City of Brass

Floating amid the Elemental Plane of Fire, the City of Brass is the epicenter of Efreet culture and is where the Sultan of the Efreet rules from.

Geography
Hovering in the hottest areas of the Plane of Fire, the City of Brass sits in an enormous hemisphere of brass some 40 miles across. A curtain of beaten brass surrounds the entire city, stretching for hundreds of miles and giving the city its name. However since the brass hemisphere gives the city ability to fly (albeit slowly), these impressive walls are typically unmanned. Throughout the cosmopolitan city the dangerous fire effects of the Elemental Plane of Fire are suppressed by the will of the Grand Sultan in an effort to foster more interplanar trade.

Surrounding the city itself are large tracts used for the cultivation of the exotic crops that inhabit the plane of fire and areas for slaves to mine tin, copper and diamonds.

Geographical features

 * Obsidian Fields
 * Sable Forest
 * Slope

Government
The City of Brass is governed by the undisputed Sultan of the Efreet, who rules the city with a tyrannical hold over his subjects. On occasion the Sultan will oversee important legal of noble efreet but mostly focuses on wider policies. Although the Sultan is the paramount authority in the City of Brass he generally delegates the day-to-day affairs to his Vizer.

Law & Order
Although the streets of the city are bustling with trade and crammed with crowds during the day, by night a strict curfew is enforced by the Illuminated. All shops must be shut up and all citizens must return to their homes, else they face arrest, the loss of a hand or even death.

Slaves are obligated to bear bracelets that display their servitude and who their master is at all times. Commonly visitors to the city become slave by defaulting on borrowed money. In addition this servitude can be extended by additional offences that can add days or even years to their thraldom.

Trade
The City of Brass is a shining beacon for trade and commerce throughout the planes, beckoning many planar travellers to its bazaars, souk’s, slave markets and metalcrafters. Famed for its vendors of smoke, incense and tobacco; the city is also noted for the azer smiths who work ceaselessly for the efreet, crafting arms for the armies and the sultan. The city’s harbour becomes a hub of activity when the City of Brass is set down near the surface to take on slaves and goods. This is done only by the Sultan’s decree but can allow vast amounts of food and goods to flood into the city.

Defenses
The armed forces of the city of brass dwarf the largest armies of Faerûn and come in a bizarre array of legions. These legions and their numbers follow: In addition to these considerable forces, a colossal navy of 18,000 individuals crew the Sultan’s personal fleet.
 * The Unquenchable – 3,000 elite and fanatical efreet guards.
 * Eternal Crimson – 100,000 common efreet soldiers.
 * al-Asaf – 25,000 horse archers and lancers.
 * Angels of Death – 35,000 efreet archers.
 * Striders – 10,000 dragoons.
 * Black Eagles – 3,000 jann soldiers.
 * Black Darts – 2,000 manscorpion slave-soldiers.
 * Bronze Phalanx – 1,200 Azer siege engineers.
 * First Lancers – 1,000 noble efreet cavalry.
 * Order of the Fiery Heart – 500 griffon-mounted efreet nobles.
 * Watchfire Legions – 40,000 efreet irregulars.
 * Illuminated – 50,000 city guards.
 * Sultan’s Own – 4,000 Salamander skirmishers.
 * Branded – 150 efreet mamluks.

History
Many years ago, an archmage by the name of Tzunk attempted to conquer the City of Brass with the help of the potent artefact, the Codex of Infinite Planes. Even with the powerful tome he could not best the four million efreet that protected the city and was eventually defeated and bound before the Sultan.

Rumours and Legends
Plots and rumours abound in the City of Brass and a large degree of that concerns the efreet, if only for their numbers. Reputedly the Sultan’s court traffics with baatezu from time to time, though much of these secret dealings happen behind closed curtains and  only add to the tyranny of efreet rule.

Notable locations
Throughout the city the common efreet and their slaves are have their houses. Noble houses, on the other hand, teem with servants and easily double as small fortresses.

The Furnace
This is the core of the city and where the Charcoal Palace of the Sultan resides. The other districts of the city surround the Furnace in ever widening circles.
 * Official buildings: Barracks of the Ring of Fire • Breath of the Sultan • Charcoal Palace • Red Pillar Halls
 * Temples & Shrines: Eternal Flame Pavilion • Flamesight Mosque • Guardians of the Three Flames Chapterhouse • Mosque of Blistering Atonement • Mosque of the Irreducible

Avencina
Cracked and rocky ground marks this area clearly as the slums it is.
 * Shops & Businesses: Burnt Bean

Keffinspires
The gilded towers of the Azer, connected by numerous high-flying walkways make this quarter their home.
 * Shops & Businesses: Golden Tower of the Azer Steel Guild • The Great Smithy
 * Roads & Streets: Street of Steel

Ashlarks
Many efreet commoners reside in this district and even noble efreet make their way here if they are keen on slumming it.
 * Official Buildings: Krak al-Tawil
 * Shops & Businesses: Commoner’s Market • Zam-Zam

Rookery
This quarter is infamous for being the a hive of illicit and treacherous activities, so much so that even the Sultan’s men are fearful of setting foot there. Rife with gambling dens and pit fights it accommodates a lot of firenewts.
 * Shops & Businesses: Kalian • Khat Market • Seven Maidens Gambling Den
 * Steets & Roads: Street of the Vine

Pyraculum
Within district is the city’s market and attracts countless craftsmen.
 * Shops & Businesses: Edible Bazaar • Hayyat Suq • Marabout Suq • Marakish Bazaar • Mehara Bazaar • Qahwa Suq
 * Streets & Roads: Street of Craftsmen • Street of Stelae

Marlgate
Next to Pyraculum lies Marlgate, a warehouse district which only caters to dao merchants and vermin.
 * Official Buildings: Dao Guard Drillgrounds
 * Streets & Roads: Scorpion Alley

Iskalat
In this district are the public docks, primarily used for interplanar vessels. A lively district with a multitude of races from across the planes and is dotted by inn and taverns.


 * Official Buildings: Octagon

The Foundry
Comprised of wide streets, plazas and the homes of the most powerful and affluent efreet in the city.
 * Other Buildings: Fountain of Clearest Aure

Glory Mine
Nestled in the very rock of the city, this is the domain of the salamanders. Without a salamander guide the warren is virtually impassable.

The Plume
A quarter with streets of small shops, coffee houses and stalls that welcomes visiting merchants and Dao to its exemplary accommodation.
 * Official Buildings: Krak al-Nayyiran • Maidan • Obelisk of the First Sultan • Street of the Last Houses • Watchfire House
 * Shops & Businesses: Ashinat Bazaar

The Char
Walled off from the rest of the city, the Char is where the slaves of the Sultan and his nobles live. Slave barracks and tenements serve as housing whilst smelters, smithies and shops are where the slaves ply their trades.
 * Shops & Businesses: Forge of Manacles • Red Wyrm Smelter
 * Streets & Roads: Locksmiths Row

Castings
Home to the efreet army that stay within the cavernous barracks the castings is a district of frequent skirmishes and duels.
 * Official Buildings: Embassy of the Brotherhood of the True Flame • Gate of the Fallen • Ring of the Unquenchable

Cindersweeps
Here the navy of the Sultan is stationed.
 * Official Buildings: Krak al-Zinad

Arches
Near to the naval yards and within the shadow of the city’s hills lies the staging area for receiving slaves.
 * Shops & Businesses: Slave Market

Inhabitants

 * Marrake al-Sidan al-Hariq ben Lazan
 * Ali ben Ali