Selûnarra

Selûnarra is also known as Opus, and is a surviving Netherese city whose patron is Selûne. The city survived the phaerimms' magical assaults by being transported to the Gates of the Moon, Selûne's realm in the Astral Sea, in the Year of the Sundered Webs (-339 DR).

Opus stood in stark contrast to the other enclaves of Netheril. Where a majority of the archwizards opened up schools for magical study to increase the ranks of spellcasters, Opus instead opened up colleges, universities, and other storehouses of knowledge. Where other floating cities had gladiatorial arenas, magical spell duels, and other barbarous acts, Opus established theaters and libraries.

Opus was established in -1926 DR by the mentalist Chever, who spent most of his time trying to acquire knowledge after creating his contact other plane spell. It finally cost him his life in -1899 DR, when repeated contacts with an extraplanar being drove him insane and he leaped into a sphere of annihilation. Other arcanists quickly assumed the mantle of leadership, and Opus continued to produce some of the best bards, musicians, poets, and scholars ever known in Netheril.

Age of Discovery (-1205 DR - -697 DR): Opus soon became a place where the well-to-do of Netheril visited to witness a play, hear one of Netheril's famous bards speak of the barbarian tribes living on the surface, or just experience the true culture of Netheril. As archwizards experimented with abundant metals for magical item creation and the people discovered new veins of gold and silver, life in Opus continued along the scholarly path set before it so many centuries before by Chever.

The Shadowed Age (-696 DR - -340 DR): The archwizard of Opus, Lady Arilain, discovered that Karsus was creating an ultra-powerful spell in -341 DR. Warning the other leaders of the Opus Enclave, she went to confront Karsus about his avatar spell and was never heard from again.

The Fall and Beyond (-339 DR+): It's widely believed that the city of Opus was spared the destruction of Netheril's cities by divining the effects of Karsus's avatar spell and evacuating mere moments before magic failed. The truth behind their salvation was somewhat hazy, however, and other sources stated that the goddess Selûne personally delivered them from destruction.

Only time will tell when they will decide to claim the legacy of Netheril that is now held by the Shadovar.

Should they oppose the people from Shade Enclave, they will incur a great loss in their number. For even though powerful they have become with the help of Selûne, Shade is still protected by Shar's own potent aegis and the archwizards.

They wait their opportunity, and Selûne's words.

In fact, despite being so concerned of celestial matters, they spare some time to spy on the Shadovar and their "conquered" realms. It was also rumored that in one way or another they helped a few Harpers in battling the Shadovar.