World Serpent Inn

The World Serpent Inn was a renowned, multidimensional establishment that could be on nearly every plane. It was also a transitive demiplane.

Etymology
This Inn was named for the ancient deity of the same name.

Interior
The common room of this building was large and rectangular. It had a very ancient look to it, with plank floors and aged wooden beams overhead. The space was dominated by a pair of flagstone fireplaces, one at each end, and the space was lit by illumination given off by scattered, glowing fluted pillars. Heavy oak chairs that accompanied its tables, which surrounded the bar in sizes both large and small, while long tables and booths lined the walls of the room.
 * Common Room

Situated in the middle of the common room was a large bar, which had a large shaft of light shining directly above it. In the center of the bar was a massive pillar, lined with shelves holding the establishment's many libations. Stools surrounded this bar that were variously described as being round, square, or octagonal in shape. Behind the bar was a concealed door to the beer & wine cellar, which some believed was another plane entirely &mdash; the wine cellar of some deity of alcohol.

Within one of the corners of the common room was spiral staircase the led up to a balcony, a sort of partial second floor that looked over the first. Throughout both floors of the common room there were no windows. Other spaces inside of the common room included a pair coatrooms in front of the main entrance and a massive brawling pit. The latter dominated one side of the common room and was where disputes were settled. Its dimension were wide by  long, with a depth of, and was ringed by a low wall that patrons could rest their drinks on. Leading off from both floors of the common room, were about a half-dozen passages. From there the Inn became a maze of twisting hallways, occasionally broken up by a number of doors or staircases to other levels. This area of the Inn was known as the "backrooms". They were uniformly dark and gloomy, with construction varying. Some were made of wood, while others were constructed of plaster or stone blocks. They also differed in appearance, representing the tastes and sensibilities of many different cultures and races.
 * The Backrooms

Many of the passages and doors in the backrooms ultimately returned one back to the common room. Other rooms that could be found behind doors included living quarters, storage rooms, as well as libraries and study rooms. The latter two often had rare or fantastical volumes within their selection of books.

Planar Traits
The interior of this Inn had a mild affinity for positive energy, making it seem more vibrant and causing people to heal at a faster rate. It was more difficult to do harm to people within the Inn. Creatures did not age while inside of the Inn. And spells as well as spell-like abilities, whether of an arcane or divine nature, were impeded from being cast..

While within the interior of the Inn peoples' eyesight were affected in a manner similar to the spell see invisibility, making it so that they could see any creature that was ethereal or invisible. Together these greatly reduced incidences of death within the Inn. In addition, potions and magical items that induced invisibility would not function.

The Inn also had its own ethereal plane, but it did not connect with the Ethereal Plane proper. It coexisted primarily with the Inn's back rooms and corridors. And unlike some transitive planes, like the astral, it was not accessible at any point on other planes. Rather, it was coterminous with planes only at particular points in time.

Planar Connections
The primary portal to the Inn, known as the "main entrance," was a two-way portal that connected to its common room. Inside of the Inn it appeared to be a massive set of double doors. Outside of the Inn, this portal always took on an appearance appropriate to its surroundings. But no matter what appearance it took, the portal was always marked with the symbol of a serpent curling into a horizontal figure eight, eating its own tail.

The maze of passages leading out from the common room were host to hundreds of exit portals, most of them one-way, that were clearly marked. Some of those portals were consistent with the plane they lead to, while others were not. Within some of the hallways and rooms were windows that looked out over other planes and acted as one-way portals. Some of the doors within the hallways also acted a portals to other planes.


 * Areas on Toril that portals opened to included the following:
 * In Faerûn the Inn was commonly accessed through a run-down tavern known as the Wild Goose.
 * In Shou Lung the Inn was commonly accessed through the Inn of the Unseen Way.
 * Rather than a proper main entrance, there was a portal inside of the Inn that opened to the High Desert of Zakhara, roughly away from the Great Oasis.


 * Some of the planes that portals could be found for inside of the Inn included the following:
 * The Abyss.
 * Acheron.
 * A portal to Arvandor, the first layer of Arborea, near the slopes of Mount Olympus. Incoming travel to the plane via the Inn was unrestricted, but a traveler arriving at the plane from the realm of Olympus could only see or enter the Inn after receiving verbal authorization from the Greek pantheon.
 * Arcadia.
 * Baator.
 * The Beastlands.
 * Bytopia.
 * Carceri.
 * There existed a single two-way portal within the Inn that could one to a number of demiplanes.
 * A variety of portals opened to Eberron, with one of the few known portals exiting to a flower shop.
 * The Elemental planes.
 * Gehenna.
 * The Grey Waste of Hades.
 * Mechanus.
 * A portal to the gate-town of Ecstasy in the Outlands. The connection was not always present, but when it was, a little cottage would appear, with a minor rearrangement of the local area. The cottage was recognizable by an iron doorknocker depicting a serpent eating its own tail.
 * Ysgard.
 * In the backrooms one could find portals to the Plane of Shadow.
 * Each night at sundown, a portal to Ravenloft would open, filling the ever-changing back halls of the Inn with mist. This portal always opened to a different Domain of Dread and would vanish with the sunrise. The Dark Powers of Ravenloft prevented darklords from entering the inn and would try to coax people away from its entrance.

Atmosphere
The Inn was described by some as being a neutral ground where creatures of all types could mingle safely.

Adventurers often populated the inn, making it a good place to hire sellswords and other mercenaries. Sometimes even powers came to the Inn in disguise to relax.

Services
This inn had a well-stocked cellar of a variety of strange and exotic libations, including dwarf-brewed ale, elven zzar, Elysium elixir, Sigma flytrapper, and Sterozium.

The Inn's barkeep occasionally took requests for planar destinations, in regards to the common room's main entrance, though requests were only fulfilled sometimes and there was no set pattern as to when they were fulfilled.

Staff
The only permanent resident of the Inn was its barkeep, Mitchifer, who would provide newcomers with basic information. The cooks and waitstaff were ever-changing, with some being former travelers who had decided to stay. Those who entered the Inn were always greeted by Mitchifer and informed of the Inn's rules, but whenever he was absent one of the other employees or even a traveler would do so in his place.

Other
The Inn's own ethereal plane was home to a number of ethereal filchers and ghosts.

History
The World Serpent Inn was centuries old. The tale of its builders and their motivations for its construction varied between cultures, but most descriptions featured two of these three as the ones responsible for building it &mdash; the archmage Alaurum of Toril, an Arcane named Ilyndele, and a illithid named Sharth.

In approximately 1357 DR, the goddess Hecate sent her jester out to the World Serpent Inn to acquire some suitable adventurers to obtain her a hound from the Wild Hunt, wanting to crossbreed it with her hell hounds.

At some point in the later 14 century DR, an unknown planar prankster herded a dozen dretch through the Inn's Shou Lung portal and they proceeded to wreak havoc throughout nearby Fu Te. After that incident, the Inn within that region acquired the nicknamed "House of Sudden Fiends."

At some point monks from the White Tiger Monastery stormed into the building in search of their chrysanthemum blade, which had been stolen two weeks prior by an ogre mage that had fled into the Inn.

Reputation
In Cham Fau it had a reputation for bringing bizarre and unusual visitors.

There were some in the Nine Hells who were displeased that the World Serpent Inn gave its customers readily accessible portals to that plane.

Rumors & Legends
Some believed that when the World Serpent first fragmentated, one of those fragments manifested into the plane that the Inn occupies. Those who claimed this would go on to say that the fragment's dreams manifested the portals within the Inn, with its consciousness drifting into the other worlds of those portals.

Those who tell of the World Serpent Inn's creation often include a third creator. The details of this alleged third creator varied with each person who told the tale, but they always were referred to by the teller as being from their own home world.

Appearances

 * Adventures
 * Tales of the Outer Planes