Shade Enclave

This article is about the flying city of Shade, for information on the creature type see Shade (creature).

Shade Enclave (Netherese: Thultanthar) is the only netherese enclave to survive the folly of Karsus and the death of Mystryl. It was created in the year -1471 DR, some 1483 years after Ioulaum created the first such flosating city. After decades of war with the phaerimm the homeland of the Netheril was quickly becoming a wasteland, and in a desperate bid to defeat the phaerimm, Karsus tried to wrest the mantle of divivity from Mystryl, only to fail and cause all magic to cease function - sending the flying enclaves of Netheril crashing to the ground. Except for four &ndash Anauria, Asram, and Hlondath, which were saved by the reincarnated goddess Mystra &ndash and Shade, the wizards of Shade had somehow forseen the eminent catastrophy and transported the entire enclave into the Demiplane of Shadow. Here the netherese would be trapped for over a milennia, until, on 20 Nightal in 1372 DR, the elf Galaeron Nihmedu finished a spell bring Shade back to Toril. Since then the Shadovar have fought hard in pursuit of their goal; re-establishing the glory of ancient Netheril.

Telamont Tanthul and the Princes of Shade
Shade is ruled by the Most High Telamont Tanthul, a powerful archmage/Netherese arcanist of the Shadow Weave, human with the shade template applied to him.

He returned to Toril with his twelve sons, the Princes of Shade, all potent warriors and Shadow Weave spellcasters.