The Planewalker's Handbook

The Planewalker's Handbook is a 2-edition Advanced Dungeons & Dragons accessory. It is part of the Planescape campaign setting.

"The secret of survival ain't WHO you are, berk&mdash;it's what you know! &mdash; Planewalker adage

Feeling overwhelmed by the infinite possibilities of the multiverse? Wondering how to role-play a tiefling, what spells to memorize, and how to manipulate portals? Here's the dark of it: The Planewalker's Handbook is the essential manual for survival on the planes&mdash;a Player's Handbook for the Planescape&trade; setting! This 160-page book, written for players and Dungeon Masters alike, builds on material from the Planescape Campaign Setting boxed set, presenting new information crucial to anyone playing or running a Planescape campaign.

This definitive full-color guide features new illustrations by DiTerlizzi and contains:

&bull; all the information needed to create and customize characters, including new races, archetypes, proficiencies, equipment, and a Planewalking kit designed for each character group;

&bull; ''a taste of the multiverse: a look at each of the planes, with commentary and helpful hints by noted planewalker Tarsheva Longreach;

&bull; a guide to planar travel, from portals to conduits to the Great Paths;

&bull; tips on surviving and profiting in Planescape campaigns, from dealing with specific races to the rundown on the factions of Sigil;

&bull; an overview on how magic really works (or doesn't!) on the planes;

&bull; new spells and magical items useful in exploring (and surviving) the planes; and

&bull; a special section on the power of belief, and how it can change the multiverse&mdash;including a new rules system that allows player characters to actively affect the planes around them!"

Description
The Planewalker's Handbook was published by TSR, Inc. in 1996 and was designed to expand upon the game's existing rules and lore by providing players and Dungeon Masters with more detailed information about the many planes of existence that exist within the game's multiverse.

The book is divided into several chapters, each of which explores a different aspect of planar travel and adventure. These chapters cover topics such as the cosmology of the multiverse, the various planes of existence and their inhabitants, magical portals and planar gateways, planar magic, and the equipment and tools necessary for successful planar travel.

In addition to providing new rules and mechanics for planar travel and adventure, The Planewalker's Handbook also introduces new character classes, spells, magical items, and other content specifically tailored to the multiverse of the game. The book also includes a variety of adventure hooks and plot seeds that can be used by Dungeon Masters to create planar adventures for their players.

Overall, The Planewalker's Handbook is a comprehensive guide to the multiverse of the Advanced Dungeons & Dragons game, providing players and Dungeon Masters with a wealth of new content and mechanics to explore and use in their campaigns.

Contents

 * Introduction
 * A Planewalker's Guide to the Planes
 * Traveling the Multiverse
 * Getting There or Just Getting By: Planewalker Tips
 * The Factions
 * Races and Archetypes
 * Planar Kits and Proficiencies
 * Magic on the Planes
 * Planewalking Equipment
 * Planescape Campaigning
 * Planar Glossary
 * Cant Dictionary for the Clueless
 * Index

Credits

 * Designer: Monte Cook
 * Editor and Developer: Micnele Carter
 * Creative Direction: Andria Hayday
 * Cover Artist: Robh Ruppel
 * Interior Artist: DiTerlizzi
 * Cartography: Dave Sutherland
 * Color Plates: Alan Pollack, DiTerlizzi, Sam Rakeland, Ned Dameron
 * Art Direction: Bob Galica
 * Electronic Prepress Coordinator: Dave Conant
 * Typography: Angelika Lokotz
 * Border Art: Robert Repp
 * Graphic Design: Dawn Murin
 * Proofreader and Helping Hand: Ray Vallese