Beholder

A beholder, sometimes called a sphere of many eyes or an eye tyrant, was a large aberration normally found in the Underdark. These large, orb-shaped beings had ten eyestalks and one central eye, each containing powerful magic. Powerful and intelligent, beholders were among the greatest threats to the world.

"Think ye weave cunning schemes and elaborate intrigues with fallback plans and positions? Beholders change, refine, discard, and spin anew scores of such plans all the time. To the average beholder, human intrigues are the fumbling of babies."

- Elminster's notes in Volo's Guide to Monsters.

Description
Beholders were immediately identifiable, being essentially a floating head with one single, cyclops-like eye surrounded by ten smaller eye stalks. Other than this, the main feature of a beholder's anatomy was its massive, gaping maw. Because of these features, beholders were occasionally known as "spheres of many eyes" or "eye tyrants," although the latter also referred to a specific type of beholder.

Because their entire body was covered in eyes, beholders had the capacity to see in all directions at once, making it nearly impossible to ambush them while also giving them an unusually high degree of perceptive ability. Although beholders lacked the capacity to see color, they had the ability to perceive even in the most darkened environment, under conditions in which a human or similar creature would be rendered blind.

Beholders were also capable of flight, in spite of their lack of wings or similar physical features, simply hovering above ground effortlessly. The effects of this flight resembled those of the wizard spell levitation.

Biology
Beholders were omnivorous, genderless aliens, and a subject of fascination for sages who studied biology.

Diet & Digestion
While they required, on average, about 10 lbs (4.5 kg) of food and 2 gallons (9 liters) of fluid per day, an otherwise healthy individual could typically survive just over twenty days without food or drink before dying of starvation or thirst. Additionally, a beholder's digestive system was capable of storing excess consumed food to process as needed at a rate of 20 lbs (9 kg) per day. For example, if a beholder ate 110 lbs (50 kg) of food, only 10 of that would go towards their daily intake needs, and the rest would be digested over the course of the next five days without them needing to eat anything else. Food was liquefied in the beholder's two stomachs and pumped through a intestine-like system up to the lung where these intestines thinned out to a hair's breadth and mixed the food with air. The motion of breathing pumped the digested food and air from the lungs around the body through a system of fine arteries to nourish the organs. Waste liquid, devoid of nourishment and oxygen, would then drain back into the mouth to be expelled, or more likely dribbled out steadily.

Beholders could eat just about anything, but they did have preferences. They tended to enjoy eating small mammals alive; roast beef, lamb and pork; liver and brain pâté; leafy vegetables, leaves, and flower petals. Their favorite drinks were blood, wine, and food coloring. Visually impressive meals were always preferred, particularly colorful ones. They did not typically enjoy citrus fruits, grapes or melons; eyeballs; hard-boiled eggs; shellfish still in the shell; bull testicles; or anything fried in batter.

Indigestible items eaten by a beholder will be either vomited up or absorbed into the body where it will eventually embed itself on the inside surface of their skeleton.

Life Cycle
Beholders were considered adults at the age of two years old and retained their vitality until their ninetieth year. After that milestone, most beholders became increasingly frail and their abilities gradually ceased functioning as they should. Most beholders died of natural causes between the ages of one hundred and twenty and one hundred and fifty. Exceptions could be found in the elder orb subrace of the species.

At some point before the age of forty years, typically at the age of thirty, an egg-shaped womb swelled below the back of their tongue. This pregnancy caused extreme (for a beholder) paranoia in the individual, until it got so bad that they had to secret themselves away in their lair until they gave birth. Prior to this, the beholder would consume up to four times the amount of food it normally would to create a great enough reserve, as eventually, after around four months of pregnancy, the womb swelled to a size too large to fit any food in their mouth. After just shy of six months of pregnancy, the beholder gave birth.

The birth process had been witnessed by very few. According to those rare few witnesses, the beholder would unhinge their jaw, spit up their womb and bite it off. The babies inside would then have to chew their way out. A beholder brood was normally up to a dozen babies in size with newborns being almost always one sixth the diameter of their parent. Newborns possessed strong racial memories and an inherent ability to speak Quevquel, though their eye powers would develop later.

The parent would choose one infant who looked most like themselves to rear, and either eat or reject the remainder, forcing the survivors to fend for themselves. Since the birth process involved the destruction of the womb, beholders could only become pregnant and give birth once in their entire lives. When the child that the parent chose to rear reached adulthood, it typically rejected their parent and left to become independent.

Personality
Xenophobic and vicious creatures, beholders were quick to attack enemies, including anyone they deemed not "like themselves." Beholders, as a rule, were violent and greedy, hungering for both wealth and power over others. This was made all the more complicated since more than one variety of beholder existed, each believing itself to be the pinnacle of bodily perfection and they viewed other beholders who differed from this image in even the most minute details as loathsome enemies and inferiors.

Beholder minds were divided into two separate entities. Each of these entities thought and acted on its own accord even though it was bound to the same body as the other half of its mind. Neither half of the beholder's mind trusted the other, so they hid a lot from each other, creating a very paranoid relationship. "Sane beholders" were beholders whose minds were not "divided" so to speak. They were still two entities within the beholder, but neither hid anything from the other, making a less paranoid beholder. However, the persona of a "sane beholder" was just as likely to be considered "insane" by any non-beholder. Because there were two entities within a single beholder, that beholder should always be addressed by its full name when in conversation with them, or they would perceive it as speaking to only one of the entities.

Combat
Beholders were not particularly strong but were inherently magical creatures, with each of their eyes possessing an innately magical nature. Beholders, who often attacked for seemingly no reason, would often try to end a battle as quickly as possible, unleashing their terrifying abilities all at once. Among the most basic of these attacks was their deadly ability to project magical power from their eyes, in varying forms such as instilling fear within, charming, knocking out, petrifying, disintegrating, slowing, or killing their enemies. Any combination of these was possible, although they often used only two at a given time.

Many, but not all, beholders also had the capacity to use their central eye to project a field of antimagic, which canceled the effects of all supernatural abilities within a small cone of 150 feet in length. In addition to enemy spells, prayers, or similar effects, this also affected a beholder's own eye rays, suppressing their power. However, the inability to cast its eye rays at full strength was hardly a hindrance—it allowed a beholder to attack its foes with its large, toothy maw.

Culture
Beholders were often found occupying deep, underground caverns. Frequently, these lairs were carved out by the beholders themselves, using their eye rays to mold the environment for their purposes. Often, these lairs were built vertically rather than horizontally like most buildings, with beholder architecture frequently exhibiting a large number of vertical shafts which beholders and other flying creatures could use with ease, while walking creatures found their navigation hindered. Beholders worshiped Gzemnid and the Great Mother.

Subraces
In spite of their hatred of diversity (or perhaps because of it), beholders came in a variety of forms, some of which are listed below:


 * Bloodkiss beholder
 * An undead beholder that sucked its prey dry of blood with its eye tentacles.


 * Death tyrant
 * Death tyrants were undead beholders akin to zombies.


 * Elder orb
 * These beholders were born with amazing longevity, to near-immortality.


 * Eye of flame
 * An unusually docile form of beholder whose members, while still malevolent, were willing to serve beneath more powerful beholders.


 * Eye of frost
 * A cruel beholder who lived in solitude.


 * Eye of Shadow
 * Eyes of shadow are beholders that have been warped by too much time spent in the tangled paths leading to the Shadowfell.


 * Ghost Beholder
 * A beholder that has died and has risen as a ghost. These may rise in the form of doomspheres, whose eyestalk rays take on more chilling and necromantic properties.


 * Hive mother
 * Also known as ultimate tyrant, an enormously powerful variant of beholder with the capacity to stun nearby enemies as well as a greater range of eye ray abilities. Hive mothers had the ability to magically dominate other beholders.

Beholderkin
A vast number of beholderkin existed. Not true beholders, these creatures did not share the race's xenophobia, although most were still quite evil and cruel in nature.


 * Death kiss
 * This creature's eyestalks were replaced with blood-draining tentacles.


 * Director
 * Beholder hive shock troopers.


 * Eye of the deep
 * An aquatic subspecies of beholder. Its most notable physical change was its two large clawed arms.


 * Gauth
 * A subspecies of beholder from the same plane as spectators which fed on magic and magic objects.


 * Gazer
 * Also known as eyeball, a tiny beholderkin with four eye stalks.


 * Gouger
 * Ruthless carnivores that hunted beholders.


 * Observer
 * An observer was one of the most socially adept of the beholder family.


 * Overseer
 * An overseer resembled a large, fleshy tree with mouths on its trunk and eyes on its branches.


 * Spectator
 * A spectator was an extraplanar beholderkin with four eye stalks.

Beholder Mages
A beholder who wished to learn the Art of arcane spellcasting beyond the simple use of its innate powers faced a number of limitations, the greatest of which being its own antimagic eyesight. However, some beholders were known to blind their own central eye in order to study wizardry, becoming a beholder mage. The beholder then used its gouged-out eye as a spellcasting focus and was able to cast spells by wiggling and writhing its eyestalks. To learn spells of a new level, a beholder mage had to permanently sacrifice the innate power of one of its eyestalks to dedicate to that new level. Doing this not only granted it access to more powerful spells but also negated the need for material components. Furthermore, beholder mages were so innately gifted with magic that they could simultaneously cast spells with each eyestalk that had been dedicated to their arcane studies. In such cases, they handled the various conflicting verbal components by singing a complicated spellcasting song.

Usage
Beholder hide was a very rare and high quality crafting material, used in creation of armor and reinforcing weapons.

History
The goblin boss Yek kept a stuffed beholder in his treasure chamber on the Arcane Chambers level in Undermountain.

Notable Beholders

 * Glormorglulla
 * Large Luigi, a rare non-evil beholder, who was one of the most enlightened entities in the multiverse.
 * Manxam, a beholder among the ranks of the Zhentarim
 * Xabash, the mysterious Grand Master of the Shadow Thieves' Waterdeep sect circa 1370 DR.
 * Xanathar, the leader of an infamous thieves' guild.

Appearances

 * Adventures:
 * Under the Dark Fist &bull; Undermountain: The Lost Level &bull; Tomb of Annihilation &bull; Waterdeep: Dragon Heist &bull; Waterdeep: Dungeon of the Mad Mage
 * Novels:
 * The Maelstrom's Eye &bull; The Radiant Dragon &bull; The Paladins
 * Video Games:
 * Curse of the Azure Bonds &bull; Pools of Darkness &bull; Treasures of the Savage Frontier &bull; Eye of the Beholder &bull; Eye of the Beholder II: The Legend of Darkmoon &bull; Descent to Undermountain &bull; Baldur's Gate II: Shadows of Amn &bull; Icewind Dale: Trials of the Luremaster &bull; Baldur's Gate: Dark Alliance &bull; Neverwinter Nights &bull; Neverwinter Nights: Hordes of the Underdark &bull; Arena of War &bull; Baldur's Gate III
 * Tales from Candlekeep: Tomb of Annihilation
 * Board Games
 * Faerûn Under Siege • Tyrants of the Underdark: Aberrations and Undead • Dungeons & Dragons Adventure Begins &bull; Dungeons & Dragons Dice Masters: Trouble in Waterdeep
 * Card Games
 * AD&D Trading Cards &bull; Dragonfire
 * Gamebooks
 * To Catch a Thief
 * To Catch a Thief

Connections
Betrachter