Mysteries of the Moonsea

Mysteries of the Moonsea is a 3.5-edition accessory for the Forgotten Realms. "The First In-depth Look at this Classic Forgotten Realms Region in Many Years.

Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. The Moonsea region is full of wealth and peril. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Ironfang Keep. Mysteries of the Moonsea includes a history of the region, detailed information on the major towns and adventure locations, the important figures and groups that operate in and around the Moonsea, new spells and monsters specific to the area, and tips for Dungeon Masters on running a campaign set in the region."

Summary

 * Chapter 1: Melvaunt and the North
 * Chapter 2: Hillsfar and the South
 * Chapter 3: Mulmaster and the East
 * Chapter 4: Zhentil Keep and the West

Creatures

 * Abishai • Animated object • Annis • Assassin vine Basilisk • Barbed devil • Bearded devil • Beholder • Black dragon • Black pudding • Blue dragon • Bugbear • Cat • Centaur • Chain devil • Chimera • Chuul • Cloaker • Cockatrice • Darkmantle • Death tyrant • Devourer • Digester • Direguard • Dire ape • Dire wolf • Displacer beast • Dog • Doppelganger • Dragonne • Drow • Earth elemental •  • Erinyes • Eyeball Beholderkin • Fire elemental • Fire giant • Flesh golem • Frost giant • Frost worm • Gar • Gelugon •  • Gibbering Mouther • Gnoll • Green warder • Grick • Half-orc • Hill giant • Horned devil • Human • Invisible stalker • Manticore • Marel •  • Mohrg • Night hag • Ochre jelly • Ogre • Ogre mage • Otyugh • Owlbear •  • Remorhaz • Roper • Osyluth • Scrag • Shadow • Shield dwarf • Shambling mound • Shocker Lizard • Skeleton • Snake • Spirit folk • Spirit naga • Steam Mephit • Stone golem • Toad • Troglodyte • Troll • Umber hulk • Wererat • Wight • Wolf • Wraith • Xorn • Water elemental • Wyvern • Yuan-ti
 * • Pit fiend
 * • Pit fiend

Locations

 * Buildings & Sites: Abarat's folly • Asberyth • Battlehall • Blackalbuck's Swap Shop • The Breakwater • Bruilhaven • Castle Maalthiir • Chambers of Bone • Crypts • Devil's Fire Tavern • Diamond in the Dung • Floating Fighter • Hermuk's Allgoods • Holy Hall of Good Fortune • House of the Black Lord • Jagged Rocks • Laughing Halls • Leiyraghon Manor • The Livestock Pen • Lodge of the Great Hunt • Nanther Keep • Oxpit Tavern • Palace of Sweet Pain • Phlan Path • Purple Portals • Quon's Collectible Creatures • Resting Place of the Whip • Rogue's Redoubt • Southroad Keep • Sleeping Serpent • Temple of Azuth • Temple of Bane • Temple of Cyric • Temple of Loviatar • Temple of Tempus • Temple of Tymora • Tesh Inn • Titys's Emporium • Tower of Arcane Might • Tower of the Art • Tower of the Wyvern • Towers of the Blade • Traveler's Cloak Inn • Vorbyx's Watchpost • Vault of Swords • Wave and Wink
 * Settlements: Citadel of the Raven • Hillsfar • Melvaunt • Mulmaster • Northkeep • Ravenswatch • Skelem • Yûlash • Zhentil Keep
 * Wilderness: Cormanthor • Dragonspine Mountains • Galena Mountains • Thar • Moonsea
 * Realms: Moonsea
 * Planes: Material Plane
 * Arvandor • Bloodstone Pass • • Myth Drannor • Myth Glaurach • Myth Lharast
 * Arvandor • Bloodstone Pass • • Myth Drannor • Myth Glaurach • Myth Lharast

Organizations

 * Families: House Morcane
 * Groups: Blades • Brotherhood of the Cloak • Harpers • Golden Skulls • Mage's Guild • Red Plumes • Red Wizards of Thay • Zhentarim
 * Council of Lords
 * Council of Lords

Quests
The book contained several linked mini-adventures, or quests. There were two sets of quests - one set progressed from city to city and the other set progressed from region to region. These quests could be mixed together as desired. They are presented below in ascending order of difficulty as listed in the book and broken down between the city and regional quests.
 * Melvaunt:


 * Hillsfar:
 * Hillsfar:
 * Hillsfar:
 * Hillsfar:
 * Hillsfar:


 * Mulmaster:
 * Mulmaster:
 * Mulmaster:
 * Mulmaster:
 * Mulmaster:
 * Mulmaster:


 * Zhentil Keep:
 * Zhentil Keep:
 * Zhentil Keep:
 * Zhentil Keep:
 * Zhentil Keep:
 * Zhentil Keep:


 * Northern Moonsea:
 * Northern Moonsea:
 * Northern Moonsea:
 * Northern Moonsea:
 * Northern Moonsea:
 * Northern Moonsea:


 * Southern Moonsea:
 * Southern Moonsea:
 * Southern Moonsea:
 * Southern Moonsea:
 * Southern Moonsea:
 * Southern Moonsea:


 * Eastern Moonsea:
 * Eastern Moonsea:
 * Eastern Moonsea:
 * Eastern Moonsea:
 * Eastern Moonsea:


 * Western Moonsea:
 * Western Moonsea:
 * Western Moonsea:
 * Western Moonsea:
 * Western Moonsea:



Religions

 * Priests: Bane • Mask • Thrym • Umberlee • Vhaeraun
 * Temples & Shrines: Battlehall • Holy Hall of Good Fortune • Jagged Rocks • Laughing Halls • Lodge of the Great Hunt • Palace of Sweet Pain • Purple Portals • Resting Place of the Whip • Temple of Azuth • Temple of Bane • Temple of Cyric • Temple of Loviatar • Temple of Tempus • Temple of Tymora • Vault of Swords
 * Kossuth • Moander • Selûne
 * Kossuth • Moander • Selûne

Spells

 * spell engine

Miscellaneous

 * • • elemental scourge • mageduel • Pillar of Fire • The True Life of Cyric • Yellow mold