Efreeti

Efreet were a type of genie native to the Elemental Plane of Fire. They were unpredictable creatures with fiery forms and spectacular magical powers.

Description
Efreet were humanoid in appearance. They were very tall, generally reaching heights of, and massive and solid, weighing. They were well-muscled, and had red or black skin that was always burning. For this reason, many resembled devils and were often mistaken for them. Their bodies were supposedly composed of basalt, bronze, and solidified fire.

Abilities
Efreeti magic was comparable to that of other powerful creatures, such as demons and liches, and was quite versatile. One area in which it is preeminent was in magical weaponsmithing. Efreet were particularly renowned for their ability to create flaming weapons.

Personality
Efreet were cruel and self-serving. They all considered themselves to be of noble character and assumed grand titles to make themselves seem impressive.

Habitat
As water was to most life forms, heat was to efreet. Heat and flame sustained their bodies. For this reason, they tended to reside near fumaroles, volcanoes, and other large natural heat sources.

Efreet also inhabited the sun of Realmspace.

Relations
Fire elementals avoided the efreet if they could, fearing their oppression and opportunism. Djinn hated them, and there were numerous battles between the two genie races. Dao were tolerated by the efreet, whom they traded worked materials with in exchange for raw metals. Most other races were treated by the efreet as either servants or slaves.

Culture
Two related concepts, however, were foremost in the mind of an efreeti: honor and acquisition.

Efreeti names were also part of this concept. They were exceedingly long and contained history and respectful details of lineage. When interacting with lesser creatures, they would normally take on a simpler name.

It should also be noted that mages occasionally attempted to enslave efreet in order to harness their considerable power. Such binding, while of a very different nature than that involved in the binding of demons, was equally difficult, and just as likely to result in the wrath of the bound creature, should the attempt end in its escape.

Appearances

 * Adventures
 * Curse of the Azure Bonds • The Runes of Chaos • The Return of Randal Morn • Dungeon #57, "The Rose of Jumlat" • Dungeon #174, "Test of Fire" • Princes of the Apocalypse
 * Video Games
 * Pool of Radiance • Curse of the Azure Bonds • Gateway to the Savage Frontier • Treasures of the Savage Frontier • Al-Qadim: The Genie's Curse • Baldur's Gate II: Shadows of Amn • Baldur's Gate II: Throne of Bhaal • Icewind Dale II • Icewind Dale: Enhanced Edition
 * Card Games
 * Dragonfire, "Corruption in Calimshan"
 * Board Games
 * Dungeons & Dragons Adventure Begins