Well of Worlds

Well of Worlds is a 2-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.

"Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.

The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement!

Face off against a crazy king or steal a factol's better weapon—Well of Worlds gives hours of play. It's designed for any plane-traveling party, with adventures for characters of all levels. (An' if that ain't enough for ya, then pike it, berk!)"

Description
Well of Worlds was written by Wolfgang Baur and was first published by TSR, Inc. in 1994.

The adventure revolves around the players' quest to find the titular Well of Worlds, a powerful magical artifact that has the ability to create and destroy entire planes of existence. The players must navigate a variety of dangers and obstacles as they travel through the different planes of existence in search of the Well.

The adventure is divided into several different chapters, each of which presents a different challenge or obstacle for the players to overcome. These challenges include navigating dangerous and unfamiliar environments, dealing with powerful enemies and factions, and making tough moral and ethical decisions that will impact the outcome of the adventure.

One of the key features of Well of Worlds is its emphasis on the multiverse-spanning nature of the Planescape setting. The adventure takes the players on a journey through a variety of different planes of existence, each with their own unique challenges and dangers. These planes are described in great detail, providing a rich and immersive experience for players.

Contents

 * Introduction
 * Prologue
 * Chapter 1: To Baator and Back
 * Chapter 2: The Mazes
 * Chapter 3: Love Letter
 * Chapter 4: Blood Storm
 * Chapter 5: Hard Time
 * Chapter 6: Epona's Daughter
 * Chapter 7: Recruiters
 * Chapter 8: The Hunt
 * Chapter 9: People Under the Falls
 * Appendix: Magic

Credits

 * Designers: Colin McComb
 * Editor: Jon Pickens with Sue Weinlein
 * Cover Artist: Robh Ruppel
 * Interior Artist: Tony DiTerlizzi
 * Color Plates: Dana Knutson, Alan Pollack, Sam Rakeland, Robh Ruppel
 * Cartographer: Rob Lazzaretti
 * Typography: Angelika Lokotz
 * Border Artist: Robert Repp
 * Graphic Designers: Dee Barnett, Dawn Murin
 * Graphics Coordinator: Sarah Feggestad
 * Art Coordinator: Peggy Cooper
 * Electronic Prepress Coordination: Tim Coumbe
 * Proofreaders: Ray Vallese, Tim Beach
 * Playtesters: Laura Buss, Paul Buss, Christine Clerkin, Jim Furbee, John Lyons, Jeri Lyons, Brad Matheson, Paul Nelis, Kevin Pohle, Cheryl Silva, Scott Unger, Dave Zen
 * Special Thanks: Jeff Grubb, David "Zeb" Cook, Slade Henson, David Wise