Kukri

A kukri was a type of heavy knife.

Description
Kukris had a single-edged, heavy blade that curved forward. This blade became gradually wider from the hilt to the end, where it quickly tapered to a sharp point. The cutting edge was all along the inside of the curved blade up to the tip.

Weaponology
Due to the curved design of a kukri's blade, a wielder typically fought by slashing at their opponents. However, despite their design, a kukri was never intended to be used as a throwing weapon. The extra weight at the wide end of the blade meant they could inflict quite severe injuries. They could be used like a dagger in most respects.

Beyond their use as weapons, kukri were rugged enough tools that they could be used to skin game or chop wood. Thus, they easily filled many of the same roles that a standard knife or handaxe would otherwise.

Significance
The kukri was the favored weapon of Auppenser, the sleeping god of psionics of the fallen empire of Jhaamdath.

Users
In the mid–14 century DR, kukris were commonly used in Chult and Narfell.

They were common in the Golden Water lands, where they were manufactured and used in Durpar and Ulgarth, and further afield in the Raurin desert and Murghôm. Some merchants traded them into western Faerûn, but they were not as popular as double-edged daggers in the late 15 century DR.

Kukris were also used by Shou and other Kara-Turan expatriates in Faerûn.

The harssafs of the Calim Desert fought with two kukris.

Notable Users

 * Jezz the Lame, drow scout and leader of House Jaelre, a master wielder of a +2 keen kukri.
 * Valas Hune, a drow scout of Bregan D'aerthe, dual-wielded keen shocking burst kukris.
 * Black Flame Zealots, worshipers of Kossuth, must be proficient in the kukri.
 * The Dancers, kukri-wielding halfling brigands of Scardale Town.

Appearances

 * Video Games
 * Dungeons & Dragons Online