Talk:Path of Enlightenment

There is so much more to do on this, but if I did, I'd be working on it forever. I've skipped a lot of details specific to Shou Lung, monks, temples, all the countless sects and orders, and relations between them and other faiths. That covers much of the Kara-Tur campaign setting, really. But I did what I wanted, to pin down the core faith and regional variations as a basis and reference for future Kara-Tur development. I also still need to disentangle the Path and the Padhra. Besides, the religion itself is boring. :|

But, like I noted at Talk:The Way, the religions of Kara-Tur are, on the one hand, apparent rip-offs of real-world faiths but, on the other hand, also sublime remixes that lead to clever metaplot and messages. There's a neat irony in the Path having a single divine basis yet endless interpretations, disagreements, competition, and strife between its sects (compared to the Way, with its divided doctrine and opposing yet inextricably linked sects), with no enlightenment in sight. This is pretty much right-wing conservatism to a tee. :p — BadCatMan (talk) 13:29, February 26, 2017 (UTC)