Warlock

A warlock is an arcanist who gains power through pacts with powerful entities, most commonly devils, elder evils of the Far Realm, fey, or demons. These pacts allow warlocks to channel powerful abilities of arcane might that would otherwise be closed to them.

Ammon Jerro is perhaps the best known example of a warlock.

Culture
Warlocks have an overall poor reputation, a result of their dealings with otherworldly and often malevolent outsiders. However, not all warlocks are evil by nature and may use such deadly gifts for more benign purposes. How far the warlock goes to fulfilling their pact is entirely up to them, though corruption is an ever-present danger for warlocks of all stripes. Likewise, many warlocks make pacts with several creatures, rather than just one, in order to access even more power, though all warlocks must eventually favor one pact over all the others.

Like sorcerers many warlocks come from a supernatural bloodline and it has been said that warlocks are "born, not made." This is not true for all warlocks, though many do indeed come from fiendish bloodlines. Those that aren't are still often touched by destiny in some special way, sought out by powerful extraplanar forces as tools and minions. These forces behold warlocks to their power, though some break away from the chains of their servitude to forge their own destiny. More often, warlocks, by choice or by circumstance, become much like cruel and capricious beings they serve. Regardless of how they treat their patrons most warlocks have a healthy respect for the divine, particularly patrons of magical power such as Corellon or Selûne, though many evil warlocks are drawn to Asmodeus and Cyric as well. There are exceptions, however. Some warlocks seek out good gods deliberately to counter the powerful temptations they deal with regularly. Other warlocks feel no ties to the gods, perhaps due to their frequent dealings with other supernatural powers.

Tieflings and others of fiendish blood are powerfully drawn to the ways of the warlock and are among the most common to take the path. Humans, thanks in large part to their capacity for ambition, also breed many warlocks, hoping to find a path to power that does not take them a significant portion of their short lifespans. Half-orcs are also commonly warlocks, in part because the powers that choose to give patronage to warlocks do not discriminate between them and other, more "purebred" races. Warlocks from other races are far more rare, though halflings and half-elves, when given the incentive, make excellent practitioners of the dark arts.

Warlocks have varying views of those who differ from them, in part because of their outsider place in society. Generally, warlocks view other arcanists through a lense of bitter rivalry but many have a healthy respect for fighters' strength or clever rogues. Few warlocks get along well with practitioners of divine magic, in part due to their dealings with unholy powers, but warlocks rarely try to deliberately upset allies who could prove useful, which includes healing clerics.

Abilities
Warlock spells are also called invocations, which are released through sheer force of will rather than by trained practice or innate ability. Invocations tend to be more powerful and deadly than those of a wizard or sorcerer, though with limited range or area of effect. Some invocations are less inherently deadly but instill terror or confusion in an enemy and warlocks are adept in cursing those with whom they fight. The most basic of all invocations is called an eldritch blast and is essentially a charged blast of pure arcane energy. When forced into combat, experienced warlocks often elude enemy blows through spells of flying, teleportation, or invisibility.

As a result of their pacts, warlocks channel arcane power with more ease than most other arcanists, though this power is most particularly focused around a warlock's pact. Prior the Spellplague this difference in the acquisition of magical power made warlocks intrinsically different than their fellow casters. Unlike other arcanists, warlocks were not limited to a number of spells per day, but instead could unleash each of their powers as often as they wanted, though at the cost of versatility. This changed with the Spellplague, after which warlocks became more similar to other arcanists in their casting methods.

Warlocks have some degree of training the use of basic weapons and leather armor, which gives them a slight edge over both wizards and sorcerers in non-magical, though still leaving them vulnerable to the attacks of more specialized combatants. For the most part, warlocks, like other arcanists, rely on their magic as both a shield and a weapon and the tools a warlock is most likely to use are his or her implements. For this purpose most warlocks use rods or wands though specialized weapons, pact blades being the most common, can sometimes be used by highly experienced warlocks to enhance their invocations.

Several warlocks learn additional abilities to help them. From their ties to dark power, some warlocks, gain a resistance to cold iron over time. Others learn to make their bodies more resilient, healing more quickly through their fiendish power, sometimes at extraordinary rates. Similarly, many warlocks acquire resistance to various energy types, particularly attacks that use acid, cold, electricity, fire, or sonic energy as a major component. Lastly, some warlocks become so full of arcane power that they are able to literally imbue mundane items with their power at a whim, creating magical items of great value, even if he does not possess the knowledge typically necessary to create such an item.

Warlock Pacts
The attributes and qualities of a warlock are largely determined by what kind of being they've made their primary pact with. The following are the known examples of warlock pacts.

Dark Pact Warlock


Dark pact warlocks forge some of the most dangerous, both morally and physically, pacts of all through foul alliances with demons, such as those who serve Lolth. It is this latter connection from which the dark pact gains its name and much of its tradition, since most male drow who did not choose the path of the wizard or the fighter took on the role of the warlock. In spite of its roots amongst the xenophobic drow, this tradition of dealing with demonic forces within drow society has slowly moved towards the surface and many such inclined warlocks now live above the Underdark.

These warlocks gain powers reflecting the pain, poison, and madness inherent in the forces of the Abyss. Dark pact warlocks also gain an ability known as a darkspiral aura, which enables them to feed off the death in battle to create more and more powerful eldritch spells. Invocations of the dark pact are almost always fueled by the strong willpower required of such warlocks. The most basic spell of the dark pact warlock is spiteful glamor, which allows the warlock to strike into the mind of his or her foe, wracking them with terrible pain.

Truly powerful dark pact warlocks might become darkwalkers, who immerse themselves so fully in the dark forces with whom they bargain that they become ghostlike and insubstantial.

Some of the most powerful dark pact warlocks used their powers to attack the eladrin and elven strongholds in Faerûn. Myth Drannor was forced to repel these attacks through use of the Coronal Guard, an order of swordmages. As a result, there is a deep resentment between the Coronal Guard and many drow practitioners of the dark pact.

Fey Pact Warlock
Fey pact warlocks forgo the obvious dangers of dealing with devils or the forbidding mystery that surrounds the star pact but instead deal with powerful, supernatural forces of the Feywild. Such spirits of the natural world may be menacing or simply capricious in their dealings with mortals of the Prime. Some might be faerie-like dryads or sylphs while others are less easily defined, more like incarnations of nature than anything else.

The magic bestowed upon fey pact warlocks can be enchanting, while retaining the savage lethality common to the Feywild. Typical spells may charm a foe or burn them alive, reflecting the often fickle nature of the fey. Often such invocations require the wielder to have a high level of natural presence and charm, with which they can hold their own in negotiations with the wily and often deceptive fey. The most basic of these, known to all of the fey pact, is eyebite, which causes its victim to lose sight of their attacker under the weight of staggering psychic pain.

Warlocks who focus all their attention on dealing with fey spirits might become one of the feytouched, half-mad arcanists who slip between the Feywild and the Prime as they wish.

Infernal Pact Warlock
Warlocks of the infernal pact are those arcanists who forge dealings with the devils of the Nine Hells, often exchanging their souls to a powerful devil in exchange for temporal power. Other warlocks of the infernal pact seek forbidden knowledge given to the mortal world by devils but since forgotten over time.

Infernal pact warlocks may lose much from their literal bargain with the devil but what they gain is vast. Warlocks who successfully learn how to wield the powers of the Nine Hells can turn the life force of enemies against them, and can master the fires of Baator for their own purposes. These powers require warlocks to possess a strong constitution, since they often deal damage to the wielder as well as the target. One of these known to all warlocks who behold themselves to the Hells is hellish rebuke, which scours the warlock’s foe in flames, which grow worse should the victim foolishly retaliate.

High-powered warlocks focused on their infernal pact might become life-stealers, vampiric warlocks for whom souls become weapons of war and tools to use.

Star Pact Warlock


So-called star pact warlocks forge their arcane alliances with the unknowable and alien forces of the Far Realm. Star pact warlocks often form these deals without a direct connection, interacting with the elder evils through the intermediary of ancient stars of the void, learning the secret names of those celestial objects which act as doorways into the Far Realm.

In some cases, star pact warlocks are unaware of how strongly these stars are connected to the dark powers of the Far Realm and are guided to their pact through haunting nightmares. Such warlocks might view the source of their powers as innocent or at the very least under their control. Others are fully aware of the connection and exploit it anyway, either due to insanity or sheer ambition. Others view these pacts, if they're even aware of them, with an even higher degree of suspicion than normal warlocks warrant, since the aberrant powers of the Far Realm are more horrific than any devil or fey spirit.

Regardless of their motivations or even awareness about the nature of their powers, star pact warlocks gain much from such dalliances, including degrees of prescience and powerful spells infused with radiant energy that inspire fear in the arcanist's enemies. The most basic of these invocations is dire radiance, which causes a piercing ray of life to burn a warlock’s enemy with pain and fear.

Experienced warlocks of the star pact can become doomsayers, who spread fear through their powerful magic, or students of Caiphon, apostles of the powerful elder evil that speaks through the ancient star. Star warlocks who continue this path may become a radiant one, beings who master the power of the Far Realm and become themselves aberrations.

Warlock Traditions
While many warlocks choose to embrace their pact, developing their invocations and abilities along that line, others are more versatile. These warlocks use a variety of invocations, drawing on the power of a variety of pacts rather than just one though, like all warlocks, these individuals have a primary pact to which they are beholden. Most warlocks who do not specialize in their pact belong to one of the following traditions.

Deceptive Warlock
Deceptive warlocks prefer guile to sheer power and typically train themselves in spells that may be less immediately lethal, but which can cause any number of unpleasant side effects. For this reason, deceptive warlocks are less likely to be found in the thick of the fighting, using long range invocations instead. These warlocks often have a very strong force of personality, which they channel into their spells for additional power. Many are also highly intelligent, a cunning which allows them to often use their invocations in more effective ways. Deceptive warlocks are most likely to hold themselves to powerful archfey or aberrations.

Scourge Warlock
Preferring raw power to subtlety, scourge warlocks are tougher than the average warlock, possessing a powerful constitution, which often supersedes their intellect and charisma. Scourge warlocks foster this capacity for endurance purposefully, channeling their vitality into the deadly invocations they wield. This comes at the cost of often endangering oneself, either in close combat or through the sheer lethality of their powers, but scourge warlocks are typically more than capable of wielding their dangerous spells safely. Most scourge warlocks are beholden to devils or horrors of the Far Realm, though exceptions exist.

Notable Warlocks

 * Ammon Jerro
 * Black Garius