Skeroloth

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Skeroloths were a lowly breed of yugoloth regarded as the verminous scum of the race. They were only useful for their sneaking prowess and would be more pitiable if they were not so contemptible

Description
Skereloths were insectoid in appearance and supported by six legs of which they could walk on two, four, or all six, with no apparent difficulty. They had pale red-gray skin but it was nearly always white due to their constant frightened state.

Personality
Least loyal among the yugoloths, skeroloths approached powerful beings with either sycophantic flattery or mewling cries of mercy. When presented with even the faintest chance of greater things they would quickly betray their masters. Those they thought were weak were always their first targets for attack.

Abilities
Skeroloths were able to summon other members of their kind if pressed, and could both burrow underground and scale walls. Most amazingly and pathetic was their strange ability to cower, cringing in fear so piteously that many foes could not bring themselves to harm them.

Combat
Skeroloths were unreliable, treacherous, and weak opponents compared to practically any other yugoloths, relying on ambushes or swarming to take down foes. Unless gathered and commanded by more powerful yugoloths they could not be relied upon to finish a battle except against very feeble foes.

Society
Skeroloths were near-universally regarded as the contemptible scum of any yugoloth army. Despite being present in fighting forces they were not thought as truly a part of them. At best they were of use as spies, scouts, and thieves. Skeroloths were one of the yugoloth punishment castes alongside the canoloths, that normal yugoloths were turned into as a severe penalty.

Skeroloths could be summoned using a summon monster IV spell.