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Analyze balance was an common divine spell granted to clerics by their deities.[3]

Effects[]

The spell could be cast as any creature, item, or area as the distance not greater than 80 feet (24 meters). Analyze balance allowed the caster to feel how far the Balance diverted in the target from the absolute center, true neutrality. The caster could determine whether the target was good or evil, lawful or chaotic in nature. However, the spell had some limitations. The caster felt the deviation from neutrality, but when the deviation happened on both alignment axes, precise determination became significantly less clear.[3]

This spell did not reveal mundane nor magical traps, and when cast on a beast or dim-witted creatures of animal intelligence, always registered as neutral.[3]

Individuals who found themselves in the Domains of Dread could notice that the effectiveness of the spell was dramatically reduced. Analyze balance could not determine whether the target had good or evil inclinations.[4]

Components[]

The spell required verbal, somatic, and material components components. The material component took the form of four iron coins that were not consumed by the spell. The priest was to toss these chains in their hands while concentrating on the casting.[3]

Notable Users[]

Organizations[]

  • Mazewalkers, the specialty clerics of Chultan deity Ubtao were granted the ability to analyze balance early on in their training.[5]
  • All priests and druids of Mielikki were granted a divine ability to cast the analyze balance at will while they remained within a forest. Unlike the regular spell, this variation allowed the caster to determine the balance within the entire forest.[6]
  • Vorthryn's Archivir, a holy book of the Church of Azuth, contained the analyze balance spell, among many others.[7]

Individuals[]

Appendix[]

See Also[]

Appearances[]

Organized Play & Licensed Adventures

References[]

  1. Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 51. ISBN 1-56076-107-5.
  2. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
  3. 3.0 3.1 3.2 3.3 Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 25. ISBN 9780786913596.
  4. William W. Connors, Steve Miller (August 1997). Domains of Dread. Edited by Miranda Horner, Cindi Rice. (TSR, Inc.), p. 169. ISBN 0-7869-0672-3.
  5. Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 92. ISBN 978-0786906574.
  6. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), p. 113. ISBN 978-0786903849.
  7. Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 108. ISBN 0-7869-0682-0.
  8. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 30. ISBN 0-7869-0400-3.
  9. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 15. ISBN 0-7869-0400-3.
  10. Jim Butler (1996). The Vilhon Reach (Dungeon Master's Guide). (TSR, Inc), p. 47. ISBN 0-7869-0400-3.
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