Telpir

Telpir (also seen as Telpiir ) was an independent city on the Dragon Coast. The city stood north of Turmish, with the nation's borders within an eyesight of Telpir's walls, and east of Starmantle.

Geography
Telpir was located at the eastern tip of the Dragon Coast just past the point where the coastline turned southward. The Sea of Fallen Stars was to the north and east, the Gulthmere Forest was to the south and west. Beyond the forest to the southwest were the Mountains of the Alaoreum, and northern Turmish was due south. Just a few miles (kilometers) off the coast of Telpir was the ixitxachitl realm of Xedran Reefs. Telpir was roughly halfway between the capital city Xedras to the southeast and the heavily fortified holy city of Xyladren to the northeast. The island of Storna was also a few miles off the coast from Telpir.

Description
The city walls of Telpir were built in a semicircle around the part of the city what was not bordered by water. The drystone wall a low structure with a single wooden lookout tower, that often collapsed during storms.

Trade
Telpir was a port city and was known to trade with other cities on the Inner Sea. It also had a thriving caravan business that traveled the coastal roads in both directions. As of the, the nascent nation called the Holy Realm, founded by the Fellowship of the Purple Staff in the eastern Gulthmere, had economic ties to Telpir. The dwarves of Ironfang Deep and the Mountains of the Alaoreum also traded with merchants out of Telpir.

Telpir maintained close relationships with the neighboring nation of Turmish. A “friendly ally,” shared a mutually beneficial trade pact. Additionally, Telpir and Turmish offered each-other's ships a “port haven,” allowing ships in distress enter the harbor for safety and repair. The allyship of the two also often brought hugh but fluctuating numbers of Turmishite inhabitants to the city of Telpir.

Government
The governing body of Telpir was a voting advisory council called the Archave. All nine council members were elected by the Telpir's landowners (within the city walls only). The election took place every summer. Each decision agreed upon by the Archave was passed along to the city ruler – the Lord of Telpir, who, in turn, enacted their resolutions into law. The Lord of Telpir was also in charge of policing the city as well as enforcing the law of the land. Overall power levels in the hands of acting Lords of Telpir varied from one ruler to another. Some found ways to creatively reinterpret the Archave's directives, while others simply acted as symbolic leaders. Oftentimes, the High Priest of the Tower of the Morning was just as influential as the Lord of Telpir.

History
In the, the Crystrum of Tranquility, a holy relic of Eldath, passed through Telpir in the hands of a courier being pursued by the Red Wizards of Thay.

In the, a cog called Umbolden departed from Telpir for the Moonsea but never reached its destination of Melvaunt.

Telpir was the site of the strongest temple to Lathander outside of Waterdeep. In the, the church issued proclamations that were widely viewed as supporting the Risen Sun heresy.

Notable Locations

 * Shrine of Helm: a shrine dedicated to the God of Guardians, Helm.
 * Tower of the Morning: a large temple to Lathander.
 * Trueshield Trading Priakos: the headquarters of a highly respected and expensive mercantile company.

Notable Inhabitants

 * Durneth Seafarer: the High Radiance of the Tower of the Morning.
 * Dzentraven Thiomtul: the Master Merchant of the Trueshield Trading Priakos.
 * Gorstal Hammers: an adventuring wizard with business interests on Storna.
 * Jadaster Belvrost: a wizard, merchant, and investor with an interest in physical locks and various lock spells.