Dragon magazine 272

Dragon magazine 272, Dragons, was released in June 2000. It contained the following articles related to the Forgotten Realms:

ProFiles: Andy Collins

 * By Steve Kenson. p. 18

Editor and designer Andy Collins is the product of "a fairly normal gamer youth".

Up on a Soapbox: Hooray for the Dungeon Crawl

 * By Gary Gygax. p. 22

Praising the maligned dungeon crawl.

The King and Queen of Dragons: Bahamut & Tiamat

 * By Skip Williams, illustrated by Carl Critchlow. p. 28

Bahamut and Tiamat return for the 3rd Edition D&D game, exclusively in these pages.

How to Talk to a Dragon

 * By Robin D. Laws, illustrated by Dave Dorman. p. 42

One wrong word, and it’s time to make a saving throw.

The Secret Library of Vecna - Things You Weren't Meant to See

 * By Steve Miller, illustrated by Marc Sasso. p. 52–57

Don't get caught browsing these stacks.

Arcane Lore: Dragon Dweomers IV

 * By Robert S. Mullin, illustrated by John Matson. p. 68–72

As if dragons weren't deadly enough, here are even more spells with which they can crush those meddling heroes.
 * Spells
 * breath control • breathmantle • claw aura • dimension trap • hoard cache • magnify breath weapon • wing razors

The Dragon's Bestiary: Diminutive Dragons

 * By James Wyatt, illustrated by Carlo Arellano. p. 78–82

From the familiar to the fantastic, these tiny dragons make perfect companions or pests.


 * Crow's-nest dragon
 * Geyser dragon
 * Mole dragon
 * Pavilion dragon

The Ecology of the Hydra

 * By Johnathan M. Richards, illustrated by David Day. p. 84-90

The secrets of a classic monster, the Hydra, now updated for a sneak preview of the 3rd Edition game.

The New Adventures of Volo: Quotations of the Realms

 * By Ed Greenwood, illustrated by Ron Spencer. p. 94–97

A collection of quotes from around the Realms delivered by Volothamp Geddarm.

Dungeoncraft

 * By Ray Winninger. p. 110

What you need to run an AD&D game.