Mariners' Alliance

The Mariners' Alliance was a guildhall in Daggerford that served the town's many sailors, boatmen and other seafarers.

Location
It was located in the town's Riverman's Quarter.

Interior
The building itself was full of sea charts and nautical maps. It had boarding rooms for members of the guild that were staying in town.

The sub-level of the guildhall was used as private meeting rooms, warehouse storage, and the guild's record-keeping.

Activities
The hall was a great place to find work aboard a shop or other naval vessel. Only guild members were allowed to solicit employment in this manner.

The Mariners' Alliance controlled shipping permits which allowed them to keep tabs on all trade done by sea in Daggerford.

Notable Members

 * Taffy - a hulking man that could be found guarding the guildhall's meeting room in 1372 DR.

History
In 1372 DR, Mariners' Alliance stoke an extremely profitable trading deal via Shoreside Shipping Consortium, trading along the Delimbiyr River. The trading vessel called Barracuda was involved in regular shippings of weapons and armor that passed through Daggerford. Suspiciously enough, Barracuda's final destination was omitted from the logs kept in Mariners' Alliance guildhall.

That information became available to the group of adventurers guided by Astriel Shalyn in investigating recent threats against the city of Daggerford. The adventurers investigated the guildhall, eventually recovering the thick ledger that led them to the Barracuda, and eventually, to discover the Mariners' Alliance treacherous deal with the Zhentarim, accepting shipments of weapon and armor, passing them through the city and shipping them to the growing orc horde, all part of the complex plan to take over the city's government.

Appearances

 * Video Games:
 * Neverwinter Nights: Darkness over Daggerford