Elemental myrmidon

Elemental myrmidons, otherwise known as elemental archons, were a variety of elementals created by conjuring and bonding elementals into ritually created suits of armor to act as servile weapons of war.

Description
Elemental myrmidons were of roughly human size and shape. They were typically composed almost entirely of a single substance, be it an element or paraelement, though some could be a combination of elements.

All myrmidons wore thick armor, typically of a plate variety. These not only protected them against attacks, but contained their form and was integral to their being. After some time they were capable of removing this armor and replacing it with something else, but many never saw any need to do so. When a myrmidon was killed, their armor was all that would remain of them.

Behavior
Elemental myrmidons retained no memories of the free elementals that were bound to create them.

As creatures that were forged for the purpose of war, their mindset revolved almost entirely around conflict and conquest. They had an innate desire to wage war, though not necessarily a desire for winning. When their innate desire to wage war went unsatisfied for a long period of time they would initially become restless, then careless and sluggish. Additionally, they had an innate desire to kill non-elemental creatures, a desire that they could not be talked out of.

However, elemental myrmidons could not exert a will of their own, they had no personal ambitions. All they could do was follow the commands of their creators, furthering their goals and ambitions. They also had no need for comforts and didn't value material wealth. When an elemental myrmidon was free, not bound to a master, they would prowl the land and indulge in their innate desire to kill non-elemental creatures.

Abilities
All elemental myrmidons were immune to the effects of diseases and poisons, as they were beings composed wholly of elemental essence. They were also impervious to harm from their respective element.

History
Elemental archons were created by the primordials during the Dawn War as a response to the gods' use of angels. It was believed that the idea for them came from an outsider. Those most commonly speculated were djinn, an angel, or a deity that had turned traitor to his fellow gods.

In order to create the archons, the primordials studied nature in the Elemental Chaos. They then found several elemental creatures or wild elementals and split them apart into their components. Finally they reshaped them, forging the elementals into archons through intentional creation. The use of archons was initially successful, although in the end the gods prevailed. At some point, efreets managed to steal the secrets of archon creation from the primordials and from them this knowledge eventually spread across the planes.

In the centuries following the Dawn War, elemental myrmidons served a variety of elemental lords across the planes.

During the Elemental Evil crisis on Toril, elemental myrmidons were utilized by members of each of the four elemental cults responsible for the crisis: the Cult of the Black Earth, the Cult of the Crushing Wave, the Cult of the Eternal Flame, and the Cult of the Howling Hatred.

Varieties

 * Air Elemental myrmidons: Myrmidons created from binding air elementals.
 * Crystal archons: Archons created from binding mineral quasi-elementals.
 * Earth elemental myrmidons: Myrmidons created from binding earth elementals.
 * Fire elemental myrmidons: Myrmidons created from binding fire elementals.
 * Ice archons: Archon created from binding ice para-elementals.
 * Slime archons: Archons created from binding ooze para-elementals.
 * Storm archons: Archons created from binding the elemental essences of air, lightning, and water.
 * Water elemental myrmidons: Myrmidons created from binding water elementals.

Society
Regardless of their elemental make-up, when left to their own devices myrmidons would form societies that had the same structure, one that was roughly militaristic. They were rigidly disciplined and had hierarchies based on rank, with rank determining every aspect of life in their stronghold. These ranks did not have proper titles, as myrmidons simply knew where they and others ranked. They did not challenge authority or compete against one another for rank, each being satisfied with their station and feeling they best serve in that position.

When elemental myrmidons had their own settlements they were best described as bastions, fortresses, or strongholds, rather than cities. They sometimes conquered the settlements of other races and converted them into strongholds, but most often they constructed strongholds around the special forges needed to create them. Hundreds of these strongholds could be found all across the Elemental Chaos. These strongholds were lead by the elemental myrmidon who had the greatest personal power and military acumen.

Outside of combat, elemental myrmidons spent much of their time trying to hone their knowledge of strategy and tactics, engaging in tactical exercises, or sparring. Constantly training for the next conflict, which satisfied their innate desire to make war.

On rare occasions, elemental myrmidons took slaves to perform manual labor or act as practice opponents. Slaves usually died from the latter or from neglect, as the myrmidons did not understand how fragile creatures of flesh could be.

Creation
Some said that constructing an elemental myrmidon required a special foundry, with a special forge built in a significant concentration of elemental energy, and a summoning crucible that served as the transformation space. These forges rarely appeared like a common forge, being unrecognizable contraptions of arcane and elemental magic.

Creating elemental myrmidons was a difficult ritual, a crucial element of which was encasing the elemental energies in armor ritually created at the foundry's forge. If this was not done a myrmidon might quickly expire, lack intelligence, or worst of all grow into something more powerful and uncontrollable that sought to avenge its creation.

A working foundry could produce elemental myrmidons as often as the ritual could be performed and for as long as its resources were maintained. The forge's power determined what kind of myrmidon was created. A forge with ebbing power could only generate the most basic version, while those at high flow could produce more powerful varieties.

Some notable forges included Firespring in the Char district of the City of Brass, from which the resident efreet created fire myrmidons, and a forge located in the Crater of Blue Ice from which ice archons created more of their own kind.

Relationships
There was no innate hostility between myrmidons of differing elements. They would freely associate with one another, though infighting amongst them could occur if they lacked strong leadership.

Myrmidons that were free would sometimes hire themselves out as assassins, guards, or soldiers in order to satisfy their innate desire for conflict. They were willing to work for any employer that could guarantee them a fight, even a non-elemental. Some used the payment from these services to purchase tools and weapons that sat gathering dust in their strongholds, providing outsiders motivation to come and siege them.

Many archons were known to serve the evil archomental of their respective element, including Cryonax and Yan-C-Bin. They were also known to serve efreet, storm titans, earth titans, fire titans, some giants, and even demons. Titans generally amassed archons of a specific element, while efreets were known to include a wide variety in their armies.

Some ice archons were known to serve the goddess Auril and act as escorts for her winter hags.

Rumors & Legends
It was said that those who knew the proper rituals could enforce the obedience of all archons that emerged from a particular forge.

Appearances

 * Video Games
 * Board Games
 * Tyrants of the Underdark
 * Card Games
 * Dragonfire (Moonshae Storms)
 * Dragonfire (Moonshae Storms)