Potion of healing

Potions of healing were magic potions that healed the wounds of creatures who drank them. "Healing quaff. You never forget the taste. A priest of Tempus fed me one, once; cost me all the coins I had. My thanks!"

- Agannor Wildsilver

Description
Healing potions varied in color, viscosity, and flavor. Most commonly seen potions of blue, slightly phosphorescent hue could be found on the Sword Coast North, Turmish, and Messemprar in Unther and Mulhorand. These potions typically had a pleasant scent of honey and orange blossoms. A milky variety was known in the city of Keczulla in Amn. And some nobles on Waterdeep used thick healing potions of purple color.

Among other flavors, healing potions could resemble warm mead, sweet but heady to taste, or be honey-herb scented. In Velen, a special recipe of healing potions with minty flavor was known to Madame Litaar in the 14 century DR.

Some potions of healing were known to be a red liquid that shimmered when agitated within its vial.

Many healing potions were marked with a universal sign – a circle, or more complex circle surrounded by radiating rays. The symbol was used by healers and potion makers to indicate the remedial properties of the potions. The symbols were usually placed on vials directly or on the wax seals over the stoppers.

Powers
Upon drinking a potion of healing, some of a creature's wounds healed within seconds. There were several different types of potions of healing, which varied mostly by the intensity of their curative power. A potion of healing's curative magic was an effective remedy for muscles, atrophied from being unused.

Any variety of potion of healing could be brewed by anyone skilled with the use of a herbalism kit, even if the brewer did not have any magical ability, provided the raw materials were available. Brewing times varied, as well as cost: the simplest potions of healing took merely a day to brew, while the potent potion of supreme healing took almost a month and was substantially more expensive to produce.

History
"Thanks - down the hatch... Echkk! Pah! You'd think those damn alchemists could learn to make potions that taste like dwarven stout instead of gutter runoff."

- Reig Redwaters In mid-14 century DR, a halfling curio merchant in the Yawning Portal, Nalbas, was selling his strange versions of potions of healing claiming them to be as potent as any other version of the potion with the only difference being a bitter taste.

In the late 15 century DR, potions of healing and potions of greater healing produced by the wood elf druid Fala Lefaliir were available for purchase at Corellon's Crown, a store located in Trollskull Alley in the North Ward of Waterdeep.

Varieties

 * Fey healing: The elves of New Sharandar formulated a variety of these potions called potions of fey healing.
 * Gourd of healing brew and herbal healing brew: the closest alternative to a regular healing potion found on the Malatran Plateau in Kara-Tur. These shamanistic mild-tasting concoctions were kept in hollowed-out orange gourds. Herbal healing brew acted faster when consumed before sleep, if consumed during waking hours, the curative herbs used caused the imbiber to be physically weakened for six hours.
 * Healing quaff: A clear odorless and colorless potion from Cormyr that sparkled and tasted of tingling, like swallowing a cool breeze.
 * Paste of healing: The people of Serôs had a thick, gelatinous paste version of this potion, suitable for use in their underwater environment. Like other pastes of Serôs, a paste of healing consisted of kelp and other viscous substances. It was stored in either clamshells or flexible tubes made from eelskin.

Creation
One of the suggested ingredients for crafting a potion of healing or a potion of extra healing was honey from giant bees.

Blueglow moss could be distilled into a potent potion of healing, distinct for its blue color. Although, just like the moss itself, it likely lost its restorative qualities when taken outside of the mythal's borders.

Appearances

 * Adventures
 * The Tomb of Damara &bull; Dungeon #43, "Into The Silver Realm" • The Accursed Tower • Dungeon #79, "The Akriloth" • Ghosts of Dragonspear Castle • Hoard of the Dragon Queen • The Rise of Tiamat • Storm King's Thunder • Waterdeep: Dragon Heist
 * Novels
 * Pool of Radiance • Escape from Undermountain • Sea of Swords • Pool of Radiance: Ruins of Myth Drannor • Rising Tide • The Alabaster Staff • The Howling Delve • The Jewel of Turmish • Swords of Eveningstar
 * Video Games
 * Dungeon Hack • Descent to Undermountain • Baldur's Gate • Baldur's Gate II: Shadows of Amn • Baldur's Gate II: Throne of Bhaal • Icewind Dale II • Neverwinter • Pool of Radiance: Ruins of Myth Drannor • Baldur's Gate III
 * Board Games
 * Mertwig's Maze
 * Organized Play & Licensed Adventures
 * Dark Village • An Army of One Thousand • A Fool's Errand