Control winds

Control winds was a transmutation or alteration spell that allowed the caster to control wind.

Effect
When cast, the spell allowed the caster to control the winds in a targeted area. The spell allowed the caster to increase or decrease the speed of the prevailing winds, from a zephyr to a hurricane. Later versions of this spell could control the direction of the wind or even produce tornado-level winds. The spell also allowed the caster to create downdrafts and updrafts, create an area of calm air, or create a short burst of powerful wind moving in a single direction. This spell was often used aboard spelljammers, for creating a calm area in the atmosphere when landing on a planetary surface, or to increase the maneuverability of a vessel while in the phlogiston.

Components
This spell required only verbal and somatic components.

History
It was recorded in Yornar's Trail Companion, a holy text of the church of Mielikki.

Variants
The Red Wizards of Thay created an arcane version of this spell that also required no material components.

Appearances

 * Adventures:
 * Dungeon #75: "Into the Nest of Vipers"