Death ward (spell)

Death ward was a necromancy spell that granted immunity to death spells and effects or simply prevented death.

Effects
The older version made the subject immune to all death spells and magical death effects. The spell did not protect against other harmful effects, such as injury, poison, or petrification, even if they might be lethal.

The post Second Sundering version made the target able to avoid death, but only once. The spell lasted 8 hours. During this time, if ever the target was to suffer an effect that would kill it instantly, the effect would be negated. If the target was wounded so that it was close to death, it would instantly be stabilized. If either of these happened, death ward would end.

Users
It was unique in that it was one of the only necromancy spells available to paladins.

Components
Only verbal and somatic components were needed and a divine focus for the older version.