Forgotten Realms Campaign Set

Forgotten Realms Campaign Set is a 1-edition Advanced Dungeons & Dragons boxed set that was set in the Forgotten Realms. "Within this box is everything needed to visit the fabulous Forgotten Realms. The 96-page player's book contains entries on all known areas, cities, people, and things, presented in alphabetical order. Numerous maps outline the more well-known cities and lands. The 96-page DM's book contains all the information pertinent to running a campaign set in this fantasy world, from how to bring existing characters into the Forgotten Realms to two complete introductory mini-adventures to a listing of known magical texts and the magics contained therein. Four full-color maps show the entire lands and details of the more well-known areas. Adventuring rules specific to the Forgotten Realms have been included.

Everything you need is here&mdash;save for your imagination"

Description
The Forgotten Realms Campaign Set was sold as a box set containing two 96-page books, four maps, and two clear plastic hex-gridded overlays. The maps were four full-color, 34" x 22" maps, two of which combine to form a large-scale (1" = 90 miles) map of the western half of the vast Realms continent, while the other two provide a more detailed (1" = 30 miles) map of the regions featured in the campaign pack.

The Dungeon Master's Sourcebook of the Realms describes how to set up and run a campaign in the Forgotten Realms. A pair of short scenarios is included, and information is provided on wilderness terrain and movement, important personalities, rumors, and significant and magical books. Written from the perspective of Elminster the sage, the book introduces the campaign setting, explains how to use it, and offers adventure resources. Large areas were set aside to be developed for house campaigns, and no published materials were intended to be printed to exploit those areas, while one area detailed in this package was intended to have no subsequent publications use that area. The package covers only the western half of a single continent; the eastern half would later be covered in a separate sourcebook for Kara-Tur. Two complete dungeon-style adventures are provided: "Halls of the Beast-Tamers", a dungeon with many unconventional problem-solving exercises, and "Lashan's Fall", a dungeon with a mystery and an opportunity to parley with a monster. The "Books of the Forgotten Realms" section is a treatment of several magical tomes that suggests a variety of adventures, with a description of the appearance, history, and contents of each book.

The Cyclopedia of the Realms provides background information on and details maps of the locations in the accompanying maps of the Forgotten Realms. It begins with an explanation of the Realms' treatment of time, names, language, and currency, and its gods and religion. The remaining 75 pages of the book is an encyclopedic and alphabetic listing of important places, races, nations, cultures, character classes, and organizations of the Realms.

History
Ed Greenwood and Jeff Grubb collaborated beginning in 1986 to turn Greenwood's Forgotten Realms campaign setting into a publishable product for the public. Greenwood sent in packages filled with raw material, maps, and notes to Grubb. Grubb then organized and rewrote much of the material, and Karen Martin edited it. Their combined work created the Forgotten Realms Campaign Set that was published in 1987. It featured illustrations and artwork from Keith Parkinson, Jeff Easley, Clyde Caldwell, and Tim Conrad.

Contents

 * Cyclopedia of the Realms
 * Introductions
 * About this Product
 * Time in the Realms
 * Names in the Realms
 * Languages of the Realms
 * Currency in the Realms
 * Religion in the Realms
 * Cyclopedia Entries
 * Anauroch Map
 * Arabel Map
 * Cormyr Map
 * Cormyr Royal Lineage
 * Dalelands Map
 * Immersea Map
 * Mages Sigils
 * Merchant Company Banners
 * Myth Drannor Maps
 * Scornubel Map
 * Old Skull Inn Map
 * Shadowdale Map
 * Suzail Map
 * Westgate Map
 * Zhentil Keep Network
 * Appendix: The Shadowdale Census


 * DM's Sourcebook of the Realms
 * Introductions
 * Using the Forgotten Realms
 * Into the Forgotten Realms
 * Setting Up for AD&D® Game Adventures
 * Using the Maps
 * Encounters in the ReaJms
 * Selected NPCs of the Realms
 * Recent News and Rumors in the Realms
 * Year of the Worm
 * Year of the Prince
 * Adventure Background
 * The Halls of the Beast-Turners
 * Lashan's Fall
 * Books of the Forgotten Realms
 * Index


 * Maps
 * 21" x 33" map of the Sword Coast, from Icewind Dale to the jungles of Chult, including the Moonshae Isles and the Far Hills.
 * 21" x 33" map of Interior Faerûn, from Lapaliiya and Eastern Shaar to Anauroch and Sossal
 * 33" x 21" map of Cormyr, Sembia, and the Dalelands, from Priapurl and Tsurlagol to Anauroch and Vaasa
 * 33" x 21" map of the Western Heartlands, from Easting and the Lonely Moor to Beregost, Daggerford, and Mintarn

Index

 * Characters
 * Arulf • Asbras Hlumin • Blaskin • Bloenin • Borustine • Dahvro • Delbossan • Durkin • Dundast Hulrel • Flame • Gunthor • Harmest Lhelmar • Neiron • Nurlar • Osper Linthalam • Sundeth Gossyl • Szamaeril • Thentias • Thurlock


 * Organizations
 * Savage Seven • Valiant Warriors • Windriders Trading Coster


 * Magic
 * Spells
 * Aganazzar's scorcher • Archveult's skybolt • bladebless • bladethirst • body sympathy • Bowgentle's fleeting journey • briartangle • Caligarde's claw • catfeet • cut • death chariot • dismind • dispel silence • encrypt • flame shroud • gallop • great shout • Grimwald's greymantle • hailcone • holy flail • horn • Ilyykur's mantle • Laeral's dancing dweomer • listen • Merald's murderous mist • Nchaser's glowing globe • Nulathoe's ninemen • phase trap • Presper's moonbow • reconstruction • reveal • sacred link • scatterspray • scorch • secure • smoke ghost • spell engine • Spendelarde's chaser • snatch • spark • stealspell • sting • Tasirin's haunted sleep • thorn spray • thunderlance • Tulrun's tracer • watchware

Credits

 * Design: Ed Greenwood
 * Design and Development: Jeff Grubb
 * Editing: Karen S. Martin
 * Cover Art: Keith Parkinson
 * Interior Art: Jeff Easley. Keith Parkinson, Tim Conrad
 * Cartography: Diesel, Dave Sutherland, Dennis & Ron Kauth
 * Graphic Design: Stephanie Tabat
 * Calligraphy (Runes, Sigils, Languages): Pau1a M. Holz
 * Deity/Faith Symbols: David E. Martin
 * Typography: Betty Elmore

Background
The various city maps presented in Cyclopedia of the Realms varied in scale, due to cities of differing sizes being presented in the same-size spaces.