Avernus Rising Logo.jpg

The Avernus Rising season is primarily set in Avernus. The series originally was titled "Inglorious Redemption"; this was changed to "Avernus Rising" shortly after the release of early series documents. It is thematically linked to Baldur's Gate: Descent into Avernus.

DDAL09-01 - Escape from Elturgard[edit | edit source]

Main article: Escape from Elturgard
Damnation! The Companion that once stood as a beacon of hope and goodness above the city of Elturel has been extinguished and the entire city—along with its denizens—have been drawn into Avernus, the first layer of the Nine Hells! While those fortunate enough to have been outside of the city’s walls during its departure have been spared that fate, but they’re not yet out of danger! The refugees formed a caravan bound for the nearby city of Baldur’s Gate. Can you keep them safe from devils, bandits, and one another until they reach safety?

DDAL09-02 - Stopped at the Gate[edit | edit source]

Main article: Stopped at the Gate

Part one of Betrayal is in the Blood.

It’s been a long, arduous trip, but you’re finally here—Baldur’s Gate. You’re not out of peril yet, however, even if you’re leaving the lawless wilds behind you, the streets of the Gate still run red with blood. But you quickly find that arriving at the city wasn’t the biggest challenge at all, now you must convince the city’s rulers to grant asylum to you and those in your charge.

DDAL09-03 - Hungry Shadows[edit | edit source]

Main article: Hungry Shadows

Part two of Betrayal is in the Blood.

Bodies continue pile up, and the Flaming Fist still has nothing but a name. Thankfully, the perpetrator of the murders has slipped up and the Flaming Fist has captured one of their underlings, in turn, has revealed the presence of a cult hideout in the sewers beneath the city. The Flaming Fist has asked that you investigate. Are you up for the task?

DDAL09-04 - Day of the Devil[edit | edit source]

Main article: Day of the Devil

Part three of Betrayal is in the Blood.

The streets of Baldur’s Gate run red with blood. Old blood. The blood of Hellriders. Someone or something is punishing the children for the sins of the father and it’s time to put it to an end. Who and where is Gharizol?

DDAL09-05 - Faces of Fortune[edit | edit source]

Main article: Faces of Fortune

Part one of the Behind Infernal Lines series.

Deep in hostile territory with the innocent girl Dara to protect, you will have to trust to the weapons of the enemy if you are to survive. Even with deceit as your shield and sabotage as your sword, luck is required to complete Dara’s holy mission. Thankfully Fai Chen knows to start your quest with the help of an old acquaintance… Mahadi, master of Mahadi’s Traveling Emporium.

DDAL09-06 - Infernal Insurgency[edit | edit source]

Main article: Infernal Insurgency

Part two of the Behind Infernal Lines series.

Fai Chen reveals that a draft of the Hellriders’ original attack plan might still exist, and it won’t be easy to get it. If you can recover these, it would be extremely helpful in your quest to locate their remains and free their spirits. It might very well be a suicide mission, though when you’re in Avernus, what isn’t? Fortunately, the wily merchant has just the plan for a group of heroes unconcerned with the odds.

DDAL09-07 - The Diabolical Dive[edit | edit source]

Main article: The Diabolical Dive

Part three of the Behind Infernal Lines series.

You have located the plans and drawn the infernal forces away from them. All that remains now is to dive below the river Styx and infiltrate Plagueshield Point without getting wet, setting off any alarms, or being followed. Piece of devil’s food cake.

DDAL09-08 - In the Garden of Evil[edit | edit source]

Main article: In the Garden of Evil
Long before it was a war-ravaged battlefield, Avernus was a den of temptation; a place to which ambitious, greedy, and covetous mortals werelured by the promise of power, wealth, and love. While the plane no longer serves this purpose, small pockets of TERRIBLE BEAUTY remain. You have been sent in search of one such oasis to locate a fallen celestial. Will you be able to find it? More importantly, will the creature still be capable of service as an agent of good?

DDAL09-09 - Ruined Prospects[edit | edit source]

Main article: Ruined Prospects
Elturel isn’t the only city to have been claimed by Avernus; scores of towns and villages, long forgotten), litter the eternal battlefields. In one such place, a fallen Hellrider remains in stasis, waiting for the right time to rise and battle evil once more. Has that time come at long last?

DDAL09-10 - Tipping the Scales[edit | edit source]

Main article: Tipping the Scales
Wisdom is knowing when a battle fought is a battle lost. A dragon has engaged in a pitched battle for the soul of his consort for nearly a millennium, and it’s time for him to throw in the towel. Dara has asked that you venture into the Diremire Pit and convince him of this, as there are greater wars to be won!

DDAL09-11 - Losing Fai[edit | edit source]

Main article: Losing Fai
Fai Chen has gone missing from Mahadi's Traveling Emporium, aand the merchant sends you a note asking you to rescue him. You'll have to do it without angering the master of the Emporium, whose protection is crucial to your sacred mission. But in the Nine Hells, how much can you really trust someone you call friend?

DDAL09-12 - The Breath of Life[edit | edit source]

Main article: The Breath of Life

Part one of the Call for Aid series.

An archdevil has invited you to a ball, and though it’s likely a trap, it’d be rude to decline. Dara, however, is keen on attending, since this fiend’s most treasured possession is the bejeweled skull of a dead angel. Dara believes that the artifact holds the secret to accessing a long-dormant reliquary. Ready to crash a party? Part One of the Call for Aid series of adventures.

DDAL09-13 - The Swarmed Heart[edit | edit source]

Main article: The Swarmed Heart

Part two of the Call for Aid series.

Bees! The peace of Mahadi’s emporium is shattered as a swarm of hellwasps has descended upon it! Since this is odd behavior for hellwasps, Dara senses a higher power at work and asks you to discover the truth about the creatures’ attacks. Are you up to the task, or will you just end up getting stung? Part Two of the Call for Aid series of adventures.

DDAL09-14 - The Vast Emptiness of Grace[edit | edit source]

Part three of the Call for Aid series.

The divine spark has been returned to Verwyyr and Raskamedies and the time has come to return to the Material plane in search of an ancient artifact once belonging to Ilmater himself. Beneath the holy city of Elturel lay a reliquary—the Dolorous Adytum. What secrets lie in the dark parts of the world? It’s time to find out. Part Three of the Call for Aid series of adventures.

DDAL09-15 - Maddening Screams[edit | edit source]

Main article: Maddening Screams

Part one of Doors and Corners series.

The final resting place of the Hellrider company known as the Bloody Hooves has been found. Unfortunately, the Canyon of Screams is well beyond the reach of safe haven, so you must protect Dara behind enemy lines with no one to count on but yourselves. Her holy mission, and your very souls, are at stake. Part One of the Doors and Corners series of adventures.

DDAL09-16 - Honors Unforeseen[edit | edit source]

Main article: Honors Unforeseen

Part two of Doors and Corners series.

Accompanying the Chosen of Ilmater and baring the newly discovered Ward of Faithfulness, you proceed further into the tomb of the Bloody Hooves. Time is running short. Zariel’s forces hunt for you even now.

DDAL09-17 - In the Hand[edit | edit source]

Main article: In the Hand

Part three of Doors and Corners series.

Your quest to return the Bloody Hooves is nearly at an end. Only the company’s commander remains and then you’ll be ready to ride to the rescue of fallen Elturel!

DDAL09-18 - Consequences of Choice[edit | edit source]

The soul of the commander of the Bloody Hooves has been spirited away by Zariel’s lieutenant, General Everbleed. The Bloody Hooves are in disarray and will not be the fighting force Dara had hoped without the iron will of their commander to direct them. To find them amidst the battlefields of Avernus, you are going to need help. Hopefully you have made some friends in the Nine Hells…

DDAL09-19 - Fang and Claw[edit | edit source]

Main article: Fang and Claw

Part one of the Red Hunt series.

Zariel’s Lieutenant General Everbleed has fled with Commander De La Reue’s soul, only to be captured by Yeenoghu’s brood preparing to rampage! Dara implores you to recover the commander, though his soul has been taken to a most unusual place. Part One of the Red Hunt series of adventures.

DDAL09-20 - Where Devils Fear to Tread[edit | edit source]

Part two of the Red Hunt series.

The Commander’s soul has been cast through the portal into the Death Dells. You must follow into the lair of Yeenoghu and rescue the Commander before the Beast of Butchery devours him! Part Two of the Red Hunt series of adventures.

DDEP09-01 - Infernal Pursuits[edit | edit source]

Main article: Infernal Pursuits
A horse race in Baldur’s Gate becomes a hellish battle on infernal war machines in Avernus when the characters get caught between two evil merchants… and must hang on for dear life.

DDEP09-02 - Hellfire Requiem[edit | edit source]

Main article: Hellfire Requiem
Visitors from far and wide gather at Torm’s Hand to honor a fallen hero. Yet, the somber day turns to chaos when a hell-spawned maw erupts over the area, bringing an army of devils with it. Only true courage and sharp minds can banish the dark forces that seek to claim the souls of all within the holy temple. Are you ready to lead the charge?

DDEP09-03 - Liar's Night[edit | edit source]

On this holy day (tribute to Leira and Mask), folk of all walks of life don masks and costumes to disguise themselves and play at being other than what they are. Festivities begin in the evening, when candles are placed in hollowed-out pumpkins carved with faces. Tricks and pranks of all kinds are common on this night, and pickpockets are rife on this day, so few carry much coin with them, having secreted it away somewhere the previous evening. Instead, people fill their pockets and belt pouches with candies. Come celebrate with us on the darkened streets of Baldur's Gate.

Appendix[edit | edit source]

External links[edit | edit source]

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