Frozenfar

The Frozenfar was a region of the North that comprised the barren lands just beyond the Spine of the World mountains, the Sea of Moving Ice and a number of small isles located off the coast of the Cold Run, in the Trackless Sea.

Nestled in the center of the Frozenfar were the Ten Towns of Icewind Dale, one of the region's largest grouping of communities and settlements.

Usage
The Frozenfar did not have definable boundaries. The term "Frozenfar" was used by people across Faerûn to include various areas. For example, in Amn and the Inner Sea, the term "Frozenfar" referred to the city of Mirabar (south of the Spine of the World) and everything north of Mirabar. Sometimes the term "Frozenfar" also included the island of Ruathym.

However, in the North, the term "Frozenfar" referred only to the lands north of the Spine of the World. That is the most commonly accepted usage and the usage used here.

Yet others used "Frozenfar" to refer to all the lands of the North within which individuals could literally freeze to death while traveling across.

Geography
The Frozenfar was bordered by the Spine of the World to the south and extended northwest through the Sea of Moving Ice as reached far west as the Purple Rocks archipelago. It stretched east to the Valley of Khedrun.

Cold Run
The Cold Run encompassed the icy tundras west of the Iron Trail, and extended all the way to the Sword Coast. It was bordered to the south by the Iceflow river, and to the north by the Shaengarne.


 * Landmarks:
 * Fireshear Vale: The cause of this deep chasm and its adjoining crater was debated by the sages of Faerûn.
 * Ironmaster Vale: No one but dwarves were welcome within this valley.


 * Settlements:
 * Auckney: This impoverished town of farmers received few visitors, and even fewer ships, from the other towns of the North.
 * Fireshear: The port city was run by a trio of merchants that answered to the merchants of Mirabar, Neverwinter and Waterdeep.
 * Ironmaster: Founded and run by dwarves, this mining city had tunnels that went deep beneath the Frozenfar.

Icewind Dale
This great tundra was named after the freezing winds and snowstorms that blew down from the mountain of Kelvin's Cairn.


 * Features:
 * Dwarven Valley: This great valley was home to the dwarves of Clan Battlehammer.
 * Kelvin's Cairn: Legend stated that the solitary mountain was made of stones piled atop the resting place of the frost giant Kelvin.
 * Maer Dualdon: The greatest of the dale's three lakes.
 * Lac Dinneshere: The waters of this tranquil lake allowed locals to glean insight about upcoming lulls and storms.
 * Redwaters: The smallest lake earned its name from a horrific battle.


 * Settlements:
 * Ten Towns

Reghed Glacier

 * Evermelt (a hot spring on Reghed Glacier )

Endless Ice Sea

Sea of Moving Ice
Black Ice Tower

Trackless Sea

 * Gundarlun Island
 * Berranzo


 * Ice Peak Island
 * Aurilssbarg
 * Bjorn's Hold
 * Icewolf


 * Purple Rocks
 * Tuern


 * Ulf of Thuger


 * Vilkstead


 * Ascarle


 * Shaengarne River