Secomber

Secomber is a small town that acts as a de facto border town between the relatively peaceful Western Heartlands and the more savage North along the Sword Coast.

It sits atop three stone hills on the banks of the southern-running Unicorn Run river and the western-running River Delimbiyr. Directly south of the town is the dangerous High Moor. To the north, along Secomber Trail is Uluvin.

The town is populated primarily by humans, but almost as many halflings call the place home. A small clan of dwarves lives in the area as well.

Economy
Secomber is a stop on the Delimbiyr Route, part of the trail between Waterdeep and Llorkh. Another trail, Secomber Trail connects Secomber to Uluvin, to the north-west. Farming, fishing, and stonecutting are the primary occupations, but as the town has a large transient adventuring population, stores catering to such types are beginning to take hold. Some locals hire themselves out as guards or sellswords for expeditions heading into the High Moor or High Forest to the north. A couple of inns and taverns provide entertainment and lodging to the growing town.

Government
Secomber is ruled by Traskar Selarn, a ranger who truly has the best interests of the townsfolk at heart, and he is seen as one of the people by his loyal subjects. A small garrison of about 30, provided by the Lords' Alliance, guards the town, and the local militia boasts over 100 members. Finally, about 20 elite soldiers form the Gray Unicorn guard.

History
Secomber is built on the ruins of Hastarl, capital of the ancient wizard kingdom of Athalantar, of which the only remains seem to be the Mage Ruins in the western part of the city. The rumors are given further credence by the overlarge gargoyle problem, caused by the expanding town's digging and freeing of the creatures from sealed underground chambers.

Inns and taverns

 * The Seven-Stringed Harp is a ramshackle sprawling tavern.
 * The Singing Sprite is pleasant inn