The Adventurers League (also termed the D&D Adventurers League) is Wizards of the Coast's flagship organized play program for the fifth edition of Dungeons & Dragons. Since the Forgotten Realms is the core campaign setting for fifth edition, the Adventurers League is set within that world.
- 1 Gameplay
- 2 Factions
- 3 History
- 4 Modules
- 5 D&D Expeditions
- 6 D&D Adventurers League
- 7 Appendix
Gameplay[edit | edit source]
The Adventurers League is a continuation of the D&D Encounters program that was part of the fourth edition experience. Stores that are members of the Wizards Play Network can submit reports on the results of adventures, just like they could during the Encounters program, but are no longer beholden to a weekly schedule.
Factions[edit | edit source]
The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign. Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards. The five factions are:
History[edit | edit source]
Since Season 4, 3rd Party publishers Baldman Games were given license to write official canonical modules, much like other publishers, such as Kobold Press, Sasquatch Game Studio and Green Ronin Publishing had, while working on the main campaign modules. This was later changed to make Baldman Games' modules convention specific.
Modules[edit | edit source]
Designed to tie in with the published campaigns, modules made for the League have an overarching plotline that links to the campaign arc currently being focused on. Nomenclature for the module titles indicate that they will be released in seasons. Presumably, these will coincide with changes in the main campaign.
Modules are also written specifically for conventions, but these are not canonical. There are Author Only Adventures, which are large convention exclusives that are only allowed to be run by the person who wrote it. If an author decides to retire such a module, the author can choose to make it a 'Season 0' module, which will then be made available for wider play.
D&D Expeditions[edit | edit source]
Season 1 - Tyranny of Dragons[edit | edit source]
The Tyranny of Dragons storyline modules were primarily set in the city of Phlan, though there was also a module set on the Sword Coast. It is thematically linked to Hoard of the Dragon Queen and The Rise of Tiamat.
Season 2 - Elemental Evil[edit | edit source]
Season 3 - Rage of Demons[edit | edit source]
D&D Adventurers League[edit | edit source]
Season 4 - Curse of Strahd[edit | edit source]
Also titled "Misty Fortunes and Absent Hearts", The Curse of Strahd storyline modules were primarily set in the Demiplane of Dread realm of Barovia, which are beyond the scope of this wiki, but also included some modules involving the re-taking of Phlan in the Moonsea region and several Faerûnian characters who had been transplanted to Barovia. It is thematically linked to Curse of Strahd.
Season 5 - Storm King's Thunder[edit | edit source]
The Storm King's Thunder season visits various settlements and nations, including Parnast and the environs of the Greypeak Mountains, Hartsvale, the Nelanther Isles and several sites surrounding Beregost, including Ulcaster and Durlag's Tower. It is thematically linked to Storm King's Thunder.
Season 6 - Tales From the Yawning Portal[edit | edit source]
The Tales From the Yawning Portal season provides introductory adventures for all of the modules included in the hardcover, framing them to take place in the Forgotten Realms if they were originally designed to take place on worlds other than Toril. There are also Epics for each module so higher-level characters can enjoy adventuring at these sites without being too powerful. It is thematically linked to Tales from the Yawning Portal.
Season 7 - Tomb of Annihilation[edit | edit source]
The Tomb of Annihilation season is set in Chult, with the added difficulty that until Acererak is defeated, any characters who die while playing cannot be raised from the dead, and if they had been before the season started, they would lose health every in-game day until they died or Acererak was defeated. It is thematically linked to Tomb of Annihilation.
Season 8 - Waterdeep[edit | edit source]
Season 9 - Avernus Rising[edit | edit source]
The Avernus Rising season is primarily set in Baldur's Gate The series originally was titled "Inglorious Redemption"; this was changed to "Avernus Rising" shortly after the release of early series documents. It is thematically linked to Baldur's Gate: Descent into Avernus.
Season 10 - A Plague of Ancients[edit | edit source]
Season 0[edit | edit source]
This season covers adventures that can take place outside the continuity of any other season and also includes Author Only adventures that have been retired from that program. Some modules are not available for purchase from the DM's Guild as they were only ever released in a printed format.
- DDAL00-01 Window to the Past
- DDAL00-02 Lost Tales of Myth Drannor
- DDAL00-03 Those That Came Before
- DDAL00-04 Winter's Flame
- DDAL00-05 Winter's Splendor
- DDAL00-06 Lost Laboratory of Kwalish
- DDAL00-07 The Embers of Hate
- DDAL00-08 Layers Upon Layers
- DDAL00-09 Undermountain: The Musical
- DDAL00-10 Trust & Understanding
- DDEP00-01 The Red War (Takes place after DDEP2)
- DDAL-CGB Cloud Giant's Bargain
- DDAL-OPEN-2016 The Soulbound Tomb
- DDAL-OPEN-2017 Lost Temples of Lake Luo
- DDAL-OPEN-2018 Gangs of Waterdeep
- DDAL-OPEN-2019 Forged in Fire
- DDHC-LMOP Lost Mine of Phandelver
- DDIA-VOLO In Volo's Wake
- DDIA-XGE Underworld Speculation
- DDIA-MORD Rrakkma
- DDALK-A Keep on the Borderlands, part A
- DDALK-B Keep on the Borderlands, part B
- DDALK-C Keep on the Borderlands, part C
- DDALK-D Keep on the Borderlands, part D
- DDALK-E Keep on the Borderlands, part E
Dreams of the Red Wizards[edit | edit source]
Another set of adventures that can take place outside the continuity of any other season, but released in a way similar to the majority of the other seasons rather than in the way of Season 0. This season does away with low-level adventures, instead concentrating on modules that are designed exclusively for adventurers of level 5 and higher. They are also written in a way that allows them to link into the Ghosts of Saltmarsh hardcover adventure.
- DDEP-DRW01 Assault on Myth Nantar (Takes place between DDAL-DRW02 and DDAL-DRW03)
- DDAL-DRW01 Breaking Umberlee's Resolve
- DDAL-DRW02 Blood in the Water
- DDAL-DRW03 Saving Silverbeard
Appendix[edit | edit source]
[edit | edit source]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.