Wolfhill House

Wolfhill House was a manor on the northern Sword Coast.

Location
The manor was situated on a hill near the Mere of Dead Men, just off the coast of the Sea of Swords. The location was accessible via Wolfhill Way, a small access road that provided access back to civilization via the High Road. Eventually, the swamp encroached on the home, and by the mid–14 century DR, it was well within the Mere.

Structure
When first built, the structure was immaculately grand. A solid brick edifice and columned entryway looked out over Wolfhill Way. The home had two main floors, an attic, and cellar.

Interior
The three-story home was complete with master and servant quarters, along with the normal rooms, such as kitchen and dining room. Notably, the manor also contained a museum, hall of honor, menagerie, library, and conservatory.
 * Museum: On display were taxidermied animals including apes, elk, tigers and, most notably, an entire elephant.
 * Hall of Honor: Full suits of plate armor from Aglarond, Cormyr, and Calimshan, as well as some oddities from Maztica were displayed.
 * Library: A two-story room with spiral stairs connecting the upper and lower levels. By the 14 century DR, the once-elaborate library only contained the decaying remnants of thousands of books, atlases, and other tomes.
 * Conservatory: An octagonal room with vaulted ceilings that encompassed all three three floors. The conservatory contained gardens, stained glassed windows, the skeleton of a sperm whale hanging from the ceiling, and an statue of Blibdoolpoolp.

Atmosphere
What was once a grand interior had fallen into disrepair and decay. Chipped friezes and gold-painted cherubim decorated the rooms, though age and lack of care had not been kind to them or the house. Most ceilings were, but the ceilings themselves were sagging in many areas.

The creatures of the swamp made their home in the abandoned home, including scorpions and giant wasps. Jermlaine that were captured and kept as "odd pets" by the Wolfs escaped but remained in the home, and set traps for those who were in search of the late Wolf's treasures.

History
The manor house was originally built by Hezekiel Wolf, who thought the location was a perfect place to build a manor home. It was to be a residence for himself and his wife, Rebekah Wolf, and to show off his collection of treasures from distant lands.

But the home and its inhabitants were doomed from the beginning. Some of the servants fell victim to the giant spiders and giant ticks inhabiting the area. Rebekah died during childbirth, with the baby too big to carry to term. Rumors circulated that the home was cursed and eventually the remainder of the servants left. Hezekiel lived out his life in the manor isolated and alone, but unwilling to leave.

Some time during the 14 century DR, yuan-ti began using this house as a laboratory. They left the upper floors to be guarded by the insects and jermlaine while they extended the cellars, creating a network of tunnels and rooms that would act as their laboratory. Sissiska, the commander of the yuan-ti forces there, was in charge of the lab, where he performed various experiments in cloning, creating megalomen and histachii, attempting to use the giant growth properties of the surrounding area to his advantage. Esau Enoch fled here with Domino and Shan Hsi after they were removed from Iniarv's Tower by forces led Justin Melenikus.

Rumors & Legends
The area immediately surrounding the manor was filled with mega-fauna—giant spiders, ticks, and other insects were extremely common. Plant life in the vicinity tended to grow larger than elsewhere in the swamp. Rebekah Wolf went into early labor died during the birth of a daughter who was said to be as large as a one-year-old.

Inhabitants

 * Mid–12 century DR
 * Hezekiel Wolf
 * Rebekah Wolf
 * Petrov, a servant to the Wolf household
 * Giorgi, servant to the Wolf household
 * A clan of jermlaine taken as captive "pets" by Hezekiel and kept in the menagerie


 * Mid–14 century DR
 * Jermlaine
 * Sissiska
 * Various giant insects

Appearances

 * Adventures
 * Dungeon #69: "Slave Vats of the Yuan-ti"