Port of Skaug

The Port of Skaug was a harbor town on the Isle of Skaug in the Nelanther Isles. and was one of the few permanent settlements in the island chain.

The port was home to the largest dockyards in the island chain. Able to handle 40 visiting ships, the port welcomed and catered to pirates and privateers. In addition to the 40 visiting ships, the 15 ships that made up the Skaug Corsairs always had a place at port as the city's primary defenders.

History
Founded by Captain Skaug around 1170 DR. Skaug founded the settlement using the stolen lumber and supplies carried in his three ships.

In the Year of the Gauntlet, 1369 DR during an event known as Halaster's Higharvestide a Juggernaut (Halaster's Higharvestide) was summoned to terrorize the port.

Notable Locations
A few notable locations, mostly taverns exist on the island as of 1370 DR.


 * The Crow's Nest Cliffs. Watch points on several nearby island are manned by scouts, each watching over a sea lane that leads towards Skaug. Blowing the magical horns equipped there also sounds the larger horn located in the city. Different signals give early warning to the port on ships closing in on the port.
 * The Corsairs' Docks. The private docks of the Skaug Corsairs, seperated from the main docks of the island.
 * Maliceprow Manor. The largest building on the island. Set into a hill on the east side of the port, the manor is fortified with stone walls and a gate. The manor consists of a main house, stables, servents' quarters, guest house, and armory. Each of the buildings is constructed out of stone, a rare building material for the island.
 * Asavir's Launch. A well-kept inn and festhall that started inside of the hull of a beached ship. Additional floors have been built up between the masts.
 * The Apple Barrel. The tavern which specializes in the apple brandy distilled at the attached Appleheart Distillery.
 * The Crossbows. A three-story gambling hall, boarding house, and festhall.
 * The Keelhul. A popular tavern with no-nonsense clientele. Troublemakers are seized by bouncers and patrons and thrown into a central well that magically propels them out of the building and into the harbor nearly 20 feet away.
 * The Gibed Sail. A filthy tavern with worse drinks.