Cormyr

Cormyr was, until recently, one of the most prosperous countries of Faerûn. Now, it is a country under threat from all sides and barely holding on to order. Nobles bicker over land rights, immoral Sembian merchants are trying to gain a trading foothold, not to mention a Cult of the Dragon cell, the Zhentarim presence, the city of Shade, and threats from the ruins of Myth Drannor. Worse still, the country is still reeling from The Goblin War and the loss of their beloved King Azoun IV. Bandits plague the roads and remnants of the orc and goblin armies infest the forests. The town of Tilverton was destroyed in battle against the Shadovar, leaving the strategically important northeast of the country open to raiders wishing to invade.

The current ruler, Regent Alusair Obarskyr, has her hands full in dealing with all of these threats. Luckily she has the experienced Purple Dragon Knights and War Wizards at her disposal.

Adventuring is frowned upon without an official license, but adventurers could likely lend a tremendous amount of aid to the overstretched Cormyrian military. Lady Alusair has been known to offer land in exchange for services rendered to her country, so this is a place adventurers wanting to make a name for themselves tend to flock to.

Laws of the Kingdom of Cormyr
These are posted at all major entry points to Cormyr.

Laws of Cormyr for Cormyrean golden lions at your first opportunity. members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.
 * All persons entering Cormyr must register with the officials of a border garrison.
 * Foreign currency can only be used in certain locations. Please exchange your coins
 * Adventurers must acquire a charter before undertaking any operation as a group.
 * All weapons must be peace-bonded. The only persons exempt from this law are
 * Harming cats is forbidden.
 * Bow your head to royalty and the local nobility.
 * Purple Dragons have the right to search you upon request.
 * Hunting on private land is forbidden.

Cities and Towns
Please note; all population figures are at 1372 DR, unless otherwise noted.
 * Arabel, Population: 30,606.
 * Dhedluk, Population: 936.
 * Eveningstar, Population: 954.
 * Immersea, Population: 1,170.
 * Marsember, Population: 36,007.
 * Suzail (Capital), Population: 45,009.
 * Thunderstone, Population: 1,800.
 * Tilverton, Population: Empty (see history)
 * Waymoot, Population: 1,980.
 * Wheloon, Population: 6,661.