Deathwatch

Deathwatch was a divine necromancy spell that informed the caster how badly wounded subjects were.

Effects
With the power of unlife, the caster acquired a necromantic vision with which they could tell the status of living creatures close to death within an area of 30 feet (9.1 meters). He or she immediately sensed if a creature was dead or close to death from wounds, undead, or neither alive nor dead (as in the case of constructs). This spell foiled any magic or ability with which creatures could fake death.

Certain deities granted this spell for non-evil purposes.

Components
This spell required only verbal and somatic components to cast.