Daggerford/Farmlands

Daggerford's Farmlands included Eastern and Western Farmlands. Both areas laid on the south bank of Delimbiyr River to the east and west of Daggerford, respectively.

"Well, this is one of the tamest stretches o'land on the Trade Way. In fact, with the exception of the occasional rumor that comes down from Daggerford, this place can be right borin' at times."

- Joe the Farmer

Description
The Farmlands were sizable plots of land, worked only by a handful of farmers who lived in the center of each. These lands belonged to the Duke Daggerford and were regularly patrolled by the city's guard force, making it the calmest and safest small stretch of the Trade Way.

Geography
Eastern Farmlands laid on a stream that grew deeper and eventually merged with Delimbiyr River. It was known to be a home of several species of fish that fed the locals. In the stream's deeper part it split and encircled a small island, thick with trees and a single willow. That island was known for its fishing spots and a large deep forbidding hole that dropped into a sizable underground cave. The cave had access to fresh water and was a home to a species of harmless giant mushrooms that exuded thick mist-like spore clouds. The island was accessible by a single boat held in place with a mooring.

Trade
The Eastern Farmlands held lush apple orchards and grain fields. The watermill there was one of the major sources of food for Daggerford and the grains were stored in a series of silos not far from the mill.

History
Sometime before 1372 DR, an unnamed wizard lived in the Western Farmlands in his humble tower and pursued his alchemical vocation, even though he was considered "evil" he helped the locals with his potions and fueled economy by hiring the local laborers to acquire certain ingredients. Eventually he decided to pursue immortality and successfully transformed himself into a lich. However that unlife was cut short after a group of paladins and clerics from Waterdeep heroically slew the undead wizard, leaving his imp familiar Boonmoppet living alone in his tower.

In 1372 DR, during the period of strife caused by Zhentarim's attempt to take over Daggerford, the lands outside of the city walls were provided no defense and the city patrols were withdrawn by Baron Matagar Bugo. During that year, a group of heroes led by the Hero of Daggerford were tasked by Maerovyna, a cleric of Chauntea, with visiting her friend Fernd Krip, the owner of the Eastern Farmlands' watermill. The mill was a major food supplier and its recent slowdown threatened Daggerford with famine.

When the heroes reached the Eastern Farmlands they were greeted by a young girl who claimed to have lost her dog Fluffy who fell into a forbidding hole on the fishing island in the stream. Once he heroes tied rope to an old willow tree and descended into the abyss they were faced with the same little girl grinning devilishly. She was Boonmoppet the imp who quickly opened a gate into the Planes, summoning his "dogs" Fluffy, Moxy, and other kocrachons, while fleeing through another gate. Defeating the demons and closing the portals, the adventurers followed the imp and found themselves inside his tower in the Western Farmlands. However the imp was more mischievous and lonely, rather than evil and malicious, the heroes were granted access to magical goods left behind by Boonmoppet's master as the imp was happy to trade and have a conversation with someone who didn't want to slay him on sight.

Once the Hero reached the mill, it became obvious that it was in disarray. The silo had only a few moldy bags of grain and a family of mice while inside, the place was in disarray and rat-infested. The miller, Fernd Krip was acting like a raving lunatic, and not simply heartbroken. Further investigation revealed that the miller was driven barking mad by Loru, a slaad who befriended him in a guise of a kindly monk. The slaad's plan was to have the miller mix Loru's toxins with the produce to infect the local and raise an army of slaadi. However the Hero of Daggerford saw through the lies and slain the monster, saving the city from starvation, locals from becoming an army of extraplanar creatures, and Fernd's sanity was restored with the help from one of Maerovyna's acolytes.

Notable Locations

 * Eastern Farmlands:
 * Churlgo Farm: the halfling farm that produced famous Churlgo Cheese. Located not far from the watermill.
 * Daggerford Graveyard: the plot of land across from an apple orchard used, as the city's graveyard. Apart from many mossy and lichen-covered gravestones and memorials, the graveyard held the Bricket family crypt and a mortuary mausoleum, at its center.
 * Watermill: a major producer of grains and flours that fed Daggerford. The mill was located past the Graveyard and not far from the Churlgo farm. A grain silo was adjacent to the mill.
 * Western Farmlands:
 * Boonmoppet's tower: the small tower that belonged to a wizard who lived just outside the farmers' homes. Located on a cobbled path crossroads across from an ancient moss-covered obelisk that was carved with faded directions.

Inhabitants
The Farmlands were scarcely populated mostly by the common folk who worked the fields and orchards. The farmers' livestock included cows and chickens, and wild boars were known to lair in the burrows of the Eastern Farmlands. Mice and rats also scavenged among the livestock.
 * Eastern Farmlands
 * Fernd Krip: the miller who was driven raving mad by a slaad in 1372 DR.
 * Josef: a middle-aged happy-go-lucky orchard farmer circa 1372 DR.
 * Loru: a kindly monk of the Old Order, a death slaad in disguise who lived under the mill in 1372 DR.
 * Moris Olgrund: the funeral director and mortician of the Daggerford Graveyard circa 1372 DR.
 * Sam the Farmer: a foul-spirited farmer who manned apple orchards across the cobblestone path from the Daggerford Graveyard circa 1372 DR.
 * Western Farmlands
 * Boonmoppet: a lonely imp familiar of a long-dead lich who lived in his abandoned tower circa 1372 DR.

Appearances

 * Video Games
 * Neverwinter Nights: Darkness over Daggerford