An air elemental was a being made up of wind and living air. It appeared as a shapeless cloud that moved rapidly in any direction, even against the wind.[8][9]

Description[edit | edit source]

When summoned to the Prime Material plane, air elementals typically appeared as an amorphous, ever-shifting cloud. Whenever they made the rare attempt to speak, it resembled either the high-pitched shriek of a tornado or the low rumbling moan of a thunder storm.[6]

Abilities[edit | edit source]

Air elementals were capable of altering their bodies in the form of a small whirlwind. Over the ages, the height and diameters of these whirlwinds varied significantly, especially depending upon how powerful an air elemental was. Some were reported to be as small as 8‒16 ft (2.4‒4.9 m) tall,[7] while others were reported being as tall as 40‒80 ft (12‒24 m) tall.[6][3]

Though they all roughly shared the same abilities, those in the Elemental Plane of Air that were incapable of being summoned were known to possess even greater powers.[7]

Combat[edit | edit source]

Air elementals typically fought creatures by either blasting them with strong gusts of wind or shifting into their whirlwind form.[6]

Ecology[edit | edit source]

Diets[edit | edit source]

Air elementals substituted on the consumption of solely air itself.[6]

Habitats[edit | edit source]

Air elementals were native to the Elemental Plane of Air.[7]

Relationships[edit | edit source]

Aerial servants often tried to accompany them wherever they went, but air elementals strove to avoid them. They viewed the aerials as an inferior form of air elemental and discouraged other kinds of air elementals from interacting with them.[10]

Notable Air Elementals[edit | edit source]

A berserk air elemental dwelled on the Dungeon Level of Undermountain.[11]

Appendix[edit | edit source]

Appearances[edit | edit source]

Adventures
Dungeon #28: "The Pipes of Doom"Princes of the ApocalypseWaterdeep: Dungeon of the Mad Mage
Video Games
Al-Qadim: The Genie's CurseBaldur's Gate II: Shadows of AmnNeverwinter NightsNeverwinter Nights 2Neverwinter
Board Games
Temple of Elemental Evil Board Game

Gallery[edit | edit source]

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 Mike Mearls, Jeremy Crawford, Christopher Perkins (2014-09-30). Monster Manual 5th edition. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 124. ISBN 978-0786965614.
  2. 2.0 2.1 Mike Mearls, Greg Bilsland and Robert J. Schwalb (June 15, 2010). Monster Manual 3 4th edition. (Wizards of the Coast), p. 80. ISBN 0786954902.
  3. 3.0 3.1 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 95–96. ISBN 0-7869-2893-X.
  4. James Wyatt (October 2001). Oriental Adventures (3rd edition). (Wizards of the Coast), p. 145. ISBN 0-7869-2015-7.
  5. Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 99. ISBN 1-5607-6619-0.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 44. ISBN 0-8803-8738-6.
  7. 7.0 7.1 7.2 7.3 Gary Gygax (December 1977). Monster Manual, 1st edition. (TSR, Inc), p. 37. ISBN 0-9356-9600-8.
  8. Skip Williams, Jonathan Tweet and Monte Cook (October 2000). Monster Manual 3rd edition. (Wizards of the Coast), p. 81. ISBN 0-7869-1552-1.
  9. Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), p. 95. ISBN 0-7869-2893-X.
  10. David "Zeb" Cook et al. (1989). Monstrous Compendium Volume One. (TSR, Inc), p. 7. ISBN 0-8803-8738-6.
  11. Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), p. 23. ISBN 978-0-7869-6626-4.
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