Analyze balance

Analyze balance was an common divine spell granted to clerics by their deities.

Effects
The spell could be cast as any creature, item, or area as the distance not greater than. Analyze balance allowed the caster to feel how far the balance diverted in the target from the absolute center, true neutrality. The caster could determine whether the target was good or evil, lawful or chaotic in nature. However, the spell had some limitations. The caster felt the deviation from neutrality, but when the deviation happened on both axes, precise determination became significantly less clear.

This spell did not reveal mundane nor magical traps, and when cast on a beast or dim-witted creatures of animal intelligence, always registered as neutral.

Individuals who found themselves in the Domains of Dread could notice that the effectiveness of the spell was dramatically reduced. Analyze balance could not determine whether the target had good or evil inclinations.

Components
The spell required verbal, somatic, and material components components. The material component were four iron coins that were not consumed by the spell. The priest tossed chains in their hands while concentrating on the casting.

Organizations

 * Mazewalkers, the specialty clerics of Chultan deity Ubtao were granted the ability to analyze balance early on in their training.
 * All priests and druids of Mielikki were granted a divine ability to cast the analyze balance at will while they remained within a forest. Unlike the regular spell, this variation allowed the caster to determine the balance within the entire forest.
 * Vorthryn's Archivir, a holy book of the Church of Azuth, contained the analyze balance spell, among many others.

Individuals

 * Lady Shadowmoon Crystalembers, the Hierophant of the Emerald Enclave circa 1370 DR.
 * Watcher Tonorak Winthrax of Helm, the High Priest of the Church of Helm from the Vilhon Reach, circa 1370 DR.
 * Zalaznar Crinios, the Grand Druid of Cedarsproke circa 1370 DR.