Quasit

Quasits were chaotic evil outsiders.

Description
Standing around 1.5 feet in height and weighing around 8 pounds, they resembled tiny humanoids with spiky horns and bat wings.

Relations
They could be summoned to become the familiars of wizardss and sorcerers who matched their chaotic evil alignment, or were at least not lawful or good. Necromancers of sufficient experience could cast a variant of the find familiar spell and possibly get a quasit.

Combat
The quasit struck from ambush and used shapeshifting and invisibility to enter combat at the best moment to administer its poison.

Notable Quasits

 * A quasit once terrorized the sewers of Waterdeep, riding on the back of a giant crocodile.
 * Laerekh, Chief Necromancer of the cult of Kiaransalee in Maerimydra had a quasit familiar.
 * Some Drow mages of sufficient experience could summon a quasit as a temporary ally.
 * Nar demonbinders could acquire a quasit as a familiar.