Phylund Hunting Lodge

The Phylund Hunting Lodge was a stone keep in the western Ardeep Forest east-southeast of Waterdeep. It was built by the noble Phylund family in the mid–14 century DR and was used as a base of operations for the family's monster-breeding and monster-hunting safari business. It also served as an alternate residence for some Phylunds at various times. By the late 15 century, the Lodge had been abandoned and a Red Wizard named Thegger Grynn had moved in with the help of some gnolls.

Location
The Lodge was reached by traveling south from Waterdeep on the Trade Way, over the Zundbridge, and then taking an unpaved path to the east for about. Halfway to the Lodge, the path forked toward the south but either branch eventually reached the lodge. Some older maps showed the Lodge as being well inside the Ardeep Forest, while newer maps indicated it was on the verge. The approach to the Lodge was through wild, uncultivated countryside and the forest was dense with trees, shrubs, and creeping vines, often shrouded in mist.

Structure
The original building was constructed of stone and underwent a few expansions and fortifications as the Phylund's businesses thrived. As of the, the Lodge had three main sections connected on the second floor, leaving passages between them for carriages or people to pass through or shelter from the weather. At one time, the entire compound was surrounded by a wooden palisade with watchtowers placed at intervals, but by this time they had all rotted and collapsed. There were courtyards on the east and west sides of the structure.

The northern section of the building had a large menhir that formed much of the southwest corner of the two-story structure. It was haphazardly carved with symbols and oaths to Tempus and Malar. On the opposite corner of this section was an apple orchard with perhaps ten trees that were inside the palisade. There were doors on either side of the cornerstone in the west and south walls that accessed the original main hall. Two more doors entered the kitchen from the orchard and the east courtyard.

The middle section was the formal entrance, with a set of large double doors on the west wall, and the great hall beyond it. Behind the great hall was a single-level stable that accommodated about a half-dozen mounts, with double doors to the east courtyard. A stone-lined well across was built in the north wall in the corner where the chimney for the fireplace in the great hall jutted out.

The southern section connected to the middle building with a full room on the second floor. There was one door in the middle of the north wall on the ground floor under this overhang.

Interior
When the Phylund family actively used the Lodge, it was furnished and decorated in rustic luxury. After years of abandonment, creatures had crept in and the structure became dilapidated in places. By 1485 DR, gnolls and Thegger Grynn occupied the building. All ceilings were high unless otherwise noted.

First Floor
The old keep in the north section was all stone and anchored by the huge rock in the southwest corner. A large niche had been carved into the rock and made into a fireplace. A grand staircase on the north side led up to a lounge and some guest rooms. A spiral staircase in the southeast corner led down to the wine cellar, storage, and the family crypts.

The entrance hall in the middle section was paneled with wood and decorated to look like it had columns and arches, suggestive of a royal palace. Through a set of double doors was the great hall. It was adorned with painted plaster frescoes. A table nearly half the length of the room sat adjacent to a huge fireplace in the north wall. Two pillars held up the ceiling and a large staircase on the south side led up to a sitting room. The stables to the rear could be accessed by a door in the southeast corner and were as big as the great hall, but instead of a ceiling it had a shingled roof. By 1485 DR, some of the plaster had detached and fallen, revealing bare stone, and the stable roof was badly in need of repair.

The lower portion of the southern section was a service room for washing clothes, with tubs, buckets, brooms, and other household accoutrements. A long stair on the east side led up to a trophy room, the Lord's bedchambers, and the sitting room.

Second Floor
At the top of the stairs from the old keep was a spacious landing with walls covered with hundreds of wooden plaques bearing the coats-of-arms of many of the nobility of Waterdeep. Each plaque also had the name of a noble who joined in one of the Phylund's hunting safaris. By 1485 DR, the roof of this room was also in need of repair. Off of this landing, doors led to a tiled privy, two "small" guestrooms, a large guestroom, and the lounge. The lounge had wooden walls mostly covered in tapestries. From the lounge, one could access two more guest rooms and a bath room, complete with a large copper tub.

An open passageway led south from the lounge across the gap to the middle building. Windows looked out of the hall to the east and west toward both courtyards. At the end of this corridor was the sitting room, with a large fireplace (similar to the one directly below it in the great hall), a round table, and a suit of armor. A staircase arrived in the southeast corner and led down to the great hall. A window at the top of the stair overlooked the stable. A portion of this room was walled off to form a good-sized storeroom. In the opposite corner was a small cloakroom. To the west was a set of double doors that led to an opulent suite the same size as the entrance hall below it. Another door in the south wall opened into a large trophy hall with various book shelves, beast heads, pelts, skulls, and taxidermy.

The trophy hall spanned the gap between the middle and south units of the building. The stairs from the service room arrived in the trophy hall in the southeast corner. On the south wall was a door into the Lord's bedchamber. The spacious bedroom had a south-facing window, in front of which was a writing desk. On the east wall was a cupboard.