Telflamm

Telflamm is usually considered to be the biggest and most important city in Thesk, however, Telflamm is actually an independant city-state but wields so much power and influence over the country that it might as well be the capital.

Telflamm was officially founded in 926 DR by Windyn Balindre, who moved his base of operations from Lyrabar to this newly-built settlement and declared himself 'Merchant Prince', a hereditary title.

Situated as it is on the incredibly profitable Golden Way trading route, Telflamm quickly became the biggest trading station in the region, with most trade concerning the produce of Kara-Tur which is widely in demand all over Faerûn.

Sometime in the early part of the fourteenth century DR, the most wealthy and influential merchants in the city set up a regulating body to check any excesses the prince may or may not make. This Merchant's Council is viewed as the real power in the city by most outsiders.

This is not actually the case, however. Once the merchants began squabbling with Thesk and becoming too worried about their own profits, things started to go downhill. The Tuigan Horde weakened the city's security and four years later The Sharkjaws extorted the council for massive amounts of gold in order for them to not interfere with Telflamm's trade. However, the local thieves guild, the Shadowmasters of Telflamm slew the pirates of The Sharkjaws two years afterwards in a single night. By 1372 DR, the Shadowmasters were the absolute power in Telflamm, though few know how powerful they really are.

Trade
Trade is the most important aspect of life in Telflamm. They don't have to produce much themselves as almost all the collected wares travelling along the Golden Way come through its gates. Eastern silk, spices, smokepowder and works of art go through Telflamm to reach the rest of Faerûn. The city is also home to the biggest Thayan Enclave ever built, making the city a hub for the purchase of magic items.

Shou Town
A quarter of the city is decidedly more eastern in nature. The architecture is distinctly Kara-Turan, the businesses are mostly Kara-Turan restaurants and inns. Few major merchants operate here and most residents are poor but honest. The only exception is the yakuza of the Nine Golden Swords.