Fomorian

Fomorians were a race of giant-kin hideously deformed by an ancient curse, considered to be the most hideous and wicked of all the giant races.

Description
The deformities that fomorians had varied widely between individuals. These included such things as randomly distributed facial features (like eyes on the sides of their head), disproportionate  or crooked limbs, humpbacks,   long pointed heads, flapping ears, large noses, or mouths that were either gaping or tiny.

General features shared by all fomorians was a skin tone that ranged from purple-gray to pale-white, varying degrees of large warts scattered across their body, and one eye that was larger than other. This eye, known as their "evil eye," had a cat-like iris and varied in color.

Hairlessness was relatively common among fomorians of both sexes though some were known to have scattered patches of hair that were as tough as wire. There was no single odor associated with them &mdash; some were completely lacking, while others smelled strongly due to having overactive sweat glands.

Due to their deformities they largely wore mere scraps of cloth, though some were known to dress in kilts and tabards of fine quality. They tended to work any bits of metal or pieces of armor they could find and scavenge into their clothes for added protection.

Personality
Fomorians were known to be very chaotic evil-aligned creatures, greedy and disloyal by nature.

Abilities
Due to sometimes having enlarged ears and/or noses, as well as the grotesque positioning of their sensory organs, fomorians possessed keen perceptive abilities that made it hard to sneak up on them. Their deformities were also said to render them immune to all forms of lycanthropy.

Fomorians were capable of passing their race's curse on to other creatures, which was a remnant of their race's lost spellcasting abilities. This was done by staring at creatures within of them with their "evil eye." Those afflicted would temporarily have their bodies twisted and deformed, subjected to the malice and pain they live with. And in some cases even immobilize them.

Combat
Due to their deformities, fomorians were incapable of throwing boulders the way other giants did. In combat they utilized all varieties of blunt weaponry. They were often known to wield greatclubs, flails, maces, and giant-sized bolas. The strongest among them would wield crude shields and typically had better armor.

A typical strategy for them was to sneak up behind their opponents and hit them as hard as possible.

History
The progenitor of this race was one of the four sons that the giant goddess Othea produced from her union with Ulutiu.

Fomorians were once an incredibly beautiful race, the most handsome of all giants. During that time they lived in the Feywild and were allies with the plane's elves.

However, over time the fomorians' hearts became twisted by a lust for power and magic that drove them to try and conquer the Feywild. They sought to enslave its inhabitants and take their magic for themselves. The fey ultimately fought back against them and subjected their race to a curse. This warped their bodies to reflect the evil within their hearts and robbed them of their spellcasting abilities. The fomorians would then flee from the light of the surface world, down into the Feydark and Underdark.

In 1369 DR, fomorians were among the alliance of giant-kin that sieged the Wynn Castle to retrieve Queen Brianna and her newborn child.

Following the Spellplague, a group of fomorians and their servitors entered parts of the Moonshae Isles from the Feywild, taking up residence in Dernall Forest and conquering Oman's Isle in 1479 DR.

Society
Fomorian society was based around viciousness, with the cruelest and strongest among them typically taking the role of leader. They were also highly patriarchal, typically treating their women and children no better than slaves. Acts of violence were common among them.

In the Feydark, fomorian rulers were typically known to enforce their rule through fear and oppression. They were notorious for being incredibly paranoid, fearful of insurrection, and having extensive spy networks that they relied on to oversee their domains. This paranoia wasn't unwarranted through, for fomorians often plotted against one another and schemed to usurp the power of those who ruled them.

Diet
Fomorians could live on little to no food for many weeks. Some typical foods eaten by those underground included fungi, lichen, various types of plants, bats, fish, and mice. They especially favored the taste of large mammals.

Homelands
Fomorians were primarily known to inhabit the Underdark and its counterpart in the Feywild, the Feydark.

Their lairs within the Underdark typically were abundant in fish, water, and mushroom forests. They marked their territories in a variety of macabre manners. Such as painting their cavern walls with blood, stitching together limbs and body parts to make mockeries of the creatures killed, or simply by using the corpses of their enemies. Beyond these underground realms, solitary fomorians were occasionally found in mountain caves and abandoned mines.

In northwest Faerûn, a clan of fomorians lived in the southern arm of the Spine of the World, near the Dungeon of the Ruins.

In the Feydark, fomorians lived in incredibly large caves full of glowing crystals and bioluminescent fungi. Those who lived in the Feydark could easily enter the Prime Material Plane through portals, crossings, and their own ritual magic. Their largest domains on that plane were Harrowhame, Mag Tureah, and Vor Thomil. These domains had no central court organizing or ruling over them all.

Besides the Feywild, fomorians could be found in the plane of Acheron.

Languages
Fomorians were typically known to speak Giant and Undercommon.

Religion
Some claimed that fomorians held esteem for no deities, however, they were primarily seen to worship the deity Karontor.

Most fomorians believed that the prophesied king of giants would be born as a fomorian and would not realize his destiny at first, but when he did, he would be transformed into a giant larger than any titan, and subsequently transform the entire fomorian race also.

Relationships
Within the Ordning, fomorians like other giant-kin were considered "maug". Among giantkind, the only races that were known to tolerate them were frost giants, hill giants, and ogres. A large number of the fomorians that inhabited the Ice Spires region were known to perform manual labor for them, jobs that were often dangerous or distasteful, in exchange for food and lodging of poor quality.

They were known to forge alliances with other creatures when it suited them or when completely dominated. Such agreements typically lasted only as long as a fomorian feared their cohorts or until their interests no longer coincided. However, fomorians were also likely to just betray their allies on a whim due to their disloyal nature.

Throughout their existence, eladrin were one of the races most hated by fomorians due to their world views being such polar opposites. Along with their cyclops servants, fomorians were considered the Feydark's greatest organized threat to that race.

Fomorians were often known to engage in slavery. With some of the creatures they were known to enslave including cyclopses, gnomes, xvarts, and myconids.

Other creatures that they were often known to keep within their lairs included boggles, giant beetles, carrion crawlers, gorgons, ropers, and troglodytes. Out of all the dragon types in the Realms, they were most likely to ally themselves with deep dragons.

Notable Fomorians

 * Connomae, the queen of Vor Thomil.
 * Bronnor, the king of Harrowhame.
 * Malabog, a fomorian king.
 * Stronk, a fomorian living in the Wormwrithings.
 * Thrumbolg, the king of Mag Tureah.

Appearances

 * Adventures
 * Out of the Abyss • Waterdeep: Dungeon of the Mad Mage


 * Hordes of Dragonspear
 * Novels
 * The Titan of Twilight
 * Comics
 * Advanced Dungeons & Dragons (#5) • A Darkened Wish (#1, #2)
 * Video Games
 * Icewind Dale II • Neverwinter


 * Card Games
 * AD&D Trading Cards' • Dragonfire (Moonshae Storms)
 * Organized Play & Licensed Adventures
 * The Quest for Sporedome