Djim

Djim were a type of memedi native to Kara-Tur.

Description
Djim were incorporeal and resembled a balding aged human male. They wore prayer robes that flowed just past their feet. When encountered, djim avoided making eye contact and were heard constantly murmuring religious chants.

Personality
Djim were gentle and calm.

Combat
Like all common memedi, djim were harmless and avoided all combat. If attacked, they merely vanished.

Abilities
If a human saw a djim unexpectedly, they were struck with the effects similar to that of a fear spell.

Society
Djim were solitary creatures. They most often appeared at the funerals for nobles and other important males in Kara-Tur. They only appeared at a funeral if a complex ritual was performed exactly as required. This ritual had slight variations based on local funeral customs. The djims duty was to escort the spirit of the deceased to the spirit world.

Habitat
Djim were native to Kara-Tur and most often encountered on the island of Bawa and other islands within the Island Kingdoms.

Ecology
Djim were the spirits of priests.