Tyr

Tyr, also known as The Maimed God, is the deity of Law and Justice. His dogma is primarily concerned with the punishment of wrong-doers, and the general furthering of Law and Good in the world.

Overview
Tyr holds great prominence in the Faerûnian pantheon due to his position as leader of the Triad, a trio of lawful good gods that are collectively devoted to the concepts of courage, justice, perseverance, relief of suffering, duty, obedience, honor, and to some extent righteous martyrdom. Not coincidentally, these values are ones held by most paladins and any given paladin in Abeir-Toril is more likely to follow the Triad than not. The two gods who serve Tyr as part of the Triad are Ilmater, deity of healing, suffering, and martyrdom; and Torm, god of paladins and personification of courage, dutiful service, and obedience.

Tyr is blind and missing his right hand, for which he bears his title. Ilmater, true to his ethos, works to teach Tyr to live with these disabilities, though in truth they are not a great hindrance in view of his power as a greater god.

Orders
The Order of the Knights of Holy Judgment tends to attract the paladins who emphasize the "lawful" part of their dedication to Tyr.
 * Knights of Holy Judgment

The Order of the Knights of the Merciful Sword tends to attract the paladins who emphasize the "good" part of their dedication to Tyr.
 * Knights of the Merciful Sword

The very elite of Tyr's paladins, members of the Hammers of Grimjaws are chosen from the best of the Knights of the Merciful Sword and Knights of Holy Judgment. The choosing of the order's members is in part done by Tyr himself; as part of the process of ascending to the order's ranks, a candidate must pray and receive a vision from Tyr. A vision of Tyr's warhammer shows the god's favor and permits immediate acceptance into the order. A vision of Tyr's sword, a traditional sign of the god's disfavor of the viewer, means that the aspiring Hammer has failed in some way and must go on a quest to atone before entering the ranks of the Hammers (this does not mean that he has lost his powers as a paladin; he simply did not meet the far more stringent requirements to become a Hammer). A successful atonement quest allows the aspirant to join the Order as though he had seen the vision of the warhammer. Currently, only 13 Hammers are in active service, a testament to the purity and power required to become one of the order.
 * Hammers of Grimjaws

Dogma
''Reveal the truth, punish the guilty, right the wrong, and always be true and just in your actions. Uphold the law wherever you go and punish those who do wrong under the law. Keep a record of your own rulings, deeds, and decisions, for through this your errors can be corrected, your grasp on the laws of all lands will flourish, and your ability to identify lawbreakers will expand. Be vigilant in your observations and anticipations so you may detect those who plan injustices before their actions threaten law and order. Deliver vengeance to the guilty for those who cannot do it themselves.''