Limbo

In Dungeons and Dragons, fantasy role-playing game, Limbo or more fully, the Ever-Changing Chaos of Limbo, is a chaotic neutral-aligned plane of existence. It is one of a number of alignment-based Outer Planes that form part of the standard Dungeons & Dragons (D&D) cosmology, used in the Planescape, Greyhawk and some editions of the Forgotten Realms campaign settings.

Description
Limbo is a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are stable enough for normal travel.

Limbo is home to the slaadi and their lords (most notably Ygorl and Ssendam). Very few gods call Limbo home, as the plane is not well-suited to any sort of permanent structures. The shared realm of Tempus and the Red Knight can be found on Limbo, as can Shaundakul's realm. The elven god Fenmarel Mestarine calls this chaotic plane home as well.

Realms
The plane of Limbo is the location of a number of godly realms:


 * The elven god Fenmarel Mestarine's realm of Fennimar.
 * Indra, Vayu, and Agni's realm of Swarga.
 * Llerg's realm of Beasthaven.
 * Norebo's realm of The Big Gamble.
 * Procan's realm of Seasedge.
 * Ralishaz's realm of The Kiss of Luck.
 * Shaundakul's realm of Shaunadaur.
 * Shina-Tsu-Hiko's realm of Windshome.
 * Sirrion's realm of The Flame Void.
 * Tempus and the Red Knight's shared realm of Knight's Rest.
 * Susanoo's realm of The Globe of Raging Chaos.

Fauna

 * Chaos dragon

Historic influences
Limbo is named after the Limbo of Catholic mythology although, apart from being between Heaven and Hell, there is little similarity of philosophy between the two realms.