An adamantine golem, sometimes called an adamantite golem, was a huge and extraordinarily powerful construct of unmatched strength.[1]
Description[]
Adamantine golems generally looked similar to iron golems, but were more ornate, and gleamed as adamantine would. Such golems stood five times as tall as humans, but weighed 200 times as much, totaling around 32,000 pounds (15,000 kilograms).[1]
Behavior[]
These constructs did not and could not speak, and did not have a scent. They moved around twice as slow as humans, but their mighty stomp caused the ground to shake, which could be felt up to 100 feet (30 meters) away.[1]
Combat[]
Adamantine golems were nearly impossible to beat in combat. Getting too near to such constructs could cause the combatants to be stomped, instantly killing all but the most skilled adventurers. The constructs were completely immune to magical and supernatural effects which made attacking safely from range a large problem.[1]
Creation[]
These golems were, in the first stage, constructed from large amounts of iron, which was then magically changed into adamantine, by using a wish spell. They were extremely expensive to craft, at 525,000 gp, making them even more valuable than spelljamming vessels, such as neogi deathspiders. Only the most excellent combination of magic, and epic craftsmanship of both armor and weapons, could even attempt to make adamantine golems. Furthermore, the construction of these golems would permanently drain the mages of power. The mages also needed to be able to cast an array of the most powerful spells known, such as Bigby's crushing hand, geas/quest, and wish.[5] For these reasons, adamantine golems were very rare, and were almost never found by adventuring parties.[1]
History[]
In the Year of the Gauntlet, 1369 DR,[6] Gorion's Ward encountered an adamantine golem alongside two stone golems while adventuring in the labyrinthine lair of Firkraag.[7]
Appendix[]
See Also[]
Appearances[]
Gallery[]
External Links[]
- Adamantite Golem article at the Baldur's Gate Wiki, a wiki for the Baldur's Gate games.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), pp. 193–195. ISBN 0-7869-2658-9.
- ↑ BioWare (June 2002). Designed by Brent Knowles, James Ohlen. Neverwinter Nights. Atari.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
- ↑ BioWare (June 2001). Designed by Kevin Martens. Baldur's Gate II: Throne of Bhaal. Black Isle Studios.
- ↑ Epic Level Handbook Errata (Zipped PDF). Wizards of the Coast. (2006-02-06). Archived from the original on 2016-11-01. Retrieved on 2018-09-06.
- ↑ Eric L. Boyd, Ed Greenwood, Steven E. Schend (2000). Presenting...Seven Millennia of Realms Fiction. Wizards of the Coast. Archived from the original on 2003-06-21. Retrieved on 2015-08-12.
- ↑ BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
Connections[]
Clay (Ceramic • Clay warrior) • Coal • Crystal • Doll • Flesh (Blood • Brain • Cadaver • Demonflesh • Fiendish flesh • Nyraala)
Gemstone (Diamond • Emerald • Ruby) • Gloom • Hammer • Ice • Iron (Furnace) • Lightning • Magic • Minogon • Necrophidius
Rag & String • Sand • Scarecrow • Siege golem • Snow • Stained glass • Stone (Colossus • Gargoyle • Guardian • Juggernaut • Spiderstone • Tombstone) • Thayan golem • Vault guardian
Related Creature
Half-golem