Adventurers League

The Adventurers League (also termed the D&D Adventurers League) is Wizards of the Coast's flagship organized play program for the fifth edition of Dungeons & Dragons.

The Adventurers League is a continuation of the D&D Encounters program that was part of the fourth edition experience. Stores that are members of the Wizards Play Network can submit reports on the results of adventures, just like they could during the Encounters program, but are no longer beholden to a weekly schedule.

Since the Forgotten Realms is the core campaign setting for fifth edition, the Adventurers League is set within that world. Designed to tie in with the published campaigns, modules made for the League have an overarching plotline that links to the campaign arc currently being focused on. Nomenclature for the module titles indicate that they will be released in seasons. Presumably, these will coincide with changes in the main campaign.

The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign. Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards. The five factions are:


 * The Emerald Enclave
 * The Harpers
 * The Lords' Alliance
 * The Order of the Gauntlet
 * The Zhentarim

Tyranny of Dragons
The Tyranny of Dragons storyline modules were primarily set in the city of Phlan, though there was also a module set on the Sword Coast.


 * DDEP1-1: Corruption in Kryptgarden
 * DDEX1-1: Defiance in Phlan
 * DDEX1-2: Secrets of Sokol Keep
 * DDEX1-3: Shadows over the Moonsea
 * DDEX1-4: Dues for the Dead
 * DDEX1-5: The Courting of Fire
 * DDEX1-6: The Scroll Thief
 * DDEX1-7: Drums in the Marsh
 * DDEX1-8: Tales Trees Tell
 * DDEX1-9: Outlaws of the Iron Route
 * DDEX1-10: Tyranny in Phlan
 * DDEX1-11: Dark Pyramid of Sorcerer's Isle
 * DDEX1-12: Raider of the Twilight Marsh
 * DDEX1-13: Pool of Radiance Resurgent
 * DDEX1-14: Escape from Phlan

Elemental Evil
The Elemental Evil storyline modules were based in Mulmaster.


 * DDEX2-1 City of Danger
 * DDEX2-2 Embers of Elmwood
 * DDEX2-3 The Drowned Tower
 * DDEX2-4 Mayhem in the Earthspur Mines
 * DDEX2-5 Flames of Kythorn
 * DDEX2-6 Breath of the Yellow Rose
 * DDEX2-7 Bounty in the Bog
 * DDEX2-8 Foulness Beneath Mulmaster
 * DDEX2-9 Eye of the Tempest
 * DDEX2-10 Cloaks and Shadows
 * DDEX2-11 Oubliette of Fort Iron
 * DDEX2-12 Dark Rites at Fort Dalton
 * DDEX2-13 The Howling Void
 * DDEX2-14 The Sword of Selfaril
 * DDEX2-15 Black Heart of Vengeance
 * DDEX2-16 Boltsmelter's Book
 * DDEP2 Mulmaster Undone

Rage of Demons
The Rage of Demons storyline modules were primarily set in the Moonsea region and on the Sword Coast. The Player's Guide 3.0 for this story could be found here (Wizards.com, PDF).


 * DDEX3-1 Harried in Hillsfar
 * DDEX3-2 Shackles of Blood
 * DDEX3-3 The Occupation of Szith Morcane
 * DDEX3-4 It's All in the Blood
 * DDEX3-5 Bane of the Tradeways
 * DDEX3-6 No Foolish Matter
 * DDEX3-7 Herald of the Moon
 * DDEX3-8 The Malady of Elventree
 * DDEX3-9 The Waydown
 * DDEX3-10 Quelling the Horde
 * DDEX3-11 The Quest for Sporedome
 * DDEX3-12 Hillsfar Reclaimed
 * DDEX3-13 Writhing in the Dark
 * DDEX3-14 Death on the Wall
 * DDEX3-15 Szith Morcane Unbound
 * DDEX3-16 Assault on Maerimydra
 * DDEP3 Blood Above, Blood Below

Curse of Strahd
The Curse of Strahd storyline modules were primarily set in the Demiplane of Dread realm of Barovia, which are beyond the scope of this wiki, but also included some modules involving the re-taking of Phlan in the Moonsea region.


 * DDEP4 Reclamation of Phlan
 * DDAL4-01 Suits of the Mists