Faction War

Faction War is a 2-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.

"SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END.

Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers are rising, and the Cage is about to explode into conflict!

Faction War is a 128-page adventure that tracks the war from its nefarious origins through its bitter battles to its ultimate resolution and beyond - and puts the future of Sigil in the hands of the player characters. This book reveals secrets, unravels musteries, brings long-simmering plots to ahead, and marks the beginning of a new era for the City of Doors.

It also features the following:


 * New details on Sigil's wards, personalities, and politics
 * Adventures that draw the player characters into the heart of the struggle and toward the secrets surrounding the war's beginning and ultimate end
 * Extensive notes on the aftermath of the conflict
 * A detailed Timeline of the war, including additional events that the DM may use expand the adventure

Faction War builds on story elements first explored in the PLANESCAPE accessories In the Cage, Factol's Manifesto, and Uncaged: Faces of Sigil. Familiarity with those products is recommended but not required."

Description
Faction War was written by Monte Cook and was published by TSR, Inc. in 1998.

The adventure module is centered around the ongoing conflict between the various factions that operate within the city of Sigil. The factions are organizations with their own unique goals, beliefs, and agendas, and each seeks to exert influence over the city and the planes of existence that it connects to.

Faction War provides players and Dungeon Masters with a wealth of new content and mechanics for use in their campaigns. This includes new spells, magic items, and character options, as well as rules for managing and resolving conflicts between factions.

Faction War also includes a detailed exploration of the factions that operate within the city, including their histories, beliefs, and goals. This includes both major factions, such as the Athar and the Harmonium, as well as minor factions and independent groups.

In addition to its focus on factional conflict, Faction War also provides players and Dungeon Masters with new options for exploring the multiverse beyond Sigil. This includes new planes of existence to explore, as well as rules for traveling between them.

Overall, Faction War is a comprehensive and detailed supplement that adds depth and complexity to the Planescape setting. Its emphasis on factional conflict and exploration make it a valuable resource for players and Dungeon Masters looking to expand their campaigns.

Synopsis
The culmination of several adventures leading up to that point, The Faction War brought an end to the factions' control of the city. Instigated by the power-hungry Duke Rowan Darkwood, factol of the Fated, in a bid to dethrone the Lady of Pain and rule Sigil himself, the war spread throughout the city before the Lady of Pain, with the aid of a group of adventurers (the players' characters), intervened.

Contents

 * Prologue
 * Peering Into the Cage
 * How It Begins
 * Act 1: Guarding Rr'ka
 * Act 2: The Battle of the Armory
 * Act 3: The Eschaton
 * Act 4: Darkstorm
 * Act 5: Magic Uncaged
 * Act 6: The Unity of Rings
 * Epilogue
 * Aftermath
 * Timeline

Credits

 * Designer: Monte Cook, Ray Vallese
 * Editor: Michele Carter
 * Cover Artist: Robh RuppelDELETE
 * Cartographer: Diesel, Rob Lazzaretti
 * Typography: Angelika Lokotz
 * Border Artist: Robert Repp
 * Conceptual Artist: Dana Knutson
 * Art Director: Dawn Murin
 * Graphic Design: Dawn Murin, Dee Barnett, Matt Adelsperger
 * Brand Manager: Thomas M. Reid
 * Electronic Prepress Coordination: Jefferson M. Shelley