Mind domain

Not to be confused with the Mentalism domain, the Mind domain was a deity domain that granted divine spellcasters like clerics Mind spells and powers. In terms of game mechanics, a cleric with this domain gains a +2 bonus on Bluff, Diplomacy, and Sense Motive checks, along with a +2 bonus on Will saves against enchantment spells and effects.

Spells

 * 1st level : comprehend languages
 * 2nd level : detect thoughts
 * 3rd level : lesser telepathic bond
 * 4th level : discern lies
 * 5th level : telepathic bond
 * 6th level : probe thoughts
 * 7th level : brain spider
 * 8th level : mind blank
 * 9th level : weird