Chime of opening

A chime of opening was a magic item capable of opening locks, latches, or doors by its sonic vibrations.

Description
Typical chimes of opening were hollow mithral tubes about long and weighing about.

Powers
The user could strike a chime of opening while pointing it to an object that possessed some sort of closed opening such as a door, lid, latch, or valve, out to a range of up to. The chime sent out a clear tone that unlocked one of the locks keeping the object closed, or the object itself if it only had one lock.

The chime could even bypass certain magical effects such as hold portal or arcane lock spells. However, if the sound could not reach the object, such as if blocked by a silence spell or similar effect, it did not have any effect.

The chime could be used up to ten times, after which it shattered and lost its powers.

History
Circa 1372 DR, a chime of opening could be found in one of the cluttered tables with "antiques" in Torleth's Treasures of Gillian's Hill.

Appearances

 * Adventures
 * Waterdeep: Dungeon of the Mad Mage
 * Video Games
 * Dungeon Hack &bull; Neverwinter Nights series (Neverwinter Nights: Shadows of Undrentide &bull; Neverwinter Nights: Darkness over Daggerford &bull; Neverwinter Nights: Tyrants of the Moonsea)
 * Card Games
 * AD&D Trading Cards
 * Organized Play & Licensed Adventures
 * Stardock Under Siege • The Fallen Star