Meronia

Meronia was a Harper bard stationed in the Galvarey Estate Harper Hold in Athkatla's Wave District in the late 14 century DR.

"Harpers follow the Code and maintain the balance. Both great evil and great good must be kept from getting out of hand. We respect wisdom, not power or station. A good king that expands his realm too far puts others at risk as surely as an evil king who terrorizes. We intervene to maintain balance."

- Meronia

Personality
Meronia was a loyal Harper and followed the Code steadfastly. She was willing to reveal her affiliation to friends of the order but not her mission nor business.

Abilities
As a bard, Meronia was a capable spellcaster. Some of the spells in her repertoire included irror image, color spray, Melf's acid arrow, horror, charm Person and many others.

Possessions
She wore a set of studded leathers and wielded a short sword and a heavy crossbow in battle. She also possessed several magic items: a protective ring of the princes, a wand of fear, and she had potions of extra healing and a vial of oil of speed ready.

Like other Athkatlan Harpers of the Galvarey Estate, Meronia wore a Harper amulet that possessed no magic with was used as a method of identification amongst each other and the magical defenses of the Harper Hold.

History
In the, the Gorion's Ward found himself and his companions in the City of Coin. Eventually, their paths crossed with the Harpers of the city. Harper agent Rylock allowed Abdel Adrian into the Galvarey Estate, where Meronia greeted visitors to the Harper Hold. It was believed that the Bhaalspawn ended up working for Harper Berinvar. Subsequently, the high-ranking Harper Galvarey may have attempted to imprison the Gorion's Ward out of fear of his godly parentage. This confrontation surely would've ended his and Meronia's lives.

Appearances

 * Video Games
 * Baldur's Gate II: Shadows of Amn