Valas Hune

Valas Hune was a pragmatic drow scout and member of Bregan D'aerthe. He was an accomplished guide of the Underdark.

Description
Valas was described as small and wiry.

He seemed to know a little about everything. He was well traveled and had been to Ched Nasad a number of times, as well as many locations on the surface.

Early life
Born into House Ozzl'Hune, a merchant house in Menzoberranzan, Valas spent his formative years engaged in the family business, organizing and escorting Underdark trading caravans. This job gave him ample opportunity to learn to fight and encouraged him to be cosmopolitan. About a century before he joined the quest to solve the mystery of the Silence of Lolth, Valas and a dozen of his kin were escorting a caravan through the Labyrinth when a large group of minotaurs attacked them. Valas was the only survivor of the expedition and escaped the carnage after all the others had been killed. Somehow, Valas managed to survive in The Labyrinth alone and with no supplies, sneaking past monsters and finding a way through the winding tunnels until he encountered the refuge of House Jaelre. In thanks for taking him in, Valas lent his now-impressive fighting skills to the refuges defenses, befriending a Vhaeraunite cleric named Tzirik. Rather than stay with them indefinately though, Valas decided to return to his family, acting as a guard for several caravans until he found his way back to Menzoberranzan. Here he learned that the loss of the caravan in The Labyrinth had left his family destitute and their rivals had quickly destroyed House Ozzl'Hune. He immediately sought out Bregan D'aerthe and impressed his new brothers with his skills in silence and bladework, soon turning him into a high-ranking member of the mercenary group.

War of the Spider Queen
In 1372 DR, Valas was hired by Triel Baenre to retrieve the Ched Nasadan ambassador Faeryl Zauvirr and her retainers, who had snuck out of the city in disguise. He was then chosen to escort Quenthel Baenre, Jeggred Baenre, Pharaun Mizzrym, Ryld Argith, and Faeryl to Ched Nasad in search for information about the Silence of Lolth.

The group traveled to Ched Nasad, relying on Valas's abilities to direct them through the Underdark. Upon arriving in Ched Nasad, they became embroiled in a plot instigated by the Jaezred Chaulssin to lay low the city. Ulimately, the city was destroyed and Quenthel's band made it out just in time by escaping a portal that led to the ruins of the Hlaungadath on the surface in Anauroch.

Metamorphosis
While seeking a demonic ship of chaos, Valas plunged into a lake, given water breathing abilities by Pharaun Mizzrym. However, he was captured by Aboleths living in an underwater city, who used their abilities to transform him into a water-breathing creature (including webbed hands and feet, and gills). This didn't prevent him from getting to the surface to make his report (carrying a water supply into his magically enhanced back bag), where Pharaun polymorphed him into a (very slightly different) drow. However, as Pharaun warned him, his metamorphosis could be dispelled.

Abilities
Valas was highly skilled at stealth and remaining concealed, giving him a large advantage in combat. Valas favored the use of his two kukris enchanted to produce lightning, which he used to hamstring, stab, and eviscerate his enemies. Valas also used a short bow with which he was highly proficient.

Valas had some ability to disable mundane traps. He was unable to levitate because he was not a noble.

Equipment
Valas carried a shortbow.

Valas wore a shirt of chain mail that was enchanted to give him great agility and balance. Over this, he wore a vest to which were pinned a large number of magical trinkets gathered over the years. These trinkets had various magical powers. A pin with a nine-pointed star enabled him to teleport short distances. A brass badge enabled a mirror image spell.

Ryld Argith
During War of the Spider Queen, Valas formed a bond with Ryld Argith, a master of Melee-Magthere, since both shared the traits of having no magical or clerical abilities (apart from their equipment) and excelling in melee fighting.

Novels

 * War of the Spider Queen
 * 1) Dissolution
 * 2) Insurrection
 * 3) Condemnation
 * 4) Extinction


 * Other
 * Road of the Patriarch (minor)
 * The Ghost King (minor)
 * Gauntlgrym (minor)