Triboar

Triboar, nicknamed the Town Where Only Gwaeron Sleeps, was a proud trading town in the North. It was a lively crossroads town full of the hustle and bustle of roaming merchants, caravaneers, and other travelers.

Geography
Triboar was nestled in the Dessarin Valley, strategically placed where the Evermoor Way intersected with the Long Road.

As a crossroads town, it was centrally located amidst a number of prominent settlements. Triboar was located about 225 miles (362.1 kilometers) east of Phandalin, if traveling along the Triboar Trail; 60 miles (95.6 kilometers) west of Yartar, as traveled along the Evermoor Way; 80 miles (128.7 kilometers) north of Westbridge, and 200 miles (321.9 kilometers) north of Red Larch, by way of the Long Road. In 1358 DR, a wagon from Waterdeep to Triboar along the Long Road took around 13 days and one from Triboar to Silverymoon took around 20 days.

Geographical Features
The landscape surrounding the town was lush and well-suited for farming.

Government
The town was ruled by a democratically elected Lord Protector, with elections held every seven years. Their task was to command the town's militia   and to settle disputes. The town's legal system was called the 'Lord's Decrees' and the lord protector had the power to amend this system at will. The lord protector's banner displayed three black boars running toward its head, on a blood-red background.

The warrior Faurael Blackhammer served as lord protector during the mid-to-late 14 century DR. He'd held the role for three decades by 1357 DR,  until he was killed in the  fighting the tanar'ri forces that emerged from Hellgate Keep. Following him was Jalimin Frindos, a retired adventurer and aide to Faurael.

As of the, the lord protector was a Harper by the name of Darathra Shendrel.

Relations
Although the rivalry between Triboar and neighboring Yartar was usually friendly, there were occasions when it erupted into violence over a particular incident, such as a dispute over pasture rights between ranch hands but often just a practical joke gone bad. If a citizen of Triboar and a Yartaran met in a tavern or inn, a brawl seemed inevitable. This rivalry was at its most intense between the guides of the two towns. A guide who learned a prospective client had previously travelled with a guide from "the other place" would flatly refuse to work with them. Fortunately for their clients, working guides would not start brawls with their rivals, but they would leave abruptly to avoid one, and took their clients with them if they could.

Trade
The Triboar economy revolved around trade, by selling wagons and caravan services, as well as by farming and dealing in horses, cattle, and forged ironware. Bred on a number of ranches west of town, the horses and mountain ponies were sold to travelers in Triboar, along with premade and bespoke harnesses and wagons. The ponies were not fast, but possessed astonishing fortitude. Triboar sold almost everything a caravanner could require. The surrounding farms harvested wild grains.

Triboar was also home to a number of experienced and expert guides, all of whom were knowledgeable about destinations anywhere in the North. While they offered their services for a mere few gold pieces, excluding the cost of food, they required a deposit that covered over a tenday's time and payment in advance. They were well-equipped with magic items such as rings of invisibility and rings, belts, and earrings that would teleport them back to Triboar with a word the moment they faced betrayal, which they usually had a good eye for. They would try to stay out of any situation in which they could be ambushed or captured, and had habit of sneaking away or turning invisible, before spying on their former employers to find out what they were up to, particularly if they were adventurers exploring known ruins or Underdark-connecting caves. Most of these guides were retired or part-retired adventurers themselves. Noted guides of the mid–14 century DR included Borth Jhandelspar, Ilrin Sharadin, Morth Fartheen, and Zandever Eyredanus.

Defenses
In the mid-to-late 14 century DR, the town maintained a well-armed militia. When pressed, they could quickly rally together some fifty fighters in a night and raise this to three hundred by highsun the following day. The regular militia served as part of the Twelve, a mounted patrol force, in tenday-long rotations. They guarded and policed the town. If many adventurers or caravan guards were present, they could bolster their defenders by up to twice as many.

While the town had a wall circa 1356 DR, it had no wall by 1365 DR.

Inhabitants
In the mid-to-late 14 century DR, Triboar was a town with a population of around 2500 individuals. In the late 15 century DR, over half of the residents lived in the farms and ranches located beyond the town proper.

History
Millennia before the Era of Upheaval, the giants and dragons of the North fought a great battle on the land upon which Triboar would be built. The giant-crafted relic known as the Vonindod was used during this conflict.

The combined armies of Phalorm, Uthtower, and others battled and finally destroyed the illithid-led orc army known as the Everhorde at the Battle of Firetears south of here in the at great cost to their own ranks. But it was a pyrrhic victory—another orc horde routed the armies of Phalorm on the future site of Triboar just two years later, driving them into the place that would be named the Mere of Dead Men after them.

The Book of Fangs and Talons, a holy book of the Church of Malar, passed through Triboar in the mid–10 century DR.

Triboar, along with Red Larch, Longsaddle, Secomber, Loudwater, Llorkh and others, was among the first settlements that were founded in the Dessarin Valley, after the city of Waterdeep grew to prominence around and the establishment of the Lords of Waterdeep there in 1032 DR. These pioneers were sponsored by noble and mercantile Waterdhavian families.

Over the centuries, owing to its strategic location, the town was commonly used as a mustering point when human armies banded together against the orc hordes descending from the mountains in the north along the Surbrin River. It had seen a dozen such armies by 1370 DR, some of them in the last century put together in quite a hurry.

The Scepter of Mystra was sighted in Triboar some time in the 13 century DR.

During the First Dragonspear War of the, the devil-led armies of Dragonspear Castle ransacked Triboar. By the month of Mirtul, the inhabitants had fled north, as had many other people of towns in the area. The loss of the wild grain harvest around Triboar contributed to a general food shortage in the North.

In the, a Zhentarim-protected caravan en route to Triboar was attacked by members of the Cult of the Howling Hatred. Aboard one of the wagons was Ascaleld Marurryn, a representative of the Rolling Wheel merchant coster.

Some time after the War of the Silver Marches, the town was assaulted by a force of fire giants, orogs, and axe beak-mounted orcs.

During a Greengrass festival in the late 15 century DR, Triboar was assaulted by a group of githyanki that landed in the village with their astral brig. The true reason for their sudden appearance was to deal with an elder brain that lived underneath the village. Both the githyanki and the illithid were ultimately defeated by a group of adventurers.

Organizations
The secret Kraken Society had a bases in Triboar and Yartar in the mid-1300s DR, for together these towns were the crossroads of the North. Meanwhile, Zhentarim had inserted agents in key positions here as they had in other places. By 1370 DR, rumors spread of their presence, speculating they planned to secure a trade route or infiltrate local government, and there'd been a discreet year-long effort to find and root them out, with suspects disappearing swiftly and completely.

In contrast, the Moonstars had their own unidentified agent based in Triboar, monitoring the Sword Coast and Dessarin Vale and potentially affiliated with Lord Tolgar Anuvien of Goldenfields, around 1370 DR.

Rumors & Legends
The town's name was thought to be based on an 11 century DR tale of a traveler who killed three boars here on the same day.

The god of rangers, Gwaeron Windstrom, was often seen walking the land around Triboar. It was said that he slept within the stand of trees known as Gwaeron's Slumber, lying just west of Triboar. The grove was free of any shrine, but local laws in Triboar protected it against disturbance so as not to anger him. Woodcutting and hunting here were forbidden and the militia patrolled to prevent orcs, trolls, and others camping here, while monsters were never sighted within the woods.

In Triboar, there was a long-running treasure tale revolving around the so-called Lost Guide, a wagon driver who disappeared between Triboar and Yartar while transporting a load of gold. Naturally, the two towns each accused the other over his murder and the loss of the gold. Outsiders believed it more likely he, his wagon, and his sacks of gold pieces all lay at the bottom of the Dessarin River.

Description
Triboar was a small town rising majestically at the crossroads of the Evermoor Way and Long Road. It was bustling and full of activity all day and night, giving it its sobriquet 'the Town Where Only Gwaeron Sleeps'. At the heart of the town, where the roads crossed, was a vast marketplace where local farmers, ranchers, and roadside salespeople offered their wares. Rising over it was the Tower of the Lord Protector, a simple two-story stone keep with an easterly lean. Surrounding the town were paddocks, the horse market, and stockyards; the fenced yards of the two caravan outfitters; and two camping grounds. It was noted for having two fine blacksmiths and a famous wagonmaker, Skulner Wainwright.

Notable Locations

 * Shops:
 * The Cart and Coin: This business offered horses and other draft animals for sale.
 * Foehammer's Forge: The Foehammer forge was run by Ghelryn "Goldhand" Foehammer, Royal Armorer of Citadel Felbarr.
 * Happy Horse Ranch: This stables and paddock was run by the Karnveller family.
 * The Lion's Share: The Yartaran branch of the Lionshield Coster was not well-received by the citizens of Triboar.
 * Merivold Pony Park: The Merivold sisters bred and sold ponies from this small cottage.
 * Othovir's Harness Shop: The owner, Othovir, was the most-skilled craftsman of elk skin in the entire Dessarin Valley.
 * Ransor's Open Road: While this store once sold draft animals and supplies for caravan travel, it fell to ruin during the 15 century.
 * The Triboar Travelers: The town's eponymous caravan company regularly made trips to Everlund and Waterdeep.
 * Uldinath's Arms: This smithy enjoyed a friendly rivalry with Foehammer's.
 * Wainwright's Wagons: This wagon shop was a mainstay of Triboar for many decades.


 * Restaurants & Taverns:
 * The Pleasing Platter: This pretentious restaurant offered quality dishes at exorbitant prices.
 * The Talking Troll: Despite its comprehensive list of drinks, this bar was wholly unpleasant.
 * The Triboar Arms: This otherwise-unremarkable tavern was twice burnt to the ground and rebuilt.


 * Inns:
 * Everwyvern House: The most luxurious, and most expensive, establishment in Triboar catered to Waterdhavian nobility and refused to take in anyone who didn't have similar affluence and influence.
 * The Frost-Touched Frog: Since abandoned, the Frog was once a lively establishment run by Alatha Riversword.
 * Northshield House: This tidy, unassuming inn was well-suited for those passing through town.
 * Six Windows: Patrons who couldn't find rooms in Triboar's other inns were left to stay at this drafty boarding house.


 * Landmarks:
 * Tower of the Lord Protector: The stone keep of Triboar's head authority was located in the center of the town square.


 * Residences:
 * Boar's Rest: This grand manor was the residence of the arrogant, retired adventurer Hyuth Kolstaag.

Appearances

 * Adventures:
 * Lost Mine of Phandelver &bull; Princes of the Apocalypse &bull; Storm King's Thunder &bull; Waterdeep: Dungeon of the Mad Mage &bull; Dragon of Icespire Peak
 * Welcome to the Krypthome &bull; Eye of Myrkul &bull; Prison of the Firebringer
 * Novels
 * Spellfire &bull; Tangled Webs
 * Video Games
 * Neverwinter Nights (AOL game)
 * Baldur's Gate
 * Neverwinter Nights (AOL game)
 * Baldur's Gate
 * Baldur's Gate