Harpers

The Harpers, or Those Who Harp, were a semi-secret organization dedicated to the preservation lore, maintaining the balance between civilization and nature, and keeping at bay the more malevolent forces across the Realms. They performed their work as discreetly as possibly, preferring to wield knowledge and subtle influence, rather than outright violence, whenever possible. The Harpers had a long and storied involvement in many world-shaping events that occurred in Faerûn, and thus were often seen as wild-eyed idealists, or insufferable meddlers by many folks across the Realms.

"We are the Harpers. We are the Lord Protectors of the Realms, Fools, all―but the Gods look down and smile glory upon us. Weep for us, watch for us, and hope in us. We shall not fail thee."

- Harper Chant, composed by Ailadrea Stars-in-mist.

Organization
The Harpers as an organization was actually anything but organized, but rather a collection of mismatched individuals that bonded over the shared aim of preserving peace, knowledge, and protecting the downtrodden. Some agents worked in small groups—often alongside friends and close allies—while others operated as lone operatives, who only kept informal ties with the group as a whole. Throughout its history the group has disbanded several times, but eventually reformed one way or another.

The orders informality and lack of formal institution lent to its continuance as true secret society. It was said that nothing was formal or "official" within the Harpers. According to its own members the organization was often poorly defined, with numerous contradictions in its operations, the perception they gave off to the greater world, and even any sort of roster of active members.

The logo of the Harpers was a silver harp and crescent moon, set upon a field of black or royal blue.

Branches
"Two roads taken to the same gate; one seen more often, the other never late."

- The bard Alither of Telflamm, regarding the two branches of the Harpers.

For much of its history, the Harpers were separated into two branches, each of which operated on either half of the Heartlands of Faerûn. The western branch of the Harpers―the Order of the Siler Moon and Harp headquartered in Berdusk ―maintained a formal hierarchy, and formed far-reaching plots many months before their execution. The eastern branch―known as the Senior Harpers or Harpers in the Shadows based out of Shadowdale―acted more as sponsors of adventuring parties, preferring subtle influence over others rather than direct action. Both branched acted towards the same goals, and regularly shared intel with members of the other. The true difference lay in the collective attitudes of their members, and the means by which they accomplished their goals.

For a brief few decades, there existed a third branch of the Harpers known as the Moonstars. It was truly a splinter sect of the organization, rather than a participatory subgroup of the whole. They remained active in the sprawling metropolis of Waterdeep.

Hierarchy
The Harpers were led by a council of High Harpers, who were responsible for most of the group's long-term plans and goals. High Harpers were elected through the means of secret ballots among the other High Harpers, with the criteria being long-term service and extreme discretion in the implementation of their plans.

There were no formal ranks within the organization, beyond those councilors of the High Harpers. Some members did enjoy the distinction of being named Master Harpers. These select few were blessed by the goddess Mystra, bestowed with divine boons associated with the gods that were present Harpers' founding. The term was sometimes confused with the unofficial name of the Harpers' eastern branch, the so-called Master Harpers. Usage in the latter matter was generally discouraged among members.

Known Master Harpers included four of Mystra's daughters, namely Endué Alustriel, Ambara Dove, Anamanué Laeral, and Esheena Silverhand, as well as two of the goddess' favored chosen, Elminster Aumar and Khelben Arunsun. Other known Master Harpers included:


 * Belhuar Thantarth, an accomplished bard and the lord of Twilight Hall.
 * Cylyria Dragonbreast, High Lady of Berdusk and one-time ruler of the city.
 * Obslin Minstrelwish, devoted servant of of Lady Dragonbreast and seneschal of Twilight Hall.

Beliefs
"Right, then, good Lady Shandril, I shall try to tell thee something of what it is to be a Harper. A Harper holds peaceful sharing of the lands above all other goals.

By sharing, we mean all the races living in and under the land, where each prefers to live, trading together where desire and need stir them to, and respecting each other's holds and ways—without the daily bloodletting that all too often holds sway in the Realms today."

- Mirt the Moneylender, explaining the Harper's purpose to Shandril Shessair.

The Harpers believed in the power of the individual over that of the sprawling kingdoms, with laws that oppressed individual liberty. While they strived to bring "goodness" to their respective realms, they did not always agree on the exact definition of the word. Personal liberty and freedom from tyranny were the two virtues held most passionately by the Harpers organization.

They considered the elven city of Myth Drannor shortly before its fall to be the pinnacle of civilized history and strove to recreate the world in that image.

Attitude
"True bards are another matter entirely. Part of a bard's training is memorizing the traditions and lore, which are passed down, precise and immutable, for generations. That's why so many Harpers are bards: to preserve a knowledge of our past."

- Khelben Arunsun

Considering the wealth of differences that appeared amongst the Harpers ranks, each cell or individual agent maintained their own, unique outlook on how exactly they should conduct Harper business. Generally speaking, the Harpers maintained notable care over how their actions affected the greater world. Senior members of the organization acted with caution and circumspection, while younger agents tended to believe it was upon them to personally make the world a better place. All members were taught to uphold the virtues of dedication and comradery. They were forced to honestly assess their own shortcomings and respected those who earned it—not by attaining power or holding lofty titles—but for demonstrating sound judgement and integrity.

It was said by some that the Harpers viewed their manipulations as some grand game, the people they worked with and guided were mere pieces on a chess board. Some leaders maintained a sort of altruistic arrogance about the matter, not arguing the point of their manipulative nature but insisting it was for the peoples' own good and betterment of the world.

Harper agents never quit on one of their missions, and took however much time was needed to see it to completion. If an agent was slain while on a mission, their comrades would never forget their sacrifice and offer vegeance to their killer in kind.

Culture
It was said that the secretiveness of the Harpers extended beyond the organization as a whole, down to many of its members and their personal lives. While often boisterous and lighthearted in public, they tended not to share many genuine sentiments with others–save for when alone with other Harpers.

Overall they were one of the most tolerant factions of the Realms. They accepted people from all walks of life so long as they did not violate the tenets of the Harper Code.

Harper Code
"I shall do no less."

- The response given to the Harpers' watchwords.

The code of the Harpers was said to be simple statements that were exceptionally difficult to earnestly maintain. They were not written down in any tome, but were expressed as as series of 'watchwords' used to swear in new members during their ritual of recognition. The Code of the Harpers was as follows:
 * Harpers work against villainy and wickedness wherever they find it, but they work ever mindful of the consequences of what they do.
 * All beings should walk free of fear, with the right to live their lives as they wish.
 * The rule of law aids peace and fosters freedom, so long as the laws are just and those who enforce them lenient and understanding.
 * No extreme is good. For freedom to flourish, all must be in balance: the powers of realms, the reaches of the cities and the wilderlands into each other, and the influence of one being over another.
 * Whatever it takes, a Harper will do. Pride never rules the deeds of a true Harper.
 * Freedom is a multiversal right, though Harpers can spare themselves less freedom than those they work to protect when the need presents itself.
 * Harpers police their own. A Harper who hears the call of personal power can no longer hear the sweet song of the harp. A Harper who seizes power, and holds it above all else, is a traitor to the harp. Traitors must die for freedom to live.
 * Without a past, no being can appreciate what they have, and where they may be going.

The code of the Harpers did significantly influence the formation of laws in several cities across the Heartlands and the North.

Activities
"True, we must fight, it seems often enough to keep our swords and our tempers both sharp enough. Yet, know ye; all of us fight when we must, or die. Moreover, ye only hear of blades drawn and death and spells hurled, and never know of the many, many times that a quiet word or a skillful deal has turned enemies aside from each other, forced a way clear where none was before, or distracted foes from the eager task of tearing each other's throats out. That is the true Harper way: subtle and quiet, behind the shouting. Trust and wisdom, and outfoxing others is what we deal in.""

- Mirt, continuing to Shandril.

In nearly all things, the Harpers acted as influencers and manipulators, guiding the events of the Realms for the betterment of its people. To maintain the balance between civilization and nature, the Harpers strove to keep kingdoms small and the keep destruction of animal and plant life to a minimum, cultivating public gardens and re-planting crops after crises. To preserve the the knowledge of the past―and thus keep secure the present and future―the Harpers readily shared their wealth of knowledge and lore with the common folks of the Realms, often through music, stories, and song. They never altered their performances in accordance to the whim of those in power, but kept their works true to the tune of history.

The Harpers operated either individually or in small, close-knit groups. The senior and more influential members assisted adventurers who were on quests that would further the Harpers' interests. Yet other experienced Harpers lived the adventuring life themselves, taking it upon themselves to complete those very quests for the betterment of Faerûn.

Most other Harpers however, lived some form of double lives. For much of their days they went about their business, earning a living in their community (whether honest or illicit), all while closely observing the activities of others. They took careful note of gossip and local tales, and compiled that information with that given to them by fellow members. They often demonstrated their best outgoing, charming personas, in order to coax the juiciest details and insights from others.

Whenever they deemed it necessary, the group took action against certain malevolent groups that tyrannize the folks of the Realms, monstrous beings that wracked destruction upon civilization, or those who wielded the Art in a careless or perilous manner.

Harper agents were allowed of course to pursue outside interests beyond those of the organization, so long as they did not violate the Harpers' code.

Tactics
"Isn't that how the Harpers operate? They send on person to slip in and do a job where an army couldn't go. If the agent fails, they've lost only once. But if the agent succeeds..."

- Caledan Caldorien.

All Harpers made most of their moves outside of public view, where they could be tracked and studied, but acted "behind the scenes" either in places of power or at opportune moments. Some of them took on the role of "weaponless Harpers" (as they were known amongst their own), individuals lived as spies as informants. They fed intelligence to their more foolhardy comrades, focusing on deception and subterfuge over than steel and spell. Some others acted as political manipulators and information brokers, working with commoners and merchants to spread rumors in aid of the Harpers' cause.

Harpers often worked within governments or political bodies 'on the inside', helping guide these institutions away from imbalance, or preventing one faction from acquiring too much power. To maintain some manner of balance in a world of profound economic disparity, Harpers agents have at times robbed wealthy Faerûnians, and redistributed their wealth to poorer folk. If needed, those agents took some of their ill-gotten gains for the themselves, to finance future Harpers operations.

To further support other members, the Harpers employed a network of drop boxes, hidden caches, and safe houses, at which their agents could find communiques, supplies, or even a safe place to rest.

Individual Harpers agents often used the grand, boisterous Midsummer celebrations sponsored by the church of Tymora as occasions to meet with their comrades.

Communication
Different members shared information with each other in numerous ways, often by leaning on their allies or employing magical means of conveyance. They employed messages written in specific runes, each of which had a specific meaning for others. These were made at certain locations to warn, attract, comfort, or otherwise notify other members―or anyone else that knew their meaning―about nearby dangers or local support. Harpers used the runic system to mislead their foes, adding extraneous marks that anyone but other agents would not know to interpret and disregard.

Elder Harpers developed their own form of sign language, a nonverbal cant similar to drow sign language. It dated back to the years before the Era of Upheaval, and saw less usage around the onset of that time.

Base of Operations
While the eastern branch of the Harpers was largely decentralized, the nearest thing they had to a true headquarters was Twilight Hall in Berdusk, the center of operations for the western branch. Founded during a time when the Harpers were at war, it served as a reminder for the Harpers of all for which they were willing to fight.

Regions
The Harpers operated mainly in north Faerûn, along the Sword Coast, within the Eastern and the Western Heartlands, and the Dalelands.

By the 15 century DR, the Harpers became active across all of Faerûn.

Heartlands
The Harpers had agents active in many cities across the Heartlands. The so-called Senior Harpers of the east operated out of Shadowdale town, watching over much the Dalelands, Cormyr, and carried out missions in nearby Sembia, as well as the perilous cities in the Moonsea and Dragon Coast regions.

The western branch operated primarily out of Berdusk, but maintained safehouses and conducted operations out of Iriaebor, among others.

Sword Coast
Due to the influence of the Moonstars, the Harpers had a relatively small amount of influence within the City of Splendors around 1372 DR. They had roughly 120 members at any time within the city's walls.


 * Baldur's Gate
 * Neverwinter

The North

 * Silverymoon
 * Everlund

Possessions
Harpers across the Realms could be identified by the small, treasured token that was synonymous with helping the downtrodden: the Harper pin. Each of these badges proudly displayed a silver crescent moon and harp, and possessed potent magical powers, that varied depending on its wearer. Pins were to be worn at all times, except during missions where the exposure of their identity might interfere with its success.

Abilities
"Know ye, lad―some Harpers have powers granted 'em by-the-gods, they do. Ye'd best kill them quick, before they can remember just what those powers are..."

- Gurth Aglathlyn, Biting Blade of the Council of Zulkirs.

When Harpers were founded for the first time, several of those present were blessed by those gods that chose to manifest themselves on Toril, on the momentous occasion. Later designated as the "Master Harpers", these select few were granted unique powers, not unlike those bestowed upon the divine chosen, each associated with one of the Harpers' patron deities. Notable among those deities were Deneir, the Lord of All Glyphs, Milil, the Lord of Song, and Mystra, the Goddess of Magic.

Later in the Harpers' history, sometime after the Time of Troubles, some of these boons became available to senior members of the order, outside of the handful Master Harpers. These power's included:


 * Deneir's sight, which allowed a Harper to see through the magic of glyphs, symbols, and runes.
 * Tymora's smile, which granted a little extra luck in times of need.
 * Lliira's heart, by which Harpers could steel their nerves in the face of fear and dread.

Relationships
"The trouble with Harpers is they'll never stop talking, even when you desperately wish they would."

- Cormik, proprietor of the Prince and Pauper gambling den.

Allies
The Harpers regularly worked alongside the heralds of Faerûn to maintain the history and cultures of the lands they loved. Strongholds maintained by the heralds served as hubs of communication for the Harpers, sites where they could safely leave mail for fellow agents to receive later on.

They counted among their allies some of the more prominent bardic colleges, including Fochlucan in Silverymoon, and the College of the Herald in Herald's Holdfast. They were also allied with many of the druid circles that established themselves across the North.

Religious Organizations
Many gods supported the organization of the Harpers: the churches of Azuth, Deneir, Eldath, Lliira, Mielikki, Milil, Mystra, Oghma, Selûne, Shaundakul, Shiallia, Silvanus, Tymora, and the entire Seldarine all contributed clerics to become members of the Harpers and many of these also lent divine aid to the members of the group on a regular basis. This could cause tensions between individual clerics of different faiths but never between deities or between the society as a whole and deities. The drow goddess Eilistraee was among the good deities who looked kindly on Those Who Harp,

Foes
"My hatred burns for those who harp They work against me at every turn And when I hear them harp at twilight My soul in me doth burn."

- Excerpt from Chants to the Glory of the Dark Sun, by Doompriest Tuth Malgul.

Powerful individuals supported the Harpers, but equally powerful forces opposed them. Among these were the likes of the Dark Dagger, the malaugrym, the Rundeen, the Eldreth Veluuthra, the Twisted Rune, the Knights of the Shield, the Iron Throne, the Red Wizards of Thay, the Cult of the Dragon, the Zhentarim, and many of the churches of dark gods, in particular the revived church of Bane.

Moonstars
The one organization in Faerûn with the most complicated relationship with the Harpers was an splinter sect known as the Moonstars. Founded by ex-Harper Khelben Arunsun, the sect differed greatly in their collective outlook on how to accomplish their shared goals, but often still worked hand-in-hand with traditional Harpers members. On other occasions, the two organizations came into open conflict with one another.

The Moonstars nearly completely fell apart following the death of their founder, with only a few select members of their inner circle continuing their work in the subsequent decades. They experienced a brief, but astounding reappearance in the Realms during the events of the Second Sundering, before once again going silent.

History
The founding of the Harpers was said to rather nebulous, while the history of the order overall was so convoluted, the sage Elminster referred to it as "The Hidden Tale".

The idea behind the Harpers was first conceived by several Myth Drannan elven military leaders in collusion with a few trusted human rangers and druids. The mage Dathlue Mistwinter agreed to lead such a group in the, at the head of a council that also included a (relatively) young Elminster Aumar. They took for their symbol Mistwinter's family crest—a silver harp between the horns of a crescent moon—and met at twilight at secret locations in the Elven Court, earning them their moniker: the Harpers at Twilight.

However, the Harpers at Twilight dwindled in number over the next four centuries, victims of attrition at the hands of their enemies: bandits, slavers, drow, illithids, orcs, and evil spellcasters attracted to Myth Drannor's success. The Weeping War decimated the remaining members of the group. By the end of the conflict, Dathlue was dead as were all but about a dozen of the Harpers at Twilight.

First Reformation
On the 27 of Flamerule in the, a large congregation of dryads arrived at the Dancing Place druid grove in High Dale. Their arrival occurred at a time when dusk fell earlier than it should have and a bright moon shone when no moon should have been visible. The dryads bid the druids make welcome the priests of many different gods who started to arrive before finally Elminster appeared to explain why they had all been called.

The elves had called for the support of the priests assembled to help fight back against the faithful of Bane, Bhaal, Loviatar, Malar, and Myrkul, who were coming from the south and attacking the elves and performing abhorrent deeds. The priests argued but their deities—Corellon, Mielikki, Mystra, Oghma, Selûne, Silvanus, and Tymora—directly possessed them and spoke through them, voicing their support in person and extending their blessings to this effort. This night thusly became known as the Gathering of the Gods.

The remaining Harpers at Twilight set about recruiting new members and expanding their influence, though they did so very slowly and lost around twenty new recruits to conflict with their enemies. Over that time though, these new Harpers established an incredibly effective information network, and earned the respect of religious leaders by using that network to help their causes. In return, they were granted the use of fortified temples and monasteries wherein members could train and recuperate between missions.

It was during this period, known as the "Long Years" within the organization, that the Harpers erected the wards around Hellgate Keep and helped to kill Sammaster. The Harpers' increasingly public actions also made them come into more frequent conflict with the Church of Bane and the nation of Thay. When the Harpers eradicated the Wearers of the Skull and thereby attracted the ire of the Church of Myrkul, who sent liches after the Harpers, only to see each destroyed, Thay then raised armies to hunt them down and the remaining Harpers went underground in 1021 DR.

In the  the Harpers founded the Heralds of Faerûn to prevent the unscrupulous from blaming others for their misdeeds. The Heralds also used their power to provide Harpers with cover identities.

Second Reformation
After the loss of many members during the previous year, Elminster and Khelben Arunsun decided in 1022 DR that new recruits were needed and that the revitalized Harpers would be an "underground army of adventurers". Recruits who met the pair's standards took time to be found, but eventually Elminster happened upon the Wanderers of Espar, a band of a dozen bards, druids, and rangers led by Finder Wyvernspur and Ulzund Hawkshield in Cormyr. Through a series of manipulations, these adventurers were introduced to surviving Harper veterans and ended up successfully battling many of the Harper's enemies.

The group continued to be quietly manipulated by Elminster and Khelben, who appointed certain members as "Master Harpers". These Harpers received directions from the duo, via dreams bestowed on them by Mystra, that led them to a cache pf Harper pins in Gochall's Tomb. Elminster then traveled across the Realms with two of Mystra's children, the sisters Dove and Storm Silverhand, to bolster the ranks of the Harpers. They posed as traveling minstrels, cultivating an air of mystique about the order, and attracted new members with their music.

Over the next two centuries, the Harpers re-established their information network but were drawn into ever more public fights with evil churches, the Cult of the Dragon, Thay, and others. Casualties began to mount again and to avoid a repeat of history, Khelben and Elminster had all senior Harpers go into hiding. By this time, however, Finder Wyvernspur became corrupted and the Harpers sealed him in the Citadel of White Exile. In the, seeing the Harpers no better than cultists of Bane, the Heralds decided that they could not be openly associated with the Harpers and split from them.

When junior members grew tired of the new, low-key direction the group was headed in and started getting themselves killed in foolish fights. In the, Elminster gave them a unified direction—by starting pulling them into his ongoing conflict with malaugrym, horrific shapechangers native to the Shadowfell. The Harpers' ongoing secret war with the malevolent outsiders came to be known as the Harpstar Wars. Only around forty of the Harpers involved in the war survived it and when they returned, they found their organization had strayed in a completely different direction.

Corruption of the Harper King
A Harper bard named Rundorl Moonsklan had convinced himself that Elminster, Khelben, and the Harpers they'd taken with them during the Harpstar Wars had gotten themselves killed fighting on other planes and that senior Harpers in hiding had actually permanently retired. His ambition, therefore, was to replace the organization's leadership and reshape it to his own ends. He desired to be the power behind every throne in the North and happened to meet Szass Tam while planning on how to achieve this.

The two came to an agreement: Szass Tam would funnel Rundorl information on his rivals in Thay and Rundorl would gain prestige by concocting a story of a new spell capable of turning thousands into undead slaves with a single casting. The plan went perfectly, Rundorl led his fellows into battle against those whom he claimed had knowledge of "the spell of Undeath" and both he and Tam advanced in power.

Eventually, though, more Harpers were dying than Thayans and Rundorl led a reluctant retreat out of Thay. His exhausted men were being assassinated and reanimated as undead, however, and Rundorl rightly suspected that Tam had betrayed him. Rundorl appealed to another lich named Thavverdasz. He promised the Harpers' services in return for his help defeating his reanimated comrades. Thavverdasz agreed, mockingly taking for himself the name "Harper King" after learning of Rundorl's ambition. The undead were easily wrested from Tam's control but Thavverdasz betrayed his other allies, the Cult of the Dragon.

It was this situation that the surviving Harpstar veterans encountered, when they returned to Faerûn in the. The Cult of the Dragon had raised an army and sent it against Thavverdasz's Harpers while Szass Tam challenged the Harper King directly. Thavverdasz used a powerful magic item to defeat Tam, but Elminster surprised and assassinated the Harper King shortly thereafter.

Grimly, Storm and Dove set about replacing their massive losses while Khelben and the remaining veterans licked their wounds. Elminster was left to counter the rising star of the Zhentarim alone, beginning a long-standing feud with Manshoon. He pulled strings among the Wychlaran in Rashemen to keep the Thayans busy and turned the lair of the Harper King into a deathtrap to destroy the inevitable Cult of the Dragon reinforcements. Luckily, the Harper information network remained intact and largely ignorant of the organization's recent corruption.

Third Reformation
Storm Silverhand came to lead the so-called eastern branch of the Harpers, of which the Master Harpers were members. When Alustriel Silverhand rose to power in Silverymoon in the, after three years of chaos since Sepur of Silverymoon abandoned the city. Alustriel and her followers were aided by her sister Storm's Harpers against the orcs of the Black Horde and the mage Shaloss Ethenfrost. In return for their help, Storm was allowed to build Moongleam Tower in Everlund.

Khelben led the Harpers on the Sword Coast over the next century but sponsored the Harpstar veteran Cylyria Dragonbreast in her bid to become High Lady of Berdusk in 1321 DR, giving over leadership of his Harpers to her. Cylyria's Order of the Silver Moon and Harp was much more regimented than the eastern branch, who functioned much like they always had since the Harper King was destroyed. This also freed up Khelben for other things, like rescuing Laeral Silverhand from the Crown of Horns in 1357 DR. The Harpers of Twilight Hall, as they were colloquially known, acted openly against the Zhentarim and Amnian interests and even came close to crippling the Rundeen, which brought open hostilities against Berdusk itself. The move also brought many volunteers who wanted to join the Harpers however, swelling their ranks with new members.

Early Era of Upheaval
In the, the Avatar Crisis struck Faerûn when the gods above were forced to walk the Realms as mortals. The events that followed led to many deaths among the ranks of the Harpers. The aftermath of the crisis however saw the return of Finder Wyvernspur to the Realms and his subsequent rise to godhood. It also led to much disruption among the Zhentarim, which brought enough of a reprieve for the Harpers to replace their losses.

Over the following decade, the Harpers engaged the Zhentarim in skirmishes across Faerûn. Their agents engaged the Black Network in the oases of the Anauroch desert, helping unite the Bedine people against a shared foe. A few years later, Harper agents were systematically tracked down and slain by an individual known as the "Harper Assassin". In time, the Harpers discovered the deaths were the work of a disgruntled sun elf who had been working in league with the Zhentarim. Conflicts between the two groups broke out in cities across the Heartlands, from Iriaebor, to Hluthvar, and even Baldur's Gate.

While the Harpers remained engaged in conflict with nefarious groups, it was observed by some they had been failing in their role as lore-keepers for quite some time. In the, the disgruntled former Harper Iriador Wintermist used a powerful magical instrument to curse the Harpers, altering the tales they told and ballads they sang. She focused her vengeance against the city of Waterdeep and its archmage, Khelben Arunsun. Fortunately for the storytellers and balladeers of Faerûn, her plot was foiled by Khelben and his Harper apprentice Danilo Thann.

That same year Harpers faced were forced to face off with the Cult of the Dragon yet again, in a series of engagements that culminated in a massive battle in the city of Elversult. They struck out against the cult a few years later, working to prevent the cult from establishing a dracolich as the monarch of the politically unstable nation of Chessenta.

With the downfall of Bane and the rise of Cyricism―and its subsequent entanglement with the Zhentarim―new foes developed evil plots to which the Harpers could not ignore. Harper agents acted against the followers of the Dark Sun as they sought after murderous artifacts in the Sword Coast, AND OTHER STUFF

In the, the Harpers were able to put an end to a major threat that imperiled much of the North. Their members utilized powerful magic to destroy Hellgate Keep, and send back to the Hells nearly all the baatezu that remained within.

Harper Schism
The Harpers were not safe from strife, however. In the ,, investigators discovered evidence that implicated Khelben in the theft of an artifact, the Scepter of the Sorcerer-Kings, which had then found its way into the hands of the Zhentarim. Khelben admitted to all of the charges against him, and he and Laeral both left the Harpers, as did Alustriel (who felt she could not commit to the Harpers as the leader of Luruar) and many of Khelben's closest friends and allies, founding their own group: the Moonstars.

The government of Waterdeep refused to help the Harpers of Twilight Hall prosecute Khelben so they proceeded to ward Harper stores against Khelben and Laeral, while Khelben erected a ward that prevented any Harper from approaching Blackstaff Tower. Influenced by Bran Skorlsun, the Harpers of Twilight Hall went on a witch hunt to purge their ranks of perceived traitors while Storm's eastern branch tried to carry on with their business regardless of events in the west.

When the church of Bane reformed with Zhentarim—following the wane of Cyricism and return of Bane to godhood―the Harpers were once again targeted by agents of their longtime foes.

The Harpers were overwhelmed as a whole during the Wailing Years, a series of disasters that followed the Spellplague that wracked the Realms in the. Many Harpers died while others vanished. Those who survived were cut off from one another, so they focused solely on the perils that menaced their homes and neighbors. While the original organization was divided and its members scattered across the continent, the hope of returning the Harpers to their former glory didn't die.

Fourth Reformation
One bastion of Harper strength remained, however: Moongleam Tower was run by Eaerlraun Shadowlyn, who tried to keep the Harper ideals alive. Some time around the. Eaerlraun re-founded the group as the "Harpers of Luruar" to secretly counter the forces of returned Netheril. Following the example of the Harpers of Luruar, other Harper cells began to operate again throughout the Realms. Some of these groups were clearly new organizations that adopted the name and some of the ideals of the Harpers of old, while others were groups of Harpers that had survived the fall of the organization during the Spellplague but had gone underground and now returned to action, such as the "Harpers of Waterdeep" and the "Harpers of Cormyr and the Dales", led by Storm Silverhand, which many felt were the spiritual successors of the original Harpers.

Several other groups who called themselves Harpers appeared in the following years. The "Harpers of Athkatla" worked against the Council of Five and other Amnian authorities, but although they claimed to share the ideals of the Harpers of old, they didn't and merely claimed to to gain support. The "Harpers of Selgaunt" and the "Harpers of Ormpur" were also rebels who did not really cleave to Harper ideals.

These new Harpers brought with them enemies of their own, such as the Abolethic Sovereignty, Szass Tam's Thay, the Zhentarim, and the Warlock Knights of Vaasa.

By the, the "Harpers of Luruar" had managed the cripple the efforts of the Netherese in significant ways. Unfortunately, Eaerlraun was killed by shadovar assassins and the Harpers were forced to act in complete secrecy to prevent the loss of more members.

In 1478 DR, the Harpers of Waterdeep were led by a Harper agent known as "the Fisher", who was actually a double agent working for the Zhentarim to undermine Harper operations. Although Tam Zawad and other Harpers were able to bring the Fisher to justice, he had done great damage to the Harpers of Waterdeep. By 1486 DR, Zawad was still dealing with corrupt Harpers within his Harper cell.

The "Harpers of Neverwinter" also suffered a devastating blow in 1479 DR. One of their high-ranking members, Cymril, was helping the Sons of Alagondar to oppose the rule of Dagult Neverember. However, an ambush by Mintarn Mercenaries resulted in her death, and in the revelation that she was also working for Neverember. After her treachery was revealed, the reputation of the Harpers of Neverwinter was greatly damaged in the region, at least for a time.

In the time of Mystra's Return, Storm Silverhand began to revitalize the Harper organization in Cormyr. She sought out people from all walks of life: smiths, merchants, leather workers, and even those who worked in brothels. Her revitalizing actions were known and tolerated by the War Wizards of Cormyr. The Harpers prevented the assassination of King's Lord Lothan Durncaskyn who was sheltering Mirt's lady, Rensharra Ironstave.

When the Cult of the Dragon tried to bring the goddess Tiamat to the Material Plane, during the 1480s DR, the Harpers were among the many factions who rose up to oppose Tiamat's attempt at freedom.

Since then, the Harpers became an active organization across the Realms again.

Members
"What makes a Harper? Well, different folk'll tell ye a lot of high and grand things, but t'me it seems the only crucial talent―the one they all have―is the ability to turn up at the wrong time in a wplace where they're neighter wanted nor expected, and plunge right into whatever trouble's afoot..."

- Darblin Melorinrose.

Admittance into the Harpers required sponsorship by a member in good standing, and approval of the High Harpers. Membership could be revoked from any member if they violated the Harper's code, purposefully or negligently endangered a fellow agent, or willfully turned away from the organization. Readmittance into the Harpers was possible if an individual personally petitioned the High Harpers and agreed to undertake a quest of great importance, as well as completed some manner of divine atonement.

Adventuring Harpers came from all walks of life, and more than some made their livings as merchants or courtesans. They could come from any profession, serve at any age of their life. They could be of any sex or gender, and of any race. More women were found among the ranks of the Harpers, and humans, elves, and half-elves were most commonly-represented races. However some few gnomes, halflings, and dwarves, and even woodland folk like dryads and centaurs also joined.

Most members were either rangers or bards, though wizards, rogues, fighters and clerics were also present. Priests could follow any faith; Azuth, Deneir, Eldath, Lliira, Mielikki, Milil, Mystra, Oghma, Selûne, Silvanus, Tymora, and the Seldarine. This caused no issues of faith, though there was some friction with upper ranks of clergy. Druids, particularly of the North, tended to their willing allies rather than members.

Notable Harpers

 * Arilyn Moonblade, a half-elven duelist who was framed as being the Harper Assassin, before enjoying a prolific career as an Harpers agent.
 * Ansal Bloodshoulder
 * Artus Cimber, the famous Cormyrean adventurer who for decades carried the burden of bearing the legendary Ring of Winter.
 * Belhuar Thantarth
 * Bran Skorlsun
 * Brenna Graycloak, the councilor of Aglarond and former apprentice of the Witch-Queen known only as the Simbul.
 * Caledan Caldorien, a veteran agent of the Harpers who thwarted the Zhentarim at least twice in the 14 century DR.
 * Dahl Peredur
 * Danilo Thann
 * Dove Falconhand
 * Drogan Droganson
 * Elminster Aumar
 * Finder Wyvernspur
 * Galvin, a druid who traveled across the Unapproachable East and famously helped thwart the schemes of the Red Wizard, Zulkir Maligor.
 * Garaele
 * Glarasteer Rhauligan
 * Hero of Daggerford, who stopped the Zhentarim plan of taking over Daggerford via a puppet leader in 1372 DR.
 * Jaheira
 * Khalid


 * Krowen Valharrow
 * Mattrim Mereg
 * Mari Al'maren, an impassioned bard who joined the Harpers after suffering life as an orphan in the streets of Elturel.
 * Mintiper Moonsilver
 * Mira Zawad
 * Mirt the Moneylender
 * Nymmestra Durothil
 * Olive Ruskettle, the plucky bard with an indomitable spirit who traveled the Realms, finding new stories to hear and new cuisines to enjoy.
 * Remallia Haventree
 * Renaer Neverember
 * Ruha
 * Sharalyn Lockleaf, the Harper agent who opposed the Order of the Crippled Fang and Maganus in 1373 DR.
 * Tam Zawad
 * Tennora Hedare
 * Wynter
 * Zelraun Roaringhorn
 * Zespara Alather

Former Harpers

 * Gorion: Retired from the Harpers to raise Abdel Adrian.
 * Khelben "Blackstaff" Arunsun: Expelled from the organization in 1370 DR for making secret deals with Fzoul Chembryl, the leader of the Zhentarim, over the stolen Scepter of the Sorcerer Kings. He later founded the Moonstars to better suit his needs.
 * Laeral Silverhand: Joined the Moonstars.
 * Myrmeen Lhal: King's Lord of Arabel until 1381 DR. One of the most politically influential Harpers to defect to the Moonstars.

Appearances

 * Adventures
 * Halls of the High King • Four from Cormyr • Hellgate Keep • Hoard of the Dragon Queen • Rise of Tiamat • Lost Mine of Phandelver • Candlekeep Mysteries: "The Curious Tale of Wisteria Vale"
 * Accursed Tower • City of the Spider Queen • Anauroch: The Empire of Shade • Confrontation at Candlekeep • Dead in Thay • Ghosts of Dragonspear Castle • Legacy of the Crystal Shard • Acquisitions Incorporated • Journeys Through the Radiant Citadel
 * Novels
 * The Harpers series (The Parched Sea • The Ring of Winter • The Veiled Dragon) • Avatar series (Prince of Lies • Crucible: The Trial of Cyric the Mad)
 * Movies
 * Honor Among Thieves
 * Video Games
 * Baldur's Gate series (Baldur's Gate • Baldur's Gate II: Shadows of Amn • Baldur's Gate III)
 * Neverwinter Nights
 * Organized Play & Licensed Adventures
 * Elemental Evil (City of Danger • The Drowned Tower • Mayhem in the Earthspur Mines • Black Heart of Vengeance) • Dreams of the Red Wizards (Vile Bounty • Unsafe Harborage • Shadows in the Stacks • Night Thieves • The City That Should Not Be • Frozen Whispers • Uprising • Expedition to the Supreme Forge • Against the Machine • Fall the Cold Night • The Death of Szass Tam • When the Lights Went Out in Candlekeep • Tears Among the Stars • Watchers of the Trollclaws • Red Day for Elventree)
 * Elemental Evil (City of Danger • The Drowned Tower • Mayhem in the Earthspur Mines) •
 * Bounty in the Bog • The Howling Void • The Sword of Selfaril • Boltsmelter's Book • Burying the Past • To Walk the Cold Dark • Big Problems • Tales of Fang and Claw
 * Elemental Evil (City of Danger • The Drowned Tower • Mayhem in the Earthspur Mines) •
 * Bounty in the Bog • The Howling Void • The Sword of Selfaril • Boltsmelter's Book • Burying the Past • To Walk the Cold Dark • Big Problems • Tales of Fang and Claw
 * Bounty in the Bog • The Howling Void • The Sword of Selfaril • Boltsmelter's Book • Burying the Past • To Walk the Cold Dark • Big Problems • Tales of Fang and Claw

Connections
Harfner Los Arpistas