New Neverwinter

New Neverwinter is a proposed 'city' being built around the ruins of Neverwinter, but in reality it is a simple propaganda movement by Lord Dagult Neverember to annex the city to Waterdeep. The movement to create New Neverwinter is being headed by, whose titles include the Open Lord of Waterdeep, the Lord Protector of Neverwinter, and the heir of Nasher. The propaganda has gone on from 1451 DR to 1480 DR.

The backplot of the movement is headed by a war between the nations of Thay and Netheril caused due to the activation of a Dread Ring in Neverwinter Wood. This 'shadow war' also serves as the basis for the Ashmadai and Waterdeep's activities in Neverwinter.

Factions
There are many factions involved in the New Neverwinter movement, with Waterdeep being the faction that started the movement, taking advantage of the doings of the Ashmadai, Shadovar and those of Thay. All four factions are the main powers in New Neverwinter, though others such as the Aboleths and Many-Arrows are also involved.

The War Starts
In 1451 DR, the city of Neverwinter was destroyed by Thay and the Ashmadai, under command of Sylora Salm and Valindra Shadowmantle, in hopes of building a Dread Ring in Neverwinter Wood. After this event, the Ashmadai would stay in the ruins of Neverwinter with Thay for the next ten years, but during that course they would begin to diverge from them. After the death of Sylora Salm in 1462 DR, relatively few would stay with Valindra. Many of the Ashmadai would join Mordai Vell, a tiefling who would help rebuild Neverwinter and build his own manor. The Shadovar would also enter Neverwinter during this time to search for treasures to rebuild the first mythall.

The Netherese would also begin to build their prominence in 1462 though the tiefling Herzgo Alegni and his assassin Artemis Entreri. The two would save the rebuilders of Neverwinter from Valindra Shadowmantle and in turn, they would rename the Winged Wyvern Bridge the Herzgo Alegni Bridge. The doings of the Shadovar would bring them into direct conflict with Thay which would start a war that would last about two decades.

Waterdeep Arrives
In 1467 DR, the Shadovar-Thay War would be in full conflict. It was during this time that the heir to the throne of Neverwinter, Dagult Neverember, open Lord of Waterdeep, would arrive with an army of Mintarn mercenaries and claim his throne. Though rebels called themselves the Sons of Nasher would oppose him. The mercenaries would immediately set out to patrol the Neverwinter River and would renovate the Herzgo Alegni Bridge for their base of operations. Dagult would then fortify Helm's Hold for the exiles of the Spellplague.

The Ashmadai, Thay and Netherese would all operate in Neverwinter Wood. While Dagult would be ignorant of the Shadovar, he would cautious of Thay and hail the Ashmadai as heroes. This would be due to him and Mordai Vell becoming good friends, with Vell seeking to convert Dagult to his cause. The Netherese would uncover the mythall of Xinlenal in Neverwinter Wood and rush their plan to rebuild it.

As the Shadovar-Thay War would rage on, the Ashmadai would gain even more power in Neverwinter. Mordai Vell would have bedded the second-in-command to Dagult and possible future Lord Protector of New neverwinter, General Sabine. The two would become very intimate with each other. This is due to the Asmadai's plans to possibly assassinate Dagult if Sabine's conversion goes well, have Sabine become Lord Protector so Waterdeep does not interfere and take over New Neverwinter. When the Netherese would learn of Mordai's divergence from Thay, they would make deals with Mordai Vell, though Vell would not dare to have Thay find out.

Heart of the War
Valindra Shadowmantle has gotten a working crew to begin to repair the Dread Ring, studying it to find out how the working crew can restore it to working its purpose. If this is not possible, then making the working crew give it a new purpose. Underneath Castle Never, Valindra has begun a process to animate the dead bodies of the local heroes of Neverwinter, the Neverwinter Nine.

After studying the Dread Ring, Valindra learned that the reason Neverwinter Wood was the perfect place to raise a Dread Ring was because in the soil lay the bones of Lorragauth, a black dragon of incalculable age. Valindra wishes to have the Cult of the Dragon raise the bones of Lorragauth for her so that she can create a dracolich that will submit to her will. Valindra hopes to use the Mount Hotenow primordial or the energy of the Dread Ring to raise Lorragauth.

The Netherese then launched a full scale war on Thay for territories in both Shadowfell and Toril. New Neverwinter is only one of these territories and fighting has reached the Shadowfell clone of Neverwinter, even, the city of Evernight. Valindra is scared of the Netherese and sends hauls of undead at them. This war, however, has done nothing in the Netherese's quest to search and see if the great Ioulaum still lives.

The Netherese then 'intergrated' the Gray Wolf Tribe into their ranks and told them to begin a steady invasion of Helm's Hold. This was to get a large variety of treasures, gain a good foothold in the Sword Coast and to divert any suspicions away from the excavation of Xinlenal. However, the constant battles against Thay has somewhat delayed the Netherese's efforts.

When Valindra sends undead at the Shadovar, they quickly send in the Gray Wolf tribe to attack the Thayans. This has resulted in the werewolf tribe in having heavy casualties and losing many of their numbers, this has caused some Uthgardt to call the Netherese 'allies'. Taking advantages of the Uthgardt's attacks on the Dread Ring, the Shadovar launched a surprise assault on the borders of Thay itself. Now the floating citadel, Kolthrunal lurks in the skies of Thay. Here the Netherese attempt to take the city of Surcross, this will result in Thay losing access to the end of the Shadowfell road.

Valindra restocks her militia with the dead soldiers of the Netherese and their allies, which may result in Prince Clairburnus in doing the same or attack New Neverwinter and force the citizens to work for him. The Ilyanbruen Fey are wary of the Netherese, but do not suspect them in stealing their precious relics, though it was indeed the Shadovar's work.

The Death of Neverember
If Neverember would be to die, many possible factions would take over. If Sabine took over, New Neverwinter would be a hardened police state, she would be supported by Waterdeep who would send an army to find the murderer. If Sabine is fails to take over New Neverwinter, her mercenaries ranks will collapse. If Sabine is successfully manipulated by the Ashmadai, they will revel at Neverember's death and take over the city, and if Sabine is successful, Waterdeep will not interfere.