Walking Statues of Waterdeep

Walking statues were mighty constructs built for the defense of holy temples, ancient vaults and the most important cities, castles and fortresses of Waterdeep. They often served as ethereal guardians that could attack other ethereal creatures approaching its guarded area. They were unswervingly loyal to their instructions or orders, carrying them out to the best of their abilities.

Unlike most constructs, walking statues were free-willed, thinking creatures who could reason, learn and remember. They were able to stand still for centuries at a time, remaining endlessly vigilant, but all the while they would be deep in thought. Walking statues were capable of understanding Common and Draconic, but would speak only if they were commanded to do so by their creator or by any whom they recognized as an authority.

Origionally there was only one statue in the city, The Sahuagin Humbled, but during The Spell Plauge (1385 DR) six more of the statues exited the etherial plane and begun rampaging the city. Tsarra Chaadren, the Blackstaff at the time was unable to control them or banish them back to The Etherial Plane once their rampage ended; so the city rebuilt around the statues. Much later in 1479 DR the eighth statue appeared, The Griffon. It defended Ahghairon's Tower (again, free from the control of the Blackstaff) before settling down near The Peaktop Aerie on Mount Waterdeep. As the statues are unable to be removed from the city, they've come to be used a landmarks to navigate.

The Statues

 * The God Catcher
 * The Griffon
 * The Sahuagin Humbled
 * The Great Drunkard
 * The Lady Dreaming
 * The Honorable Knight
 * The Hawk Man
 * The Swordmaiden (Destroyed)