Arcane Chambers

The Arcane Chambers made up the second level of Undermountain. It used to serve as a laboratory for Halaster Blackcloak's apprentices, and was thus infested with sentient magical experiments and other leftovers.

Exit
The following ways could be used to leave the Arcane Chambers:
 * An Archgate in the northern part of this level connected it to an eastern cavern on Level 4.
 * An Archgate in the western part of this level connected it to a house in the center of Level 5.
 * An Archgate in the south-west part of this level connected it to a chamber in the east of Level 6.

Inhabitants

 * Goblins: The Rustbone tribe of goblins secured a large complex of chambers in the north of this level. It was a bazaar by 1493 DR. There were rumors it was originally a throne room.


 * Xanathar Guild: Unlike the Xanathar's Thieves' Guild's goals for the Dungeon Level, the representatives on this level would rather plunder it and sell the takings in Skullport to help their horrid economy. Around 1493 DR, they had two watch posts on this level, one commanded by Shunn "Spider Eyes" Shurreth, a drow, and Nadia the Unbent, a human berserker.


 * Drow: A drow mage allied with the Zhentarim had a hidden base in the center of this level around 1493 DR.