Daggerford/Farmlands

Daggerford's Farmlands included Eastern and Western Farmlands. Both areas laid on the south bank of Delimbiyr River to the east and west of Daggerford, respectively.

Description
The Farmlands were sizable plots of land, worked only by a handful of farmers who lived in the center of each. These lands belonged to the Duke Daggerford and were regularly patrolled by the city's guard force.

Geography
Eastern Farmlands laid on a stream that grew deeper and eventually merged with Delimbiyr River. It was known to be a home of several species of fish that fed the locals. In the stream's deeper part it split and encircled a small island, thick with trees and a single willow. That island was known for its fishing spots and a large deep forbidding hole that dropped into a sizable underground cave. The cave had access to fresh water and was a home to a species of harmless giant mushrooms that exuded thick mist-like spore clouds. The island was accessible by a single boat held in place with a mooring.

History
In 1372 DR, during the period of strife caused by Zhentarim's attempt to take over Daggerford, the lands outside of the city walls were provided no defense and the city patrols were withdrawn by Baron Matagar Bugo. During that year, a group of heroes led by the Hero of Daggerford were tasked by Maerovyna, a cleric of Chauntea, with visiting her friend Fernd Krip, the owner of the Eastern Farmlands' watermill. The mill was a major food supplier and its recent slowdown threatened Daggerford with famine.

When the heroes reached the Eastern Farmlands they were greeted by a young girl who claimed to have lost her dog Fluffy who fell into a forbidding hole on the fishing island in the stream. Once he heroes tied rope to an old willow tree and descended into the abyss they were faced with the same little girl grinning devilishly. She was Boonmoppet the imp who quickly opened a gate into the Planes, summoning his "dogs" Fluffy, Moxy, and other kocrachons, while fleeing through another gate. Defeating the demons and closing the portals, the adventurers followed the imp and found themselves inside his tower in the Western Farmlands. However the imp was more mischievous and lonely, rather than evil and malicious, the heroes were granted access to magical goods left behind by Boonmoppet's master as the imp was happy to trade and have a conversation with someone who didn't want to slay him on sight.

Notable Locations
Western Farmlands:
 * Boonmoppet's tower: the small tower that belonged to a wizard who lived just outside the farmers' homes. Located on a cobbled path crossroads across from an ancient moss-covered obelisk that was carved with faded directions.

Appearances

 * Video Games
 * Neverwinter Nights: Darkness over Daggerford