Trobriand's Graveyard

Trobriand's Graveyard was the 13 level of Undermountain, an area used as a scrap heap and arcane laboratory by the mage Trobriand. It was full of his rejected and half-completed experiments, some of which maintained an active existence forming a sort of makeshift societal hierarchy.

Description
The layout of Trobriand's Graveyard resembled the archmage himself. The various chambers and corridors were arranged in such a way they resembled a large scorpion with his tail and stinger splayed out to one side.

Entrances

 * The main entrance to the graveyard was a gate that appeared like a will-o'-wisp. It traveled Faerûn autonomously, although it was more likely to appear in areas where there had been recent heavy magic use or where there were large collections of magical items. It was confused by an anti-magic shell or magic with a similar effect, and could be evaded by plane-shifting. Otherwise, the gate would attempt to teleport people into the graveyard (without their consent or knowledge) so that Trobriand could study their interactions with its inhabitants.


 * By the Year of the Three Ships Sailing, 1492 DR, a series of tunnels had been formed in Undermountain by Trobriand's bore worm that connected the graveyard to some of the other levels. One such path in the eastern region of the domain led up towards the Maze Level above.

Notable Locations

 * Arena:
 * On the eastern side of the Graveyard, in the region where the "scorpion's" right, second leg extended, was a huge and well-lit chamber with a 60' high (18.3 m) ceiling. From this ceiling hung a number of stalactites, that along with the stalagmites from the cavern floor, created an atmosphere of unease and impending doom.


 * During the 14 century it was lined with a number of ripped pennants, serving as arena and combat training room. Within its walls thanatars fought against one another, using recovered magical items to best learn how to defend themselves from magic and weaponry they had only briefly before faced. Occasionally they fought against prisoners brought over from the holding cells and only used lethal force if they proved to be sincere threat against the equilibrium of the Graveyard.


 * Sometime during the century following the Spellplague, a band of hobgoblins and their deathdogs took over the cave as their own, under the leadership of Warlord Yargoth the Breater. Yargoth herself was a servant of the more-powerful being known as Doomcrown.


 * Forge:
 * North of the smelting room was a large chamber that had originally served as a resting place for the mechanical thanatars. By the late 15 century it had been taken over by Zox Clammersham, a gnome who posed as one of Halaster's apprentices. The walls of his workshop were inscribed with runes that channeled magic from the Elemental Plane of Fire. Each forge was manned by an individual azer and attracted a number of lava children who hidden within the workshop's great pile of scrap metal that rest within its center.


 * Graveyard within a graveyard:
 * In the southeast corner of Trobriand's domain was a chaotic cavern where ferragans crawled over other metal constructs in a manner that resembled swarm of insects. As the metal monsters became "older" they were relegated to this chamber to "die", whereupon they were picked apart for spare parts that could be used by other, more modern metallic creations. Nothing was wasted within the graveyard. Worn out parts were smelted while those still of use were ripped from the constructs' bodies and set aside to be of use once again.


 * Any creation that went "berserk" were brought here before they were thrown in the furnace to be smelted outright.


 * Holding cells:
 * South of the silversann's library was a large holding chamber that was honeycombed with over a score of large holes, 7-12' (2.1 - (3.7 m) wide, dug 15-20' (4.6 - 6.1 m) deep beneath the cave floor. Within these prison cells were kept troublesome adventurers, potentially dangerous magic-users and others who could be used as test subjects for arcane experimentation. While the individual cells were covered by large stone slabs, each grouping of five holes were guarded by a thanatar, all of which answered to the scaladar named Squch. Those who were resourceful and clever enough to escape from their cell were interrogated in depth by the silversanns of the Graveyard.


 * Research room:
 * West of the arena was a medium-sized chamber lined with racks upon racks of magical items, weapons and other devices that were thoroughly and continually researched by Trobriand's thanatars. Once they were confident they had gained all that was possible from these items they were handed over to the silversanns for their study.


 * This chamber was eventually destroyed by the destructive digging of bore worm and its existence was replaced by a tunnel than led further down into Undermountain.


 * Smelting room:
 * Just north of the two southern-most chambers was a makeshift "smithy" and a smelting room full of smoke and fire. Metal items recovered by Trobriand's metal monsters were melted down in vast, 10' (3 m) deep pools of molten metal that had been drawn from the Elemental Plane of Earth. While four of these pools existed as of the late 14—century DR, a century later only two remained. These were a pool of liquid iron and a pool of liquid steel, both of which radiated an aura of transmutation.


 * Using these pools, Trobriand's constructs formed scrap metal into ingots until they could be used for the propagation of their own kind. The automatons used the furnace and their own fiery breath to repair their own metal hides and make modifications upon their metallic kin. The heat, smoke and fumes created by smelted metal were nearly unbearable for most living creatures and the white-hot light of the flames blinded any who looked within.


 * Beyond the arachnid automatons, the only creature that dwelled within this infernal chamber was a single entrapped and particularly irate salamander. Their mere presence within the chamber helped to power the furnace, though the contribution of magical items was needed as well.


 * Southern chambers:
 * A long, curving tunnel extended from beyond the stinging portal to the southern rooms of the graveyard. One chamber served as a storage area for all sorts of metal "scrap", meticulously organized and sorted into piled that lined the room's walls. Nearly every known type of metal could be found in some quantity within this room, including pounds of silver, gold and platinum, along with a variety of precious stones and gems which were stored in their own protective bins. Any valuable magical items were taken to the room immediately east and examined by Trobriand's silversann minions.


 * Stinging portal:
 * Those who were transported into the graveyard appeared upon a 30' (9.1 m) wide stone dais located in the chamber that corresponded to to the tail of the scorpion-shaped domain. The walls of this room were inscribed with runes that vaguely resembled dwarvish and the platform itself was surrounded by a pool of mildly acidic water. Natural gas from beneath Undermountain leaked into the room, that after having been somehow ignited, formed small jets of flame.

Exits

 * A "naturally-occurring" tunnel, that had been created by the bore worm, led down from an old cave down to the domain of Arcturiadoom.

Inhabitants
ferragans

Squch

The thanatars served as the protectors of the Graveyard's social structure, neutralizing threats and disseminating them to the silversanns for future study. They interrogated threatening intruders and analyzed any magical weaponry upon which they came across.

History
Each time he needed to dispose of a failed creation, Trobriand used his wand of rejecting to send it to the graveyard. He assumed that everything sent there was inactive, but later discovered that this was not the case, and became fascinated with the interactions between his failed creations. He then set about supplying the mechanical inhabitants of the graveyard with what they needed, and experimenting with their reactions.

The name "Trobriand's Graveyard" was coined by Halaster, Trobriand's ex-master, after he showed it to him. As of 1368 DR, it was led by a scaladar known as Squch and populated with ten silversanns, twelve thanatars, and up to thirty ferragans, as well as many more generic mechanical creatures.