In the Hand

In the Hand is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5 edition ruleset. It is part of the Avernus Rising series of adventures published for the D&D Adventurers League. It focuses on Avernus, and is an adventure designed for 11- to 16-level characters. It is part three of Doors and Corners.

"Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel!"

Index

 * Characters:
 * Alin • Alisone Raynaldus • Amparo Inderpal • Apolazig • Barros Emenike • Carah • Crocellian • Dara • Galwain • Gidor Honorsbright • Hadriel • Horst Atheraice • Keryth Dorrona • Luiz Reyansh • Sareash • Scarbel • Segrann Thisicate • Torbral • Weiginiel
 * Everbleed • Rotger De La Reue • Yalanue • Zariel
 * Everbleed • Rotger De La Reue • Yalanue • Zariel


 * Creatures:
 * amnizu • black abishai • canoloth • chain devil • dwarf • ghost • griffon • hamatula • hell hound • hill giant • hobgoblin • human • hydroloth • merregon • mezzoloth • narzugon • nightmare • orthon • solar • spinagon • storm giant • venom troll • yagnoloth
 * wood elf
 * wood elf


 * Locations:
 * Planes: Avernus
 * Amn • Elturel
 * Amn • Elturel


 * Magic:
 * Constructs:
 * Items: bag of holding • soul coin • wand of the war mage • wards of faithfulness
 * Potions: potion of speed • potion of supreme healing • potion of vitality
 * Spells: acid splash • aid • alter self • arcane lock • banishment • beacon of hope • Bigby's hand • blade barrier • bless • burning hands • chain lightning • charm person • circle of death • cloudkill • command • commune • cone of cold • control water • control weather • counterspell • crown of madness • crusader's mantle • cure wounds • darkness • detect evil and good • detect magic • detect thoughts • dispel evil and good • dispel magic • divination • divine favor • dominate monster • dominate person • false life • fear • feather fall • feeblemind • finger of death • fire bolt • fire shield • fireball • flame strike • fly • fog cloud • freedom of movement • globe of invulnerability • glyph of warding • greater restoration • guardian of faith • guiding bolt • gust of wind • healing word • hold monster • ice storm • identify • invisibility • lesser restoration • levitate • light • lightning bolt • mage armor • mage hand • magic missile • magic weapon • mass cure wounds • Melf's acid arrow • mending • mind blank • mirror image • misty step • phantasmal killer • plane shift • prayer of healing • prestidigitation • raise dead • ray of frost • remove curse • resurrection • revivify • sacred flame • sanctuary • scorching ray • scrying • shatter • shield of faith • shocking grasp • silence • silent image • spare the dying • speak with dead • spirit guardians • spiritual weapon • stoneskin • suggestion • teleport • thaumaturgy • thunderwave • time stop • true resurrection • wall of force • wall of ice • water breathing • water walk


 * Organizations:
 * Bloody Hooves • Hellriders
 * Player Factions: Emerald Enclave • Harpers • Lords' Alliance • Order of the Gauntlet • Zhentarim
 * Hellriders
 * Hellriders


 * Religion:
 * Bahamut • Ilmater • Lathander • Torm
 * Bahamut • Ilmater • Lathander • Torm

Credits

 * D&D Adventurers League Guildmaster: Chris Lindsay
 * D&D Adventurers League Wizards Team: Chris Lindsay, Adam Lee, Mike Mearls, Ari Levitch
 * D&D Adventurers League Administrator(s): Amy Lynn Dzura, Claire Hoffman, LaTia Bryant, Lysa Penrose, Matt Crook, Travis Woodall, Greg Marks, Alan Patrick, Amy Lynn Dzura
 * Art Director and Graphic Designer: Rich Lescouflair
 * Interior Art: Provided by Wizards of the Coast
 * Playtesters: Gary Affeldt, David Krolnik, Rick Brown, Ben Siekert, Sean Mittelstaedt