An abjurer was a type of mage who specialized in the abjuration school of magic.[5]
Description[]
Some personality traits were more commonly found among some practitioners of abjuration. They were said to be exceptionally well-prepared for any adverse circumstance that may arise. Philosophically speaking they believed in prevention rather than reaction.[7]
Culture[]
Abjurers were often hired by wealthy regents, nobles or other powerful individuals to grant various arcane boons. In some instances they were called upon to conceal or protect vast collections of wealth,[8] while others requested them to cast out malevolent, supernatural forces. On some occasions, abjurers were hired to perform arcane exorcisms or close portals to other planes of existence.[4]
Abilities[]
These specialist wizards learned how to create arcane wards around their person whenever they utilized spells from the abjuration school. This magical barrier would absorb and nullify any harm inflicted upon them for a short duration. Over time, abjurers learned how to extend that ward onto other individuals.[4][8]
Master abjurers developed a strong resilience against spells cast upon them, especially those that were physically harmful.[4]
Spellcasting[]
Some of the spells commonly utilized by abjurers included blade ward, mage armor, shield, counterspell, banishment, globe of invulnerability, and teleport.[8]
Due to the nature of arcane specialization, abjurers were unable to cast spells from their opposing school of magic, that of illusion.[7]
Possessions[]
Abjurers preferred robes of dark green or brown to better fade into the background and always followed local customs of dress.[9]
Notable Abjurers[]
- Lallara Mediocros, Zulkir of abjuration among the Red Wizards of Thay.[10]
- Philia Fjor, a half-elven abjurer and cupcake enthusiast that was considered an arcane master among some wizarding circles.[11]
- Sebastian Silverlocke, Dean of Abjuration at the Wizards Guild of Ravens Bluff and noted Knights of the Mystic Flame.[12]
Appendix[]
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References[]
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 7. ISBN 0-7869-1836-5.
- ↑ Eric L. Boyd (November 1999). Drizzt Do'Urden's Guide to the Underdark. Edited by Jeff Quick. (TSR, Inc.), p. 5. ISBN 0-7869-1509-9.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc). ISBN 0-8803-8828-5.
- ↑ 4.0 4.1 4.2 4.3 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 113–116. ISBN 978-0-7869-6560-1.
- ↑ 5.0 5.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 57. ISBN 0-7869-2886-7.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), pp. 45–46. ISBN 0-7869-0329-5.
- ↑ 7.0 7.1 Ari Marmell, Skip Williams (February 2006). Complete Mage. (Wizards of the Coast), p. 9. ISBN 0-7869-3937-0.
- ↑ 8.0 8.1 8.2 Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 209. ISBN 978-0786966011.
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 41. ISBN 0-8803-8828-5.
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 111. ISBN 978-0786901395.
- ↑ Jerry Holkins, Elyssa Grant, Scott Fitzgerald Gray (June 18, 2019). Acquisitions Incorporated. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 71. ISBN 978-0786966905.
- ↑ Ed Greenwood (October 1998). The City of Ravens Bluff. Edited by John D. Rateliff. (TSR, Inc.), p. 22. ISBN 0-7869-1195-6.