City of Glass

Description
The City of Glass is the largest metropolis in the Elemental Planes famed for its trade. The city is located in an area where portals to other planes are common and relatively stable. Trade is facilitated by both the portals and also that the city is only half full of water so those that need air can live in the city and can travel there for goods. The name comes from the great dome of unbreakable glass that holds the water back and allows for the island to form. Visitors can also enter in through the water side as it has many opening to the plane of water. Because of the portals and the trade that make the city so successful the city is known as the Sigil of the Elements or the Sigil of the Inner Planes.

Geography
The city is roughly split in half between pockets of air and the normal water of the Plane of Elemental Water. This divide is about half-way through the city and even divides houses in half in places. The locals say "down" to mean towards the side of the city in the water. The base of the city is made out of eternal ice. The air of the city is an air bubble trapped in between the glass dome and the ice sheet under the dome.

Government
The City of Glass is ruled by a governing council of 15. They are elected from the fifteen peoples of the city every five years. The ruling council can have no more than 1 member of any race, which means that normally one of each of the major races in the city is elected to the council. Those who get elected are most often members of major merchant families, this is caused by the massive numbers of bribes being paid by the merchants to get elected and the gangs of each district using intimidation so that certain candidates win.

History
The Shah of the city, Tamuz Alrahad a marid noble, lost the city in a bet with Jalal Dragenblood, a half-dragon descended from a gold dragon. This bet happened after many years of Rule by the Shah and as the city grew and the other races started to far outnumber and even out perform the Marids at times discontent with how the city was ran and the tribite they had to pay. Jalal entered the Shah's palace and after a night of storytelling and entertainment the Shah asked him what reward he could could give the man and Jalal asked for a wager with the reward for winning being that the city would be turned over to the merchants and if he lost he would instead serve the Shah forever. The wager was over if he could get the sun to shine on the dome in seven days, and on the seventh day he rode in on a dragon and opened a portal to the plane of radiance above the city winning the bet. The "unbreakable" glass of the city has in fact been broken before. The authorities quickly sealed the hole and put the visitors who's spellcasting made the hole.

Districts & Notable Locations
Ale District- the district that was Ruled by the Dwarves, though many gnomes lived there, famed for its Brewing and gemcraft. The most prominent family of the district was the Silverpick family. The Hatchets was the local gang of young dwarves that could not make the cut for the guard, they protected the interests of the Silverpick family and helped ensure that the elections would always go their way. Silverpick Tower was the main home and fortress of the family and it was a masterpiece of dwarven defensive engineering. Rutgers Outfitters is a shop in the district that sells dwarven made gear. The specialize in things that would help adventures travel the plains. Element-Ale is one of the oldest brewhouses in the city and is famous for both being a place where merchants can buy ale wholesale and where locals and travelers can gather at the bar.

Alcazar- the district ruled over by the Marids and their Jann servants. The Shah who once ruled the city is still the leader of the Marids though there are only around 20 still here. The district is mostly inhabited by the Jann who serve the marids. The Shah's Palace can be seen anywhere in the city.

The Berg- Merfolk

Central District- humans

Coral District- sea elves

The Deeps- Kuo-toa

Teelake- Nixies

Jewelers’ District- halflings

Drake’s End- Half-dragons and humans

Reverie- Cloud giants, nereids and sirines

Sharktooth- Sahuagin

Wormtown- Ormyrr