Battledale

Battledale was one of the dales in the Dalelands. Despite its name earned long ago, it was one of the more peaceful vales in the 14th & 15th centuries DR. Even though Battledale was one of the largest dales, it was also one of the least populated.

Society
Despite the fact there have been many historical battles in the Dale's meadows and fields, not everyone who traveled there were warriors or soldiers. Over the centuries, Battledale has largely been a haven for travelers, adventurers and wandering fighters from throughout all of Faerûn. On the flip side, those who grew up in Battledale often took on these same vocations and often traveled out of the region and Dalelands as a whole.

Battledale had as diverse a population as any in the Realms, from migrating merchant families of Turmish to Tethyrian war refugees.

Government
Battledale possessed no formal laws, most disputes were handled between the disagreeing parties. More serious crimes, such as banditry, arson or murder were taken to the Lord of the dale, Ilmeth as of 1372 DR. However he was under no official obligation to settle any domestic matters.

History
The origins of Battledale stemmed from a region pieced together from older, non-united Dales. In 1030 DR, Aencar became the warlord of Battledale, took on the title of "Mantled King" and in 1038 DR, began a campaign to unite all of the Dales. Upon his death, the dream of a unified Dalelands went with him.

As of 1372 DR, the people of Battledale, especially those of Essembra, were dedicated to battling the Drow of Cormanthor. The most dangerous of these dark elves, were those who came from House Jaelre.

On 7 Elesias 1373 DR, the red dragon Thraxata started many fires in Battledale, causing a large amount of woodland to be destroyed.

In 1422 DR Battledale came under attack from Sembians allied with Netheril which forced evacuation of Essembra.

Geographical features
Battledale featured a variety of locales from dense forests, to serene rolling hills and pastureland. The main pathway through the dale was Rauthauvyr's Road, a highway than spanned from Hillsfar to Ordulin.


 * Haptooth Hill: This small granite hill featured a subterranean stronghold that has since been abandoned by the Drow, and a wizard's tower that was also unoccupied as of 1372 DR.

Open lands

 * The Belt: This open, rolling farmland consisted of short-walled orchards, fenced farms and grazing lands dotted with small cottages, streams and ponds rich with fish life and shrines to the nature deities Chauntea and Silvanus.


 * Three Rivers Land: This fertile delta was the region where the Semberflow and Glaemril rivers joined the River Ashaba northwest of Pool of Yeven. They had a sparse humanoid population, due in large part to the number of magical beasts such as owlbears and lycanthropes.

Forests

 * Yevenwood: The ancient forest, of many names, was rich in game and had few predators, magical or otherwise. It was noted for being abundant in the edible mushroom known as relshar.

Cities

 * Essembra: The large town of Essembra was the unofficial capital of Battledale, until 1422 DR, even though it was located 30 miles north of the Dale and Lord Ilmeth had little authority over the area. Inside the great walled courtyard were 50 or so buildings, including homes, shops, taverns, a government building and a temple of Gond.


 * Hap: A small village consisted of a dozen buildings, including several services, a small contingent of guards and a shrine to the deity Lathander.

Buildings

 * Abbey of the Sword: This temple, dedicated to the deity Tempus, was built over the location where the god physically manifested on Toril during the Time of Troubles.


 * Aencar's Manor: While appearing as a splendid estate, this former home of a warlord located off of Rauthauvyr's Road was unmistakably haunted.


 * Ghost Holds: These ruined estates were typically overgrown and left to elements after abandonment by their previous owners. With the attention of most of the Battledalesmen focused on remaining vigilant against the Drow of Cormanthor, bandits could often hole up in the remains for days unnoticed.


 * Ilmeth's Manor: This moated keep was located within the Battle Court, the walled portion on the eastern side of Eessembra. it served as the personal home of the Dale's lord.