Template talk:Desc/mind-affecting

Niirfa-sa, I respect your admin status, but please stop messing with this page. As I've explained twice now, the "Mind-affecting" descriptor denotes a broad category of spells affecting the mind, including charm person, doom, scare, and Otto's Irresistible Dance. Enchantment (Charm) spells are specifically spells that improve a subject's disposition towards the caster (a magical Diplomacy check). I hope this clears it up. StarSword 18:33, 3 March 2009 (UTC)
 * Alright, we'll keep the descriptor. However, I changed it because "mind-affecting" could, in of itself, mean a variety of things. Literally any spell that affects the mind could be considered mind-affecting and in 4e, the term used for what mind-affecting meant in previous editions in "charm." However, so long as mind-affecting is used in the same capacity it was in earlier editions, I suppose there's no problem. Keep in mind, however, that it is an equivalent term to "charm" in a 4e context. Niirfa-sa 20:27, 3 March 2009 (UTC)
 * Huh. I wasn't aware of that last bit.StarSword 16:19, 4 March 2009 (UTC)

I don't see how you get 4E Charm equals 3E Mind-effecting. They have nothing to do with each other. 4E Charm powers Only control or effect a subjects actions. 3E mind effecting covers all spells that effect a targets mind, not just charm type spells. Detect thoughts, for example, is mind effecting, but not a charm spell. You just can't compare the editions. 4E is not an updated version of 3E, it is a totally new game. (Bloodtide 01:11, 5 March 2009 (UTC))
 * "Enchantment spells affect the minds of others, influencing or controlling their behavior... All enchantments are mind-affecting spells. Two types of enchantment spells grant you influence over a subject creature."

- d20SRD.org


 * "Charm: Mental effects that control or influence the subject's actions."

- PHB4e, 55


 * And yes, 4e is a continuation from 3e. It's not an "update" any more or less than the transition between 1e to 2e or 2e to 3e. Many things have changed. Many other things have not. The single most substantial mechanic change is the power change which we are speaking of.
 * But this is irrelevant. The no-crunch policy means that anything that has any purpose beyond lore and fluff has no place here on the wiki. That is why, among other things, I haven't been using detailed descriptions of spells or labelling them as "encounter" or "daily" powers (at-will makes sense to an extent though, since it just means it can be cast, literally, "at will") since many of these terms are metagaming in nature.
 * It is my hope that, with this information, a person interested in FR can run a game in it regardless of period or edition. Niirfa-sa 10:42, 5 March 2009 (UTC)