Quarton

Quartons were the third highest rank of hierarch modrons.

Description
Quartons were very tall humanoids, with a height of. They had a prehensile tail that acted as a third arm, at the tip of which was a growth that was similar to a mace. A quarton had a ring of horns that encircled their hairless head.

Combat
If forced into combat, quartons used a combination of innate abilities, spells, tail and their fists.

Abilities
Like all hierarch modrons, quartons had the innate ability to duplicate the effects of clairaudience, clairvoyance, command, dimension door, teleport without error, and wall of force spells at will. Quartons were able to cast arcane spells as well as divine spells from the Law, Protection and War domains. Quartons were immune to all effects that influenced the mind, all psionic-based attacks and had a resistance to acid, cold and fire.

Society
There were exactly sixteen quartons in modron society, each overseeing the operation of the bureaus, sector governors, and army units attached to their region.

Each quarton had a personal staff of these hierarchs attached to his staff, plus thirty-six pentadrones who acted as a guard unit.

Ecology
Quartons were able to communicate with any sentient creature within and could see in darkvision up to.

Appearances

 * Adventures
 * The Great Modron March