Summon monster III

Summon monster III, or monster summoning III, (originally called Lucke's 3rd monster summons ) was one of the series of summon monster spells available to spellcasters.

Effects
This spell functioned just as all summon monster spells. It could summon a black bear, bison, dire badger, or hippogriff from one of the celestial planes; a small air, earth, fire, or water elemental from one of the Elemental Planes; or an ape, dire weasel, hell hound, constrictor snake, boar, dire bat, huge monstrous centipede, crocodile, dretch, large viper, or wolverine from one of the fiendish planes.

Alternatively, it could summon one to three giant bees, giant bombardier beetles, riding dogs, or eagles from the celestial planes or the same number of lemures, squids, wolves, large monstrous centipedes, medium-sized monstrous scorpions, medium-sized sharks, medium-sized monstrous spiders, or medium-sized vipers from one of the fiendish planes. One to three kaorti from the Far Realm could also be summoned. Clerics of Vhaeraun who had studied the Obsul Ssussun could summon up to three special servants of their deity called vhaeraths.

Finally, it could summon from two to five creatures that the summon monster I spell could conjure.

Multiple creatures summoned had to be within 30 feet of each other.

History
Like most of the other summon monster spells, this one was developed by the Netherese arcanist Lucke. He completed it in &minus;1973 DR, eleven years after the creation of summon monster II.