The Castle Guide

"Imagine a world of knights in shining armor, mighty castles, and high chivalry. In this book you'll find a wealth of information designed to allow any DM to create a campaign world based on feudal Europe. Sections address life in a feudal culture, the duties of the nobility, and the true meaning of knighthood. You'll find a complete system for the design and construction of castles, new BATTLESYSTEM&trade; rules for the resolution of sieges, a quick resolution system for massive military campaigns, and an assortment of generic castles to spark your imagination. The Castle Guide is a must for any player or DM who's ever wanted to fight for a seat at the Round Table."

Chapters

 * Chapter 1: The Feudal Setting
 * Chapter 2: In The Days Of Knights
 * Chapter 3: The Tournament
 * Chapter 4: Evolution Of Castles
 * Chapter 5: Castle Construction
 * Chapter 6: Unusual Castles
 * Chapter 7: Warfare!
 * Chapter 8: Quick Resolution Systems
 * Chapter 9: Generic Castles