An air mephit was a mephit from the Elemental Plane of Air.[2]
Description[]
An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). They had pale white skin. Like all mephits, air mephits were impish in appearance and had wispy wings,[2] which sprouted from their humanoid upper torsos.[1] They had whirlwinds where one would expect their legs to be.[2][1]
Personality[]
Air mephits tended to be more skittish than other mephits.[1]
Abilities[]
Air mephits could heal themselves as long as there was moving air present. They had the ability to breathe a conical cloud of dust and grit. They also had the innate power to surround themselves with vapor about once every hour or to call forth a powerful gust of wind once per day.[2] They were immune to the effects of lightning or poisons.[1]
Combat[]
Air mephits would rather flee than fight,[1] but, if pressed, would attack by biting and clawing and also by injuring opponents with their breath.[2]
Society[]
Air mephits preferred living in places where the wind was constantly blowing, such as mountaintops or shores.[1]
Relationships[]
The drow god Vhaeraun was served by air mephits, and they were sometimes sent by him to aid his followers.[4] They were also known to serve the good archomental Chan, keeping an eye on the daily issues of her realm.[5]
Appendix[]
Appearances[]
Video Games
Miniatures
Organized Play & Licensed Adventures
References[]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 David Flor and Jared Espley (March 2013). “Creature Incarnations: Mephits”. In Kim Mohan, Miranda Horner eds. Dragon #421 (Wizards of the Coast), p. 5.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 180–181. ISBN 0-7869-2893-X.
- ↑ 3.0 3.1 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 71. ISBN 978-1560768623.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Web Enhancement for Faiths and Pantheons. Wizards of the Coast. p. 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
- ↑ Eric Jansing and Kevin Baase (March 2007). “Princes of Elemental Good: The Archomentals, Part II”. In Erik Mona ed. Dragon #353 (Paizo Publishing, LLC), p. 47.