Curst

A curst was a creature that had been cursed into a never-ending state of undeath.

Description
Cursts were humanoids with deathly white skin and deep black eyes. These creatures were somewhat mad, behaving very strangely in their day-to-day life, as well as combat. In this form, they could never age.

These cursed creatures would often wear dark leather armor, and were sometimes infected with rot grubs.

Creation & Destruction
Creatures would become curst if put under the bestow curse spell by a powerful and evil caster, and then followed up with the wish spell. The only way to end the evil state of undeath, and cease being a curst, was to have the curse removed. The curse could be removed by finding one able to cast remove curse, or a scroll with the same spell. Another way to end the curse, though it would also kill the curst in the process, was to cast the undeath to death spell.

Personality
Cursts held no loyalty for their creators, and would only serve them if they believed they would be rewarded with release from their undeath. Most cursts tended to prefer darkness and quiet over the alternatives.

Cursts were at least slightly mad. Approximately once every few hours, a curst would suddenly behave erratically and irrationally for several seconds, engaging in behaviors ranging from staring off into space to breaking into song to drawing on nearby walls. While engaged in this manic break, a curst could not be distracted or disuaded from its new activity by anything.

If a curst was released from its undeath, it crumbled to dust with a smile on its face.

Combat
These undead creatures often attacked as they would have in life, except if they used thrown or ranged weapons. If they did not have weapons, or lost them somehow, they would rake with their claws and bite with their teeth. However, as a humanoid became a curst, they became far more naturally armored and gained great resistance to spells, a form of regeneration, and a large amount of resistances. However, they lost all the magical abilities they had when they were alive.

When cursts were defeated in combat and even utterly destroyed, they still would not die, due to their vile curse. After the combat encounter, they would become paralyzed and slowly regenerate, until they were back to their standard health. If an attacker believed it best to dismember the curst, this too would have no lasting effect, as their appendages would simply grow back, and likewise they were simply not affected by attempts to burn or freeze their bodies. Unlike most other undead, they were not hurt by contact with holy water and could not be turned.

Ecology
Cursts did not have a diet at all, somehow being sustained by their curse. They often only appeared on their own. They seemed to dwell in dark, underground environments, such as Undermountain.

History
It was unknown exactly how, but during the Godswar of, many killed in areas of wild magic turned into cursts. Around the same time, those fighting off Myrkulytes in Waterdeep were also turned into these mad, undead beings.

As of, a powerful curst&mdash;who had been a formidable fighter in life&mdash;was known to frequent the Tower of Skulls in Ormath, seeking Kelemvor's aid to release him from his undead state.

Notable Cursts

 * Abadda Moonglamaer
 * Belkram

Appearances

 * Adventures
 * The Ruins of Undermountain • Dungeon #73: "Mere of Dead Men: Eye of Myrkul"
 * Video Games
 * Neverwinter Nights