House of Gems

Onaglym also referred to as the House of Gems was a small stout keep, the headquarters of the gem cutters' guild and the center of the dwarven community of Myth Drannor during the city's renaissance period.

Location
Onaglym was located to the south from the House of Song and east from Castle Cormanthor. It was also adjacent to the Glim-Gardens grounds to the south, and rose above Stillwater to its west.

The House of Gems stood on a rock formation that rose it above the rest of the city. The formation eventually became the upper levels of the Dwarven Dungeons, which eventually became a sprawling busy living, administrative, and communal quarters for the city's dwarves.

Structure
The House of Gems was a relatively small square keep of noticeably ancient dwarven build. The fortified building was one of very few in Myth Drannor that had crenelations, arrow-slit windows, and a portcullis gate.

Interior
The House of Gems had both main entrance on the surface, and main entrance in the Dwarven Dungeons underneath, with some secret passages that were connected to another part of the Halls of Light.

History
In the early days of not yet strong Myth Drannor, Onaglym was a dwarven stronghold storehouse built to withstand the attacks of the roaming aggressive orc tribes.

Later, the structure was officially given the name Onaglym, the House of Gems and became the gem-cutters' guildhall of Myth Drannor. The city itself, and the House of Gems were protected by many magics, which attracted the dwarven gem-cutters, and crafters from all around. They arrived to the city with their good and wares ready for trade. There, the precious gems were graded and deposited for safe-keeping. The House of Gems was a big part of the city's trade and economy.

The skilled dwarven crafters of the House of Gems constructed complex system of water pumps that supplied the ares and fountains of Myth Drannor and Dwarven Dungeons with both mundane and magically enchanted waters. That water was pulled from deep underground freshwater sources, protecting the city from their water supplies being poisoned. They were called the Lifespring Wells. The dwarves allowed naiads to dwell in the water ways of the city for additional defense. Another wonder of craftsmanship was the sophisticated air vent systems that ran through all the levels of the Dwarven Dungeons and the House of Gems itself, called the Channels of the Earthborn Wind.

In the final stretch of the Weeping War, the last of the surviving dwarves dibbled the Lifespring Wells, stopping he water pumps, and flooded the Onaglym's gem-filled vaults.

Rumors & Legends

 * There were countless rumors of the vast treasure of the gem-cutting guild still hidden in the depths of the ruined House of Gems.

Appearances

 * Video Games
 * Pool of Radiance: Ruins of Myth Drannor