1385 DR

The Spellplague


 * Tarsakh: The armies of Szass Tam assault the Citadel of Sorrows.
 * The undead and Shadowfell army of the Ghost King assault Spirit Soaring and Carradoon in Erlkazar.

Spellplague
 * Tarsakh : Cyric, aided and abetted by Shar, murders Mystra . With her death, the Weave convulses and blue flames envelop the realms and surrounding planes.
 * Dweomerheart disintegrates, killing Savras , while Azuth and Velsharoon are ejected into the Astral Plane.
 * Only greater deities manage to keep their divine realms intact in the resulting chaos.


 * Deneir writes himself into the Weave via the Metatext in an attempt to stabilize it.
 * Lathander, Tyr and Sune imprison Cyric in the Supreme Throne for 1000 years.
 * The World Tree is destroyed.
 * Lathander reveals himself to be Amaunator in the weeks just after the Spellplague.
 * Priests of Hanali Celanil open a portal to Arvandor near Evereska, and learn that their deity exists in Arvandor only as an avatar of Sune.


 * Cadderly Bonaduce sacrifices himself to keep the Ghost King in the Shadowfell.
 * Catti-brie dies, never recovering from being trapped between the Shadowfell and the prime material plane after being caught in blue fire.
 * Regis dies same night as Catti-brie never recovering from what he saw when trying to revive Catti-brie with the red ruby.
 * Imbrar II, king of Impiltur, dies without an heir, thus ending the Heltharn dynasty, and the monarchy in Impiltur.


 * With Mystra's death, The Weave unravels. Being an integral part of the world, chaos ensues. Magic breaks its bonds, causing widespread destruction and calamity. This phenomenon is known as the Spellplague.
 * Sespech, the Golden Plains and the Nagalands become the foci for the Spellplague for at least the next century. They become collectively known as the Plaguewrought Lands and the terrain, natural laws, and any life left inside the boundaries of the place are continually warped and changed.
 * Shar turns the Plane of Shadow into the Shadowfell and the people of Faerûn meet it's denizens soon after.


 * Approximately one third of all Cormyrean War Wizards die, go mad, or disappear over the next year.