Ghost touch

Ghost touch was both an armor quality and weapon quality that could be added to any weapon or armor to make it effective against incorporeal creatures.

Powers
Any armor or weapon that possessed this quality was both corporeal and incorporeal simultaneously, giving it a translucent appearance. This made armor more protective against incorporeal creatures, such as ghosts, and made weapons capable of harming them normally as though they were enchanted. Though this effect would not pass on to the ammunition fired by ranged weapons, such as arrows and bullets.

Being that items with this quality were considered incorporeal, such creatures were likewise capable of wielding them. Items with this quality were also able to pass through solid objects if the wielder desired.

Creation
The creator must use either the spell Ghost touch armor or ghost touch weapon when crafting the appropriate item to add this property.

Uses
Some experienced Thayan gladiators had their horns, claws, and other natural weapons enhanced as ghost touch weapons.

Known Ghost Touch Weapons

 * Dawnspeaker, a heavy mace that was the personal weapon of the deity Lathander.
 * Fatal Touch, a bastard sword that was the personal weapon of the god of death Kelemvor.
 * Staff of ethereal action