Sharaedim

The Sharaedim Vale is a verdant alpine valley about 18 miles (29km) long by 4 miles (6.4km) wide. It is encircled by twelve virtually impassible mountains, save for the narrow cleft to the west leading to the Halfway Inn and two well-hidden footpaths leading out to the northeast and southeast. The elves sculpted the entire valley into a terraced garden wreathed in tall trees of green and blue foliage. This is only broken by the Singing Waters, the only river of note, which flows through the middle of the vale into the city itself. The most common structures dotting the vale are elegant arched bridges. The entire vale is warded against teleportation of all sorts, though many of the mages and clerics of proven loyalty possess the ward tokens to bypass them.

A forest of spruce, birch and fir trees rings the upper slopes of the vale. A crescent of green pastureland lies below the city walls, flecked with gray boulders, brown ponies, and emerald stands of fir. Beyond the pasture, the rolling patchwork of black-and gold winter fields rise toward the mist-shrouded vineyards. Visible on the highest terraces are the switchback trails that lead into the forests of the High Vale. There are always a handful of Spellguards posted at the livery station and the other entrances to the city.