Menzoberranzan

Menzoberranzan, or the City of Spiders, is a gigantic underground Drow city-state. It is located in the Upper Northdark, about two miles below the Surbrin Valley, between the Moonwood and the Frost Hills. Menzoberranzan is possibly the most well known drow city in Faerûn. It was the home of Drizzt Do'Urden, and many of his early adventures deal with the political intrigue and characters of the city.

The city has different factions, or houses, all of which vie for power. It is currently under the indirect rule of House Baenre which is governed by Triel, daughter of Yvonnel Baenre, also known as Old Matron Baenre. Recently there was a revolt in Menzoberranzan, which was eventually put down. However, the crisis had a significant effect on Drow society, and at this point the consequences of the revolt on the power structure of the city are unknown. The loss of one of Menzoberranzan's trade partners, the drow city of Ched Nasad, will most likely cause a huge shift in power.

Overview
The city has 32,000 inhabitants — one third drow and the rest humanoid slaves. The city trades poisons, tasty mushrooms, riding lizards, spell scrolls, wine, and water (clean water can be hard to come by in the Underdark). The worship of Lolth is prevalent, and the worship of any other deity is forbidden. The city's priestesses are trained in the spider-shaped clerical academy Arach-Tinilith. One of the branches of the city's triune academies of Tier Brieche, Arach-Tinilith is neighbored by the warrior school Melee Magthere, and Sorcere, the school in which wizardly magic is taught. The most powerful clerics, fighters and mages of Menzoberranzan pass through the academies, and the title of master/mistress of an academy is coveted. The master/mistress of an academy in Menzoberranzan is often the most powerful drow in that particular discipline.

Menzoberranzan was founded by a priestess of Lolth named Menzoberra the Kinless. It is ruled by a council of matrons from the eight greatest noble houses; the most powerful House in the city is House Baenre, which was until recently led by Matron Yvonnel Baenre — a drow priestess who was the single most powerful political figure in Menzoberranzan for more than a thousand years. She was killed by Bruenor Battlehammer during the failed assault on Mithral Hall, however, and was subsequently succeeded by her daughter Triel. A separate council of mages deals with affairs of the arcane — but as its members are all male, it is wholly within the grip of the matron mothers. The most powerful male in the city is Gromph Baenre, archmage of Menzoberranzan and the eldest son of Yvonnel Baenre.

History
Menzoberra the Kinless, a powerful priestess of Lolth, founded the city that bears her name in -3917 DR. By the wishes of Lady Lolth, she led seven drow families into the Northdark from the city of Golothaer, one of the southerly drow holdings of Great Bhaerynden. Their goal was to escape from the constant cycle of violence and death that so plagued that city. Lolth aided them on their journey directly, but only when it seemed like all hope was lost. After battling several of the Underdark's natives, they slew a bindip in -3917 DR that claimed a huge natural cave as it's lair. The surviving drow took up residence in this cave, naming it after their leader. The drow families, having no immediate external enemy, fell to attacking and undermining one another, exactly what they had hoped to escape, to the greater glory of their evil goddess, who so loved chaos. Only fifty years after the city's founding, in -3864 DR, a great and terrible battle between the two most powerful Houses, House Nasadra and House S'sril, occurred. This battle led to the exile of House Nasadra (which later founded the city of Ched Nasad, and was the First House until the city's recent destruction) and to the rise of House Baenre as the First House of Menzoberranzan.

The city's internal machinations have continued unabated for millennia. The Houses that grow weak are destroyed, and newer Houses rise up to find Lolth's favor. The full history of each House would constitute a nearly endless logbook of treachery, spite, and unceasing ambition. Within the last century, this pattern seems to have accelerated. House Do'Urden ascended from the Tenth House to the Ninth House by destroying the Fourth House, House DeVir. It then ascended to the Eighth House with the much-needed help of Jarlaxle's mercenary band Bregan D'aerthe by destroying the Fifth House, House Hun'ett. House Do'Urden lost the favor of Lolth, however, when Matron Malice Do'Urden turned Zaknafein Do'Urden into a spirit-wraith by using Lolth's dread Zin-Carla ritual and failed to kill Drizzt Do'Urden with him. This resulted in House Baenre utterly destroying House Do'Urden.

In 1359 DR, during the Time of Troubles, House Oblodra, the Third House, aspired to be the First House of Menzoberranzan. Menzoberranzan was caught in a magic-dead zone, so magic currently did not work there. House Oblodra, however, was gifted in the rare art of psionics and seized upon this opportunity to strike at the other Houses. The matron of House Oblodra nearly reached her goal, but an avatar of Lolth answered Matron Baenre's pleas for help and came to Menzoberranzan after the Time of Troubles had ended. Although she loved chaos, she did not wish to see a House that did not whisper prayer to her to rule the city. Foreseeing her temporary loss of power due to the Time of Troubles, Lolth had asked the demon Errtu to protect her worshipers, should she herself fail to do it. She opened a portal for Errtu and his host of demons to lay siege to House Oblodra. By the time the Time of Troubles had passed, Lolth was restored to full power and single-handedly crushed House Oblodra, the remains of their stronghold being pushed into a deep chasm known as the Clawrift, and Matron Oblodra's spirit went to Errtu for eternal torment. Thus the ranks of the ruling Houses changed once again. All this she said was done for her greatest high priestess (although it was really done for herself), the two thousand-year-old Matron Baenre. All Houses in the city witnessed this great miracle and knew that House Baenre was the most favored House of the goddess.

In celebration, the city marched upon Mithral Hall, viciously attacking the Dwarfhold in what would be known as the Battle of Keeper's Dale. The drow lost the battle and the retreat was sounded after Matron Baenre herself was felled by Bruenor Battlehammer's Axe. Yvonnel's eldest daughter Triel took her mother's place as leader of the city but faced many hardships during her time in power. Despite an early victory against Blingdenstone Menzoberranzan was beset by a slave revolt and the infamous Silence of Lolth where the city was invaded by Duergar, the Scoured Legion and the traitorous drow of House Agrach Dyrr. The invasion was costly but as soon as The Silence of Lolth ended, Menzoberranzan's defenders turned the tide of the battle and drew victory from defeat.

The Braeryn ("Stenchstreets")
Sick and outlaw drow live here, along with the many non-drow inhabitants of the city. This is definately the slum of Menzoberranzan. Drunken drow sometimes hunt this area, killing any and all who can't hide themselves.

The Clawrift
A rocky outcropping shaped like a claw on the end of a long arm situated between the Bazaar and Eastmyr. The ancient tunnels and walkways dug into the rock were used by House Oblodra to house their hundreds of kobold slaves.

Donigarten
Donigarten is the source of almost all of Menzoberranzan's food. Rich fungi farms, beds of moss and giant mushrooms are tended to by slaves. A small amount of fishing is done in Lake Donigarten and, on an islet in the middle of said lake, the city's supply of Deep Rothe are kept, looked after by orcs and goblins.

Duthcloim ("Manyfolk")
Home of the commoners of the city. Tradesfolk and their shops/businesses are mostly found here. Most Menzoberranyr come from this area and is the most varied and tolerant district in the entire city.

The Bazaar
A permanent trade fair located in Duthcloim. The Bazaar of Menzoberranzan attracts merchants and buyers from across the multiverse. Most races are welcome (with the exception of beholders, neogi and githyanki), and as long as the peace is kept and proper respect is shown to Matron Mothers, someone (or thing) can buy whatever they may desire here, though nondrow are often spied upon. No permanent structures are allowed within the accepted limits of the Bazaar by order of the council. Places of business must move each day, so as to prevent monopolies on space and promote browsing, this does however make finding a particular stall very difficult. Trainee wizards, clerics and warriors are paid to patrol the Bazaar, providing firm, yet unobtrusive law-enfocement. Several permanent enchantments and buffers which suppress sounds, vibrations and noises are also apart of the Bazaar. The limits of which extend to everything from boot steps to merchant shouts.

Eastmyr
Most struggling merchants live in this neighbourhood. While better than the Braeryn, Eastmyr is still where you will find a lot of poor and outlaw drow and non-drow of no discernable means. Despite the lack of wealthy residents, House Hunzrin and House Kenafin are based here.

The Mantle
A few passages and side caverns accessable from the main cavern can be found in the Mantle, actually part of the Dark Dominion but close enough to the city proper for residents to build homes.

Narbondel
Narbondel is the only unshaped piece of stone within the boundaries of the cavern. The people of the city use it as a clock. Each morning, around midnight, the Archmage of city casts a fire spell at the base of the rock pillar. The heat from the spell forms a band around it and moves up, taking twelve hours to reach the peak, before travelling down it again, going out once it reaches the base.

Narbondellyn ("Broad Streets")
This is the home of the wealthy up-and-coming drow houses, no less than seven existing powerful noble houses and several of the most luxurious and profitable of businesses are located in this neighbourhood. The best gems and perfumes can be found here, as well as the city's moneylenders.

Qu'ellarz'orl ("the House loft")
This plateau is screened from the view of the rest of the cavern by its forest of giant mushrooms. Contrary to the rest of the city, Qu'ellarz'orl is spacious and bare, no crowds are found here, nor any businesses. The space that is taken up is dominated by the four most powerful noble houses. The chamber of the ruling council can also be found here.

Tier Breche
The location of the three academies of Menzoberranzan: Arach-Tinilith, Sorcere and Melee-Magthere

West Wall
The West Wall is covered in the fortresses of more minor noble houses and the proudest of the non-noble drow families. Only one business is worth mentioning and that is Elstearn's Escorts, providing attractive drow of either sex to escort those who desire them or to act as tour guides to visitors.

Citadel of Xorlarrin
One of the major marvels of the city, akin in it's awe inspiring majesty to Narbondel slowly marking time in the center of the city, the castle of Xorlarrin is a sight to behold. Although the family that occupy her are only fifth in the Menzoberranyr hierarchy, you would be challenged to find any other locale in all the underdark (or the world above for that matter) that boasts such magnificence. The walls are striped in permanent and ever shifting faerie fire, with floating battlements set atop it's high walls. It could be argued that the entire palace is a gigantic magical artifact in that marvels abound and magic is built into the most mundane of attributes both functional and decorative.

The fortress looms into the sky dwarfing the buildings around it, and is composed of a deceptive profile. The deceptively narrow facade terminates at a modest 60 yards. Once a corner is rounded, however, the lateral faces of the citadel stretch for hundreds and hundreds of yards, stretching back to blend with the gloom and becoming lost to sight. This gives the citadel a top-down view of an exaggeratedly thin rectangle. Legend holds that this bizarre architecture was purposefully planned in order to facilitate some eldritch power forgotten or lost by the current inhabitants.

The Dark Dominion
All of the tunnels within a 5 mile radius of the city are known as the Dark Dominion. Drow patrols are a constant presence of the region. They search for banned creatures, monsters and surface elves and challenge them once spotted. A few guard outposts can also be found in these tunnels. At least ten of the tunnels that start here lead to the surface. One that leads staight past Blingdenstone and into Mithral Hall and one that leads to the High Forest are the two most commonly used.

Dead Dragon Gorge
About six days travel on foot from Menzoberranzan is a large faerzress-free cavern. Most people who want to teleport to the city aim for this cave and a few keyed two-way portals can be found here along with a waterfall that provides free fresh water. Several noble houses have permanent scrying sensors here though they make pains to seem like they don't care about the place.