Orc

Orcs were a race of humanoids that had been a threat to the civilized cultures of Toril, particularly Faerûn, for as long as any could remember. This changed somewhat in the years preceding and immediately after the Spellplague, when a horde of mountain orcs under the command of King Obould Many-Arrows unified into a single kingdom, one that was remarkably civilized.

Description
Orcs varied in appearance, based on region and subrace, but all shared certain physical qualities. Orcs of all kinds usually had grayish skin, coarse hair, stooped postures, low foreheads, large muscular bodies, and porcine faces that featured lower canines that resembled boar tusks. Many also had wolf-like ears that were pointed on the ends, similar to elves. Orcs were roughly the same size as humans and other similar humanoids, though usually robust and muscular.

Subraces and Related Races

 * Mountain orcs:
 * The most common orc subrace, as well as the first historically accounted for, mountain orcs could be found throughout most of Faerûn, which they travel through along mountain ranges descended from the Spine of the World in the far north.


 * Gray orcs:
 * A less bestial and more civilized subrace of orcs brought to Faerûn during the Orcgate Wars through one of many Imaskari portals.


 * Orogs:
 * A breed of orcs descended from mountain orcs who live mostly in the Underdark, though in recent years they have been returning to the surface in large numbers and taking over Mountain orc tribes, using their abilities to bully their 'lessers' and plan raids.


 * Ogrillons:
 * The result of orcs breeding with ogres.


 * Ondontis:
 * A pacifist cousin of the orc with a fey nature.


 * Neo-orogs:
 * Magical hybrids of gray orcs, orogs, and other creatures. Generally split into two groups, black (trained as scouts) and red (trained as elite shock troops)


 * Boogins:
 * The result of mountain orcs breeding with quaggoths.

While not strictly subraces the result of a human and orc breeding is known as a half-orc while the offspring of a half-fiend and orc is a tanarukk.

Personality
Orcs had poor temperaments and were given to anger more easily than some races. Easily offended and impatient, orcs generally preferred violent solutions and rarely considered multiple ways of approaching a problem. However, in spite of this many orcs were excellent at getting results, since they were creatures of action, not thought. Some exceptions to this profile did exist, however, such as the famed King Obould whose deeds were accomplished through planning and insight.

Society
Traditional orcish culture was extremely warlike and when not at war the race was usually planning for it. Most orcs approached life with the belief that to survive, one had to subjugate potential enemies and control as many resources as possible, which put them naturally at odds with other races as well as each other. This belief was spurred in part by Gruumsh and his pantheon, which taught that all races were inferior to the orcs. Eyes of Gruumsh were orcs specially tied to the one-eyed god and offered sacrifices, read omens and advised tribes through Gruumsh's will.

Most orcs were part of a confederation of tribes, loosely held together by a despotic chieftain. Bands within these alliances might have wandered far from their homelands, but continued to greet those orcs who belonging to the same tribal network as kin. Orc bloodragers were champions of their tribe, who used primal strength and ferocity to overcome their enemies. Most were bodyguards or lower-ranking chiefs within the tribal structure.

Male orcs dominated most orcish societies and females were usually, at best, prized possessions and little better than livestock at worst. Male orcs prided themselves on their number of wives and sons, as well as their scars from battle and rituals. Orcs also prized the possession of slaves, though relatively few owned them.

Most orcs didn't build cities of their own, instead relying on those left behind by others and improving their fortifications or operating out of small camps and dens, often in natural caves. Orcs managed ironwork on their own, as well as stonework, though their tools were often inferior to those of more disciplined races.

Homelands
Orcs were found in many parts of Toril, though some areas had a higher concentration than others. Marauding bands of mountain orcs were most commonly found in mountain ranges in the northern parts of the world, particularly around Faerûn. Gray orcs were commonly found to the east, near the portal from which they emerged in High Imaskar. The orcs in the Sword Mountains were responsible for several conflicts with Waterdeep, including the Orcfastings War, and an onslaught caused by the Black Claw. They were also at least partially responsible for the Trollwars.

However, of all the orcish homelands, Many-Arrows probably stood out the most as the only civilized orc nation built along the same lines as its human and elven neighbors.

Kingdom of Many-Arrows
A subset of orcs belonging to a state first formed a century ago by the legendary Obould Many-Arrows differed from the majority of their kin in cultural attitudes. While most orcs were warlike and savage, the orcs of Many-Arrows, ruled over by King Obould XVII, were remarkably civilized, to a point that has made their neighbors curious. These orcs maintained a tenuous peace with the dwarves of Mithral Hall and the other races in Luruar, though many suspected war could break out at any moment should the delicate balance between the races be upset. It is from this region that the most unusual kind of orc would sometimes emerge - heroes.

Biology
Orcs were sensitive to bright light, which could blind them.

Diet
Orcish cuisine was notoriously unpalatable for many other races. Some compared the taste of their goulashes to the taste of an old soldier's boot. Some even went as far as to claim that orcs did, in fact, use discarded shoes in their cooking.

Lifespan
Orcs bred fast and lived short lives compared with most other races. They were considered adults anywhere between 11 and 14 years of age, middle-aged at 17, old at 23, and venerable at 35 years of age. The average orc seldom lived longer than 40 years, even if it managed to avoid violent death. It was unheard of for an orc to live longer than 45 years without magical aid.

Adult male orcs generally stood between 59 and 71 inches tall, and adult females averaged two inches shorter. Males weighed in anywhere between 136 and 190 pounds, while females weighed between 96 and 150 pounds.

History
The first legends of orcs told of the wars between their primary god Gruumsh and Corellon Larethian, the creator of the elves. The elves told of how Corellon defeated Gruumsh and took his eye. But many orcs denied this charge, saying that he always had the one eye and that Corellon cheated with magic because he couldn't win in fair combat.

Orcs were not actually native to Toril, but migrated from elsewhere to different parts of the world on several known occasions.

Orcs were known to the elves of Faerûn during the Dawn Ages. At that time, they occasionally stole livestock from elven farms and attacked the elves themselves when encountered, but the elves had little trouble dealing with them. Rarely, they gathered into great hordes that swept across the lands. Some time around, a nabassu demon of the Abyss called Haeshkarr commanded a horde of these orcs in the pillaging of Occidian, an elven city. They then assaulted Sharlarion, and the elves paid dearly to defeat them, with the heroine Kethryllia Amarillis battling Haeshkarr.

During the time of the First Flowering, well before, orcs migrated through portals originally constructed by one of the creator races and arrived in northern Faerûn. But for more than fifteen millennia, they were not much more than feral savages who spent too much of their time fighting each other to catch the attention of the elven nations of the time, let alone trouble them.

Eventually, around, the northern orcs came together in proper tribes for the first time. Then, under two centuries later, mighty orc leaders unified their tribes into the first orc horde. In, this orc horde marched south and invaded Netheril, causing much devastation to the young nation until the Netherese and elven armies repelled them. Although they'd been defeated, the orcs discovered a love of warfare after that. Every few generations thereafter, when they'd grown populous enough again, they would gather in hordes to threaten the southern realms regularly.

Later, in the south, rebel wizards of Mulhorand and Unther led by Thayd opened a portal in Thay to the orc homeworld in. Some years later, in, an orc horde poured forth in their hundreds of thousands, triggering the Orcgate Wars, one of the biggest and most destructive conflicts involving orcs in Faerûn. They were not defeated until, and the remaining orcs dispersed around the land.

For millennia, orc hordes menaced the elven, human, and dwarven realms of Faerûn, toppling Ammarindar, Phalorm, Delzoun, Eaerlann, and Illefarn and at times devastating the Sword Coast down to Calimshan, as well as Chessenta and the Vast.

In the, a confederacy of orc tribes united under the banner of King Obould Many-Arrows, a chosen of Gruumsh. He forged a more civilized nation known as the Kingdom of Many-Arrows, located along the northern borders of Luruar. In spite of tensions between the orcs of Many-Arrows and other nations, the kingdom had not waged war against its neighbors for decades by 1479 DR and by all appearances seemed interested in peace.

Connections
Orks Ork Orco