Hellgate Keep

Hellgate Keep, formerly Ascalhorn, was an ancient elven city on the northeast edge of the High Forest that was overtaken by demonic forces and eventually destroyed in 1369 DR.

Geography
Hellgate Keep laid along the river Skull Creek, which fed into the larger Delimbiyr River.

After the explosion wrought by the Gatekeeper's Crystal an array of wild magic regions were left lingering throughout the surrounding area, as well as several layers of dead-magic zones nestled between them in the central ravine created by the explosion.

Two miles to the south lay Hellgate Dell, a tall crag of debris that flung from the Keep during its destruction. It was guarded by two treants and overtime became overgrown with moss and small shrubs.

The southern cliff that the Keep was perched on had a wide rift open along it when the Gatekeeper's Crystal ravaged the surrounding area, turning it into what later became known as Razorthorn Rift. Treants blocked the area off to outsiders with sharp patches of briar and thorn that stood tall and stretched on across  of land.

The central ravine created by the Gatekeeper's crystal destructive power became known as Grintharke's Gulch, a name coined by a bard for the sake of alliteration. This inverted-pyramid shaped gorge was long on each side and around  deep.

On the western slope of this gulch stood a magical, thin pillar of water that rose hundreds of feet into the hair, stopping at one of the gulch's dead-magic zones. This was once the site of a public well/fountain that dated back to the days of Ascalhorn.

Levels of Hellgate Keep
Following the destruction of the Keep, the treant forces of Turlang were determined to reforest the area and remove the corruption it had brought upon the land. It gradually became overgrown with shrubs, small trees, and various forms of vegetation. Massive vines and an extensive network of invasive roots snaked all across what remained of the Keep, crushing stone and undermining its structures respectively. Some areas were chained shut by the roots, while others were linked together by bridges of vines and ivy.
 * Surface

In 1370 DR, only three sites remained prominently above the ruins, though all were partially covered in vines like the rest and were fated to meet the same ruinous fate. The Tower Arcanatorus, the Three Torn Towers, and an armory.

In 1370 DR all that remained of the central Keep was a large pile of teetering stone rubble at the bottom of Grintharke's Gulch, below which was an ambient glow visible to those above. Along the sides of the gulch accessible paths to the Keep's many storage cellars, granaries, cisterns, sewers, and crypts could easily be seen from those looking down. The cellars reached beneath the ground in varied depths of.

These granaries, which reached depths of, dated back to the time of Ascalhorn. After the demons took the control of Keep they were utilized for corpse disposal. Following the Keep's destruction, the now-visible granaries were noted for being filled to the brim with bleached and crushed bones.

Back during its days as Ascalhorn, a number of emergency shelters called the the "lesser assemblies" were built beneath the fortress-town for citizens to hide in during attacks or times of martial law. In the corner of each assembly were small cisterns and granaries, stocked with bunkbeds and tables. When the demons took over the Keep they used these spaces for a variety of purposes, including the testing magic and forced combat among their slaves. In 1370 DR, the granaries were noted as housing only bones and rotting corpses.
 * Lesser Assemblies

This small villa beneath the Keep, predating it by over five thousand years, went completely undiscovered by the fortress's many inhabitants and was undisturbed until the incident with the Gatekeeper's Crystal. The four surviving members of the demon-corrupted sun elf house Dlardrageth were imprisoned here with stasis magic and within that time they carved their cavern complex into its villa appearance. All areas within it were lit by wall sconce mounted everburning torches, which emitted neither smoke nor heat and would become mundane once removed from their sconce.
 * Dlardrageth Redoubt

The only entrance to this level that was visible along the Gulch was a wide window, haphazardly clawed and chiseled out of the stone. Anyone who entered this opening, or so much as deliberately peered through it, would set off magical alarms put in place by Sarya Dlardrageth that alerted its elven cambion inhabitants. It opened into an area they called the Hall of Ancestors Strength, wherein six highly detailed statues of tanar'ri were displayed on its southern wall, interposed with bas reliefs of elves and crossbreeds of the two. By 1370 DR, the three statues closest to the newly carved entrance were partially buried in rubble.

This room opened into a circular chamber with polished floors that gleamed under the torchlight. Its walls rose high, up to a dome with elaborate gold inlays that depicted a golden wyvern in flight (the seal of House Dlardrageth) against three red crossed swords. The chamber was an intersection between two other halls, as well as a wide downward staircase to the south.


 * Deep Garrisons 1


 * Deep Garrisons 2

The audience chamber stood high, with a vaulted peak ceiling that had a broad hole roughly patched by rubble, and was largely empty. Hovering beneath that hole was an inverted purple pyramid, exactly  per side, that illuminated the area with pulsing magical energy. It came into existence following the use of the Gatekeeper's Crystal on the Keep. The pyramid absorbed all magic that came in contact with it and nonliving items that weren't relics or artifacts would potentially be disintegrated.
 * Chambers Below

In each corner of the audience chamber stood four cauldrons of oil, situated behind huge oil lamps. On the eastern half of the room were a series of cages, long and  wide, that were so short that prisoners were to rest on their knees.

In the center of the audience chamber stood an eight-step dais, long and  tall, topped with a throne made from the bones of a dracolich. Whoever sat in it was protected by a globe of invulnerability. There were also three steel rings in the dais, meant for chaining prisoners that brought before Grintharke and the Keep's later demon rulers.

Ascal's Horn
The fortress town of Ascal's Horn was founded in the by the Eaerlanni elves in the northeastern corner of the High Forest on a jutting peak. The town was named for Ascal Rachiilstar, the elf commander who led the construction efforts, and the peak itself later adopted the name of Ascal's Horn itself.

Ascalhorn was generally thought to have been built by the Eaerlanni so as to protect the boundaries of their kingdom from the area's orc hordes. Though other scholars speculated that it may have been a preemptive defense against the rising human nation of Netheril, considering its walls were lined with wards designed to repel Netherese spells and quasimagical item effects while magnifying the elves' own magic.

In the, following the fall of the Netheril empire six years prior, the Eaerlanni elves took pity on the Netherese refugees and sheltered them.

Ascalhorn
Thirty years following their admittance to the town, the human population had grown to become the majority, taking up most positions of office. Its name had been shortened to "Ascalhorn" and it was renowned as a center for magic, where human wizards could learn the more humane magic of the elves and Mystra.

The Eaerlanni elves had given it over to the humans under two conditions. The first was that they had to help defend the kingdom, for they felt the humans were better fit for dealing with guarding against the orc hordes, while the second was that they had to abandon the use of Netherese magic Those who defied the the second law faced the death penalty.

When the city of Myth Drannor rose in 261 DR, Ascalhorn one of the first cities to ally with it and through this alliance their arcane nature grew even greater. Around this time they also cultivated close relations with Silverymoon. However, much of the arcane knowledge in Ascalhorn was hoarded by the elitist, paranoid mages and wizards.

Following the fall of Myth Drannor in 714 DR, many refugees fled to the city of Ascalhorn. They were generally accepted by the populace, but the magic elite of Ascarlhorn grew ever more paranoid and fearful of losing their positions in society.

One such wizard was the Netherese arcanist Wulgreth, whose concern for power led him to summon baatezu to the city in 820 DR. But Wulgreth could never fully control them and over time the baatezu steered Ascalhorn's wizards into more covert and open warfare with one another, encouraging rivalries and misunderstandings. It escalated to the point that they fought in the streets twice every tenday. The other citizenry, uncomfortable from the baatezu's unconscious influences and the growing fighting between the arcane elite, gradually emigrated from Ascalhorn.

Fall of Ascalhorn
The baatezu's grew ever bolder over time until they eventually convinced their masters to accept lichdom. Through them they openly dominated Ascalhorn, torturing and devouring its citizens as they pleased. In an act of desperation the few remaining wizards, under the guidance of fey'ri, summoned demons to the city in 880 DR to combat them.

Within two years the demons were triumphant, though most life in the fortress had died in the process and demons claimed the area as their territory. The balor Grintharke would bring over more of his kin and ally with the nearby orcs to wage war against the kingdoms of Eaerlann and Ammarindar, bringing them to ruin as well.

Maerstar, a bard and one of the few humans who had escape the massacre that occurred at Ascarlhorn, would write a song in 882 DR that rechristened the fortress as Hellgate Keep.

Hellgate
In 883 DR, Wulgreth finally escaped the fortress and took refuge in the ruins of Karse.

In 886 DR, Elminster and Khelben Arunsun used knowledge from a collection of scrolls written by mythal designer Mythanthar in conjunction with the ancient wards the Eaerlanni architects placed in Hellgate Keep to construct a near-mythal ward that would prevent the demons from using their gate abilities. Their wards were placed around the keep by members of the Harpers.

In 890 DR, the demons began attempting to tunnel beneath the wards, in the process connecting many of Hellgate's cellars to its sewers. In 898 DR, some of the first tunnels beneath the sewer are opened up, exposing ancient hidden crypts with magic that the demons plunder. By 912 DR, the demons' tunneling efforts had brought them all the way to the Nether Mountains.

In 919 DR, the demons are forced to abandon their deeper tunnels due to the Morueme clan of blue dragons. Eventually they resumed their tunneling efforts and in 1221 DR had managed to connect with the deep tunnels of fallen Ammarindar and later the Nameless Dungeon in 1356 DR.

In 1365 DR, Grintharke faced seven Evereskan elves his forces had caught spying on the fortress a year prior in a gladiatorial arena for sport. Using the artifact Shattering Swords of Coronal Ynloeth, the elves managed to slay grintharke, losing three of their own in the process, and then killed his vrock lieutenant before dying themselves. The other demons flew into a frenzy of in-fighting, each wanting to assume control over the keep, and by the end of the day only seven of the greater and true tanar'ri remained. The most senior officers among them - the mariliths Ssaarn, Mulvassyss, and Amassyra - agreed to a truce and formed a triumvirate. But a year later, Amassyra was assassinated by her two partners.

Fall of Hellgate
In the years following its destruction, many factions in Waterdeep, Silverymoon, Evereska, and elsewhere mounted expeditions into the ruins. Many did so in hopes of finding ancient elven artifacts, while the dwarves of the North were interested in recovering lost treasures plundered from the ancient dwarven city of Ammarindar. Vendariiq Memtyn was one of many people known to have sent expeditions to scavenge the Keep's catacombs.

In 1370 DR, Alustriel Silverhand sent a group of adventurers into the depths of the Keep.

Inhabitants
Over the centuries the tanar'ri that inhabited Hellgate Keep under Grintharke's reign would capture and enslave nearby barbarians and orcs, forcing them to breed with either each other or the demons. This led to the birth of many alu-fiend, cambion, tanarukk, and tiefling servitors. Other times the humans they captured were simply turned into ghouls and set loose across the Savage North. This latter fate usually befell human house slaves who became disobedient.

Within the first few weeks following its destruction the treant forces of Turlang quickly moved to occupy the ruined Keep. Several kinds of birds also took up residence in the cellars and exposed areas of the ruins, while ghouls and ghasts laired in the exposed granaries.

Most of the Keep's demonic half-breed servitors abandoned the site and wandered across the North.

Appearances

 * Adventures
 * Hellgate Keep
 * Card Games
 * Spellfire: Master the Magic
 * Novels


 * Final Gate • Ghostwalker
 * Video Games
 * Treasures of the Savage Frontier


 * Neverwinter Nights: Shadows of Undrentide