Talk:Second Sundering

I'm moving over the following information form the article page. While relevant to the article subject, it is a significant amount of oou-information and goes far more in depth than other background or development subsections in other appendices.

Does anyone think that this information, or at least some of it, should remain on the main article page? I do not think we should cite creators on a podcast for background information as shared in the last two bullet points. Please let me know your thoughts! Ruf (talk) 14:43, 27 February 2023 (UTC)

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Development
The Sundering was to be described in a series of novels and game supplements planned for release in 2013 in anticipation of the newest version of the Dungeons & Dragons game, at the time known as D&D Next.

The first announcement of the Sundering came at Gen Con 2012. Wizards of the Coast called the event a "cataclysm." Forgotten Realms campaign setting creator Ed Greenwood described the event as "war, gods, and plain folks trying to get by." The novels and adventures were released in a staggered, overlapping fashion, and the collective results of players in their adventures were submitted to Wizards of the Coast, and influenced the stories in the novels. The result of the events, in game terms, was a simplified set of rules initially dubbed and playtested as D&D Next, but now commonly referred to as 5th Edition.

In the "Candlekeep Presents: 25 Years of the Forgotten Realms" seminar that was held at the same GenCon, it was clarified that the Sundering was developed to restore the Realms as the setting all fans knew and loved, while respecting the work of every author that had worked on the Realms over the years. And so, while they were ending the Spellplague, reviving gods and restoring the lands, among other things, they were not rebooting nor invalidating any canon iteration of the Realms. Likewise, individual DMs were encouraged to handle the Sundering, and other canonical events within the continuity as they see fit.

In an interview during the 15th December 2016 Dragon Talk podcast, Christopher Perkins and Matthew Sernett clarified a few things about the Second Sundering:
 * The paring down of the deities in 4th Edition went too far, and they wanted to bring back some of the lost ones.
 * In theory, you can still travel to Abeir from Toril and there are parts of Abeir that were never transposed back to Abeir.
 * Gods have, to an extent, withdrawn from the world, ushering in a kind of 'Age of Mortals.' They are no longer speaking directly to most of their worshipers, instead sending signs and portents; e.g. In the Rise of Tiamat storyline, Tiamat's followers are doing all of the work to bring her onto the Material Plane, whereas before the Second Sundering, she likely would have sent an avatar to do some of the work.
 * The ancient landmasses that have been mapped [on pg. 6 of the Grand History of the Realms] were "not different in a Pangea way" and were instead split by the First Sundering and the original separation of Abeir and Toril.|}}