Skull of Garath

The Skull of Garath was one of the possessions of the dervish cleric Corga Kazan in. He kept it in his quarters within the Temple of Set.

Description
The skull appeared human, but its fangs were oversized, its features distorted, and it had three short horns. It had a strange red glow, capable of filling a room.

Powers
The skull could, five times per day, cast both cause fear and animate dead. It could also once per month be used to contact Khalitharius. Only an evil-aligned cleric could use it; any other clerics were damaged when its powers were used.

History
As of, the dervish cleric Corga Kazan kept one of those within his sanctum in the Temple of Set.

Appearances

 * Adventures
 * Desert of Desolation