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Amphail was a village on the Long Road between Waterdeep and Red Larch.[6]

Population[]

It had a population of 600, supporting 250 more in outlying farms. The population was mostly humans, but there were a few half-elves, dwarves, halflings,[6] and other races.[2]

History[]

Amphail was named after one of Waterdeep's early warlords, Amphail the Just,[7][5] who had estates here.[3]

Geography[]

Map of the area, circa 1372 DR. Click to enlarge.

The village was three days' ride north of Waterdeep.[3][7]

Trade[]

Its main trade was growing food for Waterdeep, but it was also known for its outstanding horses—including Amphail grays, glossy black chargers,[6] and Amphail fancys.[8] Due to this, the village suffered from the stench of horse manure during the warmer months.[6]

The wealthier inhabitants or landowners of Amphail were generally the ones who bred horses. The largest horse breeder was the Roaringhorn family of Waterdeep, but others included Amcathra, Ilzimmer, Jhansczil, and Tarm, as well as individual breeders Rorth Baldasker, Ohm Oglyntyr, and Elraghona Selember. Although not breeders, the Eagleshield family made tack for the horses and operated a farm for the treatment of sick animals.[6]

Defense[]

The village had no standing militia of its own, but benefited from Waterdhavian guards who patrolled from Rassalantar.[6]

Legends[]

The spirit of Amphail the Just, called the "Ghost of Amphail," was said to patrol the streets.[6]

Notable Inhabitants[]

The village was led by Lord Warder Briiathor Alougarr, a muscular Tethyrian loyal to Piergeiron the Paladinson. Also notable were the 8-ft-tall (244 cm) Dlara, a Chultan wrestler; Mother Gothal who ran Mother Gothal's, a festhall; and Krivvin Shamblestar, the proprietor of the Stag-Horned Flagon.[9]

Notable Locations[]

Landmarks[]

Inns, Festhalls and Taverns[]

Shops[]

Appendix[]

Appearances[]

Adventures
Princes of the ApocalypseStorm King's Thunder

References[]

  1. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 17. ISBN 1-5607-6678-6.
  2. 2.0 2.1 2.2 2.3 Eric L. Boyd (2006-05-03). Environs of Waterdeep (Zipped PDF). Web Enhancement for City of Splendors: Waterdeep. Wizards of the Coast. p. 8. Archived from the original on 2016-08-16. Retrieved on 2009-10-07.
  3. 3.0 3.1 3.2 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 13. ISBN 1-5607-6678-6.
  4. slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 71. ISBN 0-7869-0391-0.
  5. 5.0 5.1 Christopher Perkins (September 6, 2016). Storm King's Thunder. Edited by Kim Mohan, Michele Carter. (Wizards of the Coast), p. 72. ISBN 978-0786966004.
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 4. ISBN 0-7869-0391-0.
  7. 7.0 7.1 Richard Baker, et al. (April 2015). Princes of the Apocalypse. Edited by Michele Carter, Stacy Janssen. (Wizards of the Coast), p. 31. ISBN 978-0-7869-6578-6.
  8. Cryptic Studios (June 2013). Neverwinter. Perfect World Entertainment.
  9. Eric L. Boyd (2006-05-03). Environs of Waterdeep (Zipped PDF). Web Enhancement for City of Splendors: Waterdeep. Wizards of the Coast. p. 8. Archived from the original on 2016-08-16. Retrieved on 2009-10-07.
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