Eye of the Beholder II: The Legend of Darkmoon

Eye of the Beholder II: The Legend of Darkmoon is a computer game released in 1991. It was developed by Westwood Associates and published by WizardWorks for Amiga, DOS, FM-Towns and PC-9800. It is the sequel to Eye of the Beholder.

Plot
After the events of Eye of the Beholder, the heroes head to a local inn to rest and enjoy their new found fame but a note gets slipped to them from the Archmage of Waterdeep, Khelben Arunsun, also know as Blackstaff. He says that he sent a scout to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned.



Khelben then transports the heroes to the temple to find Amber and continue the investigation. While battling their way through the temple's clerics and other inhabitants, the players discover that the high priest, Dran Draggore, is assembling legions of skeletal warriors to attack Waterdeep. The players need to pass an acolytes' test to gain access to the inner parts of the temple. In the final confrontation Draggore turns out to be a red dragon.

Gameplay
The game a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as Eye of the Beholder. The game is set in a semi-3D maze with no auto-mapping. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows.

A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. The player can choose from six classes. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to Eye of the Beholder, there are more NPC encounters and cutscenes were added.

Characters

 * Companions: Amber • Calandra • Insal • San-Raal • Shorn • Tanglor
 * Other: Dran Draggore • Joril • Khelben • Nadia

Creatures

 * Basilisk • Beholder • Bulette • Dire Bats • Drow • Dwarf • Elf • Frost Giant • Ghost • Half-Elf • Hell Hound • Medusa • Skeleton • Slime • Will-o'-wisp

Locations

 * Buildings & Sites: Temple Of Darkmoon • The Blue Tower • The Crimson Tower

Magic

 * Magic items: Amulet of Resurrection • Eye of Talon • Talon's Tongue
 * Spells: Blur • Burning Hands • Cone Of Cold • Detect invisibility • Detect Magic • Disintegrate • Fear • Fireball • Flesh to Stone • Hold Person • Ice Storm • Improved Identify • Invisibility • Lightning Bolt • Magic Missile • Melf's Acid Arrow • Remove Curse • Shocking Grasp • Stone to Flesh • Vampiric Touch • Wall Of Force

DOS

 * Director: Brett W. Sperry
 * Design: Paul S. Mudra, Brett W. Sperry, Bill Stokes
 * Art & Graphics: Joseph B. Hewitt IV, Louise Sandoval, Judith Peterson, Ren Olsen, Rick Parks, Aaron E. Powell
 * Lead Programming: Phillip W. Gorrow
 * Level Programmer (Westwood): Bill Stokes
 * Amiga Programmer (Westwood): Bill Stokes
 * Original Concept: Phillip W. Gorrow, Brett W. Sperry
 * Intro & Finale: Joseph Bostic
 * Music: Frank Klepacki
 * Sound: Paul S. Mudra, Dwight Kenichi Okahara
 * Writer: Marc Cram
 * Quality Assurance: Glenn Sperry

PC-9800

 * Director: Brett W. Sperry
 * Writer: Marc Cram
 * Original Concept: Phillip W. Gorrow, Brett W. Sperry
 * Design: Brett W. Sperry, Paul S. Mudra, Bill Stokes
 * Art & Graphics: Rick Parks, Aaron E. Powell, Joseph B. Hewitt IV, Ren Olsen, Louise Sandoval, Judith Peterson
 * Lead Programmer: Phillip W. Gorrow
 * Level Programmer: Bill Stokes
 * Amiga Programmer: Bill Stokes
 * Intro & Finale: Joseph Bostic
 * Music: Frank Klepacki
 * Sound Effects: Paul S. Mudra, Dwight Kenichi Okahara
 * Quality Assurance: Glenn Sperry