Giant



Giants are humanoid creatures, usually of great strength and size. All giants have low-light vision. As a group, they have no other special abilities. They are immune to almost all diseases, and have a slight resistance to poison. Dwarves as a race are experienced at fighting giants, so they are more adept in combat with them.

Most giants have superior senses to most humans. In general they can see and hear twice as well. The cloud giant, hill giant and stone giant species have a particularly good sense of smell.

Appearance
The appearance of giants varies according to the type of giant (see true giants below) but they are generally humanoid in appearance, just much larger. Their bone structure is more dense than that of humans, giving them extra toughness but slowing them down a little.

Ecology
A female giant has a pregnancy of between nine and fifteen months, depending on the type of giant. Their offspring will reach maturity in around fifty years.

Society
Giants are intelligent creatures with their own set of cultures and customs. The intelligence varies according to the type of giant (and as with humans, with the individual) but most are at least on a human level of intellect, with the exception of hill giants. Most giants see themselves as superior to all other creatures. The ordning is one reason for this. Giants live in tribes, but their numbers are limited because of their size, and the difficulty of finding plentiful food. Although their ancestors were immortal, their life spans are getting shorter and shorter with each generation. Giants in modern Faerûn have a life expectancy of between 300 and 400 years, although there are thousand-year-old giants still alive.

Good and evil
Giants have a different sense of good and evil than most other creatures. A "good" (maat) act for a giant is an act that honors a giant's deity or family, displays bravery, or honors another "good" giant, regardless of the consequences. An "evil" (maug) act is one of cowardice, stealing, betraying a giant's deity, family or trust, or an act that forces a giant from its natural terrain type. Violating the ordning is also considered evil (see Ordning below).

Ordning
The ordning is the social order to which all giants adhere and assigns a rank to each individual giant so that there are none who are equal to one another, only inferior or superior. It is regarded as an act of evil to go against the ordning.

Myths and legends
Some people, especially those who live exclusively in the cities, do not believe that giants even exist. Others think they are magically altered humans. A human myth states that all giants are evil. This is rumoured to be the cause of the formation of the Blood Riders.

Some giants believe that the stars are dragon queens preparing to scatter dragon eggs across the land. There is a legend that a dragon god lives in the sun and leads the dragons in war.

Festivals and events
Once a year, the chiefs of the largest giant tribes on Faerûn make a pilgrimage to the Twilight Vale where the Twilight Spirit appears to them, asking for their help in fulfilling the prophecy of the return of Annam All-Father. The Twilight Spirit appears as a very large, shadowy giant, whose identity is not known.

History
Giants were inhabiting Abeir-Toril before any of the other humanoid or demihuman races. The first of their kind and the source of the entire species were the sons of Annam All-Father and his wife Othea, who settled on the planet to form a kingdom known as Ostoria. Each of his sons led to a different type of giant.

The giants were soon at war with the dragons. This conflict was to last for over a thousand years. There are differing accounts of its conclusion, although the giants believe it was a result of a stalemate in a game of wah-ree between Annam and the dragon god, while dwarven accounts say that the dragons needed to declare peace to conduct a civil war in which the metallic dragons fought the chromatic dragons.

True Giants
A true giant is one who can trace its lineage back to Annam All-Father and Othea.
 * Cloud giant : A giant race that believes itself superior to all other giants, with the exception of storm giants.
 * Ettin : Two-headed giants.
 * Fire giant : A militaristic giant that looks somewhat like a huge dwarf.
 * Frost giant : A giant who lives in areas frozen year-round and participates in raids.
 * Hill giant : A selfish giant inhabiting hilly regions.
 * Stone giant : A shy giant that is nevertheless dangerous when aroused to anger.
 * Storm giant : A gentle giant that lives mainly on cloud islands.
 * Titan : The largest of the giants but long ago left for another plane.

Mountain giants and fog giants are descendents of true giant races and are also considered true giants.

Further Giant Species
These are other giant subraces found throughout Faerûn. When turned to life as incarnate constructs, large-sized or larger artificial humanoids, such as golems, are also defined as giants.


 * Craa'Ghoran Giant : Rare stone giant offshoots created when earth elemental energy warped and twisted their ancestors. They can glide and walk right through stone like earth elementals and raise walls of stone from the ground with their supernatural powers. They resemble tanned, bestial and deformed versions of stone giants.
 * Desert giant
 * Death giant
 * Eldritch giant : These ancient giants spend their years seeking out fragments of knowledge.
 * Forest giant : An elven giant that is amongst the tallest species of giant.
 * Jungle giant
 * Ocean giant : A merfolk-like giant that can assume a more humanoid form to walk on land.
 * Reef giant
 * Sand giant
 * Sun giant : A grim, nomadic desert-dwelling giant that survives by raising livestock.

Giant-kin
Most of the giant-kin were half-brothers of the original giants, but their father was not Annam All-Father. They include cyclopses, firbolgs, fomorians, ogres, trolls, verbeegs and voadkyn.