Joppa

Joppa was a human fisherman and monk who was active as an adventurer in and around Waterdeep in the late 15 century DR.

Personality
He was fond of telling fishing stories, except about fish that got away.

Possessions
Joppa's attire was humble and reflected his dual life as a fisherman and a monk. In battle, he was known to wield fishing implements, notably harpoons and even fishing rods. He handmade many of these fishing implements himself, and was also known to craft and wear beaded prayer necklaces out of shells, pearls, and pieces of defeated sea monsters.

He also possessed several magic items, including a ring of free action which he had recovered from the wreck of a ship from Nimbral. He also had an obsidian steed, an Ioun stone of absorbtion, and Daren's instant fortress.

Abilities
Joppa was trained in the use of ki. He was able to glide into battle unheard and unseen.

History
Joppa received his training at a monastery near Saltmarsh, a seaside town on Oerth. At some point, he traveled to Toril and lost his sense of adventure, instead working on fishing ships and mastering the use of the fishing rod. One day while on the Sea of Swords, he was attacked by a kraken and barely escaped. The experience taught him that his skills in fishing were as mighty as his skills in martial arts, and this discovery renewed his sense of adventure.

By the late 15 century DR, Joppa was working as an adventurer, and served Open Lord Laeral Silverhand of Waterdeep to help keep her city and its environs safe.

Appearances

 * Video Games
 * Warriors of Waterdeep
 * Board Games
 * Dungeons & Dragons Dice Masters: Trouble in Waterdeep