The Guild

The Guild was a criminal organization that held great control over and influence throughout the city of Baldur's Gate during the 15 century DR. They oversaw nearly all aspects of organized crime, from lowly thugs, burglars and con men to the Kingpins that held sway over each district and their secretive guildmaster.

Organization
The Guild was highly organized and held sway over nearly every aspect of Baldur's Gate, its people and even the Baldurian government. While it was led by the solitary Guildmaster it lacked a centralized location. Rather, the Guildmaster communicated to their subordinates by means of their private bodyguards or, if absolutely necessary, spoke directly to the Guild's kingpins.

Each Kingpin served as the leader of one of the city's gangs with a territory that encompassed one of the city's districts. They each operated differently, depending on their neighborhood and the resources available therein. Some of these gangs included the Bloody Hands of Stonyeyes, Ganthall's Gallants of Whitkeep and the Rivington Rats. The kingpins owed their success to the Guildmaster and in turned managed criminal enterprises that fell under their domain.

Members

 * Nine-fingers Keene, the Guildmaster preferred obligation and blackmail as her weapons of choice
 * Rilsa Rael, Kingpin of Little Calimshan