Dymia

Dymia was a diviner and one of five novice wizards stationed at the enclave run by the young Red Wizard Hinnar.

Description
Dymia's body bore a magical tattoo from the Red Wizards that made divinations more difficult to resist.

Abilities
Dymia was tough, dexterous, and intelligent and was trained in alchemy, spellcraft, and the scribing of scrolls.

Possessions
Dymia carried a dagger and a small crossbow.

Dymia's spellbook contained nineteen different spells.

Activities
Dymia alternated with the other five novice wizards in running the compound's sales booth with two other companions. When sales were slow, Dymia might offer assistance to the wizards responsible for crafting the magic goods that were for sale.

Errata
The source lists ray of frost and burning hands as spells in Dymia's spellbook, yet evocation is a forbidden school for Dymia.