Dagult Neverember

Dagult Neverember was the wealthy Lord Protector of Neverwinter and former Open Lord of Waterdeep as of the late 15 century DR. He was a member of the Lords' Alliance.

Description
Neverember was tall, broad-shouldered, and strikingly good-looking, with silver-flecked "pumpkin-brown" hair and deep-set but shining dark eyes. He was often called a "lion of a man" for both his appearance and bearing, and was said to have the look of a strong ruler.

In the late 1480s DR, Neverember sported a thick beard and a wild "mane" of hair.

Personality
A consummate politician, Neverember was a capable and inspiring leader who outwardly embodied the ideals of moderation, honesty and responsibility. He always acted decisively and firmly, with a clear-eyed view of the costs and sacrifices that his decisions entailed. Even so, he was ambitious, proud, manipulative, and considered himself to be superior to everyone else&mdash;which made him overconfident &mdash;and his quick temper was known to interfere with his judgment. However, his charisma, flair for diplomacy, eloquence, and general preference for straight dealings rather than intrigue all meant that people generally considered him easy to like. Laeral Silverhand, Dagult's successor as Open Lord, once described him as a no-nonsense, energetic, and practical person.

In private, Neverember disliked and disrespected "demihumans", although he was always diplomatic in public. He genuinely had Waterdeep's and Neverwinter's best interests at heart, although he frequently made a point to personally profit from the peoples' good fortune. He expected and rewarded order and discipline, and was results-oriented above all else. He was ruthless but not unprincipled in the tireless pursuit of his goals, and never engaged in outwardly illegal acts (although he was known to seek out creative or "forgotten" legal justifications when he needed them).

He enjoyed heavy drinking, especially when it involved conversing with successful male adventurers or flirting with successful female adventurers. He was rarely seen without a stiff drink in hand.

Relationships
Neverember was a member of the noble Neverember family, and claimed to be a descendant of Vers Never, the supposed bastard son of Nasher Alagondar and brother to Bann Alagondar, who served as Neverwinter's first kings. In order to cement his relations to the royal line, Neverember paid scribes to find or create books that gave legitimacy to his birthright, and to burn any books that cast doubts on it.

The relationship with his son, Renaer was rocky and complicated, eventually turning into mutual animosity.

While in Waterdeep, Neverember had a lover in Kalain, an eccentric half-elf painter. Lord Neverember often flirted with Talana Taenfeather and would send her valuable gifts, although she apparently was not his lover.

Neverember deeply resented Laeral Silverhand for taking his position as the Open Lord of Waterdeep, although this sentiment was not mutual as Laeral appreciated his efforts to restore Waterdeep during his time as Open Lord. Regardless, Neverember preferred to hire adventurers and mercenaries to protect Neverwinter and train the local troops rather than accept the help of the armies of the Lords of Waterdeep, whom Neverember felt had betrayed him when he was deposed. Even so, he tried to avoid letting his feelings cloud his judgment whenever he had to fulfill his duties as a member of the Lords' Alliance.

He had ties to the Zhentarim via an advisor named Rian Nightshade. He did not advertise this relationship, but nor did he see a need to deny it if asked.

History
Dagult Neverember was born into the noble Neverember family in the the, and grew up in Neverwinter, where he began to dream about creating a mercantile empire. At some point he moved to Waterdeep and married a member of the Brandarth family, adding her broad property holdings and wealth to his own. She bore him a son, Renaer, before dying when Renaer was still in his youth. She left everything to Renaer rather than to Dagult, which contributed to Dagult's rocky relationship with his son.

At some point, Neverember began to invest heavily on the island of Mintarn, where he founded facilities to train mercenaries and a ship-building company, as well as bankrolled the White Sails company, which grew to become the biggest Tarnian supplier of soldiers and ships for hire.

Years after the destruction of Neverwinter, in the Neverember started the New Neverwinter movement to rebuild the city, claiming himself to be a descendant of Neverwinter's former rulers and thus the rightful "Lord Protector" of Neverwinter. To lend credence to his claims, Neverember invested a great deal of his own personal fortune to rebuild the city's infrastructure, buy the interest of merchants, keep the city safe by employing an army of Tarnian mercenaries, and even ensure that Neverwintan refugees had enough food and gold in hand.

Neverembers' true intentions were to increase the prosperity of the city in order to gain the favor and love of the Neverwintans, so that they would welcome him as their king in the future; and to transform Neverwinter into the center of a powerful mercantile empire under his rule. The Sons of Alagondar, an underground movement associated with the Harpers, resisted Neverember's reign in Neverwinter, fearing that his aims were imperialistic and would not aid the people of the city in the long run.

In the, Neverember became the Open Lord of Waterdeep, ending a brief period known as "the Chaos" in which a dozen Open Lords were elected and then assassinated over a period of less than 2 years. By this time, he had become one of the richest men in Waterdeep, and thanks to both his resources and his political acumen, Waterdeep began to thrive after years of neglect. He sold many noble titles to potential allies he could rely in the future while profiting in the process. Within a year, he lost most of the City Navy after sending them to hunt Northlander pirates, and so hired a fleet of Tarnian mercenary ships to replace them (and profited from spending Waterdeep's funds to hire companies in which he was invested). As he was busy with his new duties in Waterdeep, he left the day-to-day running of Neverwinter to General Sabine and Mayor Soman Galt. While in Neverwinter, Neverember operated out of the Hall of Justice.

That same year, Neverember survived an assassination attempt led by his spymaster Dhafiyand, who was secretly a member of the Red Wizards of Thay and who had acquired the legendary Crown of Neverwinter. Neverember was saved thanks to the efforts of one of his agents, Rucas Sarfael, and the aid of several members of the Sons of Alagondar who sought the Crown, however the affair ended with the Crown in Neverember's possession. It was said that the Lord Protector protested against his mercenary bodyguards' efforts to keep him safe during the attack, wishing to fight his enemies head on. He also gave a rousing speech to onlookers once his former spymaster lay dead at his feet.

In the, Neverember conspired with Khondar "Ten-Rings" Naomal to find the Overlord's Helm in order to find out the secrets of his fellow Lords of Waterdeep; it was unlikely, however, that he was aware of the full extent of Khondar's plans to establish wizards as the rulers of Waterdeep.

Also in 1479 DR, a "Lost Heir" of the Alagondar bloodline made public his claim to the throne of Neverwinter, and Neverember instructed General Sabine to hire a group of adventurers to track down the so-called heir and discover his true intentions. This Lost Heir was ultimately revealed to be a fraud wearing a false Crown of Neverwinter. However, the real Crown was stolen that same year by members of the Nashers, who hoped to place their leader, Arlon Bladeshaper, on the throne.

In the, Neverember, along with General Sabine and Jelvus Grinch, met with Bruenor Battlehammer and Emerus Warcrown in Neverwinter to discuss the reclamation of Gauntlgrym from the drow.

During his tenure as Open Lord, Neverember took advantage of several opportunities to enrich himself and to further his goals in Neverwinter at Waterdeep's expense. He hired mercenary companies in which he was an investor, used Waterdhavian soldiers to rebuild the High Road to Neverwinter, and&mdash;most egregiously&mdash;embezzled half a million dragons from Waterdeep's coffers. To conceal this sum, he made an arrangement with the gold dragon Aurinax: in exchange for the Dragonstaff of Ahghairon, Aurinax would guard the gold until Neverember wanted it back. He then removed the information from his mind, and stored it in an artifact known as the Stone of Golorr.

By the, Neverember's resources were stretched thin between rebuilding Neverwinter and maintaining influence in Waterdeep, and it was at this time that the Masked Lords of Waterdeep decided to replace him as Open Lord in favor of Laeral Silverhand. Prior to his ouster, Neverember led the Council of Waterdeep&mdash;an alliance meant to stand against the rise of the Cult of the Dragon threatening the North&mdash;which had further made him not only ruler of Neverwinter and Waterdeep, but leader of the entire Lords' Alliance. Thus, the loss of his status as Open Lord hit him particularly hard as it also cost him his place of leadership on the Council. Even so, he continued to join the meetings and to pledge his and Neverwinter's support for the fight against the Cult, hoping to restore his honor by demonstrating the strength of his leadership. He continued to be a voice of pragmatism on the Council, even supporting unsavory tactics such as forming an alliance with the Red Wizards.

Having been ousted as Open Lord of Waterdeep, Neverember focused all of his efforts in his role of Lord Protector of Neverwinter, which had slowly begun to return to being a center of civilization on the Sword Coast. However, bitter over his expulsion from Waterdeep, Neverember became even more despotic and began to enforce more heavy-handed laws in Neverwinter. Blaming the nobles and guilds of Waterdeep for betraying him, he enacted high taxes and harsh regulations on the nobility and guilds of Neverwinter in an effort to stifle any political competition, and likewise, it was rumored that he had killed any person who claimed to be a descendant of the Alagondar family.

Due to this commitment and his past accomplishments helping Neverwinter and its citizens, the people of Neverwinter finally accepted him as the rightful leader of their city, despite the fact that people from other lands saw him as a tyrant. Even his staunch opposition, the Sons of Alagondar, eventually began to serve under his command. He organized the closing the Chasm in the heart of the city. When followers of Tyr went to Neverwinter to restore the temple of their god, Dagult gave them the Hall of Justice for that purpose and moved into a private villa. This action made him even more worthy of a leader in the eyes of the Neverwintians.

In the, Neverember was unjustly accused of the murder of some Lords of Waterdeep, as people believed he wanted to take revenge on them over his exile. When Laeral asked him about this, using a spell to read his mind, she learned that Neverember was innocent. Nevertheless, mistrust of Neverember remained high in Waterdeep, and spies were sent to keep an eye on his activities.

In the, Neverember sent his spies, among them the rock gnome Dalakhar, to Waterdeep to retrieve the Stone of Golorr. None of them succeeded.

As of the, Neverember held autocratic power over Neverwinter, and his focus had turned to restoring Castle Never to its former glory.

Possessions
Neverember carried a longsword and wore chain mail armor.

In his office at Castle Waterdeep and at his office in the Hall of Justice in Neverwinter, Neverember kept a number of valuable (even priceless) artifacts. Among these were Ahghairon's Key (until it was taken by Khondar Naomal in 1479 DR), which found and opened any locked door within range, and one of the eleven fragments of the Staff of Waterdeep (a fake in his office and the real piece at hid manor).

Appearances

 * Adventures
 * Lost Crown of Neverwinter • The Rise of Tiamat • Divine Contention
 * Hoard of the Dragon Queen • Princes of the Apocalypse • Storm King's Thunder • Waterdeep: Dragon Heist • Dragon of Icespire Peak • Storm Lord's Wrath • Sleeping Dragon's Wake • Icewind Dale: Rime of the Frostmaiden
 * Hoard of the Dragon Queen • Princes of the Apocalypse • Storm King's Thunder • Waterdeep: Dragon Heist • Dragon of Icespire Peak • Storm Lord's Wrath • Sleeping Dragon's Wake • Icewind Dale: Rime of the Frostmaiden


 * Novels
 * Cold Steel and Secrets (part 4) • Waterdeep (series) (Blackstaff Tower, Downshadow, The God Catcher) • Archmage • Death Masks
 * Circle of Skulls
 * Circle of Skulls


 * Comics
 * Tyranny of Dragons


 * Video Games
 * Neverwinter