Drums in the Marsh

Drums in the Marsh is an adventure module set in the Forgotten Realms using the Dungeons & Dragons 5 edition ruleset. It focuses on Phlan, and is an adventure designed for three to seven 1- to 4-level characters.

"For the past several nights, drums have been heard on the wind, coming from the Twilight Marsh. Each morning, more turn up missing from the nearby farms, leaving only muddy, clawed foot prints heading towards the marsh. Can you help find the lost and bring justice to the abductors?"

Index

 * Characters:
 * Bogclaw • Gerona Tralio • Hilloo Tralio • Jinns Alyin • Nik • Rolk • Romsan Kal • Scalecrusher • Taroo • Walos Alyin


 * Throstulgrael


 * Creatures:
 * Crocodile • Dwarf • Giant toad • Human • Lizardfolk


 * Black dragon • Halfling


 * Locations:
 * Inns & Taverns:Crossing Inn
 * Islands: Ringcurrent Islands
 * Region: Moonsea
 * Rivers: Trank River
 * Settlements: Phlan
 * Swamps: Twilight Marsh


 * Amn • Flooded Forest • Lizard King's Island • Melvaunt • Mulmaster • Phlan Path


 * Magic:
 * Items: Keoghtom’s ointment
 * Spells: Conjure animals • Cure wounds • Divination • Druidcraft • Entangle • Fireball • Fog cloud • Greater restoration • Heat metal • Identify • Lesser restoration • Plant growth • Prayer of healing • Produce flame • Raise dead • Remove curse • Speak with dead • Spike growth • Thorn whip


 * Organizations:
 * Muckmarsh tribe
 * Player Factions: Emerald Enclave • Harpers • Lords' Alliance • Order of the Gauntlet • Zhentarim


 * Dusk-Dusk tribe • Rootwater tribe

Credits

 * D&D Organized Play: Chris Tulach
 * D&D R&R Player Experience: Greg Bilsland
 * D&D Adventurers League Wizards Team: Greg Bilsland, Chris Lindsay, Shelly Mazzanoble, Chris Tulach
 * D&D Adventurers League Administrator(s): Claire Hoffman, Robert Adducci, Bill Benham, Travis Woodall, Greg Marks, Alan Patrick