Adventurers League/Dreams of the Red Wizards

The Dreams of the Red Wizards storyline modules are primarily set surrounding, on, or within the waters of the Sea of Fallen Stars. A linked, but separate story arc then takes new players to the Sea of Swords. They are loosely linked to the nautical themes of ''Ghosts of Saltmarsh.

DDAL-DRW01 - Breaking Umberlee's Resolve
"The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars"


 * Designer(s): Ashley Warren, Chris Lindsay
 * Editor(s): Chris Lindsay
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 3 and-a-half - 4 and-a-half hours
 * Setting: Turmish, Pirate Isles

DDAL-DRW02 - Blood in the Water
"An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist."


 * Designer(s): Ashley Warren, Chris Lindsay
 * Editor(s): Claire Hoffman, Travis Woodall
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 - 5 hours
 * Setting: Turmish, Myth Nantar

DDAL-DRW03 - Saving Silverbeard
"Powerful elements collide in the wake of the attack on Myth Nantar."


 * Designer(s): Ashley Warren, Chris Lindsay
 * Editor(s): Chris Lindsay
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 4 - 6 hours
 * Setting: Sea of Fallen Stars, Dragonisle

DDAL-DRW04 - Foreign Affairs
"An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn."


 * Designer(s): Greg Marks, Ginny Loveday
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Turmish, Trackless Sea, Mere of Dead Men, Waterdeep

DDAL-DRW05 - Uncertain Scrutiny
"In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out."


 * Designer(s): Greg Marks, Ben Heisler
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Thay

DDAL-DRW06 - Thimblerigging
"The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors."


 * Designer(s): Greg Marks, M.T. Black
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Cloak Wood, Candlekeep, Chult

DDAL-DRW07 - Moment of Peace
"Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to a distant mountain, magical desert, and the Outer Planes—but all their success might yet be undone by a vengeful enemy."


 * Designer(s): Greg Marks, Toni Winslow-Brill
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 6 hours
 * Setting: Trackless Sea, Thunder Peaks, Plains of Purple Dust, Carceri

DDAL-DRW08 - The Harrowing of Hell
"King Hekaton's soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies."


 * Designer(s): Greg Marks, Toni Winslow-Brill
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 17 - 20
 * Playing Time: 8 hours
 * Setting: Avernus, Nessus, Acheron

DDAL-DRW09 - Vile Bounty
"Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why."


 * Designer(s): Greg Marks
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 hours
 * Setting: Neverwinter, Sea of Swords
 * Notes: Part one of the Shadow Games series of adventures

DDAL-DRW10 - Unsafe Harborage
"Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards."


 * Designer(s): Greg Marks, Martine Lassen
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 hours
 * Setting: Waterdeep
 * Notes: Part two of the Shadow Games series of adventures

DDAL-DRW11 - Shadows in the Stacks
"Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more."


 * Designer(s): Greg Marks, Oliver Darkshrie
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 hours
 * Setting: Waterdeep, Candlekeep
 * Notes: Part three of the Shadow Games series of adventures

DDAL-DRW12 - To Walk the Cold Dark
"In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks—and the prison of an ancient evil bound there by the elves of Myth Drannor."


 * Designer(s): Greg Marks, Jeremy Vosberg
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 hours
 * Setting: Baldur's Gate, Thunder Peaks, Mulmaster
 * Notes: Part four of the Shadow Games series of adventures

DDAL-DRW13 - Night Thieves
"Intelligence en route to a secret Thayan base is passing through the embassy in Mulmaster. You have just two days to plan and execute a heist or lose your shot at the information forever."


 * Designer(s): Greg Marks, Laura Thompson
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 5 - 10
 * Playing Time: 4 hours
 * Setting: Mulmaster
 * Notes: Part five of the Shadow Games series of adventures

DDAL-DRW14 - The City That Should Not Be
"Agents of the Red Wizards have come north in force and are excavating the buried city of Xorvintroth. You're tasked with getting inside the city and finding a safe place from which the Harpers and their allies can spy on the Thayan operations."


 * Designer(s): Greg Marks, Jay H. Anderson
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 4 hours
 * Setting: Waterdeep, Icewind Dale
 * Notes: Part one of the The Cold Dark series of adventures

DDAL-DRW15 - Frozen Whispers
"Something in Xorvintroth is harming your allies at the Harper safe house. If you can't find and stop it, your mission will be over before you ever take the fight to the Red Wizards."


 * Designer(s): Greg Marks, Shawn Banerjee
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 4 hours
 * Setting: Icewind Dale, Xorvintroth
 * Notes: Part two of the The Cold Dark series of adventures

DDAL-DRW16 - Uprising
"The Thayans are fortifying buildings in the center of Xorvintroth. It's time to figure out why they're here."


 * Designer(s): Greg Marks, Jonathan Connor Self
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 4 hours
 * Setting: Xorvintroth
 * Notes: Part three of the The Cold Dark series of adventures

DDAL-DRW17 - Expedition to the Supreme Forge
"''Allies reveal the location of the Supreme Forge: the origin of Xorvintroth's unique blend of artifice and magic. The answers to controlling the city's dangerous artifacts lie within for those brave enough to recover them."


 * Designer(s): Greg Marks, Paul Gabat
 * Editor(s): Ashley Michaela Lawson
 * Debut:
 * Released:
 * Levels: 11 - 16
 * Playing Time: 4 hours
 * Setting: Xorvintroth
 * Notes: Part four of the The Cold Dark series of adventures

DDEP-DRW01 - Assault on Myth Nantar
"Thay has set it sights on taking the underwater city of Myth Nantar. Can you stop a full-on invasion by its undead armada, or will the elves be looking for a new home?"


 * Designer(s): Amy Lynn Dzura, James Introcaso
 * Editor(s): Chris Lindsay
 * Debut:
 * Released:
 * Levels: 5 - 16
 * Playing Time: 4 hours
 * Setting: Sea of Fallen Stars
 * Notes: Takes place between DDAL-DRW02 and DDAL-DRW03

DDEP-DRW02 - Wings of Death
"The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn's greatest evils!"


 * Designer(s): Greg Marks, Emily Harmon, Garrett Colon
 * Editor(s): Scott Fitzgerald Gray
 * Debut:
 * Released:
 * Levels: 11 - 20
 * Playing Time: 4 hours
 * Setting: Thunder Peaks
 * Notes: Takes place between DDAL-DRW07 and DDAL-DRW08

DDAL-DRW-EP-03 - When the Lights Went Out in Candlekeep
"Thay has set it sights on taking the underwater city of Myth Nantar. Can you stop a full-on invasion by its undead armada, or will the elves be looking for a new home?"


 * Designer(s): Greg Marks
 * Editor(s): Anthony Joyce-Rivera, Carl Sibley
 * Debut:
 * Released:
 * Levels: 5 - 10 & 11 - 16
 * Playing Time: 4 hours
 * Setting: Candlekeep, Waterdeep, Chult, Darkhold,
 * Notes: Supports two different tiers of play.