User:Terrorblades

I need to get my engine ruining! I have allot of stuff that i have left behind! *brum brum* So i have allot of images that will be droped soon!

It's been to long!

I am an idiot and i always start looking for these so here is to me who can never remember these simple peaces of codes:

Due to a shut down of my Laptop i cant post my images right now so i have to wait with that I'll try and uppload them when i have the chanse! (Thank gods for USB storige)

Games Completed: Menzoberranzan (game) Blood & Magic Baldur's Gate (game) Baldur's Gate II: Shadows of Amn (game) Baldur's Gate: Dark Alliance (Xbox, Gameboy Advance) Icewind Dale (game) Icewind Dale: Heart of Winter Forgotten Realms: Demon Stone Neverwinter Nights

Books read: The Erevis Cale Trilogy Gauntlgrym (novel) Neverwinter (novel) Charon's Claw (novel)

I Am A: Lawful Good Human (2nd Level) Ability Scores: Strength-12 Dexterity-15 Constitution-11 Intelligence-13 Wisdom-11 Charisma-12 Alignment: Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)