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The Dreams of the Red Wizards storyline modules are primarily set surrounding, on, or within the waters of the Sea of Fallen Stars. A linked, but separate story arc then takes new players to the Sea of Swords. They are loosely linked to the nautical themes of Ghosts of Saltmarsh.

DDAL-DRW01 - Breaking Umberlee's Resolve[]

Main article: Breaking Umberlee's Resolve
The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars
  • Designer(s): Ashley Warren, Chris Lindsay
  • Editor(s): Chris Lindsay
  • Debut:
  • Released:
  • Levels: 5th - 10th
  • Playing Time: 3 and-a-half - 4 and-a-half hours
  • Setting: Turmish, Pirate Isles

DDAL-DRW02 - Blood in the Water[]

Main article: Blood in the Water
An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist.

DDAL-DRW03 - Saving Silverbeard[]

Main article: Saving Silverbeard
Powerful elements collide in the wake of the attack on Myth Nantar.

DDAL-DRW04 - Foreign Affairs[]

Main article: Foreign Affairs
An invitation to the storm giant court of King Hekaton becomes a continent-spanning mystery that could change the face of Faerûn.

DDAL-DRW05 - Uncertain Scrutiny[]

Main article: Uncertain Scrutiny
In search of King Hekaton, you must enter the dread land of Thay—but getting in will prove less difficult than getting out.

DDAL-DRW06 - Thimblerigging[]

Main article: Thimblerigging
The chase is on to recover the stolen Wyrmskull Throne. Getting ahead of the Cult of the Dragon will require secret lore, favors from new friends—and an excursion to a site of forgotten horrors.

DDAL-DRW07 - Moment of Peace[]

Main article: Moment of Peace
Armed with a ritual that will let them track the Wyrmskull Throne, the characters travel to a distant mountain, magical desert, and the Outer Planes—but all their success might yet be undone by a vengeful enemy.

DDAL-DRW08 - The Harrowing of Hell[]

Main article: The Harrowing of Hell
King Hekaton's soul is trapped in the Nine Hells—and the characters must brave trials on Avernus, Acheron, and in the mind of the storm giant king to win it back from the Lord of Lies.

DDAL-DRW09 - Vile Bounty[]

Main article: Vile Bounty
Ships have gone missing in the Sea of Swords and Queen Serissa wants to know why.
  • Designer(s): Greg Marks
  • Editor(s): Ashley Michaela Lawson
  • Debut:
  • Released:
  • Levels: 5th - 10th
  • Playing Time: 4 hours
  • Setting: Neverwinter, Sea of Swords
  • Notes: Part one of the Shadow Games series of adventures

DDAL-DRW10 - Unsafe Harborage[]

Main article: Unsafe Harborage
Thayan agents plague Waterdeep’s Dock Ward and you’re tasked with discovering who’s pulling their strings, but you aren’t the only ones interested in the Red Wizards.
  • Designer(s): Greg Marks, Martine Lassen
  • Editor(s): Ashley Michaela Lawson
  • Debut:
  • Released:
  • Levels: 5th - 10th
  • Playing Time: 4 hours
  • Setting: Waterdeep
  • Notes: Part two of the Shadow Games series of adventures

DDAL-DRW11 - Shadows in the Stacks[]

Main article: Shadows in the Stacks
Hoping to put names to the location descriptions you uncovered in Waterdeep, you head to Candlekeep. You are not alone. Some want what you know, others don’t want you to learn more.
  • Designer(s): Greg Marks, Oliver Darkshrie
  • Editor(s): Ashley Michaela Lawson
  • Debut:
  • Released:
  • Levels: 5th - 10th
  • Playing Time: 4 hours
  • Setting: Waterdeep, Candlekeep
  • Notes: Part three of the Shadow Games series of adventures

DDAL-DRW12 - To Walk the Cold Dark[]

Main article: To Walk the Cold Dark
In search of the Tenebrous Creed’s lair, you head to the Thunder Peaks—and the prison of an ancient evil bound there by the elves of Myth Drannor.
  • Designer(s): Greg Marks, Jeremy Vosberg
  • Editor(s): Ashley Michaela Lawson
  • Debut:
  • Released:
  • Levels: 5th - 10th
  • Playing Time: 4 hours
  • Setting: Baldur's Gate, Thunder Peaks, Mulmaster
  • Notes: Part four of the Shadow Games series of adventures

DDEP-DRW01 - Assault on Myth Nantar[]

Thay has set it sights on taking the underwater city of Myth Nantar. Can you stop a full-on invasion by its undead armada, or will the elves be looking for a new home?

DDEP-DRW02 - Wings of Death[]

Main article: Wings of Death
The treachery and master plan of Thay are at last revealed—and heroes are needed for a final assault to prevent the return of one of Faerûn's greatest evils!
  • Designer(s): Greg Marks, Emily Harmon, Garrett Colon
  • Editor(s): Scott Fitzgerald Gray
  • Debut:
  • Released:
  • Levels: 11th - 20th
  • Playing Time: 4 hours
  • Setting: Thunder Peaks
  • Notes: Takes place between DDAL-DRW07 and DDAL-DRW08

Appendix[]

Connections[]









Ice Road TrackersThe Frozen NorthGnashing TeethDivining EvilCold BenevolenceA Blight in the DarknessThe Fallen StarInto DarknessVolatile ThoughtsThe Great Knucklehead RallyTerror in Ten Towns

Dreams of the Red Wizards
Breaking Umberlee's ResolveBlood in the WaterSaving SilverbeardForeign AffairsUncertain ScrutinyThimbleriggingMoment of PeaceThe Harrowing of HellVile BountyUnsafe HarborageShadows in the StacksTo Walk the Cold DarkAssault on Myth NantarWings of Death
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