Run

Run was an uncommon alteration spell of the southern magic tradition.

Effects
The spell affected a single creature, and would cause them to run at triple their normal ground speed. Any creature could be targeted, including summoned creatures. The spell was not cumulative, so it had no effect on spells such as haste. The spell had no effect on the speed of burrowing, climbing, flying, or swimming.

Components
In addition to verbal and somatic components, this spell required a material component, a rabbit's foot.