Saerloon

Saerloon, which was once called Chondathan , was an old Sembian city known for its exotic tastes and gothic architecture, sprinkled throughout with gargoyles and other decorations, and for its mercantile activity, seasoned by thievery and intrigue.

"Ah, the intrigues of Saerloon! Such a magnificent city, so magnificently suited to my tastes... Ah, the sound of that name - exotic, dangerous, calling to me even now. Saerloon - the place where I made my fortune."

- Lord Sharven of Espar

Description
Saerloon has a busy port on the aptly named Saerloon Bay, that busted with activity late into the night. The city was built on every piece of land that touched water, hungrily claiming it as too precious to be wasted. The northern end of Saerlunan harbor was the location of a Thayan compound. The structure was not liked by the locals and it was even evident in the isolation of the compound as if building them selves shunned it.

By the late 14 century DR, Saerloon grew several miels outside the city walls. Travelers that entered the city passed numerous inns, taverns, stockyards, and stables long before they reached the old city gates. The busy neighborhoods outside the city walls carried strong aroma of smoke, cooking meats, animal dung, as well as stench of smelters, tanneries, and paper presses.

The city within the walls was referred to as Old Saerloon and this was the part of the city that was renowned for its gothic architecture, high-pointed arches, blade-like buttresses, tall needle-spires, and rooftops adorned with gargoyles. Many visitors thought the sight of the Old Saerloon to be magnificent but sinister. The city was flush with grand stone-carved statues, fountains, and carved trees that replaced the natural vegetation.

Saerloon was a sprawling and fairly chaotically-structured city. Two large open plaza markets were main landmarks of otherwise confusing and indistinct city according to visitors. The larger plaza was the North Market, just several blocks away from the city walls. The smaller Dolphin Market was to the south from the North Market and a short walk away from Saerloon's busy docks. The Dolphin Market was a noisy crammed and chaotic market filled with crooked fish stalls, while the North Market was punctuated by a high-pillared statue of Saer, the city's namesake.

By the late 15 century DR, a group of old grand mansions on the Northside of the city were abandoned by its inhabitants for bigger and grander homes. These twenty seven derelict decaying mansions came to be known as the Dowagers. Many of these houses became havens for freeloaders and predatory landlords who took advantage of those with little coin. Some of them were turned into store houses by ambitious merchants, while others gained different repulsion. Themtraver Hall was surrounded by whispers about dire hauntings, while the Sarnsarl Sisters on the Rope Lane, was a rooming house owned by two pretentious slumlord sisters. Sustrus Halander's Allhouse was another one of the Dowagers located on the Sprindul Street.

Flora & Fauna
Apart from its humanoid population, Saerloon had a healthy humber of fat blusterbirds that left their marks on numerous stone trees and sculptures of the city. Some of those sculptures and gargoyled were rare magical creatures known as guardgoyles who served the city's spellcasters.

Climate
Saerloon was located in a temperate climate territory. The city saw snowfall in he winter as well as frequent regular or ice fogs.

Goverment
Saerloon was nominally ruled by a merchant prince, who ultimately served the merchant council. The said Council of Sembia, or the Consortium Princes, were joint political rulers of Saerloon, Selgaunt, and all of Sembia. The organization issued ambassadors to neighboring countries, such as Cormyr, who were authorized to negotiate trade and military assistance.

Trade
Saerloon was a busy shipping hub. The city was notorious among merchants for its outrageous import taxes. Many of the grand structures in Saerloon were built using imported quarried Yhauntan stone The city had a busy industrial production of various materials, such as leather, paper, and metal smelts.

Famously, Aurora's Emporium sold clothes that were sown in Saerloon using the finest Daerlunian wool and linen. Aurora's also sold children's wooden string puppets and marionettes, popular across the Realms. All toys were created by Saerloon's Stringpullers' guild. Some of these puppets came in accidental likeness of King Azoun Obarskyr IV (allegedly), likeness of wizard Vangerdahast Aeiulvana (likewise allegedly), and the great bard deity Finder Wyvernspur, commissioned by a Harper agent Olive Ruskettle. Another export item of note from Saerloon was Saerloonas dried raisins, sold by Aurora's for a single gold coin per pound.

Among other food and drink, Saerloon was known for exposing several types of popular wines: Saerloonian Special Vat, a pale red wine; Saerloonian Glowfire, a faintly glowing wine of gentle summery taste; Saerloonian Topaz, a dry amber-colored nutty wine, among others.

In the late-15 century DR, kitchenmasters of Saerloon started purchasing plump thimdror oxen from a small farm in Cormyr that belonged to Nars Thormil. As if by magic, the farm always had bests ready for purchase. These thimdrors were served in establishments such as Nundrarl's Haven Inn.

Culture
Saerloon prided itself in its high society, exquisite, exotic, and varied tastes, as well as being cultured and educated.

The city was a busy place with most inhabitants consumed by the everyday life and trades. Like in other Sembian cities, Saerloonian humans historically distrusted elves - the result of tumultuous history of rivalry against the inhabitants of Cormanthor and the ancient city of Myth Drannor. Over the course of the city's history, many citizens fearfully his their valuables through the attics, hidden coaches, rooftops, cellars, in fear of Saerloon being overrun by threats from the north or the south. Smarter Saerlunan his their valuables outside of city walls while the stashes within the city often were discovered by adventurers, thieves, and explorers. Who doesn't like a surprise enchanted item or a precious-stone encrusted regalia?

Imbaerla Nardragon of Saerloon wrote a famous play Seven Swords Snarlclash in 1312 DR. This play became one of the Famous Seven, the group of seven most popular and influential plays performed in the Heartlands of Faerûn.

Religion
Historically, before the dominion of Shar, Saerloon worked to attract churches that had little other presence in the region at the time to grow its population and power. The city offered free land, tax breaks, and immunity to some of the laws. Saerloon allowed its churches to be fully governed by their holy laws and dogma, rather than by the local laws. These exemptions allowed clerics to hide taxable trade goods, offer asylum to refugees, etc. These factors allowed the churches of Mystra and Azuth to bloom and prosper and attract a grand number of the users of the Art. Noble families of Saerloon were sponsored by the elders of the city in inviting powerful clerics of both deities of magic.

Defenses
The guard of Saerloon reached approximately 7,000 Helms of Sembia who patrolled the city and surrounding areas, including roads, farms, and waterways. The guard used eleven major ships for patrolling. In 1358 DR, Lady Merelith led these guards, aided by Overcaptain Burinta Shammarcron and Overcaptain Maerlus Balaern. In addition to the city guard, Saerloon was a home to many wizards of significant skill, many of whom worked as traders and investors in the city of merchants.

History
Long before Saerloon was settled, a grand destruction of three Netherese conclaves took place in -1660 DR. The explosions formed that would eventually be known as Saerloon Bay.

Saerloon inherited its distinctive architecture from the Chondathan colonists who established Saerloon as their foothold in the area in the 380s DR. In, the Cult of the Dragon that was established in the city several years earlier, created its first dracolich under the leadership of Sammaster.

Saerloon and Selgaunt came under attacks of goblin and orc raiders in the. The hordes continued regular attacks on Sembia until the.

In the, the port was dubbed Saerloon after the master merchant Saer led Sembia to prosperity and wealth. Since the prosperous genesis of the country, Saerloon remained a rich city and often targeted by the pirates of the Sea of Fallen Stars from the south, elves, barbarians and orcs of the north. Another opposition to the city of Saerloon came from a small tribe of locathah that once dwelt in the waters close to the city. The aquatic humanoids were forced to leave Saerloon's waters due to heavy ship activity disturbing their fishing supplies. A short-lived conflict between humans and locathah resulted in sabotage of several trade ships, bur eventually, Saerloon won and locathah left.

Circa 1157 DR, the legendary artifact, the Blade of Lathander was stolen from the Temple of Lathander in Saerloon. The blade was created with a singular purpose to destroy Tyranthraxus, the infamous possessing spirit and one of the Seven Lost Gods.

In the, pirate leader Methlas was assassinated by his lieutenant Thevren who and sent his fleet of 40 ships to attack Saerloon and Selgaunt. The attacks was a startling successes for the pirate fleet.

By the, the Cult of the Dragon's Sembian-based cell leaders returned to Saerloon, but operating in secrecy this time around.

With the advent of the Time of Troubles in the, the Temple of Mystra was leveled by fires and lightning in a great storm was was observed from miles away. Cadellin Firehands, the Lady's Mage and the head of the temple avoided certain death as he was in Suzail at the time. During the same period of time, a sorceress agent of Zhentil Keep fulfilled a nefarious ploy of the Shadow Network by transforming several influential merchants into stone.

In the, local wizard and recluse Onsible Draung was abducted and sold into slavery. When word of his disappearance got out, other wizards began looting his tower in the western part of the city. The competition got so fierce that a free-for-all spell-battle broke out that resulted in the deaths of wizards Ieirgyn Malaunt of Ordulin, Gargreth Mraeyvyn of Hillsfar, and at least twelve others. The triangular walls surrounding the compound were destroyed, no trees on the estate were left standing, and Onsible's tower was reduced to a smouldering crater. In later years, new houses were built on the site and no traces of the former estate were visible.

On the 8 of Uktar in the a deadly fire erupted in Thauldynposts, the mansion of spell-slinging merchant Gnessur Thauldyn of Saerloon. The renowned wizard Rilantaver was seen jumping out of the mansion's windows. Witnesses claimed that the wizard disappeared in a strange glow before he reached the ground while carrying a well-stuffed sack. The only thing that was left of Rilantaver was a glowing rod that was taken by the Helms of Sembia as evidence. Thauldynposts burned to a crisp by morning leaving nothing by exposed cellar, while Gnessur Thauldyn's remains were never found.

saw a concerning rise of Eyeless Mask abductions in cities of Saerloon and Selgaunt. The shadowy organization was raising funds to expand into Daerlun. One of the Eyeless Mask's victims was a Blanchard Wyvernwalk who was murdered during a botched abduction attempt. Some of the noble families Saerloon who monetary supported the Cult of the Dragons demanded protection and retaliation from their clandestine allies.

In the, a lost Netherese enclave of Sakkors emerged from the Sea of Fallen Stars. Selgaunt allied itself with the returned Netherese in failed attempts to stop the being civil war within Sembia. On Uktar 29 of the same year Saerloon used teleportation circles to transport its armies to the gates of Selgaunt and on Uktar 30, the Battle of Selgaunt commenced. Even though Saerloon was allied with a green dragon Vendemniharan, Selgaunt emerged victorious with the aid of Princes of Shade — Rivalen and Brennus Tanthul. The armies of Saerloon were broken and captured.

In the, Haelia Johannes was made the new Lord Governor of Saerloon. With the backing of her Netherese masters she began bringing Saerloon under control by exterminating any worship of deities besides Shar. During the years of Sakkors alliance, Saerloon was considered to be unstable due to rampant activity of resistance cells that opposed the new rulers. Numerous unsavory guilds and demon cults only exacerbated the situation. However, resistance was mostly squashed by the Netherese by, even though the alliance came to an end with Sakkors's destruction during the Second Sundering.

Rumors & Legends

 * After the conflict over Onsible's estate, the place was said to be infected with wild magic. One of the combatants was reportedly transformed into a phantom fungus and was rumored to roam the sewers, cellars, and wooded groves around Saerloon.
 * A demongate, one of the so-called Abyssal Tradeways was located within the walls of Saerloon. These gates allowed trades from the Abyss to travel between the infinite layers and Toril. These traders were quite clandestine and the exact location of the Saerlunan demongate was a well-kept secret.

Inns & Taverns

 * The Black Viper one of the less popular tavern in the city.
 * The Blue Cow, an inn of excellent service and moderate price that catered to adventuring types. It had all magic and wands banned with doubled bill for those who violated the rule.
 * Crommor's inn and tavern was a cheap rough and tumble establishment located near the city's docks.
 * Nundrarl's Haven Inn an inn known for its culinary prowess and foods cooked out of thimdror oxen tn the late-15 century DR.
 * Lady Rae's an expensive and sophisticated inn that catered to women and only women. Even though the doors of the tavern were guarded, occasionally disguised males were able to sneak inside. Brawling happened at Lady Rae's just like in any other dock tavern of the Realms.

Temples & Shrines

 * The Darkhouse, the temple of Shar
 * House of the High One, the temple of Azuth, ran by Masters Helven, Mirren, Lhun, Ormil, and Thelcaunt circa the Time of Troubles.
 * Tower of Mysteries, the temple of Mystra, destroyed in the Godswar and rebuilt later by the devotees of the new Mystra.
 * Temple of Lathander in Saerloon that existed as early as 1157 DR.
 * Saerloon had several minor shines within its walls: to Lliira, Tymora, Waukeen, Tempus, and another place of worship for Lathanderites.

Other

 * Aurora's Emporium occasionally moved its main warehouse to Saerloon to ensure its security.
 * Sarnsarl Sisters, one of the Dowagers, run down once grand mansions. Sisters was a rooming house with poshly painted exterior but unkempt leaky roof.
 * Sustrus Halander's Allhouse, a harcoin trader, “oddlots” emporium that dealt in anything worth coin.
 * Thauldynposts, the mansion that belonged to a wizard and merchant Gnessur Thauldyn. The mansion was burnt down in 1368 DR, leaving nothing but exposed cellar.


 * Themtraver Hall, an old grand decaying mansion as of 15 century DR. The haunted mansion was inhabited by a mysterious and malicious Speaking Skull that whispered discordant secrets to sow chaos.

Noble Families

 * House Raembrace, prominent in the 15 century DR.

Organizations

 * Cult of the Dragon's Saerloon cell ran rampant through the city. Helmed by Naergoth Bladelord circa 1358 DR, cultists were tasked with stealing valuable magic items to fill evil dracolich's hordes.
 * Harnheer's of Saerloon, the biggest and most successful business that ran passenger couches and cargo caravans in the mid-14 century DR.
 * High Heralds maintained presence in Saerloon, represented by the Curved Sword.
 * Eyeless Mask, an organizations that aimed to enslave all nobles, wizards, and priests. The guild kidnapped or murdered their marks and often preyed on visitors of the city. The organization consisted of 20 well-hidden Thayan agents.
 * Men of the Basilisk, one of the eight regional cells in the late 14 century DR.
 * Night Knives, an independent guild that lumbered at around 40 fences, smugglers, wizards, and clerics of Mask. Harpers and Zhentarim were known to infiltrate the guild at more than one occasion.
 * Order of the Black Flame, a secretive sect of Kossuth worshipers that spread to Saerloon by the late 15 century DR.
 * Order of the Dark Moon, a monastic order dedicated to Shar, active as of late 14 century DR.
 * Shadow Thieves maintained their presence in Saerloon through one of the guild's Shades who managed all intelligence in the Heartlands. In the late 14 century DR, the Shade of Saerloon was Orniiv Fanderfall.

Individuals

 * Athalon Darvae, textile merchant active in the 14 century DR.
 * Brathmur Engelstone, the Sage of Saerloon and the author of One Trail Chosen: A Path Through Life.
 * Cadellin Firehands, a powerful wizard and the leader of the Tower of Mysteries circa 1358 DR.
 * Elmarr Cardellith, a rich and ruthless Merchant Lord from Sembia circa 1373 DR.
 * Jazrac, also known as the Mage of Saerloon, active circa 1366 DR.
 * Mralaera Tretta, a Joydancer of Lliira circa 1480 DR.
 * Ondel the Archwizard, a powerful Sembian wizard who resided in Saerloon in the mid-14 century DR. He attracted the attention of Cormyrean Crown after he started purchasing land in the vicinity of Marsember before his death.
 * Rethuld of Saerloon, a merchant who operated in the Dalelands during the Time of Troubles.
 * Sareenar Thundercrown, a prolific adventuring wizard who settled in Saerloon sometime before 1358 DR.
 * Skandanther, the practitioner of the Art and the author of Spells Are the Wings That Carry Me High, published in the.
 * Taumpras Irorlar, a renowned Sembian actor and one of the Glyphscribes of Deneir circa 1480 DR.
 * Veldalin the Dark, an eccentric expert necromancer who kept a menagerie of strange and rare undead circa 1358 DR.
 * Will Turnstone, a halfling scout and a companion of Dorn Graybrook during the Rage of Dragons of 1373 DR.

Appearances

 * Adventures
 * The Door From Everywhere &bull; Escape from Sembia
 * Curse of the Azure Bonds &bull; Shadowdale
 * Novels
 * Raven's Egg &bull; The Sword Never Sleeps &bull; Queen of the Depths &bull; Shadowstorm &bull; Shadowrealm &bull; Farthest Reach
 * Azure Bonds &bull; Cormyr: A Novel &bull; Soldiers of Ice &bull; The Veiled Dragon &bull; Tymora's Luck &bull; All Shadows Fled &bull; Death of the Dragon &bull; Silverfall &bull; Elminster's Daughter &bull; Mistress of the Night &bull; Maiden of Pain &bull; Lord of Stormweather &bull; The Rage &bull; Shadowbred
 * Comic Books
 * Jasmine
 * Card Games
 * AD&D Trading Cards
 * Card Games
 * AD&D Trading Cards
 * AD&D Trading Cards