Anauroch is a 2nd-edition Advanced Dungeons & Dragons accessory for the Forgotten Realms.
The deadly, shifting sands of Anauroch hide—and occasionally, tantalizingly reveal—the riches and strange creatures of The Lost Kingdoms, swallowed long ago. The legendary wealth of The Cities of Gold lies somewhere in its sandy depths.
So, too, do worse things: fell monsters, famous in adventurers' tales (and listeners' nightmares) across the Realms. Evil, crawling magic whose counterspells have been long forgotten, whose death slumbers lightly, ever-ready to awaken and strike down the unwary intruder.
In the pages of this sourcebook, Anauroch comes to life. Its dark, innermost secrets are revealed, and the colorful cultures of the Bedine—and beings far worse—are explored. This guide to the most important "forgotten" land of the Forgotten Realms presents new rules galore: new spells, new adventures, new monsters—and much, much more.[4]Description[]
Anauroch provides a detailed description of the region of Anauroch.
Anauroch is divided into several chapters, each of which covers a different aspect of the region, including its geography, history, and inhabitants. It includes detailed descriptions of the cities, towns, and other locations within the desert, as well as information about the various factions and organizations that operate in the area.
One of the key features of Anauroch is its focus on the mythology and culture of the Bedine, a nomadic people who inhabit the region. The book includes detailed information about their customs, beliefs, and way of life, as well as their relationships with the other races and factions in the region.
In addition to its descriptions of the region and its inhabitants, Anauroch also includes new rules and mechanics for players and dungeon masters, such as new spells, magic items, and monsters.
The 96-page booklet is wrapped in a removable cover. It also includes a fold-out color poster map of the region. The inside covers describe Bedine languages and names, as well as dangers of the desert. It has been praised for its detailed and immersive descriptions of the desert environment and its cultural and mythological elements.
Contents[]
- Introduction
- A Whirlwind Tour of Anauroch
- The Secret of Anauroch
- Bedine Society
- The Phaerimm
- The Zhentarim in Anauroch
- Other Peoples of Anauroch
- The Sword
- The Plain of Standing Stones
- The High Ice
- The Lost Kingdoms
- The Gods of Anauroch
- Wind And Sand Magic
- NPCs of Anauroch
- Sews And Rumors of Anauroch
- Anaurian Adventures
- Monsters of Anauroch
- Bedine Language and Names
- Dangers of the Desert
Index[]
Characters[]
- Aglast Thimm • Alisheen Starnshield • Arachhar Sevenstar • Augaurath • Baelam • Baergil • Belarchass • Bruithyn Ammacaster • El Zarud • Elsura Dauniir • Elminster • Elphraun • Guldagh Ironfist • Hlartenth • Khelben Arunsun • Manshoon • Mavreen Mawklistyr • Mhaumask • Nerim • Oedachlo • Ologhyn • Olzogath • Ooumraun • Orauna Speldarnshar • Orlath • Rhaugilath • Rilathdool • Ruatheene • Saharel • Shaddara • Simbul • Spindleskull • Srindin • Steeleye • Thausimbel • Ulbara • Xualahuu • Yhekal
Creatures[]
- archlich • argos • antelope • bat • bear • beetle • beholder • blue dragon • boar • brench • bugbear • burro • camel • crawling claw • death Tyrant • desert snail • djinn • dove • eagle • falcon • flind • fox • gargoyle • gazelle • ghoul • glyptar • goat • goblin • grasshopper • guardian daemon • hare • hatori • hill giant • hobgoblin • horax • icejack • ice toad • jackal • kelpie • kobold • laerti • lamia • manticore • mind flayer • morkoth • ogre • onager • orc • ostrich • phaerimm • quail • raccoon • remorhaz • saluki • scramble-squirrel • sharn • sheep • skrit • snow cloaker • snow snake • stingtail • termite • tomb tapper • tylor • verbeeg • vulture • watchghost • water naga • whale • white dragon • winter wolf • wyvern • yeti
- Referenced only
- elder orb • spotted lion
- Monsters of Anauroch
- dark naga • laerti • orpsu • phaerimm • tomb tapper
Locations[]
- Bodies of Water
-
- Lakes
- Llashloch
- Oceans
- Dragonreach • Narrow Sea • Sea of Fallen Stars
- Rivers
- River Chionthar • River Reaching • River Tesh
- Buildings
-
- Businesses
- Lion's Rest
- Dungeons
- Undermountain
- Fortresses
- Darkhold • High Castle • Tower Hlithal • Tower Ramanath
- Ruins
- Shattered Tower • Spellgard
- Deserts
- Frozen Sea • Plain of Standing Stones • Raurin
- Forests
- Border Forest • Orlath Wood • Weathercote Wood
- Hills
- Heroes' Helm • Hills of Scent • Taglorlar
- Mountains
- Azirrhat • Desertsmouth Mountains • Mount Shaddath • Thunder Peaks • Scimitar Spires • Shunned mountain • Spine of the World • Stormhorns • Sunset Mountains • Swordpoint • Untrivvin • Wall of Fallen Djinn
- Nations
- Aglarond • Amn • Anauria • Cormyr • Delzoun • Halruaa • Netheril • Oghrann • Sembia • Tethyamar
- Oases
- Bhaerlith • Colored Waters • El Ma'ra • Elah'zad • Haunga • Lion's Eye • Oasis of Vipers • Olomaa • Sister of Rains • Vuerthyl • Well of the Chasm • Well of the Cloven Rock • Yliyl
- Planes
- Ravenloft
- Planets
- Krynn • Toril
- Regions
- Anauroch • Dalelands (Daggerdale • High Dale • Lost Vale • Shadowdale) • Goblin Marches • High Ice • Moonsea • Moonsea North • Stonelands • Sword Coast • Sword Coast North • Tunlands
- Roads
- Shadow Gap • Yellow Snake Pass
- Settlements
- Addas Babar • Lundeth • Oum • Port Miir • Tel Badir
- Beyond Anauroch
- Arabel • Baldur's Gate • Corm Orp • Gauntulgrym • Hill's Edge • Hillsfar • Iriaebor • Llorkh • Loudwater • Melvaunt • Mirabar • Mordulkin • Phlan • Procampur • Secomber • Suzail • Teshwave • Teziir • Tilverton • Voonlar • Waterdeep • Westgate • Yhaunn • Yûlash • Zhentil Keep
- Lost Settlements
- Amazandar • Anauril • Ascore • Asram • Elven Court • Helvara • Hlaungadath • Hlondath • Mhaelos • Myth Drannor • Oreme • Orofin • Phelajarama • Rasilith • Rulvadar • Ulshantir
- Valleys
- Evereska • Raudilauth • Shadow Gap
Magic[]
- Items
- cloak of displacement • decanter of endless water • ring of blinking • ring of invisibility • rope of entanglement • Shandaril's tracer • wand of paralyzation • wings of flying
- Spells
- At'ar's fire • cleanse water • conjure sand lion • create water • death smoke • find water • fist of sand • flesh mirage • flying jambiya • lifedrain • life water • pillar of sand • sand gems • sand healing • sand jambiya • sand shadow • sand shroud • sand whisper • sand worm • sun stone • whispering sand • wind blade • wind compass • wind shadow
- Miscellaneous
- cloud castle • dead-magic zone
Organizations[]
- Black Shadow • Cult of the Dragon • Cult of the Sacred Skull • Harpers • Knights of Myth Drannor • Maluradek • Nemrin • Nyntynel • Olyrnn • Thardresk • Zhentarim
Religions[]
- Amaunator • Elah • El Ma'ra Dat-ur Ojhogo • Kozah • N'asr • Rahalat • Shaundakul • Task
Miscellaneous[]
- Clothing
- aba • keffiyeh • trousers • turban
- Constellations
- At'ar's Arrows • Eyes of the Watching Woman • Mystra's Star Circle • Urwath the Sand Snake
- Ethnicities
- Bedine • Calishite • D'tarig • Netherese
- Food & Drink
- apricot • coffee • dates • honey • milk • sand stew • sesame • tanbark • tea • turmeric • wine
- Gemstones
- amaratha • beljuril • jet • kings' tears • ruby • sapphire
- Items
- rope • saddle • tent • torch • vial • Weeping Maiden
- Languages
- Midani • Thorass
- Materials & Substances
- brass • copper • dung • flagstone • gold • iron • limestone • marble • obsidian • paper • salt • steel • tin • wool • zinc
- Music
- Tlinlyn, Fool of the Desert
- Plants
- acacia • allium • boojum • cactus • cereus • creosote • frankincense • grass (bunch grass • chenopod) • lichen • mesquite • mold • moss • myrrh • ocotillo • palm trees • pine • puncture vine • saltbrush • snowflower • tuber
- Professions
- bounty hunter • cartography • mercenary • moneylending
- Vehicles
- galleon • wagon
- Weapons
- scimitar
- Referenced only
- horseshoe
Gallery[]
Credits[]
- Design: Ed Greenwood
- Editing: Karen S. Boomgarden
- Spell Development: Jeff Grubb
- Cover Art: Brom
- Interior Art: Valerie Valusek
- Cartography: Diesel
- Typography: Angelika Lokotz
- Production: Sarah Feggestad
Appendix[]
Notes[]
- ↑ The sourcebook refers to the events of The Parched Sea novel, which took place in 1360 DR.
See Also[]
External Links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 1. ISBN 1-56076-126-1.
- ↑ Eric L. Boyd, Ed Greenwood, Steven E. Schend (2000). Presenting...Seven Millennia of Realms Fiction. Wizards of the Coast. Archived from the original on 2003-06-21. Retrieved on 2015-08-12.
- ↑ Shannon Appelcline. FR13 Anauroch (2e). Dungeon Masters Guild. Retrieved on 2015-06-28.
- ↑ Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.). ISBN 1-56076-126-1.