Myth Drannor/Sheshyrinnam

Sheshyrinnam, meaning "the homes of the faithul", also known as the Temple Ward, was the region of Myth Drannor that housed many of its greater temples, along with quite a few of its taverns. It was the second-oldest part of the city, only after its neighboring ward of Cormanthor.

Description
Many of the structures in the Temple Ward were constructed of stone or hollowed out of petrified trees.

Geography
The Temple Ward was located on the western side of the city, encompassing the entirety of its northwestern borders.

Notable Locations

 * Inns & Taverns:
 * Ample Chalice, the cacophonous tavern that was favored by the city's military members.
 * Dancing Dryad, a tavern built among the boughs of Cormanthor's trees, above ground level.
 * The Fall of Stars, another tree-top tavern, one that was accessible by means of a magical elevator.
 * Silvershield Hall, a tavern that had the distinction as one of the city's few dwarven-owned establishments.
 * Skullwhispers House, the famously-haunted inn.


 * Halls:
 * Gorgontyr, a grand dining hall built above the forest floor.
 * Speculum, the guildhall of the Guild of Wizards, Conjurers, & Enchanters.
 * Speculum Grounds, the area surrounding the guildhall featured several wonders and fantastic magical creations.


 * Landmarks
 * Ildrannath's Tower
 * Sanctorium, a grand library that was only accessible to elven high mages or graduates of the Windsong Tower.
 * Westfields, the city's beauteous open-air market.
 * Windsong Tower, the world-famous academy where practitioners of the Art could study arcane secrets in relative anonymity.
 * Wing Stables, the roosts that served the Wings of the Akh'Velahr.


 * Residences:
 * Crownfrost Towers, the residence of archmage Klaern Kadelaryn.
 * House Miritar Villa, a grand noble estate that was formed by the use of elven high magic.
 * Sundamar's tower, the wizard tower home of the spelljamming-experimenter Sundamar.


 * Shops:
 * Shop of Secrets, an establishment that specialized in selling especially rare material components and magical reagents.


 * Temples:
 * Crescent Court, the magnificent temple of Sehanine Moonbow.
 * Gleaming Hall, a semi-subterranean house of worship for the gnomes who venerated Garl Glittergold.
 * Heartforge, the Myth Drannan temple of Moradin.
 * High Axes Hall, this former noble estate was repurposed as a temple to the Morndinsamman.
 * House of the Night's Sun, the local holy house of Selûne.
 * Parentree, the temple of Corellon built out of a massive shadowtop tree.
 * Scholar's Hope, a multi-faith temple-library dedicated to the gods of the Seldarine, Morndinsamman, and the Faerûnian pantheon alike.
 * Shaundakul's Throne, the great temple-complex dedicated to the Rider of the Winds.
 * Silverbeard's Loft, a three-short tree-building dedicated to Clangeddin Silverbeard.
 * Throne of Thought, the abandoned temple of Labelas Enoreth.
 * Weave Mistresses' Hearth, the holy house of Mystra.

Inhabitants
While many soldiers and officers of the Akh'Velahr made their homes in the Temple Ward, very few non-elves did the same.