Death ward (spell)

Death ward was an necromancy spell that granted immunity to death spells and effects. Or prevented simply prevented death.

Effect
The older version made the subject immune to all death spells and magical death effects. The spell did not protect against other types of attacks, such as hit point loss, poison, petrification, or other effects even if they might be lethal. It was unique in that it is one of the only necromancy spells available to paladins.

The post Sundering version made the target be able to avoid death once. The spell lasted 8 hours, during this time if ever the target was to suffer a effect that would kill it instantly, the effect would be negated. If the target was wounded so that it was close to death, it would instantly be stabilised. If ether of these happened Death ward would end.

Components
Only verbal and somatic components where needed and a divine focus for the older version.