Frost giant

Frost giants, called isejotunen in their own language, were large giants that could be found in most cold environments of Faerûn.

Description
The bodies of these giants had skin and hair whose colors ranged a wide spectrum of blue and white shades, though some were known to have dirty yellow hair. Likewise, their eyes were generally shades of blue or yellow. Men often grew beards, which would become matted with frost and icicles.

Frost giants typically wore the skins or pelts of animals, along with any jewelry they owned. In terms of armor they tended to favor chainmail and helmets that were adorned with horns or feathers.

Personality
Frost giants had a reputation among other races for being crude and of low intelligence, but they were very cunning fighters. They greatly respected brute strength and battle prowess.

Biology
Much like all giants, a frost giant could see and hear twice as far as the average human. Unique to their race were senses well adapted to low temperature environments. Their visual senses extended into a higher end of the visible spectrum, allowing them to see more easily through snow and blizzards than other creatures.

Although their bodies were impervious to harm from cold, even that breathed by a white dragon, they were particularly vulnerable to fire.

Lycanthropy
Frost giants were known to be susceptible to two forms of lycanthropy, werebear and seawolf, and were one of only two giant races in which "true" lycanthropes were known to occur. These true lycanthropes were a form of polar werebear &mdash; they appeared hairier than the average frost giant and were incapable of assuming a "hybrid form."

Those afflicted with the polarwere condition were known to occasionally live among other frost giants, but generally they were loners as their pelts were considered highly coveted among their kin.

Abilities
Frost giant shamans were generally capable of casting spells from either the Charm, Divination, Healing, Protection, or Weather spheres.

Their witchdoctors were known to favor the spells deeppockets, detect magic, ESP, invisibility, mirror image, shocking grasp, unseen servant, and ventriloquism.

Combat
Frost giants would often try to ambush their enemies by hiding within snow atop icy or snowy slopes, elevations that would be too high for most smaller creatures to reach. Frost giants often engaged their opponents by first hurling large boulders at them from afar, then closing in with some form of weapon.

Typical frost giant weapons included battleaxes, greataxes,  and various weapons similar to those wielded by barbarians of the North. Some were known to fight with giant bolas &mdash; a weapon originally developed by jungle giants, frost giants had personalized it by using massive blocks of ice in place of wooden balls. Other frost giants repurposed the armor and weaponry of their smaller foes, such as stringing many shields together into a makeshift scale armor or using their swords as heads for giant-sized spears.

Society
For frost giants an individual's place in the ordning was determined by evidence of physical might, often taking the form of a combination of the individual's ability to wrestle and boast. Though it could also take the form of musculature, scars from battles of renown, or trophies fashioned from the bodies of their enemies. It was not uncommon for them to try proving their strength and improving their status by challenging a white dragon.

Whenever frost giants of different clans met and their status was unclear, they would wrestle for dominance. At times this could resemble a festival, with giants cheering on their clan's champions and making bold boasts or challenges, but at other times it could take the form of a chaotic free-for-all.

In their societies, the most important bond except for that of the ordning was that of family. So much so that the recitation of ancestral lineage was an important aspect of the sagas crafted by their skalds, with each new character being introduced with a full recitation accompanied by appropriate music.

Social Structure

 * Jarl: Frost giant societies were led by powerful and intelligent individuals with the title of "jarl", who possessed some of the best equipment among all members of their tribe. Such as armor made from the scales of a dragon and mauls or warpicks made from a dragon's teeth or claws. They would assign other frost giants tasks such as childrearing, crafting, or hunting depending upon the individual's physical strength and endurance.
 * Craftsmen: Carving and leatherwork were valued skills in frost giant societies, though many considered the crafting of menial goods to be beneath them. They were known to carve bone or ivory into jewelry and the handles for tools or weapons.
 * Skalds: Within frost giant society these took the place of bards. Unlike traditional bards, giant skalds were less skilled in spellcasting, instead knowing a number of runecasting symbols. Part of a skald's life was spent adventuring, though not as much as true warriors. The majority of their time was spent writing epic poems, known as "sagas," which honored the adventures of their tribe's leaders. Skalds often described sagas as being the "mead of Annam," thus some were known to start with the phrase, "I pour mead to the All-Father." Sagas were passed down through generations in a tribe, allowing frost giants to maintain the history of their people and earning skalds respect equal to that of a warrior.

Diet
Due to the environments in which they typically lived, frost giants had a largely carnivorous diet. Frost giant typically obtained their food by means of hunting or raiding the settlements of humans and demihumans, although they were not below trading if the need arose. Some kept livestock that they had obtained from raids. When hunting in their native tundras, it was not uncommon for a frost giant to forgoe cooking a fresh kill, as it would taste sufficiently hot to their tastes.

Lairs
Frost giants typically lived in either castles or mountainous caverns.

Homelands
Frost giants inhabited frigid, mountainous or arctic regions where heavy snowfall was common.

Beyond the Prime Material plane, large communities of frost giants lived on the Para-Elemental Plane of Ice and small tribes of them could be found in Stygia.

Languages
Frost giants were known to speak the general giant language Jotun, their own specialized version of it known as Jotunise, as well as common. However, they were often largely illiterate due to education being undervalued in their culture.

Names
Common given names among frost giants included the following:


 * Males: Fulvragg, Helmskag, Oraldr, Oskorri, Skane, Svolm, Ulfur, Uttir, and Valkurl.
 * Females: Folka, Gauthild, Geira, Grymra, Haelgra, Helmra, Hrimma, Imbra, Magra, and Vulkara.

Religion
The role of religious leadership in frost giant communities was held by shamans and occasionally witch doctors, the latter of which was thought of by other races as being a mixture between a priest and wizard.

Relationships
They would capture and tame wild animals, keeping them as pets, guards, or hunting companions. The most typical animal they kept was winter wolves, followed by owlbears, mammoths, and remorhazes. With rarer creatures including yetis and even white dragons.

Some were known to kidnap individuals and then either enslave them or hold them for ransom.

Frost giants were sometimes hired by cloud giants to plunder art and wealth on their behalf.

Notable Frost Giants

 * Orel
 * Gerti Orelsdottr
 * Harshnag
 * Hrotun, the first frost giant skald in history.
 * Kostchtchie
 * Biggrin
 * Storvald

Appearances

 * Adventures
 * Dungeon #15, "The Glass House" • The Bloodstone Wars • Storm King's Thunder • Tomb of Annihilation • Icewind Dale: Rime of the Frostmaiden
 * Novels
 * The Crystal Shard • The Lone Drow • The Thousand Orcs • The Two Swords
 * The Titan of Twilight
 * Gamebooks
 * Into the Jungle
 * Comic Books
 * Frost Giant's Fury
 * Video Games
 * Secret of the Silver Blades • Eye of the Beholder II: The Legend of Darkmoon • Icewind Dale • Baldur's Gate: Dark Alliance • Neverwinter Nights • Neverwinter • Idle Champions of the Forgotten Realms • Dungeons & Dragons: Dark Alliance
 * Board Games
 * Assault of the Giants
 * Card Games
 * Dragonfire ( Moonshae Storms )
 * Organized Play & Licensed Adventures
 * Eye of the Tempest • A Dish Best Served Cold
 * Eye of the Tempest • A Dish Best Served Cold