Beregost

Beregost lies halfway on the Coast Way between Baldur's Gate and Amn. In 1368 DR while Beregost offical government is a five-person town council, in reality, the town is run the governor, Kelddath Ormlyr, who is also the high priest of Song of the Morning a major temple to Lathander. By 1372 DR, Beregost is recorded as having no "official government" and "being run by the high priest of the major temple to Lathander". The town receives many visiting merchant caravans and, in 1368 DR, has one tavern and three inns.

History
Beregost was founded around a school of magic run by the wizard Ulcaster, but about three hundred years before 1372 DR , Calishite wizards burned down the scholl of magic. In 1372 DR the ruins of the school lie to the east of the town. guarded by the priests of Lathander.

Beregust in Baldur's Gate
The town of Beregost had a lot of valuables for any thief of skill and most of them were kept in chests locked away in homes. There was also a very well-supplied blacksmith who could make almost any armor that a warrior or thief might want, and weapons of great power and price. The main blacksmith went by the name of Taerom Fuiruim. He was known as a great blacksmith who could, in a tenday, make a ankheg shell armor out of the shell of a ankheg, provided he was given the shell and 4000 gold pieces! Other than the Turific Inn there were 4 inns: Juvial Juggler, Burning Wizard, Feldpost Inn and Red Sheaf.

All of these inns were a good place to rest while Juvial Juggler had a angry dwarf owner and the Burning Wizard had a halfling thief who would pick the pockets of anyone for gold. The Feldpost Inn kept some items that were magical in nature and would vend them to any one who would buy them, for a price.

There was also a mercenery vendor who lost a lot of mercenaries because of the bandit raids and wanted to find where the last cart went. The dwarf owner was of evil alignment. His name was Kagain.

Outside of the town there was a magi housing that kept a powerful magi that would vend scrolls and other magic items to the well-behaved and rich. On the other the side of town there was the temple of good that would pay for most holy symbols that an adventurer might find, and the leader will also pay for any wyvern head found.

In town there was a talented bard by the name of Garrick looking for someone to help his empolyer, Silke, a woman of devious deals. She was known to raise and lower the payment depending on the individual who arrived to help her against a band of so-called "thugs" that were really just merchants.

There was a house in Beregost that was filled with huge spiders. If anyone was willing to gather the items for the woman in the Friendly Arm Inn that belongs to her (because she fled the house because of the spiders), she would pay that individual some gold for the items.