Zariel

Zariel was an archdevil of the Nine Hells and the ruler of Avernus.

"I did not fall into the clutches of evil. I rose to shoulder a cosmic burden."

- Zariel

Description
Zariel's original form was that of a beautiful solar with precious skin, gold-feathered wings, and a blindfold covering her eyes.

After her descent, she took on a more diabolical appearance; a halo of fire burned atop her head, her once fine skin seemed scorched, and her angelic wings, ruined by flame, took a leathery appearance. Her blindfold was abandoned, fully revealing eyes that glowed with white-hot rage, and she had lost one of her hands and replaced it with a flail.

Personality
Zariel was a warmonger obsessed with battle, someone who lived to fight and judged others on their combat skills and willingness to use them. She prized zealous fury as much as discipline and training, and lead her troops into battle herself with iron resolve, leaving many a structure in ruin as she carved her war path. However, neither her own battle prowess nor that of her forces could disguise the fact that Zariel was reckless and rash, relying on her troops' berserker rage and her own determination to win her fights.

Her behavior had warped to match that of her peers, for she had also become a cruel being that inflicting psychological torment on her enemies and subjected those that displeased her to horrible fates. She had also grown distrusting to the point of being taken aback by a heroic act of self-sacrifice, having become the kind of plotting person to set numerous schemes in motion at once and deal in contracts to bind people into servitude. While once a purveyor of blind justice, Zariel had allowed her emotions to color her decisions, twisting it into rage-fueled vengeance, and she refused to forgive even decades after being wronged.

Flaws
Zariel was notorious for her foul-temper, her poor-emotional control impeding her ability to act rationally and pragmatically, as exemplified by her refusal to play politics. Her approach of charging headfirst into dangerous situations led by her righteous wrath was the opposite of the carefully calculating Bel. He was, at heart, a realist, aware that the infinite nature of demonkind left him only capable of a stalemate against their innumerable horde. Zariel, despite her cynicism, was an idealist; she genuinely believed that a mere host of mortals would fare well in Avernus, only for a great number of them to flee from the fear-radiating fiends.

The nature of Hell was to corrupt; Avernus in particular specialized in the abuse of a flaw that frequently affected angels: hubris. Angels had a sense of infallibility about their actions, and Zariel's anger was only further inflamed by the righteousness with which she perceived it. Asmodeus had praised her for the strength of her convictions, but it was her unswerving rage that had cemented her downfall. She had become so zealously hell-bent on fighting that she was willing to abandon her principles and sacrifice the very innocent lives she had once sworn to protect in order to destroy the demonic menace.

Hope
Zariel's pride and wrath had limits, and the burden of her duties weighed on her. Confronting the memories of what she had lost to achieve her desire to fight filled her with sorrow, and she hesitated to destroy reminders of her past. Even as she prided herself as a cosmic martyr, she could still be made to feel pangs of shame for the atrocities she committed to reach where she was. Despite her flaws, her conviction in the overall righteousness of her actions was not invincible, and if properly confronted it was possible for the small sparks of good within her to emerge once more.

Abilities
Together with Geryon, Zariel was among the archdevils best known for their unmitigated martial prowess. Such was her power that she could best a balor in one-on-one combat and only need a few seconds afterwards to collect herself.

Following her fall, she was enhanced with fiendish powers, such as the typical archdevil ability to alter their forms. In addition, many of her powers had gained a distinct fire motif: she could create fireballs and walls of fire at will, her weapons seared with hellish flame, and her magical stare could cause spontaneous combustion. Whereas typical solars had the ability to cast resurrection three times a day and could remove ailments such as disease, poison, blindness, or deafness with only a touch, Zariel had instead the power to cast finger of death three times per day and was endowed with a horrid, poisoning touch that inflicted the same conditions that an angelic healing touch would reverse.

Zariel's fall had also come with undeniable drawbacks. She lacked the divine awareness that allowed all solars to detect lies, as well as their truesight, instead possessing the devil power to see through magical darkness.

Possessions
While Zariel was still an angel, she wielded a longsword which she later lost along with her hand during her original descent into Avernus. The Sword of Zariel, as it came to be known, was hidden by her most loyal general Yael and her hollyphant companion Lulu. The sword not only contained an angelic spark but had every ounce of a hollyphant's celestial energies poured into it, enough so that a fortress against the evils of Avernus sprung up around the blade. The sentient artifact was capable of destroying the nigh-indestructible, although only the sword could decide who was worthy of wielding it, and attuning to its power caused an irrevocable physical and magical transformation into an idealized, angelic version of one's former self.

Some time after her fall, Zariel managed to take the hammer Matalotok, an ancient weapon forged by Thrym, from the demon lord Kostchtchie, and started wielding it herself.

Realm


Eons ago, Avernus was a beautiful domain, a bustling paradise filled with lush gardens, rural countryside, trade outposts, cities and other grand locales. This by no means meant that Avernus was a good-aligned plane; Asmodeus originally crafted Avernus with idyllic, eden-like beauty and infinite delights in order to lure mortals into it. Once the River Styx carved its way through the plane, followed by the infinite expulsions of the Abyss, the pristine land was ruined, and only minor magical and mundane remnants of its former self existed such as fantastical mirages, pleasant sensory illusions without source and ancient relics that caused fleeting moments of pure joy.

As it was in recent times, Avernus was a domain of ruin, a war-torn wasteland covered in layers of bones, collapsed structures and enormous, broken war machines as far as the eye could see. The rocky terrain was marked by rivers of blood, piles of corpses and groaning nupperibo hordes that trawled the landscape like living lakes in search of food. Other natural hazards included bubbling tar pits, quicksand, lava lakes, and salt flats made from the mass tears of the damned. While still a corrupting influence, Avernus sowed vice in the opposite manner; food and drink from Avernus was tainted if not inedible, and even if brought from another source it tasted ashy or spoilt, the rarity of good food encouraging selfishness. This insidious temptation manifested in other ways as well, as the plane itself seemed to supernaturally reward selfish behavior.

Avernus's sky was no less horrible than the earth. An ambient, blood-red light was filtered through the nightmarish clouds that obscured the sky, although there were no actual celestial bodies, giving the entire layer the impression of being in constant sunset. Other atmospheric horrors included the smell of brimstone and burning tar, the shrieking gusts of hot wind that scoured the land and the occasional sandstorms that tore flesh from bone. Biting flies as well as stirges patrolled the air, and they were known to flock on Coward's Way, feasting on the blood of Zariel's Hellrider betrayers as they hung impaled from metal trees.

A particularly dangerous phenomenon was the seemingly-random, motion-tracking fire balls that rained from the sky and left smoking craters in their wake. Said to be fragments of Avernus's former beauty, it was believed by some, due to their tracking quality, that the meteors were generated by the spite and rage of Zariel due to her temporary imprisonment.

Lair
Zariel lived in a massive fortress in Avernus. It was made of basalt and spanned an area of. Those who displeased Zariel were chained to the outer walls, and their screams of agony could be heard from almost away. The fortress was defended by a variety of devils.

Activities
Zariel managed access to and from the entire layer of Avernus. She had complete authority over who could pass through the layer.

She also personally oversaw all military activity on Avernus. She led a furious offensive campaign against the demonic hordes invading the layer, and had managed to almost completely drive them off.

Worshipers
Zariel dispatched emissaries to aggressively seek out bargains with mortals who showed promise as skilled and devoted combatants. Bargains with Zariel were eternal and indissoluble, and the freedom she provided for their mortal servants to hone their skills in life ensured that they became loyal and dangerous servants.

The Cult of Zariel attracted those who had the desire to find glory in battle but lacked the necessary experience. The cult provided military training to new acolytes. Most of the new acolytes were experienced warriors from martial organizations such as fighters' guilds and mercenary companies. Zariel's cultist were often led into battle by cambions.

During Zariel's imprisonment, her cult dwindled considerably and her followers were scattered.

Relationships
Zariel resented Tiamat for having been at her mercy during the time of her demotion. Unable to kill the Dragon Queen, she was instead bent on removing her from her home plane, seeking out mortals who wished to free Tiamat from her prison in Avernus. Her disdain for the political machinations of the other Lords made her a political pariah in the Hells.

A few tieflings carried the blood of Zariel. They were stronger on average than typical tieflings and possessed a few innate magical abilities connected to aggression and battle.

Lulu was her friend back when she was an angel. She was brought before her after her Fall, but she was unable to harm her old friend so returned her to Faerun.

History
According to Reya Mantlemorn, the name "Zariel" meant "Companion of Light".

Zariel was originally an impetuous angel of Celestia, who was tasked with tracking the progress of the Blood War on Avernus. Continued exposure to the plane led her to grow obsessed with the war and developed a growing taste for battle, which eventually led her to believe that an assault from the hosts of Celestia could wipe out both sides of the Blood War in one stroke and free the multiverse of those fiends. Frustrated by her superiors' refusal to engage in the war, Zariel decided to act on her own and led a host of mortal allies into Avernus. Following her defeat, Zariel was brought to Asmodeus, who then stationed her as Archduchess of the layer and named her his champion. She was tasked to protect Avernus from enemies who sought vengeance against the rebellious angels.

Zariel later sided against Asmodeus in the rebellion known as the Reckoning of Hell. Following the conflict, she retained her position as Archduchess of Avernus, but then the Dark Eight were promoted by Asmodeus to take command of the layer's armies. They used this position to stage a coup and overthrow Zariel, establishing the pit fiend Bel as a puppet Lord of the First in their stead. Hoping to reduce Zariel into an empty soul shell, Bel kept her locked in a prison in the Bronze Citadel while siphoning her powers to augment his own abilities. Zariel was constantly tortured by abishai servants of Bel, who continuously carved off bits of her flesh to feed their master.

Some time later, Bel fell out of favor with Asmodeus due to his inability to successfully repel a demonic invasion of Avernus. Zariel reclaimed her title as Lord of Avernus following Bel's demotion. He was forced to serve as Zariel's advisor and remained one of her chief lieutenants, waiting for her reckless tactics to lead to a mistake, so he could claim his title back.

Shortly after her reinstatement as Archduchess, in the late 15 century DR, Zariel allied herself with the Red Wizards of Thay at the time of Severin Silrajin's attempt to summon Tiamat into Toril. She assisted in their efforts by sending out mortal agents and by facilitating rituals of devil summoning. Her efforts, however, were opposed by Bel and his allies, who instead wished to keep Tiamat in Avernus.

Under her rule, Avernus was turned into a wasteland. Where large cities with considerable commercial activity once existed, only ruins remained. The only active sites were defensive citadels, built mostly along the banks of the River Styx or around portals to Dis.

Invasion of Waterdeep
On a Founders' Day in the late 15 century, Zariel was summoned onto Waterdeep's Field of Triumph. She, in turn, summoned a host of devils and bid them spread chaos in the city. Waterdeep briefly became a battlefield in the Blood War, as demons were attracted by the sudden presence of devils. Zariel hoped that strong adventurers would appear to defeat the fiendish invasion, and that she could lure or blackmail them into her service. A group of adventurers, commanded by Blackstaff Vajra Safahr to restore order to the city, was able to defeat Zariel and banish her back to the Nine Hells.

Rumors & Legends
Zariel was mentioned in The Trial of Asmodeus, a theater play written by the aasimar bard Anodius, allegedly based on real events. According to the play, during a long trial in the court of Primus orchestrated by the angels of Celestia to bring Asmodeus to justice for his crimes, then-angel Zariel protested as she demanded to be heard. The confusion turned into battle, as Asmodeus watched, smiling.

Legends held that Zariel also had a measure of environmental control over the entire layer of Avernus. This effect manifested itself as seemingly random fireballs that constantly detonated throughout the place, apparently drawn by moving creatures.

Appearances

 * Adventures
 * Baldur's Gate: Descent into Avernus


 * The Rise of Tiamat
 * Comics
 * A Darkened Wish #3 • Infernal Tides
 * Video Games
 * Idle Champions of the Forgotten Realms