Forum:Your thoughts on 4e Forgotten Realms?


 * Ok, I get what a hand full of people are saying, that the sheer amount of history present in the Forgotten Realms setting is intimidating to new players, that they may not want to have to learn all of that. Fortunately there is a very easy to learn system where they only have to have the history they want.  It's called Core D&D.  Forgotten Realms is for the Storytellers, the players who love the immersion of a fully realized world.  If you're worried about an established hero swooping in and stealing the glory (saving the day) then tell the DM you don't want to interact with these near mythical individuals.  My DM reacted by creating an adventure where one of these individuals was defeated and needed rescuing by me and my fellow party members.

There's no real reason for this change, core D&D has always been there to be a easy start for new players and those who just want to run off to their hack&slash play. There's no excuse for dumbing down FR and then leaving it to rot.
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 * Fourth Edition seems to be hoping to consolidate rules in all things to a single unified theory; an expansion of the D20 Idea if you will. Unfortunately as with 2nd AD&D to 3rd, a lot of lore was left by the wayside. They seem to have an assumption that the old lore can speak for itself. If they would publish lore compendiums seperately, like a version of the guide to the realms that detailed the lore in the same extensiveness they do the game system, it wouldnt be so bad. But the only reason I ever bought 3rd in the first place was because I couldnt get my hands on a 2nd copy of Manual of the Planes, trying to see more about my favorite part of the world. What they did to the planes sickens me for a lot of reasons (sargon prophicies said the blood war was almost overtaken in the future by illithids. Guess all that wasnt true.) and the nine hells are apparently a planet. a..small planet. Because yeah, a finite evil is so much scarrier. I guess multiple sets of infinity were too much for most people, at least in WOTC's mind. Now that the books are lacking the often small amounts of lore in 3rd edition compared to the huge crop from TSR, I see little reason for playing, except as an offline version of World of Warcraft. Which considering RPGs were crafted so people who couldnt get together for D&D could have a surrogate..is ironic to near hilarity.

74.128.56.194 08:58, January 15, 2011 (UTC)