Arvandor (layer)

Arvandor, sometimes called Olympus, was the first layer of Arborea in the Great Wheel cosmology. It contained the realms of Arvandor, Olympus, and Brightwater.

Description
Arvandor was a place of endless forests and open spaces. It had a day-night cycle similar to the one on Toril, with a sun, a moon, and stars. Hunting challenges were practiced during the day, while feasts were held and stories were told around campfires during the warm nights. Enormous redwoods and oaks formed forests dotted by orchards, grape and wheat fields, and settlements.

Locations
The three realms within Arvandor were separated from each other by enormous expanses of wilderness and hills that dwarfed most mountains in the Prime Material plane.

The layer was perhaps best known for its homonymous realm of Arvandor, an arboreal expanse of glades, forests, and groves that harbored Corellon's tower, the Evergold, the town of Grandfather Oak, the House of Glowing Stars, and the palace of Mythralan,  with Aerdrie Faenya's floating palace drifting above. This was the realm of the Seldarine, the original home of all elves in the multiverse and their final resting place.

The second realm was called Olympus. Its fields were more pastoral and tamed than Arvandor, inviting the accomplishment of epic deeds.

The third realm of Arvandor was Brightwater, a fully urban realm in which recklessness, luck, and impulsiveness ruled the day. It was the divine realm of Tymora, Lliira, and Sune.

In the valley between Olympus and Arvandor, near the realm of Brightwater, stood the Gilded Hall of the Sensates, a large palace of domes and towers where constant parties were held. Known to the elves as Perlamia, the Gilded Hall was also a place of healing.

Inhabitants
The main inhabitants of the settled areas of Arvandor were eladrin. The wilderness was also inhabited by centaurs and nymphs. The unsettled areas of Arvandor were inhabited by giants and cyclopes seeking to challenge adventurers.