Minotaur

Minotaurs were a strong and combative race of monstrous humanoids resembling bull–human hybrids. They were rare in Faerûn, outside of their labyrinth homes in the Underdark.

Description
Minotaurs were large, muscular humanoids. They had the head of a bull and the body of a human. Their fur and hair typically ranged from brown to black.

Abilities
All minotaurs were immune to maze spells.

Personality
Despite minotaurs' general brutality, they had the capability to be kind and empathetic.

They loved to dwell within maze-like caverns or ruins, where their innate sense of direction prevented them from getting lost.

Combat
Minotaurs were not highly intelligent, but possessed instinctive cunning and were adept at ambush attacks. They were particularly skilled at hunting their prey. In general, minotaurs preferred melee combat, and utilized their horns for charge attacks.

Society
Minotaurs were most likely found in their underground labyrinthine homes or dungeons. They often made their money by plundering and raiding passers by, but also sought employment as mercenaries, fighters and servants. Minotaurs were also often kept as slaves by Underdark inhabitants, such as mind flayers and drow.

Many minotaurs worshiped the demon lord Baphomet and kept themselves, and their society, secluded. Most were inclined to evil and chaotic acts and did not work well in groups, packs, or even parties due to their solitary hunter-like nature.

They wore little to no armor, even when in combat.

Homelands
A reasonably sized population could be found in found within the Underdark in an area known as The Labyrinth as of the late 14 century DR.

History
In the, minotaurs were forced to flee Narathmault along with their drow masters, traveling to the underground caverns of Plateau of Thay.

Apart from that, not much was known of Minotaur history, but it was said that the Labyrinth was once an empire, rather than the uncivilized lands it was known as.

Notable Minotaurs

 * Magrath, a minotaur pirate lord circa 432 DR.

Appearances

 * Adventures
 * Curse of the Azure Bonds • Expedition to Undermountain &bull; Dungeon #206, "Eyes on the Ball" • Out of the Abyss &bull; Waterdeep: Dungeon of the Mad Mage &bull; Baldur's Gate: Descent into Avernus
 * Novels
 * Night Masks &bull; Condemnation &bull; Storm of the Dead &bull; Sandstorm
 * Comics
 * A Darkened Wish 1
 * Video Games
 * Pool of Radiance &bull; Curse of the Azure Bonds &bull; Hillsfar &bull; Secret of the Silver Blades &bull; Eye of the Beholder III: Assault on Myth Drannor &bull; Dungeon Hack &bull; Icewind Dale &bull; Baldur's Gate: Dark Alliance &bull; Baldur's Gate II: Shadows of Amn &bull; Neverwinter Nights: Pirates of the Sword Coast &bull; Baldur's Gate II: Enhanced Edition &bull; Idle Champions of the Forgotten Realms • Neverwinter Nights: Tyrants of the Moonsea &bull; Baldur's Gate III
 * Board Games
 * Battle for Faerûn
 * Card Games
 * AD&D Trading Cards &bull; Dragonfire
 * Organized Play & Licensed Adventures
 * Zhent's Ancient Shadows &bull; Nurture and Nature &bull; Black Blood &bull; Outlaws of the Iron Route &bull; Blood Above, Blood Below &bull; The Iron Baron &bull; Peril at the Port &bull; The Ark of the Mountains &bull; Over the Edge &bull; The Vampire of Skullport