The Shattered Statue

The Shattered Statue is a 1-edition Advanced Dungeons & Dragons adventure that was set in the Forgotten Realms. "''"A mutual friend has praised your skills highly. If you seek a rich reward and the opportunity to delve into mysteries ancient and lost, bring this bottle forthwith to my demesne in the village of Volkumburgh. Together we may seek to bring mankind the lost wonder of the awtawmatawn."

A mysterious note, a disappearing 5-foot-long religious relic, and the ruins of two magical schools. What do these things have in common? How deeply are your party members involved in all this?''"

Description
The Shattered Statue was written by Jennell Jaquays with David J. Ritchie and Gerry Klug, with a cover by Daniel Horne and interior illustrations by Jaquays, and was published by TSR in 1988 as a 48-page booklet with an outer folder.

The adventure focuses on a group of adventurers who are hired to collect the pieces of an ancient statue so it can be reanimated. This adventure is also cross-compatible with DragonQuest, and the module includes expanded magic rules for use with that game.

Contents

 * Introduction
 * NPCs
 * Chapter 1: The Alchemist's Quest
 * Chapter 2: The Shaper's Shards
 * Chapter 3: Fire on the Mountain
 * Chapter 4: The Statue Reunited
 * Arcane Wisdom
 * Playing Aids
 * Prerolled Characters
 * New Monsters

Characters

 * Characters in Adventure


 * Characters in Item & Spell Section

Creatures

 * Creatures in Adventure
 * • •  •  •  •  •  •  •  •  • human •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •


 * Creatures in Item & Spell Section


 * Random Monster Table
 * giant poisonous snake • giant scorpion

Locations

 * Buildings
 * Inns & Taverns
 * Residences
 * Ruins
 * Ruins
 * Ruins


 * Mountains


 * Region


 * Settlements


 * Valleys

Magic

 * Clothing


 * Potions


 * Items


 * Rune Magic Rituals


 * Spells


 * Other

Miscellaneous

 * Armor


 * Currency


 * Dates


 * Events


 * Food & Drink


 * Gemstones


 * Items


 * Languages


 * Materials


 * Plants


 * Weapons

Credits

 * Design: Jennell Jaquays
 * Editing: Steve Perrin
 * Cartography: Dave Sutherland, Dennis Kauth, Steve Sullivan, Diesel
 * Cover Art: Daniel Horne
 * Interior Art: Jennell Jaquays

Background
Though this adventure module was written to be cross-compatible with the tabletop role-playing game DragonQuest, there are sometimes terms used that are only applicable to the latter. This section of the appendix is dedicated to clearing up any confusion that may arise from that.
 * On multiple occasions characters are referred to as "adepts." This term from DragonQuest is equivalent to the magic-user class of AD&D, as all adepts in the module are given the magic-user class for their AD&D statistics.
 * Many magic-users are referred to as being part of "colleges," which are not to be confused with the two locations introduced in this adventure module. This term from DragonQuest is equivalent to the schools of magic of AD&D.
 * On page 5 of the module, the characters of Lychor and Valmous are noted as serving the "Powers of Darkness" and the "Powers of Light" respectively. These terms from DragonQuest were never clearly defined within that game system, but they essentially refer to deities that were evil-aligned and good-aligned respectively.