User:StarSword/Solar Flare

Solar Flare is a sentient +2 disruption flaming light burst adamantine heavy mace wielded by the drow sunmaster Faernethue Vrinn.

It is valued at over 100,000 gold pieces.

History
Born in the Year of Dancing Idols, Adrian Valarh was a cleric of Amaunator in ancient Netheril, stationed in the city of Harrax. More militant than most Amaunatori, he served with distinction in several battles against the phaerimms, and eventually was named Harrax's high priest.

Harrax survived Karsus's Folly only to fall prey to a warlord named Ten-Ap, who called himself the Sand King. Ten-Ap brought with him a hoard of treasures, including several minor artifacts. No one ever bothered to catalogue them all, and when he died a few years later his son was to be crowned Sand King.

Somehow, one of the artifacts awoke then, the Dead Throne. It raised Ten-Ap from the dead as a lich, and swiftly transformed most of the inhabitants of Harrax into various forms of undead. Adrian Valarh went to sleep one night and woke up as a mummy. His force of will enabled him and some of his fellow priests to resist the Dead Throne's pull, letting them retain their sensibilities, but they could not leave the city again, and were left tending the temple without the benefit of Amaunator's divine magic.

Valarh, now 79, was furious, but had no way to defeat the power of the Dead Throne or its other undead servants. But he had not attained his rank without being a resourceful man, and he always kept a scroll of miracle handy for emergencies. He took up his mace, "Solar Flare" and cast the spell, binding his consciousness into his weapon. He slept for the next 1,600 years, only awakening when a living intelligent creature approached Harrax. Some tried to claim Solar Flare, but Valarh's consciousness would only accept a wielder who followed Amaunatori dogma (whether by intent or by coincidence), and would try to defeat Ten-Ap and the Dead Throne, thereby freeing his subordinates from their undeath. None succeeded.

Three Elves and a Kobold
Over the centuries hundreds of people fell prey to the power of the Dead Throne, be they treasure hunters, undead fighters, or Bedine nomads. Those who died in battle were lucky; few had the power to resist the artifact's magic or will. By the 1370s, Harrax was heavily populated with mummies.

In the pre-dawn hours of 8 Mirtul, in the Year of Rogue Dragons, a quartet of adventurers appeared outside Harrax. They called themselves "Three Elves and a Kobold," and a stranger team never walked the surface of Toril. For two tendays they had traveled from their home base in the Silver Marches, laying to rest the spirit of an androsphinx along the way.

Valarh's consciousness awoke within Solar Flare, and he spoke to his mummy acolytes. They informed him that a group of adventurers had entered the city. They had already defeated one patrol of mummy soldiers and were battling another house-to-house on the other side of the town's ruins. They also reported that two members of the group were dark elves. Solar Flare was furious, but then an acolyte with skill as a diviner, having scryed the adventurers, observed to his astonishment that the female leader, one of the drow, had just held aloft a holy symbol of Amaunator, called out that deity's name, and incinerated several mummies at once. The sentient mace was speechless.

The adventurers, however, sustained some dangerous injuries, and fled eastward to the ruins of the temple to take shelter. Bursting in through the door, they stopped in their tracks at the sight of yet more mummies. In the lead was a moon elf with a longsword and shuriken, followed by a winged kobold holding a spear twice as tall as he was, with a bloody bandage about his head. Next to the kobold stood a short, armored drow woman with a mace and shield, and in the rear was a chainmail-clad dark elf with a rapier. To Solar Flare's utmost surprise, he heard the female swear fluently in Loross before ordering her team into "combat positions". They slowly began to advance.

The six mummified denizens of the temple, however, made no move to attack. Teniva Kaloum, one of the lower-ranked former priests, confused the adventurers even further when he took his mace from his belt and threw it to the stone floor. He then called to them in Common, "Peace be with you. I would welcome you to Harrax, but you are not welcome anywhere but this shrine."

The adventurers introduced themselves, and the kobold explained that their "fearless leader Faery Vrinn" had led them here at the behest of a Lathanderite trumpet archon named Mauriel, and they were to rededicate the temple. Faernethue Vrinn, the female drow, introduced herself as a sunmaster, and asked for aid. Teniva directed her to the altar upon which Solar Flare lay. Vrinn picked up the weapon and immediately was mentally assaulted by the persona within. ""What is this?" she ground out. In her head she heard a masculine voice in Loross say, "You seek to wield me? You, one of the foul dark elves?" "I am not an average drow. I am a sunmaster of Amaunator." "A drow cannot possibly be a sunmaster.""

- actual exchange during gameplay between Faernethue Vrinn (played by StarSword) and Solar Flare (NPC played by the DM)

But Vrinn disagreed. The gold sun around her neck blazed white, and she overcame Solar Flare with the aid of Lathander/Amaunator.

Once she had proven herself the stronger of the two wills, she and her allies rested for the day in the shelter of the temple, during which time she attempted to gain the intelligent weapon's trust. That night, having tended their wounds and (in Faernethue's case) prepared new spells, they set out into the ruins again, and managed to destroy Ten-Ap and all his servitor mummies.

With Valarh/Solar Flare's dearest wish acheived (and the party running low on supplies), the group gathered what loot they could and set out to the Dalelands to resupply. On the return journey to their home in the Silver Marches, they came back to Harrax to complete their mission. Vrinn prayed at the altar for the rededication of the temple. Mauriel appeared and took possession of the Dead Throne in Lathander's name. Vrinn asked Solar Flare if she could keep it, and it agreed.

Personality
Solar Flare is virtuous to a fault, and understandably despises the undead. It adheres strictly to a code of conduct that emphasizes honor and treats violence as a last resort. It is highly disciplined and unafraid to speak its mind. However, it also enjoys a good laugh, and loves to read. (This is, of course, difficult unless he is looking over someone's shoulder.)

Relationships
In life Adrian Valarh sired two daughters and three sons by two different wives, and over a dozen grandchildren, but as this was over 1,700 years ago the Valarh persona has no idea if any of his descendants still live. Following his transformation, his family was his mummified subordinates; now, his family is the adventuring group Three Elves and a Kobold.
 * Faernethue Vrinn: Solar Flare regards its wielder as a gifted daughter and student, and works to keep her on the straight and narrow. The pair are a solid team.
 * Aramil Galanodel: The Valarh persona is conflicted about the group's "intrusion expert," a former member of the Fire Knives. On the one hand, it dislikes Galanodel's methods and the fact that he still venerates the thief god Mask.  On the other hand, it can appreciate the personal discipline and training required to master the ninja's skills, and recognizes that the elf has a good heart and wishes to atone for his bloodstained past.
 * Rylfal Xiluin: The only member of the group that Solar Flare really dislikes is the drow warlock/sorcerer who operates as the team's artillery. Xiluin is a vagabond of sorts who joined up with Vrinn both for some extra protection and to find a way out of his ancestor's pact with a yochlol.  He is a realist, deals with fiends on a regular basis, and has little in the way of personal discipline.  His sole redeeming feature in Solar Flare's eyes is that he's the only member of the group that knows more about the planes than it does.
 * Tetcaz Torunn: At first the Valarh persona didn't know what to make of the group's fighter, a flying kobold spearman who was raised by dwarves and worships Marthammor Duin.  Now it understands that the kobold has a code not unlike its own, though it's less about honor and more about practicality.  (For his part, Torunn is still trying to wrap his head around the idea of a mace that talks.)