Interior Zakhara

Vast interior Zakhara, like its Zakharan population, was divided into two distinct parts: The dry and barren landlocked Haunted Lands took up its north and east and were the dwelling place of hardy desert nomads, genies and the remnants of more bountiful days. Its south and west, at the shores of Suq Bay and the Golden Gulf, contained great centers of civilization in the incomparable Cities of the Heart and the devout Cities of the Pantheon.

Geography
Towards the northwest, interior Zakhara was separated from the Free Cities of Zakhara of the north by the length of the Furrowed Mountains, where trade and travel was made difficult by savage hill tribes. In the northeast, the Haunted Lands slowly rose until they abutted the edge of the World Pillar Mountains, where the evil yak-men had their mysterious domain. The hills at the eastern edge of the Haunted Lands and, further south, the eastern-most ridges of the Mountains of Creation and the Mountains of Desolation separated interior Zakhara from the jungles of the east. Towards the south, the al-Faraq Islands were still within reach of the Cities of the Pantheon, while the chain of islands around Naqq and Qutil Island marked the border towards the larger Crowded Sea, with the Nada al-Hazan island chain being the nearest outside neighbour. In the west, the Golden Gulf separated interior Zakhara from the Pearl Cities in the south, and the hills along Suq Bay from the High Desert in the north. Suq Bay itself, as lifeline of trade and travel among the Cities of the Heart, was still part of interior Zakhara.

Haunted Lands
The Haunted Lands were the larger of Zakhara's two deserts. In the 14th century DR they were sparsely populated by small tribes raising lifestock and raiding trade caravans and each other. They had a rich history of fallen petty kingdoms.

Cities of the Heart

 * Halwa
 * Hiyal
 * Huzuz
 * Wasat

Cities of the Pantheon

 * Fahhas
 * Hilm
 * Hudid
 * I'tiraf
 * Mahabba
 * Talab