Sword Coast North

The Sword Coast North was a region on the northwestern coast of Faerûn. It comprised a number of rugged hills, mountain ranges several dense forests.

Geography
The region stretched from Waterdeep in the south to the Spine of the World in the north, and from the Sword Coast in the west to the Long Road in the east.

Geographical features

 * Bodies of Water:
 * Mere of Dead Men: This swamp land, home to tribes of lizardfolk, was once the site of a great kingdom of the North.
 * River Mirar: The Mirar ran roughly parallel with the Blackford Road, from the Spine of the World to the Sea of Swords near the city of Luskan.
 * Sea of Swords:

Westwood: The small forest located between the Kheldell Path and the Long Road housed a notable shrine to the deity Mielikki.
 * Forests:
 * Ardeep Forest: The moon elf community that dwelled within this forest were a remnant of ancient Illefarn. They were joined by a group of wood elves sometime in the late 15 century.
 * Neverwinter Wood:
 * Kryptgarden Forest: The home of the green dragon Claugiyliamatar was the site of many dwarven ruins.


 * Hills and Mountains:
 * Berun's Hill: Named after the famous ranger, this mound offered a great view of the Dessarin Valley to the east.
 * Crags: These peaks contained a number of abandoned mines and were overrun with goblins and gnolls.
 * Starmetal Hills:
 * Sword Mountains:


 * Landmarks:
 * Lance Rock: This solitary granite monolith garnered its location in the valley thanks to two feuding dragons.
 * Red Rocks:


 * Seas:
 * Sea of Moving Ice:


 * Valleys:
 * Dessarin Valley:


 * Swamps & Marshes:
 * Mere of Dead Men:

History
The first great realm to appear in the region known as the Sword Coast North was that of Illefarn. The kingdom of Illefarn was a contemporary of Netheril, consisting of both dwarves and elves. Illefarn survived the Fall of Netheril, until the elves left for Evermeet. Northlanders and other humans began migrating into the region a few years before 1 DR.

Landmarks

 * Keeps, Forts & Towers:
 * Crossroad Keep:
 * Fort Locke: This wooden outpost was used as a garrison by the Greycloaks,
 * House of Stone:
 * Tower of Twilight: This tower was the residence of the well-known mage, Malchor Harpell.
 * Xantharl's Keep:


 * Motes:
 * Fisher's Float:
 * Moonstone Mask:
 * Pirates' Skyhold:


 * Temples and Monasteries:
 * Darkmoon: This dark temple was built by drow centuries before the Era of Upheaval.


 * Other:
 * Carnath Roadhouse: This wayside compound served those individuals traveling the High Road between Waterdeep and Neverwinter.
 * Helvenblade House:

Settlements

 * Cities:
 * Gauntlgrym: The fabled capital of the dwarven kingdom of Delzoun was abandoned for centuries, before being reclaimed by shield dwarves under the lead of Bruenor Battlehammer.
 * Helm's Hold:
 * Luskan:
 * Mirabar: The mining city of men and dwarves was main source of stone and metal for all the Sword Coast.
 * Neverwinter: The former Jewel of the North was a multi-racial city-state, that slowly remade itself as a beacon of civilization after being nearly decimated by the eruption of Mount Hotenow in the mid–15 century DR.
 * Waterdeep: The City of Splendors was considered perhaps most influential and important metropolis in all of Faerûn.
 * Skullport: Larger than many surface settlements, this underground town was a haven for criminals and other dark agents.
 * Undermountain: The mysterious dungeon-complex was built beneath the city's mountain by the Mad Mage Halaster Blackcloak.


 * Towns & Villages:
 * Amphail: This peaceful village fell under the protection of Waterdeep and was renowned for the magnificent steeds offered by its horse-breeders.
 * Conyberry:
 * Ember:
 * Highcliff:
 * Ieirithymbul:
 * Ironmaster:
 * Kheldell: The folks of this small community were loggers by trade and lived under the influence of the nearby Dusk Circle of druids.
 * Leilon: Although it was destroyed during the Spellplague, this small town was rebuilt thanks to the efforts of Dagult Neverember the Neveren people.
 * Morgur's Mound: This unique site served as the ancestral mound to the Thunderbeast tribe of Uthgardt barbarians.
 * Nightstone: The fortified settlement built next to Nandar Keep was so named for the obsidian monolith that was embedded within its town square.
 * Phandalin: A frontier settlement of farmers and prospectors, this town was a safe haven for those that sought wealth in the Sword Mountains.
 * Port Llast: Resilient to the last, this coastal town has remained a strong ally to Neverwinter despite suffering a number of calamities throughout the years.
 * Rassalantar: Surrounded by farms and pastures, this sleepy village served as a waystop for travelers and a garrison for Waterdhavian soldiers.
 * Red Larch: The crossroads trading town was located at the intersection of the Long Road, the Cairn Road, and the Kheldell Path.
 * Svardborg:
 * Ten Towns:
 * Thundertree:
 * Torzac:
 * Triboar:
 * Westbridge:
 * West Harbor: