Storm King's Thunder

Storm King's Thunder is a 5th-edition Dungeons & Dragons adventure set in the Savage Frontier region of the Forgotten Realms. It takes four to six characters from levels 1–5 up through level 10.

"To Fight Giants, You Must Be Giant

Ages ago, giants and dragons waged war across the Savage Frontier. These battles are long forgotten by the human civilizations of today, but ancient relics remain. And now, the land shudders once more with the thunder of giant footsteps.

Hill giants raid farms for food and livestock, as stone giants lay waste to settlements in their path. Frost giants plunder coastal towns, as fire giants gather slaves. Cloud giant castles drift across the sky, casting ominous shadows on the cities of the North. But no threat compares to the wrath of the storm giants, who stand betrayed.

Puny adventurers must rise to the challenge, gather their strength, unlock the power of ancient runes, and take the fight to the giants' doorsteps. Only then can they discover a hidden evil fomenting a war between giants and small folk. Only then can they forge an alliance to end the war before it begins.

A Dungeons & Dragons&reg; adventure for characters of levels 1–10. For use with the fifth edition Player's Handbook&reg;, Monster Manual&reg;, and Dungeon Master's Guide&reg;."

Chronology
This adventure takes place after the events described in Hoard of the Dragon Queen and The Rise of Tiamat, but does not directly depend on them. It is not set in a particular year, but is assumed to be after the Year of the Iron Dwarf's Vengeance, 1485 DR, and the orc conflict known as the War of the Silver Marches.

Contents

 * Introduction
 * Chapter 1: A Great Upheaval
 * Chapter 2: Rumblings
 * Chapter 3: The Savage Frontier
 * Chapter 4: The Chosen Path
 * Chapter 5: Den of the Hill Giants
 * Chapter 6: Canyon of the Stone Giants
 * Chapter 7: Berg of the Frost Giants
 * Chapter 8: Forge of the Fire Giants
 * Chapter 9: Castle of the Cloud Giants
 * Chapter 10: Hold of the Storm Giants
 * Chapter 11: Caught in the Tentacles
 * Appendix A: Linked Adventures
 * Appendix B: Magic Items
 * Appendix C: Creatures
 * Appendix D: Special NPCs
 * Figures
 * Maps

Characters

 * Dwarves: •  •  •  •
 * Dragons: •  •  •  •  •  •
 * Elves:
 * Giants: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Gnomes: •
 * Half-elves: •  •
 * Half-orcs: •
 * Halflings: •  •  •
 * Humans: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Tieflings: •
 * Others: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •




 * • •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  • } •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •

Creatures




Locations
Storm King's Thunder contains a brief description of about 165 locations in Northwest Faerûn, in case the adventurers pass through any of them during their travels while they seek ancient relics. Over thirty of these locations have suggested encounters for the players to gain experience, treasure, magic items, or to move the story along. In addition, there are three featured encounters that can potentially help the party toward their goals.


 * Buildings & Sites: •  • •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  • •  •  •  •


 * Realms: •  •


 * Roads, Passes, & Trails: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •


 * Settlements: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •


 * Vessels: •  •  •  •  •  •  •  •  •  •  •


 * Wilderness: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •



Organizations

 * Adventuring Bands & Mercenaries: •
 * Civic: • •  •  •
 * Clans: • •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Companies: • •  •  •
 * Cults: • •  •
 * Factions: • •  •  •  •  •  •  •
 * Guilds: • •  •
 * Militaries: • •
 * Noble Families: • •  •  •  •  •  •  •  •  •
 * Tribes: • •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •



Magic

 * Items: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •   •  •  •  •  •  •  •  •


 * Spells: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •



Miscellaneous

 * Food and Drink: •  •
 * Events:
 * Other: •  •  •  •  •  •  •  •  •  •