Saerloon

Saerloon, which was once called Chondathan , was an old Sembian city known for its exotic tastes and gothic architecture, sprinkled throughout with gargoyles and other decorations, and for its mercantile activity, seasoned by thievery and intrigue.

Description
Saerloon has a busy port that busted with activity late into the night. The city was built on every piece of land that touched water, hungrily claiming it as too precious to be wasted. The northern end of Saerlunan harbor was the location of a Thayan compound. The structure was not liked by the locals and it was even evident in the isolation of the compound as if building them selves shunned it.

By the late 14 century DR, Saerloon grew several miels outside the city walls. Travelers that entered the city passed numerous inns, taverns, stockyards, and stables long before they reached the old city gates. The busy neighborhoods outside the city walls carried strong aroma of smoke, cooking meats, animal dung, as well as stench of smelters, tanneries, and paper presses.

The city within the walls was referred to as Old Saerloon and this was the part of the city that was renowned for its gothic architecture, high-pointed arches, blade-like buttresses, tall needle-spires, and rooftops adorned with gargoyles. Many visitors thought the sight of the Old Saerloon to be magnificent but sinister. The city was flush with grand stone-carved statues, fountains, and carved trees that replaced the natural vegetation.

Saerloon was a sprawling and fairly chaotically-structured city. Two large open plaza markets were main landmarks of otherwise confusing and indistinct city according to visitors. The larger plaza was the North Market, just several blocks away from the city walls. The smaller Dolphin Market was to the south from the North Market and a short walk away from Saerloon's busy docks. The Dolphin Market was a noisy crammed and chaotic market filled with crooked fish stalls, while the North Market was punctuated by a high-pillared statue of Saer, the city's namesake.

Flora & Fauna
Apart from its humanoid population, Saerloon had a healthy humber of fat blusterbirds that left their marks on numerous stone trees and sculptures of the city.

Goverment
Saerloon was nominally ruled by a merchant prince, who ultimately served the merchant council. The said Council of Sembia, or the Consortium Princes, were joint political rulers of Saerloon, Selgaunt, and all of Sembia. The organization issued ambassadors to neighboring countries, such as Cormyr, who were authorized to negotiate trade and military assistance.

Trade
Saerloon was a busy shipping hub. The city was notorious among merchants for its outrageous import taxes. Many of the grand structures in Saerloon were built using imported quarried Yhauntan stone The city had a busy industrial production of various materials, such as leather, paper, and metal smelts.

Culture
Saerloon prided itself in its high society, exquisite, exotic, and varied tastes, as well as being cultured and educated.

The city was a busy place with most inhabitants consumed by the everyday life and trades. Like in other Sembian cities, Saerloonian humans historically distrusted elves - the result of tumultuous history of rivalry against the inhabitants of Cormanthor and the ancient city of Myth Drannor. Over the course of the city's history, many citizens fearfully his their valuables through the attics, hidden coaches, rooftops, cellars, in fear of Saerloon being overrun by threats from the north or the south. Smarter Saerlunan his their valuables outside of city walls while the stashes within the city often were discovered by adventurers, thieves, and explorers. Who doesn't like a surprise enchanted item or a precious-stone encrusted regalia?

Defenses
The guard of Saerloon reached approximately 7,000 helms who patrolled the city and surrounding areas, including roads, farms, and waterways. The guard used eleven major ships for patrolling. In 1358 DR, Lady Merelith led these guards, aided by Overcaptain Burinta Shammarcron and Overcaptain Maerlus Balaern. In addition to the city guard, Saerloon was a home to many wizards of significant skill, many of whom worked as traders and investors in the city of merchants.

History
Saerloon inherited its distinctive architecture from the Chondathan colonists who established Saerloon as their foothold in the area in the 380s DR. In the early days of Sembia, the port was dubbed Saerloon after the master merchant Saer led Sembia to prosperity and wealth. Since the prosperous genesis of the country, Saerloon remained a rich city and often targeted by the pirates of the Sea of Fallen Stars from the south, elves, barbarians and orcs of the north.

Circa 1157 DR, the legendary artifact, the Blade of Lathander was stolen from the Temple of Lathander in Saerloon. The blade was created with a singular purpose to destroy Tyranthraxus, the infamous possessing spirit and one of the Great Old Ones.

With the advent of the Time of Troubles in, the Temple of Mystra was leveled by fires and lightning in a great storm was was observed from miles away. Cadellin Firehands, the Lady's Mage and the head of the temple avoided certain death as he was in Suzail at the time. During the same period of time, a sorceress agent of Zhentil Keep fulfilled a nefarious ploy of the Shadow Network by transforming several influential merchants into stone.

In the, local wizard and recluse Onsible Draung was abducted and sold into slavery. When word of his disappearance got out, other wizards began looting his tower in the western part of the city. The competition got so fierce that a free-for-all spell-battle broke out that resulted in the deaths of wizards Ieirgyn Malaunt of Ordulin, Gargreth Mraeyvyn of Hillsfar, and at least twelve others. The triangular walls surrounding the compound were destroyed, no trees on the estate were left standing, and Onsible's tower was reduced to a smouldering crater. In later years, new houses were built on the site and no traces of the former estate were visible.

In the, Haelia Johannes was made the new Lord Governor of Saerloon. With the backing of her Netherese masters she began bringing Saerloon under control by exterminating any worship of deities besides Shar.

Rumors & Legends
After the conflict over Onsible's estate, the place was said to be infected with wild magic. One of the combatants was reportedly transformed into a phantom fungus and was rumored to roam the sewers, cellars, and wooded groves around Saerloon.

Inns & Taverns

 * The Black Viper one of the less popular tavern in the city.
 * The Blue Cow, an inn of excellent service and moderate price that catered to adventuring types. It had all magic and wands banned with doubled bill for those who violated the rule.
 * Crommor's inn and tavern was a cheap rough and tumble establishment located near the city's docks.
 * Lady Rae's an expensive and sophisticated inn that catered to women and only women. Even though the doors of the tavern were guarded, occasionally disguised males were able to sneak inside. Brawling happened at Lady Rae's just like in any other dock tavern of the Realms.

Temples & Shrines

 * The Darkhouse, the temple of Shar
 * House of the High One, the temple of Azuth, ran by Masters Helven, Mirren, Lhun, Ormil, and Thelcaunt circa the Time of Troubles.
 * Tower of Mysteries, the temple of Mystra, destroyed in the Godswar and rebuilt later by the devotees of the new Mystra.
 * Temple of Lathander in Saerloon that existed as early as 1157 DR.
 * Saerloon had several minor shines within its walls: to Tymora, Waukeen, Tempus, and another place of worship for Lathanderites.

Organizations

 * Cult of the Dragon's Saerloon cell ran rampant through the city. Helmed by Naergoth Bladelord circa 1358 DR, cultists were tasked with stealing valuable magic items to fill evil dracolich's hordes.
 * Eyeless Mask, an organizations that aimed to enslave all nobles, wizards, and priests. The guild kidnapped or murdered their marks and often preyed on visitors of the city. The organization consisted of 20 well-hidden Thayan agents.
 * Night Knives, an independent guild that lumbered at around 40 fences, smugglers, wizards, and clerics of Mask. Harpers and Zhentarim were known to infiltrate the guild at more than one occasion.
 * Shadow Thieves maintained their presence in Saerloon through one of the guild's Shades who managed all intelligence in the Heartlands. In the late 14 century DR, the Shade of Saerloon was Orniiv Fanderfall.

Individuals

 * Athalon Darvae, textile merchant active in the 14 century DR.
 * Brathmur Engelstone, the Sage of Saerloon and the author of One Trail Chosen: A Path Through Life.
 * Cadellin Firehands, a powerful wizard and the leader of the Tower of Mysteries circa 1358 DR.
 * Elmarr Cardellith, a rich and ruthless Merchant Lord from Sembia circa 1373 DR.
 * Jazrac, also known as the Mage of Saerloon, active circa 1366 DR.
 * Ondel the Archwizard, a powerful Sembian wizard who resided in Saerloon in the mid-14 century DR. He attracted the attention of Cormyrean Crown after he started purchasing land in the vicinity of Marsember before his death.
 * Rethuld of Saerloon, a merchant who operated in the Dalelands during the Time of Troubles.
 * Sareenar Thundercrown, a prolific adventuring wizard who settled in Saerloon sometime before 1358 DR.
 * Skandanther, the practitioner of the Art and the author of Spells Are the Wings That Carry Me High, published in the.
 * Veldalin the Dark, an eccentric expert necromancer who kept a menagerie of strange and rare undead circa 1358 DR.

Appearances

 * Adventures
 * Escape from Sembia
 * Curse of the Azure Bonds &bull; Shadowdale
 * Novels
 * The Sword Never Sleeps &bull; Queen of the Depths &bull; Shadowstorm &bull; Shadowrealm &bull; Farthest Reach
 * Azure Bonds &bull; Cormyr: A Novel &bull; Soldiers of Ice &bull; The Veiled Dragon &bull; Tymora's Luck &bull; All Shadows Fled &bull; Death of the Dragon &bull; Silverfall &bull; Elminster's Daughter &bull; Mistress of the Night &bull; Maiden of Pain &bull; Lord of Stormweather &bull; The Rage &bull; Shadowbred
 * Comic Books
 * Jasmine
 * Card Games
 * AD&D Trading Cards
 * Card Games
 * AD&D Trading Cards
 * AD&D Trading Cards