Algoid

Algoids were colonial forms of algae that took a humanoid shape.

Description
The humanoid shapes that algoids took were noted as having coarse and rough features.

Behavior
These creatures possessed only a rudimentary form of intelligence.

Abilities
Algoids had the ability to animate certain especially hydrophilic trees, including cypresses, water-oaks, and willows. This ability was similar to that of a treant and they could control up to two trees in this manner. In addition, once per day they could unleash a mind blast and were immune to most forms of psionic attack.

They were particularly vulnerable to the spells lower water and part water. Edged weaponry would pass right through their bodies unless they had an enchantment of +2 or greater.

History
Ranging as far back as the days of Netheril, Moanderites strove to spread algoids throughout Toril, and the creatures sometimes directly served the Darkbringer themselves.

Ecology
Being plants, algoids employed photosynthesis to generate energy, and a lack of natural light could "starve" one in mere days. An algoid suffering from light deprivation gradually turned entirely black as they died.

Usages
The light-starved black corpses of algoids were valued by priests and alchemists for the manufacture of salves and reducing gold ore.

Notable Algoids
In the, the Mouth of Moander, Mogion, controlled a pair of fiercely loyal algoids using a ring of plant control.

Appearances

 * Adventures
 * Curse of the Azure Bonds