Andamaar's Street

Andamaar's Street was a lesser avenue, paved in corduroy-logs, situated between the North Ward and Trades Ward of Waterdeep.

Geography
Andamaar's Street marked the southern border of North Ward and the northern border of Trades Ward. It traveled from northwest to southeast, extending off of Zendulth Street and terminating at the High Road.

On the Trades Ward side, Andamaar's Street was met from the south by Lamp Street and Theln Lane, the latter of which was a short cut-through passage that linked it to Irimar's Walk. On the North Ward side of the street, Andamaar's acted as the western terminus of Undal's Lane.

History
When Waterdeep's walls expanded in 1101 DR to accommodate more settlers, the new perimeter approximated what would come to be the overall shape of Andamaar's Street.

Appearances

 * Adventures
 * Dungeon #206, "Eyes on the Ball"