Levitate

Levitate was a transmutation spell or supernatural ability that allowed the caster to move a creature or object vertically as desired.

Some races native to Faerûn, such as the air genasi, had the innate ability to levitate.

During the religious ceremony of the Dance of the Swirling Winds, the elven goddess Aerdrie Faenya would sometimes grant her worshipers who could not fly the power to levitate.

Levitation played a key role in the drow game khaless.

Effects
The caster could choose to levitate him- or herself or a creature or object within a close range. The weight of the creature or object lifted depended on the power of the caster but at a minimum, the spell could lift anything under 200 pounds. Only a willing creature could be lifted. Levitated persons or objects could be moved mentally at a speed of 200 feet per minute but only in the up or down direction.

It was difficult to maintain one's balance if attempting to engage in combat while levitating. If cast aboard a spelljammer, the caster floated away from the ship's gravity plane. The effect ended if the caster exited the gravitational field or air envelope of a ship or celestial body.

The effects of this spell lasted for several minutes, depending on the power of the caster.

Components
Proper casting of this spell required verbal and somatic components and the use of a spell focus. The focus could be either a piece of golden wire shaped into the form of a small cup with a shank or a small loop of leather.

History
The spell was attributed to Netherese arcanist Yturn in and was originally called Yturn's levitation.

Appearances

 * Novels
 * The Glass Prison