara's multitudes of djinn, jann, dao, efreeti, and the rest are for player characters to command. Its centerpiece is a detailed description of the famous genie City of Brass. This city, which floats on an endless lake of burning oil, is featured in a poster map and on story cards and monster sheets.[1]

A lengthy scenario in the 32-page adventure booklet sends the PCs (levels 4–7) all over the City of Brass. An efreeti physician falls instantly in love with one of the heroes. The physician imprisons the party, and soon they run into trouble with his two current wives, his albino nightmare, patrolling salamanders, and the Sultan of the Efreet.

The 64-page Genie Lore' book describes the Sevenfold Mazework of the Great Dismal Delve, the Court of Ice and Steel, the Great Padishah of the Marid, genie sorcerers, new magic, and the details of genie wishes.

Contents

 * Genie Lore
 * Introduction: Consorting With Genies
 * Chapter One: Genie Courts and Rulers
 * Chapter Two: Genies in Zakhara
 * Chapter Three: Genies and Mortals
 * Chapter Four: Genie Magic
 * Glossary
 * Adventure Book
 * Introduction
 * Chapter 1: Hazim, the Fool
 * Chapter 2: By the Numbers
 * Chapter 3: In the City of Brass
 * Maps
 * Tables

Creatures

 * Constructs
 * Creatures


 * Races

Locations

 * Bodies of Water:
 * Buildings:
 * Businesses
 * Civic buildings
 * Fortresses
 * Taverns
 * Temples
 * Taverns
 * Temples


 * Caverns:


 * Cities:


 * Dungeons:
 * Mountains:
 * Neighborhoods:
 * Planes:


 * Regions:


 * Roads:

Magic

 * Items:
 * Spells:
 * Weapons:

Miscellaneous

 * Classes:
 * Events:
 * Years:

Organizations

 * Adventuring Organizations:
 * Government Organizations:
 * Guilds:
 * Magical Organizations:
 * Military Organizations
 * Religious Organizations:
 * Schools:

Credits

 * Genie Lore
 * Written by: Wolfgang Baur
 * Edited by: Jon Pickens
 * Cover Art by: Carol Heyer
 * Interior Art by: Karl Waller
 * Cartography by: David Sutherland III
 * Typesetting by: Gaye O'Keefe
 * Playtesting and Review by: Michael Baum, Paula Hiller, Steven Kurtz, Rebecca Marchi, and Michael Marchi
 * Special Thanks to: Tim Beach, Zeb Cook, Jeff Grubb, Shelly Nichols, and David Sutherland III
 * Adventure Book
 * Written by: Wolfgang Baur
 * Edited by: Jon Pickens
 * Cover Art by: Carol Heyer
 * Interior Art by: Karl Waller
 * Art Coordination by: Peggy Cooper
 * Graphics Coordination by: Sarah Feggestad
 * Cartography by: David Sutherland III and Cindy Felegy
 * Typesetting by: Gaye O'Keefe
 * Playtesting and Review by: Michael Baum, Paula Hiller, Steven Kurtz, Rebecca Marchi, and Michael Marchi
 * Special Thanks to: Tim Beach, Zeb Cook, Jeff Grubb, Shelly Nichols, and David Sutherland III