Calimport (sourcebook)

Calimport is a 2-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.

"What can one truly know about a place until he or she has experienced it firsthand? Calimport is a place of many truths, each more disturbing than the last. It is also the most influential trade city in southern Faerûn, whether its detractors admit it or not. Building on material from Empires of the Shining Sea, this supplement expands tremendously on what we know about the city that has been the seat of Calishite power since the arrival of the djinni lord Calim eight millenia ago. What can be found inside? Everything you need to know about the peril-riddled alleys, palaces, and underworld of the most dangerous city on Faerûn is contained in this 96-page book. Walk the dark paths among the sabbans or fly among the gilded minarets, but know that a thousand eyes and a thousand intrigues swirl about you at any moment! Come explore one of the oldest cities of Faerûn. The trip may change your life...."
 * The history of Calimport on a broad scale, showing the ebb and flow of power surrounding the city across time.
 * A sweeping look at the city itself, including all landmarks, wards, and sabbans (districts), providing for the first time the key to finding ways through a city of more than two million people.
 * A close up view of the Eraré Sabban and its Taorahl Drudach, a waterfront district and neighborhood designed to be a central base for your own Calimport campaigns.
 * Numerous magical items and artifacts, many of which hide among Calimport's shadows, from the Battlecloak of Vycaena and the Codex Thealnakkar to the Staff of Shoon and the Tome of Secrets.

Description
This accessory provides Dungeon Masters and players with a wealth of information and resources to immerse themselves in the rich tapestry of Calimport. The city is a melting pot of cultures, home to diverse populations including humans, elves, dwarves, and various exotic races.

Within the pages of the Calimport accessory, players will find a comprehensive guide to the city itself, featuring detailed maps, descriptions of its districts, notable locations, and key non-player characters. The intricate history, politics, and factions that shape the city are also explored, offering a deep understanding of its dynamic nature.

Furthermore, this accessory presents a wide range of adventure hooks, quests, and plotlines tailored specifically for Calimport. Dungeon Masters can weave engaging storylines within the city's bustling streets, labyrinthine markets, opulent palaces, and dark alleyways. From political intrigue to thrilling heists, the possibilities for exciting adventures are endless.

In addition to the city-focused content, the Calimport accessory includes new character options, such as unique kits, spells, magical items, and other resources that reflect the flavor and essence of the city. Players can create characters deeply rooted in the culture and atmosphere of Calimport, adding depth and immersion to their role-playing experiences.

Contents

 * Chapter 1: First Impressions
 * Chapter 2: History
 * Chapter 4: The City at Large
 * Chapter 5: The Eraré Campaign
 * Chapter 6: The Armory Arcane
 * Chapter 7: Rumors & Rumblings

Events

 * Battles: •  •
 * Fires: •
 * Holidays: •  •  •  •  •
 * Plagues: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •
 * Realms-Shaking Events: •  •  •  •
 * Wars: •  •  •

Locations

 * Bodies of Water
 * Rivers


 * Buildings
 * Arenas
 * Businesses
 * Fortresses
 * Guildhalls
 * Taverns
 * Temples
 * Towers
 * Taverns
 * Temples
 * Towers
 * Temples
 * Towers
 * Towers


 * Dungeons:
 * Canyons & Valleys:
 * Countries: •  •  •  •  •  •  •
 * Landmarks:
 * Regions: •
 * Settlements: •  •  •  •  •  •  •  •  •  •

Magic

 * Items: •  •  •  •  •  •  •  •  •  •  •  •  •  •  •  •

Organizations

 * Guilds: •  •  •  •  •
 * Military Organizations: •  •  •
 * Political Organizations: •
 * Spellcaster Organizations:
 * Spy Organizations: •

Miscellaneous

 * Conditions: •
 * Food & Drinks:  •  •  •  •  ( • )
 * Items: •
 * Materials: •
 * Substances:
 * Titles:
 * Vegetation: •
 * Vessels: •
 * Ships

Credits

 * Design: Steven E. Schend
 * Editing: Dale Donovan
 * Design Consultant: Ed Greenwood
 * Brand Manager: David Wise
 * Cover Art: Fred Fields
 * Interior Art: Carol Lyon, David A. Roach
 * Cartography: Todd Gamble
 * Graphic Design: Dee Barnett
 * Typography: Eric Haddock
 * Art Direction: Paul Hanchette