The Alamber Sea, also known as the Sahuagin Sea,[1] was the primary trade avenue between the nations of Mulhorand, Unther, Thay,[2] and Tymanther (and for a time, High Imaskar as well).[3] As a result, its waters were considered neutral territory.[2]
Geography[]
As of 1489 DR, the waters of the Alamber Sea were bordered by Mulhorand to the east and Unther and Tymanther to the west.[2][3] The nation of Thay bordered the Alamber to the north, except where it connected to the larger Inner Sea. The northernmost island of Alaor served as the center of Thayvian naval power in the region.[2]
History[]
Circa 1270 DR, in an elaborate ritual to summon Kossuth's avatar, the high priest of the Kossuthan temple Flaming Brazier in Bezantur attempted to douse the Alamber Sea with a decanter of endless lamp oil and then ignite it. This adversely affected sea life in the Alamber for years to come and engendered hatred in its sahuagin inhabitants towards the port city.[4]
Inhabitants[]
Despite its status as neutral territory, merchant vessels and other ships found in the Alamber Sea were usually Thayvian in origin. A considerable number of pirates frequented these waters, and below the surface lay the sahuagin kingdom of Aleaxtis.[2]
Places of Interest[]
- Alaor
- This island in the northern Alamber Sea boasts a considerable Thayvian naval base.[2]
- Ship of the Gods
- Mulhorandi diviners predict this small volcanic island will erupt in the near future.[2]
Trivia[]
Dragonborn from Tymanther called the Alamber Sea "Vorelheching Kethendia", what means "the Beautiful Water of Gems" in Tymantheran draconic.[5]
Appendix[]
Appearances[]
Organized Play & Licensed Adventures
References[]
- ↑ Anthony Pryor (June 1995). “Campaign Guide”. In Michele Carter, Doug Stewart eds. Spellbound (TSR, Inc.), p. 27. ISBN 978-0786901395.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), p. 16. ISBN 978-0880388214.
- ↑ 3.0 3.1 Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 85. ISBN 978-0-7869-4924-3.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 153. ISBN 978-0786906574.
- ↑ Erin M. Evans (2016). The Devil You Know. (Wizards of the Coast), p. Chapter 5. ISBN 978-0786965946.