User:Terrorblades/Sandbox/Find familar

A very Iconic ability/spell. 3e its a Wizard Ability and find what's happened in 4e. Arcane Power 4e - P137-141. Dragon Magazine 84 - p.12. Dragon Magazinee 323 - p.98 (Specialist Familiars) There are dragon Articles and people take a deep interest in this spell make it good. Loads of links to creatures and dragon issues. Give a coherent explanation of every thing.¨¨

Find familiar was a spell or ability that gave magic welders of different types the ability to call forth a companion creature for it to control.

Effect
During the different areas of the Weave casters found or summoned familiars in different ways, and the very nature of the familiars where also different. In the oldest know version of the Weave the familiar could only be called once a year and demanded a ritual. This version would randomly pick a familiar and sometimes the summoning would not be able to call a creature to the casters service. In this time the familiar would add its health to the casters and be able speak to her, it could have acted as a guard or spy. Many familiars would have given the caster special abilities depending on there typee, and all familiars would be more intelligent than there normal variant. There where a set of 'common' animals that would be summoned by the spell (like Crow, Cat, Owl, Hawk) and a set of 'special' creatures to be summoned (like imp, Quasit, Pseudodragon). What animal one got was dependant on chance, and if one got a 'special' familiar it would be selected on once alignment. These familar would fight to th death for there master, except the Imp and the Quasit who have a slight chance of escaping.