Fear

Fear is a necromancy spell that causes subjects to flee.

Effect
An invisible cone of terror causes living creatures to become panicked. They suffer a -2 morale penalty on saving throws, and they flee from you. A panicked creature has a 50% chance to drop what it’s holding, chooses its path randomly (as long as it is getting away from immediate danger), and flees any other dangers that confront it. If cornered, a panicked creature cowers. (See the Dungeon Master's Guide for more information on fear-panicked creatures.)

Material component
Either the heart of a hen or a white feather.