Monk

Monks are martial artists, proficient in focusing their bodies through a mystical energy known as ki and at defending themselves unarmed. Due to their special training monks are, in fact, as capable in combat as fully armed warriors typically are, striking with as much lethality as many fighters, rangers, or rogues. Additionally, most monks are capable of affecting their enemies in other ways.

Culture
Monks usually live in monasteries, which can be found throughout all of Toril. It is here where monks rigorously train the mastery of their bodies and minds, notably being able to defend themselves with their bare hands and certain specialized weapons. Due to the discipline imposed by this training, all monks are of an orderly, some would say lawful, temperament. However, monasteries, and the monks that reside within, may vary in morality. Good monasteries are servants of the people, protecting them from bandits and other threats. Evil monasteries, on the other hand, can become tyrannical bastions, ruling the surrounding lands through fear or serving despots as spies and assassins. Most monks adhere to neither extreme, however.

Most monks come to their individual monastery at an early age, either as orphans or members of starving families. However, relatively few of these monks feel any close connection to their previous families or friends from before joining the monastery, though they may or may not feel such a connection to their fellow students. Other monks come from a different background, most often within cities where masters of an order set up schools to teach the fighting style and traditions of his or her order to prospective students.

Most monks are humans, yet another example of humanity's ever-varying and ever-changing culture. Similarly, many monks who are not human are half-humans such as half-elves or half-orcs. The Tel'Quessir races can, due to their unusually long lives and single-minded approach towards arts and disciplines, be potentially well-suited for the life of a monk. However, dwarves, in spite of their hierarchical and orderly culture, find the concept of the monk unusual and only very rarely to dwarven monks make themselves known. Likewise gnomish and halfing monks are not particularly common. Similarly, monks are a completely alien tradition to the more savage humanoids such as orcs or goblinoids.

Abilities
Monks' unique mastery of martial arts requires them to fight without armor, although they have a unique ability to sense and avoid attacks, dependent upon their experience and ability to percieve or intuit. Likewise, monks typically use only their bare hands as weapons, delivering powerful blows that grow stronger as the monk rises in power. Monks are, however, trained as well in the use of clubs, crossbows, daggers, handaxes, javelins, kamas, nunchaku, quarterstaffs, shuriken, sianghams, and slings. Monks, in particular, prefer the use of kamas and sianghams, which are small enough and specialized enough to allow them to use their unarmed techniques.

As melee combatants, monks are more or less equivalent to more traditional warriors in skill and deadliness, learning a number of techniques that give them an edge over their armed foes. Early on monks learn to stun their opponents but as they grow more experienced monks learn a number of other methods, becoming capable of deflecting missile attacks, empowering their strikes with ki, or killing a foe with a single blow.

All monks are unusually focused, making them difficult to charm or enchant. Monks can also use this focus, as well as ki, to affect their own body in unusual ways. With a little training, for instance, monks become adept at using their surroundings to slow their descent when falling to nonlethal speeds. Likewise, monks are able to purify their body, gaining immunity to common illnesses and the ability to heal themselves at will. With additional training, monks learn to halt their aging, speak with any creature, gain immunity to poisons, or gain an unusual degree of resistance to virtually all supernatural effects.