Amn

Amn is a tremendously wealthy nation, holding colonies in far away Maztica and controlling important trade routes to Calimshan and Baldur's Gate. It attracts adventurers from many lands, even from outside Faerûn. Amn's capital is Athkatla, which was founded in 100 DR, or 0 AR (little used, except in official documents). It is ruled by the Council of Six whom reside in Athkatla.

Athkatla
Athkatla (pop. 118,000), the City of Coin, is the capital and crowning jewel of Amn's kingdom. It is considered a pilgramage site for followers of Waukeen. Athkatla rests just east of the Trade Way, south of Nashkell and north of Trademeet.

Crimmor
Crimnor (pop. 35,491), a walled trading hub, lies east of Athkatla, just south of the Cloud Peaks along the southern Trade Way.

Eshpurta
Eshprta (pop. 24,252), Amn's main military city, is located in the eastern part of the kingdom, south of the Troll Mountains.

Keczulla
Keczulla (pop. 47,733), is a gem-mining town located west of Eshputa.

Murann
Murann (pop. 43,773), is located in southern Amn at the base of Peninsula Tulmere west of Trademeet. The city has fallen into the hands of two ogre magi and their forces, capturing many of the treasure ships in harbor.

Purskul
Purskul (pop. 27,210), a granary city, is located about 20 miles south of Crimmer along the Trade Way.

Spellhold
Spellhold is an asylum located on the island of Brynnlaw, off the western coast of Amn, under the command of the Cowled Wizards of Athkatla, used to house the 'deviants' they have found in Amn, practicing magic without an official license.

Appearances

 * Baldur's Gate II: Shadows of Amn.

Official Material

 * Lands of Intrigue (zip)
 * Castle Spulzeer (zip)
 * Daufin
 * More of Waterdeep and Lands of Intrigue!