Paladin

Paladins are holy knights, crusading in the name of good and order, and are divine spellcasters. By definition and game restriction, paladins are almost always of the Lawful Good alignment (variant paladins were created which adhere to other alignments). Paladins are expected to demonstrate and embody goodness - they are not supposed to lie or use poison, and some interpretations say they should use stealth as a last resort. Switching to any alignment other than Lawful Good or breaching part of the Paladin's code of conduct results in a loss of divine granted abilities. The paladin is a champion of justice and destroyer of evil protected and strengthened by an array of divine powers.

Paladins are knights, working for their church or an order. Qualifying for an order is often difficult, and membership always requires that the paladin follow a specific code of conduct. These orders often allow non-paladins as members, with good-aligned rangers and fighters being the most common sort of nonpaladin members. Paladins can serve in the military force of an aristocrat sanctioned by their religion, or within some autonomous church-based military order established for defense.

The epic paladin stands in the forefront of the battle against chaos and evil in the world, shining as a beacon of hope to all who fight the good fight.