Doc cu'o'c

Doc cu’o’c were a race of greater spirits native to Kara-Tur.

Description
The doc cu’o’c was one of the strangest looking creatures on Toril. It appeared as a male human, cut in half. Standing on one leg, a doc cu’o’c always appeared carrying a glowing axe. Their facial features and clothing matched those of the humans in the area it lived in.

Combat
While peaceful by nature, doc cu’o’c were the bane of evil spirits. They aggressively protected their region against evil spirits. The glowing axe they carried was capable of delivering a severe electrical shock.

Abilities
A doc cu’o’c can cast, once a day, cure blindness, cure disease, oath, remove curse and remove paralysis. Three times a day they can cast become astral and control weather. At will, they can cast invisibility on themselves and see any invisible objects. Powerful in melee combat, if the doc cu’o’c began losing a battle, it used it's innate invisibility ability to flee.

Society
Inhabitants of a region may petition a doc cu’o’c to take up residence in their area. Whether a single house or a large village, a doc cu’o’c will protect the area against evil spirits. The inhabitants of the area were required to make regular offerings to the doc cu’o’c and conduct ceremonial worship. Fond of gems and coins, doc cu’o’c also accepted food and trinkets. An area who neglected their duties, the doc cu’o’c, offended, left the are and never returned. A doc cu’o’c protected the land of it's territory. They rarely became directly involved with the inhabitants or other mortals.

Ecology
The diet of a doc cu’o’c consisted of energy from the Astral Plane. They existence depended on spending at least 24 hours a month to be spent in its lair on the Astral Plane. They stored their offerings and treasure in their lair.

Appearances

 * Adventures:
 * Dungeon #27: "Bride For A Fox"