Laws of Cormyr

The laws of Cormyr included recorded rules, regulations, proclamations and guidelines that proclaimed which activities were permitted, forbidden along with those that had to be undertaken in a specific manner. These laws regulated matters that pertained to, among others, military, mercantile, bureaucratic and adventuring interests along with those surrounding the arcane arts.

Posted Laws
As of the Year of the Banner, 1368 DR, the following laws were posted at all major entry points into the realm of Cormyr:
 * 1) All persons entering Cormyr must register with the officials of a border garrison.
 * 2) Foreign currency can only be used in certain locations. Please exchange your coins for Cormyrean golden lions at your first opportunity.
 * 3) Adventurers must acquire a charter before undertaking any operation as a group.
 * 4) All weapons must be peace-bonded. The only persons exempt from this law are members of chartered adventuring groups and members of mercenary groups that can offer proof of employment.
 * 5) Harming cats is forbidden.
 * 6) Bow your head to royalty and the local nobility.
 * 7) Purple Dragons have the right to search you upon request.
 * 8) Hunting on private land is forbidden.

Other laws
In addition, the Forest Country maintained a number of other laws and ordinances that regulated activities throughout the kingdom:

Only someone with Obarskyr blood may assume the crown. This means that, for example, Queen Queen Filfaeril Obarskyr could not assume the crown.
 * Regal rule:

It was explicitly illegal for an individual to receive payment, in the form of money or valuables, to remove the effects of a spell they themself had cast.
 * Laws regarding magic:

Cormyrian maritime law governed the activities of Cormyrian ships on the Sea of Fallen Stars. Captains of ships on which individuals have committed crimes usually imprisoned the individual in question in the ship's brig until making landfall in Cormyr where local authorities dealt with the case.
 * Maritime law:

Mutiny was usually a hanging offence, although there were a small number of cases in Cormyr where mutineers have been spared.

Piracy was dealt with harshly. Upon the first offence, the pirate had one hand cut off. Upon a subsequent offence, the pirate was put to death.

Fishermen were required to pay local authorities for the right to fish in Cormyrian waters.