Command

Command was an enchantment spell that forced one subject to briefly obey a one-word command.

Effects
The command word had to be given in a language the subject could understand and the effect lasted for only one minute.

Commands that were known to work included: approach, back, drop, fall, flee, fly, go, halt, leave, rest, run, sleep, stop, and surrender. Newer versions of this spell were limited to approach, drop, fall, flee and halt. The command had to be unequivocal to the subject or it would be ignored or misinterpreted. A command to suicide would fail because the word was generally used as a noun rather than a verb. Unless the subject resisted, they would carry out the order to the best of their ability. If commanded to die, the target would fall in a faint and be unresponsive for one minute and then recover fully.

Older versions of this spell could be overcome by creatures of high intelligence or toughness. Newer versions could be overcome by beings of strong will.

Command only affected living creatures with sufficient intelligence to understand the command word. Undead were completely unaffected.

Components
Only the utterance of the command word was necessary to cast this spell.