Enthrall

Enthrall was an enchantment spell that captivated creatures in a wide area. The spell was language-dependent.

Effect
If the caster had the attention of a group of creatures, he could use this spell to hold them spellbound. To cast the spell, the caster had to speak or sing without interruption for one minute. Thereafter, those affected gave the caster their undivided attention, ignoring their surroundings. Affected creatures were friendly toward the caster while under the effect of the spell although targets of a race or religion unfriendly to the caster had a greater chance of resisting the spell.

More powerful or wise creatures remained aware of their surroundings and had an attitude of indifference and could break free of the spell if they witnessed actions they opposed.

The enchantment lasted as long as the caster spoke or sung, to a maximum of 1 hour. Those enthralled by the caster's speech took no action while he spoke or sung, and for several minutes thereafter while they discussed the topic or performance. Those entering the area during the performance could also be enthralled. The speech ended if the caster lost concentration or performed any action other than speaking or singing.

If any member of the audience was attacked (or subjected to an overtly hostile act), the spell ended and the audience became immediately unfriendly toward the caster.