Xvart

Xvarts are small blue humanoids that scream and attack with short swords. Their primary strength is numbers and their usual loot is low amounts of gold or gems. They have a village due west from Nashkel where they live in wooden huts and are even more numerous there.

This short largeheaded humanoid is mostly bald with blue skin and vivid orange eyes.

Xvarts are small humanoids living primeraily in the Bandit Kingodms former lands of the Horner Society the Bond Match, the Pomarj, near Verbobone, and the Vesve Forest. Although Svarts have a Promitive Society compared to humans, it serves them well and allows them well and allows them to support large tribes on limited resources. As a whole they are not a threat to civilazation, as they fear humans and prefer to occasionally take out there aggression on kobolds. Golins often use xvarts as spies for warbands, and xvarts often act as mediares between goblins and koblolds.Although they are goblin-sized and have other traints in common with goblins, xvart are not goblinoids. Xvarts have brigth blue skin and vivid organge eyes. Tolerant of most weather extremes they dress in little more then loose cloth doudlets. Xvarts of both sexes are mostly bald, having only a fringe of wiry black hair on the back and sides of the head that connects with their eyesbrows and possess large ears. Xvarts Claws look impressive but are insufficient for combat, and their teeth are barely larger then those of a human child. Xvarts speak Gobling; those with Intelligence scores of 12 or above speak Dragonic. Most xvarts encountered outside their homes are warriors.

Combat
Xvarts prefer to ambush and overwhealm their opponent, resortine to superior numbers instead of fairness. Altough they fear humans and only attack them if they have a tremendous edge in numbers, xvarts hate halflings and malmost always attack them, even if thier numbers are equal. Xvart officers somtimes have netter armor (preferring chain shirts to anything more cumbersome). Sergeants are trained in the use of nets, and other officers learn to use nets or two-weapon fighting with a dagger or another short sword. Hunting parties use scouts to drive prey toward a readied net, and ambushes usually involve at least one net and enough xvarts to pile upon every persion in a group.