History of magic

Magic is strongly related to each edition of Dungeons & Dragons and significate changes have occured to magic when the rule editions change. This artical has references thoughout it where the rules have changed. While magic is not just arcane magic, it should be noted that with the change of each edition of Dungeons and Dragons, the god of Magic usually dies or changes so thier deaths are uses as reference points thoughout this artical.


 * There occurs some deliberate falsification of the nature of the Weave in textbooks, as an attempt to limit the knowledge associated with spellcasting. 3rd edition Dungeons & Dragons
 * While the Weave was thought for eons to be magic, in reality the Weave was just an access, though Mystryl and her succesors, to magic. 4th edition Dungeons & Dragons

The birth of Mystryl

 * 1st edition Dungeons & Dragons

Lord Ao created the universe. At first it was nothing but energy, with neither light nor dark, heat nor cold. Eventually the energy created two deities – Selûne and Shar. Together they created heavens and Chauntea, the embodiment of the world of Toril. Chauntea begged for light and warmth so that she could create life on the new world, but Shar opposed this vehemently. The subsequent war between the sisters created new deities – war, murder, and destruction among them. When Selûne lit one of the nearby heavenly bodies on fire to provide the light and warmth needed, Shar became enraged, trying to extinguish light everywhere. Selûne tore the energy from her own body and flung it at Shar, where it joined with Shar's energy and passed from both of them, thus creating the goddess of magic, Mystryl. The birth of Mystryl not only brought a truce to Selûne and Shar, but created the Weave. In the newly created Toril, magic abounded in everything, but in its raw state it was too dangerous for mortals to use. The Weave is a like a fabric, consisting of many threads, all woven together to create an intricate design. Spellcasting and the use of magic items pulls individual threads and reweaves them, creating a new design. Now both mortals and deities could use magic through this fabric that was both the embodiment of Mystryl and a conduit to raw magic.

The death of Mystryl and the birth of Mystra

 * 2nd edition Dungeons & Dragons

When the Phaerimm, a race dwelling under the surface of the earth, began to cast spells draining the empire of Netheril of its magic, a powerful mage named Karsus created a link to Mystryl in an attempt to steal her power, become a god and save his empire. This caused a great rift in the Weave, and Mystryl was so weakened that she sacrificed herself to save the world. Since she was the Weave, magic immediately ceased all across Toril. A new goddess of magic named Mystra was born, and she was able to repair the weave in a way that such powerful spells could never be used against it again.

The death of Mystra and the birth of Mystra

 * 3rd edition Dungeons & Dragons

The death of Mystra and the Spellplague

 * 4th edition Dungeons & Dragons

Because Mystryl and her succesors were inextricably bound to the Weave (one cannot exist without the other), when Mystra was assassinated by Cyric and Shar on 29 Tarsakh 1385 DR, the Weave collapsed and initiated the Spellplague.
 * At this point in time (and D&D edition) magic changed.


 * Magic Items (eg Weapons, Armour, Cloaks, etc) that were "permanent" mostly survived, as they had access to magic built into them.
 * Magic Items that relied on "charges" (eg wands and staffs) no longer work or work differently from what was intended at thier creation time.
 * Creatures that relied on the Weave, to cast spells or channel magic, were suddenly without the Weave.
 * Just as the Weave collapsed, so did the Shadow Weave.

Over time addaption occured. While the Weave was no more, Magic was still there. Some formour users of the Weave "attuned" themselves to the new magic environment. Other users of the Weave came to access Magic though other beings, usually dieties or other such powerful beings.