Scornubel

Scornubel, also known as Caravan City, is a major tradestop for caravans. It lies on the northern bank of the River Chionthar, where the Trade Way reaches the river. Its population is made up of many races and can increase by between six and eight times during the summer. The river is populated by barges, narrowboats and skiffs which make their way west as far as Baldur's Gate southeast along the Chionthar to Berdusk and northeast along the River Reaching to Hills Edge.

Government
The city is ruled by Lady Rhessajan Ambermantle, three Lord High Advisors who were formerly merchants, and an additional council of merchants.

Lifestyle
Because there is so much trade passing through the city, a lot of buildings and businesses change hands rapidly, meaning that the city does not have many permanent landmarks. All year round, many inhabitants sleep in their caravans or simply out in the open, using a bale of hay as bedding, rather than paying for a bed in more comfortable accommodation.

Traditional entertainment consists of mock battles between humans and monsters, monsters trained to dance or perform, or monsters that participate in comedy or spellcasting. Occasionally these monsters can break free and turn on the audiences.

Notable buildings

 * Scornubel Hall stands on the east side of the Trade Way and is the seat of government. The door warden is named Eljan.
 * The Healing House of Lathander is a temple to Lathander, the city's only temple.
 * The city's harbour is muddy and on the west side, there is a ferry dock and a fish market.
 * The smithy run by Kaerus Thambadar is on the east side of the harbour.
 * The shipwright Arkaras's yards are also on the east side of the harbour.
 * Mother Minx's is a festhall in the city.
 * The Nightshade nightclub.
 * The Dusty Hoof tavern.
 * Far Anchor inn.
 * The Jaded Unicorn inn and tavern.
 * The Raging Lion inn and tavern.

Notable inhabitants

 * Angah Lalla, the fence and curios dealer.

Violence
In the past, Scornubel has been raided by bugbears and hobgoblins. These raids are more likely during the winter months. The city has problems with thieves and dopplegangers. Creatures like dopplegangers and lamias are tolerated in the city because of their special powers, and the city is used as a meeting place for illithids and yuan-ti, when the Underdark or Skullport are not suitable.