Knowledge domain

The Knowledge domain was a set of spells that were granted by deities whose portfolio included the field of knowledge. Priests who worshiped one of these deities could choose which aspects of their god or goddess they wished to focus on, and if they chose this domain, their repertoire of spells was expanded to include the ones listed below.

Spells
During the latter part of the Era of Upheaval, priests who chose this domain had access to the following spells as they advanced in level.
 * 1 level : detect secret doors
 * 2 level : detect thoughts
 * 3 level : clairaudience/clairvoyance
 * 4 level : divination
 * 5 level : true seeing
 * 6 level : find the path
 * 7 level : legend lore
 * 8 level : discern location
 * 9 level : foresight

After the Second Sundering, clerics who chose this domain were granted free access to these spells (they could cast them at any time without having to prepare them in advance).
 * 1 level : command, identify
 * 2 level : augury, suggestion
 * 3 level : nondetection, speak with dead
 * 4 level : arcane eye, confusion
 * 5 level : legend lore, scrying

In addition, knowledge domain clerics gained access to the following powers:


 * Channel divinity : knowledge of the ages, read thoughts