Pool of Radiance: Ruins of Myth Drannor

Pool of Radiance: Ruins of Myth Drannor is a Forgotten Realms Dungeons &amp; Dragons role-playing game released in 2001 by Ubisoft.

Ruins of Myth Drannor is based on the AD&D module of the same name, but with rules updated for the third edition of AD&D.

Gameplay
Ruins of Myth Drannor takes place from an isometric third-person perspective, similar to the Baldur's Gate series. Unlike Baldur's Gate and other Infinity Engine games, Ruins of Myth Drannor features turn-based combat rather than real-time combat. The game uses three-dimensional characters over pre-rendered two-dimensional backgrounds.

The game is a dungeon crawl, with a focus on hack and slash combat and exploration of large dungeons with many bare, similar-looking rooms. Story progression and interaction with other characters is a minimum part of the game, although there is some interaction with NPCs and other in-game characters.

Reception
Sales for the game were initially low as it received lackluster reviews and was plagued with bugs, especially in the multiplayer part. The situation was so bad that uninstalling the unpatched game could wipe the user's system files. The main complaint about the game was that it was boring: as the AD&D module it was based on is intended for a large player group. This, in combination with the initial lack of multiplayer support, is understandable. And add to this some infinite and confusing dungeons, and an only one game style — hack and slash — to make this title a boring and repetitive one. Later patches fixed some of the stability issues, but by this time stronger competition such as Bioware's Neverwinter Nights had been released.

Story
A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the long-abandoned elven city of Myth Drannor. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city — and one soul — at a time.

Four heroes are sent to Myth Drannor by Elminster to stop the dracolich and the sorcerer queen from using the power of the Mythal to conquer Faerûn. They must travel to all areas of Myth Drannor, from the dungeons below the city, to the city itself, the catacombs beneath the city, et al, in an attempt to stop the evil from taking over the region.

Characters

 * Companions:
 * Athan &bull; Bronwyn &bull; Eadred &bull; Emmeric &bull; Faeril &bull; Jarial &bull; Kellan &bull; Tudo


 * Other:
 * Beriand &bull; Caalenfaire &bull; Elena &bull; Elminster Aumar &bull; Garras &bull; Geb &bull; Inglore &bull; Malgi Hi &bull; Mol &bull; Molostroi &bull; Nottle &bull; Onglore &bull; Pelendralaar &bull; Plinshree &bull; Preybelish &bull; Zud


 * Aeseder &bull; Anorrweyn Evensong &bull; Faldis &bull; Kluusar &bull; Ozama &bull; Tyranthraxus

Creatures

 * arraccat (black, guard) &bull; black naga &bull; dark naga &bull; dracolich &bull; dragon-kin &bull; drow &bull; dwarf &bull; dwarven statue golem &bull; elf &bull; gargoyle (margoyle, margoyle queen) &bull; ghast &bull; ghost &bull; ghoul &bull; half-elf &bull; half-orc &bull; halfling &bull; human &bull; lich &bull; lizardfolk &bull; mohrg &bull; naiad &bull; orc &bull; ormyrr &bull; orog &bull; revenant · shadow · skeleton (knight, lord) &bull; spectre &bull; wight &bull; wraith &bull; zombie (lord)


 * alhoon &bull; derro &bull; ogre &bull; phaerimm

Locations

 * Settlements:
 * Myth Drannor &bull; New Phlan


 * Ruins:
 * Avenue of Smiths &bull; Bedlam Prison &bull; Castle Cormanthor &bull; Central Ruins &bull; Deep Halls &bull; Dwarven Dungeons &bull; Dwarven Tombs &bull; Glim-Gardens &bull; Grand Avenue &bull; Great Hall &bull; Halls of Light &bull; Halls of Stone &bull; Hall of Wizards &bull; Lizardfolk Row &bull; Nightingale Court &bull; Tavern of Health &bull; Hall of Wizards &bull; Rhonglyn Room &bull; Stillwater Ruins &bull; Turgild's Square &bull; Windrider Glade


 * Wilderness:
 * Cormanthor &bull; Sullymarsh


 * Hillsfar &bull; Moonsea &bull; Phlan &bull; Podol Plaza &bull; Sokol Keep &bull; Valhingen Graveyard

Organizations

 * Cult of the Dragon &bull; Elven Court &bull; House Freth &bull; Sharpstick clan &bull; Sisterhood of Silver Fire


 * House Ammath

Magic

 * Magic Weapons:
 * blade of venom &bull; blunted dagger of armor &bull; Boghurt's Putrefication &bull; Borea's Blood &bull; brewmaster's cudgel &bull; dagger of defense &bull; Deathbane &bull; Deathspike &bull; dwarven ceremonial staff &bull; dwarven great warhammer of death &bull; Fists of Ranman &bull; greatsword of fire &bull; hammer of Martel &bull; Helm Cleaver &bull; Hextor's Cruelty &bull; Hextor's Might &bull; Hextor's Vengeance &bull; Jaws of Malice &bull; Libertas &bull; Luther's Protector &bull; marshbane dagger &bull; massive club &bull; miner's great hammer &bull; The Mountain Fist &bull; Orckiller &bull; orcish lead mace &bull; ritual battleaxe of blessing &bull; spear of skewering &bull; staff of flamestrike &bull; staff of harm &bull; Soul Biter &bull; sword of firebrand &bull; sword of marshbane &bull; Twilight Guardian &bull; Wings of Diabolicus &bull; Winter Blade


 * Magic Armor:
 * ancient dwarven shield of protection &bull; blade of larceny &bull; Faldis's Defender &bull; miner's burnished light plate of protections &bull; miner's ward of invulnerability &bull; reptilian scale mail &bull; runic shield &bull; sacred vestments


 * Wondrous Items:
 * amulet of constitution &bull; amulet of protection from paralysis &bull; amulet of strength &bull; boots of health &bull; boots of mobility &bull; boots of wisdom &bull; boots of withering beauty &bull; crimson brooch &bull; Dymon's dutiful gloves &bull; Elena's pewter locket &bull; gauntlets of dexterity &bull; The Gauntlets of Moander &bull; gauntlets of ogre power &bull; Ghoulstopper amulet &bull; gloves of archmage &bull; Kluusar's bloodstone amulet &bull; Lenore's Sanctuary &bull; magician's boots &bull; medallion of defense' &bull; Milla's Blessing &bull; necklace of the dead &bull; necklace of protection &bull; Onglore's amulet of war &bull; Onyx of the Richest Wort &bull; Pureblade &bull; ring of brute strength &bull; ring of charisma &bull; ring of cloudy mind &bull; ring of cold &bull; ring of constitution &bull; ring of intelligence &bull; ring of naga's kiss &bull; ring of protection &bull; ring of strength &bull; ring of wisdom &bull; serpent's ring &bull; snakeskin boots &bull; Theodore's token of luck &bull; thundergrip gauntlets &bull; Tyr's locket of justice &bull; Veil of Vanity


 * Potions:
 * healing salve &bull; naga blood &bull; potion of healing &bull; potion of neutralize poison &bull; potion of restoration &bull; potion of speed &bull; potion of strength


 * Wands:
 * wand of charm monster &bull; wand of chain lightning &bull; wand of fireballs &bull; wand of cold &bull; wand of healing &bull; wand of magic missiles &bull; wand of neutralize poison &bull; wand of restoration &bull; wand of resurrection

Religion

 * Dumathoin &bull; Moander &bull; Moradin &bull; Mystra &bull; Tyr

Miscellaneous

 * Food and drink:
 * wine


 * Precious stones:
 * bloodstone &bull; onyx &bull; ruby &bull; ruby of earthborn wind


 * Plants:
 * jasmine (plant)

Novelization
A novel based on the game, written by Carrie Bebris, was published by Wizards of the Coast and also included with the collector's edition of the game. Despite the many criticisms of the game itself, opinions on the novel have generally been positive.