The spell added a temporary enchantment to both magical and normal missiles, which greatly increased their accuracy and range. The enchantment was only applied to missiles that could be fired or thrown by a humanoid; the spell had no effect on a missile fired from a catapult or ballista. The spell also did not affect missiles thrown by large creatures such as giants or dragons.
The enchanted missile emitted a faint glow. The enchantment remained on a missile until the spell expired, so there was a risk of an enemy recovering and firing the enchanted missile back at the caster.
The reverse of this spell was inaccuracy. This spell was applied to a creature. Once cast, the enchanted creature was a difficult target to strike, with missiles acting as if shot from an greater range than in reality. For example, an arrow fired at short range would act as if fired from medium range.
In addition to verbal and somatic components, this spell required material components. A wu jen would use a brush and ink to write the mystical character on the missile to be enchanted. The reverse of the spell, inaccuracy, required a piece of ground glass.
- ↑ James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 96. ISBN 0-7869-2015-7.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 Mark Middleton et al (November 1996). Wizard's Spell Compendium Volume One. (TSR, Inc), p. 22. ISBN 978-0786904365.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 74. ISBN 0-8803-8099-3.