The Ruins of Undermountain II: The Deep Levels

The Ruins of Undermountain II: The Deep Levels, a box set by Jean Rabe and Norm Ritchie, is the sequel to The Ruins of Undermountain. It is the second supplement about the infamous über-dungeon, Undermountain, and is followed by three adventure modules and another sourcebook.

""Looking for adventure are ye? Looking for a place brimming with silver and gold, a place dripping with things magical?"

"I know a place far and not far from here where all of that—and more—can be had. But mind me lads and lassies, there are other things there as well—danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the sun-lit lands of the Realms."

"This place is called Undermountain. And it is far beneath the crust of this world, yet right under fair Waterdeep. It is a dangerous labyrinth nestled deep in the bowels of the earth. It is a dungeon. I, Elminster of Shadowdale, know well. I shall tell you of these twisting corridors, and of the man who made them his. Listen ye carefully—especially if ye are intent on delving into its depths. Perhaps what I tell you could save your life."

"Perhaps."

This sequel to THE RUINS OF UNDERMOUNTAIN contains the 128-page Campaign Guide to Undermountain: The Deep Levels, a 32-page adventure booklet, a 16-page MONSTROUS COMPENDIUM booklet, four full-color, poster-size maps of the levels described in this boxed set, and a set of eight DM Assistance Cards to aid in trapping the corridors and rooms of this, the greatest and most dangerous dungeon in all the Realms.

The original campaign expansion set wasn't enough? Well, then, pack your gear and delve into The Ruins of Undermountain II: The Deep Levels. The deep-dwellers await!"

Contents

 * Campaign Guide
 * Introduction
 * About The Deep Levels
 * Expanding Undermountain
 * The Truth About Undermountain
 * Rumors of The Deep Levels
 * Gates
 * Entering The Deep Levels
 * Wyllowwood
 * The Hunt
 * Core Rooms
 * Areas of Interest
 * Trobriand's Graveyard
 * Core Rooms
 * Areas of Interest
 * Muiral's Gauntlet
 * Core Rooms
 * Areas of Interest
 * New Spells
 * Priest Spells
 * Wizard Spells
 * New Magical Items
 * NPCs of the Deep Levels


 * Adventure Guide
 * Troglodyte Warren
 * Introduction
 * Troglodyte Raid
 * Keyed Encounters
 * Survival of the Fittest
 * Introduction
 * Regrets Only
 * Keyed Encounters
 * The Well of Shadows
 * Introduction
 * Hiding in Shadows
 * Keyed Encounters

Characters

 * Arlen • Benita Darkwind • Brynd • Crissann • Dormit • Dulic • Elminster • Eul • Ezzat • Garrik Oakspear • Halaster Blackcloak • Kumar • Mal • Mirko • Muiral • Nandel Greenward • Rafiqa • Sher Redmane • Sigafyse Wimbly • Sirane • Spite Harrowdale • Squch • Takund • Trobriand • Valdemar • Wachiru • Wert • Wyllow


 * Arcturia • Henryck Vedar • Malika • Szass Tam • Xanathar • Yinark

Creatures

 * air elemental • ape • banshee • bi-nou • brown mold • bugbear • bulette • cave fisher • chimera • cloaker • cockatrice • crystal ooze • cyclops • death mold • deep mold • dense pudding • drider • drow • dryad • elf • ettercap • ferragan • firbolg • fire lizard • flareater • flind • gargoyle • ghost • giant bloodworm • giant centipede • giant hornet • giant lizard • giant rat • giant rhinoceros beetle • giant scorpion • giant skunk • giant wasp • gray pudding • green dragon • green slime • haunt • heucuva • hobgoblin • human • juju zombie • korred • lemon fish • lich • lizard men • margoyle • marid • merrow • minotaur • minotaur lizard • mite • ogre • orc • otyugh • owlbear • phase spider • piercer • poltergeist • quasit • roper • rot grub • russet mold • salamander • scrag • sea hag • shadow • shadow lurker • shambling mound • shrieker • silversann • skeleton • slithering tracker • spectre • stone golem • stone pudding • tenebrous worm • thanatar • trapper • troll • umber hulk • vampire • verbeeg • violet fungus • water elemental • wererat • weretiger • werewolf • will-o'-wisp • worg • wraith • wraith-spider • zombie

Locations

 * Buildings:
 * Businesses: Twice As Nice
 * Guildhalls: House of Song
 * Inns & Taverns: Gold Dragon Inn


 * Settlements: Waterdeep


 * Daggerdale • Kara-Tur • Moonshae • Myth Drannor • Netheril • Rashemen • Ravens Bluff • Skullport • Thay • Yawning Portal • Zhentil Keep

Magic

 * Items: amulet of free passage • amulet of proof against detection and location • arrow of healing • boots of levitation • boots of speed • bracers of defense • brooch of fire resistance • brooch of shielding • cloak of arachnida • cloak of Malar • cloak of protection • collar of ogre control • comb of beauty • decanter of endless water • dust of disappearance • helm of comprehending languages and reading magic • horned ring • periapt of proof against poison • phylactery of long years • pipes of the sewers • plate mail of missile attraction • pouch of accessibility • rug of smothering • short sword of quickness • staff of the woodlands • stone of good luck • sword of dancing • Tearulai
 * Potions: potion of extra-healing • potion of fire resistance • potion of flying • potion of healing • potion of invisibility • potion of rainbow hues • potion of sweet water
 * Spells: advanced illusion • affect normal fires • aid • air walk • airy water • alter self • animal friendship • animal growth • animate dead • animate rock • anti-magic shell • audible glamer • augury • bind • blade barrier • bless • blindness • break limb • burning hands • cause critical wounds • cause light wounds • cause serious wounds • chain lightning • change self • chant • chaos • charm monster • charm person • charm person or mammal • chill touch • clairaudience • clairvoyance • cloudkill • color spray • command • comprehend languages • cone of cold • confusion • conjure earth elemental • contagion • continual darkness • continual light • create food and water • create water • cure critical wounds • cure disease • cure light wounds • cure light wounds • cure serious wounds • curse • dancing lights • darkness • darkness, 15' radius • delayed blast fireball • detect evil • detect good • detect invisibility • detect lie • detect magic • dig • dispel magic • distance distortion • enervation • enlarge • entangle • enthrall • esp • evard's black tentacles • exaction • extra-healing • faerie fire • fear • feeblemind • feign death • find traps • fire trap • fireball • flame strike • flaming sphere • flesh to stone • fly • fog cloud • forcecage • gate • giant • giant insect • glitterdust • glyph of warding • goodberry • grease • guages • hallucinatory terrain • hammer • hard water • harm • haste • heal • heat metal • hold animal • hold metal • hold monster • hold person • hold portal • hypnotic pattern • ice storm • illusionary wall • improved invisibility • improved phantasmal force • infratorch • infravision • invisibility • invisibility sphere • invisibility to animals • invisibility to undead • irritation • jump • know alignment • lightning bolt • locate object • magic circle against evil • magic missile • mass invisibility • mass suggestion • maze • melf's acid arrow • melf's minute meteors • messenger • meteor storm • mirage arcana • mirror image • mislead • monster summoning III • move earth • otto's irresistible dance • pass without trace • passwall • permanent control temperature • phantasmal force • phantasmal killer • plant growth • polymorph other • polymorph self • prayer • prismatic wall • produce fire • produce flame • protection from fire • protection from good • protection from lycanthropes • protection from normal missiles • protection from plants • protection from water • protections from fire • purify food & drink • pyrotechnics • rainbow • reincarnation • remove curse • remove fear • repel insects • resist fire/resist cold • reverse gravity • silence, 15' radius • slow • slow poison • snake charm • snare • speak with animals • speak with dead • speak with plants • speak with stone • spectral hand • spell turning • spider climb • spike growth • spiritual hammer • stinking cloud • stone shape • stone tell • suggestion • summon insects • sweet water • tasha's uncontrollable hideous laughter • telekinesis • teleport • teleport without error • unseen servant • vampiric touch • veil • ventriloquism • vitality • wall of fire • wall of fog • wall of force • wall of force • wall of ice • wall of iron • wall of stone • wall of thorns • warp wood • water breathing • water walk • web • wind wall • wish • wizard lock • word of recall • wyvern watch • x-ray vision
 * Rings: ring of blinking • ring of fire resistance • ring of invisibility • ring of might • ring of protection • ring of regeneration • ring of spell storing • ring of sustenance • ring of warmth • ring of water walking
 * Wands: Trobriand's wand of rejecting • wand of flame extinguishing • wand of magic detection • wand of magic missiles • wand of wonder • wand of woodland wonder

Organizations

 * Council of Musicians, Instrument-Makers, & Choristers • Guild of Stonecutters, Masons, Potters, and Tile-makers


 * Clan Melairkyn

Religions

 * Lolth • Malar • Talos

Credits

 * Campaign Guide
 * Design: Jean Rabe, Norm Ritchie, Donald Bingle
 * Editing: Steven Schend, Laura Craig, Linda Bingle
 * Additional development, editing, and proofreading: Karen S. Boomgarden
 * Typographical Design: Angelika Lokotz
 * Cartography: Dennis Kauth
 * Interior Illustration: Dan Frazier
 * Cover Art: Fred Fields
 * Production: Paul Hanchette


 * Adventures
 * Design: Donald J. Bingle
 * Editing: Steven E. Schend
 * Cover Art: Fred Fields
 * Interior Art: Dan Frazier
 * Cartography: Dennis Kauth
 * Production: Paul Hanchette
 * Typography: Angelika Lokotz