Fables of Faerûn

Fables of Faerûn was a collection of short stories and parables collected from across the Realms.

Description
Each entry in the Fables of Faerûn was a rather thin book with a green cover.

Volume II: The Daring Duergar
The Daring Duergar told the story of Shull, a young duergar psionicist who was eager to attain as much power as he could. Shull was directed by an individual known as the Godfather to attain greater power from the mind flayer Ir, who dwelled in a chasm near the Darklake.

Shull learned all of Ir's secrets, including the ability to destroy a creature's mind by thought alone. Ir warned Shull however, the power could only be used one before it became "forever forgotten". Shull returned to the Godfather, eager to demonstrate his new power. Shull grinned at his master and used the mind-destroying power, exploding his own skull in the process. The Godfather had completed Shull's final lesson.

Volume III: The Enticing Elder
The Enticing Elder was a story about two sisters, one a powerful warrior and another a devout cleric, and their journeys through the Underdark. During their four-tenday adventure, they slew all manner of monsters and creatures, including derro, darklings, bulettes, and bugbears. At the end of their trek, they came across a colony of mind flayers, and slew many of their numbers as well.

Finally, the sisters awakened the elder brain Qaoz in the heart of the mind flayer colony. Each stated their desires: the fighter sought to destroy the aberration and end its dominion over the region, while the cleric wanted to take on its psionic powers as her own. After a brief moment, the elder brain easily slew each sister with little more than a thought and fed their remains to the surviving mind flayers.

Volume V: The Boy and the Beholder
This story told of a small boy who lived with his shepherd father on the banks of the River Chionthar. Bored with his humdrum life, the boy repeatedly ran around yelling "Beholder! Beholder!", much to his father's alarm. The boy laughed in amusement time and again as he scared his father with this game.

A few days after he had tricked his father, the boy saw a large, spherical figure, with distinct eye stalks, floating off in the distance. The "beholder" stalked the boy along the river's edge until he could run no more. The creature revealed was in fact the shepherd himself, dressed in a cloak and wreathed in vines. The shepherd got his revenge on his son, and taught him a valuable lesson he would not forget.

Appearances

 * Video Games
 * Baldur's Gate III