Something Wild

Something Wild is a 2-edition Advanced Dungeons & Dragons adventure module. It is part of the Planescape campaign setting.

"Every Berk in Sigil Struggles to keep his savage side at bay. But now the bars of the cage are breaking down. . ..

Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike with fang and claw. The lawful factions have enough trouble dealing with a rash of breakouts form the Prison. But when the shackles of society fall away, it's all a body can do to keep the beast within form bursting free?and running wild.

Something Wild is a Planescape adventure for four to six characters of 4th to 7th levels. When Sigil falls prey to disturbing nightmares and outbreaks of violent fury, the heroes must follow bloody trails to the treacherous peaks of Carceri and the savage jungles of the Beastlands. An ancient terror threatens the planes anew, and only the player characters can stop it from feasting on the flesh of the multiverse."

Description
Something Wild was written by Ray Vallese and was first published by TSR, Inc. in 1996.

The book is primarily focused on the various creatures and entities including demons, devils, angels, and other exotic beings. The book is divided into several different chapters, each of which focuses on a different type of creature or phenomenon.

One of the key features of Something Wild is its emphasis on the unusual and otherworldly nature of the creatures and entities that inhabit the Planescape setting. The book includes detailed descriptions and statistics for a wide variety of monsters and NPCs, including many that are unique to the Planescape setting. The book also includes information on various magical and supernatural phenomena, such as planar portals, ley lines, and magical wards.

Another important aspect of Something Wild is its focus on the philosophical and thematic aspects of the Planescape setting. The book includes discussions of various philosophical concepts, such as the nature of belief and the role of gods in mortal affairs, and how these concepts are reflected in the setting's creatures and organizations.

Overall, Something Wild is a valuable resource for players and Dungeon Masters who are interested in exploring the diverse and exotic creatures and phenomena of the Planescape setting. Its emphasis on the philosophical and thematic elements of the setting, as well as its detailed descriptions and statistics for a wide variety of creatures and entities, make it a standout sourcebook for the Planescape campaign setting.

Contents

 * Introduction
 * Chapter 1: Rattling the Cage
 * Chapter 2: The Hills Are Alive
 * Chapter 3: The Belly of the Beast
 * Appendix

Credits

 * Designer: Ray Vallese
 * Editor: Allen Varney
 * Cover Artist: Robh Ruppel
 * Interior Artist: Tony DiTerlizzi
 * Color Plates: Jeff Miracola, Alan Pollack, Adam Rex
 * Cartographer: Roy Boholst
 * Typography: Angelika Lokotz
 * Border Artist: Robert Repp
 * Conceptual Artist: Dana Knutson
 * Art Director: Bruce Zamjahn
 * Graphic Design: Greg Kerkman, Dawn Murin
 * Project Coordinator: Andria Hayday
 * Electronic Prepress Coordination: Dave Conant
 * Proofreaders: Michele Carter, Bill Slavicsek
 * Playtesters: John Cummings, Keith Cummings, Todd Cushman, Dave Lubash, Bob Newell, Ted Zuvich