Mulmaster Undone

Mulmaster Undone is an Epic Adventures module set in the Forgotten Realms using the Dungeons & Dragons 5 edition ruleset. It is part of the Elemental Evil series of adventures published for the D&D Adventurers League. It focuses on Mulmaster, and is an adventure designed for three to seven 1- to 10-level characters. The module has been retired by Adventurers League.

"The Cults of Elemental Evil have been unveiled within the City of Danger and in retaliation, they seek to use the fundamental forces of nature to destroy it from within. Join your factions as well as the Blades, Cloaks, Hawks and Soldiers alike in defending Mulmaster against those that would burn, crush, drown, and buffet it into oblivion."

Index

 * Characters:
 * Aleyd Burral • Alethra • Blath • Crannak Smolderburn • Dornal Whitebeard • Dramas Vayle • Durmas • Edo • Groshin Lor • Hap • Hern • Jaina • Kale Featherspoon • Krol • Perrywinkle Shin • Phendril VanHoute • Qabara • Rosinden • Santir • Savahn • Stormgale • Tace Blueshield • Talia • Whitevane • Wydda • Xan • Zern Xerkstil


 * Creatures:
 * Air elemental • Bulette • Carrion crawler • Cockatrice • Derro • Djinni • Dust mephit • Duergar • Earth genasi • Fire giant • Ghoul • Giant badger • Giant octopus • Giant shark • Giant vulture • Gnoll • Gold dwarf • Half-elf • Half-orc • Harpy • Hydra • Invisible stalker • Human • Kenku • Magma mephit • Magmin • Marid • Merrow • Mud mephit • Orc • Quipper • Shambling mound • Smoke mephit • Water elemental • Water weird • Wolf • Zombie


 * Locations:
 * Buildings & Structures: Southroad Keep • Tower of the Blades • Tower of the Wyvren
 * Region: Moonsea
 * Roads: North Road
 * Settlements:Mulmaster
 * Earthspur Mountains • Phlan
 * Earthspur Mountains • Phlan


 * Magic:
 * Items: Bracers of archery • Cloak of protection • Healing ember • Wings of flying
 * Potions: Potion of greater healing • Potion of healing
 * Spells: Absorb elements • Acid splash • Aganazzar's scorcher • Blade ward • Blur • Bsorb elements • Catapult • Chill touch • Comprehend languages • Conjure elemental • Control flames • Control water • Control wind • Create bonfire • Create food and water • Create or destroy water • Creation • Cunning action • Cure wounds • Detect evil and good • Detect magic • Divination • Earth tremor • Elemental bane • Enlarge • Erupting earth • Expeditious retreat • False life • Fear • Feather fall • Fireball • Firebolt • Fly • Fog cloud • Frostbite • Gaseous form • Geas • Greater invisibility • Greater restoration • Gust • Gust of wind • Hold person • Ice knife • Identify • Investiture of wind • Invisibility • Jump • Lesser restoration • Light • Lightning bolt • Mage armor • Mage hand • Major image • Maximilian's earthen grasp • Meld into stone • Mending • Message • Minor illusion • Mirror image • Misty step • Mold earth • Plane shift • Prayer of healing • Prestidigitation • Purify food and drink • Raise dead • Ray of frost • Remove curse • Revivify • Scorching ray • Shatter • Shield • Shocking grasp, • Slow • Snilloc's snowball swarm • Speak with dead • Spider climb • Stoneskin • Storm sphere • Thunderclap • Thunderwave • Tidal wave • Tongues • Warding wind • Water breathing • Water walk • Wind walk • Witch bolt


 * Organizations:
 * Brotherhood of the Cloak • Cult of the Black Earth • Cult of the Crushing Wave • Cult of the Eternal Flame • Cult of the Howling Hatred • Disciples of St. Sollars the Twice-Martyred • Hawks
 * Player Factions: Emerald Enclave • Harpers • Lords' Alliance • Order of the Gauntlet • Zhentarim


 * Religion:
 * Bane • Kelemvor • Lathander • Umberlee
 * Bane • Kelemvor • Lathander • Umberlee

Credits

 * D&D Organized Play: Chris Tulach
 * D&D R&R Player Experience: Greg Bilsland
 * D&D Adventurers League Wizards Team: Greg Bilsland, Chris Lindsay, Shelly Mazzanoble, Chris Tulach
 * D&D Adventurers League Administrator(s): Claire Hoffman, Robert Adducci, Bill Benham, Travis Woodall, Greg Marks, Alan Patrick