City of the Spider Queen

"The Fate of Faerûn Lies in Shadowy Darkness!

Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intreped heroes must discover its source and destroy it, if they can.

Designed to take 10th level characters as far as 18th level, City of the Spider Queen draws the heroes into the deepest reaches of the Underdark and plunges them into an epic adventure with dire consequences.


 * 13 new monsters
 * 13 new magic items
 * 16-page full-color map booklet"

Summary
The adventure starts off as the player characters respond to the summons of Randal Morn, who asks them to investigate recent drow raids on Daggerdale. In Part 1, their hunt takes them through ancient Dordrien crypts in the Dagger Hills to the drow outpost of Szith Morcane, founded long ago by drow from the nearby city of Maerimydra. Within Szith Morcane, the characters stumble across the true cause of the raids, a newly installed cult of Kiaransalee. The cult used the Silence of Lolth to take control of Szith Morcane and galvanize the natives of the outpost into increased activity against the surface world.

Within the Commoners level of Szith Morcane, a tunnel is located leading off to the northeast, toward Maerimydra. In Part 2 of the adventure, an expedition through roughly 100 miles (160 km) of winding Underdark tunnels is taken up. Navigating past numerous dangerous locales and evil denizens, including the Lake of Shadows, the Wailing Cliff, and Vournoth's Mire, the characters eventually find their way to the besieged city of Maerimydra.

At Maerimydra, in Part 3, the characters will find the drow city a burning ruin as the forces of Kurgoth Hellspawn's army have overrun the former metropolis. While the cult of Kiaransalee still defends the Castle Maerimydra, strengthened by large numbers of undead minions, the summoning of the Undying Temple by their leader, Irae T'sarran had created a growing local corruption in the Weave of magic. The majority of the adventure takes place within Maerimydra (the City of the Spider Queen) as the PCs battle the servants of Irae T'sarran, in addition to the invading armies of the Kurgoth Hellspawn

Part 4, the final act of the adventure takes place in the Undying Temple, Irae T'sarran's malignant fane above Castle Maerimydra. Constructed partially in the Material Plane and partially in the Ethereal Plane, the temple stands at the heart of an expanding area of disruption in the Weave. Inside this shrine, the PCs confront Irae's fiendish and undead servitors and lastly even the priestess herself.