Aoth Fezim

Aoth Fezim is a battle mage and captain of the Griffon Legion of Pyarados.

Appearance
Aoth is of Mulan descent though he doesn't look like it with his blunt features and short, stocky frame. His body and hands show the intricate tattooing of a wizard. He wears badges revealing him as a rider of the elite Griffon Legion. . Since he was affected by the Spellplague, Aoth Fezim's eyes show hints of the blue flame retained inside.

Weapons and Magical Abilities
His weapons of choice are his falchion, which he carries strapped across his back, and his long spear that serves as warrior's lance and wizard's staff.

Aoth can summon a flare of silvery light from the head of his spear or a wall of violet flame.

The tattoos on his body grant him different kinds of enchantment, such as:
 * sending warmth flowing through his body - a useful property when flying on his griffon,
 * cooling his body when needed ,
 * bestowing upon him an enchantment of accuracy,
 * alleviate magically provoked weakness.

He has spells to sober himself on will. Aoth can enhance his nightvision through a spell and cast emerald darts from his fingertips. He can conjure darts of blue light from his fingertips that veer to compensate a victim's dodging movements and seldom miss their intended target. Aoth can also conjure a crackling, forking flare of lightning.

Personality
Aoth is easy-going by nature.

Background
Aoth shares a special bond with his familiar, the griffon Brightwing. Through their psychic link he can use Brightwings enhanced senses like his own.

Because the purity of his bloodline was suspect, none of the orders of the Red Wizards of Thay had ever thought to recruit him.

History
Aoth and Brightwing were the sole survivors of an undead assault on Thazar Keep. Aoth became officer of the Griffon Legion for survivng the fall of Thazar Keep and informing his superior about the invading undead forces. When Pyarados is threatened to be overrun by an undead army, Aoth is charged with cleaning the tharch from the undead, along with its tharchion Nymia Focar, a force of Red Wizards and warrior orders of Kossuth. After the victory at Dulos, a town of Pyarados, Aoth gets to know the priestess Chathi Oandem and becomes her lover. During a scouting flight over the Pass of Thazar, Aoth meets the bard Bareris Anskuld and takes him to his superior, Nymia Focar. Together they fight to repel Szass Tam's hold on Thay.

In 1385 DR, as the war continues over the years, Aoth confides into Bareris that he thinks of abandoning the war and Thay altogether but Bareris uses his barldy magic to persuade him to stay and fight. During the battle at the Keep of Sorrows against Szass Tam's hordes Aoth is caught in a wave of azure fire - a result of the Spellplague - which luckily doesn't kill him like many others but affects his eyes in a strange way, rendering him as good as blind, even leaving some of the blue flame behind in his eyes. The only way that Aoth can see at all is by borrowing Brightwings senses. Soon it shows that no ordinary blindness has struck him: Though opening his eyes hurts him profoundly, Aoth can still see something, even more than can be seen with normal sight. As long as he can't see properly, Aoth proclaims Bareris captain of the Griffon Legion. When he looks upon Bareris the next time, Aoth sees an illusionary image of Bareris dangling a marionette, twitching its strings to make it dance - a marionette resembling Aoth himself. He realizes the meaning of that illusion and confronts Bareris with the truth about his decision of not leaving Thay - Bareris thirst for vengeance under the cover of friendship. Aoth is so dissappointed and hurt that from now on he shuns his former friend.