Nalfeshnee

Nalfeshnee are an incredibly powerful type of demon. They are just below Balor in power level and are leaders of the Abyss. Nalfeshnee often act as judges, and can be found awaiting the arrival of doomed souls to the Abyss, so they can judge them, then begin the enjoyable punishment of the damned.

Appearance
''This creature is a grotesque blending of an ape and a corpulent boar. It stands on its hind legs, rising to more than three times the height of a human. It has a pair of feathered wings that seem ridiculously small compared to the rest of its body. Nalfeshnee resemble a grotesque combination of a huge ape and a boar with ridiculously tiny wings. They stand on hind legs and are more than 20 feet tall.
 * These enormous demons await the arrival of doomed souls into the Abyss, where the nalfeshnees can judge them. Of course, nalfeshnees relish the chance to begin the punishment of the damned.
 * A nalfeshnee can fly despite its small wings.
 * A nalfeshnee is more than 20 feet tall and weighs 8,000 pounds.

Combat
When fulfilling their duties in the underworld, nalfeshnees usually disdain combat as being beneath them. Given the opportunity, they succumb to blood lust and do battle. They disable opponents with their smite ability and slaughter them while they can’t fight back.
 * A nalfeshnee’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.


 * Smite (Su) : Three times per day a nalfeshnee can create a nimbus of unholy light. When the demon triggers the ability, rainbow- colored beams play around its body. One round later they burst in a 60-foot radius. Any creature within this area must succeed on a DC 22 Will save or be dazed for 1d10 rounds as visions of its worst fears hound it. The creature receives its full Dexterity and shield bonuses to AC if attacked but can take no actions. Other demons are immune to this effect. The save DC is Charisma-based.


 * Spell-Like Abilities : At will—call lightning (DC 18), feeblemind (DC 20), greater dispel magic, slow (DC 18), greater teleport (self plus 50 pounds of objects only), unholy aura (DC 23). Caster level 12th. The save DCs are Charisma-based.


 * Summon Tanar’ri (Sp) : Twice per day a nalfeshnee can attempt to summon 1d4 vrocks, 1d4 hezrous, or one glabrezu with a 50% chance of success, or another nalfeshnee with a 20% chance of success. This ability is the equivalent of a 5th-level spell.


 * True Seeing (Su) : Nalfeshnees continuously use true seeing, as the spell (caster level 14th).


 * Skills : Nalfeshnees have a +8 racial bonus on Listen and Spot checks.