Druid circle

Druid circles were organizations of druids sharing certain common beliefs and abilities. The term was a nod to the never-ending cycles of natural processes, and emphasized that no creature was superior to another.

Circle of Dreams
"The realms protected by druids of the Circle of Dreams are gleaming, fruitful places, where dream and reality blur together and the weary can find rest."

- Anonymous.

Druids of the Circle of Dreams maintained a strong bond with the Feywild and counted themselves among the allies of the benevolent fey creatures of the Realms. They protected the bountiful, often dreamlike locales in the wild, instilling in those they encountered a sense of wonder and dreamlike fantasy that could uplift even the most downtrodden.

Drawing from their benefactors of the Summer Court, these druids could offer additional healing to others by means of their naturalistic balms. More experienced Circle of Dreams druids could even draw upon powers of the Gloaming Court to form shadowy refuges, within which they could rest without worry of harm or intrusion. The most skilled of this order could readily travel through fey crossroads and venture into the dreamscapes of others, by means of illusion or divination. Several times a day they could even teleport to any location upon which they last slept.

Circle of the Land


Those belonging to the Circle of the Land were among the most knowledgeable and sociable of druids, meeting frequently in sacred spaces to discuss and pass on mystic lore through the oral tradition. These druids often served as kind of liaison between the rest of druidic society and the civilized world, serving as advisers and priests to local communities that remained true to the Old Faith. Members of the Circle of the Land were generally more magically adept than other druids, gaining access to a number of extra spells as well as the ability to restore their expended magic through meditation. Their affinity for magic also gave them immunity to certain forms of elemental or fey magic, as well as to virtually all forms of disease or poison.

Druids from the Circle of the Land were often deeply entwined with the land and the people they served, and their primal magic frequently took on a form which reflected the local landscape. For example, a Druid of the Land living in an arctic climate could cast sleet storm or cone of cold while one living in the Underdark could instead cast gaseous form or insect plague. Likewise, druids with a moderate degree of training in the Circle were able to move through nonmagical difficult terrain such as thorns or spines with relative ease and even possessed some resistance to magical forms, such as the vines created by an entangle spell. The close connection between Druids of the Land and the wilderness they served also helped them in encounters with wild beasts or plants, who instinctively hesitated when attacking experienced members of the Circle.

Circle of the Moon


Favored by those who preferred a more solitary path, the Circle of the Moon was an ancient association of druids devoted to the mastery of the Wild Shape. Gathering only occasionally under the cloak of darkness to discuss news or pass on warnings, Druids of the Moon often went weeks without seeing another druid or even simply another humanoid. Enjoying the flexibility their Wild Shape ability offered them, druids from the Circle of the Moon were prone to employing a wide variety of shapes, as the situation required, or the druid's own whims decided; the same druid might go one day as a great cat and the following as an eagle.

The effort Druids of the Moon put into mastering their Wild Shape ability had many benefits. Even neophyte members of the Circle could shapeshift more quickly than other druids, and with additional training they could employ far more powerful beast forms than those available to other Circles. With experience, more advanced aspects of Wild Shape became available, such as the ability to overcome magical resistance or to transform into an elemental. The most experienced Druids of the Moon could control their shapeshifting ability to such a subtle degree so as to emulate the effects of the alter self spell at will.

Circle of the Shepherd
Circle of the Shepherd druids called upon the spirits of the natural world, along with those of animals and even creatures from the Feywild. Like most other druids they felt most at home in the wilderness, far away from the trappings of civilization. They protected wildlife and fey beasts by turning away monstrous predators and hunters alike, and often took to adventuring in order to pacify the most dangerous threats of the Realms.

As befitting their charge, these druids learned to commune with animals and fey early in their calling. They developed the power to summon forth spirit totems, spirits of once-living animals. These spirit totems grew in power over time, themselves learning to protect innocent animals and guard their bonded druid from any mortal threat they faced.

Circle of Stars
The Circle of Stars was a former druidic circle from the Dalelands whose members drew upon the power of the stars and other celestial bodies. They believed they could wield the powers of the cosmos by tracking the movement of these bodies across the night sky and recording them in magnificent megaliths, such as the Standing Stone.

Novice druids of this circle learned to create miniature star maps, which they then used as their spell focus. As they strengthened their bond to the stars, they utilized it to seek omens from the skies above. Circle of Stars druids also learned how wild shape into new luminescent forms, which resembled constellations come to life. The starry forms of the most powerful druids allowed their bodies to become temporarily incorporeal, protecting them from the perils of the Prime.

Bountiful Lady of the Vast Circle
This small druidic circle was active near Ravens Bluff and Dragon Falls, and was dedicated to the goddess Chauntea.

Shadow Circle
Rumored to be active in the Vast, the Shadow Circle used cruel and evil ways to push civilization back.

The Flamenar
Active in Amn, this Circle tried to reduce the issue caused by dust storms by planting new trees on the region's hills.

The Starwater Six
A circle active in the Forest of Mir.

The Watchers of Sevreld
Active in the High Forest near Secomber, the Watchers aimed to prevent the creation of logging roads.

The High Dance
A circle active in and near the sacred Dancing Place of the Dalelands.

The Ring of Swords
This circle was active in the Neverwinter Wood, and tried to clean it from goblinoids and tomb robbers.

The Circle of Shadowdale / The Battledale Seven
Active in Shadowdale, respectively Battledale, those long-established circles were destroyed circa 1365 DR.

The Circle of the Scale
This extinct circle was comprised of druidic dragon worshipers, which were active near Dragonspine Mountains.

The Circle of the Scarlet Moon
A fictitious organization, the Circle of the Scarlet Moon was actually a front for the Cult of the Eternal Flame, an elemental cult devoted to Imix, the archomental of fire.