Castle Spulzeer (adventure)

Castle Spulzeer is a 2-edition Advanced Dungeons & Dragons adventure module set in the Forgotten Realms and Ravenloft campaign settings.

"An ominous encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling through the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror.

When the heroes enter the haunted keep, they meet a terrifying trio of residents: a madman armed with stolen magical power, a lich whose secret laboratory houses untold horrors and treasure, and a furious ghost bent on revenge. These three ensnare the party in their fight over an ancient weapon. Each will stop at nothing to keep it from the other two. The heroes must choose with whom they will ally - and the wrong choice could lead to their doom.

Castle Spulzeer is an adventure complete in itself. However, as a crossover story, it offers every Dungeon Master a choice between two endings. The first leaves the part in the Realms. The second transports the characters to the Demiplane of Dread where the plot continues in the RAVENLOFT adventure The Forgotten Terror."

Description
The module revolves around Castle Spulzeer, an ancient fortress located in the Dalelands region. The castle is rumored to be haunted and filled with treasures, drawing the attention of adventurers seeking fame, fortune, or the thrill of exploration.

The adventure begins with the players receiving a mysterious invitation to explore Castle Spulzeer. As they enter the castle, they find themselves navigating through its dark corridors, hidden chambers, and treacherous traps. The castle is home to a variety of monsters, including undead creatures, deadly traps, and powerful guardians that stand in the way of the players' progress.

The module offers a nonlinear gameplay experience, allowing players to explore the castle at their own pace and tackle encounters in different ways. It presents a range of challenges, puzzles, and combats that test the players' skills, resourcefulness, and teamwork.

Throughout the adventure, the players uncover the secrets of Castle Spulzeer and its enigmatic history. They may discover clues and artifacts that shed light on the castle's past and its former inhabitants, revealing the truth behind its haunted reputation.

Castle Spulzeer features detailed maps and descriptions of the castle's various areas, including its eerie chambers, underground catacombs, and grand halls. It also includes information on notable NPCs, magical items, and additional resources that can aid or hinder the players in their exploration.

Castle Spulzeer provides a framework for Dungeon Masters to create an immersive and challenging gaming experience. It offers a balanced mix of exploration, combat, and puzzle-solving, allowing for a diverse range of gameplay styles and character interactions.

Contents

 * Introduction
 * The Unfortunate House of Spellseer
 * Encounter in Eshpurta
 * Random Encounter Table
 * The Journey Begins
 * Castle Spulzeer
 * The Final Confrontation
 * Appendix
 * Major NPCs

Locations

 * Regions
 * Settlements
 * Buildings
 * Roads
 * Wilderness
 * Other
 * Buildings
 * Roads
 * Wilderness
 * Other
 * Roads
 * Wilderness
 * Other
 * Wilderness
 * Other
 * Other
 * Other
 * Other
 * Other

Magic

 * Spells
 * Weapons
 * Accessories
 * Other
 * Weapons
 * Accessories
 * Other
 * Other
 * Other
 * Other
 * Other

Miscellaneous

 * Food & Drink
 * Vegetation
 * Gems & Materials
 * Works
 * Years
 * Other
 * Gems & Materials
 * Works
 * Years
 * Other
 * Years
 * Other
 * Other

Credits

 * Design: Doug Stewart
 * Editing: Carrie A. Bebris
 * Proofreading: Cindi M. Rice and Steven E. Schend
 * Cover Art: Todd Lockwood
 * Interior Art Sketches: Paul Jaquays
 * Final Interior Art: Dee Barnett, Todd Lockwood, Dawn Murin, r k post and Val Valucek
 * Creative Direction and Editorial Assistance: Thomas M. Reid
 * Art & Graphics Coordination: Dawn Murin, Paul Hanchette
 * Prepress Coordination: Dave Conant
 * Cartography: Rob Lazzaretti
 * Typography: Tracey L. Isler