User:Regis87/Missing Magic/Daranios

Missing spells used by Al-Qadim wizards
Arabian Adventures: p. 152: 1st-level: Gaze reflection, taunt 2nd-level: Forget, improved phantasmal force 3rd-level: Delude 4th-level: Fumble, massmorph, minor creation, Minor globe of invulnerability, polymorph other, rainbow pattern, vacancy • fire charm p. 153: 5th-level: Advanced illusion, avoidance, seeming • airy water 6th-level: Enchant an item, veil • glassee 7th-level: Mass invisibility 8th-level: Glassteel (spell)  The Complete Sha'ir's Handbook, p. 124: 1st level: Conjure spell component, (Hornung's) guess, (Murdock's) feathery flyer, patternweave • fire burst • metamorphose liquids • lasting breath 2nd level: Chaos shield, (Hornung's) baleful deflector, (Leomund's) trap, (Nahal's) nonsensical nullifier, past life, protection from paralysis, protection from cantrips, spectral hand • insatiable thirst • ride the wind 3rd level: Alacrity, Alamir's fundamental, alternate reality, augmentation I, breakdown, far reaching I, fool's speech, hold undead p. 125: (Lorloveim's) creeping shadow, minor malison, wizard sight • fireflow (spell) • (Maximilian's) stony grasp • watery double 4th-level: Dilation I, divination enhancement, far reaching II, mask of death, summon lycanthrope, there/not there, thunder staff • turn pebble to boulder 5th-level: Demi-shadow monsters, distance distortion, far reaching III, (Khazid's) procurement, Leomund's lamentable belaborment, magic staff, safeguarding, summon shadow, (Von Gasik's) refusal, vortex • waveform p. 126: 6th-level: Augmentation II, (Bigby's) forceful hand, (Bloodstone's) spectral steed, demi-shadow magic, dilation, (Lorloveim's) shadow transformation, monster summoning IV, (Mordenkainen's) lucubration, wildshield, wildstrike • Forest's fiery constrictor 7th-level: (Bloodstone's) frightful joining, charm plants, hatch the stone from the egg, intensify summoning, monster summoning V, shadowcat, spell shape, steal enchantement, suffocate • (Malec-Keth's) flame fist 8th-level: Binding, (Gunther's) kaleidoscopic strike, homunculus shield, (Hornung's) random dispatcher, (Otiluke's) telekinetic sphere, wildzone • airboat 9th-level: Chain contingency, monster summoning VII, stabilize • estate transference, wildfire (spell) • glorious transmutation • wildwind

Missing universal spells (according to Spells & Magic)
Protection from cantrips • enchant an item

Elemental burst?

Missing elemental air spells
Spells & Magic: Lasting breath, ride the wind,Alamir's fundamental breakdown, lance of disruption, conjure elemental-kin, airy water, neutralize gas, suffocate, airboat

Wizard's Spell Compendium Volume Four: Mordenkainen's protection from avians, Murdock's Feathery Flyer, Otiluke's bubbling buoyancy, filter, zephyr, Bendal's swoop, Odeen's magic cloud, airbolt, eagle vision, ground fog, improved whispering wind, skywrite, hover, elemental control, protection from elementals, 10' radius, protection from gas, 5' radius, wind breath, ozone cloud, evaporate fluid, conjure greater elemental, summon wind, cyclone chariot, airball, air spiral, windwar

Missing elemental earth spells
Spells & Magic: Alamir's fundamental breakdown, Maximilian's stony grasp, conjure elemental-kin, turn pebble to boulder/turn boulder to pebble, distance distortion, glassee, hatch the stone from the egg, glassteel (spell)

Wizard's Spell Compendium Volume Four: Pit, stone sleep, Mordenkainen's protection from insects and arachnids, stoneiron, elemental control, protection from elementals, 10' radius, repulse metal, Ballant's stonestrength, stone drill, Ballant's stonesplit, conjure greater elemental

Missing elemental fire spells
Spells & Magic: Fire burst, Alamir's fundamental breakdown, conjure elemental-kin, fire charm, proofing vs. combustion, Forest's fiery constrictor, Malec-Keth's flaming fist

Wizard's Spell Compendium Volume Four: Fire quill, flamespin, circle of flame, firestaff, smokescreen, rainfire, enchanted torch, Mellix's fire mouth, protection from fire (alternate version), fire phantom, searing serpent, Zikalan fireform, elemental control, protection from elementals, 10' radius, fire aura, fire wake, sustain fire, fire stones, protection from fire, 15' radius, Fallion's fabulous fireball, fire eyes, conjure greater elemental, incendiary entrapment, shooting stars, Avissar's flaming weapon

Missing elemental water spells
Spells & Magic: Metamorphose liquids, insatiable thirst, Alamir's fundamental breakdown, wall of water, watery double, conjure elemental-kin, vitriolic sphere, airy water, vile venom

Wizard's Spell Compendium Volume Four: Feather float, lasting breath, liquid orb, precipitation, Zala's icejacket, shark bolt, whispering tide, airbolt, ground fog, steam blast, control fluid, elemental control, protection from elementals, 10' radius, Mordenkainen's protection from slime, Otiluke's polar screen, water bomb,conjure greater elemental, deep delve, power word, liquify

Missing elemental wood (wu jen) spells
Wizard's Spell Compendium Volume Four, p. 1133: Scry (spell), Polymorph other, Ironwood, Water to poison, Wood rot

Missing dimension spells
Dragon magazine 229: Minor creation, demi-shadow monsters, summon shadow, demi-shadow magic, binding, Khazid's procurement, Lorloveim's shadowy transformation, estate transference, shadow form, dolor (spell), torment truename, liquid orb, shark bolt, stone sleep, searing serpent, steam blast, stone drill, flame chase, wings, airball, deep delve, power word, liquefy, wind war, mask light, ethereal walk  Spells & Magic: Detect phase, gaze reflection, displace self, distance distortion, dimensional blade Wizard's Spell Compendium Volume Four: Warp sense, cache, Random's commodious pocket, phase shift, Drawmij's instant exit, Otiluke's radiant screen, question ball, Otiluke's diamond screen, Otiluke's excruciating screen, Alvira's stasis shell, Murlynd's void, teleport other, wall with no doors, planar door, Otiluke's death screen, mass teleport, translocation shift, mass teleport without error, Prismal's wormhole, teleport block, transport, estate transference, Tymessull's cerulean traverse

Missing chronomancy spells
Chronomancer: Delay image, detect temporal anomaly, lasting breath, slow metabolism, precognitive sense • accelerate plant growth, alacrity, alternate reality, life sounding, preserve, timeslip • Articus's melee manager, life tether, minor paradox, time snare • prophecy, temporal push, timeheal, Wesley's temporal disjunction • accelerate animal growth, Articus's devolutionary warrior, create slipgate, temporal wall • conceal temporal anomaly, magic manager, paradox, temporal eye, Wesley's delayed damage • accelerate lifeline, item supercharger, time reaver (timereaver - WSC) • major paradox, sever lifeline, temporal shell (not all may be Realms relevant, but compare Netheril: Empire of Magic (The Winds of Netheril) p. 13) Wizard's Spell Compendium Volume Four: Slowspell • slowspell, 10' radius • accelerate metabolism • timed stasis, sands of time, Prismal's reversal • protection from time, afterclap

Missing shadow magic spells
Spells & Magic: Spectral hand, wall of gloom, Lorloveim's creeping shadow, minor creation, demishadow monsters, blackmantle, Bloodstone's spectral steed, demishadow magic, Lorloveim's shadowy transformation, shadowcat, shadowform  Wizard's Spell Compendium Volume Four: Moonglow, blacksteel, tunnel vision, dancing shadows, shadow burst, darkning bolt, paralyzation, shadow blink, shadow cloak, create darkness, darksense, mailed might, shadow bolt, gloom, whisper blade, Argaster's cloak of shadows, shadow skeleton, summon shadow, conjure nightmare, phantom blade, shadow head, shadow play, Zala's deception, shadow speak, mass blindness, create shade (Necromancy) (not create shade)

Missing artifice spells
Spells & Magic: Divining rod, Leomund's trap, moon rune, bone club, snapping teeth, thunder staff, magic staff, arrow of bone, dimensional blade, steal enchantment, analyze dweomer Wizard's Spell Compendium Volume Four: Farseer, protective amulet, sharpen, Otto's chime of release, compass, Odeen's magic tailor, unpickable lock, charge, Odeen's sounding stick, speed, farspeaker, unmask, Drenal's amok needles, Haelyn's bow, mystic rope, steeldance, duplicate, electrical wards, Rastor's mystic spy, special effects, vision stone, Drawmij's tool box, Otto's drums of despair, Otto's tin soldiers, Tenser's staff of smiting, lapse, Odeen's impenetrable lock, Prismal's handy mirror, Prismal's pictograph, Drawmij's flying feat, motion, Otto's gong of isolation, question ball, glassee, recharge, Otiluke's orb of containment, spell mirror, capacitor, watchware, 30' radius, summon wind, hold golem, Otiluke's siege sphere, Janga's jewel, rebinding, Glassteel (spell), life force transfer, Avissar's flaming weapon, rising colossus, statue form, juggernaut, skycastle, Tymessull's cerulean traverse

Missing school of song spells
Spells & Magic: Taunt, forget, fireflow (spell), lesser geas, summon lycanthrope, Leomund's lamentable belaborment, monster summoning IV, charm plants, monster summoning V, spell shape, binding, monster summoning VII  Wizard's Spell Compendium Volume Four: Soothe the beast, Drawmij's light step, Otto's chime of release, nature call, pacify, Drawmij's swift mount, Otto's soothing vibrations, Otto's tones of forgetfulness, echoes, mimicry, comfort, improved whispering wind, Otto's crystal rythms, Otto's sure-footed shuffle, calm, Otto's drums of despair, Otto's silver tongue, Otto's tonal attack, Otto's warding tones, Otto's gong of isolation, brightsong, prepare enchantment, True name (spell), Lullaby (spell)

Missing wild magic spells (according to Spells & Magic)
Hornung's guess • patternweave • chaos shield • Hornung's baneful deflector • Nahal's nonsensical nullifier • alternate reality • fireflow (spell) • fool's speech • there/not there • vortex • waveform • wildshield • wildstrike • spell shape • Hornung's random dispatcher • wildzone • stabilize • wildfire (spell) • wildwind

Missing incantation spells
Cult of the Dragon p. 125-126: Copy, Otto's chime of release, sense shifting Metamagic, alacrity Metamagic, augmentation I Metamagic, Drawmij's marvelous shield, far reaching I Metamagic, minor malison, dweomer vortex dilation I Metamagic, far reaching II Metamagic, forcefend Metamagic, maladweomer, minor globe of invulnerability, Rary's spell enhancer Metamagic, spelltouch Metamagic, far reaching III Metamagic, Jonstal's double wizardry Metamagic, magic staff Metamagic, pierce magic resistance Metamagic, Rary's mind shield, Rary's superior spell enhancer Metamagic, augmentation II Metamagic, dilation II Metamagic, dispel possession, dweomerburst Metamagic, Jonstal's improved double wizardry Metamagic, Mordenkainen's lucubration Metamagic, Rary's urgent utterance Metamagic, draincone, intensify summoning Metamagic, persistence Metamagic, semipermanency Metamagic, steal enchantment, Metamagic, stealspell, weirdshield, mystic shield, spellcaster (spell) Metamagic, absorption Metamagic, Algarth's embattlement Metamagic, Allisandro's binding curse Metamagic, chain contingency Metamagic, combine (arcane) Metamagic, disruption (spell), mystic sphere, pierce any shield Metamagic, Sammaster's conjunction Metamagic, Sathrah's ingenious recollection Metamagic, triad gem Metamagic, unbinding

Missing southern magic spells
Old Empires: Target

Missing arcanist spells
(Inventors: p. 23: A - Mavin’s stone-flesh transmution, p. 24: Mavin’s stonewall - Undine's door, p. 25 Undine’s extra portal pocket - Z)

p. 121: Inventive Spells 2nd Carbury's Improved Force/Improved phantasmal force, Jarm's Irritation/Irritation, Jarm's Spectral Hand/Spectral hand 4th Lefeber's 1st Creation/Minor creation 5th Shadow's Demimonster/Demishadow monster, Shadow's Summons/Summon shadow, Shan's Forcewall/Wall of Force, 6th Enchant an item, Lucke's 4th Monster Summons/Monster summoning IV, Lucke's Animal Conjuration/Conjure animal, Shadow's Demimagic/Demishadow magic, 7th Lucke's 5th Monster Summons/Monster summoning V, 8th Proctiv's Steely Glass/Glassteel, Yang's Truss/Binding, 9th Lucke's 7th Monster Summons/Monster summoning VII, 10th Lefeber's weave mythal/Weave mythal, Valdick's spheresail, 11th Mavin's worldweave/Worldweave

Mentalism 1st Dace's Taunting/Taunt p. 122: 2nd Keonid's Forgetfulness/Forget, Protection from cantras, 3rd Enollar's Delusion/Delude, Prug's Hold the Dead/Hold undead, 4th Berthot's Blunder/Fumble, Fjord's Vacancy/Vacancy, Lefeber's 1st Creation/Minor creation, Nalevac's Rainbow/Rainbow pattern, Trebbe's Minor Invulnerability/Minor globe of invulnerability, 5th Shadow's Demimonster/Demishadow monster, Shadow's Summons/Summon shadow, Toscudlo's Advanced Illusion/Advanced illusion, Undine's Avoidance/Avoidance, 6th Enchant an item, Shadow's Demimagic/Demishadow magic, Smolyn's Veil/Veil, 7th Prug's Plant Control/Charm plant, Toscudlo's Bulk Invisibility/Mass invisibility, 8th Kutson's Antipathy/Sympathy/Antipathy/Sympathy, Yong's Truss/Binding, 10th Lefeber's weave mythal/Weave mythal

Variation 1st Niquie's Reflection/Gaze reflection p. 123: 3rd Enollar's Delusion/Delude, 4th: Fjord's Vacancy/Vacancy, Nalevac's Rainbow/Rainbow pattern, Nobrow's Charm/Fire charm, Quantoul's Manymorph/Massmorph, Quantoul's Othermorph/Polymorph other, 5th Fjord's Air Water/Airy Water, Fjord's Distortion/Distance distortion, Undine's Avoidance/Avoidance, 6th Aksa's Glassteel/Glassee, Enchant an Item, 8th Proctiv's Steely Glass/Glassteel

Missing pluma spells
1st: Bird charm I, Cool, Elevate I, Featherweaving, Spearflight, Stoneflight, Warmth, 2nd: Bafflement, Breathsense, Fisher's luck, Guardian (spell), 3rd: Blossom, Elevate II, Water (spell), Summoning, Windrider, 4th: Bird charm II, Magic resistance, Water move, 5th: Eagle form

Missing hishna spells
1st: Cat charm, Huntsman's call, Protection, Snake charm (hishna), Talonblade, 2nd: Ambush, Heartsense, Hypnosis, Scrollsee, Scalesnare, 3rd: Drought, Net, Pestilence, 4th Cursed image, Fire (spell), Sending (hishna), 5th Jaguar form

Missing spells that changed name from 2nd to 3rd edition
From Conversion Manual: Charm person or mammal -> Charm person or animal, Conjure earth elemental -> Planar ally, Conjure elemental -> Summon monster V, Conjure fire elemental -> Planar ally, Demi-shadow magic -> Greater shadow evocation, Demi-shadow monsters -> Greater shadow conjuration, Hold undead -> Halt undead, Improved phantasmal force -> Minor image, Monster summoning IV -> Summon monster IV, Monster summoning V -> Summon monster V, Monster summoning VII -> Summon monster VII,