Amahl's Mastering

Ahahl's Mastering represented the pinnacle of the artificer's craft among all the Qysari Rings. Commissioned with great secrecy by the paranoid Qysar Amahl Shoon IV, this ring's most well-known power was to summon djinn, but it had other devious uses known to only a few. When the Mastering was coupled with his silver scimitar, the blade could be commanded to perform amazing feats.

Description
All known Qysari Rings were made from twisted bands of metal, but this ring used three different metals&mdash;steel, silver, and gold&mdash;unique among the treasured rings of the Shoon. The bands were woven together in a zigzag pattern that shifted or flattened depending on the nature of the individual wearing the ring. When placed on the finger of a cleric, druid, or other priest, the direction of the weave turned at right angles to the circumference of the ring. If donned by warriors or rogues, the raised pattern became smooth to the touch but still visible. Wizards saw no change in the design when it was placed on their finger.

Powers
The commissioner of this ring, Amahl Shoon IV, was paranoid and fearful of the machinations of the court, so he desired protection from those around him and their magic. The publicly acknowledged and observed function of this ring was to call a djinni from the Elemental Plane of Air into service, just as a ring of djinni summoning. He also secretly directed the artificers to add enchantments to the ring that would allow him to attack other ring wearers.

The magical craftsmen and craftswomen of that era produced many varieties of magical rings that all had their metaphorical craftmark on them and they were known collectively as shoonrings. The Mastering took advantage of these common elements in the construction of all shoonrings, giving it the power to anonymously strike everyone within fifty feet (fifteen meters) that was wearing a shoonring. The magic jolts were painful and damaging enough to disrupt spellcasting&mdash;exactly what Amahl IV feared&mdash;and he could do this twice a day by uttering a command word. In addition to this potentially widespread attack, he could pick one shoonring wearer within that range and, without physically touching his victim, cast from memory a spell that required touching the target (such as shocking grasp ). This ability could be used as many times as it was practical to do so.