User:Terrorblades

I need to get my engine ruining! I have allot of stuff that i have left behind! *brum brum* So i have allot of images that will be droped soon!

It's been to long!

I am an idiot and i always start looking for these so here is to me who can never remember these simple peaces of codes:

Due to a shut down of my Laptop i cant post my images right now so i have to wait with that I'll try and uppload them when i have the chanse! (Thank gods for USB storige)

Games Completed: Menzoberranzan (game) Blood & Magic Baldur's Gate (game) Baldur's Gate II: Shadows of Amn (game) Baldur's Gate: Dark Alliance (Xbox, Gameboy Advance) Icewind Dale (game) Icewind Dale: Heart of Winter Forgotten Realms: Demon Stone Neverwinter Nights

Books read: The Erevis Cale Trilogy Gauntlgrym (novel) Neverwinter (novel) Charon's Claw (novel)

I Am A: Lawful Good Human (2nd Level) Ability Scores: Strength-12 Dexterity-15 Constitution-11 Intelligence-13 Wisdom-11 Charisma-12 Alignment: Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Images For Recapturing
This list is open to all. If there any any images that needs to be retaken and I might have missed them from this list and you think they need to be retaken due to what ever course please post here.

Arena of War
'Need a place to put this until I get a computer and can finish it with out the spelling errors and well every thing else... ' Arena of War is a Mobile phone application by Mobage that is available for free for various Android, Iphone, Ipad devices. The game takes place in the Forgotten realms and contains adventures in the areas named: “Baldur’s Gate” (Sword Coast), “The Trade Way” (Around Northern Sword Coast), Northern Sword Coast, Undermountain. Eatch parts is a book that one selects and is revealed a map. Ever so often after a area has been cleared Istval apears to tell the player about events that lead to next area and also the next quest. This entire game is placed during the time of the Sundering and the player takes the part of a “Chosen” of a non specific good deity and strugles to rid the realms of the blight of evil that spreads.

Story
The game starts with a Video detaling some of the events that are part of the Sundering and your role as a defender of good and a banisher of evil. The game has the hero then take on a starting quest of removing some goblins from a sewer but then promptly leaves when it is discuverd that there is a lich in the sewer. From this point the hero is stared in Beregost, a map reveales other locations but as of now only the town of Beregost is open for questing. The first quest takes th eplayer to clear up some kobolds stiring under the town. Then it is revealed that the kobolds have a large arsenal and it can be asumed that there ploting something, but a crack in the wall reveals there lair and the questing in Beregost finialises with the “King Opak” whom is the kobold leader and slaying him should make the vermin scatter.

After this point Durlag’s Tower is opened up for the player to seek out more Evil. At first the Hero fight the defenders of the tomb then it apears that Illithid have also taken an interest in the tower and have joined with there undead minions and then also turn the Towers defenses against you. The quests in Durlags tower ends with the defeat of his final guardian.

Now the city of Balders gate is opened and the player can take action here as well. The first quest starts in the Undercellar as a fraction of the Thief Guild have been behind a string of Muders in the city. After the battle some of the assassins flee to the sewers and and the hero also have to fight some of them out side there hideout. The last quest reveals that there thief are plotting with a beholder to take over the city. The hero is now able to take part in the quest to save the Woods of Sharp thief and the Surounding areas from Goblin’s and the other forst animals that raid the roads. In the end it is revealed that Bandits are behind the raids and are trying to start discord in the local settlements.

The Fort of the Morninglord out side of Baldurs gate have been bricked in for long becourse of the undead in there but now Istval asks the player for a personal favor as to investigate the temple to find it turned to a tempel of Orcus. Destroying the Lich lifts the cure that are in the tempel. Now the quest continius to Cragmyr keep where the hero battles goblings and trolls. As the quest leads on it goes to the “Fields of the dead” that are teaming with undead and there has also been erected a temple to Velsharoon.

The Events in the “Baldur’s Gate” area ends in Candlekeep as a Evil army besidges the Library. The Army is lead be a lich whom seams to have united his followers with magic. The entire quest ends with the killing of the lich to save the library.

Now the book “The Trade Way” Is opened, and the first quest is to clear kobolds from a sewer whom in desperation lets luse a Ancient Guardian to stop you. Now you quest can take you to the Lizards Marsh whom has been emerging agistated Lizardfolk whom attack the nearby settlements. The banits in the area apeared to have agiteted the Lizardfolk by entering there lost temple that they deam forbidden terretory. The next part to quest in is the Trollbark forest that is teaming with trolls whom attack anyone tresspassing the forstest. In the end the Troll Warlord and his troll and Kobold minions are defeted and the quest goes on. To the Halls of the hammer that have been infested with a lich called “Jeuva” whom the hero is to seek in order to get awnsers from to get to the real threat of the coast. When the battles are over Istval tells the player the Jesuva only talks in partial truths but that the leads are pointing to the Misty Forest. Goblings are attacking from out side Daggerfold and trolls are stealing cattle and a evil lurks benith the “Ruins”.

The last part of the evnts on the “Trade road” are in the Maiden’s Tomb Tor where one starts with investigation on Kobold raids and find even bandit raids. Finaly the Mind Flayer leader apears.



Gameplay
The game starts with 9 pregenerated characters to chose from and some moer to unclock opon advancing the first 9 characters. The characters are locked with 3-4 diffirent choisses from Armor/clocks to hair color to boots and a Female/male option.

The Characters can be divided in to “Ranged” and “Melee” characters and what the caracters do in combat is directly related to this with melee characters charing with a draw of a finger as one slides it back to sort of “Slingshot” you character forward. As a ranged character you also “slingshot” you charcter forward the diffirence is that a ranged character cant push the enemy as far but i can fire from a safe distence. After this you can also place the characters in more groups depending on what there favored attack type are as all characters can use all types of attacks and not change there Melee or ranged status at all. The diffirent types of attack types are melee, divine, trickery, ranged, primal, arcane, Characters whom are withing the melee spektrum are Melee, trickery, divine and the characters that are ranged are the users of the ranged, primal and arcane. These skills are use as the favored attack are also that witch gives a character its statiskings that are shown only as “Attack” and “Damage” and using favored skills or powers give bonuses to these stats (Ie a Cleric’s favord combat type of devine so a devie power whould give it more bonus then it would for a Wizard for example)

The First 9 characters are as Follows: Dwarf Fighter (Melee), Elf Wizard (Arcane), Elf Ranger, Tiefling Rogue (Trickery) Human Cleric (Divine), Half-orc Barbarian (Melee) Elf Bard (Ranged),  Half-elf Druid (Primal)  Dragonborn Sorcerer (Arcane).

Then there are the once that can be unlocked: Rank 2: Human Pirate (Unlocks after leveling up a Tiefling rogue to level 8 and a Half-orc Barabarian to level 8) Human Ninja (Stealth and Melee, unlocked after playing for 7days) Gnome Warlock (Unlocked after leveling a Elf Wizard and a Dragonborn Sorcerer to level 8) Human Paladin (Divine and Melee, unlocked after leveling a Dwarf fighter and a Human cleric to level 8) Half-orc Shaman (Unlocks after leveling a Human Cleric and a Half-elf druid to level 8) Human Monk (Unlocks after leveling a Dwarf fighter and a Tiefling rogue to level 8)

The envoroments in the game range from sewer to stone hall to forest clering with hazards around the map like pushing walls and traps and explosive “berrels” that can be used to sling enemies and heroes around so thay bounce in to eacher for extra damage.

The “powers” in the game are Common (c), Common (c+), Rare (R), Rare + (R+), Ultra Rare (UR), Ultra Rare + (UR+), Legendary (L), Legendary + (L+).