Sind

Sind, also sometimes referred to as marshwiggles, was a reclusive species of peaceful swamp-dwelling humanoids.

Personality
Despite being gentle and goodly creatures, sind had gruff and cynical personality. They were pragmatic, obstinate, and pessimistic people. They were hard to open up to outsiders, but those who managed to earn sind's trust gained a friend who trusted them completely. Appropriately enough, they often had a dry, slow sense of humor. Sind enjoyed slow leisurely days of relaxation, alcohol, and pipe-smoking pf their own special mixture of tobacco and certain type of marsh mud. These pipes produced heavy black smoke that cling to the ground. Small amounts of alcohol gotten sind drunk, making them cheerful and reckless.

Abilities
About thirty percent of all sind gained a special power as they aged, they gained the magical ability to entomb one creature per day eerily similar to the well-known entombment spell. This ability was activated with a mere touch, with no other magical gestures, or incarnations required.

Society
As people, sind preferred to keep to themselves but sometimes traded with other intelligent races in neighboring communities. Their marsh homes were conical tent-like structures of straw and sticks, lined on the inside to remain dry and warm and spackled on the outside with hardened mud. Sind's main source of food were swamp fish, small eels, crayfish, and frogs, sometime captured by swiftly swimming after them and snatching them with sind's long webbed fingers. Fishing with hooks and fishing lines however was preferred method of catching food.

All sing spoke Common and the Neutral good language of the planes, with some also becoming fluent in the Lizardfolk language.