Bedine

The Bedine were a proud, warlike race that inhabited the southern Anauroch regions but were concentrated in the region known as the Sword.

Description
They had brown-hued skin, brown eyes, and black or brown hair and were of average height and weight for a humanoid creature of Faerun. Those rare instances of blue eyes or blonde hair were a product of "outlander blood". Bedine had lived for so many centuries in the desert that their bodies had adapted to its extremes of hot and cold more so than typical humans.

Personality
Honor was prime among the Bedine's beliefs. Their harsh existence, full of death and hardship, molded their culture to believe the gods would measure them based on their behavior in the Fugue Plane.

Despite their violence amongst each other, the Bedine tended toward goodness. On the one hand, Bedine would freely share food and water with those in need; on the other hand, they carried on perpetual and violent rivalries with Bedine from other tribes. These rivalries occurred primarily because the number-one concern of a typical Bedine individual was survival&mdash;daily existence in the harsh desert was not a guarantee, and tribes thus often survived by raiding each other, stealing camels, food, or other needs. A victory meant another day to survive.

Most Bedine had never left the Sword, much less the greater desert. They knew that the land to the north was even drier and more barren. Because the very few outsiders a Bedine might meet were most likely to have been escaped criminals, risk-taking adventurers, or Zhentarim traders, the Bedine did not have a favorable view of those of the outside world around the desert.

A typical Bedine feared all things magical, considering it both dishonorable and to be feared. In fact, tribes would outcast anyone casting magic, with a minor exception for small divine healing spells, which were seen as "favor of the gods." To even approach a magic item was considered crazy.

Society
The Bedine were once divided into over 100 tribes  with the largest having more than 300 members. Some of the tribes had never even hear of each other, and even more had never encountered one another in the vast wilderness of the desert. Known tribe names included: Alaii, Artinn Ruabi, Bai Kabor, Bait Mahwa, Binwabi, Bordjia, Clelarra, Desai, Dakawa, Dursalai, Felfaarin, Goldor, Iriphawa, Ju'ur Dai, Kellordrai, Lalajar, Mtair Dhafir, Mahlajai, Qahtan, Raz'hadi, Ruwaldi, Shremala, Ulaarjar, Yethtai, and Zazalaar.

A tribe at rest arranged its tents in a circle, with the openings facing inwards, for protection against the desert's dangers.

The major hunting ground of the Bedine was the Saiyaddar, a hundred-mile region of grassland within the Sword.

Government
Each tribe was ruled by a sheikh, whose word was law. A sheikh's wealth was determined by the size and quality of his herds.

However, the sheikh's ultimate power was limited by tradition and important decisions made by the tribe's council of elders. Some of the traditions followed by all Bedine tribes included always giving water to the thirsty and always honoring one's oath.

The primary punishment used by a sheikh to ensure control over his tribe was banishment.

Trade
Historically, the Bedine avoided interacting with those outside their desert. They commonly did trade with D'tarig caravan cities, however, and the D'tarig acted as a sort of go-between for the Bedine tribes and the "outside world".

The Bedine drank a dark coffee that they called qaw, a shorted form of qahwa, brewed from Anaurian beans. The D'tarig used to trade Bedine qaw with Zhentil Keep, but after the re-appearance of Thultanthar, the Bedine mostly kept their qaw to themselves.

The Bedine also harvested sap from the trees of the desert, which they used to make incense and unguents. These made their ways into the exotic markets of Faerûn, along with more mundane Bedine goods.

Clothing
Some clothing played a symbolic role in Bedine culture. Many Bedine wore keffiyeh, or kufiya, scarves on their head. An igal held the keffiyeh on the head and indicated a person's statue and pride; it could be made of camel hair and precious gems. A type of sleeveless coat was called an aba.

Among precious stones, sanidine was admired by the Bedine.

Language
The Bedine spoke a dialect of Midani,   the language of Zakhara, a dialect known as Uloushinn. They used the Thorass alphabet.

Religion
The Bedine worshiped several variations of old Netherese gods: A'tar, Elah, Kozah, N'asr, and Shaundakul. Scholars, however, agreed that these deities were in fact Lathander, Selûne, Talos, Cyric or Kelemvor, and Beshaba, respectively. "Shaundakul" was actually Beshaba using the old god's name in a personal plot to annoy him. In addition, they worshiped many other lesser deities.

During the near century of subjugation to the Netherese, most city-dwelling Bedine had come to worship Shar.

Cults
The Cult of the Sacred Skull gained a foothold among the Bedine for a time. It was surreptitiously led by a mind flayer who was ultimately the voice of one or more phaerimm.

Combat
A typical Bedine scouting party might include one to three warriors and one to two rangers. A patrol group might have between five and eight warriors with a healer and a leader. All of these combatants would be on horse- or camelback.

The Bedine primarily fought with scimitars, lances, daggers, and bows and arrows&mdash;all of which were made to some degree from camel parts. While they did use archery, because of the desert wind and the shimmer caused by the intense desert sunlight, most battles were determined in melee range. Similarly, most fighting and raids occurred during the cool of the night.

During a raid, the Bedine were stealthy and deathly swift; during an all out battle, they filled the air with their loud battle-cries.

For many years, the Zhentarim had tried to fight against the Bedine, but they found this problematic, for the Bedine only held land that they occupied at any particular moment.

History
After the Fall of Netheril, the surviving cities, known as the Lost Kingdoms lasted for a time, until eventually the desert consumed them as well. Then, in −339 DR, a group of humans emigrated from Zakhara using a portal. They intermingled with the populace of the ancient Netherese cities, and over time the combined culture became what was called the Bedine. They maintained knowledge of their spoken language, Midani, or Uloushinn, but had all but forgotten their native written language. Over the centuries since, traders introduced them to the Thorass alphabet.

In 1360 DR, the Bedine tribes were temporarily united against the threat of the Zhentarim by the Harper Lander and the exiled Bedine witch Ruha.

After the second rise of the Netherese Empire at the end of the 14 century DR, when the Spellplague restored the Anauroch to the fertile lands it once was, the Bedine were subjugated by the Netherese and forcefully integrated into their society, making up the new middle class of the Empire. Over the next few generations, they gradually became city dwellers, abandoning their nomadic ways, and living in such cities as restored Oreme, Orofin, or Rasilith. Some of the Bedine, however, formed a separatist group called the Sand Kings, who sought to overthrow the Netherese. .

In 1485 DR, the Bedine rebelled against the Netherese, after a war with Cormyr had thinned out Netheril's forces. Within a few years, the Netherese Empire had been destroyed for the second time in history, and in 1488 DR, the Bedine battled with Netheril's surviving forces over a site known as Memory Spire. This conflict accidentally unleashed a horde of phaerimm, who once again wreaked havoc on the lands below with their life-draining magics.

Notable Bedine

 * Ashurta
 * Ruha

Background
The Bedine are likely inspired by the Bedouin people of north Africa and the Middle East.

Appearances

 * Novels:
 * The Parched Sea
 * The Companions


 * Video games:
 * Neverwinter Nights: Shadows of Undrentide