Ten Towns

The Ten Towns were a loose confederation of localized fishing villages in Icewind Dale, bordered individually by the lakes Lac Dinneshere, Maer Dualdon and Redwaters, and the mountain Kelvin's Cairn.

Government
Official decisions for the towns are made by a council consisting of one influential member from each town. These council members meet in the council building in Bryn Shander, which is unanimously recognized as the capital of Ten Towns, and of Icewind Dale itself, once a month during the summer season, and once every three in the winter.

The definitive council in 1356 DR consisted of the following:


 * Bryn Shander - Cassius
 * Lonelywood - Regis
 * Caer-Konig - Dorim Lugar
 * Caer-Dineval - Jensin Brent
 * Termalaine - Agorwal
 * Targos - Kemp
 * Easthaven - Unknown(Glensather)
 * Dougan's Hole - Unknown
 * Good Mead - Unknown
 * Bremen - Unknown

The council list before the war with Akar Kessell:


 * Bryn Shander - Cassius
 * Lonelywood - Muldoon
 * Caer-Konig - Schermont
 * Caer-Dineval - Jensin Brent
 * Termalaine - Agorwal
 * Targos - Kemp
 * Easthaven - Glensather
 * Dougan's Hole - Unknown
 * Good Mead - Unknown
 * Bremen - Unknown

The most recent list of the council sits as thus:

* The homeless of Caer-Konig moved to Caer-Dineval. The people of Bremen moved to Targos. * The Barbarians were given the towns of Bremen and Caer-Konig.
 * Bryn Shander - Cassius
 * Lonelywood - Muldoon
 * Caer-Dineval - Jensin Brent
 * Termalaine - Agorwal
 * Targos - Kemp
 * Easthaven - Unknown
 * Dougan's Hole - Unknown
 * Good Mead - Unknown
 * Barbarians - Revjak, Wulfgar(formerly)

Inhabitants
Its population is predominantly human, with very few half-elves and halflings. Surrounded by the unforgiving tundra of the dale, theirs is a life fraught with danger; tundra yeti, barbarian, goblin and orc raids constantly threaten the towns, and only through their combined efforts and carefully honed defenses do they yet survive.