Runecaster

A runecaster is a prestige class of Faerûn. Divine spellcasters who know of the particular advantages of rune magic, runecasters use magic and a special alphabet to create runes, which are symbols that possess magical effects that are both powerful and capable of being used multiple times. Although rune magic was originally created by the dwarves and giants millennia ago, recently it has become available to other races. The Thundering in particular has spread this form of magic quite effectively as young dwarves bring their particular skills out into the wider world.

Runecasters use their runes generally for defensive purposes such as preventing unwanted intruders from entering a particular corridor, protecting a relic, or otherwise deter others from undesirable actions. The runecaster's reasoning may be include protecting temples, trapping poacher trails, or enhancing the capabilities of an otherwise understrength defensive emplacement.

The actual method to activate a rune depends on the will of the runecaster. Methods of activation include permanent activation, activation upon being touched, and activation upon being read. The last activation method is particularly noteworthy due to the fact that few people consider the act of reading to be of any negative consequence. This activation method can be further restricted if the runecaster wishes. A particular race, physical appearance, or alignment can all be determining factors in a rune's activation. A password or phrase can also be included to prevent accidental activation of a rune.

Abilities

 * Runecasting: A runecaster can create a rune, which possesses a predetermined magical effect. As the runecaster becomes more experienced, he can create a rune that can create a particular magical effect multiple times upon being triggered.


 * Maximize Rune: A runecaster can create a rune that has the Maximize Spell effect upon it.


 * Runechant: A runecaster can sketch a rune symbol in the air to enhance a divine spell he is casting.