Volothamp Geddarm

Volothamp Geddarm, or Volo for short, was a legendary traveler and storyteller, and was most famous for his guidebook published by Tym Waterdeep Limited.

Personality
He was oft portrayed as the quintessential "go-to guy" of the Realms even if his information was, at best, half-accurate. He was too curious for his own good.

Activities
As travelling scholar and minor wizard, Volo was always on the lookout for an exposé. He all too frequently was at odds with Elminster, who preferred some things to be kept in the dark.

While Volo's reputation was well-earned and well-kept, there were others who tended to profit from it, the most well-known being Marco Volo, as he styled himself when it suits him, also known as Marcus Wands, of the famous Wands family of wizards. A trouble-making bard, Wands gained Volothamp's moniker after he stole an artifact from a powerful wizard, and laid the blame on the far more infamous scapegoat of the real Volo. Pursued by the mad mage and his forces, and protected by adventurers hired by his father, Marco came into his own at the finale, when the artifact was revealed as containing a god from another world, who had come to Toril along with Marco's family. The Sunstaffs, as they were known then, had, through the generations, been destined to keep the god imprisoned. Marco awakened to his destiny with the help of the adventurers, his own intuition, and the gods Tyr, Sune and Corellon Larethian.

Though only being a very minor mage, Volo apparently invented a spell, known as Volo's snatch.

History
At some point before 1385 DR, Volo was trapped by an imprisonment spell and was released only after a century passed, some time after 1482 DR. Upon his return, he was informed by Elminster about the events of the Spellplague and the Second Sundering.

After his return, Volo was hired by his rival Randilus Qelver to explore the valley of Barovia for a comission of 99 dragons. He escaped imprisonment in the demiplane by using a charm given by Elminster.

Sometime in the late 1480s or early 1490s DR, Volo stayed in Port Nyanzaru to visit taverns to promote his new book and to set up audiences with the seven merchant princes. He gladly shared the latest rumors and information he overheard since arriving in town with adventurers. He later returned to Waterdeep to start working on his next work, Volo's Guide to Spirits and Specters, while he waited for royalty payments for his previous book.

Appearances

 * Fiction:
 * The Mage in the Iron Mask
 * Once Around the Realms


 * Games:
 * Baldur's Gate
 * Baldur's Gate II: Throne of Bhaal
 * Baldur's Gate III
 * ''Neverwinter Nights 2: Storm of Zehir

Extra bits
Volothamp Geddarm&mdash;"Volo" for short&mdash;, created by Jeff Grubb, is arguably one of the most lasting fictional characters for the Forgotten Realms Dungeons & Dragons campaign setting.

It is through Volo's perspective that Greenwood authored his detailed Forgotten Realms lore-books of the Volo's Guide series: Volo's Guide to Baldur's Gate (note that this, and its sequel, relate to the city and not the computer game), Volo's Guide to Cormyr, Volo's Guide to the Dalelands, Volo's Guide to the North, Volo's Guide to the Sword Coast, Volo's Guide to Waterdeep, Volo's Guide: the Sword Coast No 2, and Volo's Guide to Baldur's Gate II.

In fact, it was his assembling his "first" guide&mdash;Volo's Guide To All Things Magical&mdash;that put him on the "path" to making his other guides. As for Elminster, it is he who edits every guide that Volo has published, as evident in the many footnotes in each, including Volo's Guide to All Things Magical, which almost got Volo killed making it.

"Volo" is not to be confused with "Marco Volo", real name Marco Wands, of the Wands family of Waterdeep.

He has also had several adventures of his own, as told in Once Around the Realms and The Mage in the Iron Mask.