Aris (giant)

Aris was a gentle-natured and trusting stone giant artist that hailed from Thousand Faces within the Greypeak Mountains as of the late 14 century DR. He was the only member of his community to survive when his settlement was assailed by beholders, and subsequesntly rescued by a group of adventurers led by Melegaunt Tanthul and Galaeron Nihmedu. Aris' adventures saw him travel across the Heartlands, from his home in the mountains, to the deserts of Anauroch, the flying city of Thultanthar, and the kingdom of Cormyr. He became a famous artist across the lands, with acclaimed works that were in high-demand among the aristocracy of the Realms.

Abilities
Aris was a masterful sculptor, one that could chisel out breathtaking depictions in a breif amount of time.

Possessions
Upon leaving his home, Aris' only possession were his stone-carving tools and a wooden club, the latter of which he was forced to surrender upon entrance into the High Forest.

History
In the, nearly all the stone giants of Thousand Faces were killed by beholders allied with the phaerimm that escaped from behind the Sharn Wall underneath Anauroch. Aris survived and taken captive with charm-magic for a time by the eye tyrant Kanabar. The lone giant was freed from his magical bondage when a band of travelers, comprising Galeron Nihmedu, Melegaunt Tanthul, Vala Thorsdotter and Malik el Sami, killed the beholder and its allies.

Aris accompanied his rescuers as they traveled towards the Delimbiyr Vale through the High Forest, granted special disposation by Turlang himself, passing through the Dire Wood until their final destination at the ancient city of Karse. Once there, Aris bravely dug a deep tunnel that drew the phaerimm away from his new friends long enough for them complete a ritual to bring back Melegaunt's home city from the plane of Shadow. Aris was tortured by the aberrent creatures and just barely managed to survive the ordeal.

Appearances

 * Novels
 * Return of the Archwizards