Arcane (race)

The arcane were a race of spacefaring merchants, especially interested in dealing in spelljamming equipment.

Description
The arcane looked like tall and slender blue-skinned giants with six long fingers in each hand. They typically dressed in robes.

The entire arcane race had a type of collective telepathy. They became immediately aware if a member of the race was harmed, which made it impossible for an aggressor to conduct business with any other arcane until amends were made.

Personality
The arcane were viewed by other species as a very cool, efficient and uncaring race. Their response to to attempts at haggling were unpredictable, but they invariably reacted badly to threats. Wronged arcane did not forget a slight, but took their time in exerting revenge in non-violent and subtle, albeit damaging, ways. In addition, the arcane were very suspicious of newly contacted groups and never initiated contact themselves, preferring to negotiate via representatives. This irritating behavior led other species to tolerate the arcane as a necessary evil.

Combat
Despite their size, the arcane were considerably weak and non-combative. They preferred to avoid confrontations through negotiation. They were usually accompanied by bodyguards, especially when conducting business in dangerous areas. If confrontation did break out, they were capable of defending themselves by using magic items, but the most frequent response would be for them to flee by using their innate invisibility and dimension door abilities, with no regard for their bodyguards.

Society
The arcane were the major (often the only) source of spelljamming helms for most spacefaring races, including humans, elves, and mind flayers. The only exception were the neogi, who were capable of acquiring their own helms through other means. For that reason, the arcane kept themselves neutral in all situations and did not get involved in any confrontation whatsoever between factions. In fact, it was common for the arcane to supply both sides of a conflict, even at the risk of mutual annihilation, which the arcane viewed as a small loss compared to the magnitude of their business.

As skilled merchants invariably connected with the business of spelljammers and helms, the arcane could only be found in crystal spheres that contained races at least aware of the possibility of space travel. They were completely absent from superstitious or isolationist worlds, but were remarkably easy to find in places where spelljamming technology was at least heard of. Since they most commonly traveled alone, some more primitive cultures visited by arcane viewed them as deities themselves, sometimes even spawning cults that prayed to them asking for power.

It was not known whether the arcane themselves produced space travel technology of acquired it from another mysterious dealer. It was uncommon to find an arcane traveling aboard a spelljammer: they were ubiquitous all over space and came and went as they pleased. This suggested that they traveled by a different, unknown, means.

The arcane were the only non-beholders that were authorized to freely land and conduct business on the planet H'Catha. They provided the planet's inhabitants with all their ships.

History
There was little known about the origin of the arcane. Rumors told that their origin had something to do with the legendary Spelljammer, in that they gave up their homeworld in exchange for the ship with an ancient deity. Failing to properly control the ship, they ended up as eternal wanderers. The arcane themselves did not comment on these legends.