Archenbridge

Archenbridge was the only major town of Archendale, and its de facto capital. It was the largest and most fortified city of all the Dalelands, as well as one of their most important trading hubs.

Description
The layout of Archenbridge was a sprawling, bustling region, as loud and busy as the streets of Waterdeep. This center was full of tall, secured townhouses full with inner keeps. The outer area of the city was an uneasy sprawl that reached out to its rebuilt walls.

The proximity of Archenbridge to nearby metropolises such as Suzail and the city-states of Sembia, such as Selgaunt, contributed to both mercantile traffic and paranoia against foreign influence. The fear of Sembia's military extended out from the Swords' influence in the city out towards the rest of the dale as a whole.



Trade Routes

 * The Dawnpost
 * This major Sembian trading road crossed Archenbridge from east to west. Going eastwards, it lead to the city of Ordulin. Going west, it led to the cities of Saerb, Kulta and Daerlun.


 * The West Road
 * Going northwest, this road led to White Ford and the rest of the Dales through Arkhen Vale.

Trade
Its proximity to the Sembian border caused Archenbridge to be the first stop of many caravanners. As a result, Archenbridge enjoyed a vibrant economy revolving around markets and merchant houses.

Architecture
The city streets were paved with cobblestones. Buildings were tall, each of them rising at least three floors above ground. It was usual for large residences and noble houses to feature barred windows, hidden inner holds equipped with arrowslits, and various other defenses.

History
Around the year 1100 DR, a dwarven engineer named Naiden Stonewright constructed the first stone bridge over River Arkhen. A small village grew around the crossing, as the traffic of travelers and merchants increased, and it eventually prospered to become the largest metropolis of the Dales.

Most of the bridge itself was largely destroyed in 1293 DR during a severe flood. It was rebuilt using a large span of wood on the original Dwarven buttresses, which still carried lingering magical enchantments from centuries before.

During the, the Swords of Archendale lost rulership when they were discovered to be consorting with Sembia.

Aurumvorax attacks
Some travelers reported being attacked by Aurumvorax along the Dawnpost Road, west of town.

Notable locations

 * Businesses:
 * The Darkwater Brand, a merchant clan that traded ore from Archendale for finished goods from the Moonsea region.
 * Elgath's Provisions, a modest shop, run for the former Ridesman Elgath,had all sorts of goods and supplies for adventurers, explorers and the like.
 * Jendalar's Fine Fruits, the shop that exported the goods from Archendale's orchards and farms.
 * Mirksha, Mirksha and Mirksha, a company of three brothers that traded exotic goods from southern coast of the Sea of Fallen Stars.
 * Sterson's Paddock, the only horse and tack shop in Archenbridge.


 * Inns and Taverns:
 * Drunken Lion, a poor-quality alehouse frequently customed by the Ridesman.
 * Old Stonebows Inn, the fine inn that was run by Jalia Mossgreen.
 * The Black Horse,a more affordable lodging and catered more to adventurers.


 * Landmarks:
 * Arkhen Bridge: Aside from giving Archenbridge its name, the city's eponymous bridge was otherwise largely un-noteworthy.
 * Grave Hollow, the mysterious burrow of an unknown warrior in the center of a glen. It was rumored to curse anyone opening it in order to gain entrance inside.
 * Market Field: A wide, open space that would open up, from Greengrass until Highharvestide, for merchants and traders to pitch tents and sell their wares.
 * Orosul's Tower, the abandoned tower of the mage Orosul who disappeared in 1351 DR. He went after leaving a warning with the Swords against allowing anyone to enter his tower.
 * Swordpoint, a large stone keep served as a fortress for Archendale's army and garrison for the Archenriders. It was noted for also having a shrine to Tempus.


 * Mills:
 * Heward's Mill, the city's grist mill, operated by the greedy and generally unpleasant Salath Heward.
 * Sandan's Sawmill, a lumber mill powered by the River Arkhen to process logs from milling efforts in the Arch Wood. It was named after, and run by a former Ride Captain Sandan.


 * Temples:
 * Bounty of the Goddess, the temple of Chauntea that was led by Thaliach Mindogar.
 * Glory of the Morning, a large temple to the Morninglord that was rebuilt in the 1360's DR.

Appearances

 * Novels
 * The Glass Prison
 * The Parched Sea
 * The Parched Sea