Castle Obarskyr

Castle Obarskyr, also known as the King's Castle, was the royal palace located in Suzail, Cormyr.

Geography
The castle was located on a dominating hillock, separated from the rest of the city by Lake Azoun, the Royal Gardens, and several castles of lesser nobility.

Structure
The royal wing of the castle was decorated with purple carpets. The castle's court was renowned for the small savoury pastries that were made in its kitchens.

Faerlthann's Keep
Faerlthann's Keep was the original stone tower on the hillside in Suzail and the historical seat of power in Cormyr. It was named after Faerlthann Obarskyr, the first king of Cormyr. It was build up from the original house that stood on the spot. During the reign of Boldovar Obarskyr, the windows of the keep were turned into barred slits.

Noble Court
Over the years up to 376 DR, the aristocrats and bureaucrats had gradually been thrown out of the keep itself, and had formed a collection of stone buildings further down the hillside, known as the Noble Court, or simply the court.

Attack by Thauglor
In 1018 DR, Thauglor, a huge black dragon attacked the castle and demolished around a quarter of it, setting fire to the remaining structure, causing extensive damage. Thauglor withdrew before the military could launch a response to his attack.

Notable locations

 * Approach Chamber : A room guarded with gates and crossbows, leading from the Processional to the throne room.
 * Argent Robing Room : A room connected to the Hall of Heroes. It contains a secret door which very few people know about, Vangerdahast being one of them, and guarded by an enchanted guardian, that leads to the Hidden Chambers.
 * Belnshor's Chamber: A chamber next to Satharwood Hall. In 1369 DR it was used to store the remains of the abraxus involved in the abraxus affair, but is usually used to store furniture when not in use. It is a high-vaulted room, magically lit.
 * Blue Banners Room : A room with a secret passage to the outside of the castle.
 * Blue Maiden Room : A secret room with a life-sized blue glass scuplture of a woman staring at the sky, on a plinth at its centre. There is a legend that she is looking for a dragon to come and eat her. The sculpture has oversize hands, feet and breasts, giving it an ugly, gaudy look. Although it has been disliked by many in the royal family over the years, it has been allowed to remain on the advice of sages who think that it would bring bad fortune to destroy it. It was moved to its current position by Rhigaerd II who took the opportunity to hide it away when a room in a turret became damaged, opening a hole. Because of the difficult access through a narrow ladder shaft, the phrase "go and polish the maiden" is sometimes used to mean "go away".
 * Brightsun Bower
 * Chamber of Crossed Dogs: A meeting chamber. Its name is derived from a gigantic carving of leaping hounds. It links to Halantaver's Stair via a narrow passage.
 * Crown Bridge : A bridge linking the main castle with the court buildings.
 * Duskene Chamber
 * Endevanor's Hall : A stately hall linking Halantaver's Stair with the Salon of Six Scepters.
 * Gallant Gallery : A gallery of shields of honor.
 * Grand Chamber : The chamber where royal court occurs.
 * Great Hall
 * Gryphonsblade Hall
 * Halantaver's Stair : A staircase.
 * Hall of Heroes : A normally deserted, statue-lined hall with a royal purple carpet. At one end, there are three doors, the leftmost leading to the Argent Robing Room.
 * Hidden Chambers : A secret room accessed from the Argent Robing Room, with a vaulted ceiling including a skylight, bookshelves lining the walls, and a huge table with various maps of Faerûn. Comfortable seating is at the centre of the room. There is also a fireplace.
 * Hornbow Bower : One of a number of small sitting rooms. It contains potted plants and ornate screens.
 * Inner Ward
 * Lion Cellar : A cellar with several large casks, the third of which is a secret exit and the fourth leads to a guardpost.
 * Marble Forehall : A chamber of burial in the court buildings.
 * Mirror Bower
 * Processional : A long red-carpeted hallway leading from the Sword Portal to the Approach Chamber.
 * Redpetal Room : A room with an ornately tiled floor.
 * Retiring Rooms
 * Roaring Dragon Stair : A staircase leading down to the Trumpet Gate.
 * Rooms of State
 * Royal treasury : Situated beneath the castle.
 * Salon of Six Scepters : Joined to Endevanor's Hall. The eastern door leads to Satharwood Hall.
 * Satharwood Hall : A banqueting hall also known as the Upper Eastern Hall whose doors are skirted by a line of Purple Dragon Knights in full armor. It was used as a temporary infirmary in 1369 DR during the abraxus affair.
 * Secret vault : There is no official name for this vault beneath the castle, but it is protected by several secret doors, magical wards, animated suits of armor and a door to which only the king, queen, Vangerdahast and the two princesses Tanalasta and Alusair have keys. The vault contains ornate suits of armor, a stuffed minotaur, dragon skulls inlaid with purple gems, a line of crowns and a wall of weapons, including the head of an ancient sledgehammer in a glass case. Against a wall is a magically protected armoire within which are samples of flesh from the royal family, to be used to recreate them, should the need arise.
 * Shrine of the Four Swords
 * Sword Portal : A huge set of armor-plated, thick wooden double doors onto which are welded the swords of those who betrayed the Crown. It leads to the Processional. The high openings in its frame serve as both guard niches and the entrances to secret passages and closets within the court.
 * Throne Room : Tapestries and banners adorn the walls and the throne has wide steps leading up to it. The room is accessed from an antechamber with a smooth flagstone floor.
 * Trumpet Gate : A gate leading to the court buildings, across the Crown Bridge.
 * Vangerdahast's private library : A large anteroom with three walls covered in bookcases and containing Vangerdahast's favourite chair, upholstered in sahuagin skin. There is also a magical bookholder shaped like a hand that will turn the pages of books at Vangerdahast's whim, and a secret hiding place in one of the bookcases, opened by touching the decorative knight's helm carved into it. A small statuette that can emit lightning acts as a door guard and opener.

Rumours
It is rumoured that the royal treasury contains great riches protected by magic, monsters and traps.