Unicorn

A unicorn was a mysterious and majestic magical beast resembling a horse with a horn protruding from its forehead.

Description
A unicorn resembled a horse with a white coat, mane, and tail. However, it had a number of traits that distinguished it from a horse, including cloven hooves and a long ivory-colored horn that protruded from its forehead. Males had a white beard.

Abilities
Unicorns were not subject to poison, death magic, or charm spells. Unicorns were able to sense evil nearby and radiate an aura which protected them from most evil spells. A touch of the unicorn's horn could both heal wounds and cure poison. Unicorns also had the ability to fey step to nearby locations.

Varieties
There several varieties of unicorn recorded in Faerun besides the so-called "regular" unicorn (or sylvan unicorn, according to some scholars).

Black unicorns were the evil counterparts of regular unicorns. They were created through magical breeding programs by the Red Wizards of Thay.
 * Black unicorn:

Celestial chargers were unicorns from Celestia that were the enemies of all evil creatures that would destroy woodlands.
 * Celestial charger:

Sea unicorns were a rumored variety of aquatic unicorn found in the Sea of Fallen Stars, resembling a hippocampus with a horn.
 * Sea unicorn:

Additionally, there were certain depraved rituals that required removing the horn of a living unicorn. Most of the time, the unicorn so violated only survived a short time, but in some cases they went mad and, under a mild demonic influence, transformed into a horror called a bloodlance.

Combat
Unicorns attacked primarily by impaling foes on their horns, although they could also use their hooves as weapons.

Society
Unicorns dwelt deep within their forests and shunned most creatures, only conferring with fey such as pixies, dryads, and sprites. They usually showed themselves only in defense of their forests. They scratched glyphs into the bark of trees in the areas under their protection.

Unicorns mated for life.

Unicorns that rested at the Place of the Unicorn, sacred to the unicorn goddess Lurue, in the Sword Mountains were healed of all injury and disease.

Habitats
At least 100 unicorns could be found in the High Forest, as well as a few down through the Unicorn Run. Unicorns were most likely to be seen near the Sisters waterfalls, where seeing them and the moon rise above the cliffs were seen as a sign of good fortune from the goddess Mielikki. Other locations home to unicorns included the Forgotten Forest.

Relationships
Unicorns were often sent as servants of Corellon Larethian, Eldath, Isis, Labelas Enoreth, Lurue, Mielikki, Mystra, Rillifane Rallathil, Sheela Peryroyl, Silvanus, Solonor Thelandira, and Tymora to aid their worshipers.

Usages
Unicorn horns were reputed to have magical and healing properties. They could be used in the production of antidotes and healing potions. They could be sold to alchemists for thousands of gold pieces. However, there were many people in the Realms, particularly followers of Mielikki and Lurue, who were willing to punish slayers of unicorns with death.

Unicorn horns were considered a status symbol by wealthy demons of the Abyss. Theses gruesome items were used as post-meal toothpicks.

History
A cavalry of 50-100 "unicornriders" existed in ancient Cormanthyr.

During the Shoon Dynasty, rulers experimented on unicorns in an attempt to discover the secrets of eternal youth. A herd of unicorns used to inhabit Shilmista before they and the elves that tended them were slaughtered in 355 DR by Necroqysar Shoon VII for use in the Tome of the Unicorn and the Staff of Shoon.

In the 1370s DR, inhumanely shackled and clamped unicorns could be found in the Stockyards of Samora, Azzagrat. The celestial beasts were chained and manacled around their necks to steaks driven deep into the ground. Heavy metal harnesses prevented these unicorns from teleporting away or even to be able to lift their heads. The unicorns were to be slaughtered and eaten by influential residents of the Abyss, namely by the Lady of the Counting-House, Maretta, Graz'zt's loyal servant.

Notable Unicorns

 * Andahar, a magical unicorn able to be summoned by Drizzt Do'Urden.
 * Kamerynn, a unicorn inhabiting the Moonshae Isles.
 * Mooncolor, a unicorn also trapped in Avernus in the late 15 century DR.
 * Zhalruban, a unicorn trapped in Avernus.

Trivia

 * The symbols of the goddesses Lurue and Mielikki were unicorns.
 * A number of the locations in Faerûn were named after unicorns, such as Unicorn Run and the Place of the Unicorn.
 * Unicorns were a popular theme for inns and taverns, such as The Unicorn and Crescent, the Weeping Unicorn, The Jaded Unicorn, and House of the Wise Unicorn.
 * The name of the year 355 DR, the Year of the Mourning Horns, may refer to the slaughter of unicorns in that year.
 * In Cormyr, the unicorn symbolized the "hidden mysteries and serenity at the heart of the forest."
 * Stone unicorns from a bridge over the Silverymoon Ford were relocated to the High Palace of Silverymoon.
 * Two common expressions among druids from Sossal when making a promise were, "Swear by the oak and the unicorn's horn," and "By the unicorn..."

Appearances

 * Adventures
 * For Duty & Deity • Baldur's Gate: Descent into Avernus • Candlekeep Mysteries: "Lore of Lurue"
 * Novels
 * Darkwalker on Moonshae • Darkwell • Starless Night • 'The Thousand Orcs • Lady of Poison • Queen of the Depths • Son of Thunder • Night of the Hunter • Rise of the King • Vengeance of the Iron Dwarf''
 * The Ring of Winter &bull; The Council of Blades &bull; Dawnbringer
 * Video Games
 * • Idle Champions of the Forgotten Realms
 * Board Games
 * Mertwig's Maze • Battle for Faerûn • Dungeons & Dragons Adventure Begins
 * Card Games
 * AD&D Trading Cards
 * Organized Play & Licensed Adventures
 * When the Lights Went Out in Candlekeep
 * When the Lights Went Out in Candlekeep