Kelubar

Kelubars held the middle ranks of the demodands.

Description
Kelubars were said to be a combination of farastu and shator, standing between tall and weighing. They were incredibly broad humanoids with a thickset lower body, wide limbs and huge hands. Their large, ovaloid heads were of greater width than length and their bat-like wings spanned nearly. Their ebon flesh was knobbed and leathery, made even more unsightly by the noxious, pale green slime they secreted. Their ooze coating caused their already unsightly skin to glisten an even more hideous hue.

Personality
Kelubars were sedentary beings that preferred to parley rather than fight, although they had no qualms about engaging in violence. They were bullies that enjoyed bending others to their will, with foul personalities to match their repulsive stench. When away from Carceri, kelubars were normally unconcerned with destruction and domination, preferring to bring further ruin to the already miserable Red Prison than to the Material Plane. Instead, kelubars collected as many small, magical items as possible in order to raise their power, and thus their status amongst their peers, before being sent back to Carceri.

Combat
A kelubar had sharp claws and a mouth, which it used to bite its enemies.

Physical abilities
As mentioned above, a kelubar's body secreted a stinking, acidic substance. The smell of this substance was so bad that it nauseated other creatures within 30ft. (9.1m) and for 10 minutes once they got out of such an area. The slime made their claws corrosive to the touch, even more so on a critical strike.

The kelubars could undergo a lengthy and painful process of self-liquefaction into the secretion they most frequently exuded. These pools of tar and slime could be bottled and stored for centuries as a kind of "instant army".

They could backstab their enemies like rogues and like them, they could react to attacks before their senses should allow it.

A kelubar was also completely immune to poison, acid, cold and fire. They had protection against non-magical physical attacks and strong defences against magic.

As mentioned above, kelubars preferred negotiating over fighting. They had a prospensity for persuading, lying and seeing through people.

Magical abilities
Kelubars could cast detect magic, clairaudience/clairvoyance, fear, invisibility, Melf's acid arrow, spider climb and tongues as often as they wanted, fog cloud and ray of enfeeblement three times per day and acid fog and dispel magic twice per day.

Society
Kelubars worked as bureaucrats among the demodands, the (self-appointed) wardens of the Red Prison. They led squads, a gathering of six to ten farastus. They loathed the farastus for their supposed responsibility for imprisoning the entire demodand species onto Carceri, but worked as the intermediaries between the farastus and the shators.