Mephit

Mephits were extraplanar, outsider creatures similar to imps.

"Red sky at night, mephit's delight."

- A folk saying from the Moonsea.

Description
They were not native to the Prime Material Plane, as they were somewhat linked to various elemental or quasi-elemental planes of existence. Mephits were roughly humanoid in appearance and somewhat small – approximately in height.

Their disposition depended on their plane of origin, though they were rarely endearing. Each type of mephit had some form of breath weapon, which could usually do minor elemental damage, though it was mostly intended to ward off would-be attackers.

Combat
Mephits' combat abilities greatly varied from one type to another, but their most basic attacks consisted of clawing and biting. For example, an earth mephit could soften earth and stone, whilst a fire mephit could heat metal. In order to aid each other in combat, mephits could summon other mephits. Following this, they may have attacked in a swarm of multiple mephits. Such creatures could regenerate quickly.

Homelands
Beyond the elemental planes, all varieties of mephit could be found in the Domains of Dread.

Appearances

 * Novels
 * Soldiers of Ice • Star of Cursrah
 * The Glass Prison
 * Video Games
 * Descent to Undermountain • Icewind Dale • Baldur's Gate II: Shadows of Amn • Baldur's Gate II: Throne of Bhaal • Neverwinter Nights • Icewind Dale II • Baldur's Gate: Siege of Dragonspear •  Neverwinter Nights: Darkness over Daggerford
 * Descent to Undermountain • Icewind Dale • Baldur's Gate II: Shadows of Amn • Baldur's Gate II: Throne of Bhaal • Neverwinter Nights • Icewind Dale II • Baldur's Gate: Siege of Dragonspear •  Neverwinter Nights: Darkness over Daggerford