Triboar

Triboar, nicknamed the Town Where Only Gwaeron Sleeps, was a trading settlement found in the North. It was a lively crossroads town full of the hustle and bustle of roaming merchants, caravaneers, and other travelers.

Activities
Triboar was full of activity all day and night. >

Geography
Triboar was nestled in the Dessarin Valley, strategically placed where the Evermoor Way intersected with the Long Road.

As a crossroads town, it was centrally located amidst a number of prominent settlements. Triboar was located about 225 miles (362.1 kilometers) east of Phandalin, if traveling along the Triboar Trail; 60 miles (95.6 kilometers) west of Yartar, as traveled along the Evermoor Way; 80 miles (128.7 kilometers) north of Westbridge, and 200 miles (321.9 kilometers) north of Red Larch, by way of the Long Road. In 1358 DR, a wagon from Waterdeep to Triboar along the Long Road took around 13 days and one from Triboar to Silverymoon took around 20 days.

Geographical Features
The landscape surrounding the town was lush and well-suited for farming.

Government
The town was ruled by a democratically elected Lord Protector. Elections were held every seven years and incumbents could stand for reelection. Their task was to command the town's militia  and to settle disputes. The town's legal system was called the 'Lord's Decrees' and the lord protector had the power to amend this system at will. The lord protector's banner consisted of three black boars on a red background.

The warrior Faurael Blackhammer served as lord protector during the mid-to-late 14 century DR. He'd held the role for three decades by 1357 DR,  until he was killed in the  fighting the tanar'ri forces that emerged from Hellgate Keep.

As of the, the lord protector was a Harper by the name of Darathra Shendrel.

Relations
Although the rivalry between Triboar and neighboring Yartar was usually friendly, there were occasions when it erupted into violence over a particular incident, often just a practical joke gone bad or a dispute over pasture rights between ranch hands. The rivalry began when each town condemned the other for the fate of the Lost Guide, a caravan driver who disappeared while transporting a shipment of gold between the two settlements.

Trade
The Triboar economy revolved around trade, by selling wagons and caravan services, as well as farming, horses, cattle, and forged ironware. Brought in from a number of ranches west of town, the horses and mountain ponies were sold to travelers in Triboar, along with harnesses and wagons. It featured a vast marketplace where local farmers, ranchers, and roadside salespeople offered their wares. The surrounding farms harvested wild grains.

Triboar was home to a number of guides, all of whom were knowledgeable about destinations anywhere in the North. While they offered their services for a few mere gold pieces, excluding the cost of food, they required a deposit that covered over a tenday's time. Noted guides of the mid–14 century DR included Borth Jhandelspar, Ilrin Sharadin, Morth Fartheen, and Zandever Eyredanus.

Defenses
The town operated a defense force called the Twelve, which consisted of this many mounted patrols that rotated in a tenday cycle. In the mid-to-late 14 century DR, the town could quickly rally together a well-armed militia of fifty fighters, and raise this to three hundred in a day if pressed.

Inhabitants
In the mid–14 century DR, Triboar was a town with a population of around 2500 individuals. In the late 15 century DR, over half of the residents lived in the farms and ranches located beyond the town proper.

History
Millennia before the Era of Upheaval, the giants and dragons of the North fought a great battle on the land upon which Triboar would be built. The giant-crafted relic known as the Vonindod was used during this conflict.

The combined armies of Phalorm, Uthtower, and others battled and finally destroyed the illithid-led orc army known as the Everhorde at the Battle of Firetears south of here in the. However, another orc horde routed the armies of Phalorm on the future site of Triboar just two years later, driving them into the place that would be named the Mere of Dead Men after them.

Triboar, along with Red Larch, Longsaddle, Secomber, Loudwater, Llorkh and others, was among the first settlements that were founded in the Dessarin Valley, after the city of Waterdeep grew to prominence around and the establishment of the Lords of Waterdeep there in 1032 DR. These pioneers were sponsored by noble and mercantile Waterdhavian families.

Over the centuries, owing to its strategic location, the town was commonly used as the mustering point when human armies banded together against the orc hordes descending from the mountains in the north along the Surbrin.

During the First Dragonspear War of the, the devil-led armies of Dragonspear Castle ransacked Triboar. By the month of Mirtul, the inhabitants had fled north, as had many other people of towns in the area. The loss of the wild grain harvest around Triboar contributed to a general food shortage in the North.

In the, a Zhentarim-protected caravan en route to Triboar was attacked by members of the Cult of the Howling Hatred. Aboard one of the wagons was Ascaleld Marurryn, a representative of the Rolling Wheel merchant coster.

Some time after the War of the Silver Marches, the town was assaulted by a force of fire giants, orogs, and axe beak-mounted orcs.

During a Greengrass festival in the late 15 century DR, Triboar was assaulted by a group of githyanki that landed in the village with their astral brig. The true reason for their sudden appearance was to deal with an elder brain that lived underneath the village. Both the githyanki and the illithid were ultimately defeated by a group of adventurers.

Organizations
The secret Kraken Society had a bases in Triboar and Yartar in the mid-1300s DR, for together these towns were the crossroads of the North. Meanwhile, Zhentarim had inserted agents in key positions here as they had in other places.

Rumors & Legends
The town's name was thought to be based on the 11 century DR tale of a traveler who killed three boars here on the same day.

It was said that the god of rangers, Gwaeron Windstrom, was laid to rest in Triboar. The grove of trees that marked this spot was free of any shrine, but was protected by local laws forbidding its disturbance.

Description
In the 1350s DR, Triboar was a small walled town. It was noted for having two fine blacksmiths and a famous wagonmaker, Skulner Wainwright.

Notable Locations

 * Shops:
 * The Cart and Coin: This business offered horses and other draft animals for sale.
 * Foehammer's Forge: The Foehammer forge was run by Ghelryn "Goldhand" Foehammer, Royal Armorer of Citadel Felbarr.
 * Happy Horse Ranch: This stables and paddock was run by the Karnveller family.
 * The Lion's Share: The Yartaran branch of the Lionshield Coster was not well-received by the citizens of Triboar.
 * Merivold Pony Park: The Merivold sisters bred and sold ponies from this small cottage.
 * Othovir's Harness Shop: The owner, Othovir, was the most-skilled craftsman of elk skin in the entire Dessarin Valley.
 * Ransor's Open Road: While this store once sold draft animals and supplies for caravan travel, it fell to ruin during the 15 century.
 * The Triboar Travelers: The town's eponymous caravan company regularly made trips to Everlund and Waterdeep.
 * Uldinath's Arms: This smithy enjoyed a friendly rivalry with Foehammer's.
 * Wainwright's Wagons: This wagon shop was a mainstay of Triboar for many decades.


 * Restaurants & Taverns:
 * The Pleasing Platter: This pretentious restaurant offered quality dishes at exorbitant prices.
 * The Talking Troll: Despite its comprehensive list of drinks, this bar was wholly unpleasant.
 * The Triboar Arms: This otherwise-unremarkable tavern was twice burnt to the ground and rebuilt.


 * Inns:
 * Everwyvern House: The most luxurious, and most expensive, establishment in Triboar catered to Waterdhavian nobility and refused to take in anyone who didn't have similar affluence and influence.
 * The Frost-Touched Frog: Since abandoned, the Frog was once a lively establishment run by Alatha Riversword.
 * Northshield House: This tidy, unassuming inn was well-suited for those passing through town.
 * Six Windows: Patrons who couldn't find rooms in Triboar's other inns were left to stay at this drafty boarding house.


 * Landmarks:
 * Tower of the Lord Protector: The stone keep of Triboar's head authority was located in the center of the town square.


 * Residences:
 * Boar's Rest: This grand manor was the residence of the arrogant, retired adventurer Hyuth Kolstaag.

Appearances

 * Adventures:
 * Lost Mine of Phandelver &bull; Princes of the Apocalypse &bull; Storm King's Thunder &bull; Waterdeep: Dungeon of the Mad Mage &bull; Dragon of Icespire Peak
 * Welcome to the Krypthome &bull; Eye of Myrkul &bull; Prison of the Firebringer
 * Novels
 * Spellfire &bull; Tangled Webs
 * Video Games
 * Neverwinter Nights (AOL game)
 * Baldur's Gate
 * Neverwinter Nights (AOL game)
 * Baldur's Gate
 * Baldur's Gate