User:Daranios

Activity
At the moment I am also active at the Dungeon and Dragon Wiki's Canon Section, as there are much fewer contributors there than here. Anyone who would like to join the effort about covering core elements and other campaign settings there will be very welcome!

To do
...given enough time. Help appreciated, of course.


 * Complete Zakharan pantheon - Done (except possibly Fate; in-line citations still missing)
 * Create links to articles from the German Faerûnpedia - done as of April 6th, 2008
 * Establish relationship between Forgotten Realms Wiki and Dungeon and Dragon Wiki non-Realms-sourcebooks? Realmspace, On Hallowed Ground - done in, more or less
 * Organize Category:Locations in Zakhara according to Category:Locations by government - mostly done, checked until Al-Zalim
 * Expand Location-template of cities in Zakhara according to Qudra
 * Specify Category:Sourcebooks according to edition
 * Check if there is enough information to create articles about Celestial Empire (then check links in Caves of a Thousand Gods)
 * Creaty articles for Oriental dragons (and include into Dragon)
 * Check Category:Kara-Tur - debated
 * Create "wanted" Al-Qadim articles (see especially Category:Inhabitants of Zakhara)
 * "Exports" categories for Al-Qadim locations - see Qadib
 * Forgotten Realms year(s) for sourcebook articles? See Help talk:Use specific dates, Talk:Al-Qadim and Forgotten Realms Campaign Set, etc.
 * Expand Portal:Geography/Quick links by Zakhara? - Done.
 * Kara-Tur currency into Currency?
 * Care about Para- and Quasielemental Planes - compare Paraelemental Plane of Ooze; expand Inner Planes/compare Elemental Planes - Done
 * Clean up articles from Monstrous Compendium Al-Qadim Appendix where it is still necessary
 * Categorize uncategorized pages
 * Maybe I can find some sources for Category:Articles lacking sources, e,g, Skerrit, Gaping Maw
 * And then there are Category:Articles in need of citations, though not much hope I can do much there
 * See Category talk:Planes of existence
 * Heliopolis: Check Planes of Law details; expand into Arcadia
 * Add 2nd edition plane/realm to deities - compare e. g. Bahgtru
 * Expand upon Category:Creatures found in the Elemental Plane of Fire, etc.
 * Add Dragon articles (and Dungeon and Polyhedron) to Al-Qadim - Done.
 * See Talk:Mamluk
 * Zakharan giant: Extra article (?), a description sentence each in Giant and include info from Giantcraft p. 6 in articles
 * Add First Quest articles about FR authors to "my" Dragon magazine articles
 * Result of Category talk:Priests by deity?
 * Add links to AD&D Trading Cards; redirects for links with capital letters?
 * Create an article for the sun of realmspace instead of the redirect to Sun (coin)
 * (Perhaps: Add introduction of spells from Netheril: Empire of Magic to years articles, see -2020 DR, etc.)
 * Portal:Classes/Character Kits: Reordering?; Demihumans of the Realms missing
 * Egyptian, Norse, Greek, Celtic, Finnish, Native Indian pantheons as categories? (Shu (deity), Ptah, Eagle (spirit), Poseidon, Tyche, Kiputytto, Tyr, Silvanus, Oghma, Mielikki, Loviatar,?)
 * Crypt thing and Create crypt thing? - See Create crypt servant
 * Spells from Old Empires (sourcebook) into Category:Southern magic spells?
 * See User talk:Artemaz, which leads to Category:Sand spells, Sand (province), Earth (element) (which should include a section "Earth (school)" for elementalists) (and look for what should link there!), etc.; and respective sections "Alternative school systems" and "Special schools" like Chronomancy or Universal or Paths of power in Magic Artificer/School of Artifice? Clear up elemental schools togehter/separate with elemental descriptor (Category:Earth spells, etc.), and add further Tome/Spells & Magic schools of Shadow, song, Dimension (Compare: Talk:Magic)
 * Elemental provinces only: Done!

Missing spells used by Al-Qadim wizards
''1st-level: Armor (spell) -> mage armor, find familiar, friends, gaze reflection, grease, hold portal, hypnotism, mending, mount (spell), phantasmal force, spook, taunt, ventriloquism • affect normal fires • wall of fog 2nd-level: deeppockets, detect invisibility, ESP, forget, improved phantasmal force, rope trick, scare, shatter • whispering wind 3rd-level: Delude, infravision (spell), invisibility, 10-ft. radius, item, protection from normal missiles, sepia snake sigil, slow, spectral force, wraithfrom • flame arrow 4th-level: Enchanted weapon, fumble, illusionary wall, magic mirror, massmorph, minor creation, Minor globe of invulnerability, polymorph other, polymorph self, rainbow pattern, shout, vacancy • fire charm • dig 5th-level: Advanced illusion, avoidance, chaos, domination, magic jar, seeming, wall of force • airy water 6th-level: Enchant an item, globe of invulnerability, mass suggestion, mirage arcana, veil • glassee • death fog, invisible stalker (spell) 7th-level: Duo-dimension, mass invisibility, phase door, prismatic spray, reverse gravity, sequester, simulacrum 8th-level: Mass charm, prismatic wall • glassteel (spell) • sink 9th-level: Succor • crystalbrittle ''The Complete Sha'ir's Handbook, p. 124: 1st level: Audible glamer, conjure spell component, (Hornung's) guess, (Murdock's) feather flyer, (Nystul's) magic aura, patternweave, (Tenser's) floating disk, wizard mark • fire burst • fist of stone • metamorphose liquids • lasting breath 2nd level: Chaos shield, glitterdust, (Hornung's) baleful deflector, hypnotic pattern, (Leomund's) trap, magic mouth, (Nahal's) nonsensical nullifier, past life, protection from paralysis, protection from cantrips, spectral hand, stinking cloud, (Tasha's) uncontrollable hideous laughter • fool's gold, (Maximilian's) stony grasp • insatiable thirst • ride the wind 3rd level: Alacrity, Alamir's fundamental, alternate reality, augmentation I, breakdown, far reaching I, fool's speech, hold undead, (Leomund's) tiny hut p. 125: (Lorloveim's) creeping shadow, minor malison, monster summoning I -> summon monster I, secret page, spirit armor, vampiric touch, wizard sight • fireflow, (Melf's) minute meteors • (Maximilian's) stony grasp • watery double 4th-level: Charm monster, dilation I, divination enhancement, enervation, (Evard's) black tentacles, extension I, far reaching II, greater malison, (Leomund's) secure shelter, locate creature, mask of death, minor spell turning, monster summoning II -> summon monster II, (Mordenkainen's) celerity, (Otiluke's) resilient sphere, phantasmal killer, plant growth, (Rary's) mnemonic enhancer, shadow monsters, summon lycanthrope, there/not there, thunder staff • turn pebble to boulder 5th-level: (Bigby's) interposing hand, contact other plane, demi-shadow monsters, dismissal, distance distortion, extension II, far reaching III, (Khazid's) procurement, Leomund's lamentable belaborment, (Leomund's) secret chest, lower resistance, magic staff, mind fog, monster summoning III -> summon monster III, (Mordenkainen's) faithful hound, safeguarding, shadow magic, shadow door, summon shadow, (Von Gasik's) refusal, vortex • waveform p. 126: 6th-level: Augmentation II, (Bigby's) forceful hand, (Bloodstone's) spectral steed, chain lightning, claws of the umber hulk, demi-shadow magic, dilation, ensnarement, extension III, (Lorloveim's) shadow transformation, monster summoning IV -> summon monster IV, (Mordenkainen's) lucubration, programmed illusion, reincarnation, shades, (Tenser's) transformation, wildshield, wildstrike • Forest's fiery constrictor 7th-level: Acid storm, banishment, (Bigby's) grasping hand, (Bloodstone's) frightful joining, charm plants, control undead, (Drawmij's) instant summons, hatch the stone from the egg, intensify summoning, monster summoning V -> summon monster V, (Mordenkainen's) magnificent mansion, shadow walk, shadowcat, spell shape, steal enchantement, suffocate • (Malec-Keth's) flame fist 8th-level: (Bigby's) clenched fist, binding, (Gunther's) kaleidoscopic strike, homunculus shield, (Hornung's) random dispatcher, monster summoing VI -> summon monster VI, (Otiluke's) telekinetic sphere, (Otto's) irresistible dance, Serten's spell immunity, wildzone • airboat 9th-level: Astral spell, (Bigby's) crushing hand, chain contingency, gate, monster summoning VII -> summon monster VII, (Mordenkainen's) disjunction, stabilize, temporal stasis, wail of the banshee • elemental aura (spell), estate transference, wildfire (spell) • glorious transmutation • wildwind''
 * Spells from Secrets of the Lamp
 * (Ragarran spells from Ruined Kingdoms)

Missing universal spells (according to Spells & Magic)
Hold portal • wizard mark • protection from cantrips • enchant an item

Missing chronomancy spells
Chronomancer: Delay image, detect temporal anomaly, lasting breath, slow metabolism, precognitive sense • accelerate plant growth, alacrity, alternate reality, life sounding, preserve, slow, timeslip • Articus's melee manager, extension I, life tether, minor paradox, time snare • extension II, prophecy, temporal push, timeheal, Wesley's temporal disjunction • accelerate animal growth, Articus's devolutionary warrior, create slipgate, extension III, temporal wall • conceal temporal anomaly, magic manager, paradox, temporal eye, Wesley's delayed damage • accelerate lifeline, item supercharger, temporal stasis, time reaver (timereaver - WSC) • major paradox, sever lifeline, temporal shell (not all may be Realms relevant, but compare Netheril: Empire of Magic (The Winds of Netheril) p. 13) Wizard's Spell Compendium Volume Four: ''Slowspell • slowspell, 10' radius • accelerate metabolism • timed stasis, sands of time, Prismal's reversal • protection from time, afterclap

Missing wild magic spells (according to Spells & Magic)
Hornung's guess • patternweave • chaos shield • Hornung's baneful deflector • Nahal's nonsensical nullifier • alternate reality • fireflow • fool's speech • there/not there • vortex • waveform • wildshield • wildstrike • spell shape • Hornung's random dispatcher • wildzone • stabilize • wildfire (spell) • wildwind

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