Merfolk

Merfolk were aquatic humanoids with bodies that were half human and half fish.

Description
A merfolk person had the upper body, arms, and head of a fair-featured human from the waist up and instead of legs they had a fish-like tail from the hips down. Their humanoid features were fey-like, more similar to elves than humans.



Combat
Merfolk were generally known to wield crossbows, daggers, javelins, nets, and tridents. They also used grappling hooks when performing attacks on the surface dweller ships.

History
In, the merfolk of Thalorlyn declared themselves independent and established the First Kingdom of Hmur. Two years later, Aryselmalyr quashed the rebellion at Thalorlyn and slaughtered some 30% of all merfolk in Serôs.

In, the surviving merfolk of the Fourth Serôs War formed the kingdom of Thalvan under King Darmox and the protection of the Coronal Vaeqiis of Aryselmalyr.

In the 6th century DR, the Ninth Serôs War was fought between the merfolk realm of Hmurrath and the merrow Axe Kingdoms of Khuur and Nmalk in the undersea land of Serôs. The Battle of the Haunted Plains took place in 654 DR.

In 735 DR, the merfolk kingdom of Eadraal was founded. Its capital city was Voalidru, just off the Hmur Plateau. Queen Selana was crowned the realm's first monarch.

In 1369 DR, the Twelfth Serôs War occurred.

Society
Merfolk generally lived in isolated settlements within coral reefs or cliffs that were honeycombed with numerous passages and rooms. Some lived within underwater cities of their own design, built from coral, rocks, and shells. Such communities tended to have netted pens where fish were kept like livestock.

They trained aquatic animals to serve as their guardians, similar to the way humans trained dogs and horses. They were particularly known to train barracudas for this purpose, having three to eighteen protecting their communities.

Diet
Merfolk were an omnivorous people, both harvesting underwater plant life and hunting aquatic animals to eat. They were also known to herd and raise certain species of fish, much like surface dwellers did with livestock.

Homelands
Merfolk could be found in a variety of aquatic regions, typically those with a temperate or tropical climate. Many were only seen outside of their watery habitats to visit coastal places or bathe in the sun's rays.

Some were known to dwell in the Trackless Sea and Sea of Swords. In Waterdeep, merfolk dwelt in the harbor in their own city, and the Merdock connected the sea to the watermen's guildhall so that merfolk could come through.

Merfolk also dwelt in the Sea of Fallen Stars, where the name Serôs was used as a general term for all of the merfolk realms. Myth Nantar (near the Whamite Isles) was inhabited by merfolk.

The falls of Rauthgor in the River Rauthenflow were also home to a colony of merfolk.

Languages
Merfolk generally knew how to speak Common and Aquan, though some also knew how to speak the language of locathah.

Religions
Many merfolk worshiped the deity Eadro.

Relationships
Merfolk were capable of interacting with surface folk, as they could survive outside of the water. They did so rarely, however, as they could not walk on land. In Serôs, many merfolk were allied with neighboring selkies.

Notable Merfolk

 * Hodatar
 * King Kyron of Thalorlyn
 * Prince Aldem
 * Prince-Consort Kran
 * Kosul, the king's heir.
 * Vhaemas, King of Eadraal.

Appearances

 * Adventures
 * Dungeon #79, "The Akriloth" • Dungeon #128, "Vampires of Waterdeep: The Fireplace Level" • Storm King's Thunder • Waterdeep: Dungeon of the Mad Mage
 * Novels
 * Elfsong • Realms of the Deep • The Sea Devil's Eye
 * Card Games
 * AD&D Trading Cards • Dragonfire (Moonshae Storms)
 * Board Games
 * Dungeons & Dragons Adventure Begins
 * Organized Play & Licensed Adventures
 * A Lesson in Love