Warlock's Crypt

Warlock's Crypt was home to the lich Larloch. The name was a corruption of "Larloch's Crypt". It laid at the southwestern edge of the Troll Hills and north of the Winding Water.

It was a city of undead with many wizard towers, each with a walled, circular garden. The towers, which were connected by small bridges, were clustered around a small spring. The highest tower belonged to Larloch.

Larloch lived in the Warlock's Crypt, which was made out of the ruins of an ancient Netherese flying enclave which crashed to the ground in the downfall of Netheril. Each of the towers that comprised the Warlock's Crypt stood in a circular walled garden. Bridges and walled gardens connected the towers, but no flowers ever grew in this most unholy of places.

History
Originally a city in Low Netheril, its military took part in the cleansing of the ruins of Cantus in -2811 DR. Two centuries later, however, the city became one of Netheril's flying enclaves and was renamed "Orbedal" which means "Sanctuary" in Loross. The enclave was established to promote non-violent behavior among the Netherese.

Taking up position over the Cold Forest, Orbedal quickly became a magical haven for pacifists and arcanists who wanted to get on with their magical research without worrying about rivals or the politicking common to other enclaves. They traded with Ascore, their traditional allies, and made sure that orcs didn't come to reside in the forest below.

Pressure for weapons to be allowed came after a cloud dragon had to be driven off when it attacked in -1105 DR, killing around 200 people. Such demands were denied until -459 DR, when many attacks from a myriad of flying and extraplanar creatures caused the ban to be lifted. However, weapons still had to be peacebonded in public.

Shortly after the fall of Netheril (during which Orbedal suffered the same fate as the majority of its sister-enclaves), the lich archwizard Larloch, who had survived the disaster, discovered the ruins of the enclave and began re-purposing part of it to serve as his home. Years later, after he was done, he began exploring the rest of the ruins and discovered Orbedal's last ruler, Rhaugilath, who was his rival when they both led enclaves, trapped in a pocket in the rubble. The two fought and Larloch won, enslaving Rhaugilath. Larloch gathered other liches to himself over time and despite Larloch's isolationist agenda, word got out about him. Orbedal became known as Larloch's Crypt but as knowledge of the lich faded, his lair's name became corrupted to Warlock's Crypt.

Law
Back in the time of ancient Netheril, signs warded with powerful magic forced people to read them. They informed entrants of the two major laws of the enclave: "No weapons or offensive spells". Fifteen arcanists armed with wands of multiport transported weapon-carriers into the Cold Forest, while those who cast illegal spells were teleported into the Narrow Sea or to the High Ice. It required three eyewitnesses passing a detect lie test for one of these arcanists to hunt down someone they didn't see breaking these laws.

It is not known whether Larloch had any codified laws in place.