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The Storm King's Thunder season visits various settlements and nations, including Parnast and the environs of the Greypeak Mountains, Hartsvale, the Nelanther Isles and several sites surrounding Beregost, including Ulcaster and Durlag's Tower. It is thematically linked to Storm King's Thunder.

DDAL5-01 - Treasure of the Broken Hoard[edit | edit source]

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great wealth—or a terrible death. And do other parties have designs on the treasure as well?

DDAL5-02 - The Black Road[edit | edit source]

Main article: The Black Road
Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. Seer has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

DDAL5-03 - Uninvited Guests[edit | edit source]

Main article: Uninvited Guests
The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt?
  • Designer(s): Robert Alaniz
  • Editor(s): Claire Hoffman, Travis Woodall
  • Debut: September 2 2016 (Gateway)
    September 18 2016 (World RPG Fest)
    September 30 2016 (RinCon)
  • Released: October 2016
  • Levels: 1st – 4th
  • Playing Time: 2 hours
  • Setting: Parnast

DDAL5-04 - In Dire Need[edit | edit source]

Main article: In Dire Need
An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

DDAL5-05 - A Dish Best Served Cold[edit | edit source]

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge?

DDAL5-06 - Beneath the Fetid Chelimber[edit | edit source]

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the superintelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

DDAL5-07 - Chelimber's Descent[edit | edit source]

Main article: Chelimber's Descent
Deep in the Marsh of Chelimber lie the ruins of a great wizard's tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

DDAL5-08 - Durlag's Tower[edit | edit source]

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

DDAL5-09 - Durlag's Tomb[edit | edit source]

Main article: Durlag's Tomb
East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag's Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts!

DDAL5-10 - Giant Diplomacy[edit | edit source]

Main article: Giant Diplomacy
SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul's army. Hsing comes forth to communicate that she wants you to see if you can find some way to either ensure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant's forces and turn them back from Parnast.

DDAL5-11 - Forgotten Traditions[edit | edit source]

Main article: Forgotten Traditions
The origin of runes has long been lost to the majority of sages and wizards, save those with giant blood. However, with the shattering of the Ordning, the magic of runes has once again emerged into the Realms. Adventurers must delve into a ruined complex beneath the Spine of the World, suspected by SEER to be the birthplace of that arcane tradition.

DDAL5-12 - Bad Business in Parnast[edit | edit source]

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via Hsing) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to the adventurers to resolve the infighting in Parnast and prepare the town for the hill giant's onslaught.

DDAL5-13 - Jarl Rising[edit | edit source]

Main article: Jarl Rising
The frost giants of the Ice Mountains have long held to the belief that a great Jarl will one day step forward to unite the families as Konung (king). With the Ordning shattered, Jarl Ryndolg believes that if he can locate Hartkiller’s Horn, a legendary artifact among giant-kind, he could be the one. He may very well have found what he is looking for. A great clarion call has echoed across the Hartvale for two days, and the giants are all marching north. SEER calls upon adventurers to confirm rumors that Ryndolg may have done just that.

DDAL5-14 - Reeducation[edit | edit source]

Main article: Reeducation
Hsing bears foul news: SEER has been captured. While exploring the ruins of Ulcaster in search of knowledge pertaining to runemagic (or perhaps even how to create them), they were separated and now the pseudodragon fears the worst. Without SEER's guidance, the efforts of the assembled factions in these recent events may all be for naught!

DDAL5-15 - Reclamation[edit | edit source]

Main article: Reclamation
SEER has been rescued along with Ulcaster, the infamous Archmage that founded a wizard’s school that is now in ruins in the foot hills of The Cloud Peaks. However, while leaving to get the two to safety a cloud ship arrived, unloading a shipload of pirates on the ruins. SEER knows what they are after and needs the heroes to stop them and their leader.

DDAL5-16 - Parnast Under Siege[edit | edit source]

Main article: Parnast Under Siege
Despite the adventurers' best efforts, more creatures joined under Bad Fruul's banner. No longer content to simply attack caravans or isolated homesteads, the hill giant warlord descends upon Parnast at the head of a great force of humanoids. SEER warns the adventurers (directly now) in time to rally the town and prepare defenses, but a heroic effort is required to break the siege.

DDAL5-17 - Hartkiller's Horn[edit | edit source]

Main article: Hartkiller's Horn
Claiming to possess Hartkiller's Horn, Ryndölg makes his move to take control of the Hartsvale. The non-giant residents have been pressed to declare their allegiance or be destroyed. Do they swear fealty to Jarl Ryndölg, or is there another option? Is there another contender to the throne? Sometimes the best choices can be the most dangerous.

DDAL5-18 - The Mysterious Isle[edit | edit source]

Main article: The Mysterious Isle
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

DDAL5-19 - Eye of Xxiphu[edit | edit source]

Main article: Eye of Xxiphu
Baron Rajiram’s forces have secured the Nelanther Isles and have scoured the Sword Coast for treasures. Now they have begun to explore a mysterious island that recently just popped into existence nearby. SEER seems to believe that an aboleth artifact is their goal. It is up to the adventurers, in competition with the baron, as well as aboleths, the Kraken Society, and the mysterious caretaker of the island, to locate the Eye of Xxiphu and avert catastrophic disaster.

DDEP5-01 - The Iron Baron[edit | edit source]

Main article: The Iron Baron
Deep in the Greypeak Mountains the fire giant warlord Baron Ugarak has enslaved hundreds of small folk to toil in his iron mines furiously extracting elementally infused ore for an as yet unknown purpose. Surrounded by a monstrous army and decidedly shady allies, the Baron poses a dire threat to the goodly folk of the north.

DDEP5-02 - The Ark of the Mountains[edit | edit source]

The flying galleon Thunderbound descends on Beregost, unleashing the wrath of the cloud giants! To save the town from annihilation, heroes from far and wide must awaken the lost machine entombed under Durlag’s Tower. Dare you board the Ark of the Mountains and do battle in the burning skies?

PAXW2016 - Cloud Giant's Bargain[edit | edit source]

Main article: Cloud Giant's Bargain

Free adventure given out at Fathom event for PAX West Acquisitions Inc. game.

The renowned adventuring company Acquisitions Inc. hires you to infiltrate a castle--but not just any castle. This is a flying fortress built by the cloud giant Count Stratovan, who is currently preparing to destroy the Sword Coast. Your mission is to meet with his son, who claims to want to prevent the war and establish peace between the giants and the small folk. If you can learn whether the son can be trusted, discover the secrets of the castle, and... well, survive, you too can earn acclaim with Acquisitions Inc.!

DDIA05 - A Great Upheaval[edit | edit source]

Main article: A Great Upheaval
What secrets does the abandoned village of Nightstone keep? An Introductory Adventure for Storm King's Thunder.

Appendix[edit | edit source]

External links[edit | edit source]

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