Helm of underwater action

Helms of underwater action were enchanted helmets that allowed the wearer to survive underwater.

Description
These helms appeared mundane at first glance and only through means of magical detection could one determine their enchanted nature. Two small lenses were hidden on both sides in the helm's compartments.

Powers
Helms of underwater action possessed magics that allowed their wearers to see and breathe underwater. The visual part was done via the helm's lenses drawn from hidden compartments. They were positioned at the eye level of the wearer, activating the magics that allowed them to see underwater. Upon utterance of a command word, a helm of underwater action produced a globe of breathable air around the wearer and maintained the magics indefinitely or until dismissed.

Creation
A capable cleric trained in crafting of wondrous items could create a helm of underwater action with the use of a water breathing spell.

Reputation
Helms of underwater action were popular implements among those creatures unable to normally utter words and cast spells underwater.

Notable Helms of Underwater Action

 * Tasmia's Heart, an enchanted helmet that functioned as a helm of underwater action as well as prolonged its wearer's life.

Notable Owners

 * Clas Denwith, a General from Arrabar and a priest of Tempus in the late 14 century DR.
 * Guthbert Golthammer, a Zhent-appointed constable of Dagger Falls in the late 14 century DR.
 * Llachior Blackthorn, the Duke of the Duchy of Cape Velen in the late 14 century DR.
 * Kalima, or "Bounce", a half-elven bard who showed no evidence of her fey blood, active in Ravens Bluff in the late 14 century DR.

Appearances

 * Adventures
 * Under Illefarn &bull; Downunder the Living City &bull; The Wyrm Below &bull; Hellgate Keep &bull; The Return of Randal Morn
 * The Oracle at Surnbar
 * Card Games
 * AD&D Trading Cards
 * Organized Play & Licensed Adventures
 * Infernal Machine Rebuild
 * Infernal Machine Rebuild