Cormyr/Heartlands

The Heartlands of Cormyr were an informal region of the realm that consisted of the King's Forest and the surrounding lands, home to the oldest cities in the realm and innumerable smaller settlements.

Description
The heart of the Forest Kingdom was anchored by the green eaves of the King's Forest, that also served as the popular imagination of what Cormyr was. This protected woodland was a site of great natural beauty, home to beasts and fey, as well as many villages and lost ruins of the realm. The forest was surrounded by the farmlands that supported much of the realm's population, country estates of the nobility, and the major highways that held Cormyr together.

Geography
The heartlands were bound by the Storm Horns to the west, the Wyvernwater to the east, and the Dragonmere to the south. The northern edge was bound by the Stonecliffs, marking the border of the Stonelands. The heartlands were bisected by the Starwater River, which passed south from the northern Storm Horns through to to the Dragonmere.

Bodies of Water

 * Lake Thalmiir and Plungepool.
 * River Sharragh
 * Starwater River
 * Sword River
 * Tearflow

Territories

 * Northbank, a region of farmland between the Starwater and the southern border of the King's Forest.
 * Spurbright Steads, a stretch of farmlands north of Espar owned by the Spurbright family.
 * Warmshores, a barony in the foothills of the Storm Horns on the shores of the Dragonmere.
 * West Shore, a section of coastline west of Suzail.

Settlements
The heartlands were anchored by the three oldest and largest cities of the realm.
 * Suzail, the capital of Cormyr and the seat of the Crown. It contained the headquarters of the Purple Dragons and a major harbor for the Blue Dragons, as well as the College of the War Wizards.
 * Marsember, a bustling trade port on the Dragonmere and Cormyr's second-largest city, built at the mouth of the Starwater River adjacent to the Coast region.
 * Arabel, the third-largest city in the realm and bastion of northern Cormyr, bordering the Stonelands and the East Reaches.

Countless smaller settlements existed under the eaves of the King's Forest, in the foothills of the Storm Horms, and along the Starwater.
 * Aloushe, a realm of dryads that was independent of Cormyr.
 * Aunkspear, a rural horse-breeding town.
 * Blisterfoot Inn, an inn that grew into a village of artisans.
 * Dhedluk, a famously lovely village in the King's Forest, favored by the High Hunt cultists.
 * Espar, a small village home to Stormhaven House, a secret War Wizards college.
 * Eveningstar, a small town on the edge of the Stonelands known for its many tressym.
 * Gray Oaks, an agricultural halfling village in Northbank razed in the Time of Troubles.
 * Hilp, a mercantile town on Calantar's Way famous for its stelk.
 * Immersea, a thriving town on the Wyvernwater and home of the noble Wyvernspurs.
 * Irath, a tiny hamlet near Waymoot.
 * Jester's Green, a village outside Suzail, home to campsites and mustering grounds for caravans and the Purple Dragons.
 * Knightswood, a hamlet in the King's Forest that crossed the Starwater River.
 * Minroe, a village in the foothills of the Storm Horns that was home to a gem-mining industry.
 * Mouth o' Gargoyles, a village in the King's Forest inside a dangerous wild magic field.
 * Tyrluk, an isolationist village on the High Road.
 * Waymoot, a small town in the King's Forest.

Estates & Lodges

 * Bleys Hard, the estate of the Bleyshar family.
 * Bryargates, a fortified Bryarn estate just south of the King's Forest.
 * Dimswart Manor, home of the sage Dimswart.
 * Goldfeather Manor, the old forest estate of the Goldfeather family.
 * Stag Steads, a luxurious hunting lodge hidden in the King's Forest.
 * Taverton Hall, the prestigious Northbank estate of the Paertrover family.
 * Thornthar, a royal estate kept for retired servants.
 * Thulser's Lodge, a royal estate that treated diseased Purple and Blue Dragons.
 * Wyrmdown, the expansive country estate of House Haldoneir.

Landmarks & Ruins

 * Blackstone, the destroyed estate of the Theresparin family.
 * Coryl's Lair, a ruined seatower off the coast near Marsember that became home to Coryl Erazem.
 * Crownpost, a Purple Dragons stronghold destroyed by a storm and an army of magical creatures.
 * The Haunted Halls, the underground dungeons of Rivior.
 * The House on the Cliff, the most powerful temple of Umberlee in the Realms, destroyed in the Time of Troubles.
 * Margrath's Rest, a rocky shore used for shipbreaking.
 * Meliyekur’s Magical Museum, an estate turned into a museum and then a ruin, used by the Women of the Woods.
 * Rivior's Keep, a fortress built by Rivior.
 * The Shrine of Vaprak, an old temple of Vaprak hidden in the woods.
 * Turnstone, a long-gone road-fort north of Immersea.
 * Zundle, a razed village that became a byword for foolishness.

Roads & Trails
Major highways crossed the Heartlands, connecting Suzail to all corners of the realm. Lesser roads and trails crossed the countryside, linking villages and sites of interest.
 * The Blister Trail
 * Calantar's Way
 * Dragoneye Way
 * Elclantar’s Ride
 * The High Road
 * The Immer Trail
 * The Moonsea Ride
 * Ranger's Way
 * The Starwater Road
 * The Way of the Dragon