Creative Campaigning

Creative Campaigning is an accessory for AD&D 2nd edition. It is the fifth book in the DMGR series. "DM: "OK, you're all sitting in the tavern when..."

Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!"

If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention. Everything from alternate settings to variant rules to really strange adventures is included.

Put your gaming back on track for outstanding heroic adventure!"

Contents

 * Chapter 1: Alternate Campaigns
 * Chapter 2: Alternate Adventures
 * Chapter 3: What's Old Is New
 * Chapter 4: Freestyle Campaigning
 * Chapter 5: Handling Players
 * Chapter 6: The Grand Tour
 * Chapter 7: The Medieval Mindset