Healing sphere

The Healing sphere was a group of spells granted to clerics, crusaders, and druids without limitations, and to monks and shamans with minor access only. Spells in this sphere could cure or cause damage to health, but not bring beings back to life.

Spells in the Sphere of Healing
Many spells were available to those who had chosen this sphere.

Beginner spellcasters of this sphere could cast: Novice divine spellcasters were able to cast: Somewhat skilled spellcasters were able to cast: Intermediate clerics and druids had the ability to cast: Those with a high level of skill had access to: Powerful spellcasters of such a sphere were able to cast: Divine spellcasters who had mastered this sphere could cast:
 * cure/cause light wounds
 * cure/cause moderate wounds
 * slow poison
 * cure/cause blindness or deafness
 * cure/cause disease
 * hold poison
 * repair injury
 * cure/cause serious wounds
 * fortify
 * neutralize poison/poison
 * cure/cause critical wounds
 * heal/harm
 * regenerate/wither