Iron golem

Iron golems were constructs made entirely out of iron.

Description
These constructs were generally made with a bipedal, humanoid shape. The average iron golem was about  tall and weighed.

Behavior
Iron golems were always dutifully obedient to whoever constructed them. When left in a room with no activity going on they would move into a dormant state, standing still.

Ability
Like any golem, these constructs possessed an immunity to magic and could not be harmed by normal weaponry. Only weapons with an enchantment of +3 or greater and magical lightning was known to be capable of harming them. However, their bodies of were particularly vulnerable to rust monsters.

The strength of these constructs was three times that of any flesh golem. Due to the use of the spell cloudkill in their construction, iron golems were known to be capable of breathing out clouds of poisonous gas.

Creation
In older ages the cost of materials needed to construct an iron golem was at the least 1,000 gp, though this price could be higher depending upon how powerful of an iron golem was desired, and the process took about three months. Construction of these constructs could only be undertaken by magic-users of an 18 level or higher and required use of the spells cloudkill, geas, polymorph any object, and wish.

Alternatively, the construction of an iron golem could be undertaken by any individual that owned a manual of golems.

Usage
Iron golems were not only used by mortals; the gnome god Flandal Steelskin also sent them to the Material Plane to do his bidding.

Trivia

 * The Tome of the Unicorn detailed instructions on how one could create an iron golem.

Appearances

 * Adventures
 * City of the Spider Queen • Curse of Strahd • Elminster's Back Door • Halls of the High King • Lost Tales of Myth Drannor • The Pipes of Doom • Storm King's Thunder


 * Ghosts of Saltmarsh


 * Card Games
 * AD&D Trading Cards


 * Comic Books
 * Forgotten Realms
 * Issue 1, The Ogre's Paw • Issue 2, Converging Lines • Issue 3, The Great Game • Issue 4, Fools Rush In • Issue 5, The Dragon in the Dale • Issue 6, Dragonspawn • Issue 7, Dragonsmoker • Issue 8, Dragons (and Other Beasts) • Issue 9, The Morning After • Issue 9, Head Cheeeese • Issue 10, Jasmine • Issue 11, Rivals • Issue 12, Trial • Issue 13, Liches in Love • Annual: Waterdhavian Nights • Issue 15, Possessions • Issue 16, Mad Gods and Paladins • Issue 17, Divine Rights • Issue 18, On Earth as it is in Heaven • Issue 19, Picking up the Pieces • Issue 20, Temptations • Issue 21, Cannibal Girls • Issue 22, Cat Logic • Issue 23, Unreal Estate • Issue 24, Everybody Wants to Run the Realms • Issue 25, The Wake of the Realms Master • TSR Worlds Annual 1 - "Forgotten Realms"


 * Board Games
 * Betrayal at Baldur's Gate • Faerûn Under Siege


 * Novels
 * Forsaken House • Insurrection


 * Video games
 * Baldur's Gate • Baldur's Gate II: Shadows of Amn • Demon Stone • Dungeons and Dragons: Neverwinter • Icewind Dale • Icewind Dale: Trials of the Luremaster • Icewind Dale II • Neverwinter Nights • Neverwinter Nights (AOL game) • Neverwinter Nights 2: Mysteries of Westgate • Pools of Darkness • Treasures of the Savage Frontier • Secret of the Silver Blades


 * Icewind Dale: Heart of Winter