Thri-kreen

The thri-kreen, also known as mantis warriors, were an insectoid monstrous humanoid race that primarily lived in the Shaar. The thri-kreen were a race of nomads and hunters.

Description
A thri-kreen resembled a giant praying mantis, bipedal and standing 4.5–7 feet (1.4–2.1 meters) high and weighing 100–375 pounds (45–170 kilograms); a full-grown adult averaged at 6 feet (1.8 meters) and 200 pounds (90 kilograms). They had exoskeletons over their entire bodies. They had six limbs protruding from their thorax: two for walking and four for use as arms, ending in four-fingered claw-like hands capable of tool- and weapon-use. Their insectoid heads had two compound eyes and two small antennae sprouting from the top, with a complex jaw structure and large sharp mandibles.

The carapace of a thri-kreen was typically a sandy yellow in hue, but could vary from a sandy brown to a pale green color, as best suited the environment. This enabled thri-kreen to blend in with the dry savannas and grasslands they dwelled in.

Thri-kreen wore little to no clothing or armor. Instead, they wore only simple belts, harnesses, or slings to hold their food, equipment, and weaponry, and only as much as they needed. They did not make or wear any kind of adornments.

Abilities
Thri-kreen had superior physical abilities compared to a human, with high strength and great agility. They were faster on their feet, and naturally and supremely good at jumping. They were quick enough to deflect an incoming projectile. Their carapace was naturally armored, being tough and resistant to impact, and its sandy color helped them hide in sandy or barren landscapes. Thri-kreen typically grew to be skilled in their senses, hiding, jumping, climbing, and balancing.

A thri-kreen's four claws and a bite from its mandibles were dangerous natural weapons. They secreted a paralyzing poison from their mouths, sufficient for a single venomous bite per day. This could hamper a victim's agility, or cause paralysis for several minutes.

Thri-kreen were naturally psionic beings, possessing psionic energy and knowing innately a number of powers. A thri-kreen could manifest the powers chameleon and know direction and location thrice each per day, and greater concealing amorpha and metaphysical claw once each per day.

They could see in the dark through darkvision, and did not sleep at all, making them immune to sleep spells and the like.

Combat
When hunting prey, thri-kreen used their natural and unnatural camouflage abilities to get close and observe. They always spared the time to prepare, using their psionic powers to boost their defensive and offensive capability. They then quickly closed the distance with their speed and jumping prowess, but if the fight went against them, they retreated just as quickly, using their camouflage to hide once more.

In melee, the mantis warriors were whirlwinds of violence, preferring their four claws and venomous bites, but also wielding strange weapons. The thri-kreen primarily fought with two types of weapons unique to their kind: the gythka, a double-ended, crescent-headed polearm; and the chatkcha, a crystalline throwing wedge. With four arms, a thri-kreen could wield two gythkas or throw up to four chatkchas at a time. As exotic as these weapons were, they came naturally to trained mantis warriors.

Personality
Thri-kreen had no clear or definable personalities as humans would know them. No emotions could be discerned from their insectoid faces or their patterns of behavior, though rapid twitching of their antennae or mandibles indicated agitation. Acting spontaneously, they were unpredictable and always of chaotic alignment, showing no inclination toward good or evil. These traits made them utterly alien and inscrutable to other races, and folk unfamiliar with them regarded them as savage and brutal monsters.

In fact, thri-kreen simply viewed themselves and other beings in terms of the relationship between predator and prey. They saw themselves as noble hunters, and were wholly focused on survival and the basic needs of existence, a life in which the weak died and the strong survived. They were not cruel or evil if they had no need to be, but nor did they go out of their way to aid others if they did not have to.

Their alien thought patterns made it hard for them to understand the advanced concepts or sophisticated social rules of other races. They lacked ideas of devotion, honor, or loyalty, but they respected skill and strength and recognized the convenience of working with talented hunting companions. They maintained no traditions, and saw no benefit in the traditions of others.

Relations
Predictably, it was also very difficult for thri-kreen to deal with others, and they were hard negotiate with. They neither avoided nor sought out other races, but merely existed alongside them, sharing territory without conflict. They appreciated folk who lived off the land, respectfully hunted prey, and cared for the environment. Farmers and city-dwellers were seen as "not-hunters", not worthy of attention nor hostility.

However, those who overhunted, despoiled the land, or otherwise wasted natural resources, such as gnolls, orcs, and others, were seen as dangers to be driven off or destroyed. A thri-kreen pack would attack without pause or consideration for their own safety. They typically did not attack without provocation, however. Nevertheless, there would always be some vicious examples—as in any species—who would attack and kill strangers without pause or thought, purely for the sake of it.

Society
Each thri-kreen developed deep personal attachments to a small handful of other thri-kreen, their clutch-mates. They would defend these companion at all costs, even at the cost of their own lives. All creatures outside this small band were viewed as strangers and enemies, though a wandering thri-kreen didn't advertise such beliefs for the sake of peace. They formed small and independent packs of thri-kreen clutch-mates, but rarely a few packs would ally to combine their strength when they faced a more dangerous threat.

They had very nomadic lifestyles, with packs journeying great distances within their extensive territories over their relatively short lifespans. Permanent settlements of thri-kreen were completely unheard of.

Thri-kreen pack spent their days foraging and hunting for the food and other supplies they need to survive. They were ferocious hunters and almost-perfect trackers. Thri-kreen adventurers were rangers by default, but some followed other nature-focused paths as barbarians or druids.

Sometimes—usually requested by a thri-kreen leader, but not always—a thri-kreen left their pack to explore lands outside their territory, on the basis that the information gained would be useful for the pack's survival. Such lone thri-kreen often fell in with others who wandered the land, simply in order to survive. In the process, they learned their ways and bonded with them, adopting them as new clutch-mates. Most became caravan guards across the plains, but rarely a wandering thri-kreen joined with an adventuring party.

Thri-kreen were short-lived, reaching adulthood after only 5 or 6 summers. If they survived their harsh lives, they could be considered middle-aged at 12 or 16, old by 18 to 20, and truly venerable at 25. No thri-kreen lived past 35 by natural means.

Culture
Thri-kreen were not religious and had no established faith, nor gods of their own. Instead, they preferred druidic traditions of nature worship and thri-kreen druids served as spiritual leaders for their kind. Thri-kreen druids were usually attuned to nature deities like Malar and Silvanus, those with portfolios of hunting and natural resources. A few thri-kreen however, likely influenced by humanoid neighbors like the Shaarans, saw the benefits in Akadi or Tempus, and became their clerics.

Language
Thri-kreen had their own language—simply called Thri-Kreen—made up of whistles and clicks and snaps of their mandibles. Typical thri-kreen names were Chak-tha, Chit'al, Drik-chkit, Gulnik, Kacht-ta, Kat'chka, Kiktul, Klaktuk, Krik, Pak'cha, Pik-ik-cha, Pok, Ptekwe, Tak-tha, Tal'tich, Tilnak, and Tik-tik; there were no gendered names and no surnames.

Thri-kreen whose packs ranged close to humanoid civilizations often picked up a little of their languages too, usually Common, but Elven, Giant, Gnoll, Goblin, and Halfling were all possible. Those who dwelled in the Shaar typically also picked up Shaaran.

Thri-kreen lands
Thri-kreen preferred climates that were dry and warm, but could manage in temperate conditions. They also favored arid and open landscapes that provided places where they could easily camouflage themselves, such as against dry grass, sand dunes, and rock. Thus they could be found in deserts, grasslands, plains, savannas, and scrublands, places many other folk would see as uninhabitable.

Thri-kreen controlled the land just north of the Toadsquat Mountains in the Shaar.

The small Krakk't tribe of thri-kreen dwelt in the Rushing Hills and ranged into the Shining Plains east of the Vilhon Reach.

Thri-kreen were also sighted on the more barren parts of the plains north of the Lake of Steam, or in ruins found there.