Night hag

Night hags were incredibly evil creatures that lived in the Lower Planes. They were known for their mercilessness and ability to walk in the dreams of others. In the Fiendish planes, they were powerful creatures and the developers of the process that created altraloths, powerful unique yugoloths, but much more commonly known for being able to harvest larvae, which were used as currency in the Abyss, Blood Rift, and Nine Hells. They also had an affinity for nightmares.

Description
Night hags were horrendously hideous beings, unrivaled in their repulsiveness even among other hags and much more so when compared to ordinary crones. To describe them as merely ugly was an immeasurable understatement and comparing them to human women at all could be seen as an affront to the gender. Whether sickly and stout, of average build, or gaunt and bony, night hags were most visually similar to small female trolls, complete with a strange strength hidden behind their decrepit frames and a deadly set of long, night-black nails. Their gait was slow and their bodies ungainly despite their similarity in height and weight to human females, a problem caused by the uncanny ways their joints moved.

Their sickening skin tone made their entire forms seem awfully bruised, with a blue-violet hue that could be fairly light or so dark they seemed completely black. They self-augmented their flesh with tattoo-like scars to enhance their eeriness, although it was often already marred with grotesque warts, open sores, and diseased blisters brought on by planar plagues.

Like an unkempt coif, pitch-black hair often hid most of a night hag's horrid visage and unbearable body, although not without compensating for the lost terror that came from doing so. Bones, fingers and other heinous accessories were typically woven into their manes in ways the night hag in question found especially bloodcurdling and thin, curved horns made their way through the ebony locks. Behind the veil of hair laid a pair of light, hellish eyes with pinprick pupils radiating a rage-filled red and a jaw that reached out like a fearsome hook from underneath their sharply pointed noses. Rows of jagged, yellow fangs coated in foul saliva rocked unfirmly in their gums and awkwardly jutted out from their festering, wizened lips.

Personality
Both diabolical and destructive, night hags combined the most despicable traits from fiends throughout the lower planes with the insidious nature of their sinister sisterhood. From their hag side they adopted the desire to sow misery and malcontent in the hearts of mortals everywhere, particularly through the method of bargaining. Like devils, they harbored an indomitable megalomania and unbreakable ambition, crossed with the overpowering need for carnage more typically found in demons. However, the common thread running through their various hateful heritages was the utter glee with which they approached the act of corruption. Night hags were perversely subversive and took delight in turning virtues into vices, either by amplifying positive traits until they became unhealthy or by simply turning ideals into their diametric opposites. Corrupting mortals was both business and pleasure for them as doing so was not only innately satisfying but, like demons and devils, also granted them the victim's soul upon death which they could use as a commodity later on. No bond was too sacred, tactic too low, or act too mercilessly for the soul-hungry merchants of Hades.

Tempering a night hag's compulsion to inflict suffering was their love of learning and need to maintain their livelihoods. They were gripped by the desire to acquire new knowledge and possessed perfect memories, making them highly informative, if incredibly dangerous, sources of lost secrets, ancient wisdom and forbidden lore. Despite not caring about the opinions of others regarding their activities, night hags typically kept their promises once made since stains on their reputations, such as being backstabbers or having poor wares, would negatively impact their business. The safest ways to deal with night hags often included bribing them with information and offers of arcane power, as they prized them about as much as souls.

At the same time, trying to bargain with night hags was still an unthinkably terrible idea as they were vindictive manipulators that would track down and turn their weaker customers into larvae after concluding business. An even worse idea would be to attempt to trick them since they were immortal, petty, and potentially the most stubborn residents of the Gray Wastes, always taking revenge no matter how slight the sleight. As expert con merchants themselves they were incredibly difficult to fool, but after discovering they were deceived could waste years, potentially forever, crafting evermore intricate schemes to outsmart their target. Insults and altruistic acts were both remembered but they were quicker to repay the former as opposed to the latter. They were psychopaths that classified all other beings in terms of usefulness: the weak were branded as food or slaves, with slave often being a temporary position until the subject was turned into food, and the strong served as targets for subtle extortion until they were weak enough to be classified as food or slaves.

Perhaps the only positive trait of the night hags was their lack of bias on the basis of race or class. They were thought to view the multiverse as a constant power struggle where the roles of master and servant were in a state of constant flux. It was due to this view that they never made permanent alliances, possibly the one thing preventing them from further controlling the Lower Planes. Racial privilege was viewed as a worthless concept and regardless of where one came from or what they were, they could expect fair treatment from night hags, the same competitive, predatory malice they displayed to everyone else. They retained no particular loyalty or hatred for other night hags and covens were only formed occasionally when one powerful night hag dominated her sisters, although such indifference was sometimes attributed to the Gray Wastes. Material hags were sometimes contended with but always haughtily looked down on, subjugated either as individuals or in preestablished coveys and never joined as equals.

Combat
A night hag had an array of magical powers, and could transmit a disease called demon fever by biting a victim. Night hags were also able to torment individuals by invading their dreams, inserting fear and doubt into their minds night after night, until they expired. They did so by going into the Ethereal plane using a special item called a heartstone. If this process led the victim to perform evil deeds, it eventually transformed the victim into a larva unless some force capable of affecting ethereal beings put a stop to it.

Society
Like all hags, night hags reproduced by devouring human infants that they stole from their cradles or from their mothers' wombs. After one week they gave birth to a seemingly human girl, whom the hag sometimes even returned to the original human for foster care. On the girl's thirteenth birthday, she transformed into a hag with identical features to the original hag who spawned her.

Religion
The mother and goddess of hags, Cegilune, dwelt within the Gray Wastes along with the majority of night hags and was rumored to be a supremely powerful night hag herself. She tyrannically commanded the night hags to procure soul larvae for her to use in trades with tanar'ri and liches, although she wouldn't take the souls of those that other night hags had corrupted due to her greed and mistrust for her own servitors. She was paradoxically worshiped and reviled by all night hags and in turn showed only callous disregard for the wellbeing of her daughters, maintaining her position through overwhelming power.

History
Night hags were once native to the Feywild, but their extreme evil led to their exile to Hades, from where they spread throughout the Lower Planes.

Notable Night Hags

 * Mad Maggie, a night hag who commanded Fort Knucklebone in Avernus.
 * The Sewn Sisters, a coven of night hags who helped Acererak build the Soulmonger in Chult, triggering the death curse.

Appearances

 * Curse of Strahd
 * Tomb of Annihilation
 * Baldur's Gate: Descent into Avernus