Fires of Dis

Fires of Dis is a 2-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.

"Sneaking into the second layer of foul Bagtor ain't easy, but with a little help from the right high-up men, it can be done. 'Course, exactly who the right high-up men are can give a basher pause, so it's often best not to ask. But there's a sword to be found, and bloods needed to find it. Truth is, those who don't end up lost are sure to find out that no good deed goes unpunished!

Fires of Dis is a PLANESCAPE adventure for four to six characters of 5th to 9th levels. From Sigil, the City of Doors, the heroes plunge head-first into a dangerous journey across the Outer Planes. Their quest for a stolen sword leads them to the hostile gate-town of Ribcage, the treacherous plane of Baator, and the disciplined burg of Fortitude - a gate-town teetering between two planes, just waiting for something to tip the scales. Your player characters need wits as keen as their steel to brave the fires of Dis - and survive!"

Description
Fires of Dis was written by Monte Cook and was first published by TSR, Inc. in 1995.

The adventure is designed for characters of levels 5 to 9 and takes place in the city of Dis, one of the nine layers of the infernal plane of Baator. The plot revolves around a holy avenger sword which has been stolen and taken to Dis. The players are tasked with retrieving the magical sword.

The adventure is divided into several different chapters, each of which is designed to challenge the players in different ways. These challenges include navigating the dangerous terrain of the infernal plane, battling powerful demons and devils, and negotiating with the various factions that operate within the city of Dis.

One of the key features of Fires of Dis is its emphasis on exploration and discovery. The adventure is designed to allow the players to explore the infernal plane of Baator and to interact with its various inhabitants. The module also includes a wealth of background information on the various factions and organizations that operate within the Planescape setting, as well as numerous non-player characters with their own motivations and goals.

Overall, Fires of Dis is a challenging and memorable adventure module that is well-suited to experienced players and Dungeon Masters. Its unique setting, emphasis on exploration, and intricate plot make it a standout example of the creativity and innovation that characterizes the Planescape setting.

Contents

 * Introduction
 * Chapter 1: The Sting
 * Chapter 2: Under the Ribs
 * Chapter 3: Red Journey
 * Chapter 4: A City That Burns
 * Chapter 5: The Lord of Dis
 * Chapter 6: Hearts and Minds
 * Appendix: On Baator and the Baatezu

Credits

 * Designer: Steve Perrin
 * Editing and Additional Design: Ray Vallese
 * Interior Artists: Tony DiTerlizzi
 * Cartographer: Rob Lazzaretti
 * Typography: Angelika Lokotz
 * Color Plates: Scott Burdick, Ned Dameron, Dana Knutson, Alan Pollack, Sam Rakeland
 * Border Artist: Robert Repp
 * Conceptual Artis: Dana Knutson
 * Graphic Design: Dawn Murin, Dee Barnett
 * Graphics Coordinator: Sarah Feggestad
 * Art Coordinato: Peggy Cooper
 * Electronic Prepress Coordinator: Tim Coumbe
 * Proofreaders: David Wise, Tim Beach, Michele Carter
 * Design Review and Special Thanks: Rich Baker, Monte Cook, Colin McComb