Arcana domain

The arcana domain, or magic domain as it was sometimes called, (not to be confused with the spell domain) was a deity domain that granted divine spellcasters like clerics with prayers connected to the power of the arcane. They may, as part of their training, gained the ability to use wizardly implements such as scrolls, wands, and rods.

Deities
After the Spellplague, Corellon, Selûne, and Sseth connected themselves to the governance of the arcane, splitting the domain between themselves. None of the three possess the same degree of control over magic that Mystryl, Mystra, or Midnight did, but their influence was far from negligible and each has a unique approach that defines, to an extent, their worshipers' connection to the arcane. Corellon, who supports the efforts of Elven high mages, favors the use of arcane magic in the creation of beautiful art and his eladrin followers approach magic through an almost aesthetic frame of mind. Conversely, Selûne and her worshipers prefer magic that changes with the ebb and flow of the world, with many of their spells or prayers overlapping to some degree with the enchantment school or moon domain. Sseth, the sole evil god of the three, was a secretive deity who fosters illusion, secrecy, and darkness. Worshipers of Sseth, along with the deity himself, often fuel their magic with the pain and suffering of others, drawing on others' life force.

During the Era of Upheaval

 * 1st level : Nystul's undetectable aura
 * 2nd level : identify
 * 3rd level : dispel magic
 * 4th level : ''imbue with spell ability
 * 5th level : spell resistance
 * 6th level : antimagic field
 * 7th level : spell turning
 * 8th level : protection from spells
 * 9th level : Mordenkainen's disjunction

During the Post-Spellplague Age

 * Avenger: radiant vengeance
 * Cleric: lance of faith
 * Invoker: divine bolts
 * Paladin: virtuous strike
 * Channel Divinity: arcana ward

Post-Second Sundering
After the Second Sundering, clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).
 * 1st level : detect magic, magic missile
 * 3rd level : magic weapon, Nystul's magic aura
 * 5th level : dispel magic, magic circle
 * 7th level : arcane eye, Leomund's secret chest
 * 9th level : planar binding, teleportation circle

In addition, arcana domain clerics gained access to the following powers:


 * Channel divinity : arcane abjuration