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Animate water was a simple spell common to the wu jen of Kara-Tur[6]—particularly those specializing in the element of water[1][6]—that allowed the caster to animate a small amount of water in a manner similar to animating an object.[1] In some worlds, druids[3] and shamans maintaining a relationship with a river spirit[8] also utilized this spell.

Effects[]

The caster could use this spell to animate, within a close range, an amount of water with a volume between about 500[3] and 900 gallons (1.8 and 3.4 kiloliters),[1][3][7] though some scholars of magic claimed that the maximum volume depended on the power of the caster.[7] The water would remain animated, as long as the caster concentrated,[1][3][7] for up to twelve seconds or longer, depending on the power of the caster.[1][3][7]

The animated water would attack whomever the caster designated,[1] behaving much like a small water elemental,[3] and crashing against an opponent like a little wave.[7] The caster could not shape the water but only control the direction in which it flowed.[7] The animated water could move about as fast as a human; it could move uphill but not up steep surfaces like walls or even stairs.[7]

The spell took a full six seconds to cast.[1][3] Animate water could not be cast at all within the phlogiston between the crystal spheres.[4]

Components[]

The spell required verbal and somatic components and a material component—a mixture of pure, spring water and cinnabar oil in a small vial.[1][3][7]

Appendix[]

References[]

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