Horn of goodness/evil

Horns of goodness/evil were trumpets that had limited musical capability but powerful enchantments.

Powers
These instruments were capable of producing only two musical tones: a high ringing carillon peal that acred as the magic circle against evil spell and a low moan that summoned a magic circle against good. Either one of these notes could be produced only once per day.

A variant of these trumpets, horns of goodness that could only protect the user from creatures of good, had a nasty chance of changing the bard who used it. There was a coin-toss chase that if a goodly person were to use it, the horn's magics perverted them, turning them closer to the side of evil.

Notable Owners

 * Gar Saru, a retired knight from Ravens Bluff, active in the late 14 century DR.

Appearances

 * Adventures
 * The Altar of Scales
 * Video Games
 * Neverwinter Nights series (Neverwinter Nights: Wyvern Crown of Cormyr &bull; Neverwinter Nights: Tyrants of the Moonsea)