Dungeon Master's Guide II

Dungeon Master's Guide II is a core sourcebook for the 3.5-edition of ruleset.

"Take Your Game To A New Level

This supplement for the DUNGEONS & DRAGONS&reg; game contains a toolbox of timesaving aids and options to help you prepare and run memorable adventures and rich campaigns. Inside are ideas, advice, and ready-made material that will help you become a truly spectacular DM. With gaming advice, NPCs, devious traps, new magic items, and a fully detailed town, Dungeon Master's Guide&trade; II'' helps you keep your players on the edge of their seats."

Contents

 * Introduction
 * Chapter 1: Running a Game
 * Chapter 2: Adventures
 * Chapter 3: The Campaign
 * Chapter 4: Saltmarsh
 * Chapter 5: Nonplayer Characters
 * Chapter 6: Characters
 * Chapter 7: Magic Items

Description
Dungeon Master's Guide II provides more advice and threats for running games, adventures, and campaigns; a detailed city (Saltmarsh); new features for non-player characters; and master–student relationships, business rules, and teamwork rules for new rules for player-characters. There are also guidelines for creating prestige classes and organizations, and more features for magical items.

Magic

 * Items: •