Forgotten Traditions

Forgotten Tradition is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5 edition ruleset. It is part of the Storm King's Thunder series of adventures published for the D&D Adventurers League. It focuses on Hotun-Shûl, and is an adventure designed for three to seven 5- to 10-level characters.

"The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition."

Index

 * Characters:
 * Illsenstaad • Kryshilir • SEER


 * Ryndölg • Obadai


 * Creatures:
 * Air elemental • Drider • Drow • Earth elemental • Fire elemental • Frost giant • Ghost • Grimlock • Helmed horror • Hill giant • Human • Ice Spire ogre • Orog • Piercer • Remorhaz • Roper • Stone giant • Stone golem • Water elemental


 * Locations:
 * Buildings & Structures: Hotun-Shûl
 * Mounstains: Ice Spire Mountains
 * Realms: Hartsvale
 * Region: Northwest Faerûn
 * Settlements: Stagwick


 * Beregost • Parnast • Sword Coast • Ysgard


 * Magic:
 * Potions: Potion of fire giant strength • Potion of superior healing
 * Spells: Antilife shell • Armor of Agathys • Banishment • Booming blade • Crown of madness • Cure wounds • Dancing lights • Darkness • Detect magic • Dispel magic • Divination • Eldritch blast • Enlarge or reduce person • Faerie fire • Fear • Fireball • Glyph of warding • Greater invisibility • Greater restoration • Hex • Identify • Lesser restoration • Levitate • Mage hand • Mirror image • Prayer of healing • Raise dead • Remove curse • Revivify • Speak with dead • True resurrection


 * Misc:
 * Brown mold • Opal of the ild rune • Ordning


 * Organizations:
 * Player Factions: Emerald Enclave • Harpers • Lords' Alliance • Order of the Gauntlet • Zhentarim


 * Religion


 * Annam All-Father • Othea