The Complete Thief's Handbook

"Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking and skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D&reg; game."

Chapters

 * Chapter 1: Role-Playing Thieves
 * Chapter 2: Proficiencies
 * Chapter 3: Thief Kits
 * Chapter 4: Thieves' Guild
 * Chapter 5: Tools of the Trade
 * Chapter 6: The Arts of Deception: Classic Cons
 * Chapter 7: New Rules for Thieves
 * Chapter 8: The Thief Campaign