Daggerford/Caravan Quarter

The Caravan Quarter of Daggerford was the area in town that catered to merchants, traders, and other travelers that passed by during their journeys along the Trade Way.

Geography
The quarter was located on the west side of town, north of the market. The closest entrance from outside the town's walls was the Caravan Gate.

Trade
With the large number of traders that passed through and many guildhalls, the Caravan Quarter was the site for commerce in Daggerford.

Notable Locations

 * Businesses:
 * Decorated Man: The illusionist Ballick was the proprietor of this tailor's shop.
 * Derf's Skin Art: While the artists within this shop primarily offered tattoos to their clientele, they also experimented in piercings and decorative scarring.
 * Miller's Dry Goods: This shop was run by the incomparable Bess Miller, who owned three successful mills in the surrounding lands.
 * Oleg's Weaponforge: While he was quite skilled at his craft, the half-orc Oleg was often the subject of the town's scorn and ridicule.


 * Cromach's Smithy: While it was later relocated to the Money Quarter, the smithy was originally founded by Cromach within the Caravan Quarter.
 * Oryv's Cloth Emporium: The cunning merchant Oryv offered a wide variety of fabrics, both locally and foreign-made.
 * Yarth Stowage: This massive warehouse was considered to be among the most secure locations within which someone could store their goods.


 * Halls:
 * Fences' Syndicate: While it was loosely considered a true guild, this group of ne'er-do-wells facilitated Daggerford's black market.
 * Leatherworkers' Conglomerate: All the leather workers from the area surrounding Daggerford could gather here alongside their fellow craftsmen.
 * Physicians' Order: The guildhall of the town's apothecaries and healers functioned as a hospital of sorts.
 * Scribes' Friendship: Daggerfordian scribes gathered within this building when they were not busy gathering works from Kryptgarden Scrolls.
 * Sorceller's Encapsulate: This organization regulated and guided the arcane spellcasters that took up residence in town.
 * Tailors' Federation: Although the tailor's guild was rather poor, its guildmaster was skilled enough to attract the business of the affluent and noble alike.
 * Tanners' Council: Before a dedicated tannery was built outside of town, the tanners of Daggerford used their guildhall to ply their craft.
 * Taverners' Confederation: All of the town's barkeeps, tavern servers, and owners were members of this guild.
 * Thinkers' Fraternity: This organization was a collective of scholars and theorists that gathered together to share new ideas with one another.


 * Inns and Taverns:
 * Lady Luck Tavern: While it was formerly situated in the Money Quarter, the tavern was relocated to much larger building that once housed the Daggerford Inn.


 * Daggerford Inn: This dirty inn offered little else beyond fairly restful accommodations.


 * Places of Worship:
 * Fairfortune Hall: Although it served Daggerford for many years, this Tymoran shrine never attracted enough followers to justify the creation of an actual temple building.

Inhabitants
While many of the folks staying in the Caravan Quarter were merely staying in town for a short time, it did house a significant portion of Daggerford's residents. Its always served as the home for halflings and dwarves, particularly those with no relation to the town's more affluent families.


 * 14 Century:
 * Bohle, the knowledgeable and stealthy half-elf thief
 * Esmer, the enigmatic gnome of whom little was actually known
 * Garrick, a Tymoran priest that separated from the Daggerfordian branch
 * Ines, who was rather loud and bumbling for someone with an illicit background
 * Quarenghi, the leader of a cult devoted to the overgod Ao
 * Youatt, a local veterinary healer

Appearances

 * Adventures:
 * Ghosts of Dragonspear Castle
 * Scourge of the Sword Coast