Melvaunt

Melvaunt is a city that sits on the northern coast of the Moonsea, adjacent to Thar. It is a city of smithing and mercantile services, serving as the port of entry to many travelers coming to the region. The city itself is cold and gray, with a mist that rises from the Moonsea seeming to cover it entirely.

Government
The Council of Lords rules over the city of Melvaunt, though they are more often concerned with affairs that can line their coffers. All members must be merchants of some kind and vacant seats can be purchased for for at least 100,000 gp while a new one can be created starting at 2,000,000 gp.



Trade
Guilds hold much of the power within the city, primarily through legitimate trade but also as a front for criminal organizations. This has caused many foreign traders to become apprehensive about underpricing the local merchants.

Ships from Melvaunt constantly trade goods to Mulmaster and Hillsfar, where they can be more efficiently distributed around the region. Legitimate trade with Zhentil Keep is dangerous and rare, but the black market is alive and well.