Clangeddin Silverbeard

Clangeddin Silverbeard (clan-gehd-din sihl-vur-beerd), the dwarven god of battle, war, and bravery and is also a lawful good exarch of Moradin. His titles include the Father of Battle and the Lord of the Twin Axes. He delights in battle, although he does not tolerate treachery or deceit, and he expects his followers to do the same. He and his followers hate giants and have trained their fellow dwarves in special ways to fight them.

The domains associated with him are Dwarf, Good, Law, Strength, and War, and his favored weapon is the battleaxe.

Cmnd. Undead:        C: No, Cru: No, SP: No
All clerics (including fighter/clerics), crusaders and specialty priests(including fighter/specialty priests) of Clangeddin receive religious (dwarven) and reading/writing (Dethek runes) as bonus nonweapon proficiencies. Clerics of Clangeddin can use any weapons, not just bludgeoning (wholly type B) weapons. Clerics of Clangeddin (as well and fighter/clerics) cannot turn undead before 7th level, but they always strike at +2 on all attack and damage rolls against undead creatures. At 7th level and above, clerics (including multiclass clerics) can turn undead as other clerics do, but as a cleric of four levels less than their current level. These modifications apply only to the cleric class. All of Clangeddin's clergy members were male until the Time of Troubles, but since then the church has begun to accept females.

The Father of Battle, one of the senior members of the Morndinsamman, and his followers are widely revered throughout dwarven culture for their dedication and martial skill. More pacifistic members of dwarven society may wish Clangeddin's priests were belligerent, but none question their crucial role in the continued survival of the dwarven race. Among other races, Clangeddin and his followers are often perceived as little more than bloodthirsty berserkers, but those who fight alongside the Father of Battle's followers quickly learn of their principled approach to warfare and the lengths to which they will go to defend their fellow dwarves and allies.

Clangeddin's priests wear silver war helms and chain mail. He is worshiped before and during battle and weapons are sacrificed to him in honor.

Dogma
War is the finest hour of dwarvenkind. Seize the opportunity to defend the Stout Folk and ensure their victory wherever conflict does erupt. Revel in the challenge of a good fight, and never waver in in the face of adversity, no matter how ominous. When not fighting, prepare for the next conflict physically, tactically, and by acquiring resources. Attack hill giants whenever possible and other evil giants when necessary.

Death on the field of battle is never welcomed and lives should never be thrown away foolishly. However, if necessary for victory, the highest service that followers of the Father of Battle can perform is to sacrifice themselves for the cause on the field of battle by protecting as many other dwarves as possible.

Bonus Profs:    Blindfighting, one weapon style specialization
While most alaghor (the plural form of alaghar) are shield dwarves or gold dwarves, members of nearly every dwarven subrace are called to be specialty priests of Clangeddin's clergy.

Alaghor may multiclass as alaghar/fighter, and if the DM allows kits for multiclassed characters, they may take any allowed fighter/cleric kit for dwarves.

Alaghor may select nonweapon proficiencies from the warrior group and fighting style specializations normally available only to warriors without penalty IF the DM is using fighting style specializations from the Complete Fighter's Handbook of the Player's Option: Combat & Tactics. Such fighting style specializations include weapon and shield style, two handed weapon style, two weapon style, etc.

Alaghor can cast command (as a 1st level priest spell) in combat situations twice per day.

At 3rd level, alaghor can cast spiritual hammer or rockburst (as the second level priest spells) once per day.

At 5th level, alaghor can cast strength (as the 2nd level wizard spell) on themselves once per day, receiving the benefit as if they were warriors, or they can cast strength of one (as the 3rd level priest spell) once per day.

At 7th level, alaghor can cast axe storm of Clangeddin (as the 4th level priest spell) or defensive harmony (as the 4th level priest spell) once per day.

At 7th level, alaghor who are not multiclassed can make three melee attacks every two rounds.