Shargaas

Shargaas was the orc deity of darkness, night, stealth, thieves, and the undead. His symbol was a skull on a red crescent moon.

Description
Shargaas appeared as a gaunt, tall, ebony-skinned orc with jet-black eyes that seemed to glow an unholy light when in the darkness. He dressed in all black and wore a dark cloak.

Personality
Secretive, murderous, and frightfully cruel, Shargaas was the smartest of the orc gods. He was more cunning than even the general Ilneval, and his scheming was more cold and calculated than any of the others. Though it didn't manifest as the traditional berserker fury of the orcs, Shargaas was nonetheless a hateful being, seemingly despising all non-orc forms of life. However, the Night Lord's hatred of non-orcs went deeper than that, and was rooted in a basic hatred for life itself; in his glowing eyes, the orcs were little more than useful implements for killing that he would eventually discard once they outlived their usefulness.

His hatred of life extended to divine life as well, for Shargaas despised all other deities. Shargaas hated even his own life, and spent much of his time bemoaning his very existence, striking out (typically after careful consideration) at anyone who made it more unbearable, which included practically everyone in existence. Existence itself did not escape the hatefulness of the Night Lord, for Shargaas loathed the very forces of creation that brought him into being. In Shargaas's mind, the best way to avenge oneself upon creation was to steal everything creation held dear, and the vile deity took great glee in using his powers of undeath.

Powers
The strength of Shargaas's avatars was significantly impacted by the level of light in the area. They could see perfectly in absolute or magical darkness for over a mile but were completely blinded in sunlight. In total darkness, they resisted about half of the magic used against them, whereas they resisted on a fourth when in partial light and were completely vulnerable to it when in daylight. If in partial light or darkness, he could hide within the shadows and become nigh impossible to spot, and it was said that when he walked upon the earth that he could hide himself and his followers such that no mortals could detect them.

Shargaas could cast darkness at will, enervation three times each day, and command undead as if he was an incredibly powerful cleric. He could also climb any surface without slipping, even if it was perfectly smooth.

Possessions
Shargaas's cloak was a magical one that protected him from harm and allowed him to cast cone of cold once each day. He also employed an enchanted quarterstaff.

Realm
The Night Lord's realm was known as the Night Below, a seemingly infinite series of tunnels and caverns that twisted in all directions, inside and out, and sometimes over and around each other. In the Great Wheel, it was located on the fourth layer of Gehenna, Krangath, although disinformation spread by Shargaas's minions led to reports claiming that it was on the fiery second layer or cold and acidic third.

The layers of Gehenna were finite (although larger than any known landmass on the Material Plane) and yet Shargaas's realm simultaneously seemed to contain more space than all of Krangath could hold, while not comprising the entire mount. It was thought by some that Shargaas's realm extended beyond Krangath, reaching into the caverns in all worlds at the cold areas associated only with frigid temperatures, spots that Shargaas could supposedly see and reach through to grab someone at his leisure.

In the World Tree and World Axis models, the Night Below was in Nishrek, a natural setting twisted to fit orc ideals. Ravaged by eternal war and ceaseless carnage, entire orc tribes fought across its black seas, tangled forests, jagged badlands, and burning deserts when not preparing for future bloodshed from inside the fortresses and trenches that dotted the terrain. In this bleak, bloody realm, the gigantic cavern system that was the Night Below was still separate from Gruumsh's Iron Fortress.

Regardless, the name "Night Below" was more than symbolism; no matter its location, Shargaas's realm was utterly dark, and no matter the power or magical nature of light brought there, it could only illuminate a  area. Even infravision failed in the Night Below, although the darkness magnified one's other senses, with sound and smell becoming extremely important. For those not blessed by Shargaas, this was a horrid curse, as they found their armor jingling, weapons clanking, storage containers creaking, and even the slightest sounds reverberating throughout the realm. Most had to actively will themselves to move faster due to the greater acuity with which they heard their own noises.

Inhabitants
For those who were blessed by Shargaas however (including his petitioners) the Night Below's qualities were exceptional boons. Those going through the tunnels could move silently with rarely the slightest shuffle betraying their skulking, and could easily mask their scents from others. In addition, only the devoted servitors of Shargaas and the Night Lord himself could see in the dark within the Night Below, with all of them possessing a sort of blindsight.

Anyone blindly stumbling through the realm attracted orcs like flies drew in spiders, and light was sure to draw the attention of many, though only one would normally appear before the intruders. The rest (at least nine more and up to ninety-nine) were hidden in the shadows ready to strike, preferably from behind. The Night orcs, as they were known, were brutal and petty, spending their afterlives in a desperate bid for Shargaas's approval and killing anyone without a good enough reason to be there (with most reasons being insufficient). There were also rumors of other creatures in the Night Below, though the orcs surely knew about them and likely controlled them.

The main towns in the Night Below were in the larger caverns, but even the most sizable strongholds only contained around 3000 individuals since the realm was big enough there was no need to pack together. The major town was known as Cold Fever (after one of Shargaas's punishments) and was just as inhospitable as the rest of the realm, although if one was lucky they might find a guide to take them there (not that they'd be safe even once they got to the realm). Shargaas's Audience, his citadel, was at the center of town, although one that didn't belong was more likely to die before reaching it.

Only those looking to hire assassins or thieves received any kind of welcome, as the Night orcs rightly prided themselves on being some of the best of both. They had near unrivaled knowledge of their trade—poison, accidents, and other matters of murder— if one was willing to pay the exorbitant price. Some also went to Cold Fever for information about the rumored layers of Gehenna below Krangath, but those who went for such reasons never returned and likely ended up in Shargaas's undead army.

Worshipers
Shargaas' priests wore red and black leather armor and leather caps. His sacred animal was the bat. His holy days were on the new moons. Stolen items were sacrificed to him monthly.

Connections
Shargaas