Charm monster

Charm monster, formerly known as Pockall's monster hex, was an enchantment (compulsion) spell that turned a monster into an ally of the caster.

Effect
This spell worked in the same fashion as charm person, except that it was not restricted to humanoid creatures or by their size. For the spell's duration, a charmed creature considered the caster a friend and ally, and trusted them. Although the spell did not allow the affected creature to be dominated or controlled, and they retained their normal behavior, they were well disposed to their supposed "friend" and could be persuaded to do things. The spell was hampered or ended if the creature was threatened or attacked by the caster or their own allies.

Users
The charm monster spell could be cast by wizards, sorcerers, bards, and clerics who commanded the charm domain. In the time of Netheril, it could be cast by arcanists of the Mentalism specialization.

Components
The spell required verbal and somatic components.

Variants
Charm dragon, a spell contained with the Tome of the Dragon and its copies, was a variant of charm monster that would only affect dragons.

History
The spell was named for Pockall, and it was introduced in 2392 NY (−1467 DR) under the name Pockall's monster hex. It later became known simply as charm monster.

Charm monster was a common spell in Faerûn in the 1360s DR; in Zakhara it was known but rare.