Mavawhan

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Mavawhans, also known as ice demons, were winged demons known for their cold magic that were native to the Iron Wastes. After the rise of Kostchtchie, their numbers on the 23 layer dwindled as they were hunted, enslaved and driven from the realm.

Description
Mavawhans were gaunt bipeds with lean but muscular bodies seemingly carved out of bloodied, pale blue and white ice covered in black, jagged runes. Their long arms folded up like those of a mantis, their tails were long and ended in a mess of six, icicle-like blades, and their looming bat-like wings were partially transparent and tipped with even more sharp icicles.

Their elongated, noseless faces housed four serpentine eyes all in single row and large mouths filled with fangs. Higher up were long, downwards-curving horns of transparent ice and a black, braided mane that emerged from the back of their heads, fixed with silver bangles and small bones.

Personality
While not exactly stupid, mavawhans were vicious creatures known for their single-minded rage. Though killing was enjoyable to them, they were capable of working and negotiating with others and admitting, however unpleasant it was to do so, when they were in need of assistance. The demons had to be canny just to survive and had vast knowledge of the Iron Wastes.

Abilities
Mavawhan's radiated an aura of bitter cold that slowed down those around them, made others more vulnerable to frost, and made them easy to move around on the battlefield. They themselves couldn't be harmed by the cold, though as one would expect, they were vulnerable to fire. Not only could they fly with their frozen wings, but they could maneuver on icy surfaces like a spider on a web, whether flat, vertical, or upside-down.

Various ice magic was available to the mavawhans, including the spell-like abilities chill metal, fog cloud and wall of ice. A limited number of times per day, they could create icy blasts, cones of cold, ice storms and polar rays. Mavawhans also had the power to summon other tanar'ri, typically another mavawhan or a small group of babaus, though this only worked half the time.

Mavawhans were infamous for the icy venom in their talons; a combination of freezing liquid and terrible poison, the venom of mavawhans quickly froze their victim solid from the inside out. Effects that protected one from traditional poison or disease couldn't stop the process, but magical fire immediately caused it to end. Aside from that, an ice statue could be reverted to normal by methods that worked on normally petrified victims, or through an arcane process involving mavawhan blood.

Combat
Mavawhans were a race of marauders that hunted and fought individually, ambushing targets that were traveling in the open after lying in wait. They would make sure to reduce their prey's mobility, using spells like wall of ice and fog cloud before blasting them with icy magic.

Those that managed to avoid these sneak attacks were met with melee as the mavawhan swept down to personally engage with their target. They relished the chance to freeze their enemies to death and so stayed in constant motion, striking as many opponents as possible in an attempt to turn as many as possible into statues. Given their reliance on ice, they tried to avoid combatants that demonstrated an immunity to the cold.