Phylund Hunting Lodge

The Phylund Hunting Lodge was a stone keep in the western Ardeep Forest east-southeast of Waterdeep. It was built by the noble Phylund family in the mid–14 century DR and was used as a base of operations for the family's monster-breeding and monster-hunting safari business. It also served as an alternate residence for some Phylunds at various times. By the late 15 century, the Lodge had been abandoned and a Red Wizard named Thegger Grynn had moved in with the help of some gnolls.

Location
The Lodge was reached by traveling south from Waterdeep on the Trade Way, over the Zundbridge, and then taking an unpaved path to the east for about. Halfway to the Lodge, the path forked toward the south but either branch eventually reached the lodge. Some older maps showed the Lodge as being well inside the Ardeep Forest, while newer maps indicated it was on the verge. The approach to the Lodge was through wild, uncultivated countryside and the forest was dense with trees, shrubs, and creeping vines, often shrouded in mist.

Structure
The original building was constructed of stone and underwent a few expansions and fortifications as the Phylund's businesses thrived. As of the, the Lodge had three main sections connected on the second floor, leaving passages between them for carriages or people to pass through or shelter from the weather. At one time, the entire compound was surrounded by a wooden palisade with watchtowers placed at intervals, but by this time they had all rotted and collapsed.

The northern section of the building had a large cornerstone that formed much of the southwest corner of the two-story structure. It was haphazardly carved with symbols and oaths to Tempus and Malar. On the opposite corner of this section was an apple orchard with perhaps ten trees that were inside the palisade.