Tempus

Tempus (pronounced TEM-pus ), also known as the Lord of Battles, is the Faerûnian deity of war. His dogma is primarily concerned with honorable battle, forbidding cowardice and encouraging the use of force of arms to settle disputes.

Orders

 * Order of the Broken Blade : The Order of the Broken Blade honors those warriors and clergy who are injured in Tempus's service and can no longer fight in the front lines.


 * Order of the Steel Fang : The Order of the Steel Fang is an elite fighting order within the church of Tempus, whose members are often assigned to the most dangerous duties and led by battle-hardened clergymen. Many mercenary companies and knightly fighting orders of crusaders also avail themselves of a connection to the church. One badge of the god seen among his affiliated mercenaries is a rusty brown dagger, shown diagonally with its point to the upper right, dripping four drops of blood.

Relationships
Tempus is served by the Red Knight, deity of strategy and war planning. He opposes and is opposed by Garagos, who encroaches upon his portfolio and uses a divine symbol that was formerly Tempus' own when he was worshiped in the now-fallen empire of Netheril. Tempus slew many other deities aspiring to be the god of war in the past, and it is not certain why he tolerates Garagos' continued existence, having already defeated him once. Some scholars in the Realms believe that Tempus' dislike of mindless slaughter and bloodlust prompted him to spare Garagos so that he could represent those more vicious aspects of war.

Sune sees Tempus as her enemy because of the destruction that wars wreak upon beautiful things and people, but Tempus does not consider her worth the conflict. Despite the fact that Tempus' dogma is diametrically opposed to that of Eldath and that he considers her naive for her pacifist outlook, he has commanded his followers to not harm those of the goddess of peace, seeing that war is meaningless without peace following.

Dogma
"Tempus does not win battles, he helps the deserving warrior win battles. War is fair in that it oppresses and aids all equally and that in any given battle, a mortal may be slain or become a great leader among his or her companions. It should not be feared, but seen as natural force, a human force, the storm that civilization brings by its very existence. Arm all for whom battle is needful, even foes. Retreat from hopeless fights but never avoid battle. Slay one foe decisively and halt a battle quickly rather then rely upon slow attrition or the senseless dragging on of hostilities. Remember the dead that fell before you. Defend what you believe in, lest it be swept away. Disparage no foe and respect all, for valor blazes in all regardless of age, sex, or race. Tempus looks with favor upon those that acquit themselves honorably in battle without resorting to such craven tricks as destroying homes, family, or livestock when a foe is away or attacking from the rear (except when such an attack is launched by a small band against foes of vastly superior numbers). Consider the consequences of the violence of war, and do not wage war recklessly. The smooth-tongued and fleet of feet that avoid all strife and never defend their beliefs wreak more harm than the most energetic tyrant, raider, or horde leader."