Unapproachable East

The Unapproachable East was a border region between northeast and east Faerûn. The boundaries are usually defined as Easting Reach in the west, Sunrise Mountains in the east), Wizards' Reach in the south, and the Icerim Mountains in the north, right up to the Great Glacier. The region was bordered to the south by the Old Kingdoms, and to the north by the Cold Lands. To the northeast was the Hordelands. The region sported great adversity; from the scheming Red Wizards of Thay to the boisterous barbarians of Rashemen, it was a place rife with conflict.

Aglarond
Aglarond was an autocratic kingdom in the southwestern-most part of the Unapproachable East, with the capital of Velprintalar. It was a peninsula bordered on the west by the Sea of Fallen Stars and Altumbel and on the east by Thay. Most of its land was covered by the Yuirwood. Filled with magic and mystery, it was ruled by one of the most potent spellcasters of the Realms, the Simbul. In the north were the Dragonjaw Mountains. The population was mostly humans, who made up the 1.3 million inhabitants, though one third were half-elves and a fair number elves.

Aglarond was once constantly fending off attacks from Thay, but a cease-fire led to brisk trade between the two nations around 1372 DR.

Altumbel
Altumbel was a "sub-peninsula", that is, a peninsula's peninsula or cape, located at the western end of the peninsula of Aglarond. Its capital was Spandeliyon, and the inhabitants distrusted non-humans, especially elves. It had the reputation of being backward. Its economy was mostly fishing, but piracy was exceptionally high here and might be counted as part of the economy.

The Great Dale
The Great Dale was governed by a druidic hierarchy, under the rule of the Nentyarch. It was a human land of 200,000 inhabitants. According to rumors, the Great Dale was the place from which Dalelanders came.

Impiltur
Impiltur is a kingdom of 1,200,000 inhabitants, mainly humans, but also dwarves and halflings, who are ruled by Queen Sambryl from the capital of Lyrabar.

Rashemen
Rashemen is a magocratic gynarchy, land of the famous Witches of Rashemen. The 650,000 people of Rashemen are almost all humans. It is ruled from the capital of Immilmar, where the ruler called Iron Lord resides. However, the true power in Rashemen are the witches called hathran. One of the most famous denizens of Rashemen is the ranger Minsc (and his hamster Boo), who journeyed out as the cohort of Dynaheir, a Rashemen witch in training. Note, however, that these NPCs are not canon, but merely characters of the Baldur's Gate CRPG series. In addition to the witches, Rashemen is also known of its berserker warriors and spirits which protect the land.

Thay
Thay is the magocracy of the dreaded Red Wizards. It can be considered as the evil pendant of the magocracy of Halruaa, which makes sense, both being practitioners of circle magic. The coastal part of Thay is the Priador. Thay is constantly warring with its neighbors.

Thayans are infamous for being slavers, a practice illegal in most of the Heartlands.

Thesk
Thesk is an oligarchian region consisting of 850,000 people, inhabited by humans, gnomes, and orcs, with no official capital; though the city-state of Phsant commonly fills that role. It is economically dependent on the city-state of Telflamm and Kara-Tur goods shipped from the far east.

Ashanath
Ashanath is a minor kingdom east to The Great Dale and Thesk, south to Narfell and north to Thay.

Despite its fertile lands, it is at present mostly unsettled, with few resemblances of the fallen kingdom of capital city Shandaular, which was destroyed in.

Telflamm
Telflamm is a large city state and a port near Thesk. Its approximately 23,500 inhabitants apparently are under the rule of a "merchant prince", though behind the scene it is The Shadowmasters, a thieves guild, who runs the city.