Blasphemy

Blasphemy is an evocation spell that kills, paralyzes, weakens, or dazes nonevil subjects. It is the counterpart to the good spell holy word.

Effect
Uttering blasphemy creates two effects.

If you are on your home plane, nonevil extraplanar creatures within the area are instantly banished back to their home planes. Creatures so banished cannot return for at least 1 day. This effect takes place regardless of whether the creatures hear the blasphemy.

Creatures native to your plane who hear the blasphemy and are not evil suffer the following ill effects:


 * 12 or more HD: Dazed
 * Less than 12: Weakened, dazed
 * Less than 8: Paralyzed, weakened, dazed
 * Less than 4: Killed

The effects are cumulative.


 * Dazed: The creature is dazed and can take no actions for 1 round (but defends itself normally).
 * Weakened: The creature's Strength score decreases by 2d6 points for 2d4 rounds.
 * Paralyzed: The creature is paralyzed and helpless for 1d10 minutes, unable to move or act in any way.
 * Killed: Living creatures die. Undead creatures are destroyed.