Monster Manual 4th edition

The 4 Edition Monster Manual is a core rulebook for the 4th edition of Dungeons & Dragons. "Monstrous Foes for Every Hero

Within the pages of this core rulebook for the 4th Edition of the Dᴜɴɢᴇᴏɴs & Dʀᴀɢᴏɴs® Roleplaying Game lurk nearly 500 fearsome and deadly monsters for your heroes to face, each one specially designed for ease of use and excitement in play.

The Monster Manual® features long-time favorites such as giants, demons, and dragons, as well as the brand-new titants, angels, and elemental archons. The book includes threats for characters of every level, from the lowly kobold to mighty Orcus, Demon Prince of Undead!"

Contents
The 4th edition Dungeons & Dragons ruleset revamps the mechanics of monsters substantially and it is this subject that the Monster Manual covers. Like previous iterations of the book, the Monster Manual is a compendium of basic lore, game mechanics, and imagery on the various monsters which make up the core bestiary of the D&D game. Each monster present in the 4th edition ruleset, however, unlike in previous editions, is considered an inhabitants of the Forgotten Realms.

The book consists of only four chapters, though the first chapter composes most of the book. The chapters are as follow:


 * 1) Monsters A to Z — This chapter, by far the largest, includes roughly 300 monsters from aboleths to zombies, listed alphabetically. Each section focuses on a particular monster type, with a small amount of background information for use in games, along with statistics for use in an encounter.
 * 2) Racial Traits — This chapter serves as a supplement to the Player's Handbook, providing players with alternatives to the core races in the form of "monster" races. Unlike the core races, however, these races are not extensively playtested and can be unbalanced compared to the others. Some, such as drow and gnomes, were later re-released in a more formal fashion as fully developed races.
 * 3) Glossary — An explanation of the terms used in the book, such as creature origins (including natural creatures and elementals) as well as game mechanics terms.

Creatures
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