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Abeir (pronounced: /ɑːɪˈbɪərai-BEER[3] or: /ɑːˈbɪərah-BEER[4]) was the twin planet of Toril,[5] located in the same material plane of its sibling world, but within a "pocket dimension" that was out of synchronicity with Toril.[1][6] Abeir revolved around the same sun of Realmspace, and shared the lunar satellite Selûne and its Tears with Toril.[1] The name of this twin planet means life, vitality, the experience of living, and the cycle of life, depending on the words around it.[7]

Geography[]

Abeir had a steel-colored sky due to the arambar, the residual energy left by the death of the primordial of the same name.[2]

The known continents of Abeir were Shyr, Marranth, Irronther,[8] and Laerakond (at least before it was transferred to Toril),[2] as well as a few archipelagos such as the Cold Strait, the Ice Run, and the Khannath; and a region of which little was known, Lhoraun.[8] Among the known bodies of water of Abeir were the Andol Sea, the Arserpent Sea, the Boiling Sea, the Dun Seas, the Frozen Seas, and the Oshlar Sea.[8]

Like Toril, it also contained an Underdark[6] (known as the Nardark to the local inhabitants).[8]

For a time, Maztica was also part of this world as a consequence of the Spellplague, but this landmass was returned to Toril during the Second Sundering.[9][10][11][12]

Inhabitants[]

Abeir was inhabited primarily by primordials, dragons, dragonborn, dwarves, genasi, halflings, humans, and a few other races that also inhabited Toril.[2][13]

Elves and other fey creatures were almost unheard of on Abeir,[2] although drow were known to inhabit its Underdark.[6]

Abeir was also inhabited by abominations and other aberrant creatures from the Far Realm, most of them the original inhabitants of Abeir-Toril.[14]

Languages[]

The people of Abeir primarily spoke the languages of Thorass and Aklave.[15]

Magic[]

Magic manifested differently on Abeir than in Toril, as there was no Weave and no normal way to contact any gods,[16] as gods were wary about this world.[17] Likewise, Planar magic (or at least planar magic that depended on the Nine Hells), such as that granted to warlocks by a pact, also worked differently and was more difficult to use than on Toril.[16]

The only magic that worked normally on Abeir was that a creature could create on its own, such as the inherent elemental magic a primordial had in its body or a dragon's breath.[16] Sorcerers, especially those of a draconic bloodline, were common among dragonborn.[18] Swordmages, on the other hand, were common among the genasi of Shyr.[19][20]

Magic items also worked normally on Abeir, and Abeiran dragons usually scavenged primordial corpses in order to create powerful artifacts from their remains, such as the Breath of Petron.[16]

Psionics were also a type of magic that could be used on this world, however this kind of magic seemed to be as uncommon on Abeir as it was on Toril.[21]

Creating artificial portals to Abeir was nearly impossible,[22] but a few natural portals connected Abeir and Toril.[6]

History[]

After Ao sundered the world of Abeir-Toril, splitting it into the two twin planets, Abeir and Toril, he gave Abeir to the few primordials who survived the Dawn War to rule.[2][23] Those primordials were tired of war and were unable to overcome their dragon steeds when those rebelled against them, starting the conflict known as the War of Fang and Talon.[24] After the war the few primordials who survived retreated into hiding and fell silent, and only a handful of dragon lords survived. Not long after, a mighty dragon called Gorloun founded the first dragon empire, and soon rival draconic realms sprang up thereafter, and the long Rule of Dragons began.[2] In the lands of the eastern continent Shyr, the despotic primordial Karshimis also created his own nation.[25]

These nations quarreled each other for ages, but draconic rule remained nearly unchallenged until the Blue Breath of Change, when both worlds merged for a certain time.[2][23] Laerakond and other regions of Abeir were transported to Toril, and the fate of the remaining nations on the world of Abeir became a mystery to Faerûnian sages.[2]

Appendix[]

Notes[]

  1. It can be assumed Abeir share the same basic characteristics of Toril, as both are twin planets.

References[]

  1. 1.0 1.1 1.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 154. ISBN 978-0-7869-4929-8.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 200. ISBN 978-0-7869-4924-3.
  3. Ed Greenwood, Jeff Grubb (August 1987). “Cyclopedia of the Realms”. In Karen S. Martin ed. Forgotten Realms Campaign Set (TSR, Inc.), p. 19. ISBN 0-88038-472-7.
  4. Ed Greenwood, Julia Martin, Jeff Grubb (1993). Forgotten Realms Campaign Setting 2nd edition (revised). (TSR, Inc). ISBN 1-5607-6617-4.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 41. ISBN 978-0-7869-4924-3.
  6. 6.0 6.1 6.2 6.3 Richard Baker (August 12th, 2008). The one and only "Ask the Realms authors/designers thread" 4. Retrieved on January 29th, 2017.
  7. Ed Greenwood (30). @TheEdVerse on Twitter.
  8. 8.0 8.1 8.2 8.3 Ed Greenwood. A Conversation With Elminster About Abeir - Youtube. Retrieved on May 15th, 2024.
  9. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 87. ISBN 978-0-7869-4924-3.
  10. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 68. ISBN 978-0786965622.
  11. Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 115. ISBN 978-0786966011.
  12. Matthew Sernett (2016-12-15). Lore You Should Know: Tabaxi vs. tabaxi (Web). In John Houlihan, Shauna Narciso eds. Dragon+ #11. Wizards of the Coast. p. 16. Retrieved on 2018-05-23.
  13. Gary Affeldt (August 2009). Stirring the Embers (MINI1-1). Living Forgotten Realms (RPGA), p. 52.
  14. Bruce R. Cordell (October 2007). Stardeep. (Wizards of the Coast), pp. 54–56. ISBN 978-0-7869-4338-8.
  15. Ed Greenwood (2023-09-16). "Archive:Greenwood's Grotto/2023-09/Abeiran languages". Greenwood's Grotto (Discord).
  16. 16.0 16.1 16.2 16.3 Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), pp. 365–366. ISBN 978-0786965946.
  17. Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), p. 355. ISBN 978-0786965946.
  18. Chris Tulach (September 2009). “Adventurers of the Realms: Displaced Lands and Dire Frontiers”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), p. 73.
  19. Chris Tulach (September 2009). “Adventurers of the Realms: Displaced Lands and Dire Frontiers”. In Chris Youngs ed. Dragon #379 (Wizards of the Coast), pp. 69–70.
  20. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 42. ISBN 978-0-7869-4929-8.
  21. Ari Marmell, Robert J. Schwalb (August 2010). Psionic Power. (Wizards of the Coast), p. 110. ISBN 978-0-7869-5560-2.
  22. Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), p. 261. ISBN 978-0786965946.
  23. 23.0 23.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 43. ISBN 978-0-7869-4924-3.
  24. Bruce R. Cordell (May 2009). “Gontal: Dominions of Nehu”. In Chris Youngs ed. Dragon #375 (Wizards of the Coast), p. 78.
  25. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4924-3.

Connections[]

The SunThe SunAnadiaAnadiaColiarColiarTorilTorilKarpriKarpriChandosChandosGlythGlythGardenGardenH'CathaH'CathaRealmspace-2e-crop
The sunAnadiaColiarToril/Abeir (SelûneTears of Selûne)KarpriChandosGlythGardenH'Catha
Comets: K'ThoutekKing-Killer Star
Nebulae: Galleon NebulaColor Spray Nebula
Far Realm-infested stars: AcamarCaiphonDelbanGibbethHadarKhiradNihalZhudun
Other astronomical bodies: Caer WindlauerSkull of the VoidSargassos
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