Mimic

Mimics were strange aberrations that assumed the form of mundane furnishings and household objects.

Description
Most mimics were the relative size of a human, assuming the form of small beds, chests, and wardrobes. Rumors persisted of mimics far larger&mdash;even those that were the size of houses and assumed the form of such.

Combat
They maintained their forms for days at a time and lay in wait for unsuspecting prey to interact with them. Once the victim touched the mimic, the aberration would spring to life, revealing a large mouth to quickly bite and consume its prey before it could escape. The mimic was aided by a chemical adhesive that it naturally exuded over its entire form.

Appearances

 * Adventures:
 * Jammin module in Dungeon #21
 * Computer games:
 * Baldur's Gate II
 * Baldur's Gate: Dark Alliance II
 * Neverwinter Nights: Hordes of the Underdark
 * Neverwinter