Volothamp Geddarm

Volothamp Geddarm, or Volo for short, was a legendary traveler and storyteller, and was most famous for his guidebook published by Tym Waterdeep Limited.

Personality
Volo was a widely traveled sage and wizard. He was oft portrayed as the quintessential "go-to guy" of the Realms even if his information was, at best, half-accurate. He was too curious for his own good.

Volo was a wizard of moderate ability, specializing in rare and unusual spells. He was believed to have invented several noteworthy minor spells concerned with finding and documenting information. As a sage, he was primarily interested in the spells and activities of human wizards; his secondary expertise was the geography and lore of the known human realms of Faerûn.

Several powerful wizards, including Snilloc, confronted Volo soon after the publication of his pamphlet Volo's Guide to All Things Magical, angered that he had revealed their spells. Their enmity sent Volo into hiding and caused him to shift most of his time and effort to his secondary interest, writing travel guides documenting Faerûn.

Elminster edited, annotated, and provided prefaces for Volo's guides. His notes suggested amused exasperation at Volo's personality; he described Volo as an "engaging rogue" and entertaining gossip who was "irrepressible, nay, pompous and pretentious" and given to "exaggeration, misrepresentation, and flights of fancy."

In Elminster's eyes, Volo was indiscreet to the point of recklessness in documenting potentially dangerous knowledge: he described Volo's best skill as "spying and then reporting everything folk would fain keep secret for good reason." Elminster had to heavily amend and expunge Volo's works to remove errors, distortions, and revelations that might endanger readers or Faerûn.

By the time of Volo's Guide to the Sword Coast's publication, Elminster appeared to have developed a grudging, equivocal appreciation for Volo's scholarship, conceding, "He's getting, I suppose, better. You needn't tell him I said that."

Activities
As travelling scholar and minor wizard, Volo was always on the lookout for an exposé. He all too frequently was at odds with Elminster, who preferred some things to be kept in the dark.

While Volo's reputation was well-earned and well-kept, there were others who tended to profit from it, the most well-known being Marco Volo, as he styled himself when it suits him, also known as Marcus Wands, of the famous Wands family of wizards. A trouble-making bard, Wands gained Volothamp's moniker after he stole an artifact from a powerful wizard, and laid the blame on the far more infamous scapegoat of the real Volo. Pursued by the mad mage and his forces, and protected by adventurers hired by his father, Marco came into his own at the finale, when the artifact was revealed as containing a god from another world, who had come to Toril along with Marco's family. The Sunstaffs, as they were known then, had, through the generations, been destined to keep the god imprisoned. Marco awakened to his destiny with the help of the adventurers, his own intuition, and the gods Tyr, Sune and Corellon Larethian.

Though only being a very minor mage, Volo apparently invented a spell, known as Volo's snatch.

Notable Works

 * Volo's Guide to All Things Magical: First notable work. Written c. 1356 DR with a reprint (with the help of Elminster) published in 1367 DR.
 * Volo's Guide to the Bloodstone Lands: Unreleased. Written between 1360 and 1362 DR.
 * Volo's Guide to Calimport: Notes and a copy of an old draft can be found in Candlekeep, all final drafts were destroyed by Calishite pashas or Rundeen agents. Written between 1364 and 1365 DR.
 * Volo's Guide to Cormyr: Written between 1367 and 1368 DR.
 * Volo's Guide to the Dalelands: Written between 1368 and 1369 DR.
 * Volo's Guide to the Frozenfar: Written in 1364 DR.
 * Volo's Guide to Good Rulership: Written in 1377 DR.
 * Volo's Guide to the Lands of Intrigue: Written in 1369 DR with an abridged version (which was much more widely distributed) released by Elminster the next year.
 * Volo's Guide to the Moonsea: Unreleased. Extant copies were suppressed by the Zhentarim. Written between 1357 and 1358 DR.
 * Volo's Guide to the North: Written between 1365 and 1366 DR.
 * Volo's Guide to Rhyming Incantations: Written in 1371 DR.
 * Volo's Guide to the Serpent Kingdoms: Written in 1374 DR, after Volo's visit to Samarach.
 * Volo's Guide to the Sword Coast: Written between 1366 and 1367 DR.
 * Volo's Guide to the Vast: Unreleased. Original owned by a resident of Ravens Bluff. Written between 1358 and 1360 DR.
 * Volo's Guide to Waterdeep: Written between 1363 and 1365 DR.
 * Volo's Guide to Westgate & the Dragon Coast: Commissioned work. Original held by a noble of Yhaunn. Written between 1362 and 1363 DR.
 * Volo's Complete Guide to the Behaviour of Nymphs: A reluctantly unpublished work, deemed "too naughty" by Elminster, that eventually saw the light of day as a chapbook under Volo's pen name of "Valhalaeria the Vaunted" (used for more salacious works).
 * Volo's Guide to Monsters: A treatise on monster lore, with annotations and comments by Elminster. Sometime in the late 1480s or early 1490s DR, Volo sold autographed hardcover copies to travelers and nobles in Port Nyanzaru for 50 gp.
 * Volo's Waterdeep Enchiridion: A chapbook designed to be a visitor's guide to Waterdeep. It was expected to serve the reader until Volo's Guide to Waterdeep, long out of print, was updated and re-released.
 * Volo's Guide to Spirits and Specters: An unfinished book that lacked substantial information about insubstantial supernatural beings.
 * On Goblins: My Life Among the Conquering Host: An all-encompassing guide to goblin society.
 * Dungeonology: An adventurer's guide to adventuring.

History
The esteemed researcher, traveler, and writer, Volothamp Geddarm, angered many of Faerûn's mages in the when he published the infamous Volo's Guide to All Things Magical. Wizards felt that Volo exposed their secrets via the book and actively sought to punish the man. The Simbul of Aglarond was amused by the commotion caused by the hapless bard. She transformed Volo into a bird and made him fly into a wall as a punishment. The Witch-Queen dispensed some other magical chastisement on the writer, yet in the end, she gifted him an enchanted etched stone with a sly smile. The Simbul told Volo in a soft voice that his survival might depend on the stone's magic. She also warned the man that were he ever foolish enough to anger every spellcaster on Toril, no trinket would be enough to save his hide.

In 1368 DR, Volo was visiting the city of Elturel where he engaged in a table dice game with a severe-looking northern barbarian. Coincidently, exactly at that time, the goddess of luck Tymora was affected by Iyachtu Xvim's plot to steal the powers of the goddess and her sister Beshaba. The luck powers of the goddess became running rampant through Faerûn. Volo's game was affected as the man rolled doubles eight times, driving his opponent to blind rage. With tears of terror in his eyes, Volo continued to roll doubles but escaped the livid barbarian by flinging the dice cup into his face and running for his life through the streets of Elturel.

The was marked with a voyage for the legendary (and infamous) Volothamp Geddarm. The bard boarded the Vigilant, traveling from the Crossroad Keep on the Sword Coast North to the hidden nation of Samarach on the Chultan Peninsula. Multiple strange occurrences took place during the voyage. At one point, Volo was setting to dine on a bowl of ship's soup but became distracted by a pod of dolphins. When he returned to his meal, the bowl was snatched by one of the Vigilant's crew members. The soup was thought to have gone bad and the poisoning killed the sailor, saving's Volo's life. The streak of bad luck culminated in a fierce storm that shipwrecked the Vigilant. Luckily, Volo survived, along with a handful of passengers.

At some point before, Volo was trapped by an imprisonment spell and was released only after a century passed, some time after. Upon his return, he was informed by Elminster about the events of the Spellplague and the Second Sundering.

After his return, Volo was hired by his rival Randilus Qelver to explore the valley of Barovia for a commission of 99 dragons. He escaped imprisonment in the demiplane by using a charm given by Elminster.

Sometime in the late 1480s or early 1490s DR, Volo stayed in Port Nyanzaru to visit taverns to promote his new book and to set up audiences with the seven merchant princes. He gladly shared the latest rumors and information he overheard since arriving in town with adventurers. He later returned to Waterdeep to start working on his next work, Volo's Guide to Spirits and Specters, while he waited for royalty payments for his previous book.

Sometime in the 1490s DR, during Laeral Silverhand's tenure as Waterdeep's Open Lord, Volo frequented the Halfway Inn where he encountered the halfling rogue recruited by the Open Lord herself into the rescue mission for her pet baby griffin kidnapped by the Xanathar's Thieves' Guild. Volo aided the little thief in pointing him towards Skullport where the guild operated from and gave some advice on how to safely get there. Sometime before that he also authored a book about adventuring and dungeons delving, Dungeonology.

In the, Volo traveled to the Emerald Grove in the Western Heartlands in order to study the unique behavior of a certain group of goblins. He was subsequently captured by these goblins, members of the Cult of the Absolute, and taken to their headquarters at a nearby temple of Selûne.

Appearances

 * Adventures
 * Tomb of Annihilation • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage
 * Novels
 * Once Around the Realms • The Mage in the Iron Mask • Tymora's Luck
 * Gamebooks
 * To Catch a Thief • Escape the Underdark
 * Video Games
 * Baldur's Gate series (Baldur's Gate • Baldur's Gate II: Throne of Bhaal • Baldur's Gate III) • Neverwinter Nights 2: Storm of Zehir
 * Descent to Undermountain • Neverwinter Nights: Darkness over Daggerford
 * Board Games
 * Dungeons & Dragons Dice Masters: Trouble in Waterdeep
 * Dungeons & Dragons Dice Masters: Trouble in Waterdeep

Background
Volothamp Geddarm&mdash;"Volo" for short&mdash;, created by Jeff Grubb, is arguably one of the most lasting fictional characters for the Forgotten Realms Dungeons & Dragons campaign setting.

It is through Volo's perspective that Greenwood authored his detailed Forgotten Realms lore-books of the Volo's Guide series: Volo's Guide to Baldur's Gate (note that this, and its sequel, relate to the city and not the computer game), Volo's Guide to Cormyr, Volo's Guide to the Dalelands, Volo's Guide to the North, Volo's Guide to the Sword Coast, Volo's Guide to Waterdeep, Volo's Guide: the Sword Coast No 2, and Volo's Guide to Baldur's Gate II.

In fact, it was his assembling his "first" guide&mdash;Volo's Guide To All Things Magical&mdash;that put him on the "path" to making his other guides. As for Elminster, it is he who edits every guide that Volo has published, as evident in the many footnotes in each, including Volo's Guide to All Things Magical, which almost got Volo killed making it.

"Volo" is not to be confused with "Marco Volo", real name Marco Wands, of the Wands family of Waterdeep.

He has also had several adventures of his own, as told in Once Around the Realms and The Mage in the Iron Mask.