Thunderstone

Thunderstone was a village or small town in northeastern Cormyr. It lay along the southern bank of the Thunder River, close to the southern side of Hullack Forest, north of the Vast Swamp, and near to the western slopes of the Thunder Peaks. The Thunderway began at Thunderstone, before running through High Dale and ending at Saerb in Sembia.

The town was named after the Thunder Peaks that rose nearby.

History
Many years before the late 1360s DR, an ettin of the Thunder Peak assembled a band of orcs and goblins and sent them on raids against Thunderstone and Hultail. The attacks were ultimately thwarted and the ettin slain.

Thunderstone was one of a number of places captured by the Lost King Gondegal in the Year of the Dragon, 1352 DR. Like the others, his mercenary troops occupied and pillaged the town before being ousted by the Purple Dragons as Gondegal's eight-day kingdom fell.

Desiring lumber and game to fuel the expansion of the realm, the Cormyrean crown sought to exploit the primeval Hullack Forest. Thus, it encouraged adventuring companies and such groups to clear the forest of monstrous creatures and the many goblin and orc tribes dwelling there, and to investigate its secrets and quell the rumors of danger. To that end, the crown suspended many rules normally placed on adventurers. By 1367 DR, Thunderstone had become an oft-used base of operations for expeditions into the nearby Hullack Forest, by adventurers, Purple Dragons, and merchant groups.

In the late 1360s DR, a rumor circulated that an enterprising cloud giant dwelling in the southern Thunder Peaks had secretly contacted some merchants of Thunderstone, with plans to open regular trade with the human town. The merchants involved kept their dealings with the cloud giant secret.

Government
Thunderstone had no lord of its own. Instead, in the 1360s DR, the crown's interests were represented by Sarp Redbeard, lord of the city of Wheloon. However, lying partway across Cormyr, his efforts were limited.

Closer to town, one Hurm Thiodor was the local official of the crown and the unofficial Herald. The clerk's primary duty was to handle record keeping and collect reports from adventurers on the state of the nearby Hullack Forest and the monster-clearing efforts there, though he could not have an accurate or up-to-date understanding. Local folk thought the crown representative was a poor joke, and that Thiodor was weak.

The Hawklin and Huntsilver noble families had holdings in or near Thunderstone.

Defenses
Thunderstone boasted a 100-strong Purple Dragons garrison under the command of Oversword Faril Laheralson. He was an unruly but loyal crown "lord" but not of noble blood. He cared deeply for his men and made sure their morale was high and constituted the law in Thunderstone (such as it was). Faril gave lip service to the crown, and respected King Azoun IV, but though little of the King's representatives.

The town had no fortifications, nor a militia.

Activities
Thunderstone in the 1360s and 70s DR was a commonly used base of operations for expeditions into the neighboring Hullack Forest, used by adventurers, merchant groups, and Purple Dragons alike.

Inhabitants
In the late 1360s DR, Thunderstone had a settled population of around 900 in winter. However, through spring, the town's population swelled dramatically, reaching thrice its normal size during the summer months, and dropping off through autumn. In 1372 DR, it averaged at about 1800 people.

This seasonal population came as merchants and caravans moved through Thunderstone on their way to and from High Dale in the Dalelands and Wheloon in central Cormyr. Adventurers, explorers, Purple Dragons, hunters, trappers, and other such folk also flocked to the town and used it as a base from which to launch their expeditions into the Hullack Forest to the north, which was rumored to contain the ruins of the storied realm of Tethgard. A good deal of traffic remained in winter, however, as merchants and smugglers came through, after the Purple Dragons had departed.

Trade
Thunderstone had a relatively small economy, relying mostly on the caravans, adventurers, and travelers passing through. It served their needs with a range of inns, taverns, and stores selling supplies and equipment. There was also a trade in loot and relics of lost civilizations recovered by the lucky adventurers who returned from the forest and swamp and typically bought up at One-Armed Magurk's.

The town did however have a local industry for fishing and logging and a thriving pelt trade. Animal pelts from the Thunder Peaks and the Storm Horns did very good business in Thunderstone as of 1368 DR. In particular, there was a fashion in making clothing from bear hides, sold to travelers on their way through to Cormyr or High Dale. Local humans and demihumans hunted brown bears in ever-increasing numbers.

Thunderstone had no major merchants of its own in the 1360s DR, but there was a branch office of the Six Coffers Trading Coster, which dominated trade in town. Managed by Adris Colebriar, the Six Coffers office sold all standard, non-magical weapons, armor, and equipment, typically at higher-than-normal prices.

A group of gnome alchemists established themselves in Thunderstone by 1372 DR, making and selling alchemical supplies to the adventures. Their most popular wares were flasks of acid, tanglefoot bags, and especially the deafening explosives known as thunderstones.

Locations
The Thunder Stone was a mysterious boulder standing in the center of town. It was about 3 feet (1 meter) in diameter and was composed of a kind of rock not found for miles around. A local legend told that it had been magically transported from the highest mountain in the Thunder Peaks to its current home when the land was nothing but wilderness. Certainly, there was no mundane explanation. The stone itself had no known magical properties and otherwise appeared to be just a strange rock. Nevertheless, a superstition flourished among adventures that kissing the Thunder Stone before setting out would bring luck and that they would win more treasure and suffer less deaths. It seemed to work, but by boosting confidence and morale.

The only safe means to cross the river north into the Hullack Forest was the Stag Skull Bridge, an old stone crossing that despite its name, was not adorned or otherwise decorated with any skulls or stags. The bridge gained some notoriety for the number of foresters and adventurers that came running out of the Hullack Forest with monsters hot on their tails. The Thunderstone garrison let these heroes pass safely before engaging these monsters and so virtually every Dragon was a veteran monster slayer. In fact, two lit lanterns were placed on each side of the northern end of the bridge from dusk to dawn to let adventurers and foresters know which way to flee to safety. The phrase "between the stag's lights" came to refer to being "almost out of danger".

Inns and taverns in Thunderstone tended to change hands and names more or less every season, so much so that Volo declined to list them in Volo's Guide to Cormyr. Active in the late 1360s DR were the inns The Bear's Den and The Sign of Thunder (favored by adventurers) and the taverns The Dragon's Den (favored by Purple Dragons) and The Furniture's Fate (favored by adventurers).

The town had no temples, but there was a shrine to Tempus, god of battle, and a cemetary dedicated to Kelemvor.

Notable locations

 * Official buildings: Assembly • Office of the Crown • Purple Dragon Barracks
 * Shops: One-Armed Magurk's • Wangle's Livery • Six Coffers Trading Coster
 * Inns: The Bear's Den • The Sign of Thunder
 * Taverns: The Dragon's Den • The Furniture's Fate
 * Shrines: Shrine of Tempus • Kelemvor's Garden