Dragon magazine 323

Dragon issue 323 was released in September of 2004. It contained the following articles related to the Forgotten Realms:

Samurai vs. Knight

 * By John Clements, Illustrated by Dan Scott. p. 43–52

One fought for honor, wore cool armor, wielded finely wrought weapons, and struck fear into the hearts of those who opposed him. Oh wait, so did the other one. Find out who would win in this historical deathmatch!

Forgotten Realms: Demon Stone

 * By F. Wesley Schneider. p. 54–59

A preview of the computer game Demon Stone.

Seven Deadly Domains

 * By Hal Maclean, Illustrated by Rob Thomas. p. 62–66

The new spell domains of pride, wrath, envy, sloth, avarice, gluttony, and lust.

See No Evil

 * By Michael J. Tresca, Illustrated by Tom Fowler. p. 69–72

What if your paladin couldn\'t detect evil? What if nobody could? Check out the spells that give you new options in games that blur the line between black and white.

The Ecology of the Choker

 * By Eric Cagle, Illustrated by Peter Bergting. p. 74–77

Learn the secrets of the choker.

Spellcraft: Force Spells

 * By C. Wesley Clough, Illustrated by Mike May. p. 78–80

New force spells.

Gaining Prestige: The Spirit Speaker

 * By Monte Lin, Illustrated by David Wahlstrom. p. 82–84

Call on a spirit to guide you with the spirit speaker.

Treasures of the Dwarven Holds

 * By Richard Farrese, Illustrated by Arnie Swekel. p. 86–88

Treasures of the dwarven holds.

Heroic Feats: Mastery of the Sand and Seas

 * By Dean Poisso. p. 90

New feats to survive both sand and tide.

Winning Races: Cyclopeans

 * By Eric Cagle, Illustrated by Joachim Barrum. p. 92–95

Ever wanted to play a cyclops?

Class Acts: Ranger: Gears for Greeners

 * By Mike McArtor. p. 103

Weird items for rangers.

Player Tips: Give Your Character Culture

 * By Paul Connolly. p. 108

Figuring out how your character's stats match his culture.

Adventurer Tricks: No Rogue? No Problem!

 * By Joshua Cole. p. 109

Going out without a rogue.