User:Daranios

Activity
At the moment I am also active at the Dungeon and Dragon Wiki's Canon Section, as there are much fewer contributors there than here. Anyone who would like to join the effort about covering core elements and other campaign settings there will be very welcome!

Projects
As Moviesign says, note that nothing is ever completely finished...


 * Alternative systems of magic: Create articles + mention within magic for 2nd edition's alternative schools of magic; add schools + categories to spell articles; list missing spells
 * Zakharan Provinces of magic: Flame • Sand • Sea • Wind • Universal ✅
 * Schools of effect:


 * Zakharan Dragons: Articles (and Dungeon and Polyhedron) added to Al-Qadim; created Dragon magazine articles which have Al-Qadim content (to #250); created articles for Al-Qadim content inside other articles - ✅ Add "First Quest"/"Profile" to Dragons (Done: 115, 179, 190, 198, 200, 201, 202, 209, 211, 214, 216, 218, 219 (Mike Nystul - does the spell count?) , 250) -
 * Complete Zakharan pantheon - ✅ (except possibly Fate; in-line citations still missing)
 * Create links to articles from the German Faerûnpedia - ✅ as of April 6th, 2008
 * Establish relationship between Forgotten Realms Wiki and Dungeon and Dragon Wiki ✅

More to do ideas
...given enough time. Help appreciated, of course.


 * Organize Category:Locations in Zakhara according to Category:Locations by government - mostly done, checked until Al-Zalim
 * Expand Location-template of cities in Zakhara according to Qudra
 * Specify Category:Sourcebooks according to edition
 * Check if there is enough information to create articles about Celestial Empire (then check links in Caves of a Thousand Gods)
 * Create articles for Oriental dragons (and include into Dragon)
 * Check Category:Kara-Tur - debated
 * Create "wanted" Al-Qadim articles (see especially Category:Inhabitants of Zakhara)
 * "Exports" categories for Al-Qadim locations - see Qadib
 * Forgotten Realms year(s) for sourcebook articles? See Help talk:Use specific dates, Talk:Al-Qadim and Forgotten Realms Campaign Set, etc.
 * Expand Portal:Geography/Quick links by Zakhara? - Done.
 * Kara-Tur currency into Currency?
 * Care about Para- and Quasielemental Planes - compare Paraelemental Plane of Ooze; expand Inner Planes/compare Elemental Planes - ✅
 * Clean up articles from Monstrous Compendium Al-Qadim Appendix where it is still necessary
 * Categorize uncategorized pages
 * Maybe I can find some sources for Category:Articles lacking sources, e,g, Skerrit, Gaping Maw
 * And then there are Category:Articles in need of citations, though not much hope I can do much there
 * See Category talk:Planes of existence
 * Heliopolis: Check Planes of Law details; expand into Arcadia
 * Add 2nd edition plane/realm to deities - compare e. g. Bahgtru
 * Expand upon Category:Creatures found in the Elemental Plane of Fire, etc.
 * See Talk:Mamluk
 * Zakharan giant: Extra article (?), a description sentence each in Giant and include info from Giantcraft p. 6 in articles
 * Add First Quest articles about FR authors to "my" Dragon magazine articles
 * Result of Category talk:Priests by deity?
 * Add links to AD&D Trading Cards
 * Add Specializations of Netheril
 * Spell history: Rarity from Forgotten Realms Adventures and Zakhara (Arabian Adventures vs. Complete Sha'ir's) - compare Reincarnate
 * Portal:Classes/Character Kits: Reordering?; Demihumans of the Realms missing
 * Egyptian, Norse, Greek, Celtic, Finnish, Native Indian pantheons as categories? (Shu (deity), Ptah, Eagle (spirit), Poseidon, Tyche, Chronos, Kiputytto, Tyr, Silvanus, Oghma, Mielikki, Loviatar?)
 * Crypt thing and Create crypt thing? - See Create crypt servant
 * Alternative schools of magi: See User talk:Artemaz, which leads to Category:Sand spells, Sand (province), Earth (element) (which should include a section "Earth (school)" for elementalists) (and look for what should link there!), etc.; and respective sections "Alternative school systems" and "Special schools" like Chronomancy or Universal or Paths of power in Magic; Artificer/School of Artifice? Clear up elemental schools together/separate with elemental descriptor (Category:Earth spells, etc.), and add further Tome/Spells & Magic schools of Shadow, song, Dimension (Compare: Talk:Magic), and Metamagic spells/school of incantation from ''Cult of the Dragon, p. 125/126 - ✅
 * Create articles for Al-Qadim rivers deleted on 3rd of July 2016, compare User talk:Lhynard
 * Checking links to Zakhara if they should point to a specific region, after regions are done (e.g. Al-Yabki Mountains)
 * Expand East Zakhara
 * Add Zakharan info about coffee
 * For Iram, City of Lofty Pillars, from Dragon magazine 201, compare Iram of the Pillars
 * Add new diet/activity fields for Al-Qadim creatures
 * Zakharan pantheon section into Deity

Missing spells used by Al-Qadim wizards
Arabian Adventures: p. 152: 1st-level: Find familiar, friends, gaze reflection, hold portal, hypnotism, mending, phantasmal force, spook, taunt • affect normal fires • wall of fog 2nd-level: deeppockets, forget, improved phantasmal force • whispering wind 3rd-level: Delude, infravision (spell), invisibility, 10' radius, sepia snake sigil, slow • flame arrow 4th-level: Enchanted weapon, fumble, massmorph, minor creation, Minor globe of invulnerability, polymorph other, polymorph self, rainbow pattern, shout, vacancy • fire charm • dig p. 153: 5th-level: Advanced illusion, avoidance, chaos, seeming • airy water 6th-level: Enchant an item, globe of invulnerability, mass suggestion, mirage arcana, veil • glassee • invisible stalker (spell) 7th-level: Duo-dimension, mass invisibility, prismatic spray, reverse gravity, sequester 8th-level: Mass charm, prismatic wall • glassteel (spell) • sink 9th-level: Crystalbrittle  The Complete Sha'ir's Handbook, p. 124: 1st level: Conjure spell component, (Hornung's) guess, (Murdock's) feathery flyer, (Nystul's) magic aura, patternweave, (Tenser's) floating disk, wizard mark • fire burst • fist of stone • metamorphose liquids • lasting breath 2nd level: Chaos shield, (Hornung's) baleful deflector, hypnotic pattern, (Leomund's) trap, (Nahal's) nonsensical nullifier, past life, protection from paralysis, protection from cantrips, spectral hand, (Tasha's) uncontrollable hideous laughter • fool's gold, (Maximilian's) stony grasp • insatiable thirst • ride the wind 3rd level: Alacrity, Alamir's fundamental, alternate reality, augmentation I, breakdown, far reaching I, fool's speech, hold undead, (Leomund's) tiny hut p. 125: (Lorloveim's) creeping shadow, minor malison, secret page, spirit armor, vampiric touch, wizard sight • fireflow (spell), (Melf's) minute meteors • (Maximilian's) stony grasp • watery double 4th-level: Dilation I, divination enhancement, extension I, far reaching II, greater malison, mask of death, minor spell turning, (Mordenkainen's) celerity, summon lycanthrope, there/not there, thunder staff • turn pebble to boulder 5th-level: (Bigby's) interposing hand, demi-shadow monsters, distance distortion, extension II, far reaching III, (Khazid's) procurement, Leomund's lamentable belaborment, (Leomund's) secret chest, lower resistance, magic staff, safeguarding, shadow door, summon shadow, (Von Gasik's) refusal, vortex • waveform p. 126: 6th-level: Augmentation II, (Bigby's) forceful hand, (Bloodstone's) spectral steed, claws of the umber hulk, demi-shadow magic, dilation, extension III, (Lorloveim's) shadow transformation, monster summoning IV, (Mordenkainen's) lucubration, programmed illusion, shades, wildshield, wildstrike • Forest's fiery constrictor 7th-level: (Bloodstone's) frightful joining, charm plants, hatch the stone from the egg, intensify summoning, monster summoning V, shadowcat, spell shape, steal enchantement, suffocate • (Malec-Keth's) flame fist 8th-level: Binding, (Gunther's) kaleidoscopic strike, homunculus shield, (Hornung's) random dispatcher, (Otiluke's) telekinetic sphere, wildzone • airboat 9th-level: Chain contingency, monster summoning VII, (Mordenkainen's) disjunction, stabilize, temporal stasis • estate transference, wildfire (spell) • glorious transmutation • wildwind

Missing universal spells (according to Spells & Magic)
Hold portal • wizard mark • protection from cantrips • enchant an item

Missing elemental air spells
''Spells & Magic: Lasting breath, wall of fog, ride the wind, whispering wind, Alamir's fundamental breakdown, lance of disruption, conjure elemental-kin, airy water, neutralize gas, suffocate, airboat

Wizard's Spell Compendium Volume Four: Mordenkainen's protection from avians, Murdock's Feathery Flyer, Otiluke's bubbling buoyancy, filter, mist magic, zephyr, Bendal's swoop, Odeen's magic cloud, cloudburst, airbolt, eagle vision, ground fog, improved whispering wind, skywrite, hover, elemental control, elemental turning, protection from elementals, 10' radius, protection from gas, 5' radius, wind breath, ozone cloud, evaporate fluid, conjure greater elemental, summon wind, cyclone chariot, airball, air spiral, windwar

Missing elemental earth spells
''Spells & Magic: Fist of stone, fool's gold, Maximilian's earthen grasp, Alamir's fundamental breakdown, Maximilian's stony grasp, conjure elemental-kin, dig, turn pebble to boulder/turn boulder to pebble, distance distortion, glassee, hatch the stone from the egg, glassteel (spell), sink, crystalbrittle

Wizard's Spell Compendium Volume Four: Pit, stone sleep, Mordenkainen's protection from insects and arachnids, stoneiron, elemental control, elemental turning, protection from elementals, 10' radius, repulse metal, Ballant's stonestrength, stone drill, claws of the umber hulk, Ballant's stonesplit, conjure greater elemental

Missing elemental fire spells
''Spells & Magic: Affect normal fires, fire burst, Alamir's fundamental breakdown, flame arrow, Melf's minute meteors, conjure elemental-kin, fire charm, proofing vs. combustion, Forest's fiery constrictor, Malec-Keth's flaming fist

Wizard's Spell Compendium Volume Four: Fire quill, flamespin, circle of flame, combust, firestaff, smokescreen, rainfire, animate fire, enchanted torch, Mellix's fire mouth, protection from fire (alternate version), fire phantom, searing serpent, Zikalan fireform, elemental control, elemental turning, fire lance, protection from elementals, 10' radius, fire aura, fire wake, Flamsterd's flamestrike, sustain fire, fire stones, protection from fire, 15' radius, Fallion's fabulous fireball, fire eyes, conjure greater elemental, incendiary entrapment, shooting stars, Avissar's flaming weapon

Missing elemental water spells
''Spells & Magic: Metamorphose liquids, insatiable thirst, Alamir's fundamental breakdown, wall of water, watery double, conjure elemental-kin, vitriolic sphere, airy water, vile venom

Wizard's Spell Compendium Volume Four: Feather float, lasting breath, liquid orb, precipitation, Zala's icejacket, ice knife, mist magic, shark bolt, whispering tide, cloudburst, airbolt, ground fog, steam blast, control fluid, elemental control, elemental turning, protection from elementals, 10' radius, Mordenkainen's protection from slime, Otiluke's polar screen, water bomb,conjure greater elemental, deep delve, power word, liquify

Missing dimension spells
''Dragon magazine 229: Deep pockets, minor creation, demi-shadow monsters, Leomund's secret chest, summon shadow, demi-shadow magic, invisible stalker (spell), shades (spell), binding, Khazid's procurement, Lorloveim's shadowy transformation, estate transference, shadow form, dolor (spell), torment truename, liquid orb, shark bolt, stone sleep, skulltrap, searing serpent, steam blast, stone drill, flame chase, wings, airball, deep delve, power word, liquefy, wind war, mask light, ethereal walk Spells & Magic: Detect phase, gaze reflection, deeppockets, displace self, distance distortion, improved blink, Leomund's secret chest, dimensional blade, duo-dimension Wizard's Spell Compendium Volume Four: Warp sense, cache, Random's commodious pocket, teleport object, phase shift, Drawmij's instant exit, Otiluke's radiant screen, question ball, Otiluke's diamond screen, Otiluke's excruciating screen, Alvira's stasis shell, Murlynd's void, teleport other, wall with no doors, planar door, Otiluke's death screen, mass teleport, translocation shift, mass teleport without error, Prismal's wormhole, teleport block, transport, estate transference, Tymessull's cerulean traverse

Missing chronomancy spells
Chronomancer: Delay image, detect temporal anomaly, lasting breath, slow metabolism, precognitive sense • accelerate plant growth, alacrity, alternate reality, life sounding, preserve, slow, timeslip • Articus's melee manager, extension I, life tether, minor paradox, time snare • extension II, prophecy, temporal push, timeheal, Wesley's temporal disjunction • accelerate animal growth, Articus's devolutionary warrior, create slipgate, extension III, temporal wall • conceal temporal anomaly, magic manager, paradox, temporal eye, Wesley's delayed damage • accelerate lifeline, item supercharger, temporal stasis, time reaver (timereaver - WSC) • major paradox, sever lifeline, temporal shell (not all may be Realms relevant, but compare Netheril: Empire of Magic (The Winds of Netheril) p. 13) Wizard's Spell Compendium Volume Four: ''Slowspell • slowspell, 10' radius • accelerate metabolism • timed stasis, sands of time, Prismal's reversal • protection from time, afterclap

Missing shadow magic spells
''Spells & Magic: Spook, spectral hand, wall of gloom, Lorloveim's creeping shadow, spirit armor, minor creation, demishadow monsters, shadow door, blackmantle, Bloodstone's spectral steed, demishadow magic, Lorloveim's shadowy transformation, shades, duo-dimension, shadowcat, shadowform ''Wizard's Spell Compendium Volume Four: Moonglow, blacksteel, tunnel vision, dancing shadows, shadow burst, darkning bolt, paralyzation, shadow blink, shadow cloak, create darkness, darksense, mailed might, shadow bolt, shadowshield, create darkenbeast, gloom, whisper blade, Argaster's cloak of shadows, shadow skeleton, summon shadow, conjure nightmare, phantom blade, shadow head, shadow hand, shadow play, Zala's deception, shadow gauntlet, shadow speak, mass blindness, create shade (alternate version)

Missing artifice spells
Spells & Magic: Divining rod, mending, ice knife, Leomund's trap, moon rune, bone club, flame arrow, Melf's minute meteors, snapping teeth, enchanted weapon, thunder staff, magic staff, arrow of bone, dimensional blade, steal enchantment, analyze dweomer Wizard's Spell Compendium Volume Four: Farseer, protective amulet, sharpen, Otto's chime of release, compass, Odeen's magic tailor, infratorch, unpickable lock, charge, Odeen's sounding stick, speed, farspeaker, unmask, Drenal's amok needles, Haelyn's bow, mystic rope, steeldance, duplicate, electrical wards, Rastor's mystic spy, special effects, vision stone, Drawmij's tool box, Otto's drums of despair, Otto's tin soldiers, Tenser's staff of smiting, lapse, Odeen's impenetrable lock, Prismal's handy mirror, Prismal's pictograph, Drawmij's flying feat, motion, Otto's gong of isolation, question ball, glassee, recharge, Otiluke's orb of containment, prismatic eye, spell mirror, capacitor, watchware, 30' radius, summon wind, hold golem, Otiluke's siege sphere, Janga's jewel, rebinding, Glassteel (spell), life force transfer, Avissar's flaming weapon, rising colossus, statue form, juggernaut, skycastle, Tymessull's cerulean traverse

Missing school of song spells
Spells & Magic: Find familiar, friends, taunt, forget,Tasha's uncontrollable hideous laughter, whispering wind, fireflow (spell), lesser geas, shout, summon lycanthrope, chaos, Leomund's lamentable belaborment, mass suggestion, monster summoning IV, charm plants, monster summoning V, spell shape, binding, mass charm, monster summoning VII  Wizard's Spell Compendium Volume Four: Soothe the beast, Drawmij's light step, Otto's chime of release, nature call, pacify, Drawmij's swift mount, Otto's soothing vibrations, Otto's tones of forgetfulness, echoes, mimicry, comfort, improved whispering wind, Otto's crystal rythms, Otto's sure-footed shuffle, calm, Otto's drums of despair, Otto's silver tongue, Otto's tonal attack, Otto's warding tones, Otto's gong of isolation, brightsong, prepare enchantment, True name (spell), Lullaby (spell)

Missing wild magic spells (according to Spells & Magic)
Hornung's guess • patternweave • chaos shield • Hornung's baneful deflector • Nahal's nonsensical nullifier • alternate reality • fireflow (spell) • fool's speech • there/not there • vortex • waveform • wildshield • wildstrike • spell shape • Hornung's random dispatcher • wildzone • stabilize • wildfire (spell) • wildwind

Missing incantation spells
Cult of the Dragon p. 125-126: Copy, Otto's chime of release, sense shifting Metamagic, alacrity Metamagic, augmentation I Metamagic, charmthwart Metamagic, Drawmij's marvelous shield, far reaching I Metamagic, minor malison, dweomer vortex dilation I Metamagic, extension I Metamagic, far reaching II Metamagic, forcefend Metamagic, greater malison, maladweomer, minor globe of invulnerability, minor spell turning Metamagic,Mordenkainen's celerity Metamagic, Rary's spell enhancer Metamagic, spelltouch Metamagic, Bigby's interposing hand, extension II Metamagic, far reaching III Metamagic, Jonstal's double wizardry Metamagic, lower resistance Metamagic, magic staff Metamagic, Mordenkainen's involuntary wizardry, pierce magic resistance Metamagic, Rary's mind shield, Rary's superior spell enhancer Metamagic, augmentation II Metamagic, dilation II Metamagic, dispel possession, dweomerburst Metamagic, extension III Metamagic, globe of invulnerability, Jonstal's improved double wizardry Metamagic, Mordenkainen's lucubration Metamagic, Rary's urgent utterance Metamagic, curse of forgetfulness, draincone, intensify summoning Metamagic, Mordenkainen's penultimate cogitation Metamagic, persistence Metamagic, semipermanency Metamagic, steal enchantment, Metamagic, stealspell, weirdshield, mystic shield, prismatic wall, spellcaster (spell) Metamagic, absorption Metamagic, Algarth's embattlement Metamagic, Allisandro's binding curse Metamagic, chain contingency Metamagic, combine (arcane) Metamagic, disruption (spell), Mordenkainen's disjunction Metamagic, mystic sphere, pierce any shield Metamagic, Sammaster's conjunction Metamagic, Sathrah's ingenious recollection Metamagic, triad gem Metamagic, unbinding

Missing southern magic spells
Old Empires: Barrier, Breathe, Ignite flame, Ladder, Ward, Damage mirror, Move object, Run, Thunderball, Tumble, Foothold, Protection from telekinesis, Target, Witchweed, Agitate wounds, Command Elementals, Dune, Slumber, Deathguard, Mummy (spell) -> Mummy creation (WSC name), Sandstorm (spell), Enfeeble, Javelin (spell), Reverse missile, Worship, Resist injury, Time loop, Trick, Bombard, Deathbolt, Devastate, Army, Call, Soul shift

Missing arcanist spells
(Inventors: p. 23: A - Mavin’s stone-flesh transmution, p. 24: Mavin’s stonewall - Undine's door, p. 25 Undine’s extra portal pocket - Z)

p. 121: Inventive Spells 1st Carbury's Force/Phantasmal force, Carbury's Spook/Spook, Veridon's Wall/Wall of fog, Wizard mark, Zahn's Familiar/Find familiar, 2nd Carbury's Improved Force/Improved phantasmal force, Jarm's Irritation/Irritation, Jarm's Spectral Hand/Spectral hand, Undine's Extra Portal Pocket/Deeppockets, 3rd Carbury's Spectral Force/Spectral force, Carbury's Steed/Phantom steed, Dispel magic, Gwynn's Feign Death/Feign death, Gwynn's Vampirism/Vampiric touch, Hersent's Sigil/Sepia snake sigil, Lucke's 1st Monster Summons/Monster summoning I, Primidon's Arrow/Flame arrow, Tipald's Runes/Explosive runes, Tolodine's Gust of Wind/Gust of wind, Tolodine's Wind Wall/Wind wall, Volhm's Bolt/Lightning bolt, 4th Anglin's Mirror/Magic mirror, Carbury's Killer/Phantasmal killer, Fourfinger's Enchanted Weapon/Enchanted weapon, Lefeber's 1st Creation/Minor creation, Lucke's 2nd Monster Summons/Monster summoning II, Lucke's Contagion/Contagion, Proctiv's Dig/Dig, Shadow's Monster/Shadow monsters, Stoca's Feign/Enervation, Stoca's Flora Grow/Plant growth, Veridon's Ice Wall/Wall of ice, Veridon's Solidifier/Solid fog, Veridon's Storm/Ice storm, Xanad's Shout/Shout, 5th Aksa's Contrivance/Fabricate, Efteran's Dream/Dream, Enollar's Sending/Sending, Fjord's Animation/Animate dead, Lefeber's 2nd Creation/Major creation, Lucke's 3rd Monster Summons/Monster summoning III, Mavin's Iron Wall/Wall of iron, Mavin's Stonewall/Wall of stone, Shadow's Demimonster/Demishadow monster, Shadow's Door/Shadow door, Shadow's Magic/Shadow magic, Shadow's Summons/Summon shadow, Shan's Forcewall/Wall of Force, Stoca's Fauna Grow/Animal growth, Tipald's Conjuration/Conjure elemental, Tolodine's Cloudkill/Cloudkill, Veridon's Cone/Cone of cold, 6th Carbury's Stalker/Invisible stalker, Dethed's Spell/Death spell, Enchant an item, Lefeber's Contingence/Contingency, Lucke's 4th Monster Summons/Monster summoning IV, Lucke's Animal Conjuration/Conjure animal, M'dhal's Mantle/Guards and wards, Mavin's Stone-Flesh Transmution/Stone to flesh, Sadebreth's Reincarnation/Reincarnation, Shadow's Demimagic/Demishadow magic, Shadow's Shades/Shades, Tolodine's Death Fog/Death fog, Valdick's Snare/Ensnarement, Volhm's Chaining/Chain lightning, 7th Anglin's Spray/Prismatic spray, Chronomancer's Gravity Reversal/Reverse gravity, Dethed's Death Finger/Finger of death, Enollar's Isolation/Sequester, Lucke's 5th Monster Summons/Monster summoning V, Valdick's Forcecage/Forcecage, Xanad's Stun/Power word, stun, 8th Anglin's Wall/Prismatic wall, Dethed's Clone/Clone, Dethed's Trap/Trap the soul, Hersent's Symbol/Symbol, Lucke's 6th Monster Summons/Monster summoning VI, Primidon's Cloud/Incendiary cloud, Proctiv's Steely Glass/Glassteel, Permanency, Toscudlo's Dominate/Demand, Valdick's Enigma/Maze, Valdick's Submerse/Sink, Xanad's Blindness/Power word, blind, Yang's Truss/Binding, 9th Anglin's Sphere/Prismatic sphere, Lucke's 7th Monster Summons/Monster summoning VII, Mavin's Meteors/Meteor swarm, Valdick's Astral Form/Astral spell, Valdick's Gate/Gate, Volhm's Drain/Energy drain, Xanad's Killer/Power word, kill, 10th Lefeber's weave mythal/Weave mythal, Create volcano/Mavin's create volcano, Earthfast/Mavin's earthfast, Tolodine's killing wind, Valdick's spheresail, 11th Mavin's worldweave/Worldweave

Mentalism 1st Dace's Comprehension/Comprehend languages, Dace's Taunting/Taunt, Dace's Ventriloquism/Ventriloquism, Decampus's Alarm/Alarm, Efteran's Sleep/Sleep, Hamring's Hypnotism/Hypnotism, p. 122: Keonid's Charm Human/Charm person, Keonid's Friendship/Friends, M'dhal's Dispel Evil/Protection from evil, Quantoul's Changer/Change self, Trebbe's Scry Identify/Identify, Trebbe's Scry Magic/Trebbe's scry magic, Trebbe's Scry Undead/Detect undead, Wizard mark, Zahn's Familiar/Find familiar, 2nd Cragh's Deafness/Deafness, Enollar's Aimlessness/Misdirection, Hamring's Enfeeblement/Ray of enfeeblement, Hamring's Hypnopattern/Hypnotic pattern, Keonid's Forgetfulness/Forget, Pockall's Invisibility/Invisibility, Protection from cantras, Purnia's Fools' Gold/Fools' gold, Smolyn's Blindness/Blindness, Smolyn's Blurring/Blur, Trebbe's Scry Alignment/Know alignment, Trebbe's Scry Evil/Detect evil, Trebbe's Scry Invisibility/Detect invisibility, Yturn's Levitation/Levitate, Zahn's ESP/ESP, Zahn's Location/Locate object, 3rd Carbury's Spectral Force/Spectral force, Dace's Tongue Forms/Tongues, Dispel magic, Enollar's Delusion/Delude, Keonid's Suggestion/Suggestion, M'dhal's Dispel Evil II/Protection from evil, 10' radius, Pockall's Wide Invisibility/Invisibility 10' radius, Prug's Hold Human/Hold person, Prug's Hold the Dead/Hold undead, Ptack's Nonscryance/Nondetection, Quantoul's Slowmorph/Slow, Quantoul's Wraithmorph/Wraithform, Raliteff's Illusion Script/Illusionary script, Zahn's Hearing/Clairaudience, Zahn's Seeing/Clairvoyance, 4th Berthot's Blunder/Fumble, Carbury's Killer/Phantasmal killer, Enollar's Dispel Curse/Remove curse, Fjord's Vacancy/Vacancy, Keonid's Confusion/Confusion, Keonid's Emotion/Emotion, Keonid's Fear/Fear, Lefeber's 1st Creation/Minor creation, Nalevac's Rainbow/Rainbow pattern, Oberon's Extradoor/Dimension door, Pockall's Invisibility Plus/Improved invisibility, Pockall's Monster Hex/Charm monster, Shadow's Monster/Shadow monsters, Toscudlo's HaIlucinatory Terrain/Hallucinatory terrain, Toscudlo's Illusionary Wall/Illusionary wall, Trebbe's Eye/Wizard eye, Trebbe's Minor Invulnerability/Minor globe of invulnerability, Trebbe's Scry Scrying/Detect scrying, 5th Berthot's Disorder/Chaos, Chever's Contact Other Plane/Contact other plane, Efteran's Dream/Dream, Enollar's Sending/Sending, Hamring's Feeblemind/Feeblemind, Lefeber's 2nd Creation/Major creation, Oberon's Dismiss/Dismissal, Prug's Dominate/Domination, Prug's Hold Being/Hold monster, Shadow's Demimonster/Demishadow monster, Shadow's Door/Shadow door, Shadow's Magic/Shadow magic, Shadow's Summons/Summon shadow, Smolyn's Fraud/False vision, Toscudlo's Advanced Illusion/Advanced illusion, Undine's Avoidance/Avoidance, 6th Enchant an item, Enollar's Mislead/Mislead, Fourfinger's Weather Control/Control weather, Hamring's Mass Hypnosis/Mass suggestion, Jarm's Saga/Legend lore, Keonid's Geas/Geas, Kutson's Programmed Illusion/Programmed illusion, M'dhal's Mantle/Guards and wards, Prug's Repulse/Repulsion, Shadow's Demimagic/Demishadow magic, Shadow's Shades/Shades, Smolyn's Eyebite/Eyebite, Smolyn's Seer/True Seeing, Smolyn's Veil/Veil, Toscudlo's Permanent Illusion/Permanent illusion, Toscudlo's Project Image/Project image, Trebbe's Antimagic/Antimagic shell, Trebbe's Invulnerability/Globe of invulnerability, Zahn's Mirage/Mirage arcana, 7th Chever's Simulacrum/Simulacrum, Enollar's Isolation/Sequester, Oberon's Banish/Banishment, Prug's Plant Control/Charm plant, Sadebreth's Undead Control/Control undead, Shadow's Walk/Shadow walk, Toscudlo's Bulk Invisibility/Mass invisibility, Trebbe's Turning/Spell turning, Xanad's Stun/Power word, stun, Yang's Dissipation/Vanish, Zahn's Vision/Vision, 8th Berthot's Screen/Screen, Keonid's Charm Plus/Mass charm, Kutson's Antipathy/Sympathy/Antipathy/Sympathy, Kutson's Mind Blank/Mind blank, Permanency, Toscudlo's Dominate/Demand, Yong's Truss/Binding, 9th Oberon's Succor/Succor, Smolyn's Foreseer/Foresight, Trebbe's Weird/Weird, Yang's Imprison/Imprisonment, 10th Lefeber's weave mythal/Weave mythal,

Variation 1st Aksa's Growth/Enlarge, Aksa's Repair/Mending, Brightfinger's Dancers/Dancing lights, Brightfinger's Light/Light, Nalevac's Spray/Color spray, Niquie's Reflection/Gaze reflection, Nobrow's Fire Effect/Affect normal fires, Primidon's Burners/Burning hands, Quantoul's Changer/Change self, Quantoul's Climber/Spider climb, Raliteff's Strike/Erase, Undine's Hold Portal/Hold portal, Wizard mark, Yturn's Feather Fall/Feather fall, Yturn's Long Jump/Jump, Zahn's Familiar/Find familiar, 2nd: Aksa's Shatter/Shatter, Fahren's Darkness/Darkness 15' radius, Ptack's Knock/Knock, Ptack's Locking2/Wizard lock, Purnia's Fools' Gold/Fools' gold, Quantoul's Alterer/Alter self, Quantoul's Strength/Strength, Undine's Extra Portal Pocket/Deeppockets, Undine's Rope/Rope trick, Vilate's Restriction/Bind, Vilate's Whispering/Whispering wind, Yturn's Levitation/Levitate, p. 123: 3rd Aksa's Object/Item, Dace's Tongue Forms/Tongues, Dispel magic, Enollar's Delusion/Delude, Nalevac's Deep Sight/Infravision, Oberon's Blinking/Blink, Ptack's Nonscryance/Nondetection, Ptack's Secret Script/Secret page, Quantoul's Fastmorph/Haste, Quantoul's Slowmorph/Slow, Quantoul's Wraithmorph/Wraithform, Stoca's Water Breath/Water breathing, Stoca's Wings/Fly, Tolodine's Gust of Wind/Gust of wind, Tolodine's Wind Wall/Wind wall, 4th: Fjord's Vacancy/Vacancy, Fourfinger's Enchanted Weapon/Enchanted weapon, Lucke's Contagion/Contagion, Nalevac's Rainbow/Rainbow pattern, Nobrow's Charm/Fire charm, Oberon's Extradoor/Dimension door, Proctiv's Dig/Dig, Quantoul's Manymorph/Massmorph, Quantoul's Othermorph/Polymorph other, Quantoul's Selfmorph/Polymorph self, Stoca's Feign/Enervation, Stoca's Flora Grow/Plant growth, Trebbe's Eye/Wizard eye, Veridon's Ice Wall/Wall of ice, Veridon's Solidifier/Solid fog, Veridon's Storm/Ice storm, Zwei's 1st Extension/Extension I, 5th Aksa's Contrivance/Fabricate, Aksa's Passage/Passwall, Fjord's Air Water/Airy Water, Fjord's Animation/Animate dead, Fjord's Distortion/Distance distortion, Oberon's Dismiss/Dismissal, Oberon's Telekinesis/Telekinesis, Oberon's Teleportation/Teleport, Proctiv's Rock-Mud Transmution/Transmute rock to mud, Proctiv's Shape Stone/Stone shape, Smolyn's Fraud/False vision, Stoca's Fauna Grow/Animal growth, Undine's Avoidance/Avoidance, Zwei's 2nd Extension/Extension II, 6th Aksa's Disintegrate/Disintegrate, Aksa's Glassteel/Glassee, Enchant an Item, Fourfinger's Lower Water/Lower water, Fourfinger's Part Water/Part water, Fourfinger's Weather Control/Control weather, M'dhal's Mantle/Guards and wards, Mavin's Stone-Flesh Transmution/Stone to flesh, Proctiv's Earthmove/Move earth, Proctiv's Water-Dust Transmution/Transmute water to dust, Sadebreth's Reincarnation/Reincarnation, Tolodine's Death Fog/Death fog, Toscudlo's Project Image/Project image, Zahn's Mirage/Mirage arcana, Zwei's 3rd Extension/Extension III, 7th Chronomancer's Gravity Reversal/Reverse gravity, Dethed's Death Finger/Finger of death, Oberon's Banish/Banishment, Oberon's Flawless Teleport/Teleport without error, Quantoul's Flat Body/Duo-dimension, Quantoul's Statue/Statue, Sadebreth's Undead Control/Control undead, Shadow's Walk/Shadow walk, Trebbe's Turning/Spell turning, Undine's Door/Phase door, Yang's Dissipation/Vanish, 8th Aksa's Morphing/Polymorph any object, Dethed's Clone/Clone, Kutson's Mind Blank/Mind blank, Primidon's Cloud/Incendiary cloud, Proctiv's Steely Glass/Glassteel, Permanency, Valdick's Submerse/Sink, 9th Chronomancer's Stasis/Temporal stasis, Chronomancer's Time Stop/Time stop, Oberon's Succor/Succor, Ptack's Brittleness/Crystalbrittle, Stoca's Change Shape/Shape change, Volhm's Drain/Energy drain, 10th Earthfast/Mavin's earthfast, Move mountain/Proctiv's move mountain,

Missing spells that changed name from 2nd to 3rd edition
From Conversion Manual: Charm person or mammal -> Charm person or animal, Conjure earth elemental -> Planar ally, Conjure elemental -> Summon monster V, Conjure fire elemental -> Planar ally, Demi-shadow magic -> Greater shadow evocation, Demi-shadow monsters -> Greater shadow conjuration, Enchanted weapon -> Greater magic weapon, Hold undead -> Halt undead, Improved phantasmal force -> Minor image, Infravision (spell) -> Darkvision (spell), Invisibility, 10' radius -> Invisibility sphere, Invisible stalker -> Summon invisible stalker, Messenger -> Animal messenger, Monster summoning IV -> Summon monster IV, Monster summoning V -> Summon monster V, Monster summoning VII -> Summon monster VII, Phantasmal force -> Silent image, Programmed illusion -> Programmed image, Slow poison -> Delay poison, Wizard mark -> Arcane mark

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