Arcane Chambers

Basic Information
This is the second level of Undermountain. It used to serve as a laboratory for Halaster Blackcloak's apprentices, and is thus infested with sentient magical experiments and other leftovers.

Dwellers
Goblins

The Rustbone Tribe of Goblins has secured a large complex of chambers in the north of this level. It is now a bazaar. There are rumours it was originally a throne room.

Xanathar Guild

Unlike the guild's goals for The Dungeon Level, the representatives on this level would rather plunder it and sell them in Skullport to help the horrible economy. There are two watch posts on this level, one commanded by Shunn "Spider Eyes" Shurreth, a drow, and Nadia the Unbent, a human berserker. Shunn had a key he believes is important, which was stolen by wererats. He intends to capture a wererat, and is glad to pay 50 gp to anyone for a wererat captive or the location of the wererats' hideout.

Drow and Wererat Gang

A drow mage allied with the Zhentarim has a hidden base in the centre of this level. He is responsible for stealing Shunn's key (see above). He believes it is the key to a vault full of mithral left by the Melairkyn dwarves left behind. He is, however, a loyal ally of the Zhentarim, and would rather have the watch post's destroyed rather than obtain some mithral. He would also rather live than die.

Leaving this level
The following ways can be used to leave the Arcane Chambers:
 * An Archgate in the northern part of this level connects it to an eastern cavern on Level 4.
 * An Archgate in the western part of this level connects it to a house in the centre of Level 5.


 * An Archgate in the south-west part of this level connects it to a chamber in the east of Level 6.