Spring mastery

Spring mastery was a divine magic spell available to clerics and druids of Eldath, the Mother of the Waters. It could be used to create a spring, purify a spring, or teleport to another spring.

Effects
This spell had three distinct uses.

Create a spring
If cast in a place where groundwater existed, this spell caused a small fount to bubble up out of the ground for as long as there was groundwater to support a spring (possibly permanently). If no groundwater was available, then a small but steady flow of water of Eldath appeared and lasted for almost two hours (even longer for more experienced casters). One creature could imbibe a dose of water of Eldath by sipping for one minute, giving over a hundred creatures the benefit of this potion. However, if any attempt was made to capture the magical waters in flasks, potion bottles, leather wine skins, etc., only about a half-dozen or so containers the size of the caster's two hands put together could be filled before the spring ran dry.

Purify a spring
This spell could be used to purify an existing spring such that all pollutants, poisons, taints, waterborne diseases, corrosives, and monster secretions were permanently removed. Any aquatic monster with a fluid-based attack could not use it within 70 ft (21 m) of the center of the spell for an entire year.

Additionally, the target spring became transparent as glass to the caster, with no distortion or dimness in the depths. If light was available, the caster could examine the stream bed, aquatic life, or submerged objects. Invisible creatures in the water were visible to the caster even if they were creatures such as water weirds or water elementals.

Teleport to a spring
While standing on the banks of a spring, this spell could be used to transport the caster and all non-living belongings being worn or carried to