Animate objects (also seen as animate object) was a transmutation or alteration spell that allowed the caster to temporarily bring to life one or more inanimate objects to attack a designated target.[1][4][5][6][9]
Effects[]
This spell could animate objects made of any non-magical material such as ceramic, fabric, glass, leather, metal, or wood.[4][5][6][9][10] For the older transmutation version of this spell, the number of objects a caster could animate depended on how experienced he or she was.[4] For the newer version, it was limited to a maximum of ten small objects.[10] Regardless of version, as the objects grow larger in size, fewer can be animated. For example, ten candlesticks versus five chairs.
A brazier enchanted with animate objects
For the alteration versions this spell, the focus was on volume rather than on quantity, the size of the volume also dependent on the caster's experience.[5][6][9]
The duration of animate objects also varied based on the caster's experience, and the objects immediately attacked a target designated by the caster. The movement rate, attack method, and possible damage depended on the form of the objects and their weight.[note 1] Depending on the school, objects being carried or worn by person or creature were either difficult[5][6][9] or impossible[4][10] to animate.
Components[]
Only verbal and somatic components were required to cast this spell.[4][5][6][9]
History[]
In the month of Eleasis, of the Year of the Unstrung Harp, 1371 DR, Chief Prelate Dayspring of the Clerical Circle of Ravens Bluff declared it illegal for priests to cast animate objects within city limits due to a raging unnatural storm at the time called the Soulstorm, threatening arrest for those that broke this decree.[11][note 2]
Appendix[]
Notes[]
- ↑ The spell descriptions for the alteration varieties of animate objects give various examples of movement rates of objects. A wooden statue with distinguishable legs would move considerably faster than the stone pedestal it was resting on, for example. The v.3.5 transmutation spell description directs the reader to the Monster Manual for statistics of animated objects.
- ↑ The events of the Living City Ravens Bluff campaign took place on a timeline that advanced together with the real world's time. Even though all Living City adventures and issues of Ravens Bluff Trumpeter were dated with real-world dates, there were events that received a DR year. The Living City timeline can be derived from Myrkyssa Jelan's historic events of the late 14th century DR. Myrkyssa Jelan attacked Ravens Bluff in 1370 DR, according to The City of Ravens Bluff and Forgotten Realms Campaign Setting 3rd edition; these events are chronicled in an in-and-out of universe issues of Ravens Bluff Trumpeter. This places the real world year 1997 as 1370 DR, and in 1998 (1371 DR), Myrkyssa was at last arrested and tried and said to have been executed, only to reappear in 1372 DR in The City of Ravens novel. As the real world's months and the Calendar of Harptos are virtually identical, we can also date all events of the Living City Ravens Bluff as close as an in-universe month.
Gallery[]
Appearances[]
Adventures
Video Games
Card Games
Organized Play & Licensed Adventures
References[]
- ↑ 1.0 1.1 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 213. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 18–19. ISBN 978-0-7869-6612-7.
- ↑ Jeremy Crawford, James Wyatt, Keith Baker (November 2019). Eberron: Rising from the Last War. (Wizards of the Coast), p. 56. ISBN 978-0-7869-6692-9.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 199. ISBN 0-7869-2886-7.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 209. ISBN 0-88038-716-5.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 287. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 154. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 188. ISBN 0-7869-0394-5.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 51. ISBN 0-9356-9601-6.
- ↑ 10.0 10.1 10.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 212. ISBN 978-0-7869-6560-1.
- ↑ Daniel S. Donnelly ed. (August 1998). The Trumpeter 2, no. 8 (link). (RPGA), p. 2.
