Death domain

The Death domain was a deity domain that granted divine spellcasters like clerics death spells and powers. They gained the ability to kill a target instantly once per day, though the odds of success depend on both the strength of the cleric and the target.

Spells
Prior to the Spellplague, novice spellcasters were able to use the cause fear, death knell, and animate dead spells. Clerics of some experience could cast death ward, slay living, and create undead. Those that were masters of this domain had access to destruction, create greater undead, and wail of the banshee.

Post-Second Sundering
After the Second Sundering, clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance). Spells in this domain were: Novice spellcasters were able to use the false life, ray of sickness, blindness/deafness, ray of enfeeblement, and animate dead, vampiric touch spells. Powerful clerics could cast blight, death ward and antilife shell, cloudkill.

In addition, death domain clerics gained access to touch of death.