Owlbear

An owlbear was a large magical or fey beast that looked like a cross between an owl and a bear. Notoriously aggressive and ferocious, they were among the most feared predators in the wilderness. "Once the wolves and owlbears catch your scent, they'll follow you. If you can't keep ahead of them, they'll eat you. Slowly, if it's an owlbear that catches you. They like cruel sport with their food."

- Florin Falconhand

Description
Owlbears were monstrous beasts with the bodies of bears covered in thick shaggy coats of both bristly fur and feathers,   ranging in coloration from yellowish brown to a brownish black. Their heads were avian, like those of owls, with large round eyes with limpid pupils and rimmed in red. Their beaks were hooked or serrated and had a yellow to dull ivory hue. Their claws were fleshy and, being avian, could be counted as talons. Their terrible screeches were known to split the night and echo across the land as a warning to others. Those who'd had run-ins with them and lived often described bestial insanity in its eyes. A little larger and heavier than females, a fully grown male specimen stood high and weighed,   had  claws, and darker coats than females.

Other traits were less obvious but still significant. An owlbear could rotate its forearms as a human could, granting it greater strength and agility than a regular bear, giving it a wider range of attack, and enabling it to 'hug' and grapple prey. Moreover, while it had forward-facing eyes like both bears and owls, it also could rotate its head up to 270°, owing to it having fourteen neckbones (humans had seven and could only turn through 180°), and it could whip its head around with shocking speed. They had a transparent third eyelid (known as a nictitating membrane) to guard against dust, dirt, and bright light. Unusually, an owlbear's ears were asymmetric, with one somewhat higher than the other, letting it exactly locate the origin of any sound. Finally, owlbears had the same long tongues as bears, so it could lap up liquids the same way.

Behavior
Little more intelligent than most animals,  with more cunning than an owl, these creatures were incredibly aggressive and obstinate and were famous for their ferocity and foul temper. They would go so far as to attack almost anything that moved—anything larger than a mouse and anything they thought they could kill—on sight and without any provocation. They hunted so heavily because of their insatiable appetites, more than that of a giant owl and a bear combined. A hungry owlbear feared nothing, not even superior strength and size or any other discouragement or obstacle or impediment, and with little instinct for self-preservation, they would fight to the death. However, an owlbear's ferocity was also its key weakness—they could be easily lured into a trap or tricked into charging off a cliff, if available.

Owlbears could be either diurnal or nocturnal, according to the habits of the local prey. This arose from them being hybrids of the diurnal bear and the nocturnal owl. Normally, owlbears would wake at midday, hunt daytime prey through afternoon and nocturnal prey through the evening, and go to sleep around midnight. Nocturnal owlbears from around sunset to the darkest hours before sunrise. Owlbears hibernated through the cold season and were most active in summer.

Owlbears communicated via hooting and screeching, at high volume and with a range of pitches and durations. They hooted or screeched to signal their territory and to drive prey into their hunting grounds. Owlbears also screeched as a way to attract a mate.

Owlbears were entirely carnivorous. They typically preyed on animals like rabbits, bears, snakes and other reptiles, but also preyed on trolls. When an owlbear successfully caught its prey, it tended to consume part of it on the spot, before dragging the rest back to its lair to be stored, with parts of the carcass stashed amongst or hanging on rocks, bushes, and trees. Owlbears tore their prey into chunks and swallowed these whole as owls did. Moreover, in the stomach, the flesh was digested, while bones, fur, feathers, and insect shells were churned into pellets and regurgitated; these tended to indicate an owlbear lair was close by. The scent of flesh that emanated from an owlbear's lair often attracted scavengers and, therefore, more prey, though it acted as a warning to other creatures. The sole exception to their carnivorous diet was a liking for honey, which they inherited from regular bears. They could lap it up with their thick tongues and their thick coats protected them from angry bees. A jar of honey was effective bait for owlbear hunters.

Abilities
An owlbear naturally had a bear's keen sense of scent that it could use to track prey as well as an owl's sharp eyesight for finding prey in the dark,   with specimens even reported to possess low-light vision, infravision, or darkvision. They also had acute hearing able to locate a sound with pinpoint accuracy. As a result, it was nigh impossible to sneak past an owlbear, let alone sneak up on one, and they were not hampered by complete darkness or against invisible foes. Their nictitating membranes also protected their sensitive eyes from blinding lights. Despite their unnatural origins, owlbears possessed no supernatural powers, though their calls were magical in nature. Different subspecies of owlbear had different calls, and these could have different magical effects.

Combat
An owlbear fought with both its beak and its claws. They would try to slash and grab prey with one or both their claws, crush it in a bear-hug, and bite it and rend it in twain. While in a bear-hug, an owlbear often could not use its claws, and so favored biting with its beak and using its brute strength to crush its victim. In a fight, they simply targeted whatever was closest.

If wounded in a fight, they were known to screech so loudly it stunned nearby creatures, which the owlbear would then seize advantage of. Even at the point of death, an owlbear would fight as vigorously as it would when healthy.

Owlbears were poor at climbing trees, owing to their large size and weight. But a victim who fled up a tree was not necessarily in the clear—the owlbear would simply wait under the tree or even knock it over if possible.

Ecology
Living in temperate climes and forested areas, owlbears established their lairs in tangled woods, in near-surface caves, and within large hollow trees and stumps, and in ruined structures. These lairs soon became littered with broken bones and gizzards,    and the treasures of its victims, for those who dared look. Their favored hunting grounds were often dense wooded areas that they were familiar with and that prey could not escape through. A mated pair had a territory of, and would of course fiercely defend it against trespassers. They clawed at certain trees, leaving vertical grooves, to both mark territory and sharpen claws.

Although warm-blooded mammalian creatures, owlbears laid eggs. Almost spherical, they laid as many as six eggs in each clutch and several days apart. Young owlbears were called chicks or cubs. Adult owlbears dwelled together as mated pairs, and had up to six chicks at a time, which they kept in their lairs while they went hunting. Despite this, owlbear chicks were still relatively dangerous. Owlbear mothers did not produce milk and cubs were as carnivorous as adults, so adults brought them fresh meat. The mothers reared and trained the cubs in hunting until they were about two years old, when they were able to hunt on their own. Mated owlbears usually separated when the young were old enough to hunt, but if prey was readily available, a family could stay together for longer periods. Once old enough, cubs left to establish their own territory.

When out hunting, as they always were, owlbears could be encountered alone, in mated pairs, or in packs of up to five or even eight.

Although a beast of unnatural origin, the owlbear was a fully formed species that occupied the same niche as other predators. They lived up to 20 years.

Cormanthor
The owlbears of the Starwood area of the Cormanthor forest quickly ate through their food supply of wolves, rabbits, and snakes. As food became scarce, their population began to decrease, until they came across a supply of harvester termites and found that they were edible. They quickly learned how to maintain their own termite colonies by managing their wood supplies, and therefore effectively grew their own food.

As a side effect of this practice, horses were drawn to the scent of the termite shells mixed with owlbear saliva, and the owlbears took to hiding and waiting for horses to arrive, before pushing them into a termite pit and then devouring them. Pyrolisks were also drawn to the scent, but owlbears would abandon a pit if a pyrolisk turned up, rather than risk being incinerated.

Trade
An owlbear egg could be sold for 200 to 2,000 gp and a hatchling or young owlbear could be sold for 500 to 3,000–5,000 gp in civilized places where the market existed for them. Wizards were the main buyers, for use as guardian creatures. An owlbear pelt would go for 5 gp.

Crafting
Owlbear leather was a quality material used in the crafting of armor and in reinforcing weapons.

Training
Owlbears were impossible to domesticate and very difficult to tame, but they could be charmed or trained to a degree,    through food (raw meat was preferred ), patience, and, above all, good luck. While magic might briefly make an owlbear docile and receptive to training, it forgot everything it learned when the spell expired. But the most common training method was pain, particularly to have an owlbear serve as a mount. Although widely regarded by good folk as cruel for owlbear and trainer alike, repeated heavy beatings were used to discourage the owlbear from attacking its trainer and later a rider. This method was the one most often shown to work, but no matter how light or how heavy, how little or how often the beatings, these owlbears held deep hatred for their trainers and riders and turned on them at the first sign of weakness. Professional trainers demanded 2,000 gp to rear or train one owlbear.

Whatever method was used, an owlbear could learn to know and obey a master and serve as a guardian or mount. One raised from a chick could become quite loyal to a trainer, but to anyone else they would remain surly at best. Owlbears did not need to be trained to attack, as they did that regardless, and they were considered not much good for other tasks, which they performed quite begrudgingly. If ordered not to attack, they could well ignore their master and attack anyway. They could protect a master to a point, by attacking those who attacked their masters, and they could be trained to make even louder, thunderous shrieks that could bowl enemies over or distinct alert noises when fighting non-owlbears.

Trained owlbears were typically used as free-ranging guardians in enclosed or strategic areas, which they saw as their territory. They tirelessly chased after all trespassers   and fresh meat would be thrown to them as needed. Owlbear guardians were described as like 'keep out' signs but not as subtle. Owlbears found in ruins or dungeons had most likely been placed there as guardians.

Owlbear mounts were ridden only by the brave, the reckless, or both. As such owlbears had often been beaten, they would struggle against their riders when they saw them seriously injured or weakened in battle, try to throw the rider out of the saddle, and then savage them with no thought for any other foe. Only a highly skilled rider can keep control of an owlbear.

Elven treetop communities could sometimes encouraged owlbears to lair under their homes, so that they served as a defense at night. Hobgoblins might employ them as war beasts and hill giants and frost giants would have them as pets. In some frontier lands, owlbears might be trained for racing, with bets made on both which would win and which would savage its handler. Some gladiatorial arenas could keep starved owlbears for especially savage opponents.

Magic
A druid circa 1479 DR with a primal aspect could adopt the semblance of an owlbear for their wildshape, as they could many other creatures, though this was no true transformation. Prior to that, after the, a druid could not wildshape into an owlbear, it being a magical beast rather than a thing of nature. Incarnum-using totemists could bind an owlbear avatar to their arms to gain their grappling power.

An owlbear could be summoned with the monster summoning IV spell.

Culinary
Although owlbear females did not produce milk, owlbear milk was reputed to be smooth and sweet.

History
How the owlbear came to be was a long-running argument among scholars. The mostly widely held theory was of course that the first owlbear was the product of a demented mage crossing a bear and a giant owl. If so, the mage was most likely killed by them too. Some accounts rejected this notion, but still could not explain them. The oldest elves recalled that owlbears had been around for many millennia and a few fey claimed owlbears had always been found in the Feywild. If this was correct, owlbears had originated as Feywild predators before somehow finding their way into the material world in ancient times. In fact, on Toril, at least, owlbears were brought into being by one of the creator races, most likely the aearee.

During the Silver Age of Netheril, Netherese human colonists led by the Terraseer eradicated the 3,000-strong population of owlbears of the Savage Frontier so they could not trouble their caravans, in the so-called Caravan War in. They established the Old Owl Well outpost there and named it for the owlbears.

Subspecies

 * Arctic owlbear, a white-coated cross between arctic owls and polar bears found in polar regions.

Appearances

 * Adventures
 * Under Illefarn • Dungeon #14, "Masqueraider" • Dungeon #28, "The Pipes of Doom" • The Sword of the Dales • The Twilight Tomb • Fang, Beak, and Claw • Lost Mine of Phandelver • Princes of the Apocalypse • Storm King's Thunder
 * Comics
 * Neverwinter Tales
 * Video Games
 * Curse of the Azure Bonds • Gateway to the Savage Frontier • Neverwinter • Lords of Waterdeep • Idle Champions of the Forgotten Realms • Baldur's Gate III
 * Tales from Candlekeep: Tomb of Annihilation
 * Gamebooks
 * Spawn of Dragonspear
 * To Catch a Thief
 * Card Games
 * AD&D Trading Cards •
 * Board Games
 * Lords of Waterdeep • Battle for Faerûn • Dungeons & Dragons Adventure Begins
 * Organized Play & Licensed Adventures
 * A Fool's Errand &bull; When the Lights Went Out in Candlekeep
 * Organized Play & Licensed Adventures
 * A Fool's Errand &bull; When the Lights Went Out in Candlekeep