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Akanûl was a land that once belonged to the world of Abeir as part of the realm of Shyr, but was transposed onto the plane of Toril during the ravages of the Spellplague. The land carried with it a large population of Abeiran genasi who, as of 1479 DR, controlled the region that used to be Chondath and western Chessenta.[6]

Geography[]

Akanûl resembled Abeir much more than Toril. The vast majority of land was a hodgepodge of spectacular spires and erratic ravines. It boasted the largest number of earthmotes and watermotes in all of Faerûn. The southern edge of the region was bordered by a large finger of the Underchasm. One of the land's more unusual features was an enormous piece of translucent quartz known as the Glass Mesa, which citizens were forbidden to approach.[6]

Climate[]

Akanûl was primarily temperate, but, owing to the large amount of wild elemental energy lingering from the separation from Abeir, wind patterns were erratic, as was weather. The climate in Akanûl was largely humid, because of the constant drift of mist and rain from the watermotes that floated over the countryside.[2]

Regions[]

  • Akanapeaks: These mountains lay to the north of Akanûl, along the coast of the Sea of Fallen Stars. They were believed to be the home of a powerful gray dragon,[7] Vairshekellabex.[8]
  • Chondalwood: One of the few original features of Toril remaining in Akanûl, the Chondalwood was not officially claimed by the Akanûl government, though it frequently sent foresters into the haunted forest. Once the home of the ghostwise halflings, the Chondalwood was sharply changed by the Spellplague into a landscape of floating junglemotes and cavernous ravines overrun by plaguechanged vegetation.[7]
  • Mere-That-Was: Formerly a lake known as the Akanamere, the Spellplague dried up most of the water and only a small remnant of the lake remained. Parts of the region were lush grasslands but the southern region contained a wasteland that was lashed by strange elemental storms. Strange rock and crystal formations were found throughout the region. The Mere-That-Was was almost completely uninhabited by humans or genasi.[9]
  • Spur Forest: This small forest nestled next to the Akanapeaks contained strange, plaguechanged vegetation. It was the home of the Kaia, a huge, nocturnal wormlike beast.[9]

Cities & Towns[]

  • Airspur, capital of Akanûl.[10] Airspur was built upon the ruins of a previous city of the same name, Airspur.[2]
  • Brassune: Though Airspur was Akanûl's most prominent city, Brassune was its oldest and it was the first settlement established in Akanûl by the genasi. The city proper was, by 1479 DR, abandoned although the Firestorm Cabal, a renegade nationalist group that believed the government incompetent or negligent, maintained a large stronghold on a forestmote overlooking the ruins of the old city. There, the Firestorm Cabal stood vigilant against the threat posed by the Abolethic Sovereignty.[7]
  • Deepspur[10]
  • New Breen[10]
  • Tohrepur: This ruined city sat on the shore of the Akanamere before it dried up during the Spellplague. The city was destroyed by the Abolethic Sovereignty in 1473 DR.[9]

Government[]

As a genasi-dominated nation, Akanûl's social structure, while largely authoritarian, was highly meritocratic in nature and most genasi could aspire to great heights if they were talented and worked hard enough. Circa 1479 DR, the ruler of the kingdom was Queen Arathane, who ruled from an enormous floating spire. Queen Arathane played a large part in Akanûl's society and was responsible for the ultimate well-being of her citizens, which she took very seriously.[6]

Though the queen was an important and powerful figure, she was legally required to delegate many of her responsibilities to the Four Stewards of Earth, Fire, Sea and Sky. Although the Four Stewards primarily existed as administrative assistants and advisers, ruling over specialized sections of government, they also held a considerable amount of power over Akanûl's monarch. By royal decree of Arathane's mother, the previous queen, the Four Stewards were legally empowered to override the king or queen's authority through a unanimous vote. However, should there be any split in the ranks, the monarch's word remained law.[7]

Military[]

Akanûl's army had as small number of professional soldiers, and in times of war, the monarch could assemble a militia force from all able-bodied genasi in the kingdom. Around 1479 DR, Queen Arathane was encouraging the idea of forming small militia groups made out by citizens of other races.[11] The Steward of Fire was responsible for the management of Akanûl's military defenses and was the realm's commander-in-chief.[6] In times of peace, the army of Akanûl acted more like a police force, however.[11]

The city watch of Airspur was divided into three groups: the Sky Guard, the Ground Defense League, and Akanûl's navy, the Wave Riders.[11][12]

Relations[]

Akanûl was on friendly terms with the risen empire of High Imaskar and their neighbors in Aglarond. The shadovar of Netheril also had an embassy in Airspur, a fact which damaged relations with the western nations surrounding the Sea of Fallen Stars, such as Cormyr. Akanûl was, however, hostile towards the other major Abeiran exclave in Faerûn, Tymanther, owing to a longstanding grudge with the dragonborn of that land and engaged in brief skirmishes with Tymanther's military forces in Chessenta. Likewise, despite their common blood, the Akanûl genasi despised the slave-keeping genasi that ruled large portions of Calimshan, regarding them as depraved and decadent.[2]

Demographics[]

Akanûl was mostly composed of the descendants of the genasi refugees of the land of Shyr in Abeir. Status in Airspur was primarily racial. Genasi made up the bulk of the population and were given preferential treatment by both the government and local merchants. The refugees of Shyr and their descendants were guaranteed their basic needs by the decree of Queen Arathane.[6] Most of Akanûl's population was made up by merchants who acted as go-betweens for traders on the Sea of Fallen Stars, resulting in a large middle class.[13]

Other races in the city were mostly mercenaries, explorers, or specialized crafters and tradesmen. They were never allowed to hold office.[6] This was mostly due to the political traditions from Shyr, althought there was also a factor of prejudice, particularly against dragonborn.[5]

History[]

Historically, Akanûl was originally a part of the realm named Shyr, a nation-state located in the continent of Shyr on Abeir, Toril's long-forgotten twin world. The realm of Shyr was ruled over by the tyrannical primordial Karshimis, who reigned from a fortress of burning ice. During the Spellplague, however, a large portion of Shyr was transferred from Abeir to Toril, in the location of Chondath and Chessenta. Upon discovering that Karshimis had failed to make the transfer, the Shyran genasi celebrated their new-found independence and set about forming their own realm, which they called Akanûl.[2][5]

After an initial period of peace, a civil war started between the noble families of Akanûl and was only resolved by the "Covenant of Kingship", by which the nobles elected a line of royal succession. The first king of Akanûl was Zavon.[5] Roughly half a century after this, Akanûl faced its first major threat as a nation from the Abolethic Sovereignty. During the ensuing war, the capital city of Brassune was laid to waste, King Zavon was killed, and the genasi fled to the south, building the city of Airspur on the ruins of a city of the same name, destroyed by their arrival in the Spellplague.[2][5] The daughter of King Zavon, Cyndra, was elected queen, and led her people through a renaissance of sorts, reforming the laws of the kingdom and creating the "Covenant of Stewardship", creating the office of the Four Stewards to balance the power of the ruling monarch.[5]

In 1469 DR, Queen Cyndra died and was succeeded by her daughter, Queen Arathane.[5] As of 1479 DR, Akanûl was at peace, though many of its citizens remained concerned about the growing power of their northern neighbor.[2] This state of peace was threatened due to the plans of the taaldaraxi of Brimstone's xorvintaal, as the dragons deceived the Four Stewards into believing Tymanther was attacking their lands, to make them go to war with dragonborn realm.[8] To aggravate the situation, House Xorlarrin's raids on Ithimir Isle's mine of arambarium was also blamed on the dragonborn.[14] The war was avoided thanks to the intervention of the Brotherhood of the Griffon.[15]

When the cataclysm known as the Second Sundering occurred during the 1480s DR,[16] some parts of Akanûl were among the lands that were transported from Toril back to Abeir, being gone by 1486 DR and still missing as of 1491 DR. This caused shortages of products as silkroot back in Faerûn.[17][18] However, in the later years of the 1490s DR decade, it has been reported that the flying city of Xxiphu has been hovering in the Sea of Fallen Stars, in the coasts of Akanûl, suggesting parts of it still persist.[19][note 1] chief among them the capital city of Airspur. [20]

Inhabitants[]

Notable individuals[]

  • Queen Arathane, the ruler of Akanûl as of 1479 DR.[6]
  • Lehaya, the Steward of the Sky as of 1479 DR.[6]
  • Magnol, the Steward of Fire as of 1479 DR.[6]
  • Myxofin, the Steward of the Sea as of 1479 DR.[6]
  • Tradrem Kethtrod, the Steward of the Earth as of 1479 DR.[6]
  • Demascus, a servant of the gods known as "The Sword of the Gods".[21]
  • Rilta of the Rooftops, an infamous burglar in 1479 DR.[22][21]
  • Chevesh, the insane Flame Mage.[22]
  • Naibur Tinok, the Servant of Shadow, an agent of Netheril.[22]
  • Tanris, a mysterious genasi who took on different identities in 1479 DR.[22]
  • Alyshex a half-orc weapons dealer and the last scion of the rulers of old Airspur.[23]
  • Kevrick, aa Vistani elder living in Airspur as of 1479 DR.[23]
  • Valshelar, a traitor genasi who worked for Netheril as of 1479 DR.[23]

Organizations[]

Alongside the Four Stewards, other prominent orders existed on Akanûl.

The Firestorm Cabal
A loosely organized organization of genasi with chapters in Airspur, Calimport and Memnon.[3]
The Airsteppers Guild
A messenger guild maade out of windsoul genasi located in Airspur.[24]

Appendix[]

Notes[]

  1. There is a contradiction over whether Akaanûl continues to exist on Toril or on Abeir, with Adventurers League modules Breath of the Yellow Rose and Death on the Wall stating "Akanul and the rest of Returned Abeir are no longer on Toril" as a reason for a silkroot shortage, and Ed Greenwood saying "During the 1490s, the aboleths seem to have embarked upon some sort of exploration of Toril: the city flies higher, its storms are quieter, and it moves about often—though once a month or so, for a few days at a time, it returns to its “favorite” site near Akanûl.", impliying Akanûl is still in Toril. While a whole country may be a hard thing to miss, there are numerous possible explanations to resolve this, such as the silkroot shortage leading to a mistaken belief in the lost country, Akanûl later coming back to Toril, a part including Akanûl's coasts staying behind, the sightings of Xxiphu predating the Second Sundering, a portal between worlds, and so on.

References[]

  1. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 86. ISBN 978-0-7869-4924-3.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 90. ISBN 978-0-7869-4924-3.
  3. 3.0 3.1 Matthew Sernett (July 2009). “Explore Airspur”. In Chris Youngs ed. Dragon #377 (Wizards of the Coast), p. 65.
  4. Brian R. James (December 2007). “Countdown to the Realms: Spellplague: The Wailing Years”. Dragon #362 (Wizards of the Coast).
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Matthew Sernett (July 2009). “Explore Airspur”. In Chris Youngs ed. Dragon #377 (Wizards of the Coast), p. 62.
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), pp. 90–91. ISBN 978-0-7869-4924-3.
  7. 7.0 7.1 7.2 7.3 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 91. ISBN 978-0-7869-4924-3.
  8. 8.0 8.1 Richard Lee Byers (June 7th, 2011). The Spectral Blaze. (Wizards of the Coast), p. Chapter 1. ISBN 0786957980.
  9. 9.0 9.1 9.2 James P. Davis (May 2009). The Restless Shore. (Wizards of the Coast). ISBN 978-0-7869-5131-4.
  10. 10.0 10.1 10.2 Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), pp. 78–79. ISBN 978-0-7869-4929-8.
  11. 11.0 11.1 11.2 Matthew Sernett (July 2009). “Explore Airspur”. In Chris Youngs ed. Dragon #377 (Wizards of the Coast), p. 64.
  12. Christopher Rowe (March 2011). Sandstorm. (Wizards of the Coast). ISBN 978-0786957422.
  13. Rob Heinsoo, Logan Bonner, Robert J. Schwalb (September 2008). Forgotten Realms Player's Guide. (Wizards of the Coast), p. 78. ISBN 978-0-7869-4929-8.
  14. Bruce R. Cordell (June 2012). Spinner of Lies. (Wizards of the Coast). ISBN 978-0-7869-5995-2.
  15. Richard Lee Byers (June 7th, 2011). The Spectral Blaze. (Wizards of the Coast), p. Epilogue. ISBN 0786957980.
  16. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), pp. 17–18. ISBN 978-0-7869-6580-9.
  17. Greg Marks (2015-05-01). Breath of the Yellow Rose (DDEX2-06) (PDF). D&D Adventurers League: Elemental Evil (Wizards of the Coast), pp. 14–15.
  18. Greg Marks (2016-01-03). Death on the Wall (DDEX314) (PDF). D&D Adventurers League: Rage of Demons (Wizards of the Coast), p. 27.
  19. Ed Greenwood (2023-02-09). "Xxiphu". Greenwood's Grotto (Discord).
  20. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 11. ISBN 978-0-7869-6580-9.
  21. 21.0 21.1 Bruce R. Cordell (April 2011). Sword of the Gods. (Wizards of the Coast). ISBN 978-0-7869-5739-2.
  22. 22.0 22.1 22.2 22.3 Brian Cortijo (August 2009). “Explore Airspur: Agents and Enemies”. In Chris Youngs ed. Dragon #378 (Wizards of the Coast), pp. 88–99.
  23. 23.0 23.1 23.2 Matt James (November 2009). “Explore Airspur: Villains and Vagabonds”. In Chris Youngs ed. Dungeon #172 (Wizards of the Coast) (172)., pp. 100–105.
  24. Matthew Sernett (July 2009). “Explore Airspur”. In Chris Youngs ed. Dragon #377 (Wizards of the Coast), p. 66.
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