The Animal sphere was a group of spells granted to clerics and druids that allowed influence, summoning, communication, control, alteration, or friendship with animals and insects.[1][2]
Spells in the Sphere of Animal[]
Many spells were available to those who had chosen this sphere.[3][4]
Beginner spellcasters of this sphere could cast:
Novice divine spellcasters were able to cast:
Somewhat skilled spellcasters were able to cast:
Intermediate clerics and druids had the ability to cast:
Those with a high level of skill had access to:
Powerful spellcasters of such a sphere were able to cast:
Divine spellcasters who had mastered this sphere could cast:
Appendix[]
References[]
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 34. ISBN 0-88038-716-5.
- ↑ David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 49. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), p. 152. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 186. ISBN 0-7869-0394-5.