The Code of the Harpers

The Code of the Harpers is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms. "From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerûn have heard of the Harpers.

Noble fools, some call them. Crazy, misguided meddlers, others say. Still others disagree. “The one true hope of the Realms,” said one princess. “A shining light in the darkness of our lives,” agreed a sage, “pray that it never goes out.”

Just who are these mysterious, wandering folk who wear silver harp pins and walk softly in the most dangerous shadows of the Realms?

This book reveals the secrets, rules, and magic of the Harpers, including:


 * Harpers Runes
 * Harper Magic
 * The long, colorful History of the Harpers
 * Their evil Foes
 * Their special Allies
 * The fabled High Heralds
 * What Harpers Do
 * Harper Haunts: their strongholds, and the Harpers who (literally) haunt them!
 * Joining the Harpers, and how to become a True Harper and a Master Harper...

...And more, from favorite Harper ballads to detailed Harper NPCs. This is a sourcebook you'll turn to again and again. It lays bare the warring power groups who work behind the scenes in Faerûn; no FORGOTTEN REALMS&reg; campaign is complete without it!."

Chapters

 * The Code of the Harpers
 * Harper Runes
 * The History of the Harpers
 * The Harpers Today
 * Master Harpers
 * The Senior Harpers
 * Harper Heroes
 * Some Selected Harpers
 * The High Heralds
 * Harper Allies
 * Harper Haunts
 * Harper Magic: Spells
 * Harper Magic: Magical Items
 * Foes of the Harpers
 * Joining the Harpers
 * Harper Ballads

Creatures




Locations

 * Buildings & Sites:


 * Planets:


 * Settlements:


 * Regions:


 * Wilderness:

Magic

 * Items: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Spells: • •