User:Zeromaru X/Project Neverwinter/Campaign outline/Summary 4

Dates
Flamerule 1, Year of the Ageless One, 447 NR

Summary

 * Nearly a month have passed since their encounter with mad aboleth, and the Griffons are recuperating from their induced insanity. At Flamerule 1, Kaylara has decided they should return to business, and just in time... Nearly at midday, Thayan forces led by Valindra Shadowmantle herself attack the outer walls of Neverwinter. Sergeant Knox organizes a quick defense and is able to repel the first wave of enemies, but its clear that this was just the forward invasion force. Moreover, Valindra has control over a dracolich, what makes the invading forces even more troublesome for the Neverwinter Guard.
 * The Griffons are summoned by Lord Dagult Neverember to help organize city's defenses, as Neverember cannot divide his forces in two (a force to deal with the Thayans, while another to watch over the Chasm) without weakening the city. Scouts have brought intelligence that the main force of undead would arrive to Neverwinter at night, so the Griffons have to deploy immediately.
 * The townsfolk of Neverwinter have just heard about the imminent attack. Most of them are scared and confused as to what they should do. Some argue whether Lord Neverember's decision to stay and fight is wise, while others are preparing to defy the Lord Protector and flee the city. The Griffons then decide what to do. First, they must recruit a militia from commoners to defend the city. Second, they must secure the outer walls. Lastly, they need to gather supplies to support the defenders.
 * As there is no time to recruit and train a militia, Kaylara decides to approach the leaders of the Sons of Alagondar, Arlon Bladeshaper and Madame Rosene, as well as with the Harpers Theryis and Toram to convince them to lead the rebels against the Thayans. In the meeting, she reveals that she is the last descendant of Nasher Alagondar to secure their help. Although they do not believe her at first, both of them accept to join forces with the Neverwinter Guard to defend the city.
 * In the meantime, Breen and Kara aid the Neverwinter Guard securing the outer walls and the southeastern door, that were neglected since the Ruining. And Alegast, Olivar and Quon deal with the logistics necessary to sustain the defenders and to coordinate the efforts to help the townspeople to get to secure refuges, and that stuff. The plans are laid to withstand a siege for months if necessary.
 * As twilight begins to descend upon Neverwinter, thousands of undead came down upon the city. The battle for Neverwinter begins. As the battle unfolds, the Griffons have to deal with a number of crises, such as helping to raise the defenders morale or helping General Sabine with the battle strategy. Dargor, Olivar and Alegast even form a special OPs unit (with the help of the rogue Xuna) to disrupt the Red Wizards chain of command. Likewise, the Griffons had to deal with a group of Ashmadai cultist led by Favria, that wanted to help the Thayans. Thanks to the Griffons efforts, the combined forces of the Neverwinter Guard and the Sons of Alagondar can repel the first second wave of undead.
 * The battle for Neverwinter expands, as a second front opens up in the Docks District. As the Griffons arrive at the docks, the defenders are in full retreat. Members of the elite dread warriors of Thay, as well as a huge horde of undead, are invading the Docks. The Griffons have to deal with those invaders as General Sabine and Sergeant Knox are busy dealing with a third wave of undead attacking the Walls, led by Valindra herself and her dreaded dracolich. An unexpected ally appears as an army of ghosts and specters appears to fight against the Thayan undead. This force indentifies themselves as the Eminence of Araunt. After a hard won fight, the Griffons are able to secure the docks.
 * As the battle continues, Valindra's dracolich is able to break through and attacks Protector's Enclave. With the help of Sabine, Knox, Makos, Celeste and Xuna, the White Griffons fight the undead dragon. When everything seems lost, a death knight wearing the old armor of the Neverwinter Nine joins them. Eventually, the heroes are able to defeat the fearsome dracolich. With her most powerful beast defeated, Valindra retreats. Without her to lead them, the other Red Wizards flee the battlefield and the undead horde lost their will to fight. Just before dawn, the combined forces of guards and rebels are able to defeat the horde, this time for good, and lift the siege of Neverwinter.
 * As the White Griffons are hailed as heroes of Neverwinter, the fact that a member of the Neverwinter Nine appeared to help in battle convince Arlon Bladeshaper, Madame Rosene and Theryis that Kaylara is in fact the last descendant of Nasher Alagondar. Likewise, Lord Neverember becomes suspicious of the Griffons. The Eminence of Araunt establishes a foothold in Neverdeath. After witnessing their great victory, Mordai Vell becomes interested in the Griffons and wants to use them to further his plans for the Ashmadai in Neverwinter.
 * As a reward for their help in the siege, the White Griffons are granted a keep near the Wall. Kaylara renames it Griffon Keep.

Characters

 * PCs


 * White Griffons:
 * Kaylara Thann (Human bard)
 * Kerrhylon Dargor (Dragonborn swordmage)
 * Kara the Oghmanite (Half-elf cleric)
 * Alegast Amakiir (Eladrin ranger)
 * Quon Vrago (Tiefling warlock)
 * Olivar (Human Red Wizard)
 * Brenn Thasler (Human paladin)


 * Animal Companions/Familiars


 * Crookytail (white griffon pub)
 * Bit (Quon's arcane eye familiar)


 * NPCs

Valindra Shadowmantle • Dagult Neverember • Sergeant Knox • Xuna • Celeste • Makos • General Sabine • Toram • Theryis • Arlon Bladeshaper • Madame Rosene • Favria • Mordai Vell • Death knight of a Neverwinter Nine
 * Szass Tam • Caiphon • Cymril • Nasher Alagondar


 * Organizations

Red Wizards of Thay • New Neverwinter • Neverwinter Guard • Harpers • Sons of Alagondar (Nashers, Graycloaks) • Ashmadai • Eminence of Araunt • Neverwinter Nine
 * House Thann

Locations
Toril/Faerûn/Sword Coast/Sword Coast North • Neverwinter • Protector's Enclave • Docks District (Neverwinter) • Blacklake District • Beached Leviathan • Driftwood Tavern
 * Waterdeep • The Wall (Neverwinter) • The Chasm • House of a Thousand Faces • Mintarn • Neverdeath

Items
Dreamthief doll • Harper pin (greater)

Misc
The Ruining

Encounters

 * Red Wizards (humans, tieflings)
 * Living Thayan soldiers (humans)
 * Ashmadai cultists (led by Favria, who survives the siege; humans, devils—Tar devils, Seared devil, Fimbrul devil)
 * Undead horde (zombies, ash zombies, ghouls, skeletons, wights)
 * Elite undead (dread warriors: gnolls, humans, wights, skeletons)
 * Eminence forces (Death knight commander, ghosts, direhelms, doomsepts, wraiths)
 * Valindra Shadowmantle
 * Dracolich