Change

Change was a legerdemain cantrip that neophyte wizards could learn. It temporarily altered one small animal into another or one small item made from vegetable matter into another.

Effects
This cantrip only worked on very small objects and animals that roughly fit in the palm of the caster's hand. It could change a creature in the animal kingdom into another animal, and likewise, something in the plant kingdom into another plant-based object, but not animals to plants or vice versa (it had no effect on minerals). The more radical the change in form, the shorter the duration of the change, but it was possible to use multiple change cantrips to alter things in smaller steps. The overall change in size was limited to half the original size, plus or minus. Depending on the degree of alteration, the effects of change typically lasted ten minutes, whereas a drastic change might only last one minute and a minor change might last a day or two. Magical targets, or targets with more than animal intelligence had a chance to resist this spell.

Examples
Examples of typical transformations included changing a mouse to a mole, a bird to a bat, a rose to a firethorn, or a piece of parchment to a square of cloth. Examples of radical transformations included changing a dead mouse to a live one, a bird to a flying squirrel, a rose to piece of parchment, or a square of cloth to a tomato. Examples of minor transformations included changing a white mouse to blue, or a maple leaf to an oak leaf.

Components
This cantrip required verbal and somatic components to cast. The caster spoke a magic word while passing a hand over the target object or creature.