Players Handbook 1st edition

The Players Handbook 1st edition, also known as Players Handbook, is the Player's Handbook for the 1 edition of Advanced Dungeons & Dragons.

From the January 1980 printing: "''"A wealth of information for the AD&D game player""

- Gary Gygax, creator of the AD&D&reg; game phenomenon and author of this book.''

"This is it! It's the perfect player's game-playing aid and the best companion to the referee's Dungeon Masters Guide. As a player, this handbook will help you determine your character's abilities such as strength, wisdom and charisma. Character races including elves, halflings, dwarves, gnomes and others are explained in detail to make he adventure fast, fun and exciting. You'll learn the rules for progressing in character levels and the most advantageous mapping and combat procedures. And they're all in this easy to use book."

Description
Players Handbook 1st edition was released in June 1978 as a 128-page hardcover. It was written by Gary Gygax and edited by Mike Carr, who also wrote the foreword. The original cover art was by D.A. Trampier, who also provided interior illustrations along with David C. Sutherland III. In 1983, TSR changed the cover art of the Players Handbook 1st edition, although the interior contents remained the same. This printing featured cover art by Jeff Easley. Printings with this cover also bear an orange spine that fits in with other Advanced Dungeons & Dragons books.

Players Handbook 1st edition contained the information needed to play the standard character classes: clerics (including druids), fighters (including rangers and paladins), magic-users (including illusionists), thieves (including assassins), and monks. The book also included information on non-human races, such as dwarves, elves, and halflings, character abilities, armor and weapons, spell descriptions, and optional rules for psionics.

Players Handbook 1st edition does not contain the complete set of rules, but only those for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the Dungeon Master's Guide. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources.

Contents

 * The Game
 * Creating the Player Character
 * Character Abilities
 * Character Races
 * Character Classes
 * Equipping the Character
 * Character Spells
 * The Adventure
 * Appendix I: Psionics
 * Appendix II: Bards
 * Appendix III: Character Alignment Graph
 * Appendix IV: The Known Planes of Existence
 * Appendix V: Suggested Agreements for Division of Treasure

Index

 * Magic
 * Spells: Aerial servant • Affect normal fires • Airy water • Alter reality • Animal friendship • Animal growth • Animal summoning I • Animal summoning II • Animal summoning III • Animate dead • Animate object • Animate rock • Anti-animal shell • Anti-magic shell • Anti-plant shell • Antipathy/sympathy • Astral spell • Atonement • Audible glamer • Augury • Barkskin • Bigby's clenched fist • Bigby's crushing hand • Bigby's forceful hand • Bigby's grasping hand • Bigby's interposing hand • Blade barrier • Bless • Blindness • Blink • Blur • Burning hands • Cacodemon • Call lightning • Call woodland beings • Change self • Chant • Chaos • Chariot of Sustarre • Charm monster • Charm person • Charm person/mammal • Charm plants • Clairaudience • Clairvoyance • clone • Cloudkill • Color spray • Command • Commune • Commune with nature • Comprehend languages • Cone of cold • Confusion • Conjure animals • Conjure earth elemental • Conjure elemental • Conjure fire elemental • Contact other plane • Continual darkness • Continual light • Control temperature • Control weather • Control winds • Create food & water • Create water • Creeping doom • Cure blindness • Cure critical wounds • Cure disease • Cure light wounds • Cure serious wounds • Dancing lights • Darkness • Darkness, 15' radius • Deafness • Death spell • Delayed blast fireball • Demi-shadow magic • Demi-shadow monsters • Detect charm • Detect evil • Detect illusion • Detect invisibility • Detect lie • Detect magic • Detect snares & pits • Dig • Dimension door • Disintegrate • Dispel evil • Dispel exhaustion • Dispel illusion • Dispel magic • Distance distortion • Divination • Drawmij's instant summons • Duo-dimension • Earthquake • Emotion • Enchant an item • Enchanted weapon • Enlarge • Entangle • Erase • ESP • Exorcise • Explosive runes • Extension I • Extension II • Extension III • Faerie fire • Fear • Feather fall • Feeblemind • Feign death • Find familiar • Find the path • Find traps • Finger of death • Fire charm • Fire seeds • Fire shield • Fire storm • Fire trap • Fireball • Flame arrow • Flame strike • Fly • Fog cloud • Fools gold • Forget • Friends • Fumble • Gate • Gaze reflection • Geas • Glassee • Glassteel • Globe of invulnerability • Glyph of warding • Guards and wards • Gust of wind • Hallucinatory forest • Hallucinatory terrain • Haste • Heal • Heat metal • Hold animal • Hold monster • Hold person • Hold plant • Hold portal • Holy (unholy) word • Hypnotic pattern • Hypnotism • Ice storm • Identify • Illusionary script • Imprisonment • Improved invisibility • Improved phantasmal force • Incendiary cloud • Infravision • Insect plague • Invisibility • Invisibility, 10' radius • Invisibility to animals • Invisible stalker • Jump • Knock • Know alignment • Legend lore • Leomund's secret chest • Leomund's tiny hut • Leomund's trap • Levitate • Light • Lightning bolt • Limited wish • Locate animals • Locate object • Locate plants • Lower water • Magic jar • Magic missile • Magic mouth • Major creation • Mass charm • Mass invisibility • Mass suggestion • Massmorph • Maze • Mending • Message • Meteor swarm • Mind blank • Minor creation • Minor globe of invulnerability • Mirror image • Misdirection • Monster summoning I • Monster summoning II • Monster summoning III • Monster summoning IV • Monster summoning V • Monster summoning VI • Monster summoning VII • Mordenkainen's faithful hound • Mordenkainen's sword • Move earth • Neutralize poison • Non-detection • Nystul's magic aura • Obscurement • Otiluke's freezing sphere • Otto's irresistible dance • Paralyzation • Part water • Pass plant • Pass without trace • Passwall • Permanency • Permanent illusion • Phantasmal force • Phantasmal killer • Phase door • Plane shift • Plant door • Plant growth • Polymorph any object • Polymorph other • Polymorph self • Power word, blind • Power word, kill • Power word, stun • Prayer • Predict weather • Prismatic sphere • Prismatic spray • Prismatic wall • Produce fire • Produce flame • Programmed illusion • Project image • Projected image • Protection from lightning • Protection from evil • Protection from evil, 10' radius • Protection from fire • Protection from normal missiles • Purify food & drink • Purify water • Push • Pyrotechnics • Quest • Raise dead • Rary's mnemonic enhancer • Ray of enfeeblement • Read magic • Regenerate • Reincarnate • Reincarnation • Remove curse • Remove fear • Repel insects • Repulsion • Resist cold • Resist fire • Restoration • Resurrection • Reverse gravity • Rope trick • Sanctuary • Scare • Serten's spell immunity • Shades • Shadow door • Shadow magic • Shadow monsters • Shape change • Shatter • Shield • Shillelagh • Shocking grasp • Silence, 15' radius • Simulacrum • Sleep • Slow • Slow poison • Snake charm • Snare • Speak with animals • Speak with dead • Speak with monsters • Speak with plants • Spectral force • Spider climb • Spiritual hammer • Spiritwrack • Statue • Sticks to snakes • Stinking cloud • Stone shape • Stone tell • Stone to flesh • Strength • Suggestion • Summon insects • Summon shadow • Symbol • Telekinesis • Teleport • Temporal stasis • Tenser's floating disc • Tenser's transformation • Time stop • Tongues • Trans metal to wood • Trans rock to mud • Transmute rock to mud • Transport via plants • Trap the soul • Tree • Trip • True seeing • True sight • Turn wood • Unseen servant • Vanish • Veil • Ventriloquism • Vision • Wall of fire • Wall of fog • Wall of force • Wall of ice • Wall of iron • Wall of stone • Wall of thorns • Warp wood • Water breathing • Weather summoning • Web • Wind walk • Wish • Wizard eye • Wizard lock • Word of recall • Write