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The Air domain is a deity domain that grants divine spellcasters air spell powers. The spellcaster gains the abilities to turn and destroy earth creatures as a good cleric turns undead, and rebuke and command air creatures as an evil cleric rebukes undead.

Air Domain DeitiesEdit

Aerdrie FaenyaAkadiAurilBahamutMerrshaulkSetShaundakulSheela PeryroylSsethValkur

Air Domain SpellsEdit

1st level 
Obscuring mist
2nd level 
Wind wall
3rd level 
Gaseous form
4th level 
Air walk
5th level 
Control winds
6th level 
Chain lightning
7th level 
Control weather
8th level 
Whirlwind
9th level 
Elemental swarm

ReferencesEdit

Deity Domains
3rd, 3.5, and 5th Editions
Air​Animal​Arcana​Avarice​Balance​Bestial​Blightbringer​Cavern​Celestial​Change​Chaos​Charm​Civilization​Cold​Community​Corruption​Craft​Creation​Darkness​Death​Demonic​Destruction​Diabolic​Drow​Dwarf​Earth​Elf​Endurance​Envy​Evil​Family​Fate​Fey​Fire​Forge​Freedom​Glory​Gluttony​Gnome​Good​Grave​Greed​Halfling​Hatred​Healing​Herald​Hope​Illusion​Joy​Justice​Knowledge​Law​Life​Light​Love​Luck​Lust​Madness​Magic​Mentalism​Metal​Mind​Moon​Nature​Nobility​Ocean​Orc​Pain​Planning​Plant​Pleasure​Poison​Portal​Pride​Protection​Renewal​Repose​Retribution​Rune​Scalykind​Sea​Selûne​Skill​Slime​Sloth​Spell​Spider​Storm​Strength​Strife​Suffering​Sun​Tempest​Time​Torm​Torment​Trade​Travel​Trickery​Tyranny​Undeath​Vengeance​War​Water​Watery death​Wilderness​Winter​Wrath​