Shator

Shators also known as shaggy demodands or shaggy leths were the highest-ranking of the demodands. They were the most powerful of the gehreleths and seemingly covered in loosely hanging skins.

Description
Shators were the heaviest and widest of the demodands, standing between tall and weighing somewhere between. They were squat, obese humanoids with large heads, huge, bat-like wings and a pale ooze dripping from their disgusting forms. Their massive maws resembled those of a bulldog or a fanged frog, and drooled a similar slime to that exuded by their bodies from the corners. Their common name was actually a misnomer rooted in the fact that the hairless shaggy demodands were draped in overlapping hides.

Personality
Shators were fearsome entities with great intellects that projected an almost palpable air of self-confidence. They possessed shocking levels of cruelty and were incredibly suspicious of each other, only working together against a dangerous, common enemy. Like the farastu, they secretly desired escape attempts by Carcerian petitioners, although unlike the tarry leths they wanted potential escapees to succeed so that they could send bounty hunters to bring them back. Bizzarely, shators on other planes treated the three-headed chimerae like most humans would treat kittens, reserving their ordinary sadism and occasionally showing concern for them. While capable of sending themselves and others to various planes, summoning was actually considered fortuitous to the shators as it gave them an opportunity to engage in their favorite activity, writing.

Shators were morbid beings that took comfort in the malaise and delighted in spreading angst, corrupting the cultures of others rather than developing their own. Often times they found mortal poets and philosophers to use as unwitting mouthpieces for their ideas, inducing visions of poetic despair and granting them texts about cosmicism, futility and the bleak senselessness of the multiverse. Shators preferred their victims to be compelling enough to present their miserable ideas favorably and made sure that their summoner would not try to banish them, leaving only on their own terms and slaying their unsuspecting servitors when they did. Their other works were guides on summoning various fiends aside from demodands, normally named beings, particularly yugoloths, that had drawn the ire of the shator.

Combat
A shator had sharp claws and a mouth, which it used to bite its enemies, and a +2 guisarme which it used in battle. It was often accompanied by lower-ranking demodands like farastus and kelubars. This entourage allowed them to stay away from melee combat, as it preferred to use its ranged abilities.

Physical Abilities
As mentioned above, a shator's body secreted a pale substance. This substance was toxic and if someone was hit by claws coated with this substance, this person became paralyzed for 18 to 54 seconds. Shators could spit this slime to a distance of 30 ft. (9.1 m) and those hit by the spit were in the same danger of paralysis.

While they favored magic and their spit over physical combat, they were adept with their guisarme. They used the superior range of the guisarme to full effect and tripped their enemies and hit them with it while the enemies were on the ground.

It was hard to hide from or stealthily approach a shator because they had an acute sense of smell, which allowed them to detect such foes and they could also see invisible creatures.

A shator was also completely immune to poison, mind-affecting effects, acid, cold and fire, and had protection against non-magical physical attacks, and strong defenses against magic.

Magical abilities
Shators could cast detect magic, clairaudience/clairvoyance, fear, invisibility, spider climb, and tongues as often as they wanted; cloudkill, fog cloud, ray of enfeeblement, and stinking cloud three times per day; and dispel magic'' twice per day. ''

Shators had also sorcerous abilities and often learned the spells bull's strength, confusion, dancing lights, daze, detect thoughts, enlarge person, flare, ghost sound, mage armor, mage hand, magic missile, obscuring mist, open/close, ray of frost, read magic, Tasha's hideous laughter, and true strike.

Another magical ability they had was the ability to summon one to six farastus, one to four kelubars, or one or two other shators once per day, though this had only a 70% chance of success for the first two and only a 30% chance of success for the last.

Society
Shators were the nobility of the demodands, the (self-appointed) wardens of the Red Prison. They were the ones who decided whether an escapee should be pursued as well as the ones who sent the pursuers on their trail by using their power to plane shift themselves and others. They were encountered either alone, in teams of two to four individuals, or in cliques, large groups that consisted of two to four shators, four to six kelubars, and six to ten farastus.

As the nobility, they worked to enhance the power and influence of the demodand species on Carceri, and while they didn't trust each other, they gathered and worked together to overcome common obstacles.

There were a number of reasons why one could be found on other planes like the Prime Material plane. One was as bounty hunters to bring back escapees from Carceri.