Kuei

Kuei were lesser spirits native to Kara-Tur.

Description
Kuei looked as they did in life. They wore the same clothing and equipment they were wearing when they died. They appeared solid but were in fact incorporeal and therefore could not be touched.

Combat
To accomplish its goals, a kuei would posses an ideal target. Their ideal target was a healthy and strong individual. Once possessed, the kuei was able to completely control the targets body. They were only able to tap into their own natural abilities, not those of their host. So if a kuei possessed a wu jen, they were unable to use spells memorized by the spellcaster.

An individual could be freed of possession by a kuei in only three ways. An exorcism spell lifted the possession. If the individual died, the keui was no longer able to posses their body. And if the keui was able to complete their task, the possession was lifted. The individual did not keep any memories of what occurred during possession. This often caused great confusion for the individual as a keui could possess them for years at a time, so an individual could regain control years after they were possessed, and sometimes far away from their original location.

Abilities
Kuei were able to become ethereal and posses a creatures up to three times in a day. They were immune to the ESP spell as well as any charm, enchantment, illusion and water-based spells. They were also immune to cold and fire, but still suffered some damage as a result of exposure to magical cold or fire.

Society
Kuei were solitary creatures. They rarely interacted with other creatures or spirits.

Habitat
Keui did not have a lair or treasure. They wandered the Prime Material Plane and therefore could be encountered anywhere, but most often within Kara-Tur.

Ecology
Keui were most active at night. They were created as a manifestation of a humanoid who died an early and extremely violent death. The individual had to have a strong purpose in life that was left unfulfilled by their early demise. Kuei did not require sustenance nor rest, when they were in possession of a humanoid host, they mimicked these daily routines to avoid raising suspension.

Appearances

 * Adventures
 * Blood of the Yakuza • Night of the Seven Swords • Ninja Wars • Swords of the Daimyo • Test of the Samurai