Amber was not a mineral, but this fossilized tree resin was graded as a fancy stone by civilized peoples, and beads of almost any quality were traded as currency among the northern barbarians.[1][6]

Description[edit | edit source]

Amber was yellow to gold to orange in hue, and very soft and brittle. It was easily worked into strings of beads, but larger pieces were usually tumbled into smooth stones or polished and cut cabochon. Specimens that contained other fossils, like plants and insects, were priced four to five times higher than the base value.[1][6] A typical clear specimen had a base value of 100 gp.[1][2][3][4][5]

Powers[edit | edit source]

Rumors & Legends[edit | edit source]

Amber was believed to bring good luck in avoiding disease and plague, but this folklore was not based on fact.[6]

Trivia[edit | edit source]

Appendix[edit | edit source]

See Also[edit | edit source]

Gallery[edit | edit source]

External Links[edit | edit source]

Smallwikipedialogo.png Amber article at Wikipedia, The Free Encyclopedia.

References[edit | edit source]

  1. 1.0 1.1 1.2 1.3 1.4 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 136. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 126. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 124. ISBN 978-0-7869-4880-2.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  6. 6.0 6.1 6.2 6.3 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 36. ISBN 0-7869-0446-1.
  7. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 40. ISBN 978-0786903849.
  8. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 151. ISBN 0-7869-1964-7.
  9. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 150. ISBN 0-7869-1964-7.
  10. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 118. ISBN 0-7869-1964-7.
  11. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 124. ISBN 0-7869-1964-7.
  12. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 276. ISBN 0-7869-2886-7.
  13. Scott Bennie (February 1990). Old Empires. Edited by Mike Breault. (TSR, Inc.), pp. 72–73. ISBN 978-0880388214.
  14. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10, 11, 12, 13, 14, 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  15. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 153. ISBN 978-0786903849.
  16. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 165. ISBN 978-0786903849.
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