An amulet, sometimes called a periapt or a pendant, was a trinket that was usually enchanted with some sort of magic. Some used an amulet for other means, such as to show their faith to a certain deity in the form of a holy symbol.
Description[]
Amulets were usually hung on a cord or chain, which could be made from many materials, from something as simple as string to gold. The object could then be put around the neck, and it would bestow power upon the wearer. Some amulets held large gemstones, such as a greenstone amulet, whereas some were made of other materials and melded into specific shapes.[1]
Notable Amulets[]
- Alustriel's sword pendant, a pendant that allowed its wearer to turn their arm into a longsword,[2][3][4][5][6] among other unique, metal-based abilities.[3][7]
- Amulet of fire breath
- Amulet of Alcedor
- Hand of Kiaransalee's glory
- Pendant of Ashaba
- Windwalker
Usage[]
- An amulet was a common form for the holy symbols used by clerics and paladins.[8]
- Shield guardians were always built keyed to a magical amulet that allowed the wearer to control the construct it was tied to.[9]
Spell Components[]
Amulets were used as a material component in a handful of spells across the Realms, which typically didn't consume them during casting:
- Absorption required an amulet worth no less than a 1,000 gold pieces.[10]
- Call society required a small amulet from one of the sorcerous societies of Zakhara.[11]
- Fire wings required a golden amulet in the shape of a phoenix,[12][13] worth no less than 50 gold pieces.[13]
- Reanimation required a golden amulet in the shape of a phoenix.[14]
- Scrying, when cast by a Goldeye, could use an amulet in place of a divine focus.[15]
Appendix[]
References[]
- ↑ 1.0 1.1 Sean K. Reynolds, Duane Maxwell, Angel McCoy (August 2001). Magic of Faerûn. (Wizards of the Coast), pp. 151–153, 157–158, 167, 170. ISBN 0-7869-1964-7.
- ↑ Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), p. 108. ISBN 0-7869-0118-7.
- ↑ 3.0 3.1 Dale Donovan, Paul Culotta (August 1996). Heroes' Lorebook. (TSR, Inc), p. 138. ISBN 0-7869-0412-7.
- ↑ Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 276. ISBN 0-7869-1836-5.
- ↑ Rob Heinsoo (2007-01-17). Sneak Peek: Alustriel. Wizards of the Coast. Archived from the original on 2009-04-01. Retrieved on 2025-07-16.
- ↑ Andy Collins, Bruce R. Cordell (July 2002). Epic Level Handbook. (Wizards of the Coast), p. 301. ISBN 0-7869-2658-9.
- ↑ Ed Greenwood (1995). The Seven Sisters. (TSR, Inc), pp. 106–108. ISBN 0-7869-0118-7.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 150–151. ISBN 978-0-7869-6560-1.
- ↑ Skip Williams, Jonathan Tweet, Monte Cook (July 2003). Monster Manual v.3.5. (Wizards of the Coast), pp. 223–224. ISBN 0-7869-2893-X.
- ↑ Dale Donovan (January 1998). Cult of the Dragon. Edited by Julia Martin. (TSR, Inc.), p. 77. ISBN 0-7869-0709-6.
- ↑ Sam Witt (March 1994). The Complete Sha'ir's Handbook. Edited by Dezra D. Phillips, C. Terry Phillips. (TSR, Inc.), p. 113. ISBN 1-56076-828-2.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 83. ISBN 0-8803-8099-3.
- ↑ 13.0 13.1 Mark Middleton et al (January 1998). Wizard's Spell Compendium Volume Two. (TSR, Inc), pp. 366–367. ISBN 978-0786906642.
- ↑ Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 66. ISBN 0-8803-8099-3.
- ↑ Eric L. Boyd, Erik Mona (May 2002). Faiths and Pantheons. Edited by Gwendolyn F.M. Kestrel, et al. (Wizards of the Coast), p. 195. ISBN 0-7869-2759-3.