Shambling mound

A shambling mound was a large, animated plant with predatory tendencies. It was also known as a shambler.

Description
They appeared to be moving, vaguely man-shaped mounds of rotting vegetation. Shambling mounds fed off of the flesh and blood of living creatures they had engulfed and crushed within their own bodies.

Serpentine
A serpentine shambling mound was one that had been corrupted by tainted blueberries. Their bodies were stretched so that they resembled serpents with the head and hands on one end and the legs on the other, but otherwise they had nothing in common with serpents. There were only a few of these creatures. They dwelled in the east starwood area of the forest of Cormanthor, north of the Halfaxe Trail.

History
In 1374 DR, the Shadowscale lizardfolk lured a shambling mound into the back entrance of their warren by bringing it animal carcasses. It served a dual purpose as both guardian and waste disposal. However, when they stopped feeding it (being undead, they no longer needed to eat), it went off and hunted on its own, but used the area as a den. Two shocker lizards joined it, forming a mutualist relationship: they gained the shambler's protection and ate its leavings, while their electric shocks bolstered and healed the shambler.

Habitats
Shambling mounds were often found in temperate forests and swamps.

In Northwest Faerûn, they could be found in the Mere of Dead Men. In Interior Faerûn, they could be found in the Vast Swamp of Cormyr.

Appearances

 * Adventures:
 * ... And a Dozen Eggs
 * Curse of the Azure Bonds
 * Curse of Strahd
 * Card Games
 * AD&D Trading Cards
 * Video games
 * Baldur's Gate: The Black Pits
 * Baldur's Gate II: Throne of Bhaal
 * Curse of the Azure Bonds
 * Dungeon Hack
 * Eye of the Beholder III: Assault on Myth Drannor
 * Gateway to the Savage Frontier
 * Icewind Dale: Enhanced Edition
 * Icewind Dale: Trials of the Luremaster
 * Icewind Dale II
 * Idle Champions of the Forgotten Realms
 * Neverwinter Nights 2: Mask of the Betrayer