Mythal



Mythal is a powerful epic level magical effect, created by a circle of elven High Mages to protect and ward a large area with numerous powerful enchantments. They work by creating an area wherein the normal rules of magic no longer apply. A typical mythal prevents certain schools of magic from being employed while empowering others. It may restrict access to the warded area to certain classes of beings. For example, Silverymoon's mythal excludes evil dragons. Creation of a mythal sometimes requires the willing sacrifice of the lead caster's life, a result that lead to the first mythal's being named after its creator. In addition, many Mythal spells corrode over time, and if not maintained can become corrupted. This has occurred in Myth Drannor and resulted in the current state of that city.

Mythal Definitions
While any epic magic "field or ward" can be considered a Mythal, scholars often use the follwoing distictions to descibe various 'Mythal.
 * True mythal : The first, great elven Mythals.
 * Wizard mythal : Those Mythals created later but with similar power and often by non-elves.
 * Near-mythal : Others

Known Mythals

 * Myth Dyraalis : Considered a true mythal
 * Myth Lharast : Created by non-elves
 * Myth Nantar : Considered a true mythal
 * Myth Adofhaer : Considered a true mythal
 * Elven Court : Considered a true mythal
 * Silverymoon : The Wards of Silverymoon are considered to be a wizard mythal, not a true mythal.
 * Evereska :
 * Dracorage mythal : Destroyed in 1373 DR
 * Shoonach's Imperial Mount : Created by non-elves
 * Myth Drannor : Former or Corrupted Mythal, Considered a true mythal
 * Myth Glaurach : Former or Corrupted Mythal, Considered a true mythal
 * Myth Ondath : Former or Corrupted Mythal, Considered a true mythal
 * Myth Unnohyr : Former or Corrupted Mythal, Considered a true mythal
 * Myth Rhynn : Former or Corrupted Mythal, Considered a true mythal
 * Myth Iiscar : Former or Corrupted Mythal, Created by non-elves