User blog:Terrorblades/The Masks of Baldur's gate: Part 1

So today I had my first time as a DM and well here is the story so far.

In early Uktar a ship travelled towards Baldur's Gate, stopping away from the harbour and letting the travels travel in by raft the floated to the gate. As the raft ended it journey in the grey harbour, the old broken sailor asked for a silver coin with his sea salted hand. His face lit up as he was given 4 silver coins, he helped his travels off the boat and then limped of the the nearest tavern. His travellers went of one by one: A Dragonborn Barbarian, a Human Paladin of Tyr, a Forest Gnome Monk, A Human fighter, A Human Wizard(/cleric), A Wood elf ranger... The grey docks stood empty but filled with sailor songs in the late morning as the party travelled to the nearest tavern. In the tavern they found only cheep "ale" and rustly sailors, and distinctive pungent smells. The Wizard Yuki ordered ale and was given the same 1 copper piece "ale" that the rest of the sailors where given. Judicael the fighter asked for direction to a specific Inn that was recommended by his Cormyrian "comrade". Yuki tried the bar next to it, only to find it just as the last one... Judicael travelled to the east where the supposed tavern was going to lay, at witch point the party ended up following him in there own strange ways... seeking (badly) for some reason. Upon leaving the docks walking in to a side street, strange sounds started sounding... Abit on in the side street in a ally two people where standing and one was laying on the ground... they made the odd moaning sounds. The people in the ally reacted to there presence and started to walk towards the party. As they steeped in to the light there pale and blueish skin was revield, there stank became even stronger. In battle the creatures started to cry due to pain or intimidation and they faired badly in combat and they where odd they bleed in oddly pumping rhythms. When battle ended the Flaming fist finally reached the ally to box it in, but the only thing that happened is that a Sargent walked in and looked at the corpses. "I'v been told you all just came of the boat? And due to resent history I know this wasn't done by you, so I need to you all in as witnesses." After a long walk to the Sea tower of Balduran they meet the Captain whom told them about the nature of the crime that they witnessed. Balders gate has been having these troubles of late, in the past six months there have been these strange creatures appearing occasionally in the city. Mostly there combined some similar traits like seaming to be strange "undead". The Fist has had no luck in trying to solve this crime and would welcome help... but not all do it for the kindness of there heart so they are offering a huge reward. They where also told not to leave the city during the investigation of the case.

The Captan also warned the party to the danger of the new mercenary factions that have abused the lose laws on mercenaries of Baldurs gate. They own stores and hold territories and attack strangers and each other. With there businesses concluded most of the party travelled to the Inn that the Fighter was recommended, getting a Flaming fist escort there. Only the Wizard travelled alone, she went long the west side of the lower city. At first she mostly saw strange men, with tattoos with crowns and lines, most of them where bald with other tattoos on them... After that she travelled to the next district filled with young people with miss mash of armours with symbols of "Green harps" on them. There she went to a tavern for the night. For the other group they saw that along the docks there where owned by the flaming fist who had the place well covered. After that they went to the territories where the paladins asked for information about the other factions.

The green winds are mostly placed in a closely built place with tight spaces and strange allies (The besiegement). There faction is built up on mostly people who are part of old bandit factions with only a small portion being differently dressed with a uniform. When the other factions started to appear they also took that rout to defend them selfs, apparently there faction has its "roots" in Amn but there comrads in amn arent reachable any more.

The "Telzoks Cleavers" are also bound up with old bandit factions in the city and there leader has a affinity for dogs. There part of town is more tidy than the others, there "roots" are from somewhere south. This group has no uniform just the combining symbol of a axe with a black head.

The last territory they entered was the "Truthsworn" mostly known for being a rag tag faction of people whom been victims of other factions or just people. There lead by some old broken paladin but there no real "leadership" in there faction. There is no Uniform hear ither there just got sword symbols on them. Its here that they get of to enter the tavern "The True striker hall", they buy a room or well beds... as they started going up, a ruckus is herd down stairs of a "attack" a little way back and that stuff is gonna turn worse.

its here that it ended becourse we where all tierd... and I still am. Sorry if my writing hasn't been that good I'm really tiered. Not to self for the future:
 * Not so many characters need to curse all the time.
 * Write down key words to stop your self from going "errrrmmmm"
 * Try to get the party togather.

So that's what's happened so far!