Belker

Belkers were a type of elemental creature of smoke that had an appearance evocative of fiends.

Description
On average the smoky bodies of these creatures were tall and had large black wings.

Abilities
These creatures could turn their whole body into a gaseous form, or merely parts of it, though their wings always remained solid no matter what. While in their gaseous form their resistance to magic was doubled and only weaponry with a +1 or greater enchantment could harm them. They were vulnerable to Cold-based spells and abilities. The spell gust of wind would send them flying far away and the spell wind wall entrapped them as if it were hold monster.

No matter what form they took these creatures were impervious to harm from fire and heat, were unaffected by poisons, and could not be paralyzed or petrified.

Their most notable ability was being able to harm other creatures assuming a smoke or mist form, such as vampires.

Combat
These creatures fought by means of their claws and fangs. Their favorite tactic was to assume a gaseous form and have their victims inhale them. Then while they were choking and coughing on the smoke, the belker would make their claws solid inside the creature's body to attack it from within.

Society
These creatures lived a largely solitary existence, only meeting with others of their kind to mate or occasionally to hunt together. They did not raise their young, forcing them to fend for themselves.

Diet
Belkers with a carnivorous species, willing to eat almost anything. On their homeplane they preyed upon smoke mephits and vapor rats.

Homelands
Belkers were native to the Great Conflagration, otherwise known as the Para-elemental Plane of Smoke.

Relationships
Over the years many of the efreet that came to the Great Conflagration tried to conscript belkers into being soldiers in their near endless wars against the djinn. The belkers came to harbor great hatred for the efreet and would side with the djinn whenever they had to choose sides.