Hobgoblin

Hobgoblins were larger, stronger, smarter, and more menacing forms of goblinoids than goblins, but not as powerful as bugbears.

"Hobgoblins are relentless soldiers that cleave to rigid tactics and orders. I fear their less-predictable scouts and spies more."

- Elminster's notes in Volo's Guide to Monsters.

Psychology
By and large, hobgoblins, like their kin, were considered to be evil creatures and often met this expectation. While goblinoid society was typically cruel and harsh, some individuals escaped it to carry on lives of virtue. The few who took this risk and succeeded often met cautious praise and acceptance from outsiders. Those that managed to escape goblinoid society, however, continuously plagued by their goblinoid nature. Though hobgoblins were not necessarily evil, they were prone to violence and hot tempers, and often found it difficult to be truly altruistic. When provoked, which was not a hard task, hobgoblins were vindictive creatures who took glee in causing pain to those that injured them. Those hobgoblins who overcome this nature often managed this because of the rewards they found in serving good, rather than evil.

Culture
Hobgoblins were mostly found in communities where they were in command of either goblins or bugbears, or sometimes both. The most civilized goblinoid communities were ruled by the race. This was in large part because hobgoblin society was more industrious and less savage than that of goblins or bugbears. Though bugbears sometimes took control due to their raw strength, most such communities were ruled over by the strongest hobgoblin, who served as the warchief.

Hobgoblins had a long tradition of mastering and breeding the creatures of the world into slaves of various sorts. Many, for instance, enjoyed working with wolves or worgs. Similarly, many drake breeds were first bred by hobgoblins. Some even believed hobgoblins carried this practice on within their own race, creating the goblins and bugbears in such a manner.

Hobgoblins were immensely protective of their tribe's reputation and military status, so much so that meetings between different groups could turn violent if proper protocol was not followed. However, though hobgoblin tribes were territorial and egotistical in nature, they often united for a common purpose, such as war against non-goblinoids.

Religion and Magic
Hobgoblins once had their own pantheon, however, Maglubiyet, the god of war and rulership, killed most of the gods. Since then, he was the chief deity of hobgoblins. However, Nomog-Geaya, the deity of war and authority, was considered their patron deity, and many followed Bargrivyek. Since the Spellplague and prior to the Second Sundering, Maglubiyet was an exarch of Bane.

Hobgoblins were warriors by nature and prefered martial combatants to those who draw on magic. Those few spellcasters who were to be found were expected to work well with soldiers.

Appearances

 * Adventures
 * Confrontation at Candlekeep • The Tomb of Damara • The Return of Randal Morn • Dungeon #26 The Inheritance • Dungeon #28 The Pipes of Doom • The Sword of the Dales &bull; Pool of Radiance: Attack on Myth Drannor
 * Board Games
 * Temple of Elemental Evil Board Game
 * Card Games
 * AD&D Trading Cards
 * Comic Books
 * Legends of Baldur's Gate  (issues 4, 5) • The Gathering
 * Novels
 * Night of the Hunter • Storm of the Dead • Swordmage
 * Organized Play & Licensed Adventures
 * Hoard of the Dragon Queen • Storm King's Thunder • Waterdeep: Dungeon of the Mad Mage
 * Video Games
 * Baldur's Gate • Baldur's Gate: Siege of Dragonspear • Baldur's Gate II: Enhanced Edition • Baldur's Gate II: Shadows of Amn • Dungeon Hack • Gateway to the Savage Frontier • Idle Champions of the Forgotten Realms • Neverwinter Nights: Wyvern Crown of Cormyr • Pool of Radiance • Spelljammer: Pirates of Realmspace • Sword Coast Legends • Neverwinter Nights: Tyrants of the Moonsea