Daggerford/River Quarter

The Riverman's Quarter was one of the wards that made up the small riverside town of Daggerford. It was home to a number of long-standing businesses and guildhalls, as well as the personal residence to those residents that earned their living working at the town's riverside docks.

Geography
This quarter of Daggerford was located on the southern side of town, between the Drill Field and the town's stables.

On the southeastern side of Riverman's Quarter was the River Gate, which opened up to Tyndal's Bridget and the town's waterfront area and docks.

Trade
Ships traveling upriver along the Delimbiyr often stopped at Daggerford to unload their cargo. Dockworkers spent much of their time transferring these goods so they could be moved north or south along the High Road.

Other vessels merely passed through town, en route to the many small holds located along the banks of the river, or further down to the town of Secomber.

Notable Locations

 * Businesses:
 * The Clean Chin: Quite the unique establishment, the Clean Chin operated as both a barber's shop and mortuary.
 * Daggerthrust Ales: Many Daggerfordians became very excited every time this brewery released one of their new beers or ales.
 * Dekoran Boatwright: This massive shipyard specialized in the construction of canoes, rafts, and smaller fishing ships.
 * Derval's Smithy: While Derval's Bright Blade was previously located in Daggerford's Money Quarter, it was relocated to the River Quarter and bequeathed to Derval's grandson, Ignal Ironeater, after his passing.


 * : The Flying Fish market was the best place to buy fresh seafood circa 1370 DR.


 * Halls
 * Blacksmiths' Guildhouse: While the hall had an area within which apprentice blacksmiths could hone their craft, this hall was largely used as a tavern and meeting place to discuss guild issues.
 * Mariner's Alliance: Joining the Daggerford guild of sailors and boatmen was a good way to secure work aboard a ship.
 * Moneylenders' Coalition: Daggerford's money lenders were little more than than intimidating thugs with access to magical means.
 * Pleaders' Consortium: The lawyers and professional advocates of Daggerford operated from within an extravagantly decorated guildhall.
 * Watermen's Circle: The organization of water-bearers and fire fighters was supported by local taxes.


 * Inns and taverns
 * Black Stone Inn: It was believed that this low-cost boarding house fell under the influence of the Zhentarim for some time.
 * Otter's Run: This tavern was often the first site encountered by those entering town from theTrade Way.
 * River Shining Tavern: The tavern was located in the Riverman's Quarter for some time, before being relocated to the site of the old Grand Playhouse.
 * Silver Flood Inn: This establishment was founded during the mid–15 century when silver was discovered in the nearby Sword Hills.


 * Landmarks:
 * Jail and Constabulary: Daggerford's constable and their deputies maintained the peace, suppressed illicit activities and if necessary, locked up those that broke local laws.
 * River Gate: The southern-facing gate was large enough that shops could be brought from the town's shipyards down to the docks.
 * Town Guard Barracks:


 * Places of Worship:
 * Table of the Sword: This shrine was founded after the Second Dragonspear War and served the faithful of Tempus for well over a hundred years.

Inhabitants
The quarter was home to a number of notable residents, including:
 * 14 Century:
 * Janssen, the bard who was quite knowledgeable about the High Forest
 * Olin, a retired adventurer

Appearances

 * Adventures:
 * Ghosts of Dragonspear Castle
 * Scourge of the Sword Coast