Neverwinter

Neverwinter, also known as the City of Skilled Hands and the Jewel of the North, was a multi-racial city-state sitting on the northwestern Sword Coast of Faerûn. Neverwinter was regarded by Volo as the most cosmopolitan and the most civilized city in all of Faerûn. The city was a member in good standing of the Lords' Alliance.

Etymology
The city of Neverwinter was so named because, even though the town was situated in the cold north of Faerûn, the Neverwinter River that flowed through it was heated by fire elementals living under the nearby Mount Hotenow in the Neverwinter Wood. The heat given off from the river created a permanent warm climate in the immediate area.

The city was originally named "Eigersstor", which was an Illuskan word. The name "Neverwinter" was the Chondathan translation.

Brief History
The first settlement in the Savage Frontier was an elven city known as Illefarn. Illefarn became a bustling nation after the time of the Crown Wars. Eventually, Illefarn was divided into three nations, of which Iliyanbruen was the most prominent. Iliyanbruen was weakened by orc invasions, which paved the way for Eigersstor, the first multi-racial settlement in the area, which would later be called Neverwinter.

Neverwinter became a center of civilization, peace and culture and was widely viewed as a marvel by visitors. This trend lasted, seemingly unbroken since its founding until 1372 DR when a disease known as the Wailing Death laid low most of the city's inhabitants. Then, in 1385 DR, the Spellplague struck.

The century that followed saw the rise in power of Netheril. Netherese loyalists infiltrated the power structure of the weakened Neverwinter, but their efforts were sidetracked by the eruption of Mount Hotenow in 1451 DR, so powerful that laid the city to waste and killed the ruling royal family.

In 1462 DR, Lord Dagult Neverember, claiming himself to be a descendant of Neverwinter's former rulers and thus the rightful "Lord Protector" of the city, started the New Neverwinter movement. Lord Neverember invested a great deal of his own personal fortune to rebuild the city's infrastructure, buy the interest of merchants to send their caravans again to Neverwinter, and even ensuring Neverwintan refugees had enough food and gold in hand. By 1491 DR, Neverember's efforts to rebuild the city proved successful, and Neverwinter had slowly being restored as a center of civilization in the Sword Coast North.

Pre-Spellplague
As of 1370 DR, the city was ruled fairly and justly by Lord Nasher Alagondar, an aging, veteran adventurer and devout worshiper of Tyr. As such, although Neverwinter was prosperous, its master-craftsmen making lamps of multi-coloured glass, precision water clocks and exquisite jewelry, its Tyrran faith promoted justice and fairness, with greed being frowned upon. Lord Nasher ensured that the city was well defended before his death, both physically and magically, against attacks or infiltration from Luskan, Neverwinter's warlike rival. Maps of the city were not allowed to be made as part of an effort to thwart Luskan spies.

Post-Spellplague
In 1462 DR, Dagult Neverember, Open Lord of Waterdeep, seeing an opportunity to add to his financial empire, hired artisans and carpenters to help rebuild the city and Mintarn mercenaries to protect it from monsters; he would eventually create the title of Lord Protector of Neverwinter, held by Neverember himself. However, it was questioned whether Dagult was the rightful ruler, as many factions vied for Neverwinter and the citizens were divided in loyalties. Lord Neverember left the day-to-day running of the city to General Sabine and Mayor Soman Galt.

In 1489 DR, Lord Neverember was exiled from Waterdeep and replaced as Open Lord by Laeral Silverhand. After being ousted of his city and former position, Dagult then focused all of his efforts in his role of Lord Protector of Neverwinter. Due to this commitment and his past accomplishments helping Neverwinter and its citizens, the Neverwintans finally accepted Lord Neverember as their rightful leader.

Structure
Before the eruption of Mount Hotenow, Neverwinter was a picturesque city and boasted such sights as its three spectacular, intricately carved bridges: the Dolphin, the Winged Wyvern and the Sleeping Dragon. Under these, the waters of the Neverwinter River cascaded over small, gentle waterfalls as they coursed into the city's bustling harbour. Neverwinter's magnificent gardens (the phrase "The City of Skilled Hands" referred to Neverwinter's accomplished gardeners) ensured the warm winters were colourful and the summers were rich with fresh fruit.

The city was full of beautiful and ingeniously designed buildings, many of which were famous in their own right, such as The House of Knowledge, Neverwinter's tall and many-windowed temple of Oghma. In addition, the reputations of such unique taverns as the Moonstone Mask and The Fallen Tower reached far beyond the city's walls and further added to the city's distinction.

After the eruption of Mount Hotenow, the city was almost entirely destroyed. Of the three bridges, only the Winged Wyvern remained functional. Much of the southeastern quadrant of the city collapsed into a yawning pit, known as the Chasm, that continually spawned plaguechanged horrors. Many former edifices and homes became martial garrisons to maintain the monsters at bay.

Although Neverwinter remained in ruins for almost two decades, thanks to Lord Nevermeber's efforts the city was repaired to its former glory in the late years of the 1480s DR. The Chasm was magically sealed and the city was slowly recovering its position as the Jewel of the North.

Trade
Around 1370 DR, Neverwinter controlled much of the mining trade from dwarves and gnomes outposts from the nearby Underdark by using hidden ways in various warehouses in the city. Neverwinter also had a large fishing economy, and did good trade in logging from the Neverwinter Wood. The key to Neverwinter's survival, however, was its importance as a center of craftwork, learning, and magical innovation.

Military
As of 1372 DR, Neverwinter had a standing army of 400 archers and spearmen, that doubled as a city guard and patrolled the High Road from Port Llast to Leilon. During peacetime, 60 of these soldiers were assigned to the city watch, 60 were on leave and 60 were sent to retraining. If the city's walls were threatened by orcs or Luskan attackers, the defenders could catapult explosive missiles down on the attackers. Both missiles and the specially designed catapults were devised by the best 'skilled hands' of the city's namesake. In desperate situations, Lord Nasher could call upon the wizards of the Order of the Many-Starred Cloak.

As of 1479 DR, the army of Neverwinter was composed mostly by the Mintarn mercenaries hired by Lord Neverember and a few independent militia forces assembled by the citizens or rebel groups such as the Sons of Alagondar. Lord Neverember also hired adventuring bands to eliminate threats to the city that the Mintarn mercenaries could not handle.

With the city rebuilding in the late years of the 1480s DR, many of the Sons of Alagondar volunteered themselves to serve as the city guard, making Lord Neverember to depend less of the services of the Mintarn mercenaries. Lord Neverember still hired a few adventurers and mercenaries to help to protect Neverwinter and train the local troops rather than to accept the help of the armies of the Masked Lords of Waterdeep, who he felt had betrayed him.

Trivia
The city of Neverwinter serves as the origin of the phrase "By the clocks of Neverwinter", used when one is solemnly swearing, a reference to the precision of its timepieces.

Video games

 * Neverwinter Nights (AOL)
 * Neverwinter Nights
 * Neverwinter Nights 2
 * Dungeons and Dragons: Neverwinter

Novels
Neverwinter Saga:
 * Brimstone Angels
 * Gauntlgrym
 * Neverwinter
 * Charon's Claw
 * The Last Threshold