Flying fingers

Flying fingers were flying and swarming contracts, stitched together out of severed hands.

Description
Flying fingers were severed left hands of various species, some appeared to be humanoidss, while others were clawed and monstrous. All individuals members of the swarms had eyes sewn unto their palms.

Abilities
A variant of flying fingers, known as necromancer knuckles were virtually the same as fingers, but possessed a dangerous and potent ability of spell turning while forming larger swarms.

Behavior
Flying fingers possessed limited intelligence, more of a base instinct, the draw them to search, pursue, and dispatch of the intruders after being tasked to do so by their creator.

Combat
When flying fingers caught up with their targets, they swooped into battle without regard for their own safety and fought until destroyed. A swarm attempter to engulf their targets in the fingers' swift erratic movements. When a creature was trapped inside a swarm, it became distracted and disoriented by the creatures, unable to concentrate on a spell or landing a successful attack. Flying fingers also posed significant threat to prone combatants, pummeling them into the ground given opportunity.

Ecology
These constructs were animated using dark magics to serve as guardians. Flying fingers always existed in overwhelming swarms, sometimes living in solitude or ovations of up to 6 swarms.

Appearances

 * Adventures
 * Eye of Myrkul &bull; Vampires of Waterdeep: Dungeon of the Crypt