Abeir (pronounced: /ɑːɪˈbɪər/ ai-BEER[3] or: /ɑːˈbɪər/ ah-BEER[4]) was the twin planet of Toril,[5] located in the same material plane of its sibling world, but within a "pocket dimension" that was out of synchronicity with Toril.[1][6] Abeir revolved around the same sun of Realmspace, and shared the lunar satellite Selûne and its Tears with Toril.[1] The name of this twin planet means life, vitality, the experience of living, and the cycle of life, depending on the words around it.[7]
Geography[]
Abeir had a steel-colored sky due to the arambar, the residual energy left by the death of the primordial of the same name.[2]
The known continents of Abeir were Shyr, Marranth, Irronther,[8] and Laerakond (at least before it was transferred to Toril),[2] as well as a few archipelagos such as the Cold Strait, the Ice Run, and the Khannath; and a region of which little was known, Lhoraun.[8] Among the known bodies of water of Abeir were the Andol Sea, the Arserpent Sea, the Boiling Sea, the Dun Seas, the Frozen Seas, and the Oshlar Sea.[8]
Like Toril, it also contained an Underdark[6] (known as the Nardark to the local inhabitants).[8]
For a time, Maztica was also part of this world as a consequence of the Spellplague, but this landmass was returned to Toril during the Second Sundering.[9][10][11][12]
Inhabitants[]
Abeir was inhabited primarily by primordials, dragons, dragonborn, dwarves, genasi, halflings, humans, and a few other races that also inhabited Toril.[2][13]
Elves and other fey creatures were almost unheard of on Abeir,[2] although drow were known to inhabit its Underdark.[6]
Abeir was also inhabited by abominations and other aberrant creatures from the Far Realm, most of them the original inhabitants of Abeir-Toril.[14]
Languages[]
The people of Abeir primarily spoke the languages of Thorass and Aklave.[15]
Magic[]
Magic manifested differently on Abeir than in Toril, as there was no Weave and no normal way to contact any gods,[16] as gods were wary about this world.[17] Likewise, Planar magic (or at least planar magic that depended on the Nine Hells), such as that granted to warlocks by a pact, also worked differently and was more difficult to use than on Toril.[16]
The only magic that worked normally on Abeir was that a creature could create on its own, such as the inherent elemental magic a primordial had in its body or a dragon's breath.[16] Sorcerers, especially those of a draconic bloodline, were common among dragonborn.[18] Swordmages, on the other hand, were common among the genasi of Shyr.[19][20]
Magic items also worked normally on Abeir, and Abeiran dragons usually scavenged primordial corpses in order to create powerful artifacts from their remains, such as the Breath of Petron.[16]
Psionics were also a type of magic that could be used on this world, however this kind of magic seemed to be as uncommon on Abeir as it was on Toril.[21]
Creating artificial portals to Abeir was nearly impossible,[22] but a few natural portals connected Abeir and Toril.[6]
History[]
After Ao sundered the world of Abeir-Toril, splitting it into the two twin planets, Abeir and Toril, he gave Abeir to the few primordials who survived the Dawn War to rule.[2][23] Those primordials were tired of war and were unable to overcome their dragon steeds when those rebelled against them, starting the conflict known as the War of Fang and Talon.[24] After the war the few primordials who survived retreated into hiding and fell silent, and only a handful of dragon lords survived. Not long after, a mighty dragon called Gorloun founded the first dragon empire, and soon rival draconic realms sprang up thereafter, and the long Rule of Dragons began.[2] In the lands of the eastern continent Shyr, the despotic primordial Karshimis also created his own nation.[25]
These nations quarreled each other for ages, but draconic rule remained nearly unchallenged until the Blue Breath of Change, when both worlds merged for a certain time.[2][23] Laerakond and other regions of Abeir were transported to Toril, and the fate of the remaining nations on the world of Abeir became a mystery to Faerûnian sages.[2]
Appendix[]
Notes[]
- ↑ It can be assumed Abeir share the same basic characteristics of Toril, as both are twin planets.
References[]
- ↑ 1.0 1.1 1.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 154. ISBN 978-0-7869-4929-8.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 200. ISBN 978-0-7869-4924-3.
- ↑ Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 19. ISBN 0-88038-472-7.
- ↑ Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4924-3.
- ↑ 6.0 6.1 6.2 6.3 Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 29th, 2017.
- ↑ Ed Greenwood (30). @TheEdVerse on Twitter.
- ↑ 8.0 8.1 8.2 8.3 Ed Greenwood. A Conversation With Elminster About Abeir - Youtube. Retrieved on May 15th, 2024.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
- ↑ Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0786965622.
- ↑ Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 115. ISBN 978-0786966011.
- ↑ Matthew Sernett (2016-12-15). Lore You Should Know: Tabaxi vs. tabaxi (Web). In John Houlihan, Shauna Narciso eds. Dragon+ #11. Wizards of the Coast. p. 16. Retrieved on 2018-05-23.
- ↑ Gary Affeldt (August 2009). Stirring the Embers (MINI1-1). Living Forgotten Realms (RPGA), p. 52.
- ↑ Bruce R. Cordell (October 2007). Stardeep. (Wizards of the Coast), pp. 54–56. ISBN 978-0-7869-4338-8.
- ↑ Ed Greenwood (2023-09-16). "Archive:Greenwood's Grotto/2023-09/Abeiran languages". Greenwood's Grotto (Discord).
- ↑ 16.0 16.1 16.2 16.3 Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), pp. 365–366. ISBN 978-0786965946.
- ↑ Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), p. 355. ISBN 978-0786965946.
- ↑ Chris Tulach (September 2009). “Adventurers of the Realms: Displaced Lands and Dire Frontiers”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), p. 73.
- ↑ Chris Tulach (September 2009). “Adventurers of the Realms: Displaced Lands and Dire Frontiers”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), pp. 69–70.
- ↑ Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 42. ISBN 978-0-7869-4929-8.
- ↑ Ari Marmell, Robert J. Schwalb (August 2010). Psionic Power. (Wizards of the Coast), p. 110. ISBN 978-0-7869-5560-2.
- ↑ Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), p. 261. ISBN 978-0786965946.
- ↑ 23.0 23.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4924-3.
- ↑ Bruce R. Cordell (May 2009). “Gontal: Dominions of Nehu”. In Chris Youngs ed. Dragon #375 (Wizards of the Coast), p. 78.
- ↑ Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4924-3.
Connections[]
Comets: K'Thoutek • King-Killer Star
Nebulae: Galleon Nebula • Color Spray Nebula
Far Realm-infested stars: Acamar • Caiphon • Delban • Gibbeth • Hadar • Khirad • Nihal • Zhudun
Other astronomical bodies: Caer Windlauer • Skull of the Void • Sargassos