Waterdeep/City of the Dead

The City of the Dead was a large cemetery and ward in Waterdeep. Most of the city's dead were buried here.

Structure
The City of the Dead is set against the eastern cliffs. It is entered through Weeping Gate. Most mausoleums or tombs belonging to noble houses contain portals established by Ahghairon that each reach a private burial ground in a nearby uninhabited dimension. Entering them can have unpredictable side effects.

The more important personages have their own personal graves or family shrines, while others are confined to larger crypts. Many of the more important tombs are guarded by animated guardians.

History
Individual graves were replaced with tombs in 1250 DR, due to a lack of space. Two years later, in 1252 DR, a wall was built to contain the growing number of undead, who were causing problems in other nearby wards. A curfew was also established. The cemetery suffered extensive damage during the Spellplague.

Notable Locations

 * Coffinsmarch Gate: One of the public gates.
 * Dead End Gate: The hidden, private gate the Carver family uses to enter in order to conduct burials or perform maintenance on the tombs.
 * Guildbones: A dedicated burial space for members of the different guilds of Waterdeep. Part of the site was made up of a glade which would be dug up from time-to-time to make up space for new dead, while older, forgotten bones were moved elsewhere. Many guildmasters would buy themselves and their families statue-guarded vaults within the forehalls of Guildbones.
 * Thief's Knot: A hedge maze constructed to honor a long-dead thieves guildmaster.

Known Burials

 * Ilyndeira Dyre, buried within Guildbones.
 * Sarel the Trollscourge

Trivia
Saying that someone was "in the City" was a slang phrase used by Waterdhavians to mean that person was dead.