Animalistic power was an arcane and divine transmutation spell from the second circle of magic that strengthened the target with an aspect of the natural world. It could be used by a wide variety of spellcasters: clerics,druids, rangers, sorcerers, and wizards.[1][2]
Effects[]
With a simple touch, the caster imbued the target with an aspect of natural world, boosting their physical strength, dexterity, and constitution. The spell's effect was apparent from a sparkling green glow that momentarily surrounded the target creature. Once the glow was gone, the target creature appeared more feral and bigger in size.[1]
Components[]
The spell required a verbal, somatic, and material components. Its material component was a tuft of beast fur, a handful of feathers, or a chunk of skin.[1]
Appendix[]
Appearances[]
Video Games
References[]
- ↑ 1.0 1.1 1.2 1.3 Jeremy Crawford, Mike Mearls, James Wyatt (March 2009). Player's Handbook 2. (Wizards of the Coast), p. 101. ISBN 0-7869-5016-4.
- ↑ 2.0 2.1 Obsidian Entertainment (November 2008). Designed by Tony Evans. Neverwinter Nights 2: Storm of Zehir. Atari.