Shator

Shators also known as shaggy demodands or shaggy leths were the highest-ranking of the demodands. They were the most powerful of the gehreleths and seemingly covered in loosely hanging skins.

Description
Shators were the heaviest and widest of the demodands, standing between tall and weighing somewhere between. They were squat, obese humanoids with large heads, huge, bat-like wings and a pale ooze dripping from their disgusting forms. Their massive maws resembled those of a bulldog or a fanged frog, and drooled a similar slime to that exuded by their bodies from the corners. Their common name was actually a misnomer rooted in the fact that the hairless shaggy demodands were draped in overlapping hides.

Personality
Shators were fearsome entities with great intellects that projected an almost palpable air of self-confidence. They possessed shocking levels of cruelty and were incredibly suspicious of each other, only working together against a dangerous, common enemy. Like the farastu, they secretly desired escape attempts by Carcerian petitioners, although unlike the tarry leths they wanted potential escapees to succeed so that they could send bounty hunters to bring them back. Bizzarely, shators on other planes treated the three-headed chimerae like most humans would treat kittens, reserving their ordinary sadism and occasionally showing concern for them. While capable of sending themselves and others to various planes, summoning was actually considered fortuitous to the shators as it gave them an opportunity to engage in their favorite activity, writing.

Shators were morbid beings that took comfort in the malaise and delighted in spreading angst, corrupting the cultures of others rather than developing their own. Often times they found mortal poets and philosophers to use as unwitting mouthpieces for their ideas, inducing visions of poetic despair and granting them texts about cosmicism, futility and the bleak senselessness of the multiverse. Shators preferred their victims to be compelling enough to present their miserable ideas favorably and made sure that their summoner would not try to banish them, leaving only on their own terms and slaying their unsuspecting servitors when they did. Their other works were guides on summoning various fiends aside from demodands, normally named beings, particularly yugoloths, that had drawn the ire of the shator.

Abilities
Shators were the strongest of the demodands but at the same time the slowest and clumsiest. Their slime could serve as a nerve toxin that induced paralysis for anywhere between a few seconds to a minute or so. The ooze could be transferred through the shator's claws and fangs or be spit in gloubles up to 30 feet away. Nonmagical weapons were useless against the shators and due to their many folds of skin even the impact of enchanted weapons were absorbed. Large, edged weapons such as broadswords and longswords in particular were less useful against shaggy demodands. Heat and cold energy was less effective, if not completely useless against them and they were completely immune to mind-affecting magic. Shators possessed incredible olfactory and auditory senses, as well as the natural ability to see the invisible.

In addition to the spell-like abilities present in all gehreleths and those unique to them such as cloudkill, stinking cloud and mass charm, shators were adept sorcerers. They often learnt the spells bull's strength, confusion, dancing lights, daze, detect thoughts, enlarge person, flare, ghost sound, mage armor, mage hand, magic missile, obscuring mist, open/close, ray of frost, read magic, Tasha's hideous laughter and true strike. They also possessed the innate ability to plane shift, although they were fated to return to Carceri.

Society
Shators were the nobility of the demodands, the (self-appointed) wardens of the Red Prison. They were the ones who decided whether an escapee should be pursued as well as the ones who sent the pursuers on their trail by using their power to plane shift themselves and others. They were encountered either alone, in teams of two to four individuals, or in cliques, large groups that consisted of two to four shators, four to six kelubars, and six to ten farastus.

As the nobility, they worked to enhance the power and influence of the demodand species on Carceri, and while they didn't trust each other, they gathered and worked together to overcome common obstacles.

There were a number of reasons why one could be found on other planes like the Prime Material plane. One was as bounty hunters to bring back escapees from Carceri.