Phlan

Phlan, also known as the Jewel of the Moonsea, was a large frontier town on the Moonsea region of north Faerûn with a long and storied history. Founded nearly a millennium before the Era of Upheaval, endless cycles of the town's destruction and determined rebuilding saw it grow more resilient and formidable. This led to the Phlan being walled off into two halves for many years, a destroyed, ruined Old Phlan and a rebuilt, shining Civilized Phlan; before becoming a united city once again. Phlan enjoyed military and economic prosperity for many years, before deteriorating into a criminal state afflicted by the machinations of a dangerous cult.

In addition to being a monument to the stubbornness of the Moonsea people, the city was famous as the home of one of the fables pools of radiance, the source of powerful for a legendary otherworldly spirit.

Description
The city of Phlan was founded atop Valjevo Island, a small isle within the delta formed by the mouth of the Stojanow river and grew around the isle's namesake castle. The area known Civilized Phlan was built directly on top of Valjevo Island, within the city's great stone walls, while Old Phlan was set to the stretch of land immediately east of the isle. While Old Phlan was overrun by monstrous creatures for many years, by the late 15 century it came to be known as the Nobles' Quarter, home to the Phlan's most opulent estates and jumping off point from which the city continued to grow.

Phlan was a city built upon the ruins of its past, in the most literal meaning. Beneath Phlan was an aging sewer system with a spillway that opened up into the Stojanow River.

Geography
Phlan was located at a point on the northern coast of the Moonsea lake, within the inlet of the Bay of Phlan. The stunning monument known as the King's Pyre was built into a cliff overlooking the sea, some west of Phlan.

Just north of the city were a cluster of farms nestled along either side of the Stojanow River and the Stojanow Trail. This trail continued north with the river along the western side of the Quivering Forest.

Flora & Fauna
The sewers of Phlan were known to be infested with carrion crawlers.

Government
As of the mid–14 century DR, Phlan was governed by a ruling body known as the Council of Ten, composed of judges that presided over the city's courts. An individual referred to as "Number One" served as the head of the council while also holding the officer of town mayor. The council had a high turnover rate, as no-confidence elections were held regularly for even the smallest of mishaps.

The oligarchy of Phlan ended in the, when Zhentarim Hatemaster Cvaal Daoran broke up the council and declared himself as Lord Protector of Phlan. Sovereignty of Phlan remained in the Daoran family lineage for decades, as Lord Cvaal was succeeded by his son Talaric and later his grandson Anivar. By the 15 century DR, the city-state had acquired the the vassalage of several communities north of the Dragonspines, namely Ilinvur, Verdigris, and Whitehorn.

Law & Order
A thieves' guild called the Welcomers operated openly within the city throughout its history, the members of which cut off their left ear as a sign of loyalty. As most residents of the town were aware of the guild, the guild earned its name by preying on visitors to the city.

Trade
Phlan was known as a stopping point for caravans conducting overland trade across the trade routes and trails of the Moonsea North. Trade ebbed and flowed throughout the city's tumultuous history. During times of reconstruction, the city only imported goods and could not reliably export anything to nearby trade partners.

As of the late 15 century Phlan enjoyed a century of steady rule and no disastrous events, allowing trade and commerce to flourish. The city received caravan shipments of valuable ore and gems from its mining communities to the north, protected by the barbarous warriors of the Ride.

Travel Distances From Phlan

 * To Zhentil Keep - along the the Iron Route
 * To Castle Vathar - along Toranth's March
 * To Melvaunt - along the Phlan Path

Defense
Phlan boasted great city walls that were considered by many to be its greatest defense against invaders, especially during the years when little military force could be mustered.

For many years leading up to the mid–14 century DR, Phlan's city guard comprised a militia force just over a hundred strong, though a local clan of dwarves led by Deryk Stoneshaper pledged 100 of his men as help to the city for some time.

During the Zhent occupation of the 1380s, the Knights of the Black Fist took over as Phlan's military force. Formerly a religious order of the church of Bane that venerated Iyachtu Xvim, the knights maintained peace through fear for years, but eventually garnered a reputation for corruption. The Black Watch militia was the branch of the Black Fists that served as Phlan's city guard.

Despite having served as the fighting force of Phlan for a century's time, the Black Fist was faced with competing military interests that arose circa1480 DR. The Red Plumes of Hillsfar maintained a barracks in the city, and the Vilhon Mercenary Corps were reportedly formed specifically to to undermine the strength of the Black Fist.

Society
Like many settlements of the Moonsea North, the people of Phlan possessed an streak of individualism and sort of chaotic freedom that allowed them to survive the harsh life associated with their homeland in the Realms.

Culture
The city of Phlan was the origin of the game of Old Men's Bones, which was played all over Faerûn.

Religion
During the mid–14, a Banite cult that venerated[Iyachtu Xvim as an aspect of the Dark Lord established theirs as the official religion of Phlan. The worship of Bane returned to the city following the takeover by the Zhentarim, albeit a more moderate view of his dogma extolling discipline and deference to one's lords. Bane faith continued to be practiced, albeit discreetly, over the course of the next century.

The Most Solemn Order of the Silent Shroud was a group of worshipers of Kelemvor whom Cvaal Daoran gave the responsibility of the care of Valhingen Graveyard. They continued as its caretakers over the course of the next century.

As of the late 15 century, devotees of Shar were explicitly prohibited from worshiping within the city's borders, and they were actively persecuted.

Founding
Phlan was founded in the,  as a trading outpost between the elves of Myth Drannor and the dwarves of the Dragonspine Mountains.

Phlan was leveled for the first time in the, during the First Turnabout, a massive attack by the Dark Alliance of humanoids who swept down onto the Moonsea region to attack Northkeep.

Reconstruction & Repeated Destruction
"Next time the city is rebuilt, I think the natives should just knock the buildings right down again and save the next invaders the trouble."

- Orgil, captain of the Devawing.

After three centuries of laying in ruin, Milsor the Valjevo had the city rebuilt in the, and commissioned the construction of the magnificent Valjevo Castle, that was completed eighteen years later. . After the abandonment of Hillsafar following the fall of Myth Drannor in the, refugees poured into Phlan and it grew to be the largest settlement on the north shore of the Moonsea.

In the, the Zhentilar made the first of many attempts to conquer their eastern neighbor, claiming that citizens of Phlan had raided their territory (though this claim was likely erroneous) but didn't count on Phlan's ally Melvaunt disrupting their siege. A four-year war resulted in Phlan becoming a reluctant signatory to the Treaty of the Ride in 906 DR, which saw Zhentarim influence over the city increase dramatically.

Along with the other powers of the Moonsea, Phlan sent a contingent of soldiers to rebuild and occupy the Citadel of the Raven fortress within the western Dragonspine Mountains in the.

The, saw the second destruction of Phlan, as ogres completely overran the city that was unprepared for such an assault. Phlan was rapidly rebuilt by the stubborn survivors, just in time for the city to enter into the Moonsea War with their neighboring city-states three years later. While the cities of Hulburg and Sulasspryn were conquered by Mulmaster, Phlan joined into an alliance with Hillsfar, Melvaunt, Sembia, and even their former foes in Zhentil Keep to put down the Mulmastan forces.

Just as the war ended in the, Phlan was invaded by a great host of dragons and their armies from the lands of Thar known as the Dragon Run. As the Moonsea's other powers were recovering from the brief war that just flared up and ceased, Phlan received no help from neighboring city-states. For the third time in its history, and the second time in three years, Phlan was left to ruin – though this time, all of its citizens were slaughtered en masse.

Threat of Tyranthraxus
While it is not known how much of a hand the spirit of the yugoloth-like extraplanar entity Tyranthraxus had in the Dragon Run, around the same time, it managed to trick the ancient bronze dragon Srossar into bathing in the pool of radiance, a portal to an unknown dark plane underneath the Valjevo Castle. When the dragon entered the pool, Tyranthraxus took possession of the dragon and commenced immediately to build an army of monsters for the subjugation of Faerûn.

By the year, Tyranthraxus had near complete control of Phlan with the exception of a small human settlement on its docks. Using the civilized docks as a base, a new City Council formed by children of the original merchants of Phlan and new speculators formed, and attempted to reclaim the city. Adventurers flocked to Phlan to help clear these monsters out in return for the generous bounty offered by the new Council.

Using the services of a trio of adventurers to clear out the occupied areas of the city, Councilman Porphyrys Cadorna quickly rose to the position of First Councilman. By this time, the adventurers had succeeded in retaking most of the city, though Tyranthraxus still remained under Valjevo Castle in control of the pool of radiance. After learning of the existence of the Pool, Cardona became obsessed with it, wishing to use its it power to expand his own. When the possessed dragon was finally defeated by the adventurers, Cadorna attempted to seize control of the pool, only to be possessed himself by Tyranthraxus and forced to its waters, teleporting him the fallen councilman to the plane Tyranthraxus called home.

Seizure by Bane
The saw a scheme by the god Bane to teleport Phlan and several other Moonsea cities teleported from their locations to serve as soul farms to the Lord of Darkness in Banehold. The Thayan Red Wizard Marcus and the pit fiend Tanetal were charged with taking Phlan,   but defied Bane's initial command of teleporting the city Bane's realm. Instead, the two moved Phlan into a cavern underneath the Red Wizard's tower southeast of Zhentil Keep. They planned to feed souls of the residents of Phlan to the pool of darkness to increase their own powers before handing it over to Bane.

Marshaling the defenses of the city was the wizard Shal Bal and the cleric of Tyr Tarl Desanea, two of the three Heroes of Phlan that freed the city from Tyranthraxus a decade earlier. With the two heroes leading the defense, Marcus and Tanetal were unable to take control of the city, despite numerous full assaults and the fact that the city was trapped directly under Marcus' tower.

Meanwhile, the third member of the legendary group, Ren o' the Blade, went in search of the city after it's disappearance. Aided by two druids under directions from Silvanus, an undead paladin of Tyr named Miltiades, and a wizard named Evaine, Ren managed to find the tower and joining with Tarl and Shal, was able to defeat the Red Wizard and send the pit fiend back to the Nine Hells. The defeat of Marcus and Tanetal broke the spell holding the city under the tower and the city was returned to its former location on the Moonsea.

After being annihilated three times in its history, and transported to another location in the Realms, Phlan was nearly entirely destroyed yet again during the Rage of Dragons that devastated the Eastern Heartlands in the.

While the city lay in ruin for at least a year, reconstruction began slowly and continued for the better part of a decade, before being sped by the expertise of gnomes and dwarves. At the same time however, the nearby powers of Zhentil Keep and Hillsfar vied for influence and control of its citizens, who were merely trying to reclaim their former lives. Circa the, Phlan was considered to be an exciting place that was well in the throes of its great reconstruction. The city proudly held onto an atmosphere of hope and drive for renewed wealth and success. Many people believed this collective feeling could be attributed to the rapidly-growing number of Tyrran faithful in the city.

Zhent Occupation
By Tarsakh 3 of, Phlan had been fully conquered by the forces of Zhentil Keep. After five years, thy city government was dissolved to be replaced by the tyranny of Cvaal Daoran when he dissolved the Council of Ten and name himself the Lord Protector of Phlan. He immediately began burning books or destroying anything in the city that painted the Zhentarim less than favorably.

During the Shadowbane War of 1383 DR however, Cvaal forged an alliance with the dark fey of the Quivering Forest, and managed to slay a Shadovar prince, thereby ensuring that his city did not meet the same fate as Zhentil Keep. The hearts of his subjects softened thanks to his valiant defense of the city and they accepted his rule with little complaint, allowing his dynasty to claim rights as monarchs. In turn, the rule of Cvaal's government and that of the local church of Bane also softened.

The next several decades saw the Netherese and the elves of Myth Drannor quietly trying to exert their influence over the city, but neither of them could claim any real successes.

Prosperity & Decline
"Does the Lord Regent fear this wild dog? Are his hired goons cowed by their own castoffs?"

- A citizen of Phlan yelling during the riots of the 1480's DR.

In the, Cvaal's son Talaric Daoran decided to send loggers into the Quivering Forest, voiding his father's agreement with the fey. Talaric mysteriously disappeared that night, never to be seen again, and was succeeded by his son Anivar.

A few decades later, in the, raids by local barbarian tribes on the small settlements on the borders of the Ride sent waves to refugees to Phlan. Lord Anivar Daoran refused to offer shelter to any more of its displaced citizens and forced the city into a lockdown. While the Lord Protector worked with a band of adventurers to uncover the cause of the barbarian raids, they were sealed out of the city and forced to use their wits to save Phlan on their own accord. Fortunately for the Lord Protector and the city's people, the heroes were successful and Phlan was spare destruction for a fifth time.

Some time during the early 1480s DR, Anivar Daoran died in an apparent accident while overseeing renovations on Valjevo Castle. Ector Brahms, the Knight Commander of Phlan's Banite military, the Knights of the Black Fist, was declared Lord Regent because Anivar had sired no heirs. Ector's grasp on power was weak and he quickly established martial law to enforce his will—a deeply unpopular move. Riots broke out throughout Phlan, which involved the looting and destruction of the Lyceum of the Black Lord, and traders began to avoid business in the city.

With so little trade, the formerly prosperous city began to decline. The city's guilds decided to concentrate on profiteering instead of cooperating with each other to stabilize the city. Construction efforts were left stagnating, people lost their jobs, and market prices rose dramatically. While the Knights of the Black Fist struggled to maintain a semblance of order, rival factions began forwarding their own interests. As the Welcomers became politically active, criminal deeds and acts of violence became commonplace, legitimate trade became illegal in nature, and the black market became the only reliable way to turn a profit in the city.

As Phlan rapidly devolved into a crime-infested cesspool, other nefarious groups like the reborn Cult of the Dragon began operating throughout the city. While some cultists sought a giant scale that was said to have been from the hide of Tiamat herself, others wanted the power of the pool of radiance beneath Castle Valjevo for their own nefarious plot. While Lord Regent Ector Brahms sought one final act to restore order in Phlan, the cult's green dragon patron Vorgansharax set his eyes on the city for himself, and laid claim as its tyrant with the aid of loyalist Black Fist soldiers. Unbeknownst to many, the dragon harbored the spirit of Tyranthraxus, the entity that plagued the city of Phlan a century earlier.

Some time during or after the, Knight Commander Greycastle marshalled an alliance of forces from across the Moonsea North to take back the streets of Phlan and take back Valjevo Castle from the malevolent Tyranthraxus and its green dragon host.

Rumors & Legends
For many years, local legends stated that a great treasure remain unclaimed within the depths of Sokol Keep. As of the late 15 century DR, these rumors waned somewhat, though some people still believed.

Notable Locations

 * Inns, Festhalls & Taverns:
 * Bitter Blade, a dockside inn that mostly caters to sailors of the Moonsea.
 * Cracked Crown, the city's most expensive inn.
 * Laughing Goblin Inn, an exquisite and famous inn that garnered sterling reputation over many decades of success.
 * Madam Freona's Teakettle, a haven from the tumult of the city and a great place for adventurers to find work run by the mysterious halfling Madame Freona.
 * Nat Wyler's Bell, a dive bar in the poorer part of the old city.
 * Pool of Radiance, a tavern named after the castle's famous pool of radiance.
 * Velvet Doublet, A festhall that caters to the wealthy. Known to satisfy those with exotic tastes.


 * Landmarks:
 * Castle Atuke, a military fortress that boasted an aerie for its hippogriff aerial cavalry.
 * City Hall, the seat of power and meeting place of the Council of Ten.
 * Kuto's Well, a drinking well that concealed entrance to Phlan's underground catacombs.
 * Podol Plaza, Phlan's open-air market that featured stalls and shops.
 * Valjevo Castle, the majestic castle of Phlan and home of the city's ruler.
 * Scholar's Square, the central place of learning in the city; this area contained trade schools, wizard academies, sage houses, and most notably, the Mantor's Library, overseen by the Lord Sage of Phlan
 * Stojanow Gate, the magnificent structure that protected the courtyard entrance to Valjevo Castle was rumored to be constructed from fire giants.
 * Valhingen Graveyard, the city's graveyard sat against the far western side of the Stojanow River.
 * Sokol Keep, a once ruined temple to Tyr on Thorn Island, that was converted into a large mansion and lighthouse by House Sokol.


 * Residences
 * Denlor's Tower, an abandoned wizard's tower that was claimed by the secretive Red Wizards Rowena.


 * Shops:
 * All Questions Answered, an establishment run by the half-elven sage Delacre Gentleblossom.
 * Cockburn's Grocery, a local grocer's shop.
 * Ernst's Livery, the city's stable that specialized in the care for exotic aerial steeds.
 * Jerome's of Melvaunt, a general store run by none other than Jerome who came from Melvaunt.
 * Matteo's, a smithy run by the burly half-elf Matteo.
 * Slum Market, the labyrinthine marketplace that was plagued by local pickpockets.


 * Temples:
 * The Waiting, the remaining in Phlan was dedicated to the God of Justice, Tyr.
 * Lyceum of the Black Lord, an old temple of Bane that was destroyed by Torm, abandoned for many years, rebuilt during the Zhentarim occupation, and eventually sacked once again.
 * Shrines to Amaunator, Auril, and Umberlee.


 * Roads
 * Axmar Lane • Huldane Way • Lamp Street • Maiden Avenue • The Mezzanine • Oath Street • Podol Street • Valhingen Way

Inhabitants
Phlan was the home to several influential noble families, including House Sokol, House Jannarsk, House Cadorna, House Blvaunt, and reigning House Daoran.

Notable Inhabitants

 * Martelle, a bronze dragon that took up residence in the ruins of Phlan for a time during the mid–14 century.

Appearances

 * Adventures
 * Ruins of Adventure
 * Novels
 * Pool of Radiance • Pools of Darkness • Pool of Radiance: Ruins of Myth Drannor
 * Video games
 * Pool of Radiance • Pools of Darkness &bull; Pool of Radiance: Ruins of Myth Drannor
 * Neverwinter Nights: Tyrants of the Moonsea
 * Card Games
 * Spellfire: Master the Magic
 * Organized Play & Licensed Adventures
 * Adventurers League: Tyranny of Dragons: (Defiance in Phlan, Secrets of Sokol Keep, Shadows over the Moonsea, Dues for the Dead, The Courting of Fire, The Scroll Thief, Tyranny in Phlan) • Reclamation of Phlan
 * Adventurers League: Rage of Demons
 * Adventurers League: Rage of Demons
 * Adventurers League: Rage of Demons