Mirror (ghost)

Mirror is a ghost that manifested in the Sunrise Mountains in Thay.

Appearance
Mirror is usually perceived as a phosphorescence floating through the air, which sometimes assumes a manlike shape. He momentarily takes on the semblence of a nearby person or sculpture. During the years he spends at Bareris Anskuld's side he seems to remember more of his past - sometimes showing a wavering semblance of what had been his own living face: a lean visage with a big hooked nose and a drooping mustache. He even begins to speak occasionally.

Combat
Mirror was once a master swordsman and most times carries the resembles of a sword in his hand. He can not be hurt by normal weapons or even most magical attacks. Sometimes he wears something resembling a round shield or targe affixed to his free forearm.

Unlike other undead creaures Mirror seems not affected or harmed by sunlight.

Magical Abilities
When Mirror remembers that he once was a knight bestowed with god-given powers, he begins to use these powers though they seem to drain on his very substance. On the first occasion, he cures Aoth Fezim's spellplague- affected sight. During another deperate situation he summons a radiance like daylight from his sword driving away undead beings.

History
Mirror is the ghost of a brave and accomplished warrior, though he doesn't remember his name or face anymore. In his lifetime, Mirror fell victim to the power of the wizard Fastrin the Delver who destroyed his people and the kingdom they lived in. When the bard Bareris Anskuld stumbles into his domain, Mirror helps him fend off his undead pursuers and stays with him from thereon. His former companion, Quickstrike, explains to Bareris, that Mirror would need something to reflect, to fill and define him. During the time with Bareris, Mirror begins to sense that he was a soldier who had fought many times. At the fight of Thazar Keep he slays Ysval's companion Shex and helps in the defeat of the Nighthaunt himself.

Background
During the time he spends with Bareris, Mirror sometimes journeys to his inner self, remembering bits of his past. On such a "journey" he sees himself in a torch-lit hall with a huge round table in its center. Around it high-backed chairs are positioned, each seat inlaid with a name and coat of arms, though Mirror can't recognize his own. In that hall a statue is positioned made of solid gold, adorned with rubies, and showing a handsome, smiling man brandishing a mace in one hand and cradling an orb in the other. Mirror kneels before the sacred image. Though he can't remember the name of his god Mirror surely remembers being a knight blessed by his god with special gifts, much like a paladin. He remembers that in life he could help the sick even when the wisest priests had failed.