Quivering Forest

The Quivering Forest was a forest stretching from the foothills of the Dragonspine Mountains in the north to within a mile of Phlan in the south. It acted as a barrier to the great gray waste of Thar to the east. The Quivering Forest lay mainly on the east bank of the River Stojanow.

Flora & Fauna
Morcant burl, a purple-hued hardwood, grew only in the Quivering Forest. Also unique to this forest were safflowers.

Creatures known to inhabit the Quivering Forest included elks, squirrels, owls, and ettercaps, sparrows, wild dogs, and wolves.

History
The Quivering Forest was first planted as a copse of trees at the time Phlan was founded, c. 367 DR. Due to its magical nature, it grew to a great forest in the span of a single human generation.

When the Netherese destroyed Zhentil Keep in 1383 DR, Lord Cvaal Daoran made a pact with the dark fey of the Quivering Forest, promising not to log or travel in the forest in exchange for their aid. In 1456 DR, his foolhardy Lord Talaric Daoran violated the pact by sent loggers into the Quivering Forest, the next day he went missing from Phlan and was never seen again. Unknown to the people of Phlan, he had been killed by the green hag Jeny Greenteeth, a powerful unseelie fey that had a part in the original pact.

In 1488 DR, a wild elf ranger named Surruk spent two weeks patrolling the forest with a bow made of Morcant burl, making sure none of the more malevolent fey bothered anyone.

In the late-15 century DR, parts of the Quivering Forest were pulled along with a large section of the lands surrounding Phlan into the Domain of Dread known as Barovia. The section of the forest that remained on the Prime Material plane became a reoccurring entrance into the land of Barovia, dropping unfortunate travelers on the outskirts of a small mountain village named Orașnou.

Following its pull into Barovia, the Dark Powers of the Domains of Dread empowered Jeny Greenteeth and raised Talaric Daoran as a ghost to haunt her. The wild dogs and wolves of the forest became agents of Greenteeth, reporting the presence of any strangers to her.

Notable Locations

 * Greenhall, a wild elf encampment.

Appendix

 * Organized Play & Licensed Adventures
 * Suits of the Mists • The Ghost • Reclamation of Phlan
 * Defiance in Phlan
 * Defiance in Phlan