Cityscape

Cityscape is an accessory for the 3.5-edition of ruleset. "As Deadly as Any Dungeon

There's more to adventure than crawling around in dungeons. The city holds many avenues of peril and intrigue. It teems with adventure and offers unsurpassed opportunities and challenges. Dark alleys, busy guildhalls, rowdy taverns, fetid sewers, and palatial manors hold secrets to be discovered and mysteries to be explored.

This supplement for the Dungeons & Dragons game reveals the city in all its grandeur and grimness. It makes the "urban dungeon" feel alive with politics and power, especially through influential guilds. This book also describes new feats, spells, urban terrain, hazards, and monsters guaranteed to make the party's next visit to the city a vibrant and exhilarating event."

Contents

 * Introduction
 * Chapter 1: The Scope of the City
 * Chapter 2: The Urban Adventurer
 * Chapter 3: Politics and Power
 * Chapter 4: Events and Encounters
 * Chapter 5: Running the City

Description
Cityscape is an optional supplemental source booksourcebook based around cities and urban adventuring. It provides details how to create and effectively run campaigns centered around cities (and less often, towns).

The book is divided into five chapters, each concerned with a particular aspect of urban world building. The first chapter, The Scope of the City, is concerned with general city-building for Dungeon Masters. Secondly, The Urban Adventurer, gives new spells and abilities for player characters based in an urban setting. The third chapter, Politics and Power, discusses the interactions and behaviors of organizations within a city. The fourth chapter, Events and Encounters, gives examples and plans regarding encounters in an urban environment. Lastly, Running the City clears miscellaneous features as well as giving directions for narrative and world building.

Credits

 * Design: Ari Marmell, C. A. Suleiman
 * Additional Design: David Noonan
 * Editors: John Thompson, Jennifer Clarke Wilkes, Rob Vaux, Tony Lee
 * Editorial Assistance: Daniel Nagler
 * Editing Manager: Kim Mohan
 * Design Manager: Christopher Perkins
 * Development Manager: Jesse Decker
 * Director of RPG R&D: Bill Slavicsek
 * Production Managers: Josh Fischer, Randall Crews
 * Senior Art Director RPG R&D: Stacy Longstreet
 * Art Director: Karin Jaques
 * Cover Artist: Jeff Nentrup
 * Interior Artists: Dave Allsop, David Bircham, Daarken, Carl Frank, Brian Hagan, Jon Hodgson, Ralph Horsley, Michael Komarck, Howard Lyon, Warren Mahy, Eva Widermann
 * Cartographer: Mike Schley
 * Graphic Designers: Yasuyo Dunnet, Karin Jaques
 * Graphic Production Specialist: Erin Dorries
 * Image Technician: Travis Adams