High Flagon

The High Flagon was a gambling hall and inn just north of Waterdeep in northwest Faerûn. As of the Year of Wild Magic, 1372 DR, it was owned by the Harbright family, with Drengar Harbright as proprietor.

Location
The original High Flagon stood about two miles (just over three kilometers) up the Long Road from the North Gate of Waterdeep, on the right (east) side of the road. The second location was at the corner of Imar Street and the High Road just north of Lhestyn's Court and one block south of the Upper Towers.

Structure
The High Flagon on the Long Road was a country estate that suffered from having a series of owners that each expanded the structure in a different style and direction than the previous owner. As a result, the place looked like a tortured old house bristling with wings, gables, turrets, oddly sloped roofs, and bay windows. The entire front and part of one side had an attached veranda complete with its own roofs of various designs and a picket-fence railing. In the back were large stables for patron's horses and carriages. A fence surrounded the Flagon and stables to form a yard that was often muddy in wet weather. Multi-tiered rain barrels were found all around the structure wherever gutters sluiced water off the roofs. These were kept full in case of a fire.

Interior
The outer doors gave access to the lobby which had another set of double doors, copper-clad and polished to a gleaming shine, that opened into a dimly lit gaming room. In the back were the kitchens and the stairs to the upper floors. The stairs to the cellar were in the kitchen area. The rooms for rent on the second and third floors were simple spaces that could be locked with door bars on the inside. A typical room contained a bed, a blanket, a chamber pot, and a bureau with a bowl and a pitcher of water for washing. The rain-barrel motif continued throughout the interior hallways, game room, and kitchens as fire was the greatest danger to the old wooden structure.

The main room was decorated in an imitation of luxury with crude tapestries on the walls. The pieces of furniture matched in that all were painted black, the chairs had all been modified to have the same high-arched back, and the tables had all been topped with round or oval surfaces of about the same size, but the legs were from various different styles. Most of the sturdy door frames in the game room were hollow and equipped with a pull-out door that formed a funnel to a "pour chute" that was used to deposit coins from the house's winnings. These chutes led to the cellar where the coins accumulated in cavities in the walls accessible by hidden and locked doors. Keys to the wall vaults were kept in a safe in Drengar's private chambers.