Rogue

A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and often charming as well. Where other characters have the power to defeat enemies, the rogue has the wit to track them down and lead the team past traps and barriers on the way to that fight.

Rogues have a reputation for thievery but not all rogues are thieves. Some are acrobats, spies, or swashbucklers, with complex motivations driving them. Some, however, are in it just for the gold and fulfill their reputation as burglars to the full, be it for good or evil. Many rogues, regardless of motives or morals, worship Beshaba, Cyric, Oghma, Shar, Sune, Tymora, or Waukeen. In days past, before the Spellplague and the god's subsequent disappearance, many also worshiped Mask.

Several well-known rogues of Toril include Imoen, Ravenscar of Baldur's Gate, and Regis of the Companions of the Hall.

Abilities
Rogues are deadly but somewhat vulnerable front line combatants, preferring to strike from the shadows and dart back into them, either excelling at ranged or light melee attacks. All in all, in combat the rogue remains more interested in supporting teammates through the harassment of enemies — and slipping around to sneak attack — than in standing up to an opponent with regular blows. Some rogues play against this streotype however and engage in more brutal attacks, though still lacking the sheer combat endurance possessed by fighters, paladins, or swordmages. Rogues of all kinds are particularly skilled when wielding daggers or shuriken or when they have the opportunity to strike first.

The greatest value of rogues lies in the fact that they are the handymen. Without pure battle or magical power, a rogue can contribute in ways as varied as disarming traps, scouting enemies, and persuading possible allies, using their wealth of skill points and long list of useful adventuring skills.