The Great Desert. Where the Winds Wail. Grave of the Lost Princes. The Great Sand Sea. Not a place many sane folk in the Forgotten Realms want to visit. But there are plenty of the other sort, who come hence to find wonders both beautiful and dangerous.

The deadly, shifting sands of Anauroch hide—and occasionally, tantalizingly reveal—the riches and strange creatures of The Lost Kingdoms, swallowed long ago. The legendary wealth of The Cities of Gold lies somewhere in its sandy depths.

So, too, do worse things: fell monsters, famous in adventurers' tales (and listeners' nightmares) across the Realms. Evil, crawling magic whose counterspells have been long forgotten, whose death slumbers lightly, ever-ready to awaken and strike down the unwary intruder.

In the pages of this sourcebook, Anauroch comes to life. Its dark, innermost secrets are revealed, and the colorful cultures of the Bedine—and beings far worse—are explored. This guide to the most important "forgotten" land of the Forgotten Realms presents new rules galore: new spells, new adventures, new monsters—and much, much more.[3]


  1. 1.0 1.1 1.2 1.3 1.4 1.5 Ed Greenwood (1991). Anauroch. (TSR, Inc), p. 1. ISBN 1-56076-126-1.
  2. Shannon Appelcline. FR13 Anauroch (2e). Dungeon Masters Guild. Retrieved on 2015-06-28.
  3. Ed Greenwood (1991). Anauroch. (TSR, Inc). ISBN 1-56076-126-1.

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