Acid was a caustic liquid[1] that could cause major and permanent scarring[4][5] and possible death.[6] The fumes of most acids were poisonous to breathe.[1] It was more damaging to most objects than either fire or electricity.[7] Certain creatures, perhaps most notably black dragons, were known to spray or "breathe" acid from their mouths.[8]
Uses[]
Acidic liquids were typically created by spellcasters with training in alchemy[9] and sold by alchemists.[10] A 1‑pound (450‑gram) vial or flask of acid, suitable for throwing as a weapon, could be purchased for about 10 gold pieces[2] or as much as 25.[3] A shattering flask or vial of acid could splash as far as 5 ft (1.5 m).[2]
Acid was a component in many spells, such as acid storm, [11] acid bolt, [12] or venomfire.[13] Magic weapons could be imbued with the acidic burst property to make them more damaging.[14]
History[]
The Do'Urden patron and weapon master, Zaknafein, while transformed into a Zin-carla, willingly fell into a pit of acid to prevent himself from murdering his son, Drizzt. In this battle, Guenhwyvar, Drizzt's magical panther, also fell into the same chasm, but, escaping and healing in the Astral Plane, Guenhwyvar made a full recovery.[15]
Appendix[]
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See Also[]
External Link[]
Acid article at Wikipedia, The Free Encyclopedia.
References[]
- ↑ 1.0 1.1 1.2 Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 302. ISBN 0-7869-2889-1.
- ↑ 2.0 2.1 2.2 2.3 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), pp. 112, 128. ISBN 0-7869-2886-7.
- ↑ 3.0 3.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 148, 150, 166. ISBN 978-0-7869-6560-1.
- ↑ Steven E. Schend (March 1998). Hellgate Keep. (TSR, Inc), p. 15. ISBN 978-0786907861.
- ↑ Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 123–125. ISBN 0-7869-2875-1.
- ↑ Mike Breault, David "Zeb" Cook, Jim Ward, Steve Winter (August 1988). Ruins of Adventure. (TSR, Inc.), p. 3. ISBN 978-0880385886.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 165. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 78. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 71. ISBN 0-7869-2886-7.
- ↑ Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 111. ISBN 0-7869-2886-7.
- ↑ Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 76. ISBN 0-7869-1964-7.
- ↑ Ed Greenwood (July 1991). The Drow of the Underdark. (TSR, Inc), p. 52. ISBN 1-56076-132-6.
- ↑ Ed Greenwood, Eric L. Boyd, Darrin Drader (July 2004). Serpent Kingdoms. (Wizards of the Coast), p. 158. ISBN 0-7869-3277-5.
- ↑ Richard Baker, Joseph D. Carriker, Jr., Jennifer Clarke Wilkes (August 2005). Stormwrack. (Wizards of the Coast), p. 129. ISBN 07-8692-873-5.
- ↑ R.A. Salvatore (March 2006). Exile. (Wizards of the Coast). ISBN 0-7869-3983-4.