Voonlar

Voonlar was a small farming town located between the Dalelands and the Moonsea. The town was Shadowdale's main rival in many ways.

Geography
Voonlar was a crossroads town located on the North Ride between Shadowdale and Teshwave where the Shind Road split off toward Yûlash. Most of the town's important buildings were found at the "Y" created where the two trails met, known as "the Throat." The town was on the edge of the northwestern arm of the Cormanthor forest, known locally as "Greentree." The surrounding non-wooded area was dotted with farms, some quite large and prosperous.

Government & Politics
Ostensibly, Voonlar was an independent town with a democratically elected sheriff called the Bron (possibly a corruption of "baron" ) who performed the duties of judge and enforcer. The Bron had six full-time deputies that kept the peace. They wore the symbol of Voonlar, five white coins in a circle, emblazoned on the back and over the breast of dark green jerkins.

From about 1355 DR until at least 1372 DR, the office of the Bron was held by Buorstag Hlammythyl who was widely known to be an agent of Zhentil Keep or subservient to them and thus the city was tacitly controlled by the Zhentarim. All six of the deputies were hand-picked and trained by the Zhentarim, who chose warriors with much more strength than ambition. Their names were Andrus Kriivor, Barimus Whitehand, Caldor Fuldren, Holman Frostfeather, Jalarkh Ohngate, and Marsara Storntil.

Elections were held annually, but ever since Buorstag was first elected, the voting was secretly rigged by the Zhentarim to keep him in office. This went on for so many years that it became a farce and few citizens bothered to run against the incumbent or dare to challenge the counting. Eventually, the people became grudgingly resigned to being ruled by puppets of the Zhentarim.

As the years passed, and with the return of the Netherese to Anauroch, the Zhentarim were eventually forced out of the Moonsea area and Voonlar became a bone of contention between the growing Netherese empire and the renewed influence of a revitalized Myth Drannor as both factions tried to win the loyalty of the people.

Law & Justice
In the early years of the Buorstag administration, lightly guarded caravans were subject to seizure of goods and demands for coin to pay for protection from the various threats surrounding Voonlar (mainly orcs and bugbears, but also poachers and raiders from Shadowdale and Hillsfar,  and the dreaded Harpers). These same threats were used against the local population to extort goods and tax money.

The Zhents eventually reined in Buorstag and his petty dictatorship, perhaps fearing that Maalthiir of Hillsfar would use the Bron's excesses as an excuse to annex Voonlar without raising the ire of Sembia, and since half of Zhentil Keep had recently been destroyed (at the end of the Year of the Banner, 1368 DR ) they did not have the resources to fend off any challengers for Voonlar. The result was that Buorstag and his deputies created an atmosphere more favorable to business by being more even-handed when meting out justice and ending the policy of extortion. Then he raised taxes to compensate for the loss of revenue, and it worked. His tough-but-fair enforcement of taxation and the law kept Voonlar safe, business kept coming, and revenues were greater than he ever got through coercion.

Despite the "gentle gauntlet" approach to law enforcement, the Bron and his deputies, the Zhentarim, and the clergy from the church of Cyric could act with impunity in and around Voonlar. Visitors and citizens were relatively safe as long as they did not act suspiciously, belong to a group of public enemies, or disturb the peace. Public enemies were the Harpers and the Red Plumes of Hillsfar or their agents. Anyone even suspected of belonging to one of these groups was usually attacked on sight and taken into custody for questioning (under torture) and often publicly executed at the Throat after an official-sounding list of false charges was read out loud. Wizards were beheaded quickly for public safety while most others were given death by slow dismemberment&mdash;they were tied to an X-shaped frame of logs and one limb was cut off each hour while the victim bled to death. This grisly apparatus was set facing Shadowdale where travelers could see it from the road.

The Bron always erred on the side of caution. If it became apparent through the "attentive questioning" that they were mistaken about the identity of the suspect, he or she was quickly put to death and the body was disposed of in secret to avoid repercussions, unless the suspect could immediately prove (usually by magical means) they were a member of the Zhentarim.

All money and property of executed criminals was confiscated by the Bron who claimed to use it for public services like paying for patrols, road repair, and cleaning of public wells. Judging by the state of the roads and wells, most of the city's revenue went to hiring mercenaries.

Prisoners were kept in the Locktower, the town armory, barracks, and jail. Despite its name, the Locktower was a squat keep made of stone which had six cells that could hold three people each. These cells were underground, located directly below the floor drain of the stables. Inmates that were not suspected of being public enemies were typically stripped and fed only stale bread and water until such time as they paid for their release or someone else volunteered payment.

Defenses
By a decree referred to as the Whelming, the Bron can raise a militia in times of crisis. The Locktower contained fifty pikes and twenty crossbows for issue to the seventy-odd townsfolk that made up the militia. All members trained to use both weapons and most were at least competent, although it was hard to find good archers. No Voonlarran was allowed to possess a bow of any kind except those farmers and ranchers that lived on the outskirts of the patrolled area; they received special permission to keep a crossbow for vermin and bandit control. Men and women of the militia were also issued helmets that were colored orange for easy recognition. All weapons and helmets were returned to the Locktower after training or a muster. Buorstag was also happy to sell padded jerkins to any that felt the need for a little body armor.

The Bron's deputies were equipped with chainmail, helmets, gauntlets, and usually carried clubs, short swords, and daggers. Suits of plate mail and other weapons were available to them at the Locktower, the Throat, and near the White Stag, stored in tiny stone gatehouses.

Trade
Voonlar was both a stop over and terminus for many caravans plying the Moonsea and Dalelands regions. The lion's share of these did business with or were owned by the Shield Trading Company headquartered in Voonlar. The Shield Trading Company was operated by an elderly Voonlarren cloth trader named Zaravron Rarthree and, despite the suspicions of many, maintained a reputation for fair dealing without the taint of Zhentish investors or influence from the Bron.

Culture & Society
The resident population of Voonlar was entirely human, at least up to and including the reign of Buorstag Hlammythyl, and they were aggressively xenophobic. Non-humans, collectively called "dogheads", were looked upon with fear and hatred and subjected to intense stares, angry shouts, jeers, mean-spirited pranks, racial slurs, and rock throwing. Elves, half-elves, halflings, dwarves, and gnomes were indignantly tolerated as long as they kept to the main roads, inns, taverns, holy sites, and the major shops that would do business with them. Half-orcs needed to be obviously armed or with a group to avoid special attention. Before the Zhentarim-induced policy shift to encourage trade, any non-humans that strayed from the more public locations risked being beaten and robbed. Under the new scheme, the deputies would break up fights and return stolen items but not provide any other assistance unless offered payment.

As for human outsiders, Voonlarrans considered people from the Dalelands to be poachers, thieves, and generally untrustworthy, blaming them for highway robbery and nighttime raids. People from Hillsfar were looked upon as potential spies, although their caravans were welcome to stop, do business, and move on. People from Cormyr were usually stereotyped as simpletons in shiny armor and worthy of the same hatred as Hillsfar. Sembians were all assumed to be wealthy and envied, if not respected.

Religion
Of the two temples in Voonlar, the largest was the Bounty of the Goddess devoted to Chauntea. Its walled gardens took up almost a third of the town proper and undoubtedly contributed greatly to the ample harvests of the surrounding farms. The other was a Banite temple that was rededicated to Cyric called the Dark God Reformed. These two edifices faced each other at the crossroads and represented the conflicting forces that quietly warred in this town beneath a civil facade.

Two shrines, one to Lathander and one to Tempus, were also located in town. The House of Holy Light was an open pavilion just south of the Three Elves inn. It had a small herb garden that anyone could sample and sold holy water and healing potions to the constant stream of travelers that stopped by. The House of the Helm was also an open pavilion, located on the North Ride on the way out of town, made of stone slabs and tilted pillars. This shrine was only tended by traveling priests and paladins, but they visited often to prevent any desecration by the followers of Cyric.

In the northwest portion of the Common Gardens was an all-faiths pavilion with a bare stone alter, braziers, a small privy, and a well that provided cool drinking water. The shrine could be used by anyone but camping was forbidden.

History
Founded in the year 1164 DR, Voonlar began as a small farming community.

On Marpenoth 24 in the year 1369 DR, Khelben Arunsun and Fzoul Chembryl met here and struck a secret deal, which would be uncovered by the Harpers only some months later.

Temples and shrines

 * The Dark God Reformed: A temple to Cyric.
 * The Bounty of the Goddess (Voonlar): A temple to Chauntea.
 * A shrine to Lathander
 * A shrine to Tempus

Inns

 * The Sign of the Shield.
 * The Swords' Meet.