Halls of the High King

"Someone in the misty, wooded Moonshae Isles needs hundreds of brand-new swords taken under guard from Sword Coast smiths to a certain place on the Isles.

The swords are needed so badly, and their safe arrival is considered so unlikely, that someone is willing to pay adventurers a lot of gold - someone fairly important.

Adventurers foolish enough to take assigments too good to be true (or merely desperate for coins) will soon find themselves embroiled in a dark and mysterious struggle against evil that will take them into sacred groves, crumbling castles, and through ancient magical gates to the halls of the High King - and beyond.

This sourcebook contains background lore on the Moonshaes, a DM's delight of new monsters, magic items, and spells usable in any AD&D campaign and enough adventure ideas to keep the most energetic player characters seeking their fortunes in the Moonshaes for years to come!"


 * Characters:
 * Flamsterd • Panthras • Tristan Kendrick • Velsharoon


 * Alabhansree Alanasker • Chauntea • Elminster Aumar


 * Creatures:
 * Battle horror • Beholder • Bonebat • Carrion crawler • Crawling claw • Doppleganger • Firbolg • Gas spore • Iron golem • Juju zombie • Merrow (ogre) • Mimic • Orc • Nishruu • Nyth • Rot grub • Skeleton • Spectre • Weredragon • Wererat • Wight • Xorn • Xvim • Yuan-ti


 * Curst • Dwarf • Gnome • Half-elf • Halfling • Ice worm • Netherbird • Unicorn


 * Locations:
 * Inns & Taverns: Silver boar • White bull
 * Region: Moonshae Isles • Sea of Swords
 * Settlements:Aithelar • Callidyrr • Voonlar • Zhentil Keep


 * Alaron • Baldur's Gate • Chult • Mhair • Myrloch Vale • Plains of Purple Dust • Sundabar • Waterdeep


 * Magic:
 * Items: Lost Harp of Belshareen
 * Spells:


 * Organizations:
 * Harpers • Risen Cult of Bane
 * Misc
 * Archmage • Ballista • Duskwood • Ffolk • Gate • Moonwell • Northmen