Cormyr/Heartlands

The Heartlands of Cormyr were an informal region of the realm that consisted of the King's Forest and the surrounding lands, home to the oldest cities and villages of the realm.

Description
The heart of the Forest Kingdom was the King's Forest, that also served the popular imagination of Cormyr as a whole. This protected woodland was a site of great natural beauty, home to beasts and fey, as well as many villages and lost ruins of the realm. The forest was surrounded by the farmlands that supported much of the realm's population, country estates of the nobility, and the major highways that held Cormyr together.

Geography
The heartlands were bound by the Storm Horns to the west, the Wyvernwater to the east, and the Dragonmere to the south. The northern edge was bound by the Stonecliffs, marking the border of the Stonelands. The heartlands were bisected by the Starwater River, which passed south from the northern Storm Horns through to the Dragonmere.

Bodies of Water

 * The River Sharragh rose in the eastern forest and flowed for a few miles, before disappearing into Plungepool and the Underdark, collecting at Lake Thalmiir and Daerbraun near the drow city of Sschindylryn.
 * The Starwater River emerged in the northern Storm Horns and passed through the King's Forest, was joined by the smaller Tearflow stream, and eventually emptied into the Dragonmere. A fairly navigable river, it served as a primary route for travelers and goods to pass between the coast and interior of the realm.
 * The Sword River flowed from Arabel Springs, eventually emptying into Wyvernwater.

Territories

 * Aloushe, a realm of dryads in the forest that was independent of Cormyr.
 * Northbank, a region of farmland between the Starwater and the King's Forest.
 * Spurbright Steads, a stretch of farmlands north of Espar owned by the Spurbright family.
 * Starwater Meadow, the lands of the Thundersword family.
 * The Sward, an area north of Suzail and south of the Starwater.
 * Warmshores, a barony in the foothills of the Storm Horns on the shores of the Dragonmere.
 * West Shore, a section of coastline west of Suzail.

Settlements
The heartlands were anchored by the three oldest and largest cities of the realm.
 * Suzail, the capital of Cormyr and the seat of the Crown. It contained the headquarters of the Purple Dragons and a major harbor for the Blue Dragons, as well as the College of the War Wizards.
 * Marsember, a bustling trade port on the Dragonmere and Cormyr's second-largest city, built at the mouth of the Starwater River adjacent to the Coast region.
 * Arabel, the third-largest city in the realm and bastion of northern Cormyr, bordering the Stonelands and the East Reaches.

Countless smaller settlements existed under the eaves of the King's Forest, in the foothills of the Storm Horms, and on the plains nearby.
 * Aunkspear, a rural horse-breeding town.
 * Blisterfoot Inn, an inn off Calantar's Way that grew into a village of artisans.
 * Collinwood, a village of halflings on the north edge of the forest.
 * Dhedluk, a famously lovely village in the King's Forest, menaced by outlaws.
 * Espar, a small village home to Stormhaven House, a secret War Wizards college.
 * Eveningstar, a small town on the edge of the Stonelands known for its many tressym.
 * Gray Oaks, an agricultural halfling village in Northbank.
 * Hilp, a mercantile town on Calantar's Way famous for its stelk.
 * Home, a secretive village of gnomes and halflings on the west edge of the forest near Minroe.
 * Immersea, a thriving town on the Wyvernwater and home of the noble Wyvernspurs.
 * Irath, a tiny hamlet on the Way of the Dragon.
 * Jester's Green, a village outside Suzail, home to campsites and mustering grounds for caravans and the Purple Dragons.
 * Knightswood, a hamlet in the King's Forest that crossed the Starwater River.
 * Minroe, a village in the foothills of the Storm Horns that was had a gem-mining rush.
 * Mouth o' Gargoyles, a village in the King's Forest inside a dangerous wild magic field.
 * Tyrluk, an isolationist village on the High Road.
 * Waymoot, a small town in the King's Forest.

Estates & Lodges

 * Bleys Hard, an estate of the Bleyshar family.
 * Bryargates, a fortified Bryarn estate just south of the King's Forest.
 * Dimswart Manor, home of the sage Dimswart.
 * Goldfeather Manor, the old forest estate of the Goldfeather family.
 * Stag Steads, a luxurious hunting lodge hidden in the King's Forest.
 * Taverton Hall, the prestigious Northbank estate of the Paertrover family.
 * Thornthar, a royal estate kept for retired servants.
 * Thulser's Lodge, a royal estate that treated diseased Purple and Blue Dragons.
 * Wyrmdown, the expansive country estate of House Haldoneir.

Landmarks

 * Margrath's Rest, a rocky shore used for shipbreaking.
 * The cavern of the Knightswood Nine, the hidden home of the druidic circle, with a nearby fey crossroad connected to Waterdeep.
 * The Shrine of Vaprak, an old sacrificial well of Vaprak hidden in the woods.

Ruins

 * Blackstone, the destroyed estate of the Theresparin family.
 * Coryl's Lair, a ruined seatower off the coast near Marsember that became home to the mermaid Coryl Erazem.
 * Crownpost, a Purple Dragons stronghold destroyed by a storm and an army of magical creatures.
 * The Haunted Halls, the fortified underground hideout of Rivior, turned legendary adventuring site.
 * The House on the Cliff, the most powerful temple of Umberlee in the Realms, destroyed in the Time of Troubles.
 * Jarthroon, an ancient holding on the Dragonmere conquered by King Duar Obarskyr.
 * Meliyekur’s Magical Museum, an estate turned into a museum and then a ruin, used by the Women of the Woods.
 * Rivior's Keep, a surface fortress built by Rivior.
 * Turnstone, a long-gone road-fort north of Immersea.
 * Zundle, a razed village that became a byword for foolishness.

Roads & Trails
Major highways crossed the heartlands, connecting Suzail to all corners of the realm. Lesser roads and trails crossed the countryside as well, linking villages and sites of interest.
 * The Blister Trail, a route that followed the shore of the Wyvernwater between Immersea and Wheloon.
 * Calantar's Way, a highway that connected Suzail and Arabel.
 * Dragoneye Way, a road that ran along the coast between Suzail and Marsember.
 * Elclantar’s Ride, a country road that split from Calantar's Way north of Immersea.
 * The High Road, a major trade route that started in Arabel and ran west to the Storm Horns and beyond.
 * The Immer Trail, a path that followed the coast of the Wyvernwater north from Immersea.
 * The Moonsea Ride, a great caravan route from Arabel that eventually reached the Moonsea.
 * The Ranger's Way, a short road in the King's Forest that connected the Way of the Dragon and the Starwater Road.
 * The Starwater Road, a route through the King's Forest that connected Immersea to Eveningstar.
 * The Way of the Dragon, a long road that ran north from Suzail to the High Road.