Wind (province)

The province of wind in the Zakharan view of magic was a group of spells related to the element of air, felt most clearly in the free-roaming winds in the Land of Fate.

The four elemental provinces played a very similar role for Zakharan magic-users as the eight (or nine) schools of magic did for Faerûnian ones.

History
Zakharan sages speculated that many of the spells from the province of wind were invented by the Geomancers of ancient Kadar.

Users
Elemental mages in Zakhara specialized exclusively in one province, like wind, while sorcerers took spells from two provinces, shunning the other two. Unlike elementalists, magic-users from the Land of Fate recognized no opposition between wind and sand.

Paths of power
Zakharan practicioners of path magic recognized four paths of power within the province of wind:
 * Wind Mage's Road, containing a variety of spells manipulating winds, air, sound and visibility
 * Windwielder's Path, using air to distract and attack
 * The Skyrider's Path, mainly allowing easy travel and flight
 * The Djinni's Greater Path, comprising spells to protect one against the elements and affect elemental air creatures