False life

False life was a necromancy spell that granted the caster a temporary boost of health above his or her normal healthy state.

Effects
This spell only affected the caster and lasted an hour for every experience level, or until the extra health was lost (due to injury or disease, for example), whichever came first.

Components
In addition to verbal and somatic components, the caster had to draw mystical sigils on his or her body with a small quantity of alcohol or distilled spirits. The sigils faded from view when the alcohol evaporated.