Control water

Contingency was an Transmutation spell that aloud the caster to gain some control over bodies of water.

Effect
The older version of the spell would have the caster pick lower water or raise water on a body of water. The size and time the spell lasted was dependent on the casters ability. Lower water lowered the waters depth depending on ability but if the body of water is to big it would create a whirlpool sucking down what ever gets in range. If Lower was cast on a water elemental it would function like the slow spell. Raise water would function like the lower option but it would create a "hump" above water that slid floating objects of it. Raise could make water spill over to land to flood a area. the minimum was area was 10ft(3,04 meters) and it would last for a minimum of 10 minutes.

The post sundering version would effect a cube of up to a 100 feet on a side (328 meters) and would last for up to 10 minutes. The caster could chose between flood,part water,redirect flow and whirlpool. flood would raise water to about 20 feet higher and if placed in a large body of water it would create a 20 foot wave every 6 seconds unless another effect was chosen or the spell ended. The wave course take small and medium thing with it and larger sea vessels would have a 25% chance to tip over. Part water would make a ditch from one end to the other of the effect area. The ditch would last until some thing else was chosen or the spell ended and at that point it would close over the course of 6 seconds.

Redirect flow would made water course in a chosen direction no mater what direction and over what obstacles. Once the water leaves the effected area its flow returns to that witch is normal. Whirlpool could only be chosen if the area contained 50 feet(15,2 meters) square and 25 feet(7,6 meters) of water. This would form a vortex that was 5 feet (1.5 meters) across that would draw things within 25 feet closer and things within the vortex would suffer damage. Only by fighting the suction and swimming could a effected creature escape.

Components
Both versions needed vocal and somatic components. The older version needed a drop of water for raise and a pinch of dust for lower. The post sundering version needed both the drop of water and the pinch of dust.