Goldeye

A goldeye was a special priest of the goddess Waukeen, the Merchant's Friend. They served as agents and promoters of trade.

Description
The touch of Waukeen caused the pupils of their eyes to turn a blazing golden hue. It was for this they were named goldeyes.

History
Specialty priests of Waukeen were unnamed around 1358 DR, and indeed, with the goddess's disappearance, could not cast more than low-level divine spells and they had few powers. The name "goldeye" was in use by 1369 DR, by which time the goddess Lliira oversaw the church, and they had gained a full suit of spells and powers. Goldeyes comprised 60% of the Waukeener clergy at the time.

By 1479 DR, however, all priests of Waukeen were called "goldeyes".

Activities
Goldeyes were interested in enhancing the wealth of their communities, countries, and the church of Waukeen, through either encouraging trade or engaging in adventuring. Most goldeyes operated in big cities, where they ran mercantile consortiums or trade costers and also lobbied to lift cultural, political, or religious restrictions on trade. They were often members of merchant nobility, and very rich and very influential via their wealth and connections.

Some goldeyes, usually when young, were adventurers who delved into ancient dungeons or ruins, looking for treasure to invest and use to create a real fortune, or to liberate forgotten and unused hoards. Other goldeyes focused on keeping treasure hoards—especially their own and those of the church—out of the hands of thieves and the unworthy. Some of the most successful prospectors and treasure hunters in Faerûn were goldeyes.

Possessions
Painbearers learned to wield bludgeoning weapons and could wear any armor.

After the Time of Troubles
Goldeyes were required to be wise, intelligent, and charismatic. They also needed to be skilled in etiquette.

Goldeyes could learn current languages and could train in the skills of a priest or a thief. and in cutting gems and appraising the value of items. In particular, by hefting a metal object in hand and thinking of what material it ought to be made of, they could distinguish true and false metals. While they couldn't exactly identify any given metal, they could for example tell real gold from gold-plated lead forgeries or even magically created gold, or tell if gold was a significant part of an alloy.

As divine spellcasters, goldeyes could gain major access to the spheres of Astral, Charm, Creation, Divination, Guardian, Healing, Necromantic, Protection, and Weather, with Travelers following later. They could also gain minor access to the spheres of All, Elemental, Summoning, and Sun,  with Wards added later. As clerics, goldeyes could turn or command undead creatures.

Lock lurkers would never hurt a goldeye, instead refusing to attack and avoiding them if they could. A goldeye could even tame and train a lock lurker if they caught one and had the skill for training beasts.

After the Year of Wild Magic
Goldeyes typically began as clerics of Waukeen, and some were also rogues. Either way, they needed a diverse range of skills, talents, and investments. They needed to have Waukeen as their patron deity, be capable of divine spellcasting in her name, and have a generally neutral approach. They must have training in appraising, deception, and diplomacy, and a relevant profession such as bookkeeping, innkeeping, or scribing. They needed to be alert and dedicated to diplomatic solutions. They must know two languages spoken by humans from outside their homeland. Furthermore, they needed to be proficient in the nunchaku, Waukeen's favored weapon. In particular, they must amass a fortune in currency, gems, jewelry, or investments in businesses totaling no less than 5000 gold pieces in value, with none of it borrowed.

A goldeye could learn a eclectic range of skills, magic, and lore, as suited their occupation, and advance their prior spellcasting. Thus, they were a literal jacks-of-all-trades, but all were masters of communication, the acquisition of knowledge, and the evaluation and security of riches.

First, not letting language barriers impede business, a goldeye could pick up the basics of any new language after hearing it for only a minute. With this trade pidgin, they could understand and communicate simple concepts and numbers up to 20, typically sufficient for bargaining. This knowledge faded away after a day, but it was easier to relearn if encountered again within a month.

However, all goldeyes also innately knew Abyssal, the tongue of demons, as a blessing or perhaps curse of Waukeen's captivity by the demon prince Graz'zt.

Furthermore, a goldeye could sense the thoughts of someone with which they were engaged in conversation. They could do this for a few minutes in each day, according to their experience.

A goldeye fought all the harder to defend any valuables belonging to them or to the church of Waukeen, attacking more courageously and resisting assaults more firmly. Such valuables must be a store of riches (and not things held on their own person or by another), a building, or a business, of no less than 5000 gp in value.

In addition, a goldeye could create one secret, extra-dimensional storage space in which to hide valuables. It existed somewhere on their person and moved with them, rather like a belt pouch and accessed in a similar way. A dispel magic or an antimagic field suppressed their ability to access it. If the goldeye was slain, the items within reappeared on them.

A goldeye could appraise goods with almost a dragon's eye for value. In addition, without the aid of magic, they could identify basic powers of magic items, after eight hours' examination and sufficient knowledge of spell-craft.

A goldeye could scry, as with a scrying spell, using the polished surface of a piece precious metal, such as a coin, amulet, or plate, rather than a divine focus. However, small items like coins and amulets made scrying more difficult.

Experienced goldeyes could magically give themselves a set of rich, fancy clothing once a day. Once a tenday, the goldeye could also magically create a palatial tent for their personal use. Both were similar to the powers of a rod of splendor, but no other powers of that item were gained.

With a power called coinshock (similar to heat metal), a goldeye could cause metal around them to generate an electrical field to damage their enemies.

Finally, with a power called hoardfind, the greatest goldeyes could sense metals and minerals from a distance. Similar to a rod of metal and mineral detection, they could this whenever they wished, for so long as they concentrated on it.