Baldur's Gate III

Baldur's Gate III is a computer game released (in early access) by Larian Studios and is the third game in the Baldur's Gate series. It is based on a highly modified version of the 5-edition Dungeons & Dragons rule set and is set after the Baldur's Gate: Descent into Avernus tabletop adventure. It was released as an early access game, after which other races, classes and other features will be added. "An ancient evil has returned to Baldur's Gate, intent on devouring it from the inside out. The fate of Faerûn lies in your hands. Alone, you may resist. But together, you can overcome."

Gameplay
Baldur's Gate III is a role-playing game with turn-based combat. The non-combat exploration can either be top-down or in third-person view. The player creates their character, which, in early access, can be be one of the following six classes: cleric, fighter, ranger, rogue, warlock, or wizard. The ranger class will be largely modified. The character also chooses a background from the standard 5-edition list, their ability scores, and skills they are proficient in. Alternatively, the player can choose an "Origins" character, which is pre-created. If an "Origins" character is not selected, they may still be available as a party member. The game will have a tutorial system to introduce the players to the basic mechanics.

The game aims to take characters from levels 1 to 10. In combat, the player can interact with the environment with standard actions (as well as bonus actions), such as attack, hide, or shoving a creature. Many other Dungeons & Dragons systems are implemented, such as rolling for initiative and death saving throws, imposing advantage or disadvantage, and being in difficult terrain. When combat has taken its toll, the player can make camp, which expands over time as more companions are recruited.

Plot
The player character starts off on a nautiloid. Along with their fellow prisoners, the character has been confined within a holding pod, and a mind flayer tadpole has been inserted into their eye. The spelljammer makes its way across Faerûn, and begins to destroy buildings as it flies across Yartar. A group of red dragon-riding githyanki intercept and attack it, and the dragons start to gain the advantage. The mind flayer then commands the nautiloid to seemingly disappear, and it spawns in a different location, and courses through Hell. The githyanki, however, manage to track down the spelljammer, and attack it once more. Finding an opening in the damaged vessel, a red dragon breathes fire over a vulnerable spot, causing an explosion that throws the illithid off balance. The mind flayer tries to relocate the nautiloid yet another time, but the explosion causes it to become very badly damaged. Teleporting back to Faerûn, the nautiloid crashes to the ground.

The player character awakes, stranded close to the bank of River Chionthar (somewhere seemingly very close to Elturel), where the rubble of the spelljammer covers the ground. They find themselves with new abilities, including telepathy. The player adventures on and may find companions along their way (some of which were also alongside them on the nautiloid). However, their potential companions believe that ceremorphosis will soon take hold, and they seek out a powerful cleric to heal them.

Characters

 * Companions:
 * Astarion • Gale • Lae'zel • Shadowheart • Wyll
 * Followers:
 * Barcus Wroot • Volothamp Geddarm
 * Other:
 * Abdirak • Aelar • Amek • Andorn • Apikusis • Arabella • Aradin • Arka • Arron • Asharak • Bal • Barth • Barton • Bosk • Breg • Cal • Crusher • Culk • Damays • Dancer • Doni • Dror Ragzlin • Druk • Dullwill • Eight • Elegis • Elwyn • Eramas • Fezzerk • Filro • Five • Four • Gan • Gimblebock • Grat • Grikka • Grush • Guex • Gut • Halsin • Ide • Inwe • Jeorna • Kagha • Kaldani • Kanon • Karrik • Kirz • Klagga • Klaw • Kirz • Krolla • Lia • Liam • Locke • Loic • Marricko Maggran • Marcoryl • Marricko Marcus • Marricko • Mari • Mattis • Memnos • Mezzka • Mino • Mrak • Muzul • Myrnath • Nadira • Nymessa • Olak • Olodan • Pandirna • Pinta • Puce • Quelenna • Raagg • Raphael • Rath • Rechel • Remira • Rikka • Rindle • Roah Moonglow • Rolan • Roo • Sazza • Shekt • Silfy • Silver • Small Klaw • Smythin • Snurd • Stimk • Tahan • Taman • Teela •aith Teghun • The Absolute • Timber • Tiny • Topaz • Toron • Tuffet • Tusk • Umi • Warryn • Wren • Xeph • Za'krug • Zaki • Zevlor • Zhalk • Zorru


 * Anna • Asmodeus • Balduran • Eliette • Gith • Grib • Melinda • Mephistopheles • Mordai • Sy • Vlaakith • Yul • Zariel

Creatures

 * Playable Races:
 * dwarf (duergar, gold, shield) • elf (drow, high, wood) • githyanki • half-elf (half-drow) • halfling (lightfoot, strongheart) • human • tiefling


 * Other:
 * bear • beholder • boar • bugbear • bulette • cambion • chicken • devil • dragon (red) • erinyes • ettercap • fiend • fish • frog • giant spider (phase) • gnome (deep) • gnoll • goblin • hobgoblin • hook horror • human (Netherese, Rashemi) • imp • intellect devourer • mind flayer • myconid • orc • owlbear • ox • sheep • skeleton • spectator • undead • vampire spawn • worg (Nordiland worgata)


 * archdevil • brass dragon • cat • drow (matron mother) • flea • mouse • pig • pigeon • pixie • silver dragon • worm
 * Patrons: Fiend • Great Old One

Events

 * Blood War

Items

 * Armor
 * boots • helmet • plate mail • shield
 * Weapons
 * arrow • crossbow • dagger • greataxe • handaxe • light hammer • longbow • longsword • mace • maul • morning star • quarterstaff • rapier • scimitar • shortbow • shortsword • spear • warhammer

Languages

 * Gnomish


 * Drow

Locations

 * Buildings & Sites
 * Blushing Mermaid • Ducal Palace • Emerald Grove • Ramazith's tower • Seatower of Balduran • Sorcerous Sundries
 * Settlements
 * Baldur's Gate • Yartar


 * Wilderness
 * River Chionthar
 * Regions:
 * Sword Coast • Underdark
 * Planes: Nine Hells (Avernus)


 * Amn • Cormyr • Darklake • Deep Kingdom • Ethereal plane • Feywild • Far Realm • Fugue Plane • Menzoberranzan • Moonhaven • Nine Hells (Nessus • Stygia) • Sea of Night • Selûne • Stardock • Tears of Selûne • Tethyr • Waterdeep • Waukeen's Rest

Magic

 * Accessories
 * amulet of elemental torment • amulet of joy and sorrow • amulet of lost voices • Broodmother's Revenge
 * Ammunition
 * arrow of acid • arrow of darkness • arrow of fire • arrow of ice • arrow of Ilmater • arrow of lightning • arrow of roaring thunder
 * Clothing
 * Gloves of Power • Night Walkers
 * Potions
 * potion of fire resistance • potion of healing (greater) • potion of hill giant strength • potion of speed
 * Spells
 * acid splash • armour of Agathys • arms of Hadar • bane • blade ward • blur • burning hands • charm person • chill touch • colour spray • command • create water • cure wounds • dancing lights • darkness • disguise self • dissonant whispers • eldritch blast • ethereal jaunt • expeditious retreat • false life • feather fall • find familiar • fire bolt • fog cloud • friends • grease • guidance • guiding bolt • healing word • hellish rebuke • hex •  hold person • identify • inflict wounds • jump • knock • light • longstrider • mage armor • mage hand • magic missile • minor illusion • mirror image • misty step • poison spray • protection from evil and good • ray of frost • ray of sickness • resistance • revivify • sacred flame • scorching ray • shield • shield of faith • shocking grasp • sleep • speak with animals • speak with dead • Tasha's hideous laughter • thaumaturgy • thunderwave • true strike • web • witch bolt
 * Weapons:
 * Dragon's Grasp • Rain Dancer • The Watcher's Guide
 * Misc
 * Dead Magic • rune • scroll • scrying • spellbook • spelljamming helm • turn undead • Weave • wild magic

Organizations

 * Cult of the Absolute • Emerald Enclave • Flaming Fist • Zhentarim


 * Dark Justiciars • Harpers

Religions

 * Deities:
 * Azuth • Bane • Bhaal • Corellon Larethian • Eilistraee • Eldath • Garl Glittergold • Helm • Ilmater • Jergal • Kelemvor • Laduguer • Lolth • Maglubiyet • Moradin • Myrkul • Mystra • Oghma • Selûne • Shar • Silvanus • Tempus • Tiamat • Tyr • Umberlee • Yondalla
 * Domains:
 * Life • Light • Trickery

Miscellaneous

 * agate • alchemist's fire • anvil • apple • banana • bloodstone • bronze • carrot • ceremorphosis • cheddar • darkvision • drums • Fire Wine • fishing rod • garlic • gold • granite • grape • iron • jade • lemon • malachite • milk • mortar and pestle • mugwort • nautiloid • oak • onyx • orange • pear • pitch • poison • potato • psionics • pumpkin • ring • Rite of Thorns • ruby • rum • sausage • silver • smokepowder • spelljammer • spice • spiked bulb • soul • soul coin • tart • tea • telepathy • thieves' tools • timmask • tin • torch • torchstalk • trap disarm kit • venom • Waterdhavian (cheese) • wine • yew • zucchini
 * Literature:
 * A is for Azuth, and other Gods • Annals of Baldur's Gate • Grove Annals • Shanties for the Bitch Queen • Soul Coins: A Treatise • Study of the Sword Coast • The Cost of Sorrow


 * lavender

Trivia

 * A game under the title, Baldur's Gate III: The Black Hound, was being worked on but was cancelled in 2003. The games are not the same.


 * The Larian website pictured only the III part of the logo before the release announcement. Many speculated that the game was the sequel to Baldur's Gate II, and this was hinted in metadata. The actual announcement came on June 6, 2019.