Shraevyn's Tomb

Shraevyn's Tomb was the final resting place for the famous wizard and weapon-crafter Shraevyn.

Entrance
The entrance to the tomb was carved into the rock of the Desertsmouths. Granite steps led to large metal door that was embossed with magic runes, which were embedded in the mountainside. Both sides of the door were flanked with 20-foot stone statues. The left statue appeared as a an elven female, dressed in flowing robes, having been partially destroyed by avalanches and rock slides. The figure on the right was depicted as a helmed warrior in plate mail, its right arm raised holding a massive lucern hammer. The elven statue represented the beauty of and respect for a wizard Shraevyn met in his travels to the Astral Plane; she showed him a great deal about magic, that otherwise would have taken him years to learn alone. There was a hidden entrance behind this statue, rigged with a fire trap, that led into the tomb. The warrior statue paid homage to the brave and noble knights and fighters for which he had made weapons over the years.

In the passageway through the trapped secret entrance read a brass plaque: "Hope you enjoyed the show!". When the main entrance was opened, the runes of the door glowed with blue fire and the voice of Shraevyn would pose a riddle to those inside:

"Friends to the end! they once exclaimed, Boasting of evil hey once tamed. Now they gaze in hate, friend now foe, But hearts defy what minds now know. Magic against steel, Fate of a cruel deal, A mirrored haze of friendships concealed.

Warrior's heart and wizard's soul, Both fighting for the same goal. Magic against steel, Fate of a cruel deal, A mirrored view of the end of the road.

The sheath called for its sword, Wizardly energy withdrew to where it was stored. Together they gazed at the mighty door, And their fury for one another burned no more. Now honor-bound and steadfast, An oath sword to last. The bond of friendship reborn"

- Voice of Shraevyn

Visitors of the vault were expected to respond with the ideal that the warrior and wizard remembered to stop from attacking one another. The satisfactory answer was a response that conveyed the unity of an adventuring party. Failure to express this concept caused the voice to express it's disappointment and no longer speak to anyone inside the tomb.

Warrior Hall
A 60-foot long, 10-foot tall, magically illuminated hallway led to the main chamber of the tomb. This light came from glowing red orbs that were suspended in air above head-height. Either side of this corridor had a mosaic tile mural; each depicting a mounted king, wielding the sword Giventhar, commanding his army in battle against foes made of shadows. The difference between the two was one murals was dark and murky, nearly colorless, with the only bright spots being the emerald green glow of Giventhar, while the other was lighter, almost iridescent with the figure of the king appearing vivacious.