The Sword of Selfaril

The Sword of Selfaril is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5 edition ruleset. It is part of the Elemental Evil series of adventures published for the D&D Adventurers League. It focuses on Mulmaster, and is an adventure designed for three to seven 5- to 10-level characters.

"The fabled sword of Selfaril is told to bestow wisdom and power upon whomever wields it, so naturally its discovery has caused quite a stir in Mulmaster. All of this is complicated when a masked benefactor claims to not only know the truth about the blade, but also how it can be used to benefit the oppressed people of Mulmaster. Can it truly change Mulmaster for the better?"

Characters

 * Groshin Lor • Jaseen Drakehorn • Plod Graveltoe • Rastol Shan • Rosealine Culkin • Sark Tolliver • Selfaril Uoumdolphin • Thurndan Tallwand • Urdun Brizik • Wylan Burral • Xamott • Xanshin • Xorack
 * Fzoul Chembryl • Iorn Ludwakazar • Rassendyll Uoumdolphin
 * Fzoul Chembryl • Iorn Ludwakazar • Rassendyll Uoumdolphin

Creatures

 * bearded devil • beholder • black pudding • deep gnome • half-elf • halfling • hamatula • human • lich • otyugh • spectator • troll

Locations

 * Buildings & Structures: Cloak Tower • Southroad Keep • Tower of the Wyvern
 * Inns & Taverns: Traveler’s Cloak Inn • Wave and Wink


 * Dungeons:
 * Region: Moonsea
 * Roads: North Road
 * Settlements: Mulmaster
 * Amn • Dragonspine Mountains • Sea of Fallen Stars • Tethyr • Western Heartlands
 * Amn • Dragonspine Mountains • Sea of Fallen Stars • Tethyr • Western Heartlands

Magic

 * Potions: Potion of greater healing
 * Spells: Alter self • Animate dead • Bane • Bless • Blindness or deafness • Blur • Cloudkill • Counterspell • Cure wounds • Detect magic • Detect thoughts • Dimension door • Disguise self • Disintegrate • Dispel magic • Divination • Dominate monster • Dominate person • Finger of death • Fireball • Frostbite • Globe of invulnerability • Greater invisibility • Greater restoration • Haste • Ice knife • Identify • Invisibility • Invisibility • Lesser restoration • Light • Mage armor • Mage hand • Magic missile • Maximilian's earthen grasp • Melf's minute meteors • Mirror image • Misty step • Nondetection • Nystul's magic aura • Phantasmal killer • Plane shift • Power word, kill • Power word, stun • Prayer of healing • Prestidigitation • Raise dead • Ray of frost • Remove curse • Revivify • Sacred flame • Sanctuary • Scrying • Shield • Speak with dead • Spirit guardians • Spiritual weapon • Thaumaturgy • Thunderclap • Thunderwave • Turn undead

Organizations

 * Brotherhood of the Cloak • Church of Bane • Cult of the Black Earth • Hawk • • Red Wizards of Thay
 * Player Factions: Emerald Enclave • Harpers • Lords' Alliance • Order of the Gauntlet • Zhentarim

Religion

 * Tymora
 * Tymora

Miscellaneous

 * Gemstones: Chrysoberyl

Credits

 * D&D Organized Play: Chris Tulach
 * D&D R&R Player Experience: Greg Bilsland
 * D&D Adventurers League Wizards Team: Greg Bilsland, Chris Lindsay, Shelly Mazzanoble, Chris Tulach
 * D&D Adventurers League Administrator(s): Claire Hoffman, Robert Adducci, Bill Benham, Travis Woodall, Greg Marks, Alan Patrick