Sorcerer (kit)

Sorcerers were the most common form of mage found in Zakhara.

Requirements
Sorcerers had no special requirements.

Role
Sorcerers were "common" mages, and generally treated with less suspicion than sha'irs or elemental mages, whom many Zakharans feared.

Possessions
Sorcerers never wore armor and could only use daggers, jambiyas, darts, or staves.

Benefits
Sorcerers were able to cast universal spells as well as spells from any two provinces of elemental magic. Sorcerers could even use spells from traditionally opposed elements, such as flame and sea.

Some sorcerers dedicated themselves fully to the study of their two chosen elements. These sorcerers lost the ability to cast universal spells, but gained significant advancements to their elemental spells. Sorcerers choosing this route gained the following advantages when casting spells from their elements:


 * shorter casting times
 * increased duration
 * increased spell range
 * increased spell potency
 * increased area of effect
 * increased potential targets for spell

Lastly, these sorcerers could substitute any material spell component needed to cast their elemental spells with the actual element of the spell. For example, a sorcerer with flame as one of his chosen elements did not need the material component of a shard of glass in order to cast banish dazzle so long as he had access to an open flame.

Hindrances
Magic from the remaining two elemental provinces was unavailable to sorcerers.

Personality Traits
Of the two elements chosen by sorcerers, one was their primary element and the other their secondary. The sorcerer's primary element was the one they had the most natural affinity for. This primary element reflected the sorcerer's personality, but it was blended with personality traits from the sorcerer's secondary element as well.

Sorcerers of the Flame
Sorcerers with flame as their primary element were dangerous individuals who were feared and respected by all. Exhibition of violence and displays of power were common to flame sorcerers. Many flame sorcerers traveled extensively because they were unhappy if they remained in one place for too long. Aggressive and manipulative, these sorcerers would stop at nothing to achieve their goals.

Flame sorcerers usually viewed all other mages as lesser practitioners of the art. A sorcerer studying flame magic almost always had flame as their primary element.

Sorcerers of the Sand
Sorcerers who selected sand as their primary element were dedicated and enduring individuals.

Because of their close ties with the sand, these individuals usually possessed more physical attributes compared to other sorcerers. They enjoyed getting their hands dirty by working the land. Their strong beliefs often led them to engage in drawn-out debates with others, even over the most base issues. Sand sorcerers were cautious people, knowing full well that the sands could shift at any moment. Others could view this caution as indecision.

Sand sorcerers were more tolerant of other magic-users compared to other sorcerers.

Sorcerers of the Water
Like water in the desert, these sorcerers were often elusive. Devious and two-faced, their true thoughts and intentions were usually the opposite of what they reflected on their surface.

Despite their devious nature, water sorcerers were usually tolerated because of the simple fact that they could create precious water whenever they wished, an ability for which they were paid handsomely and then asked to leave.

Sorcerers of the Wind
Aloof and scatterbrained, these sorcerers exemplified their brisk element. They often danced in the breeze and gave thanks when the wind ruffled their abas. They did not usually display their power in front of others, but when they did it was an awesome sight to behold.

As wind can effect all elements, wind sorcerers often found themselves affecting the plans of the other elemental sorcerers. Wind sorcerers enjoyed maintaining a balance of power between other elemental sorcerers, a fact that earned them many allies and enemies.

Apprenticeships
Given their feared and respected reputation, once a sorcerer established himself or herself, they began to attract students who desired to train under them. While some sorcerers held no desire to train young mages, others saw the potential benefits of having willing students around to perform various tasks. Naturally, sorcerers who held a base of operations within a city or stronghold attracted more would-be apprentices.

Generally, apprentices would only leave their master if they felt like they were being treated poorly or strung along to perform menial tasks with no chance of rewards. Sorcerers with a reputation of treating apprentices fairly attracted new apprentices of higher standing.

Duels
When two sorcerers could not work through their differences through peaceful means, sorcerous duels were used to settle the disagreement. These events were respected and honored throughout the Land of Fate.