Telekinesis

Telekinesis was an arcane transmutation spell that allowed a caster to telekinetically move, manipulate, or forcefully hurl objects or creatures.

Effects
The spell gave the caster the power of telekinesis, allowing them to move an object or creature in a variety of possible ways, as they wished. According to the power of the caster, it worked up to a distance of hundreds of feet, could move an object weighing up to 375 pounds (170 kilograms), thrust a number of creatures or objects, and last for a brief time so long as the caster concentrated.

The first application exerted a sustained force on an object, rotating it or moving it in any direction at a speed of up to 3.3 feet (1 meter) per second. A creature had to resist the spell in order to hold back or hold onto the object. This application allowed a degree of fine manipulation, such as pulling a rope or level, turning a key, or even untying a simple knot, if such tasks could be performed with one hand.

The second application exerted a short force on a creature. This wasn't directly harmful, but could be used shove a creature, disarm them of a weapon or item, trip them over, or even grapple with them.

Finally, the third application expended all the spell's energy in a single, violent thrust. It hurled another of objects or creatures close to one another through the air in a certain direction or at a certain target. Hurled objects caused damage or injury, while creatures could be hurled into hard surfaces and suffer injury as a result.

Components
Telekinesis required the usual verbal and somatic components.

History
In Waterdeep in the Year of the Prince, 1357 DR, Khelben Arunsun used telekinesis to hurl the ancient villains Aviss and Fellandar back into the extra-dimensional from whence they came.