Polyhedron 132

Polyhedron Newszine #132 was released in October 1998. It contained the following articles related to the Forgotten Realms:

Elminster's Everwinking Eye: The Border Kingdoms

 * By Ed Greenwood. p. 12–13

Our Volo and Elminster guided tour of the Border Kingdoms continues with a visit to Luthbaern.

City Stories: Mother's Cupboard

 * By James C. Alpeter, Jr.. p. 14–15

Injured or feeling ill, but don't have the money for a Priest? Come to Mother's Cupboard in Ravens Bluff for some tender loving care.

Audition

 * By Tom Prusa. p. 20–29

The local thieves' guild of Clarkswell has become too powerful. Though they maintain a reputation of robbing the rich to give to the poor, the city council wants them eliminated. The Harpers secretly sends you to infiltrate the band and gather evidence to bring it down. An AD&D 2nd ed. Forgotten Realms adventure for 6 PCs, 7th-9th Level.

Index

 * Characters: Allfraidus &bull; Brazee &bull; Climm &bull; Eloras &bull; Gladgo Haltok &bull; Gutrock Trollbane &bull; Ivan Ivanhoff &bull; Jason Hetrick &bull; Josiah Crimple &bull; Kles Longrin &bull; Lyle Grobit &bull; Markel Harkwhite &bull; Mercer Strongson &bull; Mitzi Elder &bull; Norcal &bull; Norf &bull; Paul Portis &bull; Sinali Harkwhite &bull; Talli Harkwhite &bull; Xanthes Smithson
 * Creatures: crocodile &bull; ghoul &bull; harpy &bull; hill giant &bull; horse &bull; wight &bull; zombie
 * lizard


 * Locations:
 * Buildings: Cooked Goose Inn &bull; Leather Goods For All
 * Roads: Lynway &bull; Market Way &bull; Merdocks Street
 * Settlements: Clarkswell
 * Arabel &bull; Baldur's Gate


 * Magic:
 * Items: boots of levitation &bull; bowl of water elemental summoning &bull; gauntlets of ogre power &bull; potion (extra-healing &bull; fiery breath &bull; fire giant control &bull; invisibility) &bull; ring (fire resistance &bull; free action &bull; protection &bull; regeneration &bull; vampiric regeneration) &bull; spell scroll &bull; wand (polymorphing &bull; programmed illusions)
 * Spells: continual light &bull; detect invisibility &bull; dimension door &bull; feeblemind &bull; geas &bull; glyph of warding &bull; knock &bull; lightning bolt &bull; magic missile &bull; magic mouth &bull; power word, stun &bull; web &bull; wizard lock
 * potion of longevity


 * Organizations: Brandon's Band of Thieves &bull; Harpers
 * Miscellaneous
 * Games: chess
 * Items: armor (leather &bull; plate mail &bull; splint mail) &bull; bracer &bull; cloak &bull; crossbow &bull; dagger &bull; gem (amethyst &bull; diamond &bull; emerald) &bull; lantern &bull; necklace &bull; pendant &bull; pipe &bull; saddle &bull; safe &bull; shield &bull; short sword
 * Languages: Ancient Dwarvish &bull; Drow &bull; Jotunhaug &bull; Ki-rin &bull; Pixie &bull; Silver Draconic
 * Substances: oil &bull; poison
 * meat &bull; oat &bull; wheat

The Game of Masks

 * By Ed Greenwood. p. 32–33

A "treasure hunt" conspiracy puzzle played by nobles and adventurers in Ravens Bluff. An excerpt from The City of Ravens Bluff sourcebook.