Freedom of movement

Freedom of movement, also called Free action, was a divine abjuration and enchantment spell that allowed an individual to move normally while under water or against magic that impeded movement.

Effects
The caster was required to touch the target of this spell and it lasted for over an hour, with even longer duration for more experienced casters. The recipient of free action was able to move and fight normally (as if on dry land) while under water using melee weapons held in the hands. Ranged weapons were subject to movement reduction immediately upon being hurled or fired. Note that this spell did not confer any ability to breathe while submerged. This spell was also proof against web, slow, hold person, paralyze, iron bands of Bilarro, and other magical hindrances to movement.

Components
In addition to verbal and somatic components, the caster was required to touch the recipient of this spell. The material component was a leather thong tied around an arm, leg, or similar appendage of the recipient. The leather thong turned to dust when the spell expired.

On the Malatran Plateau, both arcane and divine magics were harnessed using spell fetishes. Freedom of movement divine spell fetish was a smooth black rock from a riverbed, polished by flowing waters.

Appearances

 * Adventures
 * Sons of Gruumsh
 * Video Games
 * Baldur's Gate series &bull; Icewind Dale series &bull; Neverwinter Nights series
 * Licensed Adventures & Organized Play
 * An Army of One Thousand