Monster Manual 2 4th edition

Monster Manual 2 is a core sourcebook for the 4-edition ruleset. An expansion upon the first Monster Manual, it presents many new monsters, as well as new versions of older ones. "Do You Hear Something?

Brave adventurers scour the dungeon in search of treasure, but around the next dark corner something terrible and hungry waits for them. What will it be this time?

This DUNGEONS & DRAGONS® core rulebook contains a horde of monsters to unleash upon your campaign world and its greatest heroes. It includes monsters appropriate for all levels of play. Terrorize your players with such classic creatures as silver dragons, frost giants, and rust monsters. Threaten them with new variants of existing 4th Edition monsters, including new beholders, demons, and lycanthropes. Surprise them with never-before-seen monsters such as the star spawn, the witherling, and the chaos shard. Your D&D® game will never be the same!"

- Back-cover text

Contents
Like the first, Monster Manual 2 consists of only four chapters, though the first chapter composes most of the book. The chapters are as follows:
 * 1) Monsters A to Z — This chapter, by far the largest, includes roughly 300 monsters from abolethic skum to yochlol tempters, listed alphabetically. Each section focuses on a particular monster type, with a small amount of background information for use in games, along with statistics for use in an encounter.
 * 2) Glossary — An explanation of the terms used in the book, such as creature origins (including natural creatures and elementals) as well as game mechanics terms.
 * 3) Racial Traits — This chapter serves as a supplement to the Player's Handbook, providing players with alternatives to the core races in the form of "monster" races. Unlike the core races, however, these races are not extensively playtested and can be unbalanced compared to the others.
 * 4) Monsters by Level - A listing of all the monsters detailed in the book, sorted alphabetically by level and monster role.