Procampur/Port District

The Port District was a district of the city of Procampur in the Vast, comprising the harbor and entry gates. It was officially outside the city proper and outside the Thultyrl's influence and laws.

Description
Lying at the western end of the Great Way, beyond two huge towers, the Port District faced onto the Dragon Reach. The district was some quarter-mile (400 meters) wide, and extended a significant distance up the coast. The city didn't have an easily controlled harbor mouth, making the harbor difficult to defend well. Regardless, the port area was hemmed in by two stub walls leading off the main city walls that curved to meet the shore in a rough crescent. The north and south walls of the Port District each had a pair of gates leading to the coast roads, the High Trail and the North Road, and another onto the Great Way and the main part of the city. The walls were some 15 feet (4.5 meters) high, with heavily guarded, double-portcullis gates permitting access between them.

Being outside the city's laws, the buildings here kept to no particular purpose, style, size, or roof color, unlike the other districts that were reserved for specific activities. It contained places that could not or would not fit into the other districts, being home to warehouses, fisherfolk, and ship-builders that needed to be nearer the sea, as well as stables and facilities for training and caring for mounts and livestock that didn't belong to Procampan authorities. There were also cheaper inns and taverns that catered to travelers, as well as a number of small "bed-and-beer" houses that huddled around them. It could be a crowded and dank place, and in parts disreputable.

The docks comprised eleven piers. There were also two drydocks.

Activities
Contrasting with the order and duty of the other districts, the Port District was a relatively chaotic and dangerous place. Although it operated fairly normally in the daytime, after night fell it became a rowdy area where the young and daring ventured out and dangerous folk prowled with cocky attitudes, ready weapons, and a need to show off. It was also commonly where one would hire coin-lads and coin-lasses to spend an evening with. Beggars were also present, as begging was banned elsewhere in the city. The Port District was said to be a place where something was always going on.

Visitors, citizens, and foreign traders here could come and go freely and act as they liked, within reason. Adventurers new to the city were required to stay here, usually at one of the inns, rather than in the city itself. To those who entered, the gate guards of the Diamond Legion would explain the city's rules and laws to all who asked, and did so readily and patiently.

With frequent trade in and out of Procampur, the eleven piers were constantly in use all year round. Shipbuilding was also a significant business here, so the drydocks were also always in operation; circa 1370 DR, a new ship for the Ravens Bluff navy was under construction.

Law & Order
Procampur's Diamond Legion kept the peace here as they did elsewhere in the city but usually only showed up after a fight was over and usually arrested both parties regardless.

However, corporal punishments and executions were also carried out here, at The Way's End.

Inns, Taverns & Festhalls

 * Crafty Lady, cheap and dilapidated bed-and-beer house.
 * Gilded Cage, a popular geisha house.
 * Happy Hippocampus, a lively inn and tavern frequented by mariners.
 * Silent Sword, a decent inn.
 * Mercenary's Loft, a rowdy inn frequented by adventurers and mercenaries.
 * Weary Prince, a pricey luxury inn.

Markets, Shops & Businesses

 * Ahlmer's General Store, a low-priced shop famous for its fresh biscuits.
 * Rendril's Forge, operated by master smith Opara Rendril.
 * Market Plaza, an open market where a variety of common and exotic goods were sold.

Stables & Mount Dealers

 * Amern's Stables
 * Montgar's Horse Outlet, a subsidiary of Montgar's Horses

Fortifications

 * Port District Tower, local base of the Diamond Legion.

Miscellaneous

 * The Way's End, a place of punishment execution on the fifth pier by a courtyard.