User:StarSword/Narra Patten

Narra Patten is a paladin of the Red Knight, and one of StarSword's player characters.

Background
Narra Patten is the daughter of the legendary heroine Kalir Patten the Wolf (LG deva female Paladin 20 of the Red Knight / Divine Champion 10; my PC in NWN2 and MotB), Knight-Captain of Crossroad Keep and commander of the Third Crusade (see MotB), and the deceased Casavir (LG human male Paladin 18 of Tyr). Narra was born during a diplomatic mission to Mulhorand, and quickly proved to have even more celestial features than her mother, including feathered wing-buds at the shoulders. Both she and her mother are members of the Order of the Lanceboard, a religious order devoted to the Red Knight, but not affiliated with the Order of the Red Falcon. The "Lancers" seek always to fight for the greater good, even if it means doing things that might otherwise be considered evil (like making minor bargains with devils, as Kalir did on a small number of occasions).

Her paladin calling was evident almost from the moment of her birth. During one of her mother's battles against Szass Tam's Dread Legion, the archlich himself took the field. After the battle, Narra's nanny told Kalir that when Tam appeared, the infant Narra inexplicably started growling, and when Kalir chopped his physical body in half with the Silver Sword of Gith, Narra started laughing.

Narra is a typical novice paladin in the Order of the Lanceboard: confident, tactically proficient, and devout. The strength of her celestial blood is both a strength and a weakness: she is utterly driven, and won't give evildoers an inch. At the same time, she has trouble with some of the actions her mother took in the past, particularly making a bargain with the archdevil Mephistopheles for intelligence-gathering purposes. Narra is barely able to even look at a fiend without drawing against it (though tieflings generally get the benefit of the doubt, thanks to her friendship with Neeshka). She hates necromancers with a passion, but views their creations with pity.

Armed with her mother's old enchanted sword, she was dispatched from her mother's headquarters in Thay carrying a communique to the Order's headquarters in Nehr'bak, near Waterdeep, early in 1389, and liked it so much she decided to stay for a while.

Physical Description
Narra is quite beautiful, with a dancer's build, golden-sheened skin, violet eyes and reddish-gold hair. She stands just over six foot two, but at 145 lb is quite light on her feet.

Goals
Marra Patten seeks to use the power granted to her in the very cradle to fight evil and protect the weak wherever they live. To this end she has sought out lore of the good-aligned outer planes, particularly Celestia. A research trip to Candlekeep uncovered information on the celestial paragon Raziel the Crusader. Now the young paladin has chosen to become one of the mighty Fists of Raziel.

Statistics

 * Narra Patten: Female deva Paladin 4 of the Red Knight; Medium natural humanoid (outsider); HD 4d10+4; HP 39; Init +2; Spd 20 ft; AC 21, touch 12, flat-footed 19; Base Atk +8; Grp +8; Atk +11 melee (1d8+7 physical+2d4 cold+1d6 electric, 19-20/x2, Hailstorm Sword); SA Darkvision 60 ft, Lay on Hands 1/day, Smite Evil 1/day, turn undead 5/day (+2, 2d6+2, 1st); SQ Aura of Courage, Aura of Good, Celestial Resistance, Divine Grace, Divine Health; AL LG; SV Fort +8, Ref +5, Will +10; Str 18, Dex 15, Con 14, Int 14, Wis 20, Cha 14.
 * Skills and Feats: Appraise 2, Balance -1, Bluff 2, Climb -1, Diplomacy 10, Disguise 2, Escape Artist -3, Forgery 2, Gather Information 2, Heal 12, Hide -3, Intimidate 2, Jump -7, Knowledge (religion) 7, Listen 7, Move Silently -1, Ride 2, Search 2, Sense Motive 10, Spot 7, Survival 5, Swim -6, Use Rope 2; Discipline, Weapon Focus (longsword).
 * Languages: Common, Celestial, Mulhorandi, Draconic.
 * Spell-Like Abilities: at will – detect evil; 1/day – light.
 * Aura of Courage (Su): Narra is immune to fear, and all allies within 10 feet gain a +4 morale bonus on all saves against fear effects.
 * Aura of Good (Ex): Narra produces an aura of goodness of level 4th.
 * Celestial Resistance (Ex): As an aasimar, Narra has an innate +5 resistance to acidic, cold, and electrical damage.
 * Divine Grace (Su): Narra gains a bonus equal to her Charisma modifier on all saving throws.
 * Divine Health (Ex): Narra is immune to any and all diseases.
 * Detect Evil (Sp): At will, Narra can use detect evil, as the spell.
 * Light (Sp): Once per day, Narra can use light, as the spell.
 * Paladin Spells Prepared (caster level 2nd): 1 - bless weapon, divine favor, lesser restoration, protection from evil, strategic charge.
 * Possessions: steel large shield, +1 glamered mithral breastplate, amulet of natural armor +1, gloves of arrow snaring, Hailstorm Sword (+3 freezing & shocking longsword), lifting belt, backpack, bedroll, belt pouch (2), healer's kit, rations (10), set of manacles, 50 ft of silk rope, spell component pouch, waterskin, wooden holy symbol of the Red Knight.