Tower of Arcane Might

The Tower of Arcane Might, also known as the Cloaks' Tower, was the guildhall of the Brotherhood of the Cloak, the spellcasters' organization that regulated and oversaw the use of magic within the city of Mulmaster.

Location
It was located in the northwestern part of Mulmaster, in one of the city's more affluent boroughs.

Structure
The grounds surrounding the tower-complex also housed a number of small buildings, all of which were encircled by a high-set wall.

On either side of the tower's massive iron doors were two statues that turned their heads to watch those entering within.

Interior
The tower complex held a number chambers that accommodated the needs of the city's mages and other spellcasters, such as living quarters, vast libraries, scriptorium, areas for arcane research, and secured rooms that housed their collection of magic items and accumulated wealth.

Activities
Members of the Cloaks were given use of the tower's extensive resources. They could often be found researching within the towers vast library or utilizing its laboratories for magical experimentation.

Defenses
The tower was well-protected by a network of arcane wards that were laid across and within its structure. It boasted a formidable group of defenders, in the form of eight golems, two each of the clay, flesh, iron, and stone varieties.

Notable Inhabitants

 * 14 Century:
 * Thurndan Tallwand, Senior Cloak as of 1373 DR.

15 Century:
 * Salvar Brix, a wealthy and charismatic member of the Cloaks.

Appearances

 * Organized Play & Licensed Adventures
 * Adventurers League: Elemental Evil: The Drowned Tower