Complete Scoundrel

Complete Scoundrel is an accessory for the 3.5-edition of ruleset. "''Fair Fights are for Suckers

In a world filled with monsters and villains, a little deception and boldness goes a long way. You know how to take advantage of every situation, and you don’t mind getting your hands dirty. Take the gloves off? Ha! You never put them on. You infuriate your foes and amaze your allies with your ingenuity, resourcefulness, and style. For you, every new predicament is an opportunity in disguise, and with each sweet victory your notoriety grows. That is how legends are made.

This D&D supplement gives you everything you need to get the drop on your foes and escape sticky situations. In addition to new feats, spells, items, and prestige classes, Complete Scoundrel presents new mechanics that put luck on your side and a special system of skill tricks that allow any character to play the part of a scoundrel. Tricky tactics aren't just for rogues anymore."

Contents

 * Introduction
 * Chapter 1: Scoundrels of All Types
 * Chapter 2: Prestige Classes
 * Chapter 3: Feats and Skill Tricks
 * Chapter 4: New Spells
 * Chapter 5: Scoundrel Equipment
 * Chapter 6: Scoundrel Adventures

Description
Complete Scoundrel provides feats, prestige classes, 49 new spells, and other options for characters interested in playing trickster characters. It has introduced the idea of Skill tricks, which are feat-like character moves that cost skill points to learn and may only be used once per encounter.

The accessory introduces thirteen new prestige classes: Avenging Executioner, Battle Trickster, Cloaked Dancer, Combat Trapsmith, Fortunes's Friend, Gray Guard, Magical Trickster, Malconvoker, Master Of Masks, Mountebank, Psibond Agent, Spellwarp Sniper, and the Uncanny Trickster.

Some of the feats in this book have been specialized for the Sneak attack. There are also Luck feats, which give the character a reroll on certain actions in order to get a better result. There are also Bardic Music feats, which give the bard the option to use up one of his daily bard performance in order to gain specific effects.

Credits

 * Designers: Mike McArtor, F. Wesley Schneider
 * Additional Design: Robert J. Schwalb
 * Developer: Andy Collins
 * Editors: Jennifer Clarke Wilkes, Beth Griese, John Thompson
 * Editing Manager: Kim Mohan
 * Design Manager: Christopher Perkins
 * Development Manager: Jesse Decker
 * Director of RPG R&D: Bill Slavicsek
 * Production Managers: Josh Fischer, Randall Crews
 * Senior Art Director D&D: Stacy Longstreet
 * Art Director: Karin Jaques
 * Cover Artist: William O'Connor
 * Interior Artists: David Bircham, Miguel Coimbra, Ed Cox, Eric Deschamps, Carl Frank, Randy Gallegos, Howard Lyon, Warren Mahy, Michael Phillippi, Franz Vohwinkel, Eva Widermann, Kieran Yanner
 * Cartographer: Mike Schley
 * Graphic Designer: Karin Jaques
 * Graphic Production Specialist: Erin Dorries, Angelika Lokotz
 * Image Technician: Christina Wiley