Ranger

Rangers are warriors and hunters who excel at exploring the fringes of civilization. Hunters, scouts, trappers, and assassins rangers can be found wherever civilization borders the wilderness. Many rangers use only natural armor and benefit from a closeness to the wild. Nearly all rangers worship a god, and almost always this god is tied in some way to the natural world.

Rangers can be useful allies, but they can also be deadly enemies, disappearing into the wilderness after a devastating attack. When in combat, rangers generally rely on evasive hit-and-run tactics, darting in and out of harm's way. Generally speaking rangers have a reputation for good, but more than a few rangers are evil by nature.

The most famous of all Toril's rangers is by far the legendary drow Drizzt Do'Urden.

Abilities
Trained to be nimble and deadly, rangers of all kinds are essentially scouts or assassins who favor hit and run tactics to a straight fight. Some rangers prefer the wilderness of the surface world, while others dwell beneath in the caverns of the Underdark. In either case rangers train their senses to an extremely keen level. Many rangers hone their wilderness survival skills even further through the aquisition of an animal companion, either through a mutual friendship or outright slavery.

Rangers are skilled in archery and dual weapon melee combat, most often choosing to emphasize one or the other. Rangers who emphasize either style often become members of traditions that further specialize them, such as the High Forest Scouts or the Impilutran Demonslayers. Rangers of either type are nonetheless skilled in the other style, even though it is to a lesser degree, and all rangers are excellent archers and ambushers.