Druid

A druid is a versatile and often heroic character, capable in both combat and casting evocations. They gain divine magic from being at one with nature, or from one of several patron gods of the wild. They will not wear certain heavier types of armor, but druids can gain the ability to change into various animal forms. Druids work very well with animals, and can try to improve a wild creature's attitude the same way they would with an intelligent one. Druids gain a greater control of their body, so that they can leave no trace of their presence. More powerful druids can change appearance at will, and some do not age.

Party Role
In an adventuring party or company, both druids and rangers can use their wilderness expertise, but a ranger is more martially inclined, while a druid has more magical skill.

Druids work well in a support role, since they are both competent spellcasters and fighters. Druids can cast ability-augmenting, offensive, defensive and healing spells, making them versatile casters and able secondary healers. More powerful druids become increasingly useful; their ability to use a wild shape allows them to assume the form of animals that lend abilities to the party. They can become a hawk to gain heightened awareness, a cat to move more silently, or a horse to provide a mount. Additionally, they can have animal companions that fill some of these functions.

Notable druids
In the novel The Jewel of Turmish, the druid Haarn Brightoak is the main character