Abominations were a loosely organized group of creatures of varying origin left over from the Dawn War between the gods and their primordial adversaries. Many abominations were either weapons forged for the purpose of destruction or creatures created out of the ashes of the war. Some were created purposefully by gods, others by primordials, and others were complete accidents, created inadvertently. All were of either immortal or elemental origin and some shared aspects of both.
As either intentional or accidental creations of deities, abominations had a spark of divinity within them. They aged extremely slowly and required very little sustenance. They possessed a variety of horrid, misshapen forms, but all shared a common hatred for their creators and all creatures whose existence was natural.
Types of AbominationsEdit
- Astral stalker
- Blood fiend
- Discord incarnate
- Dream larva
- Rotvine defiler
Some abominations occasionally broke free from their imprisonment or were found and brought to the Prime Material plane and to Toril in particular. In the late 15th century DR, the lich Acererak brought an atropal he had found in the Negative Energy plane to Chult and attempted to nourish it with necromantic energy by feeding it the souls of the Torilian dead.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Mike Mearls, Stephen Schubert, James Wyatt (June 2008). Monster Manual 4th edition. (Wizards of the Coast), pp. 10–13. ISBN 978-0-7869-4852-9.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), pp. 157–169. ISBN 0-7869-2658-9.
- ↑ 3.0 3.1 Bruce R. Cordell, Eytan Bernstein, Brian R. James (January 2009). Open Grave: Secrets of the Undead. (Wizards of the Coast), pp. 130–131. ISBN 0786950692.
- ↑ Christopher Perkins, Will Doyle, Steve Winter (September 19, 2017). Tomb of Annihilation. Edited by Michele Carter, Scott Fitzgerald Gray. (Wizards of the Coast), pp. 125–126. ISBN 978-0-7869-6610-3.