Description[edit | edit source]
Adamantine golems generally looked similar to iron golems, but were more ornate, and gleamed as adamantine would. Such golems stood five times as tall as humans, but weighed 200 times as much, totaling around 32,000 pounds (15,000 kilograms).
Behavior[edit | edit source]
These constructs did not and could not speak, and did not have a scent. They moved around twice as slow as humans, but their mighty stomp caused the ground to shake, which could be felt up to 100 feet (30 meters) away.
Combat[edit | edit source]
Adamantine golems were often impossible to beat in combat. Getting too near to such constructs would cause the combatants to be stomped, instantly killing all but the most skilled adventurers. The constructs were completely immune to magical and supernatural effects, making attacking safely from range a large problem.
Creation[edit | edit source]
These golems were, in the first stage, constructed from large amounts of iron, which was then magically changed into adamantine, by using a wish spell. They were extremely expensive to craft, at 525,000 gp, making them even more valuable than spelljamming vessels, such as neogi deathspiders. Only the most excellent combination of magic, and epic craftsmanship of both armor and weapons, could even attempt to make adamantine golems. Furthermore, the construction of these golems would permanently drain the mages of power. The mages also needed to be able to cast an array of the most powerful spells known, such as Bigby's crushing hand, geas/quest, and wish. For these reasons, adamantine golems were very rare, and were almost never found by adventuring parties.
Appendix[edit | edit source]
See Also[edit | edit source]
Appearances[edit | edit source]
Gallery[edit | edit source]
External Links[edit | edit source]
References[edit | edit source]
- Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), pp. 193–195. ISBN 0-7869-2658-9.
- BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
- Epic Level Handbook Errata (Zipped PDF). Wizards of the Coast. (2006-02-06). Archived from the original on 2016-11-01. Retrieved on 2018-09-06.
Connections[edit | edit source]
Flesh (Blood • Brain • Demonflesh • Fiendish flesh • Nyraala) • Gemstone (Diamond • Emerald • Ruby)
Gloom • Hammer • Ice • Iron (Furnace) • Lightning • Magic • Minogon • Necrophidius • Sand • Scarecrow • Siege golem • Snow
Stained glass • Stone (Spiderstone • Stone guardian • Stone juggernaut) • Thayan golem • Vault guardian