User:Daranios

Activity
At the moment I am also active at the Dungeon and Dragon Wiki's Canon Section, as there are much fewer contributors there than here. Anyone who would like to join the effort about covering core elements and other campaign settings there will be very welcome!

To do
...given enough time. Help appreciated, of course.


 * Complete Zakharan pantheon - Done (except possibly Fate; in-line citations still missing)
 * Create links to articles from the German Faerûnpedia - done as of April 6th, 2008
 * Establish relationship between Forgotten Realms Wiki and Dungeon and Dragon Wiki non-Realms-sourcebooks? Realmspace, On Hallowed Ground - done in, more or less
 * Organize Category:Locations in Zakhara according to Category:Locations by government - mostly done, checked until Al-Zalim
 * Expand Location-template of cities in Zakhara according to Qudra
 * Specify Category:Sourcebooks according to edition
 * Check if there is enough information to create articles about Celestial Empire (then check links in Caves of a Thousand Gods)
 * Creaty articles for Oriental dragons (and include into Dragon)
 * Check Category:Kara-Tur - debated
 * Create "wanted" Al-Qadim articles (see especially Category:Inhabitants of Zakhara)
 * "Exports" categories for Al-Qadim locations - see Qadib
 * Forgotten Realms year(s) for sourcebook articles? See Help talk:Use specific dates, Talk:Al-Qadim and Forgotten Realms Campaign Set, etc.
 * Expand Portal:Geography/Quick links by Zakhara? - Done.
 * Kara-Tur currency into Currency?
 * Care about Para- and Quasielemental Planes - compare Paraelemental Plane of Ooze; expand Inner Planes/compare Elemental Planes - Done
 * Clean up articles from Monstrous Compendium Al-Qadim Appendix where it is still necessary
 * Categorize uncategorized pages
 * Maybe I can find some sources for Category:Articles lacking sources, e,g, Skerrit, Gaping Maw
 * And then there are Category:Articles in need of citations, though not much hope I can do much there
 * See Category talk:Planes of existence
 * Heliopolis: Check Planes of Law details; expand into Arcadia
 * Add 2nd edition plane/realm to deities - compare e. g. Bahgtru
 * Expand upon Category:Creatures found in the Elemental Plane of Fire, etc.
 * Add Dragon articles (and Dungeon and Polyhedron) to Al-Qadim - Done.
 * See Talk:Mamluk
 * Zakharan giant: Extra article (?), a description sentence each in Giant and include info from Giantcraft p. 6 in articles
 * Add First Quest articles about FR authors to "my" Dragon magazine articles
 * Result of Category talk:Priests by deity?
 * Add links to AD&D Trading Cards; redirects for links with capital letters?
 * Create an article for the sun of realmspace instead of the redirect to Sun (coin)
 * (Perhaps: Add introduction of spells from Netheril: Empire of Magic to years articles, see -2020 DR, etc.)
 * Portal:Classes/Character Kits: Reordering?; Demihumans of the Realms missing
 * Egyptian, Norse, Greek, Celtic, Finnish, Native Indian pantheons as categories? (Shu (deity), Ptah, Eagle (spirit), Poseidon, Tyche, Kiputytto, Tyr, Silvanus, Oghma, Mielikki, Loviatar,?)
 * Crypt thing and Create crypt thing? - See Create crypt servant
 * Spells from Old Empires (sourcebook) into Category:Southern magic spells?
 * See User talk:Artemaz, which leads to Category:Sand spells, Sand (province), Earth (element) (which should include a section "Earth (school)" for elementalists) (and look for what should link there!), etc.; and respective sections "Alternative school systems" and "Special schools" like Chronomancy or Universal or Paths of power in Magic Artificer/School of Artifice? Clear up elemental schools togehter/separate with elemental descriptor (Category:Earth spells, etc.), and add further Tome/Spells & Magic schools of Shadow, song, Dimension (Compare: Talk:Magic), and Metamagic spells/school of incantation from ''Cult of the Dragon, p. 125/126
 * Elemental provinces only: Done!

Missing spells used by Al-Qadim wizards
''1st-level: Armor (spell) -> mage armor, find familiar, friends, gaze reflection, grease, hold portal, hypnotism, mending, mount (spell), phantasmal force, spook, taunt, ventriloquism • affect normal fires • wall of fog 2nd-level: deeppockets, detect invisibility, ESP, forget, improved phantasmal force, rope trick, scare, shatter • whispering wind 3rd-level: Delude, infravision (spell), invisibility, 10-ft. radius, item, protection from normal missiles, sepia snake sigil, slow, spectral force, wraithfrom • flame arrow 4th-level: Enchanted weapon, fumble, illusionary wall, magic mirror, massmorph, minor creation, Minor globe of invulnerability, polymorph other, polymorph self, rainbow pattern, shout, vacancy • fire charm • dig 5th-level: Advanced illusion, avoidance, chaos, domination, magic jar, seeming, wall of force • airy water 6th-level: Enchant an item, globe of invulnerability, mass suggestion, mirage arcana, veil • glassee • death fog, invisible stalker (spell) 7th-level: Duo-dimension, mass invisibility, phase door, prismatic spray, reverse gravity, sequester, simulacrum 8th-level: Mass charm, prismatic wall • glassteel (spell) • sink 9th-level: Succor • crystalbrittle ''The Complete Sha'ir's Handbook, p. 124: 1st level: Audible glamer, conjure spell component, (Hornung's) guess, (Murdock's) feather flyer, (Nystul's) magic aura, patternweave, (Tenser's) floating disk, wizard mark • fire burst • fist of stone • metamorphose liquids • lasting breath 2nd level: Chaos shield, glitterdust, (Hornung's) baleful deflector, hypnotic pattern, (Leomund's) trap, magic mouth, (Nahal's) nonsensical nullifier, past life, protection from paralysis, protection from cantrips, spectral hand, stinking cloud, (Tasha's) uncontrollable hideous laughter • fool's gold, (Maximilian's) stony grasp • insatiable thirst • ride the wind 3rd level: Alacrity, Alamir's fundamental, alternate reality, augmentation I, breakdown, far reaching I, fool's speech, hold undead, (Leomund's) tiny hut p. 125: (Lorloveim's) creeping shadow, minor malison, monster summoning I -> summon monster I, secret page, spirit armor, vampiric touch, wizard sight • fireflow, (Melf's) minute meteors • (Maximilian's) stony grasp • watery double 4th-level: Dilation I, divination enhancement, extension I, far reaching II, greater malison, mask of death, minor spell turning, monster summoning II -> summon monster II, (Mordenkainen's) celerity, shadow monsters -> shadow conjuration, summon lycanthrope, there/not there, thunder staff • turn pebble to boulder 5th-level: (Bigby's) interposing hand, demi-shadow monsters, distance distortion, extension II, far reaching III, (Khazid's) procurement, Leomund's lamentable belaborment, (Leomund's) secret chest, lower resistance, magic staff, monster summoning III -> summon monster III, safeguarding, shadow door, summon shadow, (Von Gasik's) refusal, vortex • waveform p. 126: 6th-level: Augmentation II, (Bigby's) forceful hand, (Bloodstone's) spectral steed, claws of the umber hulk, demi-shadow magic, dilation, ensnarement, extension III, (Lorloveim's) shadow transformation, monster summoning IV -> summon monster IV, (Mordenkainen's) lucubration, programmed illusion, shades, wildshield, wildstrike • Forest's fiery constrictor 7th-level: (Bloodstone's) frightful joining, charm plants, hatch the stone from the egg, intensify summoning, monster summoning V -> summon monster V, shadow walk, shadowcat, spell shape, steal enchantement, suffocate • (Malec-Keth's) flame fist 8th-level: Binding, (Gunther's) kaleidoscopic strike, homunculus shield, (Hornung's) random dispatcher, (Otiluke's) telekinetic sphere, Serten's spell immunity, wildzone • airboat 9th-level: Chain contingency, monster summoning VII -> summon monster VII, (Mordenkainen's) disjunction, stabilize, temporal stasis • elemental aura (spell), estate transference, wildfire (spell) • glorious transmutation • wildwind''
 * Spells from Secrets of the Lamp
 * (Ragarran spells from Ruined Kingdoms)

Missing universal spells (according to Spells & Magic)
Hold portal • wizard mark • protection from cantrips • enchant an item

Missing chronomancy spells
Chronomancer: Delay image, detect temporal anomaly, lasting breath, slow metabolism, precognitive sense • accelerate plant growth, alacrity, alternate reality, life sounding, preserve, slow, timeslip • Articus's melee manager, extension I, life tether, minor paradox, time snare • extension II, prophecy, temporal push, timeheal, Wesley's temporal disjunction • accelerate animal growth, Articus's devolutionary warrior, create slipgate, extension III, temporal wall • conceal temporal anomaly, magic manager, paradox, temporal eye, Wesley's delayed damage • accelerate lifeline, item supercharger, temporal stasis, time reaver (timereaver - WSC) • major paradox, sever lifeline, temporal shell (not all may be Realms relevant, but compare Netheril: Empire of Magic (The Winds of Netheril) p. 13) Wizard's Spell Compendium Volume Four: ''Slowspell • slowspell, 10' radius • accelerate metabolism • timed stasis, sands of time, Prismal's reversal • protection from time, afterclap

Missing shadow magic spells
''Spells & Magic: Spook, scare, spectral hand, wall of gloom, Lorloveim's creeping shadow, spirit armor, wraithform, minor creation, shadow monsters, demishadow monsters, shadow door, blackmantle, Bloodstone's spectral steed, demishadow magic, Lorloveim's shadowy transformation, shades, duo-dimension, phase door, shadowcat, shadow walk, shadowform ''Wizard's Spell Compendium Volume Four: Moonglow, blacksteel, tunnel vision, dancing shadows, shadow burst, darkning bolt, paralyzation, shadow blink, shadow cloak, create darkness, darksense, mailed might, shadow bolt, shadowshield, create darkenbeast, gloom, whisper blade, Argaster's cloak of shadows, shadow skeleton, summon shadow, conjure nightmare, phantom blade, shadow head, shadow hand, shadow play, Zala's deception, shadow gauntlet, shadow speak, mass blindness, create shade (alternate version)

Missing wild magic spells (according to Spells & Magic)
Hornung's guess • patternweave • chaos shield • Hornung's baneful deflector • Nahal's nonsensical nullifier • alternate reality • fireflow • fool's speech • there/not there • vortex • waveform • wildshield • wildstrike • spell shape • Hornung's random dispatcher • wildzone • stabilize • wildfire (spell) • wildwind

Missing spells that changed name from 2nd to 3rd edition
From Conversion Manual: Anti-animal shell -> Antilife shell, Armor (spell) -> Mage armor, Audible glamer -> Ghost sound, Charm person or mammal -> Charm person or animal, Conjure earth elemental -> Planar ally, Conjure elemental -> Summon monster V, Conjure fire elemental -> Planar ally, Cure blindness or deafness -> Remove blindness/deafness, Descent into madness -> Insanity, Death fog -> Acid fog, Demi-shadow magic -> Greater shadow evocation, Demi-shadow monsters -> Greater shadow conjuration, Detect lie -> Discern lies, Detect invisibility -> See invisibility, Domination -> Dominate person, Enchanted weapon -> Greater magic weapon, Endure heat/endure cold -> Endure elements, Ensnarement -> Planar binding, ESP -> Detect thoughts, Hold undead -> Halt undead, Improved phantasmal force -> Minor image, Infravision (spell) -> Darkvision (spell), Invisibility, 10' radius -> Invisibility sphere, Invisible stalker -> Summon invisible stalker, Item -> Shrink item, Magic resistance -> Spell resistance, Messenger -> Animal messenger, Monster summoning I -> Summon monster I, Monster summoning II -> Summon monster II, Monster summoning III -> Summon monster III, Monster summoning IV -> Summon monster IV, Monster summoning V -> Summon monster V, Monster summoning VII -> Summon monster VII, Phantasmal force -> Silent image, Programmed illusion -> Programmed image, Resist fire/resist cold -> Resist elements, Serten’s spell immunity -> Greater spell immunity, Shadow monsters -> Shadow conjuration, Slow poison -> Delay poison, Spectral force -> Major image, Succor -> Refuge, Wizard mark -> Arcane mark, Wraithform -> Gaseous form

de:Benutzer:Daranios