Psionics

Psionics, mainly known in Faerûn as "the Invisible Art" and colloquially known also as "mind magic" is practiced by psionicists.

Practitioners
The most notable Psionicists belong to the powerful illithid race (which has earned the nickname "mind flayers" due to its considerable psionic powers), possessed of a communal intelligence.

Few members of any other race besides aboleths are psionicists and they tend to be less powerful than illithids. Notable non-illithid psionicists include the members of the fallen drow House Oblodra, of which only Kimmuriel Oblodra survives.

While psionic organizations are uncommons in Faerûn, a few do exist:
 * The Kaliesh'erai: an association of elves based in Evereska
 * Stray Thoughts: an adventuring company based in Sembia and lead by the human wilder Jacenelle Traen
 * Forak-Erach-Naek: a group of duergar soulknife/assassins based in the Underdark
 * The College of the Eclipse: a society dedicated to the advancement of psionic abilities based in Riatavin in Tethyr
 * The Hall of Mental Splendor: a group of psionic mercenary spies based in Skullport and lead by the human psion Vhondryl

Nature of Psionics
Use of psionic power does not require spell components. Psionic power can be more quickly activated than either divine or arcane magic. Psionicists must posess formidable mental discipline in order to use their psionic powers.

Although it has never been explicitly detailed, the range of Psionic powers is far smaller than the range of divine and arcane powers. However, psionicists do not need to "remember" their powers for later use; they can be called up at any time.

Deities of psionics

 * Auppenser - a sleeping deity
 * Deep Duerra - a duergar demigod
 * Ilsensine - the illithid god
 * Memnor - a giant deity

Powers
Known psionic powers include:
 * The opening of dimensional doorways.
 * The emission of psionic blasts of force.
 * The ability to dominate those with weaker minds by force of will.
 * Telekinesis.
 * The ability to walk through solid things.
 * Telepathy.
 * The ability to absorb many "hits" (physical or magical) and then release their power at once.
 * The ability to "excite" the latent energy within an object, causing it to explode.