Fire elemental

Fire elementals were elementals formed from the element of fire.

Description
They were fast and agile creatures whose touch could set objects aflame. Owing to their fiery nature, they were unable to enter water. They were capable of speaking Ignan although they rarely spoke.

Biology
Being elementals, these creatures did not require any air, food, drink, or sleep to survive.

Besides fire, these elementals had ichor flowing through their bodies, which could be used as a magical ingredient.

Combat
Fire elementals usually chose to burn opponents with their touch. They attacked ferociously, enjoying burning things in the material plane to cinders. The fire elemental might also slam an opponent, possibly causing them to catch fire.

History
The fire elemental Jogaoh was forcibly transported from his home plane to the world of Toril by the extraplanar being Imgig Zu. Employing a Lockstone, Imgig Zu then trapped the powerful fire elemental in the form of a weak dwarf, which in turn bound him to Toril. In the Year of the Prince, 1357 DR, Vajra Valmeyjar and Priam Agrivar brought Jogaoh to the Lockstone, and the magical gem restored him to his true form. Jogaoh returned to his own plane.

A fire elemental emerged from the Great Door outside Waterdeep later in 1357 DR. Advised by his assistant Dunstanny, the wizard Parwyyd Hanifar used the elemental as a fire source for a pyrotechnics spell, causing fireworks that dazzled gargoyles and kenkus that also emerged from the Door.

Summoning
These elementals could be summoned to the Prime Material plane through use of the spells elemental summoning and conjure fire elemental. There were also magical items that could achieve this, such as a brazier of commanding fire elementals, elemental gems, and a fire elemental gem.

Such creatures could be summoned to fight on one's side by casting the conjure fire elemental spell or by using a fire elemental gem.

Relationships
They were considered favored monsters, and therefore often used as divine servants, by the following deities: Dumathoin, Flandal Steelskin, Gaerdal Ironhand, Gorm Gulthyn, or Kossuth.

They were often harnessed by fire giants as guardians for their strongholds.

Appearances

 * Adventures
 * Nightmare Keep • Dungeon #20, "The Ship Of Night" • Dungeon #28, "The Pipes of Doom" • The Runes of Chaos • Ghosts of Dragonspear Castle • Out of the Abyss • Princes of the Apocalypse • Storm King's Thunder • Tomb of Annihilation • Waterdeep: Dungeon of the Mad Mage
 * Dungeon #40, "Khamsa's Folly"
 * Novels:
 * The Paladins • Charon's Claw
 * Comics:
 * The Bounty Seekers Of Manshaka • Day of the Darkening
 * Video Games:
 * Pools of Darkness • Treasures of the Savage Frontier • Forgotten Realms: Unlimited Adventures • Eye of the Beholder III: Assault on Myth Drannor • Icewind Dale • Baldur's Gate II: Shadows of Amn • Baldur's Gate II: Throne of Bhaal • Baldur's Gate: Dark Alliance • Neverwinter Nights • Baldur's Gate: Dark Alliance II • Neverwinter Nights 2: Mask of the Betrayer • Baldur's Gate: The Black Pits • • Baldur's Gate: Siege of Dragonspear • Idle Champions of the Forgotten Realms • Neverwinter Nights: Tyrants of the Moonsea
 * Board Games
 * Temple of Elemental Evil Board Game • Dungeons & Dragons Adventure Begins
 * Card Games
 * AD&D Trading Cards • Dragonfire
 * Organized Play & Licensed Adventures
 * Forge of the Dawn Titan • Forgotten Traditions • The Black Road • It's All in the Blood • Fire, Ash, and Ruin • In Search of Secrets
 * Forge of the Dawn Titan • Forgotten Traditions • The Black Road • It's All in the Blood • Fire, Ash, and Ruin • In Search of Secrets