Confusion

Confusion is an enchantment spell that makes the subject behave oddly.

Effect
Creatures affected by this spell behave randomly, as calculated by the roll of a d10:


 * Roll of 1: Wander away for 1 minute (unless prevented)
 * 2-6: Do nothing for 1 round
 * 7-9: Attack nearest creature for 1 round
 * 10: Act normally for 1 round

Except on a result of 1, roll again each round to see what the subject does that round. Wandering creatures leave the scene as if disinterested. Attackers are not at any special advantage when attacking them. Behavior is checked at the beginning of each creature's turn. Any confused creature who is attacked automatically attacks its attackers on its next turn.

Material component
A set of three nut shells.