Dungeon of the Hark

The Dungeon of the Hark is located beneath the ruined village of Moorsedge. Very little is left of the village save a few stones, bits of masonry and what is left of an iron statue of some grand king or lord that has, over time, lost its head and arms. Once, Moorsedge had been a village founded in the waning years of the Fallen Kingdom. "Located near the northern edge of the High Moor, high atop the bluff which overlooked the waters of the Highmoorflow below, the village was settled by humans, halflings, and a handful of elves, dwarves, and gnomes who hoped to profit from quarrying the marble deposits in the region and from the trade passing from the southern Greypeak Mountains to the Sword Coast. The villagers achieved a measure of prosperity in the decades after settlement’s founding, but their luck ran out when one merchant, in the course of expanding a wine cellar, accidentally broached the ancient cavern complex of the Undermoor in which Xuchallit had long been imprisoned."

Several holes and pits lead into various warrens and vast network of interconnecting tunnels that house most of The Hark's lycanthropic brood and his bandit subordinates. The tunnels go deep enough to reach the Underdark where they connect with the Flayer's Corridor, a region of the Underdark inhabited by the Illithid.

In 1372 DR the Red Fellowship attacked the Dungeon of the Hark in response to increased raids from The Hark's followers. The Fellowship killed most of its inhabitants and looted anything of value. The Hark at the time escaped into an adjoining underground outpost where he met his end at the hands of adventurers who were acting as the Fellowship's rearguard.