Thar

Thar, also known as the Great Gray Land or the Beast Marches by elves, was a rocky, broken moor stretching for hundreds of miles with a harsh climate in the Moonsea North region, beyond the eponymous Moonsea lake. It was inhabited by wild tribes of humanoids such as orcs and ogres that were constantly at war with one another.

Description
The vast steppes of Thar were bleak and barren, that was considered by many to be wholly uninhabitable. While the rough and hard terrain made it difficult to effectively settle, it also offered resiliency against some of its more savage and destructive inhabitants.

Climate
Thar was bleak and windy, and was highly unsuitable for growing crops.

Geography
It was situated partly within and continued west of the Cold Lands, along the northern shores of the Moonsea Lake, between the Galena and Dragonspine Mountains.

Geographical Features
Some areas of Thar held rich deposits of gems.

Flora & Fauna
Among the more monstrous beasts found in Thar included bulettes, ibrandlin, leucrotta manticores, perytons, yrthaks, and worgs. While Thar was famous for the savage ogres, or "beast-men" as they were known in the lands beyond, it was also home to savage tribes of orcs, bands of goblins that served as their slaves, rampaging minotaurs, and the orc-ogre crossbreed known as orogs.

While large prey animals such as deer were not common in Thar, many smaller rodents such as mice, voles, and rabbits thrived in its grasslands. Above them in the food chain were smaller predators such as foxes and wolves, along with predatory birds like kestrels, shrikes, falcons, and the magnificent steppe eagle.

It was the home of the Tharurr breed of horse, the name meaning "Thar's horse" in the giant language.

Religion
The worship of Vaprak was predominant among the ogre tribes of Thar, as they believed tolerating his cruelty would allow them the strength to rule over the land once more.

Trade
Despite its reputation as a dismal wasteland, a number of important caravan routes crisscrossed across the plains of Thar. Adventurers, scouts, and guides were regularly found accompanying these caravans to ensure safe passage.

History
From to, the region that would eventually be known as Thar was part of the minotaur kingdom of Grong-Haap, ruled by Haask, Voice of Hargut, during which time the region enjoyed a comparatively high level of civilization.

Over half a millennium later, in the, Vorbyx founded the beast-men kingdom of Thar. The Tharkuls of the realm, referred to outsiders as ogre-kings, would continue to rule over the land for nearly 1500 years.

In the, the Dark Alliance of malevolent humanoids from Thar attacked and destroyed Northkeep, sinking it below the waves of the Moonsea.

The elven archmage Abarat began construction of his ivory tower in Thar during the, with the hopes that it would serve as a bulwark against the malevolent forces of the lands beyond.

The human kingdom of Thar was established in the, when Beldoran slew Maulog the last Tharkul of the ogre kingdom of Thar. The human kingdom fell after a mere 15 years, in the , after an army of ogres threatening the Citadel of the Raven were re-routed to sack Phlan by the Zhentilar.

When the Flight of Dragons occurred in the, many rampaging dragons flew south from Thar and wreaked havoc on the lands of the Moonsea.

As of the late 15 century DR, the lich Aesperus controlled the undead of eastern Thar.

Rumors & Legends
Legends stated that the great lost kingdom of ogres was formed by the legendary Vorbyx, who united many tribes together and enslaved the land's orc population. He was said to have a legendary hammer that bestowed upon him profound wisdom and keen intellect.

Landmarks

 * Fangjaws Hold, the lair of the Skullsmashers tribe of ogres, located in the hills in central Thar.
 * Glister, a former human city that was demolished by Blood Skull orcs.
 * Rosestone Abbey, a ruined abbey near Hulburg dedicated to the worship of Amaunator.
 * Valley of the Falls
 * Xûl Jarak, an ancient orc citadel containing a passage to the Underdark.

Settlements

 * Hulburg, a small city on the southeastern edge of Thar.

Inhabitants
The many humanoid tribes of Thar carried out attacks on caravans heading to or from Glister, the camps in the Galenas foothills, or villages in the Stojanow Vale. In an attempt to keep them in check and bring stability to the area, lords and merchants were known to enter into agreements with the tribes to encourage them not to attack, but these agreements broke down easily. Scouts, hired adventuring companies, and the barbarians of the Ride also ventured into Thar to hunt these tribes and destroy any creatures they encountered.

Ogre tribes in Thar were named after aspects of their ancient kingdom, such as the Jade Skull, Falling Star, and Crystal Sphere tribes. Prominent orc tribes included the Skullsmashers, Red Claws, the Kossuth-worshipping Burning Daggers, Manslayers, and Black Spears.

A group known as the Thay Rangers operated throughout Thay, looking our for the interests of foreign travelers and financial holdings.

Notable Inhabitants

 * Okkmog, chieftain of the Jade Skulls.
 * Orinskar, the ogre barbarian dragon cultist.

Appearances

 * Novels
 * The Ring of Winter
 * Video Games
 * Neverwinter Nights: Tyrants of the Moonsea
 * Neverwinter Nights: Darkness over Daggerford
 * Neverwinter Nights: Darkness over Daggerford
 * Neverwinter Nights: Darkness over Daggerford