Muragh Brilstagg

Muragh was a cleric of Lathander turned talking skull.

Description
Muragh was a human skull that once belonged to a cleric of Lathander in life.

Personality
Muragh was talkative, touchy, opinionated, and quite cynical. He had a powerful mental health that prevented him from going mad for being cursed into being a skull after his death. He was person who sought the company of other people with cynical streak and good-looking women. All in all, he was a person whose company people suffered through instead of enjoying. This was due to aforementioned traits that made him constantly point things like mistakes out that other people would be silent about. By 1371 DR, he got lonely quite bored of the room he was put in.

Abilities
In life, Muragh was cleric of Lathander and even as a skull he owned the knowledge about how to cast spells, but could not do so, because he had no limbs. He had functional knowledge Lathander's faith like rituals and theology.

He was indestructible in the face of fire, cold, and turning, when it came to electricity, he was invigorated from it instead of being harmed. When he fell, he fell as though under the effect of feather fall. He saw the world as though constantly using detect magic and true seeing, which made him very useful for explorers. Despite this last detection abilities, his personality was one that was a serious reason against his company.

Muragh was unable to move from the he was put on spot except for turning around, but he could speak. When he spoke the lower jaw caused him to jump on the spot. Provided the object was light, his jaw could carry things by biting on them.

Activities
By 1371 DR, Muragh did nothing but sit on the spot he was put on by the thieves who stole him. He wanted to leave by 1371 DR.

Relationships
As a general rule, Muragh was quite a unique creature and people were willing to pay money for his acquisition, namely something between 15 and 20 gp. A cleric from the church of Lathander was a different matter. These people, provided Muragh could make them aware of his knowledge and devotion to the Morninglord, were willing to pay 40 gp.

History
In life, Muragh was a talkative cleric of Lathander. He was considered both a touchy and opinionated individual, these traits combined with aforementioned talkativeness got so much on a certain wizard's nerves in repeated fashion that the wizard cursed Muragh, who got killed in a bar fight. The curse was one that made it impossible for the priest's consciousness to move on, instead it remained on Toril inside his skull, attached to his increasingly rotting body. Some soldier got scared of the talking skull. So he cut the head off and kicked him into water. There, two things happened, first fishes ate his remaining flesh and Muragh became a clean skull. Second, the resident merman population was freaked out by the talking skull and brought him on land to the authorities, namely a wizard employed by the City Watch called Thandalon Holmeir. This wizard came to the conclusion that Muragh was ultimately harmless and started to use him as ornamentation for his table in the Piergeiron's Palace's spell library where Muragh worked as a watch-skull, which was a duty he was quite successful at. Some thieves broke into said library and misjudged Muragh for a powerful magic item, because he talked to them. Said thieves brought him to Undermountain, left him on a table in a room that lay south of the Entry Well where he still remained in 1371 DR.