Silver Sword of Gith

The Silver Sword of Gith is an artifact sacred to the Githyanki. It was the first and most powerful of the silver swords and belonged to the Githyanki hero Gith. When Gith left her people to seek an alliance with Tiamat and she never returned, the sword was lost.

Neverwinter Nights 2
The Neverwinter Nights 2 games expanded on the sword's history considerably. It established that the sword was forged for Gith by Zerthimon. Ammon Jerro found the artifact but when he attacked the King of Shadows with it, it shattered into several shards, one of which buried itself inside the body of a baby who would grow up to be the Kalach-Cha. The Kalach-Cha collected the scattered shards, whilst being pursued by the zealous Githyanki and eventually reassembled them at the site where the blade originally shattered.

The sword had gained a couple of new powers due to the fractured nature of the blade, but since the final shard was still buried in the Kalach-Cha, it could not be restored fully. The blade was then used to defeat the King of Shadows.

The blade was established in the game, as the only weapon powerful enough to defeat the ancient, albeit corrupted Guardian of Illefarn. The warlock Ammon Jerro, learned of the weapon from his dealings with the Githyanki, Devils and an ancient crystal dragon named Nolaloth, in the game, the Silver Sword of Gith was established not as a greatsword, as it was in Forgotten Realms: Demon Stone, but rather as a large serrated, jagged blade. (possibly a far more faithful representation of githyanki/githzerai craftsmanship) Called a "Universal Sword", (likely labeled as thus so the PC could use it despite class and proficiency), capable of inflicting 1d8 damage with a +5 enhancement bonus and +1d12 extra damage against outsiders (Ironic, considering it was thus very deadly when used against those who revere it, the Githyanki), the weapon also granted very powerful class specific feats to the PC, (EG: A barbarian who did not have it prior, would have "Extra Rage") and increased player stats by a very significant amount.

It is unknown whether the Lich Queen became aware of the importance the Sword had to the Githyanki religion and culture, though the Githzerai certainly did. It is also unknown if the Githyanki would try to retake the blade, seeing as how their mightiest sword stalker, Zeairee was already slain by the Shard-Bearer, they also possibly understand that to take the sword would mean to lay siege to Crossroad Keep, the stronghold of the Shard-Bearer, a citadel that is clearly one of the most powerful in the Sword Coast.

Neverwinter Nights 2: Mask of the Betrayer
The history of the Sword of Gith is expanded further in this game. It turns out that the sword is the key to the Betrayer's Gate, a portal in a temple to Myrkul on the Plane of Shadow in Mulsantir that leads to the Fugue Plane. This Gate was used by Akachi the Betrayer, a priest of Myrkul that used the blade to try and take down the Wall of the Faithless. After the player was abducted into the land of Rashemen by the Founder after he vanquished the King of Shadows, the prime shard that was buried in his chest, was torn from him violently, the Founder then used that last piece of the sword, and cast it back into the whole, strengthening the weapon even further, though the blade retained it's previous nature of servitude to the Shard-Bearer who reforged it. The Founder then explained her reason for choosing the Shard-Bearer to defeat the spirit eater, "Because you had the will to master the Blade of Gith." After regaining the Blade, the Shard-Bearer then had the option of killing the Founder for afflicting him with the curse, whether or not he kills her, the Shard-bearer then uses the weapon to open the Betrayer's Gate. When he reached the Fugue Plane and Kelemvor's Gray City, the Kalach-Cha will then be given the choice, of leading Akachi's generals to lay siege against the City, or defending it against them. (It should be noted that Akachi's generals were a Fallen Angel, a Blue Dragon and a Demilich, thus all of them were of questionable alignment). Despite whatever the Kalach-Cha decides, the Lord of the Dead, Kelemvor, (appearing for the first time in an Forgotten Realms RPG) will arive, and allow the Shard-Bearer to claim his soul from the Wall of the Faithless, where the Founder and Akachi once were, the Shard-Bearer must then battle the avatar of the Spirit-Eater curse for control of his own soul. Eventually, after battling the Spirit-Eater curse across dreamscape versions of Crossroad Keep and West Harbor, the Kalach-Cha corners the Avatar and uses the Silver Sword to defeat him. What happens afterwords depends on the player's actions or whether he was able to find the pieces of Akachi's Mask of the Betrayer.

Forgotten Realms: Demon Stone
The sword is central to the role of this game as well, though you do not find out why until the end of the game. The Slaad lord Ygorl desired the artifact to increase his own power. The sword is in the hands of Cireka, a Githyanki general and the two battled over it, pitting their armies against each other until their fight spilled over into Toril and Khelben Arunsun trapped them in a magical stone. When adventurers release the two, their fight resumes until Cireka is slain by the red dragon Caminus. Rannek of Nesmé retrieves the blade and uses it to help defeat Ygorl, he is concerned however, that the Githyanki will return to retrieve it at some point.