Dragonfire

Dragonfire is a cooperative deck-building game set within the Forgotten Realms setting.

"Dragonfire is a 3 to 6 player deckbuilding game set within the world's greatest roleplaying game, Dungeons & Dragons. Players choose from several classic fantasy races, from dwarf to elf, half-orc to human, and assume one of the quintessential roles of cleric, rogue, fighter, or wizard. Equipped with weapons, spells, and magic items, players begin their adventure along the famed Sword Coast, then journey to other Forgotten Realms locales, such as Baldur’s Gate, Neverwinter, and Waterdeep, in future expansions. Along the way, they can level up their characters, find additional equipment, learn new feats, and much more. Join the quest, and build your own legend!"

Gameplay
Dragonfire ​​is ​​a​​ cooperative ​​adventure​​ game​​ where​​ players ​​take​​ on​​ classic​​ medieval ​​fantasy roles to ​​complete​​ an ​​adventure.​​ Each ​​player ​​starts ​​with ​​their ​​own​​ deck, ​​and​​ cards ​​are added​​ to ​​their​​ deck​​ throughout ​​the ​​game. The ​​player’s​​ win ​​an​​adventure ​​if ​​they ​​complete​​ and ​​defeat ​​all​​ the ​​encounters​​ in the​​ adventure.

Each player selects a character sheet, which describes the character's class and race. It's used to track damage the character suffers during the course of the game. Traits are added to as the character progresses in the game.

Plot
The events of the game took place after Dutchess Morwen Daggerford's reign started in 1486 DR.

Dungeon Crawl & The Portcullis Breached
The heroes came to renown after an unnamed town in the vicinity of Daggerford was besieged by monsters from the dungeon not far from it. The heroes saved the city and cleared the dungeon. The word of the heroic stand spread far enough to reach Dutchess Daggerford's attention.

An Ancient Evil Arises
The Dutchess requested adventurers' help in the search for Christos Tellum, the heir to Tellum's Hold near Waterdeep. The nobleman went missing in the Dessarin Valley after the recent forest fires, along with his party - eight well-armed guards, Q'ellon the Arcane, and Ardin, the local ranger guide.

The heroes made their way through the monsters of wilderness and bandits to find the young Christos alone, famished, wearing rags leftover from his expensive clothes. The kept a flask close claiming it was his at last and collapsed of exhaustion. The adventurers couldn't do anything but camp for the night.

In the morning, well-rested and well-fed, Christos revealed that he, indeed, was the last survivor of his group, and the flask was the goal of the expedition - it contained high magic. Even though Christos had strange outbursts, the heroes needed to escort the nobleman back to Dagggerford, to the Dutchess. The long three-day track was filled with challenges of the wilderness and scavengers but the heroes managed to reach Daggerford with lord Tellum's son alive. As the party approached the open gate they were met with militia yells, arrow fire, and terrifying snarls and shouts chased the heroes into the city. Unable to withstand the guards, the mysterious attackers retreated back into the forests. In the safety of the city's walls, they were greeted by Sir Isteval, a retired Purple Dragons knight. Christos staggered away from the knight's hands snarling in rage and called for Nadir. Unlike the heroes, Isteval seemed to recognize the name. The Purple Dragon commanded all present at the scene to submit to the knife. He drew blood from each person and studied it. Finding nothing, he commanded the heroes to be put up in the Dragonback Inn at the Dutchess' expense.

The adventures quickly noticed that something was not right in Daggerford, the streets were empty, the inn was too quiet, and the grim-looking city guards traveled only in pairs. The following day Sir Isteval revealed the city has been plagued by unholy creatures, disappearances for two days and that it was unsafe moving Christos until the crisis has been dealt with. The creature plaguing Daggerford was a vampire Dar Lavien who unleashed the undead on the population. The heroes confronted the blood-sucking creature, he revealed that he had an agreement with the mysterious Nadir. The vampire lord was defeated leaving the adventurers with forboding last words: "You will never know whom to trust."

Even though the city was saved, the mental health of Christos has deteriorated, something in the flask has captured his mind, he was in no shape to be moved. The word has been sent to Lord Tellum but the healers from Waterdeep were still days away. Sir Isteval revealed that Nadir was a rakshasa that has been a bane on the city in the past. The Dutchess had no men to spear on the task - investigating the Ambergul Estate in hopes of finding anything to help alleviate Christos' mania.

Randi was assigned to be the guide for the adventurers. The old and all but collapsed estate was half-a-day ride away from Daggerford. Randi leads the party to the estate's graveyard, through an ajar mausoleum door they ventured deep into the catacombs under the Ambergul Estate. The poor guide ended up being torn apart by the undead and monstrous slaadi led by the rakshasa. Nadir managed to slip away from the battle and heroes closed the planar gates that let the monsters into the catacombs. In one of the dungeon's rooms, adventurers discover a shining shortsword - the Ambergul Blade entrusted with diamonds, shining softly in the dark.

On the way out of the catacombs, the heroes were met by Nadir once again. He told them that more planar gates have been opened in Daggerford, flooding it with slaadi. The sly rakshasa offered the adventurers treasures in exchange for the Ambergul Blade.

The heroes rush back into the city just to see the streets filled with the bodies of slain militia, and sounds of combat coming from the keep. Christos Tellum and Sir Isteval were fighting for their lives, the young noble was still clutching his precious flask. The rakshasa took shape of the retired Purple Dragon knight, he managed to convince heroes to pass him the magic Ambergul blade. He hit the flask with the magical blade, unleashing an ancient red dragon trapped inside. Christos screamed the giant creature's name - Karrnsyrrl as the dragon grabbed the nobleman with its claws and disappeared into the horizon.

Shadows Over Dragonspear Castle
The heroes followed the trail of destruction left by Karrnsyrrl along the Trade Way all the way to the High Moor. Surprisingly, no sign of the red dragon's devastation was seen around the Dragonspear Castle. The adventurers met a camped trade caravan from Calimshan, being stopped by the unnatural silence and swirling darkness. The head trader offered the group Calishite gold to investigate the dungeons under the castle, to either stop whatever was stirring the trouble or distract it long enough for the caravan to pass. The heroes soon discovered fiends led by a horned devil, eventually defeated by the group.

Chaos in the Trollclaws
The heroes continued south reaching Trollclaw Hills, and eventually Fields of the Dead. Two days away from the Boareskyr Bridge the travelers started coming across groups of refugees moving the opposite direction from the group. The survivors of the are told the heroes of the orc, goblin, and gnoll marauders, ravaging the towns and villages in the area. When the heroes reached Boareskyr Bridge they were greeted by a paladin from Elturgard, Elysias. She controlled the bridge's crossing and heard about the adventures from Calishite merchant caravanners. She offered the passage in exchange for the heroes' help with the marauders. They along with a dozen other small groups traveled down the Winding Water into the fray. Successfully culling the hoards, the adventurers were granted the passage. Captain Leesdottir agreed to sail the heroes across the Sea of Swords telling them stories of the unrest caused by pirates and storm giants.

Sea of Swords
The heroes continued sailing on Captain Leesdottir's merchant ship Sword Mistress towards the Moonshae Isles. The passage through private waters was not a smooth one, the ship was ambushed by threats of the sea, like sahuagin, kuo-toa, and merrow finishing their raid on an unfortunate pirate vessel. The sailors and the heroes successfully defended the Sword Mistress rescuing a few of the surviving pirates along the way. Bearing to love for the marauders of the sea, Captain Leesdottir threw the pirates overboard close enough to Mintarn for them to swim to.

Moonshae Storms
The Sword Mistress reached Moonshae Isles ravaged by the ancient red dragon and an attack of opportunity by the fomorians of Oman. A ki-rin showed up to stop the dragon, it managed to do so bud paid with its life. The great isle of Alaran blockaded each of its ports, denying the entrance to the heroes' vessel, routing it to the island of Gwynneth.

Passing waters of Lotan's Abyss the ship was confronted by a female storm giant Tylk as she rose from the depths of the sea. She accused the captain of shipping evil stinking of sulfur from the Nine Hells. The giant summoned a host of flying creatures and denizens of the deep, as Captain Leesdottir prepared for battle. After her defeat, the storm giant revealed that her actions were a response to a prophecy. She recognized one of the faces from it. She gave an ominous warning to the crew of the ship and retreated back into the depths.

The ship reached a harbor in Corwell, once lush and beautiful lands have been scorched by Karrnsyrrl. It was clear the dragon was already gone from the area. The sword mistress arrived at a coastal town of Elyssyrr. The badly damaged town and its survivors were under attack by lycanthropes. The heroes joined the town militia in driving the invaders away. They succeeded by the first lights of dawn. The elyssyrrians gladly helped the heroes rest and recover as a payment for their aid. The heroes learned of the battle between a ki-rin and her brave stand against the dread dragon which resulted in her probably death even though Waylyn who witnessed the event knew for sure of her fate. As a result of the dragon's assault, the fomorian forces took over the Black Mountains and were crossing the Aspenheight Gap. Elyssyrr's halfling headmen Waylyn joined Captain Leesdottir and the heroes in taking care of the fallen locals and the werebeasts. One of the lycanthropes Robar Nightstalker was still alive and was taken captive. Waylyn knew the survivor, and countless attempts to cure him, the halfling promised it will be attempted once more.

Saying their farewells to Captain Leesdottir and her crew the heroes headed deeper into the island. Aiding a halfling refugee family the heroes found the fomorians' new positions as well as the devil tiger responsible for the lycanthropes' uprising... There was no question, the rakshasa Nadir was here. The fomorian stronghold was the next target, the disruption of their alliance with lycanthropes. The heroes did encounter Nadir during the battle once again, and once again he slipped away, taunting the adventurers with something called the Cursed Key. The alliance seemed to be broken before it was formed. The heroes camped overnight to rest and recuperate, it was then when a messenger from Waylyn arrived at camp letting the heroes know that Robar Nightstalker has escaped aided by an illusory Kaladar Ranger, probably the damned rakshasa's doing.

The following night the camp was disturbed by howling and sounds of movement around the camp. The group decided to move forward at night, trying to beat the pursuers. Instead, they marched right into Nadir's trap, the group was herded and trapped by rakshasa's lycanthropes. The heroes managed to survive the ambush, regrouping at a defensible location. Judging by Nadir's actions, the adventurers knew Karrnsyrrl has left the island, otherwise, the rakshasa would've used the dragon against them. But Nadir himself was looking for the "Cursed Key", and the heroes needed to find it first.

The morning after the ambush they were approached by Drewlynn ad'Meiss, a fey envoy from Karador. Impressed with heroes' accomplishments the town envoy told them of the Prophecy of Ash and Flame that was connected to Karrnsyrrl. She offered the adventurers powerful magics to aid in their quest if they travel to the Llewyrr retreat of Synnoria to break the siege. The heroes used cunning and diversion instead of direct assault to succeed in the task. After spending a night in the forbidden city, the heroes were informed by a ranger Naini that the ki-rin that fended off the red dragon survived the battle. Her name was Daiwon, and she took refuge in the caves of Highhome. The elves of Synnoria sent the heroes through a portal to Cambro Mountains twenty miles away from the ki-rin's shelter.

Index
The index covers the base release plus the released expansions: Chaos in the Trollclaws, Corruption in Calimshan, Hidden Treasures, Moonshae Storms, Ravaging The Sword Coast, Sea of Swords, Shadows Over Dragonspear Castle, Sword Mountains Crypt and Wondrous Treasures.
 * Characters:
 * Aestil • Akmos • Aleksta • Amaxilo • Aoth • Ardin • Ashul Bin Naar • Brenzokk Pock • Captain Leesdottir • Christos Tellum • Daiwon • Dal Innoneth • Dar Lavien • Drewlynn ad'Meiss • Duali • Elysias • Errbor Leafbough • Felosal Amakeer • Jeleshava the Ashen • Ignacius Tarlock • Isteval • Karrnsyrrl • Keeva • Lord Tellum • Morwen Daggerford • Nadir • Naini • Pencheska • Q'ellon the Arcane • Queen Connomae • Raika • Randi • Robar Nightstalker • Rodrosh • Ryana Amcathra • Tala Kril • Torog-Kaitan • Tylk • Uruth Ukrypt • Valios • Voyev • Waylyn • Wayzan Nim • Westva Stormwind • Yvol


 * Creatures:
 * aarakocra • aasimar • aboleth • air elemental • annis hag • balhannoth • banshee • barghest • basilisk • behir • black pudding • blink dog • blue dragon • blue slaad • bodak • bone devil • boneclaw • bronze dragon • bugbear • bulette • centaur • chimera • choker • chuul • cloaker • cloud giant • cockatrice • cyclops • death slaad • dire troll • displacer beast • djinni • doppelganger • dragonborn • dryad • dust mephit • earth elemental • ettin • firbolg • fire elemental • fire giant • fomorian • forest gnome • frost giant • galeb duhr • gargoyle • gelatinous cube • ghost • ghoul • giant eagle • giant spider • gibbering mouther • githzerai • gnoll • goblin • gold dwarf • goliath • gorgon • gray ooze • green dragon • green hag • grell • griffon • gynosphinx • half-ogre • half-orc • harpy • hippogriff • hobgoblin • homunculus • horned devil • human • hydra • hyena • incubus • invisible stalker • jackalwere • kenku • ki-rin • kobold • kuo-toa • lamia • lemure • lightfoot halfling • lizardfolk • llewyrr • manticore • merfolk • merrow • mimic • minotaur • moon elf • mummy • night hag • ogre • orc • orog • owlbear • peryton • phase spider • quipper • rakshasa • red dragon • red slaad • remorhaz • revenant • roc • rock gnome • roper • rot troll • sahuagin • sea hag • shadar-kai • shambling mound • shield dwarf • skeleton • smoke mephit • spawn of Kyuss • sphinx • spinagon • spirit naga • spirit troll • stone giant • storm giant • strongheart halfling • sun elf • sword wraith • tabaxi • thri-kreen • tiefling • triton • troll • umber hulk • vampire • vampire spawn • venom troll • water elemental • water weird • werebear • wereboar • wererat • weretiger • werewolf • wight • winter wolf • wood elf • wyvern • yuan-ti abomination • yuan-ti anathema • yuan-ti broodguard • yuan-ti malison • yuan-ti pureblood • zombie


 * Locations:
 * Alaran • Ambergul Estate • Aspenheight Gap • Black Mountains • Boareskyr Bridge • Brokenstone Vale • Calimshan • Corwell • Daggerford • Dessarin Valley • Dragonback Inn • Dragonspear Castle • Elyssyrr • Feywild • Fields of the Dead • Gwynneth • High Moor • Highhome • Karador • Lotan's Abyss • Mintarn • Oman • Tellum's Hold • Trade Way • Trollclaws • Moonshae • Moonwell • Sea of Swords • Shadowfell • Sword Coast • Sword Mountains • Synnoria • Winding Water


 * Magic
 * Constructs: animated armor • clay golem • flesh golem • rug of smothering • stone golem
 * Items: Adamantine breastplate • Adamantine splint mail • Alexia's crystal prism • Ambergul Blade • Amulet of health • Amulet of proof against detection and location • Animated shield • Arcane charm • Bag of holding • Balanced dagger +1 • Barbed arrows +1 • Beads of force • Belt of dwarvenkind • Blessed scale mail +1 • Blessed shield +1 • Blessed shield +2 • Blessed shield +3 • Bloodletter +1 • Boots of elvenkind • Boots of striding and springing • Boots of the winterlands • Bracers of defense • Buckler +1 • Buckler +2 • Canaith mandolin • Candle of invocation • Chainmail +1 • Chainmail +2 • Champion's dagger • Cloak of elvenkind • Cloak of protection +1 • Crystal ball • Crystal dagger +1 • Cutlass +1 • Dagger of rituals • Dagger of the word • Dagger of venom • Dancing sword • Deception charm • Devotion charm • Dust of sneezing and choking • Ebony staff +1 • Elven chain • Elven longsword +1 • Essence of the blood moon • Eversmoking bottle • Eyes of the eagle • Figurine of wondrous power (amber cat) • Figurine of wondrous power (bronze griffon) • Figurine of wondrous power (ebony fly) • Figurine of wondrous power (golden lions) • Figurine of wondrous power (ivory goats) • Figurine of wondrous power (marble elephant) • Figurine of wondrous power (onyx dog) • Figurine of wondrous power (obsidian steed) • Figurine of wondrous power (silver raven) • Flanged mace +1 • Fochlucan bandore • Gauntlets of ogre power • Gem of seeing • Giant slayer • Glamoured leather +1 • Glamoured leather +2 • Gloves of thievery • Greatsword +1 • Headband of the eladrin • Headband of intellect • Heward's handy haversack • Hide shield +2 • Horn of blasting • Ironwood target +1 • Ivory dagger + 1 •  Ivory staff +1 • Javelin of lightning • Keoghtom's ointment • La comedia • Lantern of revealing • Leather +1 • Mac-fuirmidh cittern • Mace of smiting • Martial charm • Mantle of the wilds • Master's longsword +1 • Master's longsword +2 • Mithril chain shirt • Necklace of prayer beads • Net of ensnarement • Northlander greatsword +2 • Nolzur's marvelous pigments • Oil of blessing • Oil of etherealness • Oil of honing • Oil of prescience • Oil of proficiency • Pearl of power • Petrification poison • Periapt of wound closure • Plate +1 • Poison • Potion of climbing • Potion of fire breath • Potion of dwarven resilience • Potion of elven superiority • Potion of healing • Potion of invisibility • Potion of orcish belligerence • Potion of strength • Potion of tiefling defiance • Quaal's feather token (anchor) • Quaal's feather token (bird) • Quaal's feather token (tree) • Quaal's feather token (whip) • Quiver of hunting arrows +1 • Ring of animal friendship • Ring of free action • Ring of spell storing • Robe of stars • Rod of the pact keeper • Rod of unbinding • Rope of constriction • Robe of useful items • Sacred hide +1 • Scimitar +1 • Scimitar +2 • Shield +1 • Shield +2 • Silvered longsword +1 • Silvered longsword +3 • Sky rock • Staff of the adder • Staff of power • Staff of the woodlands • Staff of thunder and lightning • Stein of the halflings • Stone of good luck • Summoning gem • Sword of sharpness • Sword of the night owl • Throwing hammer + 1 • Trident +1 • Trident of warning • Truncheon +1 • Wand of magic detection • Wand of magic missiles • Wand of secrets •  Wand of the war mage +1 • Wand of the war mage +2


 * Spells: augury • bane • bless • burning hands • chromatic orb • command • Clairaudience/clairvoyance • cloud of daggers • color spray • confusion • cure wounds • detect magic • detect thoughts • fireball • firebolt • flame blade • healing word • hellish rebuke • hex • lesser restoration • levitation • lightning bolt • locate object • magic missile • magic weapon • major image • misty step • phantasmal force • protection from fiends • rope trick • shocking grasp • silence • spike growth • spirit guardians • spiritual weapon • true strike • turn undead


 * Organizations:
 * Black Blood Tribe • City Watch • Cult of Eternal Flame • Fire Knives • Harpers • Night Masks • Purple Dragons • Red Wizards of Thay • Twisted Rune • Zhentarim


 * Religion:
 * Ibrandul • Kazgaroth • Luthic • Shargaas • Tempus • Umberlee • Vaprak • Yeenoghu • Yurtrus

Contents

 * Dungeon 1 Encounters Deck
 * Dungeon 2 Encounters Deck
 * Wilderness 1 Encounters Deck
 * City 1 Encounters Deck
 * Adventurers 2 Encounter Deck
 * Market Deck
 * Magic Items Deck
 * Character cards
 * Adventure cards
 * Adventure booklet
 * Sticker Sheets
 * Tokens
 * Plastic Clips
 * Rulebook

Cards are the biggest component of the game and there are several types:

Shadows Over Dragonspear Castle (2017)
Dragonfire: Shadows Over Dragonspear Castle is an expansion pack set in the Dragonspine Mountains. "Evil awaits in the catacombs surrounding Dragonspear Castle. Challenge new encounters with all-new magic items and market cards! The first chapter of the Dragonfire Adventures."

Wondrous Treasures (2017)
Dragonfire: Wondrous Treasures is an expansion pack that adds magical items which can be used with the base game as well as any of the expansion packs. "Wondrous Treasurescontains fifty-two Magic Items cards to expand your Dungeons & Dragons Dragonfire experience. From armor to weapons, figurines of power to staffs: a host of great new game play fun can be yours. Unlock the keys to adding these to your deck as you complete more adventures and build the legend of your character!"

Hidden Treasures (2017)
Dragonfire: Hidden Treasures is an expansion pack that adds magical items which can be used with the base game as well as any of the expansion packs. "Hidden Treasures contains 52 Magic Items specifically for use by retailers for their Dungeons & Dragons Dragonfire community. Whenever players successfully complete an Adventure in your store, they can draw items from this deck, most of which cannot be found anywhere else. Unleash new magic armor, swords, scrolls, and other hidden secrets that will build any character's legend!''"

Heroes of the Sword Coast (2017)
Dragonfire: Heroes of the Sword Coast is an expansion pack that can be used with the base game as well as any of the expansion packs. "Heroes of the Sword Coast contains thirty-two additional Character screens, introducing the Druid, Bard, Ranger and Warlock Classes into Dungeons & Dragons Dragonfire. Additional races are also featured, including Rock Gnome, Tiefling, Lightfoot Halfling, and Gold Dwarf. Other screens bring classes, genders, and races together in a broad variety to fill out a sweeping range of adventuring parties. Finally, the pack includes dozens of sticker sheets, as well as twenty-seven new market cards."

Chaos in the Trollclaws (2017)
Dragonfire: Chaos in the Trollclaws is an expansion pack set in the Trollclaw Ford. "Chaos brews in the Trollclaws as gnolls, orcs, and goblins clash in conflicts that endanger the countryside. Face new Encounters and claim new Magic Items and Market cards in the second chapter of the Dragonfire Adventures!"

Sea of Swords (2018)
Dragonfire: Sea of Swords is an expansion pack set in the Sea of Swords. "Dangers lurk along the coast and in the depths of the Sea of Swords. Challenge two new Encounter Decks introducing an all-new environment: Coastal! Discover new Magic Items and Market cards in the third chapter of Dragonfire Adventures!"

Moonshae Storms (2018)
Dragonfire: Moonshae Storms is an expansion pack set in the Moonshae Isles. "The Moonshae Storms campaign builds off of An Ancient Evil Arises from the base game, as your continuing quest takes you to new lands. A brewing conflict threatens to drown the Moonshae Isles, as lycanthropes and their fomorians allies seek to change the balance of power. Will you tip the tide?

Moonshae Storms is the first Dragonfire Campaign Box. Face encounters from the all-new Mountain environment, and get fully equipped with new Market cards and Magic Items! Also included are eight new Character screens, introducing the Barbarian Character Class, as well as alternative human races: the Folk and Northlanders!"

Corruption in Calimshan (2018)
Dragonfire: Corruption in Calimshan is an expansion pack set in Calimshan. "The exotic cities and arid deserts of Calimshan hide wonders untold...and terrors unknown! Conquer new encounters, including the all-new Desert environment. In the shifting sands, claim new Magic Items and Market cards, along with Crafting Poisons, in the next chapter of Dragonfire Adventures!"

Heroes of the Wild (2019)
Dragonfire: Heroes of the Wild is an expansion pack that can be used with the base game as well as any of the expansion packs. "Character Pack: Heroes of the Wild contains thirty-two additional Character screens for Dungeons & Dragons Dragonfire. Additional distinctive races are featured, including Lizardfolk, Tabaxi, Kenku and Githyanki. Other cards bring new mixes of class and race together to fill out your adventuring party the way you see fit. This pack also includes a bevy of new Market cards, as well as Subclass Features, from Forge Domain to Cavalier, War Magic to Assassin, and more! Finally, Heroes of the Wild introduces the Sorcerer Class, bringing a wonderful new and unique style of play to Dragonfire"

Ravaging The Sword Coast (2019)
Dragonfire: Ravaging The Sword Coast is an expansion pack set along the Sword Coast. "Your relentless enemy, the hobgoblin warlord Torog-Kaitan, has increased in power, and his new army is wreaking havoc up and down the Sword Coast! Challenge two new Encounter Decks, earn new Magic Items, and gain powerful new Market cards in the next chapter of Dragonfire Adventures!"

Sword Mountains Crypt (2019)
Sword Mountains Crypt is an expansion pack set in the Sword Mountains. "In the depths of the Sword Mountains lies a crypt of a mighty Orc Warlord that once raided Waterdeep! Conquer new encounters, including the first Difficulty 4, a Demilich! In tainted depths, claim new Magic Items and Market cards in the next chapter of Dragonfire Adventures!"

Credits

 * Game Design: Randall N. Bills, Loren L. Coleman
 * Additional Design: Talon Coleman
 * Design Consultant: Jay Schneider
 * Game Development: Randall N. Bills, Loren L. Coleman
 * Additional Development: Dylan Birtolo
 * Editing: Jennifer Clarke Wilkes, Philip A. Lee
 * Art Direction: Brent Evans
 * Game Graphic Design & Layout: Matt Heerdt, David Kerber
 * Cover Art: Kekai Kotaki
 * Original Crossfire Engine Design: Greg Marques, Mike Elliott, Rob Heinsoo, James “Jim” Lin, Sean McCarthy, Jay Schneider, Rob Watkins
 * Special Assistance: Cal Moore, Conan E. Chamberlain
 * Playtesters: Laimis Abromaitis, Elminas Abromatiis, Benjamin Alan, Avery Alix, Craig Alpen, Gary Astleford, Alex Balmer, Julia Balmer, Chloe Baron, Tara Bills, Ryana Bills, Kenyon Bills, Worthy Bolger, Jeremy Butz, Carl Camp, Chris Castagnetto (B3 Consulting), Conan E. Chamberlain, John Conbere, Hiromi Cota, Larry deLucas, Leah Wilner-Deutsch, Melissa Daines, Meg Elvidge, Brent Evans, Mario Fernandez, Bruce Ford, Eugen Fournes, Joanna Fournes, Kristian Frosig, Jaym Gates, Nick Gilbert, Brooklynn Jentzsch, James Kirtley, Bryan Langford, Philip Lanz, Tony Liddle, Garrick Liddle, Addison Liddle, Grace Lyttle, Robert McKittrick, Victoria Meisler, Rod Mesecar, Dawson Michael, Xach Mueller, Joseph Muniz Jr., Megan O’Leary, Kirsten Olsen, EJ Perkins, Stephanie Prevost, J.R. Riedel, Chris Routh, Jared Saunders, Caleb Saunders, Christopher Shanley, Dave Stevens, Damon Stevens, Adrian Sullivan, Jessie Tank, Josh Taylor, Zachary Ulrich, Tyler Vander Hoeven, Jesse Wilke
 * Wizards of the Coast Dungeons & Dragons Team: Jeremy Crawford, Bart Carroll, Chris Dupuis, John Feil, Heather Fleming, David Gershman, Kate Irwin, Trevor Kidd, Adam Lee, Chris Lindsay, Shelly Mazzanoble, Mike Mearls, Shauna Narciso, Christopher Perkins, Ben Petrisor, Hilary Ross, Liz Schuh, Matthew Sernett, Nathan Stewart, Emi Tanji, Greg Tito, Richard Whitters, Shawn Wood