Stirge

Stirges were a type of a tiny magical beast that fed upon the blood of other creatures.

Description
The bodies of stirges could be summed as resembling a monstrous cross between a large bat and an oversized mosquito, or an oversized mosquito and a bird. On average their bodies grew to be in length, with a wingspan of. Males and females were outwardly identical in appearance.

Their bodies were short and furry, though some described them as being covered in feathers that ranged in shades of rusty red to reddish brown. Their eyes had a yellowish hue. Their wings were membranous and bat-like, interlaced with thin-walled blood vessels. They had four legs that were eight-jointed and ended in sharp pincers, which were sometimes said to have a similar hue to their eyes. Their most prominent feature was their long, sharp needle-like proboscis,   which was pink at the tip and faded to grey at the base.

Newborn stirges were only capable of gliding, not flying, and thus spent the first four months of their lives being carried on their mother's back. Stirge mothers were capable of carrying up to two of their young on their backs.

Behavior
Stirges had an average animal-level of intelligence. The scent of blood often drew stirges to battles and even into the fatal grasp of such things as vampiric mists. Stirges did were cannibalistic creatures and drained blood out out of their recently dead kin.

Perhaps the most curious behavior of stirges was singing. When the creatures were feeding, they "hummed" macabre tunes.

Abilities
The eyes of a stirge were capable of seeing in areas of total darkness,   in areas with low-light conditions, and even heat sources within  of them. They also had an acute sense of smell.

While alive, their bodies produced a clear liquid that acted as an anti-coagulant and was stored within the tip of their proboscis. They drew small quantities of the blood they ingested into lesser cavities just beneath their backbone. Within these cavities blood sugar was converted into body energy and ingested blood into plasma balanced for its own bodily use. This allowed a stirge to replace its own blood when needed, hastening its recovery.

Combat
During battles, a stirge typically would indiscriminately attack any creature that was wounded. In small numbers they were quite manageable for most adventurers, only becoming formidable threats when in large groups.

They used their pincer legs to latch on to their prey and then looked for a vulnerable spot of flesh to plunge their probosci into. Their legs themselves were not strong enough to be effective weapons. And due to their diet, their probosci were liable to transmit some disease, typically those related to blood.

Once attached to its prey, a stirge would feed until it was sated. Once sated, it would attempt to fly away to digest its meal. It was difficult to remove a feeding stirge, with some saying the only way was to kill it. They were so persistent, that a swarm of ravenous stirges would chase their prey for miles if need be.

History
In 1357 DR, stirges were known to be occasionally encountered in the sewers of Waterdeep

Circa 1358 DR, Lord Hund's Tomb had skeletal stirges as part of its defenses. These undead creatures were immune to being turned as long as they remained in the tomb.

In 1374 DR, the Shadowscale lizardfolk placed captured stirges inside sealed clay pots, which they would then hurl as grenades at their foes. The angry stirge would then attack the nearest living being, ignoring the undead Shadowscales.

Ecology
Singular stirges were rarely ever encountered, as these creatures tended to live and hunt in large groups. These were known as flocks, colonies, or "thirsts". On average these consisted of around three to thirty specimens. The territory of a colony generally extended out for only in diameter. Their presence in an area was often discovered long after they had migrated to a new territory, making it difficult to track them.

Much like a bat, stirges hung upside down when sleeping. They bred freely year round and reproduced by live birth, in litters of one to three, with a gestation period of six months. These young were known as "stirgelings."

Diet
Most stirges were content with feeding upon large mammals such as cattle, deer, and moose, though some species preferred to dine particularly on the blood of humans. A fully nourished stirge could subsist on its digested blood for a period of seventy two hours, and could go on for another twenty four-hours without food before starving to death.

Habitats
Stirges were typically found in forests, underground, in caves, in ruins, or in marshes in areas with a warm climate.

In the Dalelands, stirges inhabited Velarswood near the center of Harrowdale, Mistledale, Shadowdale, and around the Pool of Yeven.

In northwest Faerûn they could be found in the Ardeep Forest and Gaustar's Creek. And in south Faerûn they could be found in the Duskwood of the Lake of Steam region.

In the Unapproachable East, stirges inhabited the Umber Marshes of Aglarond.

In the Underdark, stirges frequented the Bonewatch Pass.

Cormanthor
Stirges in Cormanthor lived in colonies that had a roaming area of around one square mile, and they slept by day. At night, they picked on weaker or smaller animals such as dogs, goats, or pheasants and sucked their blood. Female stirges outnumbered the males ten to one, and would fly to a distant area, usually the rimwood, to lay their eggs so that their young would not provide them with competition for food. The eggs were laid in a shallow hole in the ground and covered with dust or plants. The females then hibernated. Around ninety percent of the eggs were lost to predators such as badgers or wild pigs because they were unprotected and poorly disguised. When the remaining eggs hatched, the young would usually fly up to a hundred miles to establish their own territory.

The inside of broken or hatched stirge eggs contained a green foul-smelling jelly that would deter stirges from attacking for up to a whole day if it was rubbed on the skin.

Languages
Stirges communicated with each other by wagging their probosci, to indicate that food or a dangerous enemy had been found, as well as the direction, size, and strength of said creature.

Relationships
Stirges were capable of being bred in captivity. Some people were known to have them as familiars.

Both goblins and kobolds were known to sometimes capture stirges and use them in traps.

Some stirge colonies were known to live in symbiotic relationships with evil dragons or webbirds. They also tended to lair near bloodthorns in hopes of preying upon their ensnared victims.

Usages
If properly treated their proboscis could be used as a stabbing instrument. Goblins were often known to utilize them in this way.

The Librarium on the first level of Undermountain contained a recipe book that described dishes that could be made with freshly killed stirges.

Rumors & Legends
The origins of stirges were a mystery. Sages who specialized in the zoology of fantastical creatures speculated that they were created by vampiric wizards to throw hunters of the undead off their track. Others believed that they were created by a group of evil wizards, who gathered them in the millions and then sicked the beasts on enemy armies that were arrayed against them.

Trivia

 * In the city of Arabel, there was an inn known as the Red Stirge.
 * Experienced druids and rangers were usually capable of recognizing the traces of a stirge colony.

Appearances

 * Adventures:
 * Dungeon #18, "Irongard" • Waterdeep • Dungeon #29, "Nymph's Reward" • Dungeon #30, "...And a Dozen Eggs" • Haunted Halls of Eveningstar • Dungeon #39, "Below Vulture Point" • The Sword of the Dales • Undermountain: Maddgoth's Castle • Cormyr: The Tearing of the Weave • Dungeon #206, "Eyes on the Ball" • War of Everlasting Darkness • Ghosts of Dragonspear Castle • Hoard of the Dragon Queen • Out of the Abyss • Curse of Strahd • The Tortle Package • Waterdeep: Dragon Heist • Waterdeep: Dungeon of the Mad Mage • Dungeons & Dragons Essentials Kit • Baldur's Gate: Descent into Avernus
 * Novels
 * Azure Bonds &bull; The Council of Blades • Extinction • The Magehound
 * Video games:
 * Pool of Radiance • Gateway to the Savage Frontier • Menzoberranzan • Idle Champions of the Forgotten Realms
 * Board Games
 * Battle for Faerûn
 * Card Games
 * AD&D Trading Cards
 * Organized Play & Licensed Adventures
 * Oubliette of Fort Iron