As mentioned above, on casting amorphous form, the target, who was touched by the caster, became a boneless mass with a fluidity that resembled an ooze. The target's belongings were also affected. The target lost none of his or her agility and could still move. Its new fluid body allowed the target to enter narrow spaces of up to 2 inches (5 centimeters). It also gained the ability to move freely and without having to breathe in water.
Amorphous form required somatic and material components. If cast as a spell of divine magic, it required a divine focus. The material component was a pinch of gelatin. On casting the spell, the gelatin was sprayed on the target.
By the 14th century DR, the church of Ghaunadaur managed to convert the amorphous form spell into one that was possible to cast by Ghaunadaur's clerics who were introduced to their faith's secrets.
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Bruce R. Cordell, Gwendolyn F.M. Kestrel, Jeff Quick (October 2003). Underdark. (Wizards of the Coast), p. 56. ISBN 0-7869-3053-5.
- ↑ 2.0 2.1 Jeff Crook, Wil Upchurch, Eric L. Boyd (May 2005). Champions of Ruin. (Wizards of the Coast), pp. 23–24. ISBN 0-7869-3692-4.
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 Matthew Sernett, Jeff Grubb, Mike McArtor (Dec 2005). Spell Compendium. (Wizards of the Coast), pp. 9–10. ISBN 0-7869-3702-5.