Place spirit

Place spirits, also known as the spirits of the earth or little gods, were nature spirits that inhabited the natural landmarks and locales of the Anauroch desert known as 'places of power'. They were worshipped as quasi-divine beings by the people of the Bedine tribes.

Description
While they were rarely encountered by mortals, place spirits were entirely real and substantive on Toril. They each inhabited a different landmark each―such as an oasis, mountain, or mesa―and did not travel beyond their place of power.

Place spirits could be slain just like any demipower. If the spirit of any place was destroyed, a whole calendar year would have to pass before a new one could reform.

Powers
Place spirits held strong prescience over all activity that occurred on or around their landmark up to away. They could communicate verbally or telpathically with anyone upon their land, appear as manifestations, or create 'focal point's in the heart of their place of power. Some spirits could only manifest in a single instance at once while others could form two manifestations.

The spirits could also transfer between their places on the Prime Material plane to their corresponding locations within the ethereal plane.

Magic
While they were highly resistant to magic, place spirits could imbue anyone within their territory limited spellcasting power up to a certain level. Additionally, they could perform wondrous feats for their worshippers once or several times per day as they so decided. Place spirits were capable of healing wounds, restoring a person's life essence, brining the dead back to life, and even grant wishes to their faithful.

Relationships
The Bedine tribes of Anauroch were well-versed in the lore of the desert's place spirits and respected the power they held. The spirits themselves appreciated the respect and worship the Bedine offered and were tolerant of non-violent outlanders.

Notable Place Spirits

 * El Ma'ra Dat-ur Ojhogo, the "tall god who let's men sit upon his head" of the El Ma'ra oasis and mesa.
 * Rahalat, the Bedine sorceress whose spirit resided within an oasis after she was murdered by her own people.

Appearances

 * Novels
 * The Parched Sea