Ruby Rod of Asmodeus

The Ruby Rod of Asmodeus is a formidable weapon of evil possessed by the archdevil, Asmodeus.

Description
The ruby rod glistens with an unimaginable, unearthly luster. Rumors suggest that the value of its gems alone is worth more than one million gold pieces. It is considered a Greater Artifact.

Powers
If wielded in melee the ruby rod functions as a +6 unholy greatclub. It bestows an inflict critical wounds (at CL 20th) upon any target it hits (DC 19 Will save for half damage). Any being that touches the ruby rod against Asmodeus's will is also subject to the inflict critical wounds.

The ruby rod also has the following supernatural abilities that are cast at CL 20th. Asmodeus can use them at will, anyone else in possession of the ruby rod can use them once per day. In the first round the wielder is purged of any unwanted enchantments, in the second purged of any diseases, poisons, or physical maladies. In the third round the wielder is healed to full hit points and feels as though he rested a full day - regaining spells and spell-like abilities. (Asmodeus can only use this magical rest once per day.)
 * Line of Lightning - 150 ft long, 10 ft wide, deals 20d6 electricity (DC 23 Reflex save for half damage)
 * Line of Acid - 300 ft long, 5 ft wide, deals 20d6 acid (DC 23 Reflex save for half damage)
 * Cone of Cold - 75 ft long, deals 20d6 cold (DC 23 Reflex save for half damage)
 * Aura of Might - Anyone attempting to make a melee attack against the wielder of the ruby rod must make a DC 20 Will save or instead bow down, helpless for 1 round.
 * Reverie of Nessus - instantly encases the wielder in a 5 ft radius wall of force, and the 50 ft radius area around that sphere becomes an antimagic field. This effect lasts for 3 rounds.