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Amber was not a mineral, but this fossilized tree resin was graded as a fancy stone by civilized peoples, and beads of almost any quality were traded as currency among the northern barbarians.[1][6]

DescriptionEdit

Amber was yellow to gold to orange in hue, and very soft and brittle. It was easily worked into strings of beads, but larger pieces were usually tumbled into smooth stones or polished and cut cabochon. Specimens that contained other fossils, like plants and insects, were priced four to five times higher than the base value.[1][6] A typical clear specimen had a base value of 100 gp.[1][2][3][4][5]

PowersEdit

Rumors & LegendsEdit

Amber was believed to bring good luck in avoiding disease and plague, but this folklore was not based on fact.[6]

TriviaEdit

AppendixEdit

See AlsoEdit

GalleryEdit

External LinksEdit

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 136. ISBN 0-8803-8828-5.
  2. 2.0 2.1 2.2 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 126. ISBN 0-7869-0446-1.
  3. 3.0 3.1 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 300. ISBN 0-7869-1836-5.
  4. 4.0 4.1 James Wyatt (June 2008). Dungeon Master's Guide 4th edition. (Wizards of the Coast), p. 124. ISBN 978-0-7869-4880-2.
  5. 5.0 5.1 Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 134. ISBN 978-0786965622.
  6. 6.0 6.1 6.2 6.3 Ed Greenwood, Eric L. Boyd (1996). Volo's Guide to All Things Magical. (TSR, Inc), p. 36. ISBN 0-7869-0446-1.
  7. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 40. ISBN 978-0786903849.
  8. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 151. ISBN 0-7869-1964-7.
  9. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 150. ISBN 0-7869-1964-7.
  10. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 118. ISBN 0-7869-1964-7.
  11. Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), p. 124. ISBN 0-7869-1964-7.
  12. Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook 3.5 edition. (Wizards of the Coast), p. 276. ISBN 0-7869-2886-7.
  13. Scott Bennie (1990). Old Empires. (TSR, Inc), pp. 72–73. ISBN 0-8803-8821-8.
  14. Sean K. Reynolds (2002-05-04). Deity Do's and Don'ts (Zipped PDF). Wizards of the Coast. pp. 10, 11, 12, 13, 14, 15. Archived from the original on 2016-11-01. Retrieved on 2018-09-08.
  15. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 153. ISBN 978-0786903849.
  16. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 165. ISBN 978-0786903849.
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