It was found only in veins of ore near earth nodes and areas of faerzress in the Underdark. Occasionally, small meteorites consisting of some adamantine would fall to Abeir-Toril as well.
Applications[edit | edit source]
Adamantine, when smelted, was ultra-hard but this was a costly procedure. Adamantine weapons were useful for damaging the weapons and armor of opponents. A set of adamantine armor or a shield was nearly impenetrable to normal weapons.
Adamantine was often used by drow elves of the Underdark, and their adamantine weapons were usually swords that were magically enhanced. Their magical strength and sharpness faded if brought into contact with direct sunlight.
The githzerai used their knowledge of Limbo to bring a shard of it when they traveled to the Prime Material plane. A group of anarchs then molded that essence of Limbo into large adamantine citadels that served as remote bases from which to observe enemies or to launch attacks.
Production[edit | edit source]
Naturally occurring adamantine was mostly found in meteorites and rare mineral veins.
Adamantine was extremely difficult to produce, requiring high forging temperatures and a very delicate procedure. As an alloy, it was composed of five parts adamant, two parts silver, and one part electrum. Most smiths that specialized in producing adamantine were dwarves, particularly those from the ancient kingdom of Ammarindar.
Mines[edit | edit source]
Natural adamantine was mined in the following places in the Realms:
Appendix[edit | edit source]
Gallery[edit | edit source]
See Also[edit | edit source]
References[edit | edit source]
- Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 78. ISBN 978-0-7869-6612-7.
- Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), pp. 55–56. ISBN 0-7869-0446-1.
- Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 150. ISBN 978-0786965622.
- Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), p. 283. ISBN 0-7869-2889-1.
- Mike Mearls, Jeremy Crawford (May 29, 2018). Mordenkainen's Tome of Foes. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), pp. 94–95. ISBN 978-0786966240.
- Richard Baker, Ed Bonny, Travis Stout (February 2005). Lost Empires of Faerûn. (Wizards of the Coast), p. 86. ISBN 0-7869-3654-1.
- Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 52. ISBN 0-88038-880-3.
- DreamForge Intertainment, Inc. (1994). Designed by John McGirk. Menzoberranzan. Strategic Simulations, Inc.