Poltergeist

Poltergeists were invisible undead creatures.

Description
Poltergeists were invisible to all creatures except those who had the ability to see invisible creatures and objects. When visible, a poltergeist looks like a human clothed in tattered rags and wrapped with heavy chains, upon which were attached items that represented the evil actions the poltergeist committed when alive.

Abilities
Poltergeists projected an aura of fear around them.

Personality
Poltergeists were malicious and wicked. Their sole purpose was to inflict suffering on the living.

Combat
Poltergeists harassed the living by throwing objects at them. If a person was hit with such an object, they were not harmed. A poltergeist could only be hurt or killed by magical weapons or a weapon made from silver. Holy symbols of good-aligned clerics temporarily drove a poltergeist from the area.

Ecology
Poltergeists were the restless souls of beings who committed evil deeds when alive, deeds for which they were never brought to justice for. There were two types of poltergeist, those who were forced to wander about and those who were tied to a specific area. Poltergeists who were bonded to an area lived there when alive, while those who were wanderers were killed away from their home, and were forced to wander endlessly, unable to return to their home. Poltergeists who were bonded to an area were much stronger than the wandering variety, and were thus more difficult to dispel or kill.

They did not require nourishment nor did they hoard treasure from their victims.

Appearances

 * Adventures
 * Blood Charge • Curse of Strahd • Four from Cormyr • Knight of the Living Dead • Out of the Abyss • The Accursed Tower • The Ruins of Undermountain II: The Deep Levels • Waterdeep: Dragon Heist


 * Organized Play & Licensed Adventures
 * Dark Pyramid of Sorcerer's Isle • Into the Dark • Pools of Cerulean