User:StarSword/Tetcaz Torunn

Tetcaz Torunn is a dragonwrought kobold, and a member of the adventuring company Three Elves and a Kobold.

Statistics, 3.5E
Tetcaz Torunn: Male dragonwrought kobold fighter 9; CR 9; Small dragon (reptilian); HD 9d10+18; hp 88; Init +6; Spd 30 ft, Fly 30 ft, Glide 30 ft; AC 23, touch 19, flat-footed 17; Base Atk +9; Grp +7; Atk +14 melee (1d6+7/x3, +1 longspear) or Full Atk +14/+9 melee (1d6+7/x3, +1 longspear); SQ Constitution Boost, Dragon traits, kobold fighter substitution levels, Kobold traits, Spear Focus, Strength Boost; AL LN; SV Fort +9, Ref +9, Will +6; Str 18, Dex 22, Con 16, Int 16, Wis 16, Cha 13.

Skills and Feats: Climb +15, Craft (trapmaking) +12, Handle Animal +11, Jump +18, Ride +19, Search +5, Spot +5, Survival +5, Swim +8, Tumble +8; Combat Expertise, Dodge, Dragon Wings, Dragonwrought (bronze) , Hover , Improved Dragon Wings , Mobility, Spring Attack.

Languages: Common, Draconic, Dwarven, Undercommon.

Special Qualities:
 * Dragon Traits: Immune to magical sleep and paralysis, darkvision 60 ft., low-light vision.
 * Kobold Fighter Substitution Levels:
 * A 1st-level kobold fighter focuses his combat talents on spear fighting. He gains a +1 bonus on attack rolls with the following weapons: longspear, shortspear, and spear.
 * This bonus does not stack with the bonus from Weapon Focus, but it is treated as the equivalent of Weapon Focus for qualifying for feats, prestige classes, and anything else that requires that feat. A kobold fighter who has this ability could take Weapon Specialization (spear) without selecting Weapon Focus (spear) as a separate feat.
 * This substitution feature replaces the standard fighter's 1st-level bonus feat and medium armor proficiency.
 * Dodge (Ex): A kobold fighter who takes the 1st-level racial substitution level gains Dodge as a bonus feat.
 * This substitution feature replaces the standard fighter’s heavy armor proficiency.
 * Constitution Boost (Ex): At 2nd level, a kobold fighter increases his Constitution score by 2 points.
 * This substitution feature replaces the standard fighter’s bonus feat gained at 2nd level.
 * Strength Boost (Ex): A kobold fighter who takes the 4th-level racial substitution level increases his Strength score by 2 points.
 * This substitution feature replaces the standard fighter’s bonus feat gained at 4th level.
 * Kobold Traits: Darkvision 60 ft., +1 natural armor bonus, Craft (trapmaking) is a class skill, +2 on Craft (trapmaking), Profession (miner), Search.  Light Sensitivity:  Kobolds are dazzled in bright sunlight or within the radius of a daylight spell.

Feats:
 * Dragon Wings: You have wings that aid your jumps, granting a +10 racial bonus on Jump checks.
 * In addition, you can use your wings to glide, negating damage from a fall from any height and allowing 20 feet of forward travel for every 5 feet of descent. You glide at a speed of 30 feet with average maneuverability.  Even if your maneuverability improves, you can’t hover while gliding.  You can’t glide while carrying a medium or heavy load.
 * If you become unconscious or helpless while in midair, your wings naturally unfurl, and powerful ligaments stiffen them. You descend in a tight corkscrew and take only 1d6 points of falling damage, no matter what the actual distance of 0the fall.
 * Dragonwrought (bronze): You are a dragonwrought kobold.  Your type is dragon rather than humanoid, and you lose the dragonblood subtype.  You retain all your other subtypes and your kobold racial traits.  Your scales become tinted with a color that matches that of your draconic heritage.  As a dragon, you gain the Dragon trait package.  You gain a +2 racial bonus to Survival.
 * Hover: When flying, you can halt your forward motion and hover in place as a move action.  You can then fly in any direction, including straight down or straight up, at half speed, regardless of your maneuverability.
 * If you begins your turn hovering, you can hover in place for the turn and take a full-round action. You cannot make wing attacks, but you can attack with all other limbs and appendages you could use in a full attack. You can instead use a breath weapon or cast a spell instead of making physical attacks, if you could normally do so.
 * Improved Dragon Wings: You can fly at a speed of 30 feet (average maneuverability).  You can’t fly while carrying a medium or heavy load or while fatigued or exhausted.
 * You can safely fly for a number of consecutive rounds equal to your Constitution modifier (minimum 1 round). You can exert yourself to fly for up to twice as long, but then you’re fatigued at the end of the flight.  You are likewise fatigued after spending a total of more than 10 minutes per day flying.  Because you can glide before, after, and between rounds of actual flight, you can remain aloft for extended periods, even if you can only use flight for 1 round at a time without becoming fatigued.
 * When you reach 12 HD, you have enough stamina and prowess to fly for longer periods. You can fly at a speed of 30 feet (average maneuverability), and flying requires no more exertion than walking or running.
 * You can make a dive attack. A dive attack works like a charge, but you must fly a minimum of 30 feet and descend at least 10 feet. You can make a dive attack only when wielding a piercing weapon; if the attack hits, it deals double damage.
 * You can use the run action while flying, provided you fly in a straight line.

Major Possessions: +1 longspear, leather armor, potion of cure light wounds (6), gauntlets of ogre power, boots of landing, ring of protection +1 (2). 5,978 gp.