Cormyr/Coast

The Coast of Cormyr was an informal region of the realm, consisting of the rural lands along the coast of the Dragonmere in the south.

Description
The coast was a stretch of pastoral and long-settled lands east of the heartlands, with many villages and hamlets but few towns. It largely consisted of rolling plains dotted with small valleys, lakes, streams, and woodlands, the largest of which was the Hermit's Wood.

Geography
The coast generally referred to the lands east of Marsember and the Starwater River, along the Way of the Manticore up to the border of Sembia at the Vast Swamp and Darkflow River. It contained part of the Eastern Plains, the large region of deforested plains along Cormyr's east.

Bodies of Water

 * The Darkflow River emerged from the Vast Swamp and flowed into the Dragonmere, forming the border between Sembia and Cormyr.
 * The Starwater River primarily flowed through the Heartlands, but formed part of the western border of the Coast as it turned towards the sea.
 * The River Mistwater was fed by the Evenbrook and Kirinar Stream before flowing into the Dragonmere.
 * The Wyvernflow passed from the Wyvernwater in the north, bisecting the coastal region and allowing trade and travel to and from the interior of Cormyr.

Territories

 * Starwater, an earldom east of Marsember across the Starwater.
 * The Windcoast, the farmlands of House Arcantlet east of the Wyvernflow.

Settlements

 * Battlerise, a hamlet just east of the Darkflow River and Sembia, below the ruins of Battlegate.
 * Blustich, a small village between the Hermit's Wood and Wyvernflow.
 * Bogbrook, a farming village near the Starwater, notorious for its country bumpkins.
 * Dawngleam, a coastal town and easternmost harbor in the realm.
 * Dreamer's Rock, a village in the lee of the hill of the same name north of the Way of the Manticore.
 * Gladehap, a prosperous village in the wooded valley of Lost Lake.
 * Gorthin, a hamlet north of Kirinwood amid bogs that fed into the Evenbrook.
 * Heldul's Rest
 * Kallamarn, a farming village on the bank of the Starwater.
 * Kirinwood, a large village on the Kirinar Stream.
 * Moonever, a fishing village at the east side of the Starwater's mouth.
 * Monksblade, a hamlet founded on the ruins of four monastaries.
 * Nesmyth, a troubled, environmentally-disastrous village north of Marsember.
 * Ongul's Water, a placid village on a small lake near the Starwater.
 * Smuggler's Stone, a small fishing village historically favored by smugglers.
 * Wheloon, a large town on the Wyvernflow river.
 * Wormtower

Estates & Lodges

 * Daunthers, a royal estate that housed and cared for physically disabled Purple and Blue Dragons.
 * Draegur High, a ruined castle used as a War Wizards base, then sold to the Ridinghound family.
 * Mantlepard Estate, the country estate of the Mantlepards east of Monksblade.

Landmarks & Ruins

 * Battlegate, a ruined castle atop a hill near Battlerise, former home of the Auantiver family.
 * Marsark's Grove, a site north of Wheloon.
 * A Netherese portal, later built upon by a temple of Tyche that founded Monksblade.

Roads & Trails
Major highways crossed the heartlands, connecting Suzail to all corners of the realm. Lesser roads and trails crossed the countryside as well, linking villages and sites of interest.
 * The Blister Trail, a path that followed the shore of Wyvernwater between Immersea and Wheloon.
 * The Bluemist Trail, a long trail that ran along the coast of the Dragonmere through Dawngleam and up the Darkflow River.
 * The Mistwood Trail, a country road that ran from Dawngleam to Wheloon.
 * The Water Trail, a road that went from Kirinwood across the border of Sembia to Seaspring and Nolin.
 * The Way of the Manticore, a major highway that ran east from Hilp through Wheloon into Sembia.