Rilmani

Rilmani were powerful outsiders who were the living embodiment of pure neutrality.

Description
Rilmani appeared humanoids. Their skin looked metallic and their eyes emitted a pearly light. They were capable of polymorphing into almost any humanoid.

Abilities
Rilmani were extremely powerful, gifted with many innate magical abilities. Every rilmani had the innate ability to duplicate the effects of the comprehend languages, continual light, darkness, detect evil, detect good, detect magic, detect thoughts, featherfall, hold monster, know alignment, polymorph self, sanctuary, teleport without error, and tongues spells at will.

Rilmani were immune to psionic attacks on the mind but remained vulnerable to telekinetic-based attacks. They were immune to cold- and fire-based effects and spells and had limited resistance to electrical, gas, and poison-based effects and spells.

Personality
Rilmani were infamous for their aloofness, as well as their cautious and observant nature. Their innate powerful was such that their mere presence tended to overwhelm some creatures.

Combat
Rilmani carefully analyzed all possible consequences, and to determine if aiding or not would help bring things back into Balance, before engaging in direct combat. Rilmani would use their natural ability to polymorph to transform themselves into either a lawful or chaotic creature, depending on which action restored balance, before inserting themselves into combat.

Society
The sole purpose of the rilmani was to maintain balance between good and evil. Rilmani society was centered on maintaining the Balance. Whenever Law or Chaos became too powerful, rilmani worked with the other side to restore Balance. Each sub-species of rilmani played a unique and critical role within rilmani society.

Rilmani society did not have a class system, hierarchy or even a government.

Homelands
Most rilmani were encountered in the Outlands, usually near the Spire. Their homes were inaccessible from the Astral Plane, which was why a rilmani was unable to be summoned via magic. They could be encountered anywhere within the Astral and Outer Planes, but were rarely seen on the Prime Material plane. In fact their access to the Prime Material plane was restricted—they were only able to travel there if a creature of law or chaos of equal power was already present on the Prime Material plane.

In the World Tree cosmology, many rilmani could be found in the House of Knowledge.

Languages
Rilmani spoke their own unique language, as well as Common and Undercommon. All rilmani were able to communicate telepathically with other sentient creatures, and empathically with animals.

History
As of the mid–14 century DR, a single aurumach and several ferrumach rilmani composed one of the three groups connected to the final seal in the fifth level of Watcher's Keep. Unlike other instances, these rilmani could be summoned to Toril when the spirit key was used to unlock one third of the keep's seal.

Appearances

 * Video Games:
 * Baldur's Gate II: Throne of Bhaal