Myrmyxicus

Myrmyxicuses were ancient, aquatic tanar'ri demons both awful to behold and devastating to encounter. The dreaded leviathans were infused with unholy energy, and ruled the depths of fiendish seas as terrible tyrants and masters of great slave empires.

Description
Myrmyxicuses were massive demons, measuring nearly long from head to tail. Their heads were like those of some prehistoric reptile of the sea, with tiny, black eyes and a fanged snout, as well as three pairs of curling, ram-like horns.

Their bodies were green and greasy, with a row of tall spines running down the back and a muscular, humanoid torso with four arms arranged symmetrically around the chest. Six tentacles like those of an octopus similarly ringed their waists, marking their long, eel-like lower halves ending in a tail with the mouth of a slavering lamprey at the tip.

Personality
The only true master of a myrmyxicus was itself, the foul creatures refusing to serve any other being, at least for very long. Few beings could match the horrible wrath of such creatures when they became enraged, and though tyrannical, some were known to infrequently commit random acts of violence on passersby before slinking back into the depths. They were incredibly knowledgeable and cunning creatures with a powerful force of personality, and were not to be mentally underestimated.

Abilities
Myrmyxicuses lacked the vast array of spell-like abilities seen in other powerful demons, though they did still have a potent retinue. They could replicate the effects of cause fear, charm person, charm monster, freedom of movement, telekinesis, teleport without error, and true seeing at will, and control water, control weather, greater dispelling, unholy aura, and unholy blight three times per day. They also had the typical tanar'ric ability to summon other demons once each day, in their case choosing between a school of 2-12 skulvyns or a hezrou, succeeding slightly more than half the time.

Despite this lack of spell-like diversity to rely upon, myrmyxicuses didn't typically need such powers, instead utilizing deadly and varied melee abilities. Their tentacles could easily grab and constrict smaller opponents, and a strike from their tails could drain a victim's sense of self and convert it into life force for the myrmyxicus. As aquatic tanar'ri, they could travel through water much faster than they could on land. Oddly enough, they could also fly, albeit poorly, through natural magic.

Myrmyxicuses were profane creatures whose very being was permeated and protected by unholiness. Every minutes they could spew out a cone-shaped cloud of vile, black vapor that nauseated all in its wake and was lethal to beings of good. Their thick, tar-like blood was similarly toxic, and so piercing or slashing their horrifying forms would spray the fiendish ichor on the assailant. They could also infuse any scythe they touched, presuming it was of sufficient quality, with unholy magical energy for as long as they held it, although infusing a scythe took a few seconds, they could only empower one at a time, and had a limit of infusing four at once.

Combat
Myrmyxicuses typically spread out their attacks between as many enemies as possible, only focusing on singular foes in the rare situations where an individual foe posed a significant challenge.

Most carried four huge, incredibly well-made scythes in order to empower them.

Ecology
Myrmyxicuses ruled portions of Abyssal seas from citadels of razor-sharp coral and fish skeletons.

Myrmyxicus demons were known to live in the Fated Depths.