Well of Worlds

Well of Worlds is a Planescape® AD&D 2nd-edition adventure module.

"Clueless? The majesty and the dark got you down, cutter? Don't know how to lead a green prime to water? Then worry no more! The Well of Worlds is the answer to every basher's pleas for introducing gamers to the planes.

The chant is: Nine new adventures; a poster map of the planes (depicting Avernus, the first layer of Baator); a slew of magical items; and excitement!

Face off against a crazy king or steal a factol's better weapon—Well of Worlds gives hours of play. It's designed for any plane-traveling party, with adventures for characters of all levels. (An' if that ain't enough for ya, then pike it, berk!)"

Contents

 * Introduction
 * Prologue
 * Chapter 1: To Baator and Back
 * Chapter 2: The Mazes
 * Chapter 3: Love Letter
 * Chapter 4: Blood Storm
 * Chapter 5: Hard Time
 * Chapter 6: Epona's Daughter
 * Chapter 7: Recruiters
 * Chapter 8: The Hunt
 * Chapter 9: People Under the Falls
 * Appendix: Magic

Credits

 * Designers: Colin McComb
 * Editor: Jon Pickens with Sue Weinlein
 * Cover Artist: Robh Ruppel
 * Interior Artist: Tony DiTerlizzi
 * Color Plates: Dana Knutson, Alan Pollack, Sam Rakeland, Robh Ruppel
 * Cartographer: Rob Lazzaretti
 * Typography: Angelika Lokotz
 * Border Artist: Robert Repp
 * Graphic Designers: Dee Barnett, Dawn Murin
 * Graphics Coordinator: Sarah Feggestad
 * Art Coordinator: Peggy Cooper
 * Electronic Prepress Coordination: Tim Coumbe
 * Proofreaders: Ray Vallese, Tim Beach
 * Playtesters: Laura Buss, Paul Buss, Christine Clerkin, Jim Furbee, John Lyons, Jeri Lyons, Brad Matheson, Paul Nelis, Kevin Pohle, Cheryl Silva, Scott Unger, Dave Zen
 * Special Thanks: Jeff Grubb, David "Zeb" Cook, Slade Henson, David Wise