Thruun

Thruun was a unique immortal Malarite beast that dwelt within the Twenty Stones of Thruun of Dougan's Hole.

"That monster came straight from the Beastlord's hunt, I swear it. You saw the hands hanging around its neck: Isarr's been killing people as offerings to that thing. He's got to be stopped before he kills again - because I don't think that monster's truly dead!"

- Kendrick Rielsbarrow

Description
Thruun was a large ape-like beast who was the size of a horse. Its body was covered with thick shaggy white fur. Its powerful ape-like arms were clawed, and the face resembled a wolf's, but it had no eyes - only a long row of furiously breathing nostrils. When summoned to Icewind Dale, it wore a necklace of twenty hands, removed from victims as a part of the summoning ritual.

Abilities
Being a blind creature, Thruun was immune to abilities and spells that affected the target's vision, such as blindness.

This wild beast was a carrier of a unique debilitating disease known as Malar's Fury. Each bite of Thruun had ac chance of infecting its targets. Even though not deadly, Malar's Fury could render the affected person unable to remain in the vicinity of blood without suffering terrible visions of Malar's gory hunts, leaving them disoriented and later - dazed.

Thruun was an immortal creature. It could be stopped, but there was no known way of destroying it. After it was defeated, it returned to the Twenty Stones of Thruun, and the summoning ritual needed to be repeated to have the beast return to Icewind Dale.

Personality
Thruun was guided by its Malar-worshiping summoner and the Beastlord's own will. Its semi-intelligent mind could comprehend Common language.

Combat
Thruun possessed tremendous strength and could break down wooden walls with relative ease. Thruun was laser-focused on its targets and attacked without mercy. In combat, it often leaped with lightning speed up to long, confusing, and scattering its opponents. Due to the leap's speed, it could easily avoid enemies' attacks. Then the creature landed from the monstrous leap, and it gored any creatures unfortunate enough to be in its way. Thruun's main weapons were its deadly claws and bites. When Thruun was dealt significant damage, the creature immediately retaliated in rage, rending the offender with its claws.

History
In 1485 DR, Isarr Kronenstrom of the Tribe of the Wolf pursued the favor of the Beastlord after being indoctrinated into the cruel faith by the tribe's shaman&mdash;Jütti Merliss. Becoming the Chosen of Malar involved performing a terrible ritual of Thruun summoning. To do so, Isarr went on a murder spree, murdering ten inhabitants of the Ten Towns, mutilating their bodies, opening their chests and reorganizing the ribs to remember wings of an eagle, and removing their hands.

When the beast was summoned, it was sent to decimate the town of Good Mead that became the murderer's ire. The creature emerged in the Twenty Stones of Thruun of Dougan's Hole, scaring local Helga half to death. After racing directly to Good Mead, the creature attacked the group of heroes who were investigating the grizzly murders. After a long struggle, they defeated the creature as it exploded in spectral flames and darted into the skies.

Isarr Kronenstrom intended to perform the ritual once more to call Thruun back, murdering more innocents, but luckily was stopped by the adventurers and volunteer troops of Good Mead and Dougan's Hole.

Rumors & Legends
Locals knew very little of the Twenty Stones of Thruun nor about the fabled creature that slumbered within. Some claimed that Thruun was a deity from an ancient long-forgotten pantheon, while other did not believe in the beast's existence.

Appearances

 * Adventures
 * Dungeon #220, "King of the Wolves"
 * Legacy of the Crystal Shard
 * Legacy of the Crystal Shard