Dungeons & Dragons: Eye of the Beholder

Dungeons & Dragons: Eye of the Beholder is a game available for the Game Boy Advance only. It is not the same as the classic computer game, Eye of the Beholder.

Plot
Years after Xanathar's defeat by the Heroes of Waterdeep, the city was plunged into chaos seeping up from the mega-dungeon of Undermountain once again. The Lords of Waterdeep became aware of rising unrest in the City of Splendors caused by an influx of thieves', assassins', kidnappers', and monsters' activities under cover of night. Waterdeep's City Watch was starting to be stretched on manpower and resources. The cause of the chaos was unknown, however, the hushed whispers of the name "Xanathar" were telling a tale of chaotic warring factions of Undermountain being gathered in a single alliance.

The agents of the Lords' Alliance, placed a call to arms, attracting valorous heroes from Silverymoon, Neverwinter, and other cities from north Faerûn and the Western Heartlands. Piergeiron the Paladinson and his daughter Aleena Paladinstar handpicked a group of adventurers whom he watched training and growing within the open Lord's city and sent them on the dire mission of uncovering the truth behind the Xanathar's resurgence.

The heroes were escorted to Waterdeep's sewers entrance, and their adventure began...

Gameplay
The Game Boy Advance game is not a direct port of the original game. Only some features are very similar, such as the story. However, the combat system is much more like the older Pool of Radiance game, instead of first-person dungeon combat.

The game essentially uses a stripped down version of the 3rd-edition D&D rules, instead of the 2nd-edition rules. It features only four classes (wizard, fighter, cleric, rogue), instead of the standard six (including ranger and paladin). However, the console game has an extra race to play, the half-orc. There can be up to six party members, meaning multiples of each class have to be taken.

The game does, however, have 3rd-edition social interactions, such as diplomacy, which can be used when interacting with NPCs.

Characters

 * Albrik &bull; Aleena Paladinstar &bull; Behr &bull; Colstan Rhuul &bull; Dorn (Silverymoon) &bull; Goryn &bull; Knucklebone &bull; Piergeiron the Paladinson &bull; Roryn &bull; Thurd Morningstar &bull; Woryn &bull; Xanathar

Creatures

 * banedead &bull; beholder &bull; death tyrant &bull; displacer beast &bull; drider &bull; dwarf (shield) &bull; elf (drow &bull; moon) &bull; ghaunadan &bull; gnome (rock) &bull; half-elf &bull; half-orc &bull; halfling (lightfoot) &bull; hell hound &bull; human &bull; spider (hunter &bull; web spinner) &bull; kobold &bull; kuo-toa &bull; rust monster &bull; skeleton &bull; vampire &bull; zombie
 * red dragon
 * red dragon

Locations

 * Buildings:Castle Waterdeep &bull; Golden Hammer Inn
 * Settlements:Waterdeep
 * Dungeons:Undermountain
 * Regions:North Faerûn &bull; ''Sword Coast North
 * Neverwinter &bull; Silverymoon &bull; Western Heartlands
 * Neverwinter &bull; Silverymoon &bull; Western Heartlands

Organizations

 * Albrik Army &bull; City Watch (Waterdeep) &bull; Lords of Waterdeep &bull; Lords' Alliance &bull; Xanathar's Thieves' Guild &bull; Zhentarim

Magic

 * Spells:acid splash &bull; Aganazzar's scorcher &bull; aid &bull; bane (spell) &bull; bestow curse &bull; bless &bull; blindness &bull; blur &bull; bull's strength &bull; cat's grace &bull; cause fear &bull; charm person &bull; circle of doom &bull; cone of cold &bull; cure critical wounds &bull; cure light wounds &bull; cure minor wounds &bull; cure moderate wounds &bull; cure moderate wounds &bull; curse of ill fortunes &bull; deafness &bull; detect secret door &bull; dispel magic &bull; divine power &bull; doom &bull; eagle's splendor &bull; electric jolt &bull; endurance &bull; enervation &bull; feather fall &bull; fear &bull; fireball &bull; flame arrow &bull; flame strike &bull; Gedlee's electric loop &bull; ghoul touch &bull; hold monster &bull; hold person &bull; ice storm &bull; inflict critical wounds &bull; inflict light wounds &bull; inflict minor wounds &bull; inflict moderate wounds &bull; inflict serious wounds &bull; knock &bull; lesser restoration &bull; lightning bolt &bull; mage armor &bull; magic missile &bull; Melf's acid arrow &bull; negative energy &bull; neutralize poison &bull; poison (spell) &bull; protection from chaos &bull; protection from evil &bull; protection from good &bull; protection from law &bull; ray of frost &bull; ray of enfeeblement &bull; remove blindness or deafness &bull; remove curse &bull; remove fear &bull; remove paralysis &bull; resistance &bull; restoration &bull; scare &bull; shield of faith &bull; sleep &bull; Snilloc's snowball swarm &bull; spell shield &bull; spider climb &bull; stinking cloud &bull; stoneskin &bull; true strike &bull; vampiric touch &bull; virtue &bull; web
 * Weapons:arrow of shocking &bull; dagger of venom &bull; morning star of frost &bull; keen battleaxe
 * Potions:potion of healing

Equipment

 * Melee Weapons:axe (battleaxe &bull; dwarven waraxe &bull; greataxe &bull; handaxe) &bull; club (greatclub) &bull; dagger &bull; falchion &bull; flail (heavy &bull; light) &bull; hammer (light &bull; warhammer) &bull; kukri &bull; mace (heavy &bull; light) &bull; maul &bull; morning star &bull; pick (heavy &bull; light) &bull; rapier &bull; scimitar &bull; spear (halfspear &bull; shortspear) &bull; sword (bastard sword &bull; greatsword &bull; longsword &bull; shortsword) &bull; trident
 * Ranged Weapons: blowgun &bull; bow (composite longbow &bull; composite shortbow &bull; longbow &bull; shortbow) &bull; crossbow (hand &bull; heavy &bull; light) &bull; sling &bull; throwing axe
 * Ammunition: arrow &bull; bullet &bull; bolt &bull; blowgun dart

Other

 * Poisons: drow poison &bull; drider venom
 * Gems: fire opal &bull; moss agate &bull; onyx

Credits

 * Infogrames:
 * Producer: Michael Gjere
 * Associate Producer : Steve Charbonneau
 * Director of Development: Peter Armstrong
 * Sr. V.P. of Product Development: Paul Rinde
 * V.P. of Marketing: Tracy Magnuson
 * Senior Marketing Manager: Jeff Sehring
 * OA Supervisor : Chuck Nunez
 * Lead OA: Richard Higbee
 * OA: Dave Degnan
 * Graphic Design: Christopher Odegard
 * Creative Director: Keith Anderson
 * Sr. Product Services Manager : Cherrie Julkowski
 * Public Relations Manager: Judy Corey
 * QA Team: Joe Acedillo, D'Ary Greene, Ross Russel, Arif Sinan, Mike Walkingstick, William Deets, Donald Gorday Ill, Mark Brand


 * Pronto Games:
 * President, Creative Director, Lead Programmer. Co-Lead Designer : Randy Angle
 * Vice President, Senior Programmer, Co-Lead Designer: Greg Sabatini
 * Concept Art, Art Direction, Lead Artist: Dave Cockerill
 * Tools Programming, Level Design: Michael Novi
 * Additional Programming: Jon Guest
 * Lead Level Design, Database Wrangler: Cole Harris