Azuth's immobility

Azuth's immobility was an enchantment spell that allowed a cleric to temporarily immobilize a number of beings within a given area.

Effects
When this spell was cast the caster chose an area 40 feet (12.2 meters) in diameter. Every person or creature within that area of effect had a chance of being immobilized as per the spell hold person or hold monster.

Beings were freed from the effects of Azuth's immobility if they were touched by the caster, targeted by their spells or struck by a weapon.

Components
This spell required verbal and somatic components in order to be cast.