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The Rage of Demons storyline modules were primarily set in the Moonsea region and on the Sword Coast. It is thematically linked to Out of the Abyss.

DDEX3-01 - Harried in Hillsfar[edit | edit source]

Main article: Harried in Hillsfar
In the village of Elventree, near the oppressive city of Hillsfar, a recent string of strange occurrences has the locals on edge. The factions have gathered here on the borders of the forest of Cormanthor to determine what's happening. Is this the machinations of Hillsfar, or something more? Five one-hour mini-adventures for 1st–2nd level characters.

DDEX3-02 - Shackles of Blood[edit | edit source]

Main article: Shackles of Blood
The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-03 - The Occupation of Szith Morcane[edit | edit source]

Agents of the fire giants of Maerimydra, a city in the Underdark, have overtaken the drow outpost of Szith Morcane. The factions seek out adventurers to free the outpost's leaders for questioning on the giants' activities. Can you extricate them before it's too late?

DDEX3-04 - It's All in the Blood[edit | edit source]

Main article: It's All in the Blood
Rumors of faceless demonic creatures have been steadily rising in the Hillsfar region, and it is said that far below the surface of Faerun, nestled in the bowels of the Underdark, ancient terrors are stirring. The imperiled drow of Szith Morcane have extended an intriguing offer, but can the drow be trusted, and for how long?

DDEX3-05 - Bane of the Tradeways[edit | edit source]

Main article: Bane of the Tradeways
Times are hard in the Hillsfar countryside, especially for those of non-human ancestry. Unscrupulous merchants in league with the hated Red Plumes bleed local farmers and artisans dry. Perhaps some of those loot-laden caravans coming and going from Hillsfar could use a bit of liberation?

DDEX3-06 - No Foolish Matter[edit | edit source]

Main article: No Foolish Matter
Some of the hamlets outlying Hillsfar have been struck by an odd malady. Rumor has it a traveling carnival visited those hamlets before the disease struck. Does coincidence not equal causation or is something sinister afoot?

DDEX3-07 - Herald of the Moon[edit | edit source]

Main article: Herald of the Moon
Elanil Elassidil, an elf bard of no small legacy, has put out a call for trustworthy agents. It is time, it seems, for a quietly hidden piece of elven history to become known to the world. Meira Faerenduil, lost knight of Myth Drannor, has been discovered, and must be brought back to civilization.

DDEX3-08 - The Malady of Elventree[edit | edit source]

An escaped duergar slave stumbles into the village of Elventree. With her she brings a malady that grips the small settlement in a bout of madness that seems unshakable. Can you find the source of the madness and save yourself and the village’s inhabitants?

DDEX3-09 - The Waydown[edit | edit source]

Main article: The Waydown
The recent discovery of an entrance to the Underdark has set local leaders on edge. In a display of initiative, the First Lord of Hillsfar has ordered the construction of defensive structures surrounding what locals have begun to call "The Waydown." You have been charged with escorting an emissary back to his home in the Underdark without alerting the Red Plumes.

DDEX3-10 - Quelling the Horde[edit | edit source]

Main article: Quelling the Horde
The Red Plumes have increased patrols in the region surrounding Hillsfar, and a string of disappearances has followed in their wake. Naturally, this has roused the suspicion of the factions. Join your factions and find out the truth behind the missing farmers.

DDEX3-11 - The Quest for Sporedome[edit | edit source]

In the search for allies in the Underdark, you are called upon to travel through the recently opened Waydown sinkhole to find the lost myconid colony of Sporedome. It is said that they once cultivated a strain of mushrooms that could protect one from falling into madness. Can this be the cure for the rapidly spreading onslaught of insanity?

DDEX3-12 - Hillsfar Reclaimed[edit | edit source]

Main article: Hillsfar Reclaimed

Part One of Six Knives for Torin Nomerthal.

The time has come to fight back against Hillsfar. Elanil Elassidil tasks you with uncovering valuable information to be used in a strike against the leader of Hillsfar, First Lord Torin Nomerthal himself. The only problem is that what you need is protected within the walls of the city.

DDEX3-13 - Writhing in the Dark[edit | edit source]

Main article: Writhing in the Dark
An unexpected envoy arrives in Sporedome and offers to give aid against the fire giants of Maerimydra, if you are willing to help his people with a small problem.

DDEX3-14 - Death on the Wall[edit | edit source]

Main article: Death on the Wall

Part Two of Six Knives for Torin Nomerthal.

First Lord Torin Nomerthal and several of his advisors will be leaving Hillsfar to inspect the Wall with only a small contingent of Red Plumes. The chance to strike is now!

DDEX3-15 - Szith Morcane Unbound[edit | edit source]

Main article: Szith Morcane Unbound
With allies gained from denizens of the Underdark, the former drow enclave of Szith Morcane is on the precipice of being retaken. During the battle for Szith Morcane, secrets of the drow community are revealed. What will you do with this knowledge, and how will it affect the outcome of the conflict?

DDEX3-16 - Assault on Maerimydra[edit | edit source]

Main article: Assault on Maerimydra
The time has come for the brave and the bold to put an end to the machinations of Maerimydra’s demonic occupiers and their fiendish fire giant ruler. This will be no mean feat; the city is a cesspit of corruption and madness. You will have help, however, as an unlikely group of allies have gathered to your side in the Underdark beneath Faerûn. Danger, glory, and redemption await those brave enough to seize it.

DDEP3 - Blood Above, Blood Below[edit | edit source]

In two different arenas, the call for blood has been sounded. The five factions now seek out bold adventurers willing to brave death in order to draw attention away from Szith Morcane, and in so doing allow a small group to infiltrate the drow outpost and return it to the hands of the drow. What role will you play in this deadly game?

Appendix[edit | edit source]

External links[edit | edit source]

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