Aoth Fezim

Aoth Fezim is a warmage and leader of the Brotherhood fo the Griffon. He was formerly captain of the Griffon Legion of Pyarados. Aoth is spell-touched and hasn't aged since the spellplague.

Appearance
Aoth is of Mulan descent though he doesn't look like it with his blunt features and short, stocky frame. His body and hands show the intricate tattooing of a wizard. He wears badges revealing him as a rider of the elite Griffon Legion. Since he was affected by the Spellplague, Aoth Fezim's eyes show hints of the blue flame retained inside. In an attempt to restore his eyesight, Aoth had sigils of healing and clearvision tattooed above his eyes. He starts to wear a dark bandage covering his eyes though it is no hinderance to his flame-altered sight.

Weapons and Magical Abilities
His primary weapon is his long spear that serves as warrior's lance and wizard's staff. He often carries a sword such as a falchion as a secondary weapon.

Aoth can summon a flare of silvery light from the head of his spear or a wall of violet flame.

The tattoos on his body grant him different kinds of enchantment, such as:
 * sending warmth flowing through his body - a useful property when flying on his griffon,
 * cooling his body when needed,
 * bestowing upon him an enchantment of accuracy,
 * alleviate magically provoked weakness.

He has spells to sober himself on will. Aoth can enhance his nightvision through a spell and cast emerald darts from his fingertips. He can conjure darts of blue light from his fingertips that veer to compensate a victim's dodging movements and seldom miss their intended target. Aoth can also conjure a crackling, forking flare of lightning.

Personality
Aoth is easy-going by nature.

Background
Aoth shares a special bond with his familiar, the griffon Brightwing. Through their psychic link he can use Brightwings enhanced senses like his own.

Because the purity of his bloodline was suspect, none of the orders of the Red Wizards of Thay had ever thought to recruit him.

History
Aoth and Brightwing were the sole survivors of an undead assault on Thazar Keep. Aoth became officer of the Griffon Legion for survivng the fall of Thazar Keep and informing his superior about the invading undead forces. When Pyarados was threatened to be overrun by an undead army, Aoth was charged with cleaning the tharch from the undead, along with its tharchion Nymia Focar, a force of Red Wizards and warrior orders of Kossuth. After the victory at Dulos, a town of Pyarados, Aoth got to know the priestess Chathi Oandem and eventually became her lover. During a scouting flight over the Pass of Thazar, Aoth discovered the venturing bard Bareris Anskuld and took him to his superior, Nymia Focar. Together they fought to repel Szass Tam's hold on Thay.

Ten Years Later
In 1385 DR, as the war continued over the years, Aoth confided into Bareris that he thought of abandoning the war and Thay altogether but Bareris used his barldy magic to persuade him to stay and fight. During the battle at the Keep of Sorrows against Szass Tam's hordes Aoth was caught in a wave of azure fire - a result of the Spellplague - which luckily didn't kill him like many others but affected his eyes in a strange way, rendering him as good as blind, even leaving some of the blue flame behind in his eyes. The only way that Aoth could see at all was by borrowing Brightwings senses. Soon it showed that no ordinary blindness had struck him: Though opening his eyes hurt him profoundly, Aoth could still see something, even more than could be seen with normal sight. As long as he could't see properly, Aoth proclaimed Bareris captain of the Griffon Legion. When he looked upon Bareris the next time, Aoth saw an illusionary image of Bareris dangling a marionette, twitching its strings to make it dance - a marionette resembling Aoth himself. He realized the meaning of that illusion and confronted Bareris with the truth about his decision of not leaving Thay - Bareris thirst for vengeance under the cover of friendship. Aoth was so dissappointed and hurt that from then on he shunned his former friend. Another vision revealed illusionary knives in the hands of would-be captors sent to seize him for vivisection. Unexpectedly it was Mirror who achieved to relieve Aoth Fezim's pain, leaving the griffon rider with a superior ability of sight - Aoth could see in almost lightless gloom and even better than when borrowing Brightwing's superior sense of seeing. With his eyes sight "healed", Aoth took back command of the Griffon Legion. Aoth found out that Dmitra's spymaster Malark Springhill had switched sides to work with Szass Tam from there on. When he confronted the monk with his fndings, the monk escaped though. The zulkirs decided to attack Szass Tam in his bastion at the Keep of Sorrows believing his magic as shriveled as their own. the fight proved quite disastrous, as one of Szass conjurations, the Dream Vestige, just inhaled the attacking forces. The zulkirs were forced to flee to Bezantur but were further chased away by Szass. The conflict culminated at the sea with undead auqatic beings battling on Szass Tam's side. In a last attempt to finally overpower the zulkirs and their forces, Szass conjured the dream vestige again. Bareris managed to dissolve the fog-entity by his bardic magic. Aoth later found the bard swimming face-down in the water believing his friend died during the battle with the dream vestige. As is turned out though, Bareris survived albeit changed. Aoth went with the zulkirs to the Wizard's Reach and decided to stay in Exile, while Bareris and Mirror decided to return to Thay and resume opposing Szass Tam's regency.