Efreeti

Efreet (singular: efreeti), or efreeta for females, were unpredictable creatures with fiery forms and spectacular magical powers. They were a type of genie native to the Elemental Plane of Fire.

Description
Efreet were humanoid in appearance. They are very tall, generally reaching heights of twelve feet, and massive and solid, weighing 2,000 pounds. They are well-muscled, and have red or black skin that is always burning. For this reason, many resemble devils and are often mistaken for them. Their bodies are said to be made of basalt, bronze, and solid flames.

Abilities
Efreeti magic is comparable to that of other powerful creatures, such as demons and liches, and is quite versatile. One area in which it is pre-eminent is in magical weaponsmithing. Efreet are particularly renowned for their ability to create flaming weapons.

Personality
Efreet are cruel and self-serving. They all consider themselves to be of noble character and assume grand titles to make themselves seem impressive.

Habitat
As water is to most life forms, heat is to efreet. Heat and flame sustains their bodies. For this reason, they tend to reside near fumaroles, volcanoes, and other large natural heat sources.

The primary home of the efreet is the fabled City of Brass, but there are many efreeti outposts throughout the plane of Fire. There, they are ruled by a grand sultan, advised by a variety of beys, amirs, and maliks, and by six great pashas who deal with efreeti business on the Prime Material Plane.

Efreet also inhabit the sun of Realmspace.

Ecology
Fire elementals avoid the efreet if they can, fearing their oppression and opportunism. Djinn hate them, and there have been numerous battles between the two genie races. Dao are tolerated by the efreet, whom they trade worked materials with in exchange for raw metals. Most other races are treated by the efreet as either servants or slaves.

Culture and Behavior
Efreet are infamous for their hatred of servitude, desire for revenge, cruel nature, and ability to beguile and mislead. Two related concepts, however, are foremost in the mind of an efreeti: honor and acquisition.

Efreeti names are also part of this concept. They are exceedingly long and contain history and respectful details of lineage. When interacting with lesser creatures, they will normally take on a simpler name.

It should also be noted that mages occasionally attempt to enslave efreet in order to harness their considerable power. Such binding, while of a very different nature than that involved in the binding of demons, is equally difficult, and just as likely to result in the wrath of the bound creature, should the attempt end in its escape.

Appearances

 * Adventures:
 * The Return of Randal Morn
 * "The Rose of Jumlat", Dungeon #57
 * "Test of Fire", Dungeon #174
 * Computer Games:
 * Al-Qadim: The Genie's Curse
 * Baldur's Gate II: Shadows of Amn
 * Baldur's Gate II: Throne of Bhaal
 * Curse of the Azure Bonds
 * Gateway to the Savage Frontier
 * Icewind Dale II
 * Icewind Dale: Enhanced Edition
 * Pool of Radiance
 * Treasures of the Savage Frontier