To Catch a Feathered Shu

To Catch a Feathered Shu is a tournament module set in Malatra – Living Jungle using the Dungeons & Dragons 2 edition ruleset. It is part of the Living Jungle series of adventures published for the RPGA Network. The adventure is intended for character of 1-6 levels.

"The chief of the Jengi tribe, Futori, puts out the word that the Jengi requires help. The heroes can come from any of the other tribes but they will find a village in terrible shape. Not only are the huts all broken, but the chief will explain that there are other problems as well. He would like the heroes to help the tribe solve the problems. During the entire encounter and introduction the shu will be visibly terrified of the heroes unless they are shu. They will huddle in the wreckage of their village in small groups attempting to avoid the heroes."

Summary
After strange earth tremors, the witch doctor of the shu Jengi tribe, Kumon Ubok, was gravely hurt and in need of magical healing, using the healing dream. As the shu was laying hurt, less knowable shu attempted to harness the magic of the witch doctor's spell fetishes which led to the chaos of wild magic across the village: a giant tree that grew in the middle of the village, a shu sprouting feathers and flying around the hilltop nearby, among other magical disasters that took place. The heroes of the Living Jungle arrived from afar to aid the shu tribe in distress.

Index

 * Characters


 * Creatures


 * Locations


 * Organizations


 * Magic
 * Spells


 * Items


 * Other