Divine realm

A divine realm was a realm of a deity. It served as the deity's work space, residence, or retreat.

Description
A divine realm was created by a deity. The material for it was faith. The realm was so completely attuned to the creating god that its state could serve as a mirror for the deity. For example, when Tyr had his feud with Helm, the weather in the House of the Triad became bad.

A divine realm does not necessarily exist in a suitable place for a deity. For example, a god's realm could exist in a place that had nothing to do with the philosophical orientation of the deity. This was because the worshipers' belief, the material out of which the realm was made, and expectations to the god could chain the god and realm to a place was not necessarily suited for the god. However, deities in general preferred to have their realms on the Outer Planes, which were divinely morphic, meaning where the deity needed only to exert its will to change the land.

Geography
As mentioned above, deities tended to live on the Outer Planes because they were divinely morphic. Within these realms deities had absolute control over physical laws of their realms. In the case of shared realms, this level of absolute control was only enjoyed inside a small part that belonged only to one deity and the borders to other sharing members generally had the physical laws of the Material Plane.

Features
Divine realms were seemingly infinitely big. This was due to the deities wanting to show grandeur and not because the realms were actually infinitely big. A big realm was an indicator but the reverse was not necessarily true. Deities who did not own a trait of a show-off kept their realms small.

As mentioned above, divinely morphic planes were popular among deities for their mutability in their hands. Even without this trait of a plane, a deity could modify landscape in drastic manner that depended on the power enjoyed by it.

A demigod could fill its realm with smell and sound also set the temperature as it wished. A lesser deity could also modify the sound to intelligible speech.

A lesser deity could modify its realm's connection to the Astral Plane and turn particular places inaccessible to teleportation. An intermediate deity could alter the landscape with its will. When it came down to a greater deity, gravity, elemental and energy traits, and even the how flow of time worked was under its control.

An intermediate deity could make its realm strengthen or impede the usage of certain spells while a greater deity could outright ban the use of magic of its choice.

Government
In general, deities left land and people to their own devices and did little actual ruling, though exceptions existed. As more the deity tended to a laissez-faire-attitude, the more traffic was experienced by the realm. Where the god demanded obedience, little traffic was experiences because of the danger of catching the deity's ire. The one rule every single realm maintained was to kill people who did something that contradicted the dogma of the ruling deity.

Defenses
Deities could shut out people they did not want into their realms, but most relegated the job of keeping out others to proxies.

Notable Locations
Divine realms had some places where the ruling god's power was particularly tangible. These holy sites could only be accessible by worshipers of the deity, or in the case of shared realms like Tir na Og, by a worshiper of any of the memebers' worshipers as long as it was allowed, something good deities were known to do. These places can give tangible benefits when the faith was real.

Inhabitants
Inhabitants of a divine realm could be split into several categories.
 * Deities: The deity, or deities in a shared realm, ruled a divine realm.
 * Petitioners: The souls living their afterlife in their respective deities realms.
 * Planar beings: People could live on divine realms and did so for generations. A divine realm had fewer of the problems people had to contend with. For example, Glitterhell, Abbathor's realm, did not have Oinos's disease problem nor the problem of hopelessness of Hades. Another reason people stayed there was faith and fear of reprisal of the deity they would leave.
 * Proxies: Proxies were the representatives of a deity in a divine realm and any visitor was sized up by them on entering a divine realm.