Cure disease

Cure disease was an abjuration spell that could cure most diseases and parasites in the creature touched.

Effects
The caster had to touch the diseased creature to apply this spell. Depending on the virulence of the disease and how long it had progressed, the cure took anywhere from ten minutes to a tenday, but the patient felt better as the progression was rapidly reversed.

This spell could also cause disease if cast in reverse upon a successful touch attack. The caster could choose either a debilitating disease (within an hour, the victim began to lose strength until practically helpless),  or a fatal one (healing spells were no longer effective, death occurred in one to six months).

Notes on specific diseases:
 * Lycanthropy : Sufficiently experienced priests could cure lycanthropy if this spell was cast within three days of infection.
 * Green slime, yellow mold, rot grubs : Cure disease was effective on these afflictions. In the case of yellow mold, the cure had to be done before resurrection of the victim.
 * Mummy rot : Some strains of this disease could be cured by this spell, but some were curses and required remove curse instead. In the Realms, mummy rot disease was only slowed by this spell. To effect a full cure required the victim drink a special tea prepared from the herb mothersleaf before casting cure disease.

Components
Only verbal and somatic components were required to cast this spell. For certain kinds of mummy rot an herbal tea brewed from the mothersleaf plant had to be consumed first. Mothersleaf could be found in northern temperate and subarctic regions by those with skill in plant lore.