Ettin

Ettin were giants with two heads that were capable of independent thought and could each control one arm for attacking.

Combat
Typically, an ettin fought with two weapons, such as a morningstar and javelin.

Ecology
If an ettin were to survive the loss of one of its heads, it would of course lose the advantages of having two, and would be considered deformed by other ettins, but it would otherwise be able to live a normal life.

Lycanthropy
Ettins were known to be suspectible to wolf, rat, and boar forms of lycanthropy. When transformed into the intermediate "hybrid form" both of an ettin's heads were retained and transformed into the associated beast, though there was a 10% chance that only one of the two heads would be affected. And unlike other giants afflicted with lycanthropy, ettins were incapable of transforming into a full animal form and scholars speculated that this was due to their having two heads.

Society
Ettins liked to make their homes in caves and underground settings. They did not generally seek out or care for the opinions of other ettins. In Jotun, the word ettin meant "runt".

Notable Ettins

 * Bokk-Nokkin and Krung-Jung, two ettins who worked for the Xanathar Guild on the Dungeon Level of Undermountain.
 * Jibber-Jabber, an ettin living in the Twisted Caverns of Undermountain.
 * Oinker-Boinker, an ettin who managed a pigpen in the hill giant steading of Grudd Haug.

Appearances

 * Adventures
 * Shadowdale: The Scouring of the Land
 * Storm King's Thunder
 * Waterdeep: Dungeon of the Mad Mage
 * Computer Games
 * Al-Qadim: The Genie's Curse
 * Baldur's Gate: Siege of Dragonspear
 * Baldur's Gate II: Enhanced Edition
 * Curse of the Azure Bonds
 * Dungeon Hack
 * Gateway to the Savage Frontier
 * Icewind Dale: Enhanced Edition
 * Pool of Radiance
 * Pools of Darkness
 * Secret of the Silver Blades
 * Treasures of the Savage Frontier
 * Novels
 * The Titan of Twilight (mentioned)
 * The Paladins
 * The Titan of Twilight (mentioned)
 * The Paladins
 * The Paladins