Seasons in Alfheim were well defined, with long and mild summers and extremely harsh winters.
- Aerie, the divine realm of Aerdrie Faenya, was occasionally located in Alfheim, as it constantly shifted back and forth from Arvandor.
- The High Grove, a copse of enormous sequoias that connected to one of the branches of Yggdrasil. It was the site of large festivals in spring and autumn.
Most of the elves in Alfheim dwelt on the surface, but it was also common to find settlements located in glittering underground caves. During winter, all surface dwellers retreated to those caves after the first snow. The caves were then sealed off for the duration of the season. Wintertime visitors to Alfheim were met with a deserted landscape devoid of its inhabitants.
During summer, the elven inhabitants of Alfheim were very welcoming to visitors, bestowing them with valuable gifts and insisting for travelers to share tales of their journeys. However, they strongly disliked dwarves and gnomes and made every effort to make them feel unwelcome and uncomfortable.
- ↑ 1.0 1.1 1.2 1.3 1.4 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 90–92. ISBN 0-7869-1850-8.
- ↑ 2.0 2.1 Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 94. ISBN 0-7869-1239-1.
- ↑ 3.0 3.1 Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 95. ISBN 0-7869-0430-5.
- ↑ 4.0 4.1 4.2 4.3 Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 109–111. ISBN 1560768746.
- ↑ Wolfgang Baur and Lester Smith (1994-07-01). “The Travelogue”. In Michele Carter ed. Planes of Chaos (TSR, Inc), pp. 42, 45. ISBN 1560768746.