Arthyn

Arthyn was a large port town on the Lake of Steam. It was an independent city-state in the Border Kingdoms.

Geography
The town was located on the southern shores of the Lake of Steam, in the North-east section of the Border Kingdoms, between the kingdoms of High Mukshar and Middle Mukshar. It had a small harbour and was surrounded by low hills, which contained mines and farms.

Government
The town was governed by the Arthlord, who is chosen by the two local temples. The position was similar to a mayor but also had the powers of a police chief and magistrate. The Arthlord acted as judge in all trials, which were held in public in the town square. Policy was drawn up between the temples, landowners and the Arthlord.

Religion
The two temples in Arthyn had great power over the town. The Morningtable was a temple to Lathander, and the The Bright Sheaf was a walled garden temple to Chauntea.

Trade
The town had rich deposits of copper and iron in the surrounding hills, and as a result Arthyn had a thriving smelting industry. Fine daggers from the city, called "Arthyn fangs," are sought after across the Border Kingdoms. The town also had a reputation for healing, and was a saying among the Border Kingdoms was "healing is at hand in Arthyn." This reputation was earned by the Witch of the Mists, who resided in Arthyn for many years and developed medicines which saved many lives over the years. Her medicines are still sold in local markets.

Defenses
Peace was maintained by the town watch, the Lockgates. They were commanded directly by the Arthlord. There was a small militia as well, called the Badgelars.

Inhabitants

 * Darraskyn Eldron, the cleric in charge of the temple of Lathander, The Morningtable. He was originally from Tashalar.
 * Harrond Tralvus, current Arthlord. He was originally from Chondath.

Badge
A white pick, head to the upper left, and crutch, diagonally crossed on a green circle.