Ettin

Ettins, commonly called two-headed giants, were the conjoined twins of the giants, degenerate brutes whose names translated to "ugly giant" in ancient Common and "runt" in Jotun. They bridged the gap between true giants and giant-kin, only being classifiable as the former by virtue of relation to Annam and Othea, but with no terrain granted to them by the All-Father.

Description
At first glance, ettins seemed like relatively short members of other giant races, about tall, two-headed hill or stone giants, but upon closer examination even hill giants seemed civilized compared to them. They were hulking creatures with exceptionally broad shoulders, long arms, and great weight, reports of their heaviness ranging from around to exceeding, although either way the earth shook when they ran. Strangely, they were slightly lop-sided, the right side being slightly more muscular and well-developed than the left, although not enough to detract from their barbaric image.

In regards to their savage aspect, one of their most notable traits was their skin; if given a choice, ettins never bathed, and so their already thick skin was crusted over with a thick layer of dirty grime, giving them a horrid stench and a gray-dark brown complexion. Underneath the filth, ettins had skin tone ranging from pink to brownish, with yellow-tinged hands and feet marked with callouses.

Even ignoring their unwillingness to clean themselves, ettins had no concern for their appearance and lacked any kind of grooming habits, even negative ones. Atop their ugly heads was a hanging, unkempt mess of long, stringy hair, and inside their large, reeking mouths were crooked, yellow, and all too often rotten teeth. Notably, ettins had crude, orc-like traits in the form of a large, watery eyes, porcine snouts, and shovel jaws with lower canine teeth that protruded out like boar tusks, tusks that, for all their easiness to reach, were as revoltingly rotten as the rest of their teeth.

This uncleanliness extended to their sense of dress, or lack thereof; ettins wore animal skins that were uncured, unwashed, scraggly, and that were typically decaying and being eaten by moths. The only reason they wore them was as a kind of mobile blanket, giving them something soft and warm to sleep in, and the ugly sleeping-furs normally didn't include sleeves or any unnecessary parts so as not to impede them in physically demanding tasks. This wasn't to say that the idea of accessories was completely beyond them, with some keeping things like severed heads as accessories and females being known to wear jewelry as a status symbol.

Generally males were taller and heavier than females, but females, as well as having longer hair, were often fuller-bodied than the relatively gaunt and wiry males.

Personality
Aggressive, ferocious and unpredictable, ettins were a brutish race that loved and admired power. They were natural bullies that oppressed those incapable of defending themselves, victimizing the weak through straightforward pain and intimidation. It was possible that they held a traditionally "muscle-brained" view of the world, perceiving mental prowess and good looks as inferior to raw size and strength. Despite their two heads, or perhaps as a result of their two heads, ettins were generally stupid, their two weak brains doing little to enhance their overall intelligence.

With that in mind, trying to take advantage of an ettins feeble mind was risky; if either head of an ettin were to see through an illusion for example, they would not stand slack-jawed and bewildered by the event but immediately and angrily conclude they were being tricked and seek out the one trying to deceive them. It would also be a bad idea to assume all ettins were equally dim-witted, as the lowest of them were more akin to wild animals while the smartest members of their kind have been known to surpass the average human. Ettins also weren't universally mean and destructive, the circumstances of their lives playing an important role in shaping their instinctual savagery. Some ettins were known to be curious, imaginative, humorous, and even kind, with friendly, or at the very least non-aggressive behavior, being more likely among those with comfortable lives and an ample food supply.

Ettins had a concept of value, keeping things like corpses as trophies and collecting gems, coins and art objects to ogle at. They also knew the basic principles of trade, though they were suspicious of all beings, including each other, and might bargain with potential prey if more could be obtained by doing so, such as something to ensure their safety or the obtainment of more food. Generally ettins only bargained to get as much of what they wanted with the least possible risk, unbound by their deals and willing to abruptly stop discussion if it proved frustrating or annoying. Despite their wariness and greed, ettins understood gratitude and had been known to take substantial risks for those who managed to earn their trust, those willing to risk their lives to help them for example.

Two Heads
"I stood from behind my rock, renouncing any chance of sneaking away or taking it by surprise, and bravely shouted, "Hey, you!" When one head looked up at me, I pointed at the other and shouted, "Not you! Him!""

- Cuthbert the Curious It was commonly known that each head of an ettin was a distinct individual, each with their own identity, personality, memories, preferences and quirks. The iconic image of the two-headed monster arguing with itself that was commonly seen in folk tales and ballads however, was of suspect accuracy. On one hand, some reports found that ettins were discouraged from seriously fighting with each other. The right side of an ettin was always the strongest one meaning that the right side would always be the dominant of the relationship while the left would always be the submissive. Besides that, an ettin that lost one of its heads, assuming it survived, would be at a severe disadvantage, at least for a long period of time, so for the sake of mutual survival the two had to generally cooperate.

While ettins did seem to bicker, they did so less as two hated foes and more as brattish brothers and sisters being forced to perpetually share. Serious dispute was rare in times of combat, because like selfish and squabbling siblings they were able to put aside their feuding to perform mutually beneficial actions. When this was not the case, they took constant offense towards each other and fought to assert themselves in their never-ending sibling rivalry. Part of this contempt for one another seemed to be a result of familiarity, as the two were conjoined from birth and so could only rarely appreciate privacy and solitude when the other was asleep.

Abilities
Aside from great strength and a thick hide, ettins were relatively simple in terms of their abilities, little more than bigger ogres with the exception of their two heads. An ettin's heads granted it protection against mental controlling spells, and unless the spell affected more than one individual, only one head would fall victim to it. The other head, meanwhile, would remain active, although the arm opposite to them might be limp and useless depending on the effect the other head was being subject to, allowing that side to be disarmed easily. Ettins themselves only rarely had the mental fortitude required to cast spells, although some were known to have sorcerous powers.

Combat
Ettins proved dangerous opponents capable of surprising acts of unity when in combat, their two heads being more useful than they might first appear. Because ettins had two heads, their bodies were driven to move twice as fast as a similar creature with only one head, the left and right arms able to act independently without issue. Despite their size and idiocy, the long-armed ettins also had the advantage of being able to strike shorter opponents like gnomes without particular difficulty, as one head was always alert.

Though they had a tendency to attack on sight and often kept fighting until all their opponents were dead, not being ones to retreat too easily, they weren't overly careless, above fleeing when victory seemed impossible, and didn't engage obviously superior opposition when they could simply run. Some of the more intelligent ettins were known to learn how to cast spells, some as bards and others as shamans, and given the proper training one head could cast spells while the other attacked as easily as both could swing their weapons.

Fortunately for everyone besides them, ettins generally lacked the intelligence to make full use of their advantages, although their stupidity was counteracted by their primitive cunning and crude sense of tactics. Ettins were ambush hunters who would rather jump weak victims then get into a straightforward fight,  more capable of short bursts of great strength than protracted melee. They hunted at night to take advantage of their superior senses and avoid being attacked by diurnal adversaries, and any idea of honor or truces in combat was alien to them.

Despite their ruthlessness, ettins weren't too deadly if confronted properly, a basically competent band of warriors with decent armaments being able to lay them low with relative simplicity. If the heads were somehow turned against each other, an ettin could be made into its own worst enemy as it visibly attempted to restrain and batter itself into submission. The two-headed giants neither possessed nor desired finesse, a sign of their attacks being the destroyed structures and toiled earth left in the aftermath of their clumsy smashing. Bestial, slobbery howls of pain and frustration could be heard when they were when evaded by nimble enemies and when flanked resorted to swatting the pests away.

They greatly preferred fighting in melee, favoring weapons that crushed and battered like spiked clubs and iron bars, and even without weapons they could still try to improvise, unhesitatingly uprooting trees or breaking furniture to use them as weapons. Failing that, they would pulverize their opponents with their fists, but if no other option presented itself they could utilize the typical giant method for besting ranged opponents; throwing rocks. Ettins would also make use of more advanced weaponry like battleaxes, morningstars, or javelins, as well as don armor to protect themselves.

Society
"Do not approach the monster thinking you can speak to it. Bad adventurer. It will eat your head."

- Cuthbert the Curious

Already without privacy or isolation throughout all of their lives, ettins violently sought solitude, crushing any trespassers in their domains without question nor warning. The last thing most ettins wanted was another individual to deal with, much less another member of their kind, as a shouting match between four pugnacious primitives was even more intolerable than the ordinary state of affairs. Only rarely would they gather together into small groups, as gangs of living mates or bands of wandering destroyers, if an ettin of particular power, intelligence, or strength of will presented itself. These groups, anywhere between a 2-5 in numbers, cooperated with one another only so long as there was some perceivable benefit in doing so and if the leader stayed alive and undefeated. The death, departure or discrediting of that leader, or really any major loss suffered, was often enough to shatter group cohesion and break up the band.

Despite placing little value in currency outside of its aesthetics, ettins collected it regardless because other, lesser creatures found it desirable. For example, by supplying goblins or orcs with treasure, in addition to tolerating their presence nearby, an ettin could compel them to build it a wall, trap or fight along side them. Orcs in particular, likely because of the visual similarities between the two, treated the ettins as distant cousins, bribing the creatures into tenuous alliances with food, treasure and promises of plunder in exchange for their services as scouts, marauders and guardians. Even if not approached, ettins might come to other humanoids seeking to sell themselves as watchmen and protectors, and they sometimes worked under the more powerful hill, frost and fire giants. On the other hand, some ettins tried to carve out savage fiefdoms where they would be brought tribute by their bullied subjects.

Befitting their hermit lifestyle, the typical ettin shunning of company did not exclude them from keeping certain animals as pets, though such animals were generally dangerous and self-sufficient. Animals like bears, including owlbears, and creatures like wyverns were known to be found with ettins,  and they sometimes existed in symbiosis with the similarly solitary otyughs. Ettins were rather similar to their companions in terms of behavior, their "society" producing little of value and their lifestyles being akin to those of ogres.

Biology
If an ettin were to survive the loss of one of its heads, it would of course lose the advantages of having two, and would be considered deformed by other ettins, but it would otherwise be able to live a normal life.

Lycanthropy


Ettins were known to be susceptible to various forms of lycanthropy, including the forms of wererats, wereboars, and werewolves. When transformed into the intermediate "hybrid form" both of an ettin's heads were retained and transformed into the associated beast, though there was a 10% chance that only one of the two heads would be affected. Unlike other giants afflicted with lycanthropy, ettins were incapable of transforming into a full animal form and scholars speculated that this was due to their having two heads.

Society
Ettins liked to make their homes in caves and underground settings. They did not generally seek out or care for the opinions of other ettins.

When choosing a mate, female ettins were known to subdue men as a show of dominance.

Notable Ettins

 * Bokk-Nokkin and Krung-Jung, two ettins who worked for the Xanathar Guild on the Dungeon Level of Undermountain.
 * Jibber-Jabber, an ettin living in the Twisted Caverns of Undermountain.
 * Oinker-Boinker, an ettin who managed a pigpen in the hill giant steading of Grudd Haug.

Appearances

 * Adventures
 * Shadowdale: The Scouring of the Land &bull; Storm King's Thunder &bull; Waterdeep: Dungeon of the Mad Mage
 * Computer Games
 * Al-Qadim: The Genie's Curse &bull; Baldur's Gate: Siege of Dragonspear &bull; Baldur's Gate II: Enhanced Edition &bull; Curse of the Azure Bonds &bull; Dungeon Hack &bull; Gateway to the Savage Frontier &bull; Icewind Dale &bull; Pool of Radiance &bull; Pools of Darkness &bull; Secret of the Silver Blades &bull; Treasures of the Savage Frontier
 * Novels
 * The Paladins


 * The Titan of Twilight