Elder Evils

Elder Evils is an accessory for the 3.5-edition of ruleset.

"Elder Evils' provides DMs with 160 pages of truly wicked threats to challenge high-level heroes. Each "elder evil" described in this nightmarish tome comes with a detailed description, stat blocks for the elder evil and its minions, tips for how to incorporate the elder evil into any D&D campaign, adventure seeds, and maps of the elder evil's lair (complete with encounters and room descriptions). The book also provides guidelines to help DMs create their own unique elder evils as worthy campaign villains and endgame encounters."

Contents

 * Introduction
 * Chapter 1: Evil Does Not Sleep
 * Chapter 2: Atropus
 * Chapter 3: Father Llymic
 * Chapter 4: The Hulks of Zoretha
 * Chapter 5: The Leviathan
 * Chapter 6: Pandorym
 * Chapter 7: Ragnorra
 * Chapter 8: Sertrous
 * Chapter 9: The Worm that Walks
 * Chapter 10: Zargon

Description
Elder Evils adds new content for epic level characters, in the form of extremely powerful, alien monstrosities intent on destroying the world (and designed as a way of providing game masters a means of ending a current campaign).

Credits

 * Designers: Robert J. Schwalb, Jason Bulmahn, Greg Gorden, James Jacobs, Rhiannon Louve, Michael McArtor, Anthony Pryor
 * Editors: Logan Banner, Michele Carter, Jennifer Clarke Wilkes
 * Freelance Coordinator: Gwendolyn F.M. Kestrel
 * Editing Manager: Kim Mohan
 * Design Manager: Christopher Perkins
 * Development Manager: Andy Collins
 * Director of RPG R&D: Bill Slavicsek
 * Project Managers: Kris Walker, Shari Overbay
 * Senior Art Director D&D: Stacy Longstreet
 * Art Director: Karin Powell
 * Cover Artist: Michael Komarck
 * Interior Artists: Miguel Coimbra, Daarken, Wayne England, Ralph Horsley, Izzy, Howard Lyon, Michael Phillippi, Skan Srisuwan, Francis Tsai, Franz Vohwinkel, Eva Widermann, James Zhang
 * Cartographer: Mike Schley
 * Graphic Designers: Michael Martin, Soe Murayama
 * Graphic Production Specialist: Erin Dorries
 * Image Technician: Sven Bolen