Netaph

Netaph was the divine realm of the Pharaonic and Mulhorandi deity of conflict and war, Anhur.

Cosmology
Under the Great Wheel cosmology, this divine realm was within the plane of Ysgard, on the layer of Asgard. It encompassed an earthbeg that was shared with Merratet, the divine realm of Bast, which was on the far side of the ocean that bordered Vanaheim.

Under the World Tree cosmology, Netaph was said to be part of Heliopolis, a neutral plane that was shared by all members of the Mulhorandi pantheon. There it stood between a dry, barren desert and the fertile valley of Succor.

Planar Traits
Within this realm a great deal of old forms of magic thrived, hoarded there by Anhur himself. Many of these forms of magic were long since forgotten, lost to sages of the planes. In addition, all schools of magic were enhanced on Netaph.

Geography
Netaph was a cool and temperate land, dotted with adobe and narrow canyons.

Flora & Fauna
This realm was known for its birds of prey, which included domesticated eagles, falcons, and owls. These birds often flew in circles, awaiting a moment to strike.

Notable Locations

 * In the World Tree conception of this realm, Anhur was said to live within a grand temple-palace at its very center.

Inhabitants
Unlike petitioners elsewhere in the plane of Ysgard, those of Netaph did not wage war against one another. Instead they regularly traveled to and stormed the Abyss, the Gray Waste of Hades,  and elsewhere in the Lower Planes  to wage war upon the forces of evil.

The only equipment and weapons these petitioners had was ancient, but it was quite durable and finely crafted. These included such things as chariots. The spells and weapons wielded by these petitioners were said to be unlike anything seen before by the fiends they fought. And their arrival was almost always preced by thick flocks of birds of prey, so dense that they could darken the sky for miles in every direction.