Hideaway

A hideaway, or safehold, was an extradimensional chamber that was used for protection or privacy. The entrance to a safehold was protected in a variety of ways, usually by passphrase, secret word or magical key. However, they all had the requirement for the entering creature to be in a certain, specific location.

History
In the centuries following the fall of Myth Drannor, as humanity spread and gained prominence across Faerûn the use of hideaways increased dramatically. Conversely, the knowledge of how to create these magically hidden lairs and safehouses remained secret shared between extremely powerful mages and other arcane spellcasters, such as liches, who exist for a number of lifetimes.

Known locations

 * Athkatla: In the heart of the city a hideaway known as the Nighthole was used by smugglers, thieves and slavers at night to dispose of evidence and hide contraband, loot and kidnap victims


 * Myth Drannor: A ruined tower in the fabled city contained a sanctuary of a single chamber full of magical spellbooks, magically preserved food, a decanter of endless water, a full wardrobe and even a Murylund's spoon. The bookcases in this chamber were defended by a death tyrant. Those who slept in this hideaway have reported feeling as if someone was examining their memories and known spells


 * Standing stone: This dark labyrinth was only accessible by jumping off the standing stone in specific direction at a certain time of day. It was internally guarded by several lich-like undead creatures. There were a number of rumors about its deepmost chamber; which included the Underdark, a vast spell library, a Cult of the Dragon treasure cache and even a gate to the Outer Planes

Rumored locations
There were believed to be hideaways in the Citadel of Purple Dragons in Suzail as well as in both Castle Waterdeep and the Palace of Waterdeep in the city.

Prevalance
Hideaways were exceptionally numerous in the nations of Chessenta and Turmish. An invasion into the cities of either country was thought to impossible due to the potential danger of an insurgent.