Waterdeep/City of the Dead

The City of the Dead was a large cemetery and ward in Waterdeep. Most of the city's dead were buried here.

Structure
The City of the Dead is set against the eastern cliffs. It is entered through Weeping Gate. Most mausoleums or tombs belonging to noble houses contain portals established by Ahghairon that each reach a private burial ground in a nearby uninhabited dimension. Entering them can have unpredictable side effects.

The more important personages have their own personal graves or family shrines, while others are confined to larger crypts. Many of the more important tombs are guarded by animated guardians.

History
Individual graves were replaced with tombs in 1250 DR, due to a lack of space. Two years later, in 1252 DR, a wall was built to contain the growing number of undead, who were causing problems in other nearby wards. A curfew was also established. The cemetery suffered extensive damage during the Spellplague.

Gates

 * Andamarr Gate: One of the public gates.
 * Coffinsmarch Gate: One of the public gates.
 * Dead End Gate: The hidden, private gate the Carver family uses to enter in order to conduct burials or perform maintenance on the tombs.
 * Mhalsyymber Gate: One of the public gates.

Crypts, plots, tombs, vaults

 * Deepwinter Vault: A tomb near the north end
 * Guildbones: A dedicated burial space for members of the different guilds of Waterdeep. Part of the site was made up of a glade which would be dug up from time-to-time to make up space for new dead, while older, forgotten bones were moved elsewhere. Many guildmasters would buy themselves and their families statue-guarded vaults within the forehalls of Guildbones.
 * Markarl Tomb: A tomb near the north end
 * Narfuth crypt: A crypt near the north end
 * Vesham Tomb: A tomb near the north end

Other locations

 * Dead End House: Not technically in the City of the Dead, but not really a part of another Ward. Home of the Carver family - a family of coffin-builders, stone carvers & performers of other tasks related to the funeral & burial process
 * Thief's Knot: A hedge maze constructed to honor a long-dead thieves guildmaster.
 * The Warriors' Monument: A sixty-foot tall sculpture and fountain depicting a battle between men and humanoids along with a griffon rider fighting a skeletal ally of Myrkul

Known Burials

 * Ilyndeira Dyre, buried within Guildbones.
 * Sarel the Trollscourge

Trivia
Saying that someone was "in the City" was a slang phrase used by Waterdhavians to mean that person was dead.