The All sphere was a sphere of influence that was of interest to deities of any mythos. The spells associated with the All sphere were utilitarian in nature and were not associated with particular deities.[1][2]
Spells in the Sphere of All[]
Clerics and druids of the All sphere were granted a great suite of spells.[3][4]
Beginner divine spellcasters of this sphere could cast bless/curse, combine, detect evil/good,[note 1] detect magic, orison, and purify/putrify food & drink. Novice clerics and druids of such a sphere could cast chant, mystic transfer, sanctify/defile, dispel magic, and remove/bestow curse. Skilled spellcasters of the All sphere were able to cast focus, tongues/babble, uplift, atonement, commune, meld, quest, true/false Seeing. Masters of this sphere of influence were able to cast speak with monsters and even gate.[3][4]
Appendix[]
Notes[]
- ↑ This spell was removed from the All Sphere in the Player's Option: Spells & Magic sourcebook. See page 186.
References[]
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
- ↑ 3.0 3.1 Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ 4.0 4.1 Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.