Daggerford/Farmers' Quarter

The Farmers' Quarter was the ward of Daggerford that housed the town's farmers and ranchers, along with some of their livestock. It was a bustling place that was just as uproarious as it was smelly.

Geography
The quarter was located in the northwest section of Daggerford. It was just south of the rather small Farmer's Gate, that granted transportation of food and animals into town from the farms to the north.

Notable Locations

 * Businesses:
 * Cromach's Smithy: Although it was established within the Caravan Quarter, the long-standing smithy was relocated to the Farmer's Quarter where it was run by a dwarf named Tholvar Cragjaw.
 * Gublin's Cloth and Cordage: The proprietor of this shop enjoyed great success, thanks in part to a fantastic invention that entwined strands of rope together.
 * Helmick's Herbs and Oddments: While they possessed no magical powers, the curios sold within this establishment were said to have minor warding effects.
 * Jerdan's Smithy: As of the late 15 century, Jerdan Went was the only human smithy operating within Daggerford.
 * Potter's Wheel: This unexceptional shop was something of a front for its proprietor Marcus, who was in fact an agent working for the duke.
 * Ransaran's Sergeant-at-Arms: The skilled weaponsmith Ransaran forged high quality armaments and sold them for steep, but ultimately fair prices.
 * Wiston Apothecary: A master of his profession, Wiston of Yartar was a physician who spent much of his time formulating new medicinal recipes.


 * Wayfel's Smithy: Wayfel offered lower-quality goods for cheaper prices compared to Daggerford's other smiths.


 * Halls:
 * Animal Handlers' Affiliation: As to be expected, this guild comprised Daggerford's drovers, ranchers, and veterinary physicians.
 * Carpenter's League: Among this guild's members were the town's numbers wainwrights, carpenters, and other wood-workers.
 * Farmers' Society: This building served the many farmers who called Daggerford their home.
 * Thieves' Brotherhood: The organized thieves of Daggerford established their headquarters within the Farmers' Quarter and utilized several empty buildings to carry out their illicit endeavors.


 * Inns and Taverns:
 * Dragonback Inn: This boarding house catered to the outdoormsen and farmhands that lived nearby.
 * Happy Cow: Having been in the Hardcheese family for generations, this delightful tavern was well-loved by all the local farmers.
 * River Shining Tavern: Previously located in the Caravan Quarter, this grand establishment was an institution of Daggerford for well over a century.


 * Landmarks:
 * The Marketplace: Twice every tenday, merchants and vendors from around the region set up stalls and sold all manner of goods and wares.
 * Guildmasters' Hall: While this expansive building held the offices of the town's guildmasters, as well as some Waterdhavian mercantile agents.


 * Grand Playhouse: This magnificent theater was founded to bring a touch of culture and refinement to Daggerford, but saw little success and its building was eventually relegated to other use.


 * Places of Worship:
 * Harvest House: The temple dedicated to Chauntea was the largest house of worship in Daggerford, and featured a grand central courtyard.


 * Residences:
 * Pascal's Tenements: This large apartment building held a number of cramp living quarters, that were rented out by the building's owner Pascal.

Inhabitants
A number of interesting folks lived in the area of Daggerford. Among them were:
 * 14 Century:
 * Cadogan, an adventurer from the party known as Her Majesty's Reconnaissance Team
 * Czszudleaux, the master illusionist
 * Filarion Filvendorson, a skilled thief who was rumored to lead the Thieves' Brotherhood
 * Filvendor Floshin, the young and somewhat wild son of Sir Elorfindar Floshin
 * Shalendra Floshin, a cavalier who served under a Waterdhavian baron
 * Nicomantis, the cleric with a unique connection to plants and insects
 * Sherlen Spearslayer, drillmaster of the Daggerford militia
 * Liam Sunmist, a Lathanderite priest of Morninglow Tower
 * Vix, the town's chandler


 * 15 Century:
 * Kelson Darktreader, the half-elven Master of the Hunt that served the town's dukes for several generations
 * Sir Isteval, a semi-retired adventurer and former knight of the Purple Dragons

Appearances

 * Adventures:
 * Ghosts of Dragonspear Castle
 * Scourge of the Sword Coast