Dragon magazine 187

Dragon issue 187, Across the beautiful, savage countryside, was released in November of 1992. It contained the following articles related to the Forgotten Realms:

The Wild, Wild Wilderness

 * By David Howery. p. 10

Combat tactics for wild animals.

Deadlier Dinosaurs

 * By David Howery, Illustrated by Bob Walters. p. 14-18

Tips for beefing up your dinosaurs. Includes stats for new dinosaurs as well as modified stats for a few old ones.

Bazaar of the Bizarre: Magic of earth and wood

 * By Matt Posner, Illustrated by Karen L. Wann. p. 20–22

Druids need a boost - and here are the magical devices to do it. New magic items for druids.

The Ecology of the Dakon

 * By Nick Parenti. p. 25-27

The shabby apes of the Fiend folio tome get a facelift for the AD&D 2nd Edition game.

Arcane Lore: Additional spells for elemental wizards

 * By Richard A. Hunt, Illustrated by Tom Baxa. p. 32–38

Earth, air, fire, and water - an elementalist's playground for new spells.
 * Airball
 * Deep delve
 * Flame chase
 * Liquid orb
 * Power word, liquefy
 * Searing serpent
 * Shark bolt
 * Steam blast
 * Stone drill
 * Stone sleep
 * Windwar
 * Wings

TSR Previews

 * By Uncredited. p. 47

New products for December.


 * Gold & Glory sourcebook.

The Lonely Harpist and the Lady Rogue

 * By Ed Greenwood p. 48–51

Mintiper Moonsilver, half-elf bard; and Asilther Graelor, half-elf thief: Partners who roam the Sword Coast in search of adventure.

The Role of Computers

 * By Hartley Lesser, Patricia Lesser and Kirk Lesser. p. 63


 * Clue Corner: Eye of the Beholder
 * Clue Corner: Eye of the Beholder II: The Legend of Darkmoon.

The Dragon's Bestiary: The wilderness isn't as nice as it used to be

 * By Malcolm Bowers and Spike Y. Jones, Illustrated by Tom Baxa. p. 76–80

Two new monsters of the wilderness.


 * Kruel
 * Pardal

Troubleshooting Your Game

 * By Tanith Tyrr. p. 82

Dealing with disruptive players.