Hall of Wonders

The Hall of Wonders was a museum in Baldur's Gate that displayed both the pragmatic and fantastical "holy relics" of the church of Gond. It was considered a religious site to the Gondar faithful, both to Baldurian followers and those from far away.

Due to their close proximity and similar names, the Hall of Wonders and nearby High House of Wonders were often mixed up by first-time travelers to Baldur's Gate. As such, locals came to refer to this location as "the Hall" while the High House came to be known as "the Temple".

Exterior
The hall was constructed from white marble and stood out in stark contrast to the surrounding buildings of the Upper City. Its massive doors bore the holy symbol of Gond, a large many-toothed white cog that slowly turned clockwise without any influence.

Interior
The Hall was a treasure trove of the grand, mechanical and technological advancements of which the Gondar church was capable. Each wonder was accompanied by a small sign that denoted its purpose and function.

Some of the creations displayed throughout the years included:
 * A precision water-clock
 * The fanchair, which when rocked, allowed a seated individual to be cooled by fans
 * The pump of Gond, a water-pump powered by the physical effort of a person
 * One of the first-ever fareers ever crafted
 * Gondsman Leonardo's helical aerial wonder
 * A gold-filigreed astrolabe that was carved from coral
 * The steam dragon, which was used to convey heavy objects or rather large loads of goods
 * A steam-powered mechanical orchestra
 * The mechanical scribe, which was a sort of hand-powered printing press

Located near the main entrance/exit was a shop that sold all manner of Gondar devices. It included such practical daily-use items such as locks, strongboxes with hidden compartments, water pumps and and even steam dragons. If a patron was unable to purchase an item of their choosing then and there, they were given a printed catalog that allowed for future ordering and delivery.

Hidden Vault
There was a hidden area deep beneath the Hall that was rumored to store a vast cache of great wealth and treasure. While its exact contents were unknown, it was accessible though a secret passageway, protected by pressure plates and other unknown machinations. The origin to this "secret" area was rumored to be located beneath the grand alter of the nearby High House of Wonders.

Activities
For a small fee (4 sp during the 14 century and 5 cp in the 15) a visitor or tourist could view the creations of Gond in all their glory. Acolytes of Gond regularly toured the Hall to demonstrate the use of its wonders. Visitors were strictly forbidden from touching any item within.