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|capital =
 
|capital =
 
|area =
 
|area =
|ruler = [[Geildarr Ithym]]
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|ruler = Lord Mayor [[Geildarr Ithym]]<ref name="N:FRCS-p169">{{Cite book/FRCS|169}}</ref>
|government = [[Zhentarim]]
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|government = [[Zhentarim]]<ref name="N:FRCS-p169">{{Cite book/FRCS|169}}</ref>
|population = 3,051
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|population = 3,051<ref name="N:FRCS-p169">{{Cite book/FRCS|169}}</ref>
|races = [[Human]]s, [[dwarves]]
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|races = [[Human]]
 
|religions =
 
|religions =
 
|imports =
 
|imports =
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}}
 
}}
   
'''Llorkh''' was an important mining town of 2,000 [[humans]] and 300 [[dwarves]]. The iron and silver from the nearby hill started to run out and the the [[Zhentarim]] arrived and the last of the old Lords, [[Phintarn Redblade]], was found dead at the base of Lord's Keep. Overnight the Zhentarim installed their own man, [[Geildarr Ithym]], in the Lord's Keep. Four hundred Lord's Men arrived and slaughtered all of the militia under the pretext that they were trouble-makers. This did not please the townsfolk and the dwarves left. Then the Zhentarim caravans started to arrive from the [[Black Road]].<ref name="N:GSF-p61">{{Cite book/The North: Guide to the Savage Frontier|61}}</ref>
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'''Llorkh''' is at the western end of the [[Zhentarim]] trade route, the [[Black Road]]. It is used by the Zhentarim to trade into the Western region of Ferun. The Zentarim maintain both a significate presence of soldiers and three hundred, purple cloaked, [[Lord's Men]]. These defend the city against [[Orcs]], [[Adventurers]] and ungrateful townsfolk.<ref name="N:FRCS-p169">{{Cite book/FRCS|169}}</ref>
   
 
==Trade==
 
==Trade==
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==History==
 
==History==
 
Llorkh was founded by the [[Netherese]] fleeing the downfall of their kingdom. Later on, further settlement occurred by pioneers from Waterdeep, sponsored by Waterdhavian families.{{fact}}
 
Llorkh was founded by the [[Netherese]] fleeing the downfall of their kingdom. Later on, further settlement occurred by pioneers from Waterdeep, sponsored by Waterdhavian families.{{fact}}
  +
  +
  +
'''Llorkh''' was an important mining town of 2,000 [[humans]] and 300 [[dwarves]]. The iron and silver from the nearby hill started to run out and the the [[Zhentarim]] arrived and the last of the old Lords, [[Phintarn Redblade]], was found dead at the base of Lord's Keep. Overnight the Zhentarim installed their own man, [[Geildarr Ithym]], in the Lord's Keep. Four hundred Lord's Men arrived and slaughtered all of the militia under the pretext that they were trouble-makers. This did not please the townsfolk and the dwarves left. Then the Zhentarim caravans started to arrive from the [[Black Road]].<ref name="N:GSF-p61">{{Cite book/The North: Guide to the Savage Frontier|61}}</ref>
   
 
==Notes==
 
==Notes==

Revision as of 05:24, December 9, 2007


Llorkh is at the western end of the Zhentarim trade route, the Black Road. It is used by the Zhentarim to trade into the Western region of Ferun. The Zentarim maintain both a significate presence of soldiers and three hundred, purple cloaked, Lord's Men. These defend the city against Orcs, Adventurers and ungrateful townsfolk.[1]

Trade

Llorkh is an important, though small, trading town. It is the west end of the Black Road and is the Zhentarim's main base in the North. The Dawn Pass Trail feeds the Zhentarim goods west towards Waterdeep.[citation needed]

History

Llorkh was founded by the Netherese fleeing the downfall of their kingdom. Later on, further settlement occurred by pioneers from Waterdeep, sponsored by Waterdhavian families.[citation needed]


Llorkh was an important mining town of 2,000 humans and 300 dwarves. The iron and silver from the nearby hill started to run out and the the Zhentarim arrived and the last of the old Lords, Phintarn Redblade, was found dead at the base of Lord's Keep. Overnight the Zhentarim installed their own man, Geildarr Ithym, in the Lord's Keep. Four hundred Lord's Men arrived and slaughtered all of the militia under the pretext that they were trouble-makers. This did not please the townsfolk and the dwarves left. Then the Zhentarim caravans started to arrive from the Black Road.[2]

Notes

  1. 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 169. ISBN 0-7869-1836-5.
  2. slade (April 1996). The North: Guide to the Savage Frontier. (TSR, Inc), pp. pages = Cannot cite pages from this boxed set. Instead, see {{Cite book/The North: Guide to the Savage Frontier}} for a list of products inside the boxed set and cite pages from a product.. ISBN 0-7869-0391-0.
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