Gargauth

Gargauth, or The Lord Who Watches, was the lawful evil demigod of betrayal, cruelty, political corruption and powerbrokers. He embodied the inevitable decay and corruption that accompanied all self-serving, greedy, and power-hungry leaders and groups.

Description
Gargauth's natural appearance was that of a terrible, evil apparition. He was a clawed and fanged monster with jagged shards and horns that jutted from his face and back, and flesh as rotten and warped as his clothing. However, Gargauth's real form only became apparent after he spent some time in an area, such as a town or a specific region. After about one to four months, he would begin twisting back to normal, but his enchanting aura kept those who met him in his thrall even after the physical transformation. Typically only those who met him after the reversion would be aware of his true nature.

Gargauth often appeared as an tall, mustached man of handsome and noble visage, his exact age indeterminable, but his maturity clear. He spoke with a voice that was deep and low, yet whispering and hollow, and at times even reptilian. Sometimes he was known to disguise himself as a mundane trader or old pilgrim, and in the past he had taken on the forms of various races, but only rarely did he appear as female. He often wore swash-topped boots, jerkins with slit and capaciously puffed sleeves, velvet-lined cloaks and other such intricate finery accessorized with pendants, cloak pins, buckle ornaments, and huge, sparkling knuckle rings.

Personality
Gargauth was a dangerous and thoroughly wicked being, the guise of civil compassion he wore at first only making the cruelty more horrible. He came off as a personable, reasonable and sagacious in most of his encounters, with nearly all he came across viewing him as the wittiest and wisest being they ever met. Even compared to the Lords of the Nine, he was a master strategist, a rival to even Asmodeus in terms of wiliness and guile. Despite his charming façade of intellectual sophistication however, Gargauth's true nature, that of a being so foul that supposedly even his fellow archdevils were repulsed, always revealed itself eventually.

Gargauth also had the most self-control of all the devils, and on top of believing himself to be one of, if not the, smartest of archdevils, he was certain he was the least impulsive. Part of Gargauth's self-control laid in the fact that he also had the strongest sense of humor out of all devilkind; this capacity for amusement moderated his emotional responses, allowing him to react with an even-temper even when Asmodeus would fly into a rage. A particular joy of the manipulative demigod was holding to the letter rather than the spirit of his agreements, forging pacts and poorly-worded contracts and binding others to them before relishing in the betrayal when he twisted them to serve his own ends.

Gargauth revealed nothing of his true personal feelings to anyone under any circumstances, and in general preferred to work in the shadows or in disguise with no one the wiser. When he spoke, it was always with a sense of contemplativeness and dispassionate detachment. He often pretended to hold certain beliefs and emotions so as to mislead and manipulate his current audience and was known to drop subtle hints to get others to reach false conclusions. So skilled was he in the art of intrigue that he could elicit obedience from creatures as unbelievably vain as blue dragons.

Powers
Gargauth's enspelling aura worked similarly to a permanent mass charm spell, and was both difficult to resist and impossible to dispel. Gargauth himself was immune to all forms of enchantment, as well as sleeping and holding spells, poisons (including toxic gases and venoms), and fire both magical and mundane. He could also breathe underwater and had resistance to the cold.

An avatar of Gargauth had a wide range of spell-like abilities at its disposal in addition to those available to nearly all baatezu. They could cast spells like pyrotechnics, produce flame, wall of fire, and fireball, as well as ice storm. They could also cast eyebite, shapechange, charm monster, and, with some limitations, grant the wishes of others every ten minutes. He showed a preference for abjuration, enchantment, evocation, and transmutation spells.

He had other strange abilities as well; his gaze caused confusion, he could breathe out a long,  wide cone of fear every two minutes, and he could choose to create either a symbol of pain or symbol of insanity once per day. Gargauth's avatar could, at will, surround itself in a caustic cloud of sulfurous fire that could knock out anyone within a radius and would ignite anything combustible.

Metal
One of Gargauth's noticeable abilities was his power to transmute nearly any metal into gold simply by touching it. The gold created by the process was pure and conformed to the pre-existing shape of whatever was transformed, but was brittle and soft, and so would twist and crumble if too much pressure was put on it. Though there was no limit to the volume he could transform, but only 600 gold pieces worth of material could be altered each day. The transmutation didn't repair items that were already broken and left the transformed object bereft of magic if it didn't resist the process, although powerful artifacts were immune. He could choose to morph only the object he was touching or other metal objects attached to it even if they were different metals and the power didn't work if he was somehow magically controlled.

Some stories had Gargauth change raw ore into gold but some reports stated the object had to be processed, however crudely, for him to change it. Similarly, it was unclear if he had to use his gold-changing power all at once each day or if it was an overall limit, and he could keep changing separate tools so long as he didn't go over it.

The one metal Gargauth couldn't alter was silver, for which he had a notably crippling weakness. Normally he regenerated over time, but mere contact with silver was incredibly dangerous. At one point someone hurled a bag of silver coins at him and nearly killed him, so he always protected himself with a protection from normal missiles spell before entering battle whenever possible. Any silver weapon he came across he disposed of if he couldn't destroy it to prevent it from being used against him.

Baatezu
The one spell school that Gargauth couldn't cast from was conjuration. He couldn't summon other devils and in turn he couldn't be summoned by them or spells that summoned them, though magic that compelled devils to serve could be used on him if encountered. It was believed by sages that he had a unique power, one that caused some to suspect he was no longer a devil, the ability to plane shift once every nine days anywhere in the multiverse. The power that Gargauth kept absolutely secret however, was incredibly dangerous. So long as a baatezu was physically present in the Realms, having used a magic gate for example instead of being summoned, he could fully absorb their power by slaying them. It was through this ability that he managed to achieve apotheosis and, if he had his way, would rise to even greater heights.

Possessions
Though Gargauth was capable of fighting with his fists, he usually carried enchanted throwing daggers in his sleeves. It was said he carried only around four to six, but other reports claimed he had an infinite amount at his disposal, though notably they would vanish within seconds of striking their target when hurled. He was proficient in the daggers, able to juggle them with the skill and flair of a showman. He could use almost any melee weapon skillfully, and on occasion made use of a rapier. He often carried venomous snakes wrapped around his arms, that he would use as weapons in combat.

Gargauth had penned a complete chronicle of his journeys as an emissary of the archdevils, a tome older than Mulhorand pyramids and with pages that had started yellowing long before the crowning of the first Cormyrian king. In it were lines of cramped, magical text, cryptic writings that alluded to primordial battles between strange cosmic beings, possibly greater than even Ao, and supposedly ancient, unspeakable magics and creatures of unimaginable vileness. The original copy existed in Oghma's Outlandian library, and though other copies possibly existed, it would be perfectly in character for Gargauth to have cursed some or all with a myriad of malignant hexes.

One of Gargauth's most useful items was what became known as the Shield of the Hidden Lord. The shield was made from pure mithral and inlaid with hundreds of tiny jewels worth several small kingdoms. Despite having celestial origin, Gargauth's vile influence warped the shield into an artifact of his own so that the celestial designs twisted into a snarling, fiendish face that sometimes moved in disturbing ways. No legnds even hinted of the shield's existence, and it was found in an ancient tomb in the Fields of the Dead. Gargauth could communicate to others through the shield and vice versa, and he used it to manipulate the Knights of the Shield's secret council. However, Gargauth somehow became fully trapped in the shield, and so was forced to seek further power and influence from within it while trying to escape.

Realm
Gargauth could freely wander the planes with the exceptions of the Upper planes, and the Nine Hells, on threat of permanent death if he ever returned home. In a sense, his homeplane was the Prime Material Plane, since that was where he expended most of his effort, particularly on Toril. He had no known lair, though he likely had several hidden by illusions, and was typically on the move.

Activities
Despite his evil machinations, Gargauth was known to take time to amuse himself, such as by casting snakes at sleeping individuals.

Gargauth's short-term desire was increasing his worshiper base and the population of his religion so as to increase his power and standing among the gods. The specifics of his master plan weren't known, but in the long-term he sought to enslave all of western Faerun (including the Lands of Intrigue and the Western Heartlands) under his diabolical rule. This was thought by some of his own worshipers to all be part of an even grander scheme; they believed that Gargauth's true intent was to turn all of the Forgotten Realms into his unholy kingdom before transporting it into Baator, where upon it would become the basis for his own tenth layer of Hell.

Unfortunately for Gargauth, he had become trapped in the shield he once used as communication device, and so had to try and seek divinity from within his prison. His corrupting nature in his bound state, despite being reduced to a pit fiend in actual form, was so great that he could cause moral decay in the entire city he was in, and for decades he had contributed for the rampant greed and hate in the hearts of Baldur's Gate's residents. Though he greatly desired freedom, he didn't know how to obtain it and couldn't move while in the shield. His plan to escape was to find some expedient means by which to enter the Nine Hells, convinced that the shield would be weakened enough for him to do so.

Relationships
Gargauth did not seek allies due to his nature as a loner, preferring to directly control minions instead. However, he could count on the support of the archdevils of baator, including Asmodeus, who was perhaps his closest ally.

Gargauth was opposed to many evil deities, Bane, Bhaal, Cyric, Iyachtu Xvim, Loviatar, Shar and Talona all counted themselves as Gargauth's foes. He also opposed Ghaunadaur, who stole the aspect of Gormauth Souldrinker from him. He posed a particular threat to Siamorphe, given his interest in corrupting those who she held up as shining paragons of virtue.

Gargauth sometimes employed a powerful blue dragon named Rathguul as a steed, whom he had dominion over due to an ancient infernal contract.

Worshipers
The church of Gargauth was a secretive faith, although there were some significant exceptions.

History
Gargauth was once the arch-devil Gargoth whose foul nature was too much even for others of his ilk. Exiled forever from the Nine Hells to the Material Plane under pain of complete destruction, Gargauth took to wandering the planes, returning time and again to the world of Toril. The only complete record of these journeys exist in a journal he wrote while making them, the original of which is kept in Oghma's library. During this time, he had established a cult following on Toril and absorbed the powers and followers of Astaroth, a tanar'ri who had become stranded on that world and later, several baatezu as well.

Gargauth was ultimately responsible for the destruction of the realm of Peleveran by virtue of his manipulation of nearly two dozen powerful members of the Cult of the Dragon.

He almost achieved lesser god status when his cult blossomed during the Harpstar Wars but the concerted effort of the churches of Bane, Bhaal, Loviatar and Talona crushed his followers to prevent such an occurrence.

During the upheaval caused by the Spellplague, Gargauth apparently lost his divinity when he became trapped within the Shield of the Hidden Lord.

Rumors & Legends
Despite being widely unknown to most people living in Faerûn, Gargauth appears in many cautionary tales and parables under the names of his aspects and guises. One of the most popular of these is the dwarven Legacy of Astaroth, which teaches dwarves that steel can be more precious than gold.