Elemental

Elementals are the purest form of what non-scientific peoples consider the basic building blocks of matter. They are intelligent, self-aware entities that are made up of the matter of their home plane. They can be summoned to any plane of existence, except the plane of concordance to their element. For example, summoning a fire elemental to the Elemental Plane of Water would take more magical power than mortals can conceivably wield.

Elementals are considered intelligent, yet they see service typically as bound servants or guardians. For example, Gromph Baenre has a bound fire elemental in his magical study, and he uses it as a contingency guardian. This binding grates on the elementals, as they are summoned for a singular purpose. Once that purpose has been fulfilled, they are free to return to their home plane. In some cases, this bondage can span centuries, if not millenia.

Summoning and binding an elemental in this way requires much in the way of personal power. An elemental sensing binding of this manner will fight the caster mentally. If the caster loses this battle of wills, the elemental is free to wreak havoc on the plane it was summoned to. In most cases, the elemental will slay the caster and return to its home plane.

The four main elemental types are fire, water, earth and wind. Races tied to a certain element are much more likely to summon an elemental of that same element. In the book Homeland, Drizzt Do'Urden witnesses an earth elemental summoned by a svirfneblin cleric, Belwar Dissengulp, to protect his mining party from a drow ambush. Svirfneblin have close connections with the Plane of Earth. Salamanders are known to have the ability to request service from fire elementals, the efreet are also known to have these agreements.

Elementals

 * Air elemental
 * Earth elemental
 * Fire elemental
 * Water elemental

Para-Elementals
Para-elementals are from the paraelemental planes, where the borders of the elemental planes intersect.


 * Ice para-elemental
 * Magma para-elemental
 * Ooze para-elemental
 * Smoke para-elemental

Quasi-Elementals
Quasi-elementals are from the quasi-elemental planes, where the borders of the pure elemental planes intersect with the energy planes.


 * Ash quasi-elemental
 * Dust quasi-elemental
 * Lightning quasi-elemental
 * Mineral quasi-elemental
 * Radiance quasi-elemental
 * Salt quasi-elemental
 * Steam quasi-elemental
 * Void quasi-elemental

Other Elementals

 * Darkness elemental
 * Nature elemental
 * Necromental
 * Omnimental
 * Ruin elemental
 * Shadow elemental
 * Storm elemental
 * Taint elemental
 * Tempest

See also:


 * Elemental Plane of Air
 * Elemental Plane of Earth
 * Elemental Plane of Fire
 * Elemental Plane of Water
 * Para-Elemental Plane of Ice (Air/Water)
 * Para-Elemental Plane of Magma (Earth/Fire)
 * Para-Elemental Plane of Ooze (Earth/Water)
 * Para-Elemental Plane of Smoke (Air/Fire)
 * Quasi-Elemental Plane of Ash (Fire/Negative)
 * Quasi-Elemental Plane of Dust (Earth/Negative)
 * Quasi-Elemental Plane of Lightning (Air/Positive)
 * Quasi-Elemental Plane of Minerals (Earth/Positive)
 * Quasi-Elemental Plane of Radiance (Fire/Positive)
 * Quasi-Elemental Plane of Salt (Water/Negative)
 * Quasi-Elemental Plane of Steam (Water/Positive)
 * Quasi-Elemental Plane of Vacuum (Air/Negative)