Firbolg

Firbolgs (FEER-bolgz ) were a reclusive race of giant-kin who preferred to avoid contact with other sentient races. They were both the most intelligent and the most powerful of the giant-kin.

Description
Firbolgs resembled humans, and the males would sport great, thick beards. Their thick, tough skin was fleshy pink, and their hair, though it came in many colors, was usually either red or blonde and worn long. A firbolgs voice was deep and smooth, and they tended to roll their consonants when speaking.

Firbolgs were typically over ten feet tall, averaging a height of about ten and a half feet. They weighed more than 800 pounds.

Abilities
The average firbolg was stronger than a forest bear. Beyond sheer physcial strength, they had innate magical abilities. Firbolgs were said to be resistant to magic. They could sense the presence of magical auras innately. They also had the power to change their physical appearance, including making themselves larger or smaller. They sometimes used this magical power to blend in or interact with smaller races.

Some sages claimed that firbolgs had regenerative abilities. Other sages reported that firbolgs could make themselves turn invisible. They were also said to be able to communicate to a limited effect with both plants and animals of their forest homes.

Personality
Firbolgs enjoyed quiet time in the woods, in harmony with nature. The forests were sacred to them and symbolized the heart of the earth and the adaptability of life. They saw themselves as the forests' caretakers.

While firbolgs of other worlds may have had tendencies toward a variety of alignments, those of Faerûn were usually lawful good in alignment, although they were seen as maug creatures by other giants.

Firbolgs considered greed to be one of the worst vices. They believed that one should only ever take what one needs and no more. They saw no value in material wealth such as gems and gold.

Firbolgs believed that charity was a virtue but also believed that it was harmful for the recipient to know the identity of the provider; because of this they appeared to be reclusive amongst the other races, although they were very sociable with established friends. They were extremely honest and could not lie without feeling physical discomfort, even if the lie was by omission.

Firbolgs saw the wearing of armor as cowardly, and thus did not usually wear armor. Nor did they carry shields.

Firbolgs were cautious and shrewd in their dealings with outsiders. They distrusted most humans and demihumans. They were on good terms with storm giants, but they avoided other giant races, and actively fought against the other giant-kin. Among non-giants, they were neutral with druids, elves, and fey.

Society
Firbolgs had a family-centered, clan-based society. They lived in settlements in remote hilly or forested areas. Their settlements were strongholds, including wooden structures, built from the trees around them, with defensive towers. They used their magic to ensure that their homes remained a secret to outsiders. These clan settlements were small, with between about four and sixteen members, often with a shaman, and lived separate from each other. A few firbolg clans were nomadic.

A typical firbolg home was a huge one-story log building with strong walls. A large fireplace with multiple openings warmed a central common room.

As caretakers of the woods, they carefully and resourcefully lived off the land, making sure to ensure balance. During summer, they stored excess nuts, fruits, and berries, so that they could provide food to the forest animals during winter. Although they did farm, it was only to supplement their diets; they preferred a more hunter-gatherer lifestyle, rather than the brigand/raider lifestyle of many other giants. Their hunting grounds were usually spread out in a 20 mile radius from their clan homes. They ate small portions of meat with most meals, and reserved large roasts of meat for special celebrations.

Most firbolg tribes preferred isolation from other races, avoiding their politics and struggles. If intruders entered their territory, they would usually try an indirect approach at causing the "invaders" to leave&mdash;driving game away to discourage hunters or redirecting streams or forest trails to confuse parties. If these methods failed, the firbbolgs would at last confront the outsiders. If the outsiders seemed peaceful, the firbolgs would peacefully ask them to leave; if the outsiders seemed evil or seemed to have no concern for the forest lands, the firbolgs might mount a devastating attack. On occasion, they would trade with peaceful folk living nearby in exchange for providing services utilizing their great strength.

Firbolg adventurers were rare and most often were individuals separated from their tribes&mdash;orphans, exiles, lone survivors, or the like.

Firbolgs seemed to have a natural tendency toward druidic magics, and many of the their chieftains were thus druids. Others became rangers or fighters. Other adventuring vocations were rare; firbolg monks were completely unknown. About five percent of firbolgs encountered were shamans.

Government
The firbolgs had rejected the ordning, the customary social order amongst giants and giant-kin, and preferred to exercise free will by using a system called "the code". This was conceived ages ago, although its exact origins have been lost, and a written copy was usually required to be carried by all firbolgs, but the exact implementation varies from one community to the next. It promoted the idea that the society was the most important aspect and superseded the individual. Actions were more important than relatives or heritage. If "the code" was breached, a firbolg might have been enslaved within his or her own tribe or banished completely, although transgressions were uncommon. The implications of "the code" meant that the firbolgs would treat all intelligent creatures as equals, and did not exhibit the same superior attitude that other giants and giant-kin display. For every decision made, they considered the effects on the forest and the rest of the natural world. During a famine, they would rather go hungry themselves than strain the land.

Firbolgs had a rough form of democracy known as "the cast". This involved summoning all the firbolgs in a tribe who then would cast their vote on an issue by using a rune-engraved stone.

Exile was often used as a form of punishment for an unforgivable act, such as killing a rare or beautiful animal or starting a forest fire. An outcast firbolg was never permitted to return home.

Nearby clans would gather once a year at the fall solstice at an enclave to settle any disputes among the clans. Shamans would preside over such events, which often simply were a time of celebration.

Religion
Firbolgs primarily worshiped the goddess Hiatea.

Language
Firbolgs had their own tongue, but also spoke Common,  Giant,  and Elven. Sometimes, firbolgs who interacted with outsiders took elven names. The traveler Volothamp Geddarm reported that Firbolgs had no names for themselves or their homes, but there were many named firbolgs and tribes in the region of Hartsvale in the North.

Combat
If provoked, firbolgs were formidable opponents, skilled both in physical combat and druidic magics. They preferred massive weapons, such as two-handed swords and halberds. They were strong enough to wield most human-made weapons in a single hand.

Firbolgs were adept at batting away or catching projectiles.

Ecology
Firbolg pregnancies were typically about two years long. They reached adulthood at about 30 years, and could live as many as 500 years. Some scholars postulated that this long life was because firbolgs had fey blood, but most giant races had long lifespans.

History
The firbolg race was created when Othea, wife of the giant deity Annam All-Father, had an affair with Ulutiu.

Notable Firbolgs

 * Tavis Burdun
 * Vander

Notable Firbolg Clans

 * Helligbror
 * Kappebror
 * Kriggabror

Appearances

 * Cards:
 * AD&D Trading Cards
 * Spellfire: Master the Magic
 * Computer Games:
 * Idle Champions of the Forgotten Realms
 * Novels:
 * Darkwalker on Moonshae
 * Night Masks
 * The Chaos Curse
 * The Titan of Twilight