Tower of Bones

The Tower of Bones was the center for the necromancers' magical research that was built during Myth Drannor's renaissance overlooking the city's Polyandrium. The tower served as a base of operations for the Cult of the Dragon in 1369 DR.

Location
The Tower of Bones] stood to the north from the monument in the center of the Polyandrium.

Structure
The Tower of Bones was a three-stories tall structure with an open rooftop and two underground levels. The tower's second and third floors had thin window openings, but they were too high up from the floor and too small for a person to squeeze through. The entry door to the tower was made out of thick and heavy iron-bound wood. Gargoyles decorated the tower's low-parapeted roof.

Interior
Most rooms inside the tower were lit with wall fixtures enchanted with the continual flame spell. The doors inside the tower were made out of wood. The tower's interior was permeated with a lingering stench of decay that was barely shifted by the air moving through the narrow arrow-slit windows. The main hall behind the entrance door led to stairs up and down. Most rooms on the first and second floors were repurposed into barracks by the cult. The third floor housed the Tower of Bone's library and High Priest Ryngoth's room.

The basement levels of the tower were used as a prison both by the cult and by the necromancers of Myth Drannor. The cultists established a shrine to Velsharoon in one of the basement's rooms, close to both, the tower's kitchen, and the cult's experimentation room, where the necromancers directed and experimented on a variety of living and deceased creatures. Further into the sub-levels were multiple storage rooms, a zombie repository where the cultists herded their undead laborers when not in use, and the morgue.

History
During Myth Drannor's glory days, the city was a safe haven for learning, that included the study of the arcane magics. The city attracted scholars and magic-users from across the realms of all alignments. Among these pilgrims were few groups of evil necromancers that wanted to use Myth Drannor's promise of the peaceful study and research among all, to pursue their arts while avoiding incivility.

Some of these wizards settled in the Myth Drannor's graveyard, the Polyandrium, just outside of the city's mythal. They were allowed to erect the Tower of Bones to many protests of the citizens of Myth Drannor. The Polyandrium's location provided the necromancers with much-desired isolation from the masses.

After the Myth Drannor's fall in the Weeping War, the necromancer residents of the Tower of Bones fled in the face of the invading hordes, leaving the tower abandoned, until 1369 DR, when the Cult of the Dragon moved into the ruins of Myth Drannor to use its mythal and the resurgent pool of radiance to conquer the region.

Inhabitants
In 1369 DR, the Tower of Bones housed a cell of the Cult of the Dragon that was in charge of excavating the tombs of Polyandrium. It included twelve soldiers, six sentries, six guards, nine wizards, for necromancers, the High Priest Ryngoth, and his companion Zulkir (badger). The cultists routinely transformed living slaves into the subservient undead, in a ritual that took place on the tower's rooftop.

Appearances

 * Adventures:
 * Pool of Radiance: Attack on Myth Drannor