Contingency

Contingency was an evocation spell that lets one set a trigger for another stored spell.

Effect
Contingency stored a spell for a long time ranging from days in older versions to 10 days in newer. The spell would be triggered to start after set conditions, like the start of a battle or being under water. The spell could not contained very powerful spells, older versions would have a spell based on the casters ability. After the sundering the spell changed to carry a spell slightly less powerful then the contingency spell.

The spell trigger had to be specific but general, like being underwater or falling more then a specific amouth of feet. If the trigger was to complicated it could fail. The spell would always trigger if conditions where met, weather the caster wanted it or not.

Only one contingency spell could be active at any time, if cast again it would replace the old one.

Components
The older version of the spell used 100 gold pieces worth of quicksilver and a small part of a spell-using creature like the eyelash of a ogre mage for example and a statue of the caster carved from elephant ivory and decorated with gems. The newer versions only needed the carved and bejewelled statuette of the caster that had to be worth at least 1,500 gold pieces.