Wild dwarf

Wild dwarves, also know as jungle dwarves and dur Authalar ("the People"),  were the primitive dwarves who inhabited the Jungles of Chult   and the Mhair  and Black Jungles.

Description
This dwarven subrace was little-known except by those familiar with the jungles of South Faerûn. The jungle dwarves were smaller than most other dwarves but sturdy and well-muscled. They wore very little, if any, clothing, and greased their tattoo-covered dark skin to keep away insects and make themselves slippery. Both males and females could grow beards, and their beards and woven hair provided satisfactory covering for their otherwise naked bodies. They often plastered themselves, skin and hair, with dried mud, which served as a surprisingly effective armor. For adornment, they carved earrings, bracelets and necklaces out of bone.

Personality
As a rule, wild dwarves were not trusting of strangers, and would avoid detection whenever possible.

Society
Contrary to their cousins, the gold, gray, and shield dwarves, wild dwarves adopted a completely different social structure, leaving behind the more common clan-based approach. The term "dur Authalar" referred to their belief that they were all of the same family. Instead of tribes or clans, they formed hunting groups with very fluid memberships, and practiced polygamy. Children were raised by the community with little acknowledgement of lineage.

Each hunting group carried a drum used to "talk" to other groups, warning them of danger or inviting them to share a large carcass of fresh meat. Each group also carried a water skin and at a minimum maintained a few watering-holes, a place to cook and eat, a sleeping cavern and/or sleeping trees with hammocks, several lookout posts, and a handful of bolt holes that extended deep underground.

Dur Authalar were constantly struggling for survival and refused to adopt the methods of other civilizations. They kept to the tops of the highest trees or the depths of the most remote lush valleys in the jungles.

Wild dwarves made up approximately five percent of the sentient population of Chult.

Language
Wild dwarves spoke their own language that was characterized by tongue clicks and trilling notes. Those that dealt with outsiders understood a very basic vocabulary of Common and could read and write Dethek runes when necessary.

Religion
The wild dwarves almost exclusively served the jungle god Thard Harr, and Thard Harr was worshiped almost exclusively by the wild dwarves.

Four out of ten dwarven priests (called "shamans") of Thard Harr were female. About half of Thard Harr's clergy among the wild dwarves were known as vuddor (singular vuddar ), who were especially dedicated to the life of the jungle.

The shamans and vuddor were responsible for guiding dur Authalar on successful hunts and for their overall protection from outsiders. They wore the skulls of large jungle animals as helmets. During religious ceremonies, the priests donned the pelts of jungle predators, a rare exception to the usual lack of clothing. The priests never cut their beards and wore Thard Harr's symbol as tattoos. In fact, priests of Thard Harr did not carry holy symbols as those of other faiths did; the tattoo alone sufficed.

Dur Authalar held sacred ceremonies to Thard Harr twice a month on nights of the full and new moon. These ceremonies would involve drums and loud chanting. On such nights&mdash;and only on such nights&mdash;blood sacrifices were made, and the attendees would eat the flesh of the victim, which was either a wild animal, dinosaur, or a prisoner of war.

The Emerald Crater, or Morndin Vertesplendarrorn, located in the Peaks of Flame, was a place sacred to the wild dwarves, and Thard Harr was said to walk there. The dwarves had a strange relationship with an emerald dragon named Esmerandanna, who lived there. She was the guardian of the sacred writings of their religion.

Trade
The wild dwarves sometimes traded for metal or glass objects in exchange for skins, meat, or captured animals. Ever cautious of outsiders, they would generally only enact trade in their own territory and would set traps in case of betrayal.

Combat
Wild dwarves employed blowguns to launch sleep-inducing, poisonous darts at their enemies or prey. For melee weapons, they favored handaxes, halfspears, and throwing clubs. Their hunting bands usually consisted of between four and 24 dwarves led by a leader called the "blood". Larger bands of warriors would include a "war leader" and shamans and were called "the Pack".

On occasion, Thard Harr would empower one of his followers in combat&mdash;or a nearby wild animal to assist the dwarves. Such a manifestation of their god's power involved strange low and continuous snarling or thudding sounds that seemed to come from the empowered creature along with a glow of cherry-red. The empowered individual gained a brief burst of strength, prowess, and fearlessness and was immune to mind-affecting enchantments or any sort of entanglements.

In the case of victory, the wild dwarves usually took at least one prisoner alive back to their camp for questioning. If sparing the prisoner's life did not seem beneficial to the clan, the prisoner would be offered as a sacrifice on one of the holy nights.

History
After the fall of Bhaerynden in -9000 DR, some of the dwarves who survived managed to reach the Jungles of Chult. Once there, they abandoned their usual subterranean homes to adopt their life style, and they quickly ended up being nicknamed the wild dwarves.