Stop

Stop was an arcane spell to stop movement.

Effects
The spell caused the target to be unable to leave the spot he or she occupied. For example, the spell could be cast on a rider, who was then left hanging in the air while the mount moved away.

This spell fixed a person to a spot but did not rob the target of their ability to act. A person under this spell could not move away from the spot but anything else was possible.

Stop expired after four minutes. The target was halted for at least one minute for certain, but after that, whether the target remained halted depended on the target's ability to resist spells. Resisting the spell allowed movement, but only at the speed of something falling while under a feather fall spell.

There were four ways to end the stop spell. First, one could wait until the spell expired. Second, one could cast dispel magic on the target to end it right away except in the first minute. Third, the ability to enter the Astral or Ethereal planes allowed escape from the halting effect. Fourth, certain items like a ring of free action ended the spell after a minute.

Components
The spell only required somatic and verbal components.

History
The spell was associated with the drow.