Aris (giant)

Aris was a gentle-natured and trusting stone giant artist that hailed from Thousand Faces within the Greypeak Mountains as of the late 14 century DR. He was the only member of his community to survive when his settlement was assailed by beholders, and subsequesntly rescued by a group of adventurers led by Melegaunt Tanthul and Galaeron Nihmedu. Aris' adventures saw him travel across the Heartlands, from his home in the mountains, to the flying city of Thultanthar, the deserts of Anauroch, and even the kingdom of Cormyr. He became a famous artist across the lands, with acclaimed works that were in high-demand among the aristocracy of the Realms.

"You honor me beyond my skill. If you could have seen the story galleries at Thousand Faces before they were destroyed, you would know how feeble my talents truly are."

- Aris, to High Prince Telamont Tanthul.

Description
As a giant, Aris was quite taller than many of his friends and fellow traveling companions. He always seemed to have a dour and severe look about him with sad eyes that belied his immense creativity and skill.

Personality
The gentle giant was a true and loyal friend, even to those not worthy of his comraderie.

Abilities
Aris was a masterful sculptor, one that could chisel out breathtaking depictions in a breif amount of time.

Possessions
Upon leaving his home, Aris' only possession were his stone-carving tools and a wooden club, the latter of which he was forced to surrender upon entrance into the High Forest. After settling down some time later, Aris reacquired a set stonecarving tools.

Activities
Aris spent much of his time working on sculptures, often made to honor the spirit and deeds of people in his life. He worked exceptionally fast and could create a finished piece in a fraction of the time of other sculptors.

Relationships
"Ah. My behorned friend, I know too much of your god to wish you success, but duty I understand. Your assistance will be missed at the shapings."

- Aris, to Malik at Villa Dusari.

During their adventures together, Aris became close to the increasingly volative, elven shadow adept Galaeron Nihmedu as well as the disingenuous and exploitative follower of Cyric, Malik el Sami. Aris believed himself to owe a life debt to the unscrupulous Malik, and remained by his side during very perilous times. Malik came to exploit Aris' generosity, having his friend create sculptures for the Princes of Shade to curry favor for himself. Aris was entirely aware of the malevolent nature held by his friends, but still preferred their company to none.

History
In the, nearly all the stone giants of Thousand Faces were killed by beholders allied with the phaerimm that escaped from behind the Sharn Wall underneath Anauroch. Aris survived and taken captive with charm-magic for a time by the eye tyrant Kanabar. The lone giant was freed from his magical bondage when a band of travelers, comprising Galeron Nihmedu, Melegaunt Tanthul, Vala Thorsdotter and Malik el Sami, killed the beholder and its allies.

As his community's only survivor, Aris accompanied his rescuers as they traveled towards the Delimbiyr Vale through the High Forest, granted special disposation by Turlang himself, passing through the Dire Wood until their final destination at the ancient city of Karse. Once there, Aris bravely dug a deep tunnel that drew the phaerimm away from his new friends long enough for them complete a ritual to bring back Melegaunt's home city from the plane of Shadow. Aris was tortured by the aberrent creatures and just barely managed to survive the ordeal.

Aris survived the ordeal and soon relocated to the city of Thultanthar with Malik, Galaeron, and Vala. He found immediate success within the city, impressing even the Princes of Shade and the mighty archmage, High Prince Telamont Tanthul himself. Tensions grew between the group as the Harper witch Ruha openly stated her intent to arrest Maluk, and Galaeron grew resentful of Vala and their Shadovar hosts. When Galaeron told the others he would leave Thultanthar and venture across the Anauroch desert alone, Malik had Aris follow him, while simultaneously staging the giant's death and framing Ruha for his murder.

Appearances

 * Novels
 * Return of the Archwizards (The Summoning, The Siege, The Sorcerer)