Faiths & Avatars

Faiths & Avatars was a sourcebook for the Dungeons & Dragons 2nd-edition ruleset, set in the Forgotten Realms campaign setting. It detailed the deities of the Faerûnian pantheon.

"What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity compared to a lesser deity? These questions and many more are answered for the Forgotten Realms&reg; campaign setting within Faiths & Avatars.

Detailed in this 192-page core supplement are the most prominent religions and deities of the Realms. Each divine power is covered in depth by an entry that includes information about the deity's appearance, personality, worshipers, portfolio, aliases, domain name, superior, allies, foes, symbol, worshipers' alignments, avatar, manifestations, church, and specialty priests. The information on each religion includes its core dogma, day-to-day activities of priests, holy days and important ceremonies, major centers of worship, affiliated orders, and the priestly vestments and adventuring garb of members of the clergy. Finally, each entry contains spells specific to each of the religions&mdash;some new, some long unavailable or hard to find, and some updated to conform with the current AD&D&reg; game rules.

Faiths & Avatars includes:
 * All the greater, intermediate, and lesser deities of the Faerûnian pantheon.
 * The honored dead, including Bane, Bhaal, Moander, Myrkul, and Leira, among others.
 * Expanded and clarified specialty priest classes and specific spells for all religions with priesthoods.
 * Color illustrations of priests from every faith in ceremonial dress.
 * Four additional general priest classes now official to the Forgotten Realms campaign setting: crusaders, monks, mystics, and shamans.

Suitable for all levels of play."

Events

 * Rituals: •  •

Locations

 * Bodies of Water
 * Lakes
 * Rivers
 * Seas
 * Waterfalls
 * Seas
 * Waterfalls
 * Waterfalls


 * Buildings
 * Fortresses
 * Temples
 * Temples


 * Deserts: •  •
 * Forests: •  •  •  •  •  •  •  •  •  •  •
 * Hills:
 * Landmarks:
 * Mountains: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Planar Pathways: •
 * Planes: •  •  •  •
 * Settlements: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Valleys: •  •  •

Magic

 * Items: pen of Oghma

Spells
banish flame &bull; dark path &bull; frost fingers &bull; precipitation &bull; rosemantle &bull; truemetal &bull; wailing wind
 * 1 level:

Amaunator's uncertainty &bull; attraction &bull; banish blight &bull; battle song &bull; beast claw &bull; bliss &bull; black talon &bull; bone bite &bull; chilling scythe &bull; favor of Shaundakul &bull; favor of the goddess &bull; favor of Tymora &bull; frost whip &bull; glyph of revealing &bull; handfang &bull; impart knowledge &bull; impenetrable falsehood &bull; love bite &bull; Loviatar's caress &bull; mace of Xvim &bull; poison touch &bull; rosetouch sentry of Helm &bull; stalk &bull; touchsickle &bull; whip of flame &bull; wind lash &bull; wieldskill &bull; wood sword
 * 2 level:

armor of darkness &bull; blacklight &bull; cloudburst &bull; compel &bull; dance of pain &bull; decay &bull; earthenair &bull; exaltation &bull; dispel silence &bull; favor of Ilmater &bull; flame shield &bull; forceward &bull; greenwood &bull; holy flail &bull; listening shadow &bull; mace of Odo &bull; mold touch &bull; moon blade &bull; phantom plow &bull; rapture &bull; rites of Istishia &bull; shadowcloak &bull; shadow sword &bull; song of compulsion &bull; speak with the drowned dead &bull; speed rot &bull; starflight &bull; storm shield &bull; summon luck lurker &bull; wheel of bones &bull; whip of pain &bull; whip of Shar &bull; windbearer
 * 3 level:

advanced sunshine &bull; amanuensis &bull; animal sight &bull; anyspell &bull; Azuth's fedensor &bull; boon of Lathander &bull; briartangle &bull; calm Winds &bull; clean air &bull; cloud of pestilence &bull; corrupt &bull; creature of darkness &bull; dark aura &bull; darkbolt &bull; deadly dance &bull; dead march &bull; doom of Bane &bull; doublecoin &bull; duplicate &bull; endurance of Ilmater &bull; feat &bull; find companion &bull; gauntlet of winds &bull; hand of Torm &bull; ice blade &bull; kiss of torment &bull; magefire &bull; monstrous illusion &bull; oakheart &bull; oars to snakes &bull; plant lance &bull; reaving blades &bull; reveal &bull; seeking sword &bull; shift glyph &bull; singing stone &bull; skulk &bull; skull of secrets &bull; smoke ghost &bull; stormcloak &bull; striking wave &bull; thorn spray &bull; touch of the Talontar &bull; veil of Djalice &bull; wall of moonlight &bull; watching shadow &bull; waterwall &bull; winds of Akadi
 * 4 level:

Azuth's exalter triad &bull; battletide &bull; blast of pain &bull; candle of calm &bull; control vapor &bull; dark promise &bull; dead magic shield &bull; deny death &bull; earthenport &bull; fireward &bull; forgotten melody &bull; greater touchsickle &bull; hammer of justice &bull; illumination &bull; minor wealthtwist &bull; moon path &bull; moonweb &bull; mulch &bull; mystic lash &bull; probing arm &bull; rage &bull; rising rot &bull; seed of Moander &bull; shield of Lathander &bull; spellbind &bull; spirit trap of the Darkbringer &bull; storm cone &bull; summon spectator &bull; Talona's blessing &bull; tree healing &bull; triple mask &bull; water of Eldath &bull; wither &bull; wound
 * 5 level:

animal transfer &bull; bolt of glory &bull; conjure water elemental &bull; create baneguard &bull; create ibrandlin &bull; dance of the fallen &bull; death chariot &bull; dolorous decay &bull; false dawn &bull; fantastic machine &bull; luckbolt &bull; merge with nature &bull; quench the spirit &bull; roots of the assassin &bull; spirit annihilation &bull; spring mastery &bull; striking shadows &bull; sun scepter &bull; sword and hammer &bull; swordward &bull; tentacle of withering &bull; undeath after death &bull; water spout &bull; wondrous recall
 * 6 level:

Akadi's vortex &bull; Azuth's spell shield &bull; bladebless &bull; conjure air elemental &bull; conjure nature elemental &bull; create direguard &bull; create treant &bull; death symbol of Bane &bull; faithful mount &bull; greater shield of Lathander &bull; harp of war &bull; heart of ice &bull; Istishia's port &bull; maelstrom &bull; mist of the goddess &bull; moonveil &bull; resplendence of renewed youth &bull; sacred link &bull; sanctify sacred site &bull; spell ward &bull; stone walk &bull; tsunami &bull; wealthword &bull; wealthtwist &bull; whirlwind
 * 7 level:

Organizations

 * • Companions of the Silver Strings • Fellows of the Forest • • Order of the Gilt Laurel •  •

Religions

 * Akadi &bull; Amaunator &bull; Ao &bull; Auril &bull; Azuth &bull; Bane &bull; Beshaba &bull; Bhaal &bull; Chauntea &bull; Cyric &bull; Deneir &bull; Eldath &bull; Gond &bull; Grumbar &bull; Helm &bull; Ibrandul &bull; Ilmater &bull; Istishia &bull; Iyachtu Xvim &bull; Kelemvor &bull; Kossuth &bull; Lathander &bull; Leira &bull; Lliira &bull; Loviatar &bull; Malar &bull; Mask &bull; Mielikki &bull; Milil &bull; Moander &bull; Myrkul &bull; Mystra &bull; Oghma &bull; Selûne &bull; Shar &bull; Shaundakul &bull; Silvanus &bull; Sune &bull; Talona &bull; Talos &bull; Tempus &bull; Torm &bull; Tymora &bull; Tyr &bull; Umberlee &bull; Waukeen

Miscellaneous

 * Armors:
 * Art & Literature: •
 * Classes: cleric
 * Specialty Priests
 * lorekeeper • wise one


 * Clothing: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Fields of Study: •
 * Food & Clothing: •
 * Gemstones: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Items: •  •  •  •
 * Materials: •  •  •  •  •  •  •  •
 * Philosophies:
 * Professions: •  •  •  •  •
 * Substances: •  •  •  •  •  •
 * Vegetation: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •