Ghost touch

Ghost touch was both an armor quality and a weapon quality that could be added to any weapon or armor to make it effective against incorporeal creatures.

Powers
Any armor, shield, or weapon that possessed this quality was both corporeal and incorporeal simultaneously. This gave it a misty and translucent appearance. This made armor more protective against incorporeal creatures, such as ghosts, and made weapons capable of harming them normally as though they were enchanted. However, this effect would not pass on to the ammunition fired by ranged weapons, such as arrows and bullets.

As items with this quality were considered incorporeal, such creatures were likewise capable of wielding them. Items with this quality were also able to pass through solid objects if the wielder desired.

Creation
The creator must use either the spell Ghost touch armor or ghost touch weapon when crafting the appropriate item to add this property.

Besides armor and weapons, this quality could be applied to rings, rods, staffs, wands, and wondrous items.

Uses
Some experienced Thayan gladiators had their horns, claws, and other natural weapons enhanced as ghost touch weapons.

Known Ghost Touch Weapons

 * Afterthought, a +5 dagger with the ghost touch quality that was the personal weapon of the god of death Vecna.
 * Arumdina, a +5 battleaxe that was the personal weapon of the gnome deity of luck Garl Glittergold.
 * Dawnspeaker, a heavy mace that was the personal weapon of the deity Lathander.
 * Ethereal action, a smooth wooden quarterstaff adorned with three silver bands and enchanted with +1 ghost touch.
 * Gungnir, a +5 shortspear that was the personal weapon of the outsider deity Odin.
 * Fatal Touch, a bastard sword that was the personal weapon of the god of death Kelemvor.
 * The outsider goddess Hecate possessed +5 dagger with the ghost touch quality.
 * The outsider god Ptah possessed a +5 heavy mace with the ghost touch quality.
 * The goddess Lolth possessed both a dagger and whip with the ghost touch quality.
 * Staff of ethereal action, an enchanted quarterstaff.
 * Wraithblade, an enchanted +4 dagger.

Trivia

 * The followers of certain deities &mdash; Baravar Cloakshadow, Jergal, Luthic, Osiris, and Sehanine Moonbow &mdash; would receive a +1 ghost touch enchantment from casting the spell weapon of the deity and holding that deity's favored weapon. These weapons were a dagger, scythe, claw bracer, flail, and quarterstaff respectively.
 * Bows, arrows, and bolts fashioned from the wood of one of Arvandor's serren trees naturally had the ghost touch quality.
 * Spirit shamans were capable of conferring this quality upon any weapon so long as they wielded it.