Icewind Dale

Icewind Dale was an arctic region along the northernmost part of the Sword Coast North, in northwest Faerûn.

History
The region was first populated when Northlander longships reached the area during the last centuries of the Illefarn empire. Initially settling on the islands, the northlanders would eventually settle Icewind Dale.

Geography
Icewind Dale was an icy tundra and the northernmost explored area of Faerûn. Its only permanent settlements were known as Ten-Towns, a confederation of a number of minor settlements cooperating with each other. On the northern face of Kelvin's Cairn, the only mountain in the region, was a cave where Drizzt Do'Urden resided for some time as a ranger and protector of Ten-Towns. Three lakes, whose temperature even in the summer months was cold enough to kill a man, were the only known places to find the knucklehead trout, a fish whose bones were almost exactly like ivory.

Government
The capital of the region was the town of Bryn Shander.

Inhabitants
The region was mainly populated by fishermen, craftsmen, rangers, dwarves mining the depths for minerals and precious stones, barbarians, and merchants who tolerated the hostile climate in the hope of trading in ivory and gems. The region was home to a number of white dragons.

Geographical Features

 * Lakes:
 * Lac Dinneshere
 * Maer Dualdon
 * Redwaters


 * Mountains:
 * Kelvin's Cairn


 * Rivers:
 * Shaengarne River


 * Roads & Trails:
 * Eastway


 * Valleys:
 * Bremen's Run
 * Icewind Pass

Notable Locations

 * Settlements:
 * Ten Towns

Appearances

 * Adventures
 * Legacy of the Crystal Shard


 * Novels
 * The Crystal Shard
 * Sojourn
 * Passage to Dawn


 * Comics
 * Tyranny of Dragons


 * Video Games
 * Menzoberranzan
 * Icewind Dale
 * Icewind Dale: Heart of Winter
 * Icewind Dale: Trials of the Luremaster
 * Icewind Dale II
 * Icewind Dale: Enhanced Edition