Drow

Drow, also known as dark elves, were a dark-skinned sub-race of elves that predominantly lived in the Underdark. They earned their reputation as evil people, with all justification, though some members with more neutral disposition did exist, as did an even smaller number of actually good members. On the surface, the drow were sometimes referred to as "The Ones Who Went Below".

Description
In many ways, drow resembled eladrin.

Height and Weight
They were shorter than many other sub-races of elves, and while there was no average height difference between male and female drow, males were on average a bit heavier.

They usually varied in height from 5'4" – 6' (1.63 – 1.83 meters), and weighed from 130 – 175 lbs (59 to 79 kg) on average.

Coloration
Drow had skin of dark grey to obsidian color and white or yellow hair. Rare hair colors included copper and silver, the latter believed to be a sign of a mentally handicapped person, a superstition.

Female drow with blonde hues indicated the drow in question was of an older age. Elder male drow had naturally silvering hair. This hair was carefully groomed and cared for by most drow and worn long with jewelry and other accessories decorating it. Like all elves, drow were incapable of growing beards, though many males were fond of long sideburns.

Drow eyes were usually bright red, but some had different colored, often much paler eyes such as blue, lilac, pink and silver - these pale eyes were often so pale that they appeared to be white - in fact, their eye color could be of practically any color. Sometimes a drow's eyes could even be green or blue, which meant that that particular drow had some surface elven blood in their veins.

Attractive Looks
Drow looked attractive, especially their nobles. This wasn't a coincidence but the result of selective breeding over several generations. Meeting beauty standards of surface races was surmised to be the most important reason, that surface dwellers were prone to turn a blind eye on the drow race's deeds and allow inclusion in surface communities.

Reproduction
Drow had a reputation - even among themselves - to be more fertile than other elves, their bodies' actual fertility was no different than other elves', but they owned a higher readiness to birth as many children as possible during their lives. Their constant strife kept their numbers low.

An interesting thing about birth was, when they had children between other elves than drow, there was an equal chance to turn either of the parents' subrace, but the resulting child had usually both a psychological quirk to favor the drow parent over the other one and a genetic quirk to be more likely to give birth to a drow, when there was there chance for it.

They were also capable of parenting half-drow with humans. This parentage gave these half-elves no different powers than other half-elves as a general rule, exceptions existed who did gain some powers through their parentage. Regarding reproduction, like any other sort of half-elves, the "2-generation-rule" applied to half-drow too.

Lifespan
Drow had lifespans far beyond those of humans and comparable with the rest of the elven race, although usually somewhat longer. This was, of course, presuming the drow didn't meet a premature and violent end, as many often did, but those that survived the trials of their society and the horrors of the Underdark could live for centuries, with a natural lifespan of up to 750 years.

Abilities
Drow had many other special abilities that differentiated them from other races, including other Tel-quessir.

Physical Abilities
Drow were more agile and alluring than most humanoid races.

Like all elves, drow required no sleep but instead entered a meditative trance throughout which they retained full awareness of their surroundings. This state was half-again more efficient than the way in which most races gained rest.

Magical Abilities
Drow had a tremendous resistance to magic and owned a number of abilities unique to them.

Lolthtouched
Whether Lolth ever blessed the drow with anything wasn't very clear, the most distinctive feature of drow, however, was what was called the touch of Lolth. It manifested itself in a number of abilities. For example in the cloud of darkness, that enshrouded the drow in darkness that was impossible to see through but the user and darkfire, that made creatures an easier target, encasing them in something that looked like purple fire, though causing no harm.

Using these two abilities tired a drow slightly and they seemed to be charged from the same source and only more experienced and well-trained drow, could cast both abilities separately.

Yet others, particularly drow who were well-favored by Lolth, manifested another ability that both slowed and impeded a foe, while also making it more difficult for them to see. Some individuals learned to awaken these powers further, becoming known as the curseborn and possessing abilities that allowed them to further master the shadow power granted by the Spider Queen, for whatever ends. Other drow struggled to rid themselves of Lolth's touch and instead sought Corellon's aid, eventually becoming crusaders of the fey god within the dark realms of their race, gaining blessings of healing and light from the patron of the elves. Either path led to great power and granted even more unique abilities to an individual drow.

Dancing Lights
Drow owned the ability to naturally cast dancing lights. Apart from its obvious use as light source, it was used to divert attention, shock others with the sudden appearance of a glowing figure, or shocking them with the sudden appearance of will-o'-wisp-like light balls. Teaming up with actual will-o'-wisps to make this more effective was also known.

Darkness
Drow owned the ability to naturally cast darkness. Apart from its obvious use to cancel others' light sources. This ability was an integral part of drow combat. While the ability itself couldn't cause damage, it was used to limit sight or otherwise hamper enemies, creative uses revolved around the fact that darkness looked like black stone. For example, drow could be hiding behind the "black stone" and ambush enemies out of it or the "black stone" could turn out to be a covered-up pit fall. An entire branch of martial arts of the drow concerned itself with the use of darkness, the kyone veldrin style.

Faerie Fire
Drow owned the ability to naturally cast faerie fire. Apart from its obvious use, it was used to force enemies to pay attention or divert it and the color changing property was exploited as handy color signals to convey information over long distances.

Others
The observation was that some drow had more abilities, like those of getting an idea about a person's mental inclination, as detect good, detecting magic detect magic or to levitate. Holders of these abilities formed the noble class of drow society. These abilities seemed to be a dominant trait.

Psychology
Drow had reputation to consist entirely of evil people. This reputation mostly matched reality with a few exceptions few and far between.

Drow were arrogant, ambitious, sadistic, treacherous and hedonistic. From birth, drow were taught they were superior to other races and should crush those beneath them. Children who resisted and showed kindness or love were brutally punished, so as to beat the instinct for cruelty into them.

It was important to recognize that the drow race's evil wasn't of inherent nature. Unlike for example orcs, who suffered from an inherent drive towards evil, elves like drow chose by themselves to turn their culture into what it became. Leading to a race of emotionally stunted people, with a tenuous grasp on sanity and scarred mentalities among which relatively undamaged minds were considered abnormal. Luckily for them, them meeting the surface's beauty standards gave them a comparatively easy time to be accepted into communities there. (see Attractive Looks)

Cruelty
As a general rule, drow didn’t feel emotions like compassion or love. They were distrustful sadists with a constant readiness to backstab people, both in the figurative and actual sense.

Children who showed kindness or love were brutally punished, so as to beat the instinct for cruelty into them.

Hedonism
Drow were hedonists. They loved beautiful things and surrounded themselves with what they considered beautiful and generally didn’t pay attention at how much it’d cost them. This also extended to their behavior. Drow generally believed they were entitled to do whatever they wanted whenever they wanted to do it.

They often partook of lavish revels, indulging in the most pleasurable of activities, including long nights of dinner and massages. Some drow were fond of dances, including the frenzied nedeirra competition or the illiyitrii, a formal dance sometimes involving costumes.

On Trust
Drow were taught from an early age to be distrustful of others. Like in any other culture, drow culture expected one to advance at the expenses of others. The difference was that unlike other cultures, there were no rules for how the "expenses of others" have to look like, acceptable forms included treachery and even outright murder.

While drow did understand the value of forging bonds, they didn’t see a value in the virtue of honesty. Forming bonds was thus a dangerous endeavor and mostly of temporary nature. Because any alliance or cordial relationship could end in treachery, drow went into with the expectation for the worst, and this attitude showed itself. Alliances were generally formed when one considered the ally weak enough to be not a too dangerous threat, be susceptible to blackmail or there was a common enemy that forced into cooperation. Even formed alliances were under scrutiny for signs of treachery and often ended violently. In fact, simple inconvenience to maintain the bond was a reason to end their loyalty.

Even drow who escaped the cruelties of the Underdark found it more difficult to form long-term friendships than most races do.

Superiority Complex
Drow believed themselves to be the apex creature. Their treatment towards members of other races ran the entire gamut from pets, slave to grudgingly respected partners when they proved themselves a military match for them, though never equals in their minds.

Most drow shared a hatred of all other races, especially surface races, the object of true hatred was the Seldarine and the surface elves, "Darthiir" in Drow. It was the only thing that united them as a species, leading them to yearn for a return to the surface that would defeat the surface elves.

Other
Drow had an admiration for stealth and guile, and works of great skill. They were encouraged to become warriors or arcane spellcasters, if male, and wielders of divine powers, if female. Drow scouts were also valuable for the early warnings of threats they could provide in the tunnels of the Underdark. An assassin was prestigious in drow culture. Drow were also known for their alluring appearance, which could be used for seduction but was more likely used as a tool of fear.

Culture/Society
Drow lived in city-states with an aristocracy within a theocratic, matriarchal and militaristic society.

City-States
Drow lived in city-states formed in huge caverns in the Underdark, and had trade relationships but were mostly at war with one another. While called “city-states“, drow didn’t form states. These cities were badly organized, in fact they weren’t cities but more clusters of drow, with the most powerful family groups taking the best lands and resources for themselves, who then formed the “city’s“ nobility. These cities were ruled by the most powerful of the families (or houses) and although the power of the many families changed often, the top few usually remained stable. Desperation, oppression and poverty, were the general rule in such a city.

These noble Houses were in close physical vicinity to each other within these families’, more precisely the within the strongest’s, territory was usually a public temple to Lolth.

Drow cities tended to provide a chaotic and messy sight because they didn’t care to have a uniform architecture style. Still, their architecture was considered something to marvel at and more wealthy holdings got faerie fire decoration.

These cities had farm land, where slaves worked to get meat and crops. As a rule of thumb, half to two-third of a given drow settlement’s population consisted of slaves or non-drow without rights.

Theocracy
They were ruled by the most powerful priestess

Matriarchy
Lolth’s dogma mandated to recognize female drow as more valuable than male ones, in fact they were considered worthless. This gave female drow practically all power in the theocratic society of drow and were also less likely to be sacrificed than males. Males who hoped to find any place of power in society often resorted to ends as treacherous as the women that ruled the drow, hoping to perhaps win a coveted place as the mate of a powerful matron mother.

Arcane magic was a route for power for male drow. While they were still inferior to every female drow, they weren’t in real danger of being killed by a priestess, while even accomplished male war commanders were in danger of being executed for perceived insults.

It would be easy to imagine that drow females, by comparison, had it much easier, but this was an illusion, and their prestigious position within society came at a high cost. In fact, the teachings of Lolth and the drive to gain more power over others made competition between female drow, particularly those who belonged to powerful houses, violently competitive in a way that males did not have to cope with. Matters were even worse for those who sought power through venues outside of Lolth's church, where the females had to compete not only with one another but with resentful and oppressed males.

Courting and Love
Courting was the domain of drow women in drow society, trying to initiate a relationship was a reason for execution by torture and then sacrifice for a male drow. The standards applied for selection purpose by the females were reminiscent to those of selection of breeding animals.

Furthermore once a relationship started, the male partner was in no way an equal partner. He had no say in how long a relationship should last or whether it should even start. The woman on the other hand could switch between partners as she desired.

When the drow man was desired by more than one female, the women were in competition to one another over the man, who normally wasn’t safe from damage. A sign to clarify for a female drow in this situation that she lost interest in the rivalry was to skin the male one and drop the corpse before the room of the other rival.

The secret of a working long term relationship between drow wasn’t love but tangible reasons like a history of fathering many female offsprings or other reasons. The best normal romantic relationship between two drow was one between a spoiled brat and her well trained obedient dog with the owner having all right to put the dog down for any reason.

Aristocracy
Drow were ruled by their aristocracy. The nobles were family groups who had the violence to take the Normally, a noble House was ruled by a priestess of Lolth called Matron Mother. They were generally founded by powerful drow individuals with special powers, who gave their traits to their offspring (see Others under Abilities) Nobles also augmented or substituted these abilities further with magic items.

They were not only fighting each other, with rankings shifting on a daily basis with the top few being more or less stable, but also within a given family, where it was actually expected.

These took the best lands and resources for themselves, and the rest was forced to care for themselves. The Houses owned a standing army of drow soldiers, priestesses and wizards. What was special about these armies of noble Houses was the existence of contingents consisting solely of non-drow slaves, usually bugbears, ogres and minotaurs.

Noble drow families were groups who primarily banded together for mutual protection and not out of affection. Drow were generally raised by elder siblings and private caretakers but not by their parents whom they only rarely saw, resulting into thin bonds between parents and children. Moreover drow parents were likely to sacrifice their children for some gain and infighting in a noble family was common and encouraged. Children remained at the side of their families because they were the one thing that kept them safe from the violence that didn’t originate from the parents and as adults because a family proved a good tool for societal advancement.

Commoner
Most members of drow society lived in perpetual desperation and poverty under oppression. Noble drow valued commoner drow more than slaves and commonly sacrificed them only when a slave wasn’t at hand.

The common way to rise up in society for commoners was to become the consort of a noble. These bonds were generally of temporary nature due to the noble getting tired with the individual, the commoner causing some kind of accident or being used as a figure of the noble. The outcome was either a painful death or expulsion - usually the former.

A rarer way was to become skilled enough in a certain area and get adopted into a noble family for that skill. Zaknafein Do'Urden was such an example.

As a general rule, commoners’ families didn’t have the resources to afford caretakers and thus childcare was done with inclusion of the entire extended family. Talented individuals could have a chance to enter one of the magic schools and others learned normal craft or entered military training.

An interesting thing about commoners was, that they had a higher chance to live a long life than nobles resulting into families who have many living generations of members. This was because, unlike nobles, there wasn’t much to gain from killing an elder and the elders were a valuable source of historical and general knowledge with realistic accessibility.

Relationships
As mentioned before, drow expected betrayal from each other and acted according to it.

The drow view on other races ran the entire gamut from potential slaves or the target of extermination as vermin. While drow were capable of holding some respect towards races that were capable of repelling their military aggression, like the duergars or the illithids, none was considered an equal. Drow often allied themselves with beholders or deep dragons or other powerful races found in the Underdark for extra protection.

While drow did feel hatred against all other surface races for their supposed weakness, this hatred couldn’t match the one, they felt towards surface elves, out of whom moon and sun elves held an even more special position of hatred. Traditional drow culture called for blind hatred towards them. which was based on the idea, that they were unjustly cursed by the Seldarine, especially by Corellon Larethian. Although many drow thought this way, some had become so used to life in the Underdark that they would prefer to make the best of this realm and had no interest in the surface.

Although many drow sought to regain the surface world that they felt was taken from them unjustly, some had become so used to life in the Underdark that they would prefer to make the best of this realm and had no interest in the surface.

This view resulted in an extreme thought process regarding other races. The drow race’s first idea on making new encounters was to rage war to subjugate or eradicate the others. Prisoners of such violent activities were the source of slaves in their cities with orcs, hobgoblins, ogres and other humanoids considered savage being the majority.

Military
Drow had a reputation to be good clerics, fighters, rogues and wizards.

Clerical magic was the territory of drow women, arcane one of drow men. This clear division was due to the favoritism of Lolth towards female drow, and to drow women’s inferior compatibility with arcane magic. Regarding divine magic, blackguards, divine champions, divine disciples and divine seekers were common because tying one’s power to Lolth made one’s life in drow society easier. Priestesses also became runecasters and wrote the protective runes for drow cities.

They had a fascination with stealth and subtlety, despite this bard magic wasn’t very common but it was appreciated, and schools that trained them alongside those for rogues did exist. [Ranger]]s were valued scouts.

This fascination with stealth had an interesting effect, while normally a known assassin was the equivalent of one with bad skill, drow society’s fascination was one which made the existence of (in)famous assassin schools that doubled as assassins’ guilds possible.

Interestingly, even psionic schools, especially for psions and psychic warriors could exist in some cities.

Combat Styles
Drow had a number of combat styles, they taught among their own:


 * Bautha Z'hin: was a gang up style that was used to surround a single enemy with superior numbers, favored by rogues, clerics of Eilistraee and Vhaeraun.


 * Draa Velve: was a two-sword style, mastering it was only possible for those with talent and luxury to enjoy formal education. It was used by Drizzt Do'Urden.


 * Jivvin Golhyrr: was a style used to force enemies into humiliating positions, was favored by priestesses of Lolth.


 * Kyone Veldrin: was style, that made use of the darkness ability.


 * Kyorlin Plynn: was a style to capture opponents alive, was favored by conservative fighters and priestesses of Lolth but for completely different reasons.


 * Luth Alur: was a ranged combat style.


 * Orb Alur: was about striking many opponents with one strike, users were valued and partial to special privileges.


 * Phindar Streeaka: wasn't a style at all, but a catch-all term for mindless violence used for battle, was "used" by drow berserkers and followers of Ghaunadaur.


 * Sargh'elgg: was about making use of the drow race's natural agility and focused on the use of one single light weapon, the only style open for the poor who lacked education options, used by clerics of Kiaransalee, Lolth and Vhaeraun.


 * Ust Sreen: was about reacting fast at the opening of combat.


 * Z'har Thalack: was the style for the cavalry.


 * Z'ress A'thalak: put emphasis on physical strength over accuracy. Favored by followers of Selvetarm.

Command Structure
In drow society, priestesses were formally the military leaders. In practice male commanders led the military forces because the priestesses commonly hid away in the face of danger while retorting to the use of corporal threats and magical domination to ensure their loyalty.

Religion
The vast majority of drow worshipped Lolth, the majority of drow on the surface followed Vhaeraun. The latter was also the prime choice for those drow who wanted to look for a means for freedom from the tyranny of Lolth. The other deities were of minor note but clearly existent. For example, while also a choice for drow seeking freedom from slavery to Lolth like Vhaeraun, Ghaunadaur didn’t manage to increase the number of his followers due to not caring enough for matters on Toril, while other deities were in a subservient position to the Spider Queen like Kiaransalee or Selvetarm.

As mentioned before, while good drow were an extreme rarity, they existed, the majority of these worshipped Eilistraee  or other deities of other pantheons.

Though religion played a large part in drow society, the caste system and other seemingly lawful aspects of the culture clashed with Lolth's intent and directives as a chaotic evil goddess. As a result, much of the tension between the clergy of Lolth and more secular drow came from this very different perspective.

Languages
Drow spoke Undercommon and Elven. Their version of Elven was a dialect with many words and constructions from other Underdark races.

A unique language of theirs was the Drow Sign language. As the name suggested, it was a sign language and was communicated via hand signs and allowed silent communication within sight range between those proficient in it. The language wasn’t part of drow compulsory education and had no written form.

Other languages they learnt were those of nearby creatures, such as Abyssal, Common, Draconic, or Goblin, and the one spoken in the nearest surface area.

Drow names often have double letters and were designed to be pleasant to the ear.

Barring the most primitive, drow were generally literate.

Variant cultures
Not all drow became a part of the violent mainstream culture that most of the race were forced to endure. Those few who escaped the life of the Underdark might break away entirely from their dark past, while some fortunate drow were actually born and raised outside of the world below. Some drow found a hint of virtue within themselves in spite of all the terrors they witnessed, or perhaps because of it. Others turned late to better ways, either out of guilt or out of the simple fact they were no longer obliged to do so. Yet others were dangerously insane, broken by the horrors that shook their psyches.

The drow who did choose to live on the surface did not form any kind of organized society and instead lived as hermits and outcasts. They would interact with other societies when they needed to, but not through choice.

Economy
Drow had craftsmen, farmers and so on like any other culture and they engaged life and business mostly in the same manner as in any other culture. Unlike other cultures, these businesses had to face an additional economic risk, that doubled as the society’s chronic economic liability of the worst sort, the priestesses of Lolth. The concept of give and take, of buying and paying, did exist in drow culture, priestesses were just exempt from this duty in practice. They just took stuff and did it from time to time so often until a business went bankrupt. The destitute owners or craftsman were then forced into a contract of adhesion and were that point onwards practically slaves.

Drow society in general didn’t have an unemployment or homeless issue, those who fell in either or both categories were killed. As a general rule, drow signed up into one of their cities’ military because the risk of a violent death there was lower than as an unemployed homeless, the big demand for soldiers, no matter the level of skill, allowed such course of action.

Slavery
Slavery played a large part in drow society, and drow households usually had two or more slaves for each member. All unskilled labor in drow cities was carried out by slaves, this caused the slave trade to become a booming business. Slaves weren’t only captured but also bred.

Drow did not keep animals as pets, as animals could not fully comprehend their dependence on their owners. Instead, many drow took a favored slave as a personal servant or thrall, and treated these people as little more than pets.

Crafts
Poisons and toxins were favored by the drow, especially a powerful drow knockout poison made from a slippery black fungus growing in certain Underdark caverns, but other poisons could be made from purple worms, scorpions, and spiders. Drow favored mithral for their armor when it was affordable, but would always wear non-restrictive armors that would not hamper their natural dexterity. They also favored fast weapons like rapiers, and would choose hand crossbows when possible, to deliver their poisons from a distance. The most popular poison on the drow hand crossbow was the aforementioned drow knockout potion that put the target to sleep.

Dress
Noble drow wore in clothes and equipment of superior quality compared to those of commoners, except of course when they wanted to be incognito.

Magic
It was common for drow to place magical symbols or glyphs outside their houses that could ward against intrusion. These house defense glyphs were only one of three types of glyphs; the others were way-marker runes and sacred glyphs, the former to guard places with drow traffic but no permanent population, the latter special runes for sacred sights of Lolth.

The drow loved magical items of all kinds and all powerful families gave some enchanted items to those who served them. The piwafwi was a particularly special drow item, although drow house insignias were also important to the drow houses and granted special powers, sometimes levitation. Many drow items were crafted in such a way that they could only be used by the drow.

The drow also created a number of specialized spells. Practicioners of path magic organized them to what was variously called the Path of the Drow, Lolth's Road, or the Spider Road. It was considered a lost path, i.e. generally unknown to other races.

Animals
Drow did not keep animals as pets, as animals could not fully comprehend their dependence on their owners. Instead, many drow took a favored slave as a personal servant or thrall, and treated these people as little more than pets.

The animal most associated with the drow was the spider, since it was the symbol of the deity Lolth. Spiders roamed the streets in drow cities, acting as pest controllers, and larger ones were used to guard houses or as mounts for transportation. These spiders were often specially bred for the purpose and were more intelligent than their regular counterparts, especially the sword spider.

Other types of working creatures included riding lizards, bats, and cavvekans, and also spider-like outsiders such as bebiliths, myrlochar, and retrievers. They also used molds, fungi ioe shriekers and oozes for traps of sanitation.

Drow liked to eat animals that were still living because they believed the meat had a better flavor.

History
Drow descended from dark elves (’’Ssri-tel-quessir'' in old Elven) and their nations were Ilythiir and Miyeritar. Ilythiir was one of the most powerful, but, circa -30000 DR, their goddess Araushnee betrayed her fellow Seldarine and, along with Ghaunadaur, Vhaeraun, Malar, and others, they tried to invade Arvandor. Afterwards, Araushnee was cast into the Abyss, where she took the name Lolth.

During the First Crown War, the Ilythiiri made several unsuccessful attempts to conquer Faerûn. They conquered southern Faerûn and north up to Shantel Othreier, and perhaps only the intervention of Corellon Larethian stopped them. At the time of the Fourth Crown War, they turned to Lolth and the other outcast Seldarine in the Demonweb Pits, who gave them powerful magic and fiendish allies, as a reward for allegiance. One of these was a balor named Wendonai. He bred with the Ilythiiri, giving them a taint. The taint of Wendonai allowed him to hear the thoughts of the tainted. It was only the Ilythiiri who carried it, and it influenced their cruel and arrogant behavior (even though they still had the ability to choose a non-evil lifestyle, as proven by the Ilythiiri who followed Eilistraee, or by Liriel Baenre, Drizzt Do'Urden, and others.

After many malicious acts and abuses of elven magic, Corellon Larethian banished the dhaerow (traitors) whom Lolth used to be responsible for (and most of whom still secretly worshiped her) to the Underdark. A horrid magical storm known as the Dark Disaster laid waste to Miyeritar. History (as written by the victors of the Third Crown War) said that Miyeritar's attempts to stop Aryvandaar's armies caused the Dark Disaster. In truth, the fell magic that produced it was called forth by Vyshaantar high mages and proceeded unopposed because a Vyshaantar assassination campaign had destroyed many of Miyeritar's high mages in the months before. The Dark Disaster hung over Miyeritar like a funeral shroud for months, and when its cloying mists and bloody rains finally dissipated, the once-proud forest had been reduced to a blasted, poisonous wasteland. Although many of Miyeritar's original inhabitants had fled long before the killing storm hit, innumerable innocents had died horribly.

The drow, as they were now named, always believed that they were punished for being "successful". Remembering this perceived slight, they vowed eternal revenge, still claiming the surface world as rightfully theirs.

After the so-called "Descent", the warlike drow immediately began violently trying to establish their own territories in the Underdark around -9600 DR. They stole dwarven magical items and used them against their former masters, creating a long-lasting enmity. They also seized the gold dwarf cavern of Bhaerynden, creating the kingdom of Telantiwar. The drow then began fighting amongst themselves, trying to establish a single ruler. The attempt failed, only resulting in a great magical explosion that destroyed this large cavern, forming the Great Rift.

The surviving nobles took what they could and left to establish their own realms elsewhere in the Underdark. This time was known as the Scattering and produced most of the cities in which the drow lived, such as Sshamath, founded beneath the Far Hills in -4973 DR, Menzoberranzan, founded in -3917 DR, and Ched Nasad, founded in -3843 DR.

Homelands
The vast majority of drow lived in the Underdark, to which they were driven following the Crown Wars. Here, drow city-states were spread throughout the world, bastions of evil and demonic dealings sanctioned by the Spider Queen. Of all the Underdark races, drow were the most feared, owing to their widespread presence and immense power. The most famous Underdark bastion of all was Menzoberranzan, one of the dark centers of Lolth's worship.


 * Known drow cities:
 * Menzoberranzan
 * Chaulssin
 * Ched Nasad
 * Dyon G'ennivalz
 * Eryndlyn
 * Maerimydra
 * Sschindylryn
 * Sshamath
 * Ust Natha

Not all drow dwelt in the Underdark, however. While most of the race that fled the dark civilization they were born into died trying to reach the surface world, others escapeed the dark recesses of the earth to see daylight. Most drow that didn't live in the Underdark dwelt within the lands of the Dragon Coast or the East Rift. Drow who headed for the Dragon Coast typically were less apologetic about their past and simply sought a place away from Lolth's corruption where few questions were asked and skill was the only quality that mattered. Many of those who dwelled in the East Rift were refugees of the catastrophe wrought on the neighboring regions of the Underdark by the Spellplague and the draining of the Sea of Fallen Stars.

Notable Members

 * Drizzt Do'Urden
 * Zaknafein Do'Urden
 * Jalynfein
 * Solaufein
 * Tos'un Armgo
 * Liriel Baenre
 * Jarlaxle
 * Qilué Veladorn

Connections
Drow Drow