Xengahra

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Xengahra, also called the Death-Bringer and the Fallen One, was an altraloth that was a living personification of hopelessness. He was an outcast living in the barren Outlands, after having slain the night hags that created him after their contract expired.

Description
Although a fiend, Xengahra looked exactly like a true solar except for the expression of utter despair he always wore.

Personality
Xengahra was a living personification of hopelessness, and he himself existed in a state of unending despair. If attacked, he would flee rather that fight.

Although lonely for most of the time, he was willing to speak with people who approached him for that purpose; members of the Bleak Cabal and the Doomguard were both known to do so. He preferred to speak with his melancholy, solar-like voice.

Abilities
As a altraloth, Xengahra possessed a number of spell-like abilities, such as telepathy. However, he did not use weapons or magic items, and compared to other altraloths he had poor combat skills.

Of his spell-like abilities, he could command, understand any language, detect invisibility, dimension door, dispel magic, enlarge or reduce, fear, finger of death, mirror image, project image, read magic, wind walk, and word of recall. He continually sensed any active magic nearby himself. Once per day, he could use creeping doom and reverse magic. Three times each day, he could shapechange into any aasimon.

His most dangerous ability, however, was the entropic aura that perpetually surrounded him in a radius. This aura caused nonmagical plant life to instantly wither to ash, and terrible wasting in magical plants and other creature. Just six seconds inside the aura could cost a creature 5% of their body weight, as well as health and strength, as they rapidly began wasting away. Only creatures with a natural resistance to magic had a chance of escaping the effects; even then, it was not a sure thing. Additionally, no amount of magic could heal the effects of the aura; only normal bed rest and eating could do so.

Besides his combat abilities, Xengahra could only be injured by weapons bearing powerful enchantments, and spells had only a 10% chance of effecting him.