Sea (province)

The province of sea in the Zakharan view of magic was a group of spells related to the element of water. Dominated by deserts as the Land of Fate was, the magical province took its name from the one place where water was abundant: the seas surrounding the continent, so important for trade and travel. Many of its spells were related to sea-faring.

The four elemental provinces played a very similar role for Zakharan magic-users than the eight (or nine) schools of magic did for Faerûnian ones.

Elemental mages in Zakhara specialized exclusively in one province, like sea, while sorcerers took spells from two provinces, shunning the other two. Unlike elementalists, magic-users from the Land of Fate recognized no opposition between sea and flame.