Heroes' feast

Heroes' feast was a conjuration spell that called forth a great banquet to feed, heal, cure, protect, and bless those who partook of the repast.

Effects
Heroes' feast conjured a full banquet, replete with a table fit for a king, chairs, dishes, utensils, food, and a special nectar-like beverage for as many revelers as the caster was able to provide for. The meal took a full hour to consume and the benefits were not bestowed until the end of the hour. Any interruption of the feast broke the spell and no benefits were conferred.

Upon completion of the meal and the consumption of the nectar, the older version of this spell granted the following benefits to the participants:
 * Cure light wounds, as if cast by an adept healer.
 * Cured of all diseases.
 * Immunity to poison for 12 hours.
 * Blessed for 12 hours.
 * Immunity to fear, hopelessness, and panic for 12 hours.

The newer version of this spell had slightly different benefits:
 * More robust health which lasted for 12 hours or until sufficiently wounded, which ever came first.
 * Cured of all diseases, sickness and nausea.
 * Immunity to poison for 12 hours.
 * An enhanced blessing that boosted morale and strengthened will.
 * Immunity to fear for 12 hours.

After the Second Sundering, the effects of heroes' feast lasted for 24 hours.

Components
The newer version required the usual verbal and somatic components and only the priest's holy symbol or divine focus. The older version also required a specially fermented honey made from royal bee jelly.

After the Second Sundering, the spell required as its material component a bowl encrusted with precious gems. Casting the spell consumed the bowl.