Find traps

A find the path was a Divination spell that allowed the caster to detect traps.

Effect
The oldest version of this spell functioned in a area and reviel all traps in the specific area around. A newer version allowed the caster to search for traps like a rogue might within 100 feet or more pending on skill, but would still not make it better at finding them. The post Sundering version functioned by letting the caster know that a trap like for example Glyph of warding or Alarm was within 120 feet.