Levistus

Levistus was an archdevil who ruled Stygia, the Fifth layer of the Nine Hells of Baator.

Description
Levistus's true appearance was widely unknown, as from the outside of his glacial prison he could only be seen as a small black blot a quarter-mile within the mountain of dark ice. The ice was also transparently blue enough that onlookers could perceive his frustrated posture from any angle. On close inspection, Levistus appeared to be a tall humanoid male with dark hair, a neat goatee and an extremely pale complexion, but would be able pass for a human if not for his traditionally fiendish traits; his pointed teeth and coal-black eyes that practically radiated darkness. In the days of his freedom, he wore loose, silken clothing and carried a shining rapier, now donning fanciful garments and other finery when meeting mortals in projected form. When appearing as an aspect, the air around him was chilling and his clothes were always partially frozen and dripping with water.

Personality
Unable to move his body in his frozen state, Levistus's brooding mind was not only fully aware of his surroundings, but incredibly perceptive as a result of being detained for so long. With few distractions to occupy his mind he could fully concentrate on maintaining and controlling his otherwise unfathomable network of agents and masterminding his plans, in Stygia or otherwise, to the smallest details. Even before his imprisonment, Levistus had proven himself clever, charming and capable, enough so for him to be given control over Stygia in the first place. Regardless however, Levistus, who relished his graceful agility, desired first and foremost to be free of his humiliating and ironic immobility.

Levistus almost always challenged his enemies to one-on-one duels to the death, not simply because he normally had the advantage in such situations, but because of his own sense of honor and fair play. Yet, despite the archdevil's strange chivalry, he was also infamously treacherous, having earned a reputation as a traitorous yet dashing debonair. His own rebelliousness was in fact one of his greatest flaws, as he could hardly restrain himself when given the chance to double-cross someone, even at his own detriment. His schemes had become more gradually paced and wider in scope while he was imprisoned, but the rakish rogue's inherent nature was to betray, leading him to hasten his plans. Further impeded him was that his typical, devilish megalomania was exacerbated by his blinding hatred and need for revenge after being trapped.

Powers
Levistus was a swashbuckling swordsman of legendary prowess that used a combination of precise moves, acrobatic movements and elaborate parrying to fell his opponents. He deflected not only sword swings but also spells back at his foes, albeit only once per day. Normally he fought defensively, using his expertise in combat to ward off attacks if met with a worthy opponent and retreating when in actual danger. Like his styx devil servitors, Levistus could use his touch to drain the memories of others, leaving them stunned for a few seconds and wiping their knowledge of the past, although leaving their skills intact. He normally taunted those who lost their memories with vague hints of their former selves rather than killing them, but a greater restoration spell could undo the effect and those with the will to resist only lost their memories of the past year.

He was resistant to the cold and could manipulate it through spells like wall of ice or ice storm, with his other magical abilities allowing him to enthrall and command others or create a symbol of pain. He could summon gelugons and pit fiends, but only called for assistance when his duels were interfered with. In such cases, he created an ice storm to create space between him and his foes and walls of ice to cut his enemies off from each other, summoning gelugons when the opportunity arose. All of this was assuming, unless dealing with one of his aspects, that one somehow managed to free Levistus first. He had to rely on his other spell-like abilities while motionless in the ice; clairvoyance, major image, scrying, unholy aura, and wish, as well as summoned aid, which could appear anywhere he could see through scrying or clairvoyance.

Possessions
Levistus's favored weapons were his enchanted rapier and main gauche, the former of which was imprisoned along with him, although he would likely seek more powerful blades if he escaped.

Realm
With Levistus in control of Stygia, the harsh, chilling realm became even more unbearable, with a sense of starvation and desperation permeating the denizens and landscape. Prince Levistus's tomb aimlessly floated throughout the freezing ocean, occasionally getting stuck between larger icebergs at the outer reaches of the plane for years at a time and sometimes passing in and out of the River Styx. Levistus was incapable of controlling the direction in which the iceberg moved despite his regular attempts to do so, such as by having sails and rudders attached, and it was said that when the currents caused it to drift in an undesirable path, the light laughter of Asmodeus could be heard. Erinyes kept the tomb safe from above while ice devils on ice floe rafts protected it from below, although the gelugons were known to take bribes from visitors wishing to see the Prince of Stygia.

The enchanted ice encasing Levistus was incredibly powerful and ancient even by the standards of the baatezu. Even if the snow and sleet of Stygia didn't freeze over most attempts to break through it twice as fast as the devils mined, its resistance to magic could best any attempts to summon and teleport Levistus out, with even wish and miracle magic failing. Only persistent destruction of the ice or melting it with fire, magical or otherwise, could permanently alter its shape, but even then it almost immediately regenerated any attempts to free Levistus specifically. Only Asmodeus seemed to be capable of freeing Levistus from his tomb. Despite this, other areas of the iceberg were able to be hollowed out, and had been converted into a labyrinthine array of corridors, chambers and vaults filled with ice devil militia and wary guard posts. The tunnels wound upwards and the prison became more akin to a fearsome palace of ice the higher one rose, not that most intruders would be allowed to see it before being caught. The various properties of the ice allowed the guardians to more easily spy on trespassers, seeing perfectly for hundreds of feet in some clearer areas while using the hairline cracks in certain fissures to listen to distorted sounds from afar.

Perhaps the biggest threat of the tomb was its sheer cold, preserving corpses of intruders perfectly and using wicked magic to keep mortals alive. Often times, imprisonment in such areas, known as Halls of Frozen Memory, was a punishment for heroic trespassers and typically their would-be rescuers, as well as disloyal or traitorous devil servants. Those trapped were as sentient as Levistus but had likely gone mad, filling the area with insane, inescapable screams and nonsense, with the rare intelligent soul being unable to converse with others for too long lest the stillness of the new soul cause them to be entrapped as well. Souls were delivered through docks anchored to the outside of the tomb and suffered a similar fate once pressed inside through monitored ramps, forced to keep moving throughout the halls or else become frozen, although many were already mad. Devils throughout the Nine Hells occasionally schemed to steal from the vaults of Levistus, an idea the Frozen Prince encouraged since it netted him more souls, although none had ever succeeded in stealing from his vaults and devils trapped within had to escape or else be hunted by non-devil teams and sentenced to a fate worse than death.

Guests deemed worthy to be invited inside the palace's suites were met with masterfully crafted decorations and furniture of crystalline ice. Accommodations were both piercingly cold in order to keep the archdevil's presence in the minds of those present and fanciful to remind visitors of his class and riches. Offering flesh and warmth to the chilled visitors, Levistus's succubi servants reported any important information they discovered, assuming visitors were being allowed to talk to him and not an intermediary. After scaling a spiral staircase, Levistus could be found within the peak of the iceberg inside a towering rampart, leaving anyone trying to speak with him exposed to the Stygian winds. The Frozen Prince could be seen across a perilous gulf with flying devils spiraling overhead, accompanied by an ancient white dragon.

History
Asmodeus imprisoned Levistus in ice for a past betrayal, namely attempting to ravish, and eventually killing Bensozia, consort to Asmodeus and mother to Glasya. Levistus was, for millennia, trapped within his tomb, unable to act, but recently Asmodeus made an inexplicable gesture to his lover's murderer, displacing the formerly loyal ruler of Stygia, Geryon, and passing the position over to the frozen prince, though leaving him trapped within his tomb. Levistus rules his layer via telepathic instructions issued to his many Amnizu courtiers.



Asmodeus' strange actions puzzled both Levistus and the other seven archdukes. Levistus' open hostility to his peers endeared him to none of the Nine Hells' other rulers, and the Lord of the Nine's apparent indifference stymied followers of devilish politics for some time.

With Glasya's elevation, however, a theory has arisen to explain Asmodeus' maneuvering. Geryon's energy was never transferred to Levistus. Instead, the theory goes, it was used to promote Glasya, whose personal might ballooned in the wake of the Hag Countess's overthrow. In the meantime, Asmodeus tolerated Levistus' blatant trouble-making and arrogance as a distraction for the other archdukes from his plans for his daughter and Malbolge. Levistus himself has reluctantly come to accept the theory, though he doesn't much like its implications. He has stepped up his efforts to break out of his tomb, though it continues to thwart all attempts, magical and physical. His devils are chipping away at the iceberg, but for every inch they gain two more build from the sleet and snow constantly blowing across its surface.

Appearances

 * Novels:
 * Fire in the Blood