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The Air domain was a deity domain that granted divine spellcasters like clerics with air-related spells and powers.[1]

Deities[]

Powers[]

The spellcaster gained the ability to turn away and destroy earth creatures the way a good cleric turned undead, and to rebuke, command, and strengthen air creatures the way an evil cleric rebuked undead.[1]

Spells[]

As they advanced, a priest with this domain could conjure an obscuring mist, create a protective wind wall, give a being a gaseous form, and to move through the air with air walk. They could also control the weather, with control winds and control weather, and attack with chain lightning and whirlwind. Finally, they could summon an elemental swarm of air elementals.[1]

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Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePlanningPlantPleasurePoisonPortalPrideProtectionRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal