Laws of Cormyr

The laws of Cormyr included recorded rules, regulations, proclamations and guidelines that proclaimed which activities were permitted, forbidden along with those that had to be undertaken in a specific manner. These laws regulated matters that pertained to, among others, military, mercantile, bureaucratic and adventuring interests along with those surrounding the arcane arts.

"Laws and rules, must be observed at all times. Even by kings. For if a realm is a bright-armored knight, every rule broken is a piece torn away from his armor that a traitor's blade can thrust through later, with its wielder crying, "But in days gone by, so-and-so set aside this rule, why then cannot I?""

- Vangerdahast Aeiulvana

Posted Laws
As of the Year of the Banner, 1368 DR, the following laws were posted at all major entry points into the realm of Cormyr:
 * 1) All persons entering Cormyr must register with the officials of a border garrison.
 * 2) Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity.
 * 3) Adventurers must acquire a charter before undertaking any operation as a group.
 * 4) All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.
 * 5) Harming cats is forbidden.
 * 6) Bow your head to royalty and the local nobility.
 * 7) Purple Dragons have the right to search you upon request.
 * 8) Hunting on private land is forbidden.

Other laws
In addition, the Forest Country maintained a number of other laws and ordinances that regulated activities throughout the kingdom:

Only someone with Obarskyr blood may assume the crown. This means that, for example, Queen Queen Filfaeril Obarskyr could not assume the crown.
 * Regal rule:

Additionally, the rules of the throne succession were bound by ancient treaties between the Forest Kingdom, the elves who held the land to become Cormyr, and dragons who rules the land before the elves. The treaties were signed at the dawn of Cormyr by the first Obarskyrs. The law demanded, no matter what, nobles of the realms could not be restored, resurrected or returned to life, including the members of the Crown family. No sitting regent or monarch could be returned to life. The exception could only be granted to the nobles of the Obarskyr line who abdicated from the throne before their death and cut all claims to nobility (unless their faith forbids it). No person who died and was brought back could sit on the Dragon Throne nor by the rule of conquest. Cormyrean teachings claimed that if said law was broken, the Dragon Throne shattered, and dragons returned to hunt humans.

It was explicitly illegal for an individual to receive payment, in the form of money or valuables, to remove the effects of a spell they themself had cast.
 * Laws regarding magic:

Cormyrian maritime law governed the activities of Cormyrian ships on the Sea of Fallen Stars. Captains of ships on which individuals have committed crimes usually imprisoned the individual in question in the ship's brig until making landfall in Cormyr where local authorities dealt with the case.
 * Maritime law:

Mutiny was usually a hanging offence, although there were a small number of cases in Cormyr where mutineers have been spared.

Piracy was dealt with harshly. Upon the first offence, the pirate had one hand cut off. Upon a subsequent offence, the pirate was put to death.

Fishermen were required to pay local authorities for the right to fish in Cormyrian waters.