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The Animal domain was a deity domain that granted divine spellcasters like clerics with animal-related spells and powers.[1]

Deities

Powers

They gained the ability to speak with animals once a day and they could study knowledge of nature.[1]

Spells

As they advanced, a priest with this domain could control animals with calm animals, hold animal, and dominate animal. They could summon animals to their aid with summon nature's ally IV and later VIII. They could commune with nature but also create an antilife shell to keep out living creatures. Finally, they should polymorph others into animals with animal shapes and themselves into any creature with shapechange.[1]

Appendix

References

Connections

Deity Domains
3rd, 3.5, and 5th Editions
AirAnimalArcanaAvariceBalanceBestialBlightbringerCavernCelestialChangeChaosCharityCharmChastityCivilizationColdCommunityCorruptionCraftCreationDarknessDeathDemonicDestructionDiabolicDreamDrowDwarfEarthElfEnduranceEnvyEvilFamilyFateFeyFireForgeFreedomGenerosityGloryGluttonyGnomeGoodGraveGreedHalflingHatredHealingHeraldHopeHumilityIllusionJoyJusticeKnowledgeLawLifeLightLoveLuckLustMadnessMagicMentalismMetalMindMoonNatureNobilityOceanOrcOrderPainPatiencePlanningPlantPleasurePoisonPortalPrideProtectionRenewalReposeRetributionRuneScalykindSeaSelûneSkillSlimeSlothSpellSpiderStormStrengthStrifeSufferingSunTemperanceTempestTimeTormTormentTradeTravelTrickeryTyrannyUndeathVengeanceWarWaterWatery deathWildernessWinterWrathZeal
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