Malar

Overview
Malar, The Beastlord, is the lesser deity of the hunt, evil lycanthropes, bestial savagery and bloodlust. His dogma concerns savage hunts, the spreading of the curse of lycanthropy and general contempt for civilization.

Worshipers
Malarites believe that it is honor to Malar if you make your killing bloody and long. Hid followers sometimes form in bands, called Hunts. While being forbade from slaying the young or the pregnant, Hunts typically fllow his dogma and evoke wanton slaughter in Malar's name. Malarites are generally frowned upon by civilization, as they tend to wreak havoc in their wake. One exception of where the worship of Malar is allowed, is in Cormyr.

Holy Days
This ritual is a vicious hunt in which a captured humanoid is released, and for the next day and night attempts to escape the prowling worshippers of the Beastlord. If he manages to survive, he wins his freedom as well as, perhaps, other things.
 * High Hunt

This day has made Malar's worship more tolerable in certain areas. During the harsh winters in the northern parts of Faerûn, Hunts will choose a village in the wilderness, providing food for the people, with one or two Malarites pledging themselves to keeping the village fed through the snows
 * The Feast of Stags

Dogma
"Survival of the fittest and the winnowing of the weak are Malar's Legacy. A brutal, bloody death or kill has great meaning. The crux of life is the challenge between the hunter and the prey, the determination of who lives or dies. View every important task as a hunt. Remain ever alert and alive. Walk the wilderness without trepidation, and show no fear in the hunt. Savagery and strong emotions defeat reason and careful thought in all things. Taste the blood of those you slay, and never kill from a distance. Work against those who cut back the forest and who kill beasts solely because they are dangerous. Slay not the young, the pregnant, or deepspawn so that prey will remain plentiful."