Swords of the Daimyo

Swords of the Daimyo is an adventure for AD&D 1 edition. It is part of the Oriental Adventures campaign setting and set in Kara-Tur. "From the log of the Leaping Dolphin:

"110th day: The gale nae stops for twa days. My ship is driven before it and the magus is as helpless as a wee babe. Akito names the winds tai-fun in his heathen tongue..."

Drawn by the lure of adventure and riches, a crew of seamen sails valiantly into uncharted seas. In the squalid dens of the port districts, tales hint at a land of untold riches across the waves. But getting there is only the beginning.

Across the waters lies Kozakura, a land of mystery and danger. There you will discover new cultures, strange values, secret powers, and fabulous terrors. For Kozakura is a land of Oriental Adventures.

Swords of the Daimyo is the first module designed for use with the AD&D Oriental Adventures rule book. Swords of the Daimyo includes descriptions and maps of the island of Kozakura, detailed information and maps of Miyama Province of Kozakura, and a series of adventures to introduce old and new player characters to the intrigues of the Orient."

Contents

 * Adventure 1: Over the Waves We Will Go
 * Adventure 2: Riders of the Black Temple
 * Adventure 3: Lord of the Black Temple
 * Timeline of Kozakura
 * New Creatures
 * Player Characters
 * Maps

Index

 * Characters:
 * Fukada Shiro • Gobo the Hermit • Goryu • Hiro Ieyuki • Hiro Koji • Hiro Masaru • Hori Chomin • Hoseki • Kyo Enoki • Matsue Fusu • Miki-san • Myudo Ichiro • Nado Tori • Naoki Katasube • Penri • Toragawa • Yonin