Neverwinter Wood

Neverwinter Wood was located in the North. It possessed a sense of magic within it.

Geography
Coming from Mount Hotenow, the Neverwinter River flowed through the Neverwinter Wood.

Inhabitants
The Neverwinter Wood had a circle of druids, the Ring of Swords, who worked to drive out hobgoblins, gnolls, and bugbears from the woods, as well as protect its ancient sites from treasure seekers.

History
The elves originally called Neverwinter Wood the Llewyrrwood and the forest came to be a colony for Illefarn. When Aryvandaar annexed both Illefarn and the Llewyrrwood in, many of the residents fled to Shantel Othreier. Some stayed for a century, living under the yoke of the Vyshantaar until the queen of the Llewyrr, Synnoria, led a large force of her people out of their lands and across the Trackless Sea to the Moonshae Isles, where they established the kingdom of Synnoria in her honor.

The Llewyrrwood was occupied once more when the realm of Illefarn was reformed. Circa, the last Coronal of Illefarn, Syglaeth Audark, decided to take his people to Evermeet. Again, some chose to remain in the Llewyrrwood, and formed the realm of Iliyanbruen, which persisted until 177 DR when the last of its moon elves traveled to Evermeet or Ardeep.

As of 1374 DR, elves still lived in the wood, though they made up one of the largest cells of the Eldreth Veluuthra, with other smaller cells operating in the surrounding area.

After the Spellplague of 1385 DR, Neverwinter Wood experienced a mass migration of fey from the plane of Faerie. Elves were also drawn here in large numbers and they attempted to re-found Iliyanbruen within the forest's borders. Though they had to defeat a force of dark fey to reclaim their ancestral home, they quickly went about establishing the military outpost of New Sharandar around a portal to Faerie.

Notable Locations

 * Bodies of Water:
 * Neverwinter River


 * Landmarks:
 * Agatha's Grove, a grove that was haunted by the banshee after which it was named.
 * Circle of Thunder, a circular arrangement of menhirs placed atop of hill, protected by worshipers of Talos.
 * Morgur's Mound, the burial ground sacred to the Thunderbeast tribe of Uthgardt barbarians.


 * Hills & Mountains:
 * Berun's Hill
 * The Crags
 * Mount Hotenow


 * Settlements:
 * Gauntlgrym, the fabled dwarven city of ancient Delzoun.
 * Helm's Hold, a fortified settlement that was originally founded by Helmite paladins.
 * Thundertree,
 * Vellosk


 * Structures:
 * Cragmaw Castle, a long-abandoned keep that was taken over by various goblinoid creatures.
 * Sharandar, the hidden elven keep that was abandoned long before the Era of Upheaval.
 * Tower of Twilight, the personal residence of Malchor Harpell.
 * Woodland Manse, a solitary house of stone that once belonged to a half-elf wizard.