Jackal (kit)

Jackals were wizards in Zakhara who venerated their namesake, preferring to steal spells from others instead of going through the hard work of studying them and learning like other wizards.

Requirements
Jackals could not be lawful individuals.

Role
Jackals were magical thieves, stealing magical spells from wizards they encountered.

They did everything within their power to hide their true nature, often carrying equipment and gear completely unrelated to their profession. A jackal who was discovered by other wizards was not treated kindly.

Possessions
Jackals carried the same gear as wizards, and many carried a variety of unrelated gear to disguise their true nature.

Benefits
Jackals were able to steal spells, literally right out of a wizard's mind. They were able to select any spell they wanted while within a wizard's mind. The chance of successfully stealing a spell increased or decreased if the target's mental prowess was lower or higher than that of the jackal.

Jackals could only steal one spell from any one target. Powerful spells took longer to steal than weaker ones. Targets with high intelligence stood a greater chance of discovering the attempted theft, at which point they could overload the jackal's mind with magical energy.

Hindrances
Jackals could not learn spells like conventional wizards. They were also unable to write magical scrolls or create magical items of any kind. They did not carry a spellbook.

When using scrolls or magical items, a jackal's proficiency was lower than normal due to their lack of devotion to the magical craft. This increased the chance of spell failure when using scrolls or potential backfire from a magical item.

Jackals could only use spells from any two elemental provinces of their choice.