Divine inspiration

Divine Inspiration was a divination spell that priests could use to gain knowledge of events happening in the near future.

Effects
A more powerful version of Genius, this spell granted the caster knowledge regarding the near future. It had strict limitations, for example it could predict how sentries would react to a disturbance but it couldn't predict the issue of a battle. As for other similar spells, the granted knowledge was always relevant and correct, although it could be incomplete or cryptic.

This spell had a cool-down period of one day before it could be cast again.

Components
A gem with a value of at least 500 gp was required to cast this spell, in addition to verbal and somatic components.