Mage hand

Mage hand was a transmutation cantrip.

Effects
On casting mage hand, the caster pointed at an object and move it in any direction. A magical, ghost-like hand was conjured, which could be used to interact with objects weighing or less. The hand had the equivalent speed of a dwarf and could easily drop items or, given a moment, pick up new ones. With a little bit of effort, a wizard could keep the hand conjured indefinitely, though if he or she stopped attempting to do so it would dissipate within a moment of its being cast. Mage hand could be recast at any time however.

When cast on Avernus, the first layer of the Nine Hells, the hand looked like a fiendish claw.

Components
Casting mage hand required somatic and verbal components.

History
Before the Spellplague, mage hand was a cantrip also castable by bards and sorcerers. Although it could only be cast a limited number of times per day during this era, its effects were otherwise the same.

Notable Users

 * Arcane trickster: A profession that could only be picked up by people who were capable of casting mage hand.