Mercenary

A mercenary was a individual skilled in fighting, usually a soldier, who was paid to fight in behalf of an individual, group, country, organization or other military force. Mercenaries are located all throughout Faerûn.

Services
People who had the funds to hire mercenaries usually did it because they were already using their most trusted and able warriors as generals or personal bodyguards, so they needed profesional warriors to serve as the bulk of their fighting force. They usually hired mercenaries to pillage, raid, and other similar activities normal armies usually couldn't or wouldn't do.

Mercenaries were also hired by merchants as bodyguards, cargo loaders and unloaders, and guards for warehouses, shops, cargo, and wagons.

Prices
Standard mercenary rates were around 1 gp per day per soldier, plus three meals, tents and boots, and a bonus (usually 5 gp) for every major battle won. Employers could expect to pay as much as 25 gp per day per soldier. Mercenary leaders were also paid a large negotiated amount for expenses upon hiring, a 1,000 gp bonus for the achievement of agreed-upon objectives, and a large negotiated fulfillment fee when the ultimate objective of their campaign was achieved.

Such payments were made to surviving mercenaries and never to the kin of the fallen, unless a fellow mercenary wanted to help the surviving relatives of a comrade-in-arms. This was different in some regions, such as in Chessenta and east and south of Raurin, as mercenaries from there had a ransom price that their families or treasuries could pay if they were captured. Heralds and gods frowned upon and publicly denounced those who collected a ransom and then delivered a mistreated, near-death captive, or freed the victim far from home in dangerous territory so that he or she could well be recaptured and ransomed again.

Heralds and priests of Tempus always witnessed the signing of and retained copies of agreements between a mercenary and their patrons, to make both parties uphold their part of the agreements. If employers didn't fulfilled their agreement, or if they failed or purposefully didn't paid to the mercenaries, the heralds and priests would publicly announce their treachery, staining the reputation of such patrons forever (meaning no mercenary company would ever work for them again), and even Tempus himself would frown on their battle fortune.

Mercenaries that betrayed their oaths and agreements were known as "dullblades" (as also were inexperienced mercenaries). Dullblades were considered expendable and if hired, they were usually assigned the most dangerous works, with a bottom rate payment: 1 cp a day plus two daily meals, a bed blanket, and a wound-dressing (a wash and bandages).

Mercenaries working for merchants had more cheaper rates, as merchants usually paid of 3 sp per day, plus two meals, a secure and private room with a bed, and a period of vacation, usually of two days every tenday. This payment was a common fee among many merchants.

Background
Mercenaries had an everlasting reputation for unreliability, because they were fighting for gold instead of for a cause, and many believed mercenaries would put their own needs—such as saving their own lives in a battle—over those of their patrons. For those reasons, some people preferred to hire profesional adventurers over mercenaries.

However, most of the people who needed a fighting force liked to hire mercenaries for those same reasons. Mercenaries had to be neutral in conflicts, or as said by older mercenaries, be "bloodsworn" to one side, and thus could not dare not switch sides during a conflict for fear of damaging their reputation as trustworthy mercenaries. Mercenaries also dared not switch sides because Heralds and priests of Tempus would proclaim their deeds to everyone, so no one would hire them thereafter.

History
Around 1350s DR onward, most large mercenary companies began to dwindle and disappear. By mid-1360s DR, only a handful of companies remained. This situation didn't changed in the 15 century DR, with large mercenary companies being uncommon by the late 1480s DR.