Mulmaster

Mulmaster, colloquially known as the City of Danger, was an independent city-state found in the Moonsea region of north Faerûn.

Description
It was a greedy city

After years of opposition, the city finally joined the Zhentarim, becoming a decadent sprawl riddled with crime and corruption. The buildings nearest the docks were the most dilapidated and dangerous, full of poverty and rife with crime. The rich area of the city resided further up the mountainside, imposing its will over the rest of Mulmaster.

Weather
Like other cities in the region, Mulmaster had to endure the harsh and unforgiving climate that permeated the Moonsea.

Geography
The city of Mulmaster located in the rugged area west of the Earthspur and Galena Mountains in the eastern part of the Moonsea region as well as the lake after which it was named.

Geographical Features
The lands surrounding Mulmaster were treacherous to cross and boasted many dangers to its inhabitants. The majority of the land traffic through Mulmaster came from the south, intersecting with Cormanthor, The Vast and the eastern region of the Dragon Reach. With the exception of Ironfang Keep, there were few settlements near Mulmaster in the eastern Moonsea.

Deep beneath Mulmaster were a series of dwarven-dug tunnels referred to as the Lost Ways, an area of the ancient realm of Sarphil.

Government
Governance of Mulmaster was carried out by a ruling council known as the Blades, led by ruling High Blade. Throughout the city's history, the High Blade threatened or otherwise coerced the other members of the council, along with the Mulmasterite nobility into supporting the High Blades goals and wishes.

Law & Order
As of the mid–14 century DR, theives' guilds were permitted to operate within the walls of Mulmaster. Those criminals that began to garner too much renown or accumulated wealth were readily hunted down by agents of the Blades. Despite this fact, or perhaps because of it, crime and lawlessness became pervasive throughout Mulmaster for much the 15 century. (AL1?)

Society
The people of Mulmaster were readily antagonistic towards outsiders.

A person from Mulmaster was known as a Mulmasterite, or Mulman. Members of the 49 noble houses of Mulmaster were called Zor for men, and Zora for women. The head of a noble house, regardless of gender, was a referred to as Lord.

Politics
While city of Mulmaster was firmly entrenched in the politics of the Moonsea, they were widely distrusted for years due to their apparent unwillingness to hold true to their political treaties.

As Rassendyll Uoumdolphin was married to the Red Wizard Dmitra Flass and the city that once stood as a bulwark against the spread of the Zhentarim struck an alliance with the group they previously opposed, Mulmaster was caught in a power play by both organizations, while receiving the benefits of an alliance with both.

The city maintained an embassy in the city of Ravens Bluff.

Economy
"This is a city where everybody stiffs everybody else."

- A local tavernmaster on commerce in the city.

Mulmaster suffered from a tremendous gap in wealth inequality. The powerful nobles hoarded nearly all of the city's wealth offering little else to the city's commoners.

Religion
By the late 15 century DR, the church of Bane had become the dominant faith in the city, as its clergy offered their backing to Mulmasterite nobility.

While Mulmaster historically beat down and tormented devotees of the deity Ilmater, the city was one of only a handful in the Realms that tolerated the open worship of Shar.

Defenses
The Blades commanded the armed forces, numbering about 6,000 well-trained soldiers circa the mid–14 century DR. The military was commanded by eight generals, known to their soldiers as Battlemasters.

When the goals of the High Blade or the rest of the council could not be achieved by means of force, they relied on the secret group known as the Hawks. This clandestine organization comprised a select group of spies, assassins, and saboteurs that traveled all across the Realms to help ascend Mulmaster's standing in the world.

Magic was heavily regulated within Mulmaster, as all native spellcasters were required to join the city's official mage's guild, the Brotherhood of the Cloak. Those that left the organization were named traitors of the state and deemed too much a threat to be allowed to live.

History
Selfaril Uoumdolphin rose to power in the, when he murdered the Mulmaster's previous ruler and assumed the role for himself. He carried on a tradition of malice and oppression for the next decade and beyond. Some time around the, Selfaril his quest to seek out a suitable bride, in part to form political alliances to strengthen Mulmaster's standings in the Moonsea. At first Selfaril directed his importuning towards the Simbul of Aglarond, but finally accepted her declination when she rained down fireballs upon the Towers of the Blade. After that abject failure, he began to court Dmitra Flass, Tharchioness of Eltabbar and First Princess of Thay.

Notable locations

 * Tower of the Blade, home to the ruling family of Mulmaster, as well as their patriarch Rassendyll.


 * Inns & Taverns:
 * Black Blade and Bloody Boar, a rather rowdy establishment with inexpensive but good-quality fare.
 * Flying Bed, the peaceful and tidy inn named after a peculiar prank played by a mage.
 * Leaning Boot, a drafty and poorly-cared for place in the city.
 * Traveller's Cloak, a spacious but rather expensive inn.
 * Windsnug Hearth


 * Temples:
 * Black Lord's Altar, the orthodox Banite temple considered the center of worship for Bane's faithful circa the mid–14 century DR.
 * Gale of Good Fortune, the temple of Tymora run by Lady Naneetha Danchul.
 * High Hall of Swords, a local temple to Tempus, the Lord of Battles.
 * High House of Hurting, the Loviataran house of worship overseen by Whipmistress Milauteera Argauthiir.
 * House Built on Gold, the Mulmasterite temple of Waukeen.
 * House of the Black Lord, a temple of Bane that was constructed in the High Blade's deal of allegiance with Fzoul Chembryl.
 * Tower of Mysteries, the city's holy house of Azuth.

Notable Inhabitants

 * Arglauth Melroryrr, the Sage of Mulmaster.
 * Gulgath, an independent mage and planewalker that was never often found at home in the city.

Appearances

 * Novels
 * The Parched Sea
 * The Parched Sea