Flame of the North

The Flame of the North refers to two different enchanted greatswords that originated from the North. One belonged to the warrior, Carerra, and was later found in Amn. The other belonged to the king Arthangh of Emberden, and was entombed with him in Undermountain.[2]

History of Carerra's Blade
The Flame of the North took its name from the nickname of its owner, the fearsome warrior Carerra. She used her namesake blade to slay scores of trolls and orcs. After a long life of battle, Carerra passed away of natural causes and bequeathed the sword to her adventurer granddaughter.

It was believed that Carrera's granddaughter brought the Flame of the North to the nation of Amn. At some point it found its way to the dungeon-complex beneath the island asylum of Spellhold.

Powers of Carerra's Blade
The sword possessed a +2 enchantment and was exceptionally harmful to those of evil disposition.

History of Arthangh's Blade
Not much is known about Arthangh; a tomb bearing the following inscription is found within the first level of Undermountain, written in Old Thorass

Here Lies High King Arthangh

Son of Meirra

Lord of Emberden

He Should Not Have Fallen.

Who Arthangh is, where Emberden was, or why he fell, is not known; only his tomb and the blade remain.

Powers of Arthangh's Blade
Arthangh's Flame of the North was likewise a +2 greatsword, but its bonus increased to +4 when used against chaotic evil creatures. When drawn, the blade has a 10% chance to reflect any spell directed at the weilder back upon the caster. It will absorb all magic missiles and electrical attacks directed at the wielder are absorbed by the blade. In the hands of a chaotic good wielder, the blade will glow with faerie fire when drawn, but inflict no penalties on the bearer for that. When the drawn blade, in the hands of a chaotic good creature, is brought within 20' of a chaotic evil creature, the blade will chant "Strike, strike, strike" in the wielder's mind, regardless of any attempts to conceal the creature's alignment or identity. The blade was treated with everbright, preventing rust, tarnish, or damage from acid or fire.

Appearances
Role-Playing Games
 * Runs of Undermountain
 * Video Games:
 * ''Baldur's Gate II: Shadows of Amn