Dark Arrow Keep

King Obould XVII ruled the Kingdom of Many-Arrows from the central chamber in this trapped fortress, known for its slit-covered and confounding corridors, blind alleys, and brutal punishments in the Pit, an arena used by the King to judge his chieftains.

Description
Dark Arrow Keep was the centre of the Many-arrows kingdom a sprawling chaotic city, enclosed by a palisade resting on earthworks and rubble. Resting 3 miles from the Surbin river bank and around 40 miles north of Mithral Hall. The City might be chaotic in nature but due to the large and irregular buildings and walls inside its hard to get lost. A vast majority of the residents lived in simple tents and roads are sporadic and are not named. The residence in the city seamed to have metal working skills and the city is also the industrial centre of the kingdom.

The Citadel
The largest structure in the keep was the citadel mostly stone, wood and iron reinforced citadel constructed to be a "fortress within a fortress" with a large host of royal guards to defend the royal blood line. The citadel is constructed around the throne room known to be largest open area in the keep, the construction was a bit more organised then the rest of the city but still appears dark and cramped to outsiders. It was tradition for the dynasty to make there home in the political centre of the kingdom since its founding by king Obould I till Sundering with king Obould XVII and his son Lorgru and other 16 other Obould children. The Citadel is constructed with provisions and siege equipment to survive a lengthy siege, not just for the non-orc opponents but also for the uncertain orc politics that allays have to worry about there own subjects.

The Pitt
The pitt was underground small arena used as a political tool and as punishment for law breakers whom where noticed or dangerous individuals. The arena housed its own monsters that where mistreated badly and set loose upon an opponent often only equipped with a single weapon, either party or both might even find them self's poisoned before the competition by political factions or the kings subjects. The winners in the pitt where set free but such occasions where rare as the house ogre, Hill giants and other exotic monster brutally dispense the crude orc justice.

Orc justice as it is tolerates crimes as long as one does not come in the way of powerful orcish figures such as chieftains or the king, but the king bears the last choice for the arena participants and usage. The pitt is also used for orcs to fight battles amongst them self's and they like every other match in the pitt is to the death. Criminals to the extended Treaty of Garumn's Gorge are also treated to the pitt.

The Bazaar
During 5 brief months of Mirtul to Marpenoth the bazaar was blossoming with caravans of humans, elves and dwarfs whom only stays only weeks at a time. The Bazaar was located some hundred yards from the keep it self, formed around a central marketplace was a tent community that generally was in better shape and look than the rest of the rough tents of the keep. The area contains no permanent structures as it has no permanent residents, most of the caravans that comes through the bazaar are from the Silverymoon and Sundabar trading resources directly with the orcs for useful items.

As the industrial centre of the kingdom with dozens of forges forging the iron ore from the Spine of the world, other then the iron one might also have been interested orc weapons made for functionality and not artistic looks.

History
The city was founded by Obould I after the Treaty of Garumn's Gorge, The city was made to become the capital of the land and it quickly became just that. As indented by the defences of the keep and citadel them self's the capital have been the point of many battles and uprisings that occur on almost every generation. The location and look of the fortress was chosen to warn the neighbour country's of the idea to remove the orcs from there new homeland.