Guilds of Waterdeep

The notable Guilds and organizations of Waterdeep are listed below.

Arcane schools and practitioners

 * Blackstaff Tower : The home of Khelben "Blackstaff" Arunsun and Laeral Silverhand and an academy of arcane apprentices.
 * Eltorchul Academy : The magic school of Lord Thesp Eltorchul.
 * Enclave of Red Magic : The Red Wizards of Thay use the Thayan Embassy in the Castle Ward to conduct their trade, via a portal to this enclave in Skullport.
 * Halaster's Heirs : A hidden academy for dark arcanists, situated on the first level of the Undermountain.
 * New Olamn : A bardic education centre formed after Iriador "Garnet" Wintermist's anger at the Harpers' deviance from their original ideals.
 * Watchful Order of Magists and Protectors : Originally formed to provide protection for weaker spellcasters against people opposed to magic, now serves as the largest arcane school in Waterdeep.

Criminal and underground

 * Agents of the Eye : See Xanathar Thieves' Guild
 * Black Boar Tribe : A barbaric gang in the Dock Ward.
 * Bull Elk Tribe : A gang of primarily Uthgardt barbarians led by Chief Hagar Hlutwigsson.
 * Plague Rats : An elite organization of thieves and assassins operating mainly in the Dock Ward.
 * Savants of the Dark Tide : A foul organization run by aboleths deep in the Waterdeep sewer system.
 * Shadow Thieves : The largest and most prosperous thieves' guild in Faerûn.
 * The Unseen : An organization of shape-changers, thieves and illusionists.
 * Xanathar Thieves' Guild : Agents of The Xanathar (or "the Eye"), the most powerful beholder in Waterdeep.

Secret organizations

 * Harpers : An organization believing in the goodness of humankind and its allies.
 * Knights of the Shield : An organization that exists to gather and manipulate information.
 * Kraken Society : A secretive criminal organization dedicated to gaining information.
 * Red Sashes : A vigilante group particularly active in the Dock Ward.
 * Moonstars : A group of renegade Harpers and allies of the Blackstaff.

Registered guilds
The following guilds were active in Waterdeep prior to the Spellplague and after the Second Sundering.
 * Baker's Guild
 * Carpenters', Roofers', & Plaisterers' Guild
 * Cellarers' & Plumbers' Guild
 * Coopers' Guild
 * Council of Farmer-Grocers
 * Council of Musicians, Instrument-Makers, & Choristers
 * Dungsweepers' Guild
 * Fellowship of Bowers and Fletchers
 * Fellowship of Carters and Coachmen
 * Fellowship of Innkeepers
 * Fellowship of Salters, Packers, and Joiners
 * Fishmongers' Fellowship
 * Guild of Apothecaries and Physicians
 * Guild of Butchers
 * Guild of Chandlers and Lamplighters
 * Guild of Fine Carvers
 * Guild of Glassblowers, Glaziers, and Spectacle-makers
 * Guild of Stonecutters, Masons, Potters, and Tile-makers
 * Guild of Trusted Pewterers and Casters
 * Guild of Watermen
 * Jesters' Guild
 * Jewelers' Guild
 * Launderers' Guild
 * League of Basket-makers and Wickerworkers
 * League of Skinners and Tanners
 * Loyal Order of Street Laborers
 * Master Mariners' Guild
 * Most Careful Order of Skilled Smiths and Metalforgers
 * Most Diligent League of Sail-makers and Cordwainers
 * Most Excellent Order of Weavers and Dyers
 * Order of Cobblers and Corvisers
 * Order of Master Shipwrights
 * Order of Master Tailors, Glovers, and Mercers
 * Saddlers' and Harness-makers' Guild
 * Scriveners', Scribes', and Clerks' Guild
 * Solemn Order of Recognized Furriers and Woolmen
 * Splendid Order of Armorers, Locksmiths, and Finesmiths
 * Stablemasters' and Farriers' Guild
 * Stationers' Guild
 * Surveyors', Map-makers’, and Chart-makers' Guild
 * Vintners', Distillers', & Brewers' Guild
 * Wagon-makers' and Coach Builders' Guild
 * Watchful Order of Magists and Protectors
 * Wheelwrights' Guild