An air mephit was about four feet (120 centimeters) tall and weighed only a pound (half a kilogram). They had pale white skin. Like all mephits, air mephits were impish in appearance and had wispy wings, which sprouted from their humanoid upper torsos. They had whirlwinds where one would expect their legs to be.
Air mephits tended to me more skittish than other mephits.
Air mephits could heal themselves as long as there was moving air present. They had the ability to breathe a conical cloud of dust and grit. They also had the innate power to surround themselves with vapor about once every hour or to call forth a powerful gust of wind once per day. They were immune to the effects of lightning or poisons.
Air mephits preferred living in places where the wind was constantly blowing, such as mountaintops or shores.
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual 3.5. (Wizards of the Coast), pp. 180–181. ISBN 0-7869-2893-X.
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Template:Cite Dragon/421/Creature Incarnations: Mephits
- ↑ 3.0 3.1 Allen Varney, ed. (June 1994). Planescape Monstrous Compendium Appendix. (TSR, Inc.), p. 71. ISBN 978-1560768623.
- ↑ Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. p. 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.