An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). They had pale white skin. Like all mephits, air mephits were impish in appearance and had wispy wings, which sprouted from their humanoid upper torsos. They had whirlwinds where one would expect their legs to be.
Air mephits tended to me more skittish than other mephits.
Air mephits could heal themselves as long as there was moving air present. They had the ability to breathe a conical cloud of dust and grit. They also had the innate power to surround themselves with vapor about once every hour or to call forth a powerful gust of wind once per day. They were immune to the effects of lightning or poisons.
Air mephits preferred living in places where the wind was constantly blowing, such as mountaintops or shores.
The drow god Vhaeraun was served by air mephits, and they were sometimes sent by him to aid his followers. They were also known to serve the good archomental Chan, keeping an eye on the daily issues of her realm.
- David Flor and Jared Espley (March 2013). “Creature Incarnations: Mephits”. In Kim Mohan, Miranda Horner eds. Dragon #421 (Wizards of the Coast), p. 5.
- Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 180–181. ISBN 0-7869-2893-X.
- Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 71. ISBN 978-1560768623.
- Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- Eric Jansing and Kevin Baase (March 2007). “Princes of Elemental Good: The Archomentals, Part II”. In Erik Mona ed. Dragon #353 (Paizo Publishing, LLC), p. 47.