Guilds of Waterdeep

The notable Guilds and organizations of Waterdeep are listed below.

Arcane schools and practitioners

 * Blackstaff Tower
 * The home of Khelben "Blackstaff" Arunsun and Laeral Silverhand and an academy of arcane apprentices.


 * Eltorchul Academy
 * The magic school of Lord Thesp Eltorchul.


 * Enclave of Red Magic
 * The Red Wizards of Thay use the Thayan Embassy in the Castle Ward to conduct their trade, via a portal to this enclave in Skullport.


 * Halaster's Heirs
 * A hidden academy for dark arcanists, situated on the first level of the Undermountain.


 * New Olamn
 * A bardic education centre formed after Iriador "Garnet" Wintermist's anger at the Harpers' deviance from their original ideals.


 * Watchful Order of Magists and Protectors
 * Originally formed to provide protection for weaker spellcasters against people opposed to magic, now serves as the largest arcane school in Waterdeep.

Radryn's Mage Academy 
 * The starting place for all of Waterdeep's budding Mages. All schools of magic are taught here save for Necromancy, which is prohibited! The academy is run by Archmage Radryn, and his loyal sidekick Vylek!

Criminal and underground

 * Agents of the Eye : Agents recruited to serve the Xanathar (or "the Eye"), the most powerful beholder in Waterdeep. Also known as the Xanathar Thieves' Guild.
 * Black Boar Tribe : A barbaric gang in the Dock Ward.
 * Bull Elk Tribe : A gang of primarily Uthgardt barbarians led by Chief Hagar Hlutwigsson.
 * Plague Rats : An elite organization of thieves and assassins operating mainly in the Dock Ward.
 * Savants of the Dark Tide : A foul organisation run by aboleths deep in the Waterdeep sewer system.
 * Shadow Thieves : The largest and most prosperous thieves' guild in Faerûn.
 * The Unseen : An organisation of shape-changers, thieves and illusionists.
 * Xanathar Thieves' Guild : See Agents of the Eye.

Secret organizations

 * Harpers : An organization believing in the goodness of humankind and its allies.
 * Knights of the Shield : An organisation that exists to gather and manipulate information.
 * Kraken Society : A secretive criminal organisation dedicated to gaining information.
 * Red Sashes : A vigilante group particularly active in the Dock Ward.
 * Moonstars : A group of renegade Harpers and allies of the Blackstaff.

List of registered guilds

 * Baker's Guild
 * Carpenters', Roofers', & Plaisterers' Guild
 * Cellarers' & Plumbers Guild
 * Coopers' Guild
 * Council of Farmer-Grocers
 * Council of Musicians, Instrument-Makers, & Choristers
 * Dungsweepers' Guild
 * Fellowship of Bowers & Fletchers
 * Fellowship of Carters & Coachmen
 * Fellowship of Innkeepers
 * Fellowship of Salters, Packers, & Joiners
 * Fishmongers' Fellowship
 * Guild of Apothecaries & Physicians
 * Guild of Butchers
 * Guild of Chandlers & Lamplighters
 * Guild of Fine Carvers
 * Guild of Glassblowers, Glaziers, & Speculum-makers
 * Guild of Stonecutters, Masons, Potters, & Tile-makers
 * Guild of Trusted Pewterers & Casters
 * Guild of Watermen
 * Jewelers' Guild
 * Launderers' Guild
 * League of Basketmakers & Wickerworkers
 * League of Skinners & Tanners
 * Loyal Order of Street Laborers
 * Master Mariners' Guild
 * Most Careful Order of Skilled Smiths & Metalforgers
 * Most Diligent League of Sail-makers & Cordwainers
 * Most Excellent Order of Weavers & Dyers
 * Order of Cobblers & Corvisers
 * Order of Master Shipwrights
 * Order of Master Tailors, Glovers & Mercers
 * Saddlers' & Harness-Makers' Guild
 * Scriveners', Scribes', & Clerks' Guild
 * Solemn Order of Recognized Furriers & Woolmen
 * Splendid Order of Armorers, Locksmiths, & Finesmiths
 * Stablemasters' & Farriers' Guild
 * Stationers' Guild
 * Surveyors', Map & Chart-makers' Guild
 * Vintners', Distillers', & Brewers' Guild
 * Wagonmakers' & Coach Builders' Guild