Cragmaw Hideout

The Cragmaw tribe though depleted by recent developments has posted a hobgoblin detachment of two Hobgoblins concealed in a well constructed blind. Their orders are to report any activity in or around the entrance to the hideout. The two hobgoblins are never to attack but remain undetected until the reportable activity is over. After this, one of the Hobgoblin moves off to give a detailed report of the activity. The blind is operational twenty for hours a day. The shift rotation is 2 hours on duty.

Hobgoblin

Medium humanoid (goblinoid), lawful evil

Armor Class 18 (Chain Mail, Shield)

Hit Points 11 (2d8 + 2)

Speed 30 ft.

STR: 13 (+1) DEX: 12 (+1) CON: 12 (+1) INT: 10 (+0) WIS: 10 (+0) CHA:9 (-1)

Senses Darkvision 60 ft., Passive Perception 10

Languages Common, Goblin

Challenge 1/2 (100 XP)

Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn't incapacitated.

Actions

Longsword. Melee Weapon Attack:  +3 to hit, reach 5 ft., one target. Hit:  5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack:  +3 to hit, range 150/600 ft., one target. Hit:  5 (1d8 + 1) piercing damage.