Antilife shell, also known as anti-animal shell, was an abjuration spell that produced a hemispherical barrier that was impermeable to most types of living creatures.[4][5][6][9]
Effects[]
The area protected by this spell was a 10 ft (3 m) radius hemisphere centered on the caster and lasted almost two hours at a minimum (longer for higher level casters).[4][5][6][9] For the older version called anti-animal shell, the force field prevented entry of creatures that were at least partially animal. This included all humanoids, beasts, magical beasts, giants, vermin, and hybrids like cambions.[5][6][9] The newer version added more lifeforms such as aberrations, dragons, fey, monstrous humanoids, oozes, plants, and shapechangers to this list.[4] Creatures that were unaffected by this spell included aerial servants, imps, quasits, constructs (like golems), elementals, outsiders, or undead.[4][5][6][9]
Like most abjuration spells, this one could not be used offensively to push a warded creature. Any such attempt resulted in the collapsing of the force field.[4][5][6][9]
With the Second Sundering magic system lasting for a hour the caster had a 10 feet (3 meters) barrier to hedge living creature. The spell would end if the caster moved so that a creature would have to pass the barrier.[10]
Components[]
Both versions required verbal and somatic components, plus the holy symbol or divine focus of the caster.[4] The older version also required a handful of peppers.[5][6][9]
History[]
It was recorded in Yornar's Trail Companion, a holy text of the church of Mielikki.[11]
Appendix[]
Appearances[]
Adventures
Organized Play & Licensed Adventures
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 213. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford, Christopher Perkins, James Wyatt (December 2014). Dungeon Master's Guide 5th edition. Edited by Scott Fitzgerald Gray, et al. (Wizards of the Coast), p. 96. ISBN 978-0-7869-6562-5.
- ↑ Jeremy Crawford, Mike Mearls (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan, et al. (Wizards of the Coast), pp. 19–20. ISBN 978-0-7869-6612-7.
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Jonathan Tweet, Monte Cook, Skip Williams (July 2003). Player's Handbook v.3.5. (Wizards of the Coast), p. 199–200. ISBN 0-7869-2886-7.
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 226. ISBN 0-88038-716-5.
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 David "Zeb" Cook (April 1995). Player's Handbook 2nd edition (revised). (TSR, Inc.), p. 288. ISBN 0-7869-0329-5.
- ↑ Cook, Findley, Herring, Kubasik, Sargent, Swan (1991). Tome of Magic 2nd edition. (TSR, Inc), pp. 152, 154. ISBN 1-56076-107-5.
- ↑ Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), pp. 186, 188. ISBN 0-7869-0394-5.
- ↑ 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Gary Gygax (1978). Players Handbook 1st edition. (TSR, Inc.), p. 61. ISBN 0-9356-9601-6.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 213. ISBN 978-0-7869-6560-1.
- ↑ Ed Greenwood and Doug Stewart (1997). Prayers from the Faithful. (Wizards of the Coast), p. 119. ISBN 0-7869-0682-0.