Water domain

The Water domain was a deity domain that granted divine spellcasters water spell powers. They gained the abilities to turn or destroy fire creatures as a good cleric turns undead, and to rebuke or command water creatures as an evil cleric rebukes undead.

Spells
Novice spellcasters were able to use the obscuring mist, fog cloud, and water breathing spells. Clerics of some experience could cast control water, ice storm, and cone of cold. Those that were masters in this domain had access to acid fog, horrid wilting, and elemental swarm.