Wyllowwood

Wyllowwood was an area of Undermountain.

Entry
There were numerous ways to enter Wyllowwood, although none were immediately apparent.


 * There was a magical gate hidden behind a wooden door in the basement of Twice as Nice, a shop off the Street of Lances in the Sea Ward of Waterdeep. The gate inflicted a poisonous disease on anyone who passed through it.
 * In the basement of Builders' Hall, the guildhall of the Guild of Stonecutters, Masons, Potters &amp; Tile-makers,, in the South Ward of Waterdeep, two statues of dancing figures acted as a gate to Trobiand's Graveyard. A person needed skip between the statues and focus on Undermountain in order to be transported.
 * A large stone urn in the northeast corner of Heroes' Garden in the Sea Ward of Waterdeep linked to a pool near the edge of the underground forest in Wyllowwood. The urn needed to be more than half full of water to function, and anyone being transported ran the risk of being affected by one of a number of magical conditions at random.
 * There existed an area of dead trees about three miles to the east of Waterdeep's East Torch Tower. The largest tree had a hollow trunk, and if a person stood on their left leg inside the hollow trunk, they would be transported to Wyllowwood.
 * There was a pair of stone arches near Seaeye's March near the Gulf Leap, 100 yards south of the Field of Triumph in Waterdeep. Anyone who walked between the arches when the full moon was shining on them was transported to Wyllowwood, but all their potions were stripped from their possession and faerie fire was cast upon them. If however the moon disappeared behind a cloud during the transportation, the person ended up being transported to a random position within Undermountain.
 * There was a circle of standing stones north of Waterdeep. If an individual walked inside the circle while clouds cast a shadow over them, he or she was transported to a random location within Wyllowwood's underground forest.
 * There was an old elven tune etched near the ceiling between two pale blue columns in the House of Song, the guildhall of the Council of Musicians, Instrument-Makers, and Choristers, in the Trade Ward of Waterdeep. If this song was played, a gate opened between the columns and transported those who stepped through it into the river in Wyllowwood.

Inhabitants
Many of the inhabitants of Wyllowwood worshiped the Beast Lord Malar. The area was well-suited to Malarites because it was near a large forest, yet underground and quite private. Most of the High Hunts that were conducted by Wyllowwood's Malarite inhabitants were conducted in this forest. The hunt's winner was determined by the person who had collected the most shields and skulls in a one-month period, and Malar granted this person more powerful spells.