User:Daranios

About the Scribe
As a servant of Deneir, Daranios has seen and worked in various repositories of knowledge, but was impressed by the size and organization of the great library called the Forgotten Realms Wiki and decided to stay. As many things Faerûnian were already well in order (though never in this world is a scribe's work done), he started to work on the treatment of the exotic continent of Zakhara which he knew and valued from his adventuring career, and sometimes also other areas on the fringes, like Realmspace and the Great Wheel of the planes. On the other hand, he knows very little about the repercussions of the world-shattering Spellplague. Delving into Zakharan provinces of magic led him to more alternative systems of magic and the history of Netherese spell invention. He sees more tasks worthy of attention all the time, but caring for his small flock and sometime adventering keep his scribing at a slow pace. Though Daranios takes prinde in his new creations, he is also often dealing with smal-scale matters and thinks some gnomish blood runs through his veins.

Activity
At the moment I am also active at the Dungeon and Dragon Wiki's Canon Section, as there are much fewer contributors there than here. Anyone who would like to join the effort about covering core elements and other campaign settings there will be very welcome!

Projects
As Moviesign says, note that nothing is ever completely finished...


 * Realms & Avatars: Add divine realms, planes and avatar stats from 2nd (and maybe 3rd) edition
 * Faiths & Avatars: Done up to Talona -
 * Powers & Pantheons, Demihuman Deities, Monster Mythology, Faiths and Pantheons -


 * Spell Invention Project: Teaming up with Lhynard and Sirwhiteout - Existing spells ✅, years ✅, missing spells On hold
 * Zakharan Dragons: Articles (and Dungeon and Polyhedron) added to Al-Qadim; created Dragon magazine articles which have Al-Qadim content (to #250); created articles for Al-Qadim content inside other articles - ✅
 * Complete Zakharan pantheon - ✅ (except possibly Fate)
 * Create links to articles from the German Faerûnpedia - ✅ as of April 6th, 2008
 * Establish relationship between Forgotten Realms Wiki and Dungeon and Dragon Wiki ✅

More to do ideas
...given enough time. Help appreciated, of course.


 * Organize Category:Locations in Zakhara according to Category:Locations by government - mostly done, checked until Al-Zalim
 * Expand Location-template of cities in Zakhara according to Qudra
 * Specify Category:Sourcebooks according to edition
 * Check if there is enough information to create articles about Celestial Empire (then check links in Caves of a Thousand Gods)
 * Create articles for Oriental dragons (and include into Dragon)
 * Check Category:Kara-Tur - debated
 * Create "wanted" Al-Qadim articles (see especially Category:Inhabitants of Zakhara)
 * "Exports" categories for Al-Qadim locations - see Qadib
 * Forgotten Realms year(s) for sourcebook articles? See Help talk:Use specific dates, Talk:Al-Qadim and Forgotten Realms Campaign Set, etc.
 * Expand Portal:Geography/Quick links by Zakhara? - Done.
 * Kara-Tur currency into Currency?
 * Care about Para- and Quasielemental Planes - compare Paraelemental Plane of Ooze; expand Inner Planes/compare Elemental Planes - ✅
 * Clean up articles from Monstrous Compendium Al-Qadim Appendix where it is still necessary
 * Categorize uncategorized pages
 * Maybe I can find some sources for Category:Articles lacking sources, e,g, Skerrit, Gaping Maw
 * And then there are Category:Articles in need of citations, though not much hope I can do much there
 * See Category talk:Planes of existence
 * Heliopolis: Check Planes of Law details; expand into Arcadia
 * Add 2nd edition plane/realm to deities - compare e. g. Bahgtru
 * Expand upon Category:Creatures found in the Elemental Plane of Fire, etc.
 * See Talk:Mamluk
 * Zakharan giant: Extra article (?), a description sentence each in Giant and include info from Giantcraft p. 6 in articles
 * Add First Quest articles about FR authors to "my" Dragon magazine articles
 * Result of Category talk:Priests by deity?
 * Add links to AD&D Trading Cards
 * Add Specializations of Netheril
 * Spell history: Rarity from Forgotten Realms Adventures and Zakhara (Arabian Adventures vs. Complete Sha'ir's) - compare Reincarnate
 * Portal:Classes/Character Kits: Reordering?; Demihumans of the Realms missing
 * Create articles for Al-Qadim rivers deleted on 3rd of July 2016, compare User talk:Lhynard
 * Checking links to Zakhara if they should point to a specific region, after regions are done (e.g. Al-Yabki Mountains)
 * Expand East Zakhara
 * Add Zakharan info about coffee
 * For Iram, City of Lofty Pillars, from Dragon magazine 201, compare Iram of the Pillars
 * Add to Category:Glossary, if it stays established
 * More Category:Books by location: Maztica (Malatra,...)
 * Add new diet/activity fields for Al-Qadim creatures
 * Zakharan pantheon section into Deity
 * Write a (necessarily vaguely dated) history of Zakhara (compare Koryo/Forum:Abeir timeline), and add what's possible of Zakharan events into the Roll of Years
 * Divine realms which should warrant their own article: Bone Castle/Crystal Spire (Jergal, Myrkul, Cyric, Kelemvor), the Great Funnel (Akadi), Great Mother's Garden (Chauntea, Planes of Conflict), Wonderhome (Gond, compare Player's Guide to Faerûn), Seelie Court (Titania & more, see also Planes of Conflict)/Unseelie Court (Queen of Air and Darkness, compare Monster Mythology pp. 117-118, 125), the Forbidden Plateau (Ubtao, Planes of Conflict), Battle Garde (Garagos, 2E + 3E info, +Netheril), Mount Olympus (or Olympus (realm), compare Tyche), Crimson Pillar (Kossuth), Ondtland (Loviatar), Land of the Hunt (Malar), Tir na Og (Oghma, Silvanus, On Hallowed Ground, a little in Player's Primer to the Outlands); House of Knowledge (plane) (Oghma, can be expanded), Deep Wood/Summer Oak (Silvanus, On Hallowed Ground)
 * Blood Wars: Relevant? Compare Template Talk: Cite card/Blood Wars, Auril, Dragon magazine 215, Forum:Include Blood Wars card game?

Missing spells used by Al-Qadim wizards
Arabian Adventures: p. 152: 1st-level: Gaze reflection, hypnotism, spook, taunt • wall of fog 2nd-level: deeppockets, forget, improved phantasmal force • whispering wind 3rd-level: Delude, infravision (spell), invisibility, 10' radius 4th-level: Enchanted weapon, fumble, massmorph, minor creation, Minor globe of invulnerability, polymorph other, rainbow pattern, shout, vacancy • fire charm • dig p. 153: 5th-level: Advanced illusion, avoidance, chaos, seeming • airy water 6th-level: Enchant an item, veil • glassee • invisible stalker (spell) 7th-level: Duo-dimension, mass invisibility 8th-level: Mass charm • glassteel (spell) • sink 9th-level: Crystalbrittle  The Complete Sha'ir's Handbook, p. 124: 1st level: Conjure spell component, (Hornung's) guess, (Murdock's) feathery flyer, (Nystul's) magic aura, patternweave, (Tenser's) floating disk, wizard mark • fire burst • fist of stone • metamorphose liquids • lasting breath 2nd level: Chaos shield, (Hornung's) baleful deflector, (Leomund's) trap, (Nahal's) nonsensical nullifier, past life, protection from paralysis, protection from cantrips, spectral hand, (Tasha's) uncontrollable hideous laughter • fool's gold, (Maximilian's) stony grasp • insatiable thirst • ride the wind 3rd level: Alacrity, Alamir's fundamental, alternate reality, augmentation I, breakdown, far reaching I, fool's speech, hold undead, (Leomund's) tiny hut p. 125: (Lorloveim's) creeping shadow, minor malison, secret page, spirit armor, wizard sight • fireflow (spell) • (Maximilian's) stony grasp • watery double 4th-level: Dilation I, divination enhancement, extension I, far reaching II, greater malison, mask of death, minor spell turning, (Mordenkainen's) celerity, summon lycanthrope, there/not there, thunder staff • turn pebble to boulder 5th-level: (Bigby's) interposing hand, demi-shadow monsters, distance distortion, extension II, far reaching III, (Khazid's) procurement, Leomund's lamentable belaborment, (Leomund's) secret chest, lower resistance, magic staff, safeguarding, shadow door, summon shadow, (Von Gasik's) refusal, vortex • waveform p. 126: 6th-level: Augmentation II, (Bigby's) forceful hand, (Bloodstone's) spectral steed, claws of the umber hulk, demi-shadow magic, dilation, extension III, (Lorloveim's) shadow transformation, monster summoning IV, (Mordenkainen's) lucubration, shades, wildshield, wildstrike • Forest's fiery constrictor 7th-level: (Bloodstone's) frightful joining, charm plants, hatch the stone from the egg, intensify summoning, monster summoning V, shadowcat, spell shape, steal enchantement, suffocate • (Malec-Keth's) flame fist 8th-level: Binding, (Gunther's) kaleidoscopic strike, homunculus shield, (Hornung's) random dispatcher, (Otiluke's) telekinetic sphere, wildzone • airboat 9th-level: Chain contingency, monster summoning VII, (Mordenkainen's) disjunction, stabilize, temporal stasis • estate transference, wildfire (spell) • glorious transmutation • wildwind

Missing universal spells (according to Spells & Magic)
Wizard mark • protection from cantrips • enchant an item

Missing elemental air spells
Spells & Magic: Lasting breath, wall of fog, ride the wind, whispering wind, Alamir's fundamental breakdown, lance of disruption, conjure elemental-kin, airy water, neutralize gas, suffocate, airboat

Wizard's Spell Compendium Volume Four: Mordenkainen's protection from avians, Murdock's Feathery Flyer, Otiluke's bubbling buoyancy, filter, mist magic, zephyr, Bendal's swoop, Odeen's magic cloud, cloudburst, airbolt, eagle vision, ground fog, improved whispering wind, skywrite, hover, elemental control, elemental turning, protection from elementals, 10' radius, protection from gas, 5' radius, wind breath, ozone cloud, evaporate fluid, conjure greater elemental, summon wind, cyclone chariot, airball, air spiral, windwar

Missing elemental earth spells
Spells & Magic: Fist of stone, fool's gold, Maximilian's earthen grasp, Alamir's fundamental breakdown, Maximilian's stony grasp, conjure elemental-kin, dig, turn pebble to boulder/turn boulder to pebble, distance distortion, glassee, hatch the stone from the egg, glassteel (spell), sink, crystalbrittle

Wizard's Spell Compendium Volume Four: Pit, stone sleep, Mordenkainen's protection from insects and arachnids, stoneiron, elemental control, elemental turning, protection from elementals, 10' radius, repulse metal, Ballant's stonestrength, stone drill, claws of the umber hulk, Ballant's stonesplit, conjure greater elemental

Missing elemental fire spells
Spells & Magic: Fire burst, Alamir's fundamental breakdown, conjure elemental-kin, fire charm, proofing vs. combustion, Forest's fiery constrictor, Malec-Keth's flaming fist

Wizard's Spell Compendium Volume Four: Fire quill, flamespin, circle of flame, combust, firestaff, smokescreen, rainfire, animate fire, enchanted torch, Mellix's fire mouth, protection from fire (alternate version), fire phantom, searing serpent, Zikalan fireform, elemental control, elemental turning, fire lance, protection from elementals, 10' radius, fire aura, fire wake, Flamsterd's flamestrike, sustain fire, fire stones, protection from fire, 15' radius, Fallion's fabulous fireball, fire eyes, conjure greater elemental, incendiary entrapment, shooting stars, Avissar's flaming weapon

Missing elemental water spells
Spells & Magic: Metamorphose liquids, insatiable thirst, Alamir's fundamental breakdown, wall of water, watery double, conjure elemental-kin, vitriolic sphere, airy water, vile venom

Wizard's Spell Compendium Volume Four: Feather float, lasting breath, liquid orb, precipitation, Zala's icejacket, ice knife, mist magic, shark bolt, whispering tide, cloudburst, airbolt, ground fog, steam blast, control fluid, elemental control, elemental turning, protection from elementals, 10' radius, Mordenkainen's protection from slime, Otiluke's polar screen, water bomb,conjure greater elemental, deep delve, power word, liquify

Missing dimension spells
Dragon magazine 229: Deep pockets, minor creation, demi-shadow monsters, Leomund's secret chest, summon shadow, demi-shadow magic, invisible stalker (spell), shades (spell), binding, Khazid's procurement, Lorloveim's shadowy transformation, estate transference, shadow form, dolor (spell), torment truename, liquid orb, shark bolt, stone sleep, skulltrap, searing serpent, steam blast, stone drill, flame chase, wings, airball, deep delve, power word, liquefy, wind war, mask light, ethereal walk  Spells & Magic: Detect phase, gaze reflection, deeppockets, displace self, distance distortion, improved blink, Leomund's secret chest, dimensional blade, duo-dimension Wizard's Spell Compendium Volume Four: Warp sense, cache, Random's commodious pocket, teleport object, phase shift, Drawmij's instant exit, Otiluke's radiant screen, question ball, Otiluke's diamond screen, Otiluke's excruciating screen, Alvira's stasis shell, Murlynd's void, teleport other, wall with no doors, planar door, Otiluke's death screen, mass teleport, translocation shift, mass teleport without error, Prismal's wormhole, teleport block, transport, estate transference, Tymessull's cerulean traverse

Missing chronomancy spells
Chronomancer: Delay image, detect temporal anomaly, lasting breath, slow metabolism, precognitive sense • accelerate plant growth, alacrity, alternate reality, life sounding, preserve, timeslip • Articus's melee manager, extension I, life tether, minor paradox, time snare • extension II, prophecy, temporal push, timeheal, Wesley's temporal disjunction • accelerate animal growth, Articus's devolutionary warrior, create slipgate, extension III, temporal wall • conceal temporal anomaly, magic manager, paradox, temporal eye, Wesley's delayed damage • accelerate lifeline, item supercharger, temporal stasis, time reaver (timereaver - WSC) • major paradox, sever lifeline, temporal shell (not all may be Realms relevant, but compare Netheril: Empire of Magic (The Winds of Netheril) p. 13) Wizard's Spell Compendium Volume Four: Slowspell • slowspell, 10' radius • accelerate metabolism • timed stasis, sands of time, Prismal's reversal • protection from time, afterclap

Missing shadow magic spells
Spells & Magic: Spook, spectral hand, wall of gloom, Lorloveim's creeping shadow, spirit armor, minor creation, demishadow monsters, shadow door, blackmantle, Bloodstone's spectral steed, demishadow magic, Lorloveim's shadowy transformation, shades, duo-dimension, shadowcat, shadowform  Wizard's Spell Compendium Volume Four: Moonglow, blacksteel, tunnel vision, dancing shadows, shadow burst, darkning bolt, paralyzation, shadow blink, shadow cloak, create darkness, darksense, mailed might, shadow bolt, shadowshield, gloom, whisper blade, Argaster's cloak of shadows, shadow skeleton, summon shadow, conjure nightmare, phantom blade, shadow head, shadow play, Zala's deception, shadow speak, mass blindness, create shade (Necromancy) (not create shade)

Missing artifice spells
Spells & Magic: Divining rod, ice knife, Leomund's trap, moon rune, bone club, snapping teeth, enchanted weapon, thunder staff, magic staff, arrow of bone, dimensional blade, steal enchantment, analyze dweomer Wizard's Spell Compendium Volume Four: Farseer, protective amulet, sharpen, Otto's chime of release, compass, Odeen's magic tailor, infratorch, unpickable lock, charge, Odeen's sounding stick, speed, farspeaker, unmask, Drenal's amok needles, Haelyn's bow, mystic rope, steeldance, duplicate, electrical wards, Rastor's mystic spy, special effects, vision stone, Drawmij's tool box, Otto's drums of despair, Otto's tin soldiers, Tenser's staff of smiting, lapse, Odeen's impenetrable lock, Prismal's handy mirror, Prismal's pictograph, Drawmij's flying feat, motion, Otto's gong of isolation, question ball, glassee, recharge, Otiluke's orb of containment, spell mirror, capacitor, watchware, 30' radius, summon wind, hold golem, Otiluke's siege sphere, Janga's jewel, rebinding, Glassteel (spell), life force transfer, Avissar's flaming weapon, rising colossus, statue form, juggernaut, skycastle, Tymessull's cerulean traverse

Missing school of song spells
Spells & Magic: Taunt, forget,Tasha's uncontrollable hideous laughter, whispering wind, fireflow (spell), lesser geas, shout, summon lycanthrope, chaos, Leomund's lamentable belaborment, monster summoning IV, charm plants, monster summoning V, spell shape, binding, mass charm, monster summoning VII  Wizard's Spell Compendium Volume Four: Soothe the beast, Drawmij's light step, Otto's chime of release, nature call, pacify, Drawmij's swift mount, Otto's soothing vibrations, Otto's tones of forgetfulness, echoes, mimicry, comfort, improved whispering wind, Otto's crystal rythms, Otto's sure-footed shuffle, calm, Otto's drums of despair, Otto's silver tongue, Otto's tonal attack, Otto's warding tones, Otto's gong of isolation, brightsong, prepare enchantment, True name (spell), Lullaby (spell)

Missing wild magic spells (according to Spells & Magic)
Hornung's guess • patternweave • chaos shield • Hornung's baneful deflector • Nahal's nonsensical nullifier • alternate reality • fireflow (spell) • fool's speech • there/not there • vortex • waveform • wildshield • wildstrike • spell shape • Hornung's random dispatcher • wildzone • stabilize • wildfire (spell) • wildwind

Missing incantation spells
Cult of the Dragon p. 125-126: Copy, Otto's chime of release, sense shifting Metamagic, alacrity Metamagic, augmentation I Metamagic, charmthwart Metamagic, Drawmij's marvelous shield, far reaching I Metamagic, minor malison, dweomer vortex dilation I Metamagic, extension I Metamagic, far reaching II Metamagic, forcefend Metamagic, greater malison, maladweomer, minor globe of invulnerability, minor spell turning Metamagic,Mordenkainen's celerity Metamagic, Rary's spell enhancer Metamagic, spelltouch Metamagic, Bigby's interposing hand, extension II Metamagic, far reaching III Metamagic, Jonstal's double wizardry Metamagic, lower resistance Metamagic, magic staff Metamagic, Mordenkainen's involuntary wizardry, pierce magic resistance Metamagic, Rary's mind shield, Rary's superior spell enhancer Metamagic, augmentation II Metamagic, dilation II Metamagic, dispel possession, dweomerburst Metamagic, extension III Metamagic, Jonstal's improved double wizardry Metamagic, Mordenkainen's lucubration Metamagic, Rary's urgent utterance Metamagic, curse of forgetfulness, draincone, intensify summoning Metamagic, Mordenkainen's penultimate cogitation Metamagic, persistence Metamagic, semipermanency Metamagic, steal enchantment, Metamagic, stealspell, weirdshield, mystic shield, spellcaster (spell) Metamagic, absorption Metamagic, Algarth's embattlement Metamagic, Allisandro's binding curse Metamagic, chain contingency Metamagic, combine (arcane) Metamagic, disruption (spell), Mordenkainen's disjunction Metamagic, mystic sphere, pierce any shield Metamagic, Sammaster's conjunction Metamagic, Sathrah's ingenious recollection Metamagic, triad gem Metamagic, unbinding

Missing southern magic spells
Old Empires: Barrier, Breathe, Ignite flame, Ladder, Ward, Damage mirror, Move object, Run, Thunderball, Tumble, Foothold, Protection from telekinesis, Target, Witchweed, Agitate wounds, Command Elementals, Dune, Slumber, Deathguard, Mummy (spell) -> Mummy creation (WSC name), Sandstorm (spell), Enfeeble, Javelin (spell), Reverse missile, Worship, Resist injury, Time loop, Trick, Bombard, Deathbolt, Devastate, Army, Call, Soul shift

Missing arcanist spells
(Inventors: p. 23: A - Mavin’s stone-flesh transmution, p. 24: Mavin’s stonewall - Undine's door, p. 25 Undine’s extra portal pocket - Z)

p. 121: Inventive Spells 1st Carbury's Spook/Spook, Veridon's Wall/Wall of fog, Wizard mark, 2nd Carbury's Improved Force/Improved phantasmal force, Jarm's Irritation/Irritation, Jarm's Spectral Hand/Spectral hand, Undine's Extra Portal Pocket/Deeppockets, 4th Fourfinger's Enchanted Weapon/Enchanted weapon, Lefeber's 1st Creation/Minor creation, Proctiv's Dig/Dig, Xanad's Shout/Shout, 5th Shadow's Demimonster/Demishadow monster, Shadow's Door/Shadow door, Shadow's Summons/Summon shadow, Shan's Forcewall/Wall of Force, 6th Carbury's Stalker/Invisible stalker, Enchant an item, Lucke's 4th Monster Summons/Monster summoning IV, Lucke's Animal Conjuration/Conjure animal, Shadow's Demimagic/Demishadow magic, Shadow's Shades/Shades, 7th Lucke's 5th Monster Summons/Monster summoning V, 8th Proctiv's Steely Glass/Glassteel, Valdick's Submerse/Sink, Yang's Truss/Binding, 9th Lucke's 7th Monster Summons/Monster summoning VII, 10th Lefeber's weave mythal/Weave mythal, Valdick's spheresail, 11th Mavin's worldweave/Worldweave

Mentalism 1st Dace's Taunting/Taunt, Hamring's Hypnotism/Hypnotism, p. 122: Wizard mark, 2nd Keonid's Forgetfulness/Forget, Protection from cantras, Purnia's Fools' Gold/Fools' gold, 3rd Enollar's Delusion/Delude, Pockall's Wide Invisibility/Invisibility 10' radius, Prug's Hold the Dead/Hold undead, 4th Berthot's Blunder/Fumble, Fjord's Vacancy/Vacancy, Lefeber's 1st Creation/Minor creation, Nalevac's Rainbow/Rainbow pattern, Trebbe's Minor Invulnerability/Minor globe of invulnerability, 5th Berthot's Disorder/Chaos, Shadow's Demimonster/Demishadow monster, Shadow's Door/Shadow door, Shadow's Summons/Summon shadow, Toscudlo's Advanced Illusion/Advanced illusion, Undine's Avoidance/Avoidance, 6th Enchant an item, Shadow's Demimagic/Demishadow magic, Shadow's Shades/Shades, Smolyn's Veil/Veil, 7th Prug's Plant Control/Charm plant, Toscudlo's Bulk Invisibility/Mass invisibility, 8th Keonid's Charm Plus/Mass charm, Kutson's Antipathy/Sympathy/Antipathy/Sympathy, Yong's Truss/Binding, 10th Lefeber's weave mythal/Weave mythal

Variation 1st Niquie's Reflection/Gaze reflection, Wizard mark, 2nd: Purnia's Fools' Gold/Fools' gold, Undine's Extra Portal Pocket/Deeppockets, Vilate's Whispering/Whispering wind, p. 123: 3rd Enollar's Delusion/Delude, Nalevac's Deep Sight/Infravision, Ptack's Secret Script/Secret page, 4th: Fjord's Vacancy/Vacancy, Fourfinger's Enchanted Weapon/Enchanted weapon, Nalevac's Rainbow/Rainbow pattern, Nobrow's Charm/Fire charm, Proctiv's Dig/Dig, Quantoul's Manymorph/Massmorph, Quantoul's Othermorph/Polymorph other, Zwei's 1st Extension/Extension I, 5th Fjord's Air Water/Airy Water, Fjord's Distortion/Distance distortion, Undine's Avoidance/Avoidance, Zwei's 2nd Extension/Extension II, 6th Aksa's Glassteel/Glassee, Enchant an Item, Zwei's 3rd Extension/Extension III, 7th Quantoul's Flat Body/Duo-dimension, 8th Proctiv's Steely Glass/Glassteel, Valdick's Submerse/Sink, 9th Chronomancer's Stasis/Temporal stasis, Ptack's Brittleness/Crystalbrittle,

Missing pluma spells
1st: Bird charm I, Cool, Elevate I, Featherweaving, Spearflight, Stoneflight, Warmth, 2nd: Bafflement, Breathsense, Fisher's luck, Guardian (spell), 3rd: Blossom, Elevate II, Water (spell), Summoning, Windrider, 4th: Bird charm II, Magic resistance, Water move, 5th: Eagle form

Missing hishna spells
1st: Cat charm, Disguise, Huntsman's call, Protection, Snake charm (hishna), Talonblade, 2nd: Ambush, Heartsense, Hypnosis, Scrollsee, Scalesnare, 3rd: Drought, Net, Pestilence, 4th Cursed image, Fire (spell), Sending (hishna), 5th Jaguar form

Missing spells that changed name from 2nd to 3rd edition
From Conversion Manual: Charm person or mammal -> Charm person or animal, Conjure earth elemental -> Planar ally, Conjure elemental -> Summon monster V, Conjure fire elemental -> Planar ally, Demi-shadow magic -> Greater shadow evocation, Demi-shadow monsters -> Greater shadow conjuration, Enchanted weapon -> Greater magic weapon, Hold undead -> Halt undead, Improved phantasmal force -> Minor image, Infravision (spell) -> Darkvision (spell), Invisibility, 10' radius -> Invisibility sphere, Invisible stalker (spell) -> Summon invisible stalker, Monster summoning IV -> Summon monster IV, Monster summoning V -> Summon monster V, Monster summoning VII -> Summon monster VII, Slow poison -> Delay poison, Wizard mark -> Arcane mark

Useful tools

 * |Edittools
 * Combining several notes: Compare Orcus
 * Forum:Standardizing_article_sections

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