The Adventurers League (also termed the D&D Adventurers League) is Wizards of the Coast's flagship organized play program for the fifth edition of Dungeons & Dragons. Since the Forgotten Realms is the core campaign setting for fifth edition, the Adventurers League is set within that world.


The Adventurers League is a continuation of the D&D Encounters program that was part of the fourth edition experience. Stores that are members of the Wizards Play Network can submit reports on the results of adventures, just like they could during the Encounters program, but are no longer beholden to a weekly schedule.


The Adventurers League reintroduces factions into the game not seen since the Legacy of the Green Regent RPGA campaign. Players are encouraged to join one of five factions based on their class and alignment which will lead to special sidequests and rewards. The five factions are:


Since Season 4, 3rd Party publishers Baldman Games were given license to write official canonical modules, much like other publishers, such as Kobold Press, Sasquatch Game Studio and Green Ronin Publishing had, while working on the main campaign modules. This was later changed to make Baldman Games' modules convention specific.


Designed to tie in with the published campaigns, modules made for the League have an overarching plotline that links to the campaign arc currently being focused on. Nomenclature for the module titles indicate that they will be released in seasons. Presumably, these will coincide with changes in the main campaign.

Modules are also written specifically for conventions, but these are not canonical. There are Author Only Adventures, which are large convention exclusives that are only allowed to be run by the person who wrote it. If an author decides to retire such a module, the author can choose to make it a 'Season 0' module, which will then be made available for wider play.

D&D ExpeditionsEdit

Season 1 - Tyranny of DragonsEdit

The Tyranny of Dragons storyline modules were primarily set in the city of Phlan, though there was also a module set on the Sword Coast. It is thematically linked to Hoard of the Dragon Queen and The Rise of Tiamat.

Tyranny of Dragons
Code Title Levels Year
DDEX1-1 Defiance in Phlan 1st – 2nd 2014
DDEX1-2 Secrets of Sokol Keep 1st – 4th 2014
DDEX1-3 Shadows over the Moonsea 1st – 4th 2014
DDEX1-4 Dues for the Dead 1st – 4th 2014
DDEX1-5 The Courting of Fire 1st – 4th 2014
DDEX1-6 The Scroll Thief 1st – 4th 2014
DDEX1-7 Drums in the Marsh 1st – 4th 2014
DDEX1-8 Tales Trees Tell 1st – 4th 2014
DDEX1-9 Outlaws of the Iron Route 1st – 4th 2014
DDEX1-10 Tyranny in Phlan 5th – 10th 2014
DDEX1-11 Dark Pyramid of Sorcerer's Isle 5th – 10th 2015
DDEX1-12 Raiders of the Twilight Marsh 5th – 10th 2015
DDEX1-13 Pool of Radiance Resurgent 5th – 10th 2015
DDEX1-14 Escape from Phlan 5th – 10th 2015
Epic Adventures
DDEP1-1 Corruption in Kryptgarden 1st – 5th 2014

Season 2 - Elemental EvilEdit

The Elemental Evil storyline modules were based in Mulmaster. It is thematically linked to Princes of the Apocalypse.

Elemental Evil
Code Title Levels Year
DDEX2-1 City of Danger 1st – 2nd 2015
DDEX2-2 Embers of Elmwood 1st – 4th 2015
DDEX2-3 The Drowned Tower 5th – 10th 2015
DDEX2-4 Mayhem in the Earthspur Mines 5th – 10th 2015
DDEX2-5 Flames of Kythorn 1st – 4th 2015
DDEX2-6 Breath of the Yellow Rose 1st – 4th 2015
DDEX2-7 Bounty in the Bog 1st – 4th 2015
DDEX2-8 Foulness Beneath Mulmaster 1st – 4th 2015
DDEX2-9 Eye of the Tempest 5th – 10th 2015
DDEX2-10 Cloaks and Shadows 5th – 10th 2015
DDEX2-11 Oubliette of Fort Iron 5th – 10th 2015
DDEX2-12 Dark Rites at Fort Dalton 5th – 10th 2015
DDEX2-13 The Howling Void 5th – 10th 2015
DDEX2-14 The Sword of Selfaril 5th – 10th 2015
DDEX2-15 Black Heart of Vengeance 5th – 10th 2015
DDEX2-16 Boltsmelter's Book 1st – 4th 2015
Epic Adventures
DDEP2 Mulmaster Undone 1st – 10th 2015

Season 3 - Rage of DemonsEdit

The Rage of Demons storyline modules were primarily set in the Moonsea region and on the Sword Coast. It is thematically linked to Out of the Abyss.

Rage of Demons
Code Title Levels Year
DDEX3-1 Harried in Hillsfar 1st – 2nd 2015
DDEX3-2 Shackles of Blood 1st – 4th 2015
DDEX3-3 The Occupation of Szith Morcane 5th – 10th 2015
DDEX3-4 It's All in the Blood 11th – 16th 2015
DDEX3-5 Bane of the Tradeways 1st – 4th 2015
DDEX3-6 No Foolish Matter 1st – 4th 2015
DDEX3-7 Herald of the Moon 5th – 10th 2015
DDEX3-8 The Malady of Elventree 1st – 4th 2015
DDEX3-9 The Waydown 5th – 10th 2015
DDEX3-10 Quelling the Horde 1st – 4th 2015
DDEX3-11 The Quest for Sporedome 5th – 10th 2015
DDEX3-12 Hillsfar Reclaimed 1st – 4th 2016
DDEX3-13 Writhing in the Dark 5th – 10th 2016
DDEX3-14 Death on the Wall 1st – 4th 2016
DDEX3-15 Szith Morcane Unbound 5th – 10th 2016
DDEX3-16 Assault on Maerimydra 11th – 16th 2016
Epic Adventures
DDEP3 Blood Above, Blood Below 1st – 16th 2015

D&D Adventurers LeagueEdit

Season 4 - Curse of StrahdEdit

Also titled "Misty Fortunes and Absent Hearts", The Curse of Strahd storyline modules were primarily set in the Demiplane of Dread realm of Barovia, which are beyond the scope of this wiki, but also included some modules involving the re-taking of Phlan in the Moonsea region and several Faerûnian characters who had been transplanted to Barovia. It is thematically linked to Curse of Strahd.

Season 5 - Storm King's ThunderEdit

The Storm King's Thunder season visits various settlements and nations, including Parnast and the environs of the Greypeak Mountains, Hartsvale, the Nelanther Isles and several sites surrounding Beregost, including Ulcaster and Durlag's Tower. It is thematically linked to Storm King's Thunder.

Season 6 - Yawning PortalEdit

The Yawning Portal season provides introductory adventures for all of the modules included in the hardcover, framing them to take place in the Forgotten Realms if they were originally designed to take place on worlds other than Toril. There are also Epics for each module so higher-level characters can enjoy adventuring at these sites without being too powerful. It is thematically linked to Tales from the Yawning Portal.

Season 7 - Tomb of AnnihilationEdit

The Tomb of Annihilation season is set in Chult, with the added difficulty that until Acererak is defeated, any characters who die while playing cannot be raised from the dead, and if they had been before the season started, they would lose health every in-game day until they died or Acererak was defeated. It is thematically linked to Tomb of Annihilation.

Season 8 - WaterdeepEdit

This season of adventures is set primarily in and under the city of Waterdeep. It is thematically linked to Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage.

Season 9 - Avernus RisingEdit

The Avernus Rising season is primarily set in Baldur's Gate The series originally was titled "Inglorious Redemption"; this was changed to "Avernus Rising" shortly after the release of early series documents. It is thematically linked to Baldur's Gate: Descent into Avernus.

Season 0Edit

This season covers adventures that can take place outside the continuity of any other season and also includes Author Only adventures that have been retired from that program. Some modules are not available for purchase from the DM's Guild as they were only ever released in a printed format.

Dreams of the Red WizardsEdit

Another set of adventures that can take place outside the continuity of any other season, but released in a way similar to the majority of the other seasons rather than in the way of Season 0. This season does away with low-level adventures, instead concentrating on modules that are designed exclusively for adventurers of level 5 and higher. They are also written in a way that allows them to link into the Ghosts of Saltmarsh hardcover adventure.


External linksEdit

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