Metamagic

Metamagic was a group of skills used by spellcasters, including wizards, sorcerers, illusionists and other casters focusing exclusively on arcane magic for their survival and livelihood. Metamagic allowed casters to transcend the normal rules of magic and create effects that could be devastatingly powerful.

The term metamagic was also used for a group of spells that affected the workings of other spells to the same purpose. It was considered a sub-school of the school of incantation.

The Purpose of Metamagic
Metamagic allowed spellcasters to augment their abilities in amazing ways.

Empower Spell
The action increased the intensity of harmful spells.

Eschew Material Components
Material spell components were not required when using this skill.

Extend Spell
This skill allowed to cast a spell with double its usual duration.

Innate spell
By sacrificing access to a stronger spell, the caster could cast a weaker spell at will without having to re-memorize the spell.

Maximize Spell
This skill unleashed the full potential of harmful spells.

Quicken Spell
Spellcasters with this skill could cast spells quicker, allowing them to cast more spells during the same time period, or cast a single spell before performing another action.

Silent Spell
Silent Spell allowed spellcasting without the necessary vocalisations, or even by willpower alone.

Spell Mastery
By sacrificing access to a stronger spell, the caster could cast a weaker spell without needing to consult a spellbook.

Still Spell
This skill allowed the caster to cast a spell without the requisite gestures.

Wand/Staff Mastery
This skill allowed the caster to draw spells from memory instead of consuming charges when using a magical item.