Cure wounds

Cure light wounds was a conjuration or evocation spell that healed minor injuries. After the Second Sundering it was simply called cure wounds.

Effects
The caster has to successfully touch the creature in order to cast this spell. Cure wounds heals a modest amount of HP (1d8+your spellcasting ability modifier) when cast at its lowest level. If cast at higher levels, the potential healing is increased by 1d8 with each level. This spell has no effect on Undead creatures or constructs.

Before the Second Sundering, this spell had an option to be used offensively against the Undead. When laying hands upon a living creature, the caster channeled positive energy that healed a modest amount of damage. Since Undead were powered by negative energy, this spell dealt damage to them rather than curing their wounds. Willful undead creatures had a chance to avoid some of the damage.

Available for Clerics, Druids, Rangers, Paladins, and this is one of the few healing spells available as an arcane spell to Bards.

The oldest versions of this spell were reversible and called cause light wounds. They were cast in an identical manner, but had the exact opposite effect&mdash;harming live creatures and healing the Undead.

Components
Only verbal and somatic components were required to cast this spell.