Brandobaris

Brandobaris, is the missapprehensions of most races in divine form. He is constantly scheming and meddling, as he is curious and with a short attention span. Where the tall races would add more interest in one's purse than his character Brandobaris cares for character more. Brandobaris has few enemies, as his charm and wits allow him to escape from trouble.

Worshipers
Brandobaris' worshipers are usually Lightfoot Halflings who share his curiousity. His stories are often adored by children who are raised with the stories of his exploits. Strongheart Halfling communities often discourage his worship as it is associated with an undisciplined lifestyle and thievery. Ghostwise Halfings see him as the perversion of civilized society.

Relationships
Brandobaris has a relation with Tymora, which is likely the reason for his luck. Brandobaris also gets on well with the rest of his pantheon, the other way around however, is not the case. Garl Glittergold, Erevan Ilesere, Tymora, and Brandobaris form an informal group of mischief, which sometimes works on the nerves of more serious gods, such as Helm. Vergadain and Baervan Wildwanderer enjoy his friendship as well. Mask has Brandobaris' respect on terms of skill, however his cruelty prevents them from forming a friendship. Brandobaris' exploits have led to the enmity of Beshaba and Urdlen. For Abbarator Brandobaris has no love, as he only cares about the gold.

==History== Brandobaris played a role in creation of Luiren, the halfling lands. Stories goes that he tricked an ogre in a series of challenges after which he had won the land for the halfling race. Futhermore there are stories about him tricking dragons and escaping from hordes of devils with bags of their treasure. His greatest tale would likely be how he snuck into Myrkul's Bone Citadel to save thousands of innocents and left a vase of flowers in return and some eroticly shaped chocolated candies.

Dogma
Seek excitement and danger wherever your feet take you, for risk-taking leads to life's greatest rewards. Lust for thrill, not for treasure, for greed obscures the true prize of experience. At the end of the day, the halfling with the wildest tale is the most honored in the eyes of the Irrespressible Scamp.