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Categorization Example
By their very nature, spells have a lot more crunch to them than most other articles, and the edition of the spell has a lot to do with the spell's categorization. Spells have changed over the years from 1e, 2e, 3e, and 4e (and soon, 5e) and the Spell template has been updated to accept info from all editions and present it organized by edition. For most spells, this helps prevent multiple nearly-identical articles being written, one for each edition of the spell, but it does require the author to explain the changes between editions in the article. An example spell infobox is shown to the right. Here is how you would go about categorizing this spell:

Automatic Categories
The template will automatically generate some of the categories for you, so let's go over these first. Fourth edition has a different name for each class's powers. So far, the names are Discipline, Evocation, Exploit, Hex, Prayer, Prayer/Channel Divinity, and Spell. The template automatically generates these categories based on the type and variant: Since this Evocation is also a spell in older editions, the template will also be put it in: Some subtemplates also generate categories. See below.
 * Category:Evocations
 * Category:Daily evocations
 * Category:Spells

D&D game Edition
As of this writing, spells are not categorized by edition (probably because there are not a lot of 1st and 2nd edition spell articles) but this may change in the future.

Spell Level and User Class
This is the listed power level of the spell, as per the D&D rules, and the spell casting classes that use the spell. Usually a split table or class table is used in the Spell template to list the classes that can cast the spell its level. The example shows "Druid 2" for 4e, "Cleric 1, Druid 1, and Wizard 1" for 3e (don't worry about Air and Water, we'll come back to that), "Druid 2" for 2e, and "Druid 2" for 1e. So this spell should go in the following categories: Notice there is a separate category for 4e druid evocations as opposed to other edition druid spells.
 * Category:Druid evocations
 * Category:Druid spells
 * Category:Cleric spells
 * Category:Wizard spells
 * Category:2nd level druid evocations
 * Category:1st level cleric spells
 * Category:1st level druid spells
 * Category:1st level wizard spells
 * Category:2nd level druid spells

Magic Schools
In each edition except 4th, all spells have a type of magic that it uses, called a school, which should be listed in the infobox. You would add the following categories: We only categorize major schools and not subschools, so do not put this in a "Creation spells" category.
 * Category:Conjuration spells
 * Category:Alteration spells

Spheres and Domains
For divine spells, 2e uses spheres for organizing spells by the deity that grants them and/or spells that a character class may access. In 3e, these are called domains. Note that all 2e divine spells have one or more spheres, but not all 3e divine spells belong to a domain. For the example, you would add the following categories: Optionally, you can also add the following categories: but these are only marginally useful because the 3e domains only have one spell per level (1–9) and the 2e sourcebooks have several contradictions about which spells belong to which spheres.
 * Category:Air domain spells
 * Category:Water domain spells
 * Category:Weather sphere spells
 * Category:1st level air domain spells
 * Category:1st level water domain spells
 * Category:2nd level weather sphere spells

Keywords and Descriptors
Fourth edition has keywords that are used to categorize the various powers. They are usually set off by a diamond (&diams;) in the description. Third edition has descriptors which do much the same thing. They are put in square brackets in the spell description, e.g., [Cold]. Note: not all 3e spells have descriptors and they do not always correspond to a domain. If the Desc template is used to add these keywords and descriptors to the infobox, they will automatically generate categories. For 4e, the variant parameter must be set to get the proper category. For the example, the following categories would automatically be generated:
 * Category:Primal evocations
 * Category:Zone evocations
 * Category:Air spells
 * Category:Water spells

User Race
A handful of spells are secrets only known among members of a particular race, or are rarely used by anyone not of that race. For example, a spell might be given the category Category:Drow spells

User Organization
A handful of spells are secrets only known among members of a particular organization, or are rarely used by anyone not of that organization. For example, a spell might be given the category Category:Spells of Cyric.