Animal friendship, sometimes known as charm animals,[3] was an enchantment spell that allowed a druid or a ranger to befriend one or more natural animals and eventually train them to do tricks or perform tasks.[4][5][7] If the creature would be harmed by any allies of the caster the spell would end.[1]
Components[]
In addition to verbal and somatic components, the spell required a morsel of food as its material component.[1]
History[]
It was recorded in Yornar's Trail Companion, a holy text of the church of Mielikki.[8]
Appendix[]
See Also[]
Appearances[]
Adventures
Dungeon #26, "The Inheritance" • Dungeon #30, "...And A Dozen Eggs" • Dungeon #40, "Khamsa's Folly" • Dungeon #61, "Storm Season" • Dungeon #61, "To Save a Forest" • Curse of Strahd
Video Games
Organized Play & Licensed Adventures
Downunder the Living City • Morgan's Revenge • A Wedding Summons in Ravens Bluff • Dog Days of Summer
External links[]
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Animal Friendship article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ 1.0 1.1 1.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 212. ISBN 978-0-7869-6560-1.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 61. ISBN 978-0-7869-6560-1.
- ↑ 3.0 3.1 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 208. ISBN 0-7869-2886-7.
- ↑ 4.0 4.1 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 198. ISBN 0-88038-716-5.
- ↑ 5.0 5.1 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 252. ISBN 0-7869-0329-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.
- ↑ 7.0 7.1 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 54. ISBN 0-9356-9601-6.
- ↑ Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 119. ISBN 0-7869-0682-0.