Church of Eldath

""Malar directs his believers to destroy the followers of Eldath as a show of faith to him." "Bet that would make Eldath's priests take up a mace or a cudgel." "No, it only makes for fewer worshipers for Eldath.""

- Cerril

Clergy


Eldathyn clergy was known for their pacifism. Common belief was that the members of the church did not pick up weapons against Malarites who were sword to slay followers of the Quiet One on sight to venerate their dark deity.

Members of the church were known to join goodly organizations in the Realms, such as the Harpers.

Holy Objects

 * Tome of the Wyvernwater Circle, a druidic spellbook, gifted to Hullack of the Wyvernwater Circle by the goddess herself.

Abilities
The Church of Eldath was among the religious groups that founded the Harpers. The gods offered special gifts to Master Harpers who reverted them. The Quiet One gave the boon of sensing directions and distance of clean fresh water, she guided them through underground cave systems towards the nearest exit, and directed Master towards the closest refuge of Those Who Harp. Eldathyn Master Harpers could detect poisons and impurities in fresh water with the blessing of the goddess, know whether a cavern dangerous, and allowed them to feel if Harper refuge was negatively affected by Harpers' many enemies. Each of these abilities could be used once per day.

Regions
In Baldur's Gate, Eldath's face was carved into a freshwater fountain on the Windcobble Street. The locals followed the custom of touching the goddess's face when collecting water first thing in the morning. It was believed that Eldath blessed them with peace through the day.

Notable Members of the Church of Eldath

 * Green Lady, the Eldathyn druid from the Brynwood forest in the Vast circa 1350s and 1360s DR.
 * Haedyll, a hin priest from Thornwood in the mid-14 century DR.
 * Salmone Healsmith, an adventuring healer in service of Eldath in the mid-14 century DR.

History
The Opening of the, marked the beginning of the Golden Age of the elven city of Myth Drannor. As the city welcomed members of other races, churches of non-elven deities established hold in the City of Song. The Church of Eldath arrived with its human clergy who started venerating the quiet goddess around the forest city's pools, springs, waterfalls, and druid groves.

In the, a huge contingent of refugees flocked to the ancient elven city of Yrlaancel. The city quickly swole in size and was renowned by the Eldathyn faithful to Ondathel, Eldath's City of Peace.

In the, Ecamane Truesilver of Myth Drannor, accompanied by his nine apprentices, arrived to the city of Silverymoon. The High Mage claimed to have been blessed and guided by Eldath, Mielikki, Lurue, Mystra, and Sehanine Moonbow, to create a college of mages in the Gem of the North.

The saw a great gathering of clergy of Eldath, Deneir, Lliira, Mielikki, Milil, Mystra, Oghma, Selûne, and some other deities that venerated all that is good. With guidance and leadership of Elminster Aumar, the churches agreed to work together against gods that spread death, destruction, and discord across Faerûn. This meeting of churches atop the Dancing Place was the birth of Those Who Harp.

Cyric, the Prince of Lies, built his grotesque throne out of bone of mortals who died mistakingly believing in their delusions in service of other gods. One such mortal was a druid of Eldath who drowned everyone who happened to come across a hidden pool of water. The druid believed that they unrest the pease and commuted ungodly crimes, only to end up dead in the end and a part of Cyric's throne of lies.

Circa the, the clergy of Eldath from the Temple of the Trembling Flower in Alaghôn managed to imprison Malarite mohrg Borran Klosk in stasis underneath one of the church's crypts. The creature was released from Eldath's trap of magical ice in the by a group of children guided by Malar.

Appearances

 * Novels
 * The Jewel of Turmish
 * Prince of Lies
 * Card Games
 * AD&D Trading Cards
 * AD&D Trading Cards