A Snowball's Chance is a one-round tournament adventure module set in the Living City organized play program. It was published in 1994 and is intended for a party of five to eight adventurers of any level.
Index[]
Characters[]
Creatures[]
badger • boar • deer • dinosaur (allosaurus • dilophosaurus • gorgosaurus • megalosaurus • triceratops • tyrannosaurus) • djinni • donkey • fish (silvergill) • giant rat • griffin • groundhog • hedgehog • horse (pony • war horse) • human (Zakharan) • invisible stalker • mule • muskrat • opossum • pheasant • pig • rabbit • squirrel • toad • varrdig
Referenced only
eagle • lynx
Referenced only
eagle • lynx
Locations[]
Buildings & Landmarks
Celestial Bodies
Regions
Settlements
Magic[]
Items
Spells
Others
Organizations[]
Miscellaneous[]
Armor & Clothing
Classes
Currency
Food & Drinks
Gemstones
Items
Materials & Substances
Professions
Vegetation
Weapons
Appendix[]
Background[]
- A Snowball's Chance utilizes elements from the Al-Qadim setting, particularly those that were presented in the book Secrets of the Lamp.[1] It was debuted at Origins '94 alongside another adventure using Al-Qadim elements, Where the Teak Snakes Slither.
- The first five and a half of the adventure's 23 pages are taken up by the "Living City Character Creation Rules" that were copy-pasted in early Living City modules.[2]
References[]
- ↑ Jean Rabe (July 1994). A Snowball's Chance. Living City (RPGA), p. 2.
- ↑ Jean Rabe (July 1994). A Snowball's Chance. Living City (RPGA), pp. 1–6.