Vampire lord

Vampire lords were especially powerful vampires that often led their own armies of lesser undead.

Abilities
Vampire lords possessed a number of innate powers, including immunity to disease and poison, resistance to necrotic energy and natural regeneration. They were however quite vulnerable to radiant energy.

These powerful vampires were capable of raising recently-slain beings as servants, known as vampire spawn.

Combat
Like lesser vampires, vampire lords could heal wounds they suffered by draining the blood of their victims. Their mere gaze could dominate the minds of weaker foes.

When truly threatened, vampire lords could transform into mist for up to one hour, and flee from danger.

Society
While most vampires remained solitary, they banded together on occasion under the leadership of a powerful vampire lord.

Each vampire lord was bound to a certain resting place―such as a tomb or sepulcher―within it had to rest for a number of hours each day.

Initiate deathbringers of the Night Masks would take part in a horrific ritual in which they would consume their own blood out of the veins of a vampire lord. This would twist their nature into a more horrific form, allowing them to commit the most heinous acts in the name of their guild.

History
In the, the city of Elturel in the Western Heartlands was conquered by a vampire lord. It could only be wrested from the lord's control by divine intervention from the solar Zariel, who created a false sun to drive its undead minions away.

Notable Vampire Lords

 * Artor Morlin, the undead master of the Fireplace Level beneath Waterdeep.
 * Phultan, the grotesque Duke of Whispers of the Night Masks.
 * Saed of Old Vaelen, the Beast Lord that formed the alliance of monstrous creature factions in the Beastlands.
 * Strahd von Zarovich, ruler of the demiplane of Barovia.

Appearances

 * Adventures
 * Ghosts of Dragonspear Castle • Scourge of the Sword Coast • Baldur's Gate: Descent into Avernus
 * Ghosts of Dragonspear Castle • Scourge of the Sword Coast • Baldur's Gate: Descent into Avernus