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Anvils were an essential tool for metalworking throughout Toril.[5] Used by all manner of armorers, blacksmiths, jewelers, metal workers, swordsmiths, and weaponsmiths.[6][3]

DescriptionEdit

Anvils consisted of a large block of metal with a flattened top surface and one pointed end. This flat surface was known as the "face" and was where another object would be either struck or cut. The pointed end was referred to as the "beak" or "horn" and were was to bend bars or sheets of metal. The other end of an anvil was referred to as the "heel" or "tail" and usually had two holes within them for the purposes of other common blacksmith tools, the hardie and punch.[5]

Anvils typically produced a clanging, clunking, or ringing sound whenever they were struck. A ringing sound was most preferred by dwarven smiths and those that produced a sweeter tone would fetch higher prices.[5]

Both small and full-sized anvils made of solid steel were available for purchase through Aurora's Whole Realms Catalogue.[3]

Notable AnvilsEdit

UsageEdit

NeverWinter Anvil

Dwarven CultureEdit

With blacksmithing being a major activity for many dwarves, anvils held a significant place within both their culture and religion.[citation needed] The symbol of Moradin, the head of the Morndinsamman, was typically a hammer and anvil.[17][18] Their ancestral legends spoke of him bestowing a hammer and anvil upon the first dwarves.[19] Being his symbol, temples to Moradin were typically decorated with anvils. Anvils near the entrances of these temples were always struck by his priests before they surrendered any weapons they had to the temples' guards.[18][20] Moradin was sometimes known to demonstrate his favor with a follower by manifesting his symbol upon an anvil after being struck by a hammer. When he wanted to demonstrate his disfavor though, he was sometimes known to cause anvils to shatter into hundreds of pieces upon being struck.[18]

Worshipers of the dwarven god Marthammor Duin annually celebrated creativity on the 9th day of Highsun, a holiday they referred to as simply "the Anvil."[21]

A number of dwarven clans and settlements included anvils in their coat of arms, such as Clan Ironstar, Sarphil,[22], and Ironmaster,[23] Other clans were known to include the word anvil in their name, such as the duergar clan Anvilthew,[24] Clan Brawnanvil, and Clan Trueanvil.[25]

TriviaEdit

AppendixEdit

GalleryEdit

AppearancesEdit

Video Games

External LinksEdit

Anvil article at Wikipedia, The Free Encyclopedia.

ReferencesEdit

  1. Sean K. Reynolds (December 2000). “A Dwarven Lexicon”. In Dave Gross ed. Dragon #278 (Wizards of the Coast), p. 45.
  2. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 36. ISBN 978-1560763291.
  3. 3.0 3.1 3.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 58. ISBN 0-5607-6327-2.
  4. Wolfgang Baur (March 1998). In Dave Gross ed. Dragon #245 (TSR, Inc.), pp. 25–26, 32, 34.
  5. 5.0 5.1 5.2 Wolfgang Baur (March 1998). In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 25.
  6. Arn Ashleigh Parker (October 1981). “Ruins”. In Kim Mohan ed. Dragon #54 (TSR, Inc.), pp. 12, 71, 73.
  7. Steven E. Schend and Dale Donovan (September 1998). Empires of the Shining Sea. (TSR, Inc), pp. 98, map. ISBN 978-0786912377.
  8. Christopher Perkins, et al. (August 2013). Ghosts of Dragonspear Castle. (Wizards of the Coast), pp. 65, 85. ISBN 978-0786965311.
  9. Reynolds, Forbeck, Jacobs, Boyd (March 2003). Races of Faerûn. (Wizards of the Coast), pp. 13, 19, 22. ISBN 0-7869-2875-1.
  10. Ludia (2019). Warriors of Waterdeep.
  11. Kevin Melka (March 1998). “Bazaar of the Bizarre: Dwarven Relics”. In Dave Gross ed. Dragon #245 (TSR, Inc.), pp. 70–75.
  12. Wolfgang Baur (March 1998). In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 35.
  13. Wolfgang Baur (March 1998). In Dave Gross ed. Dragon #245 (TSR, Inc.), pp. 28, 32, 34.
  14. Dale Donovan (January 1998). Cult of the Dragon. (TSR, Inc), p. 75. ISBN 0-7869-0709-6.
  15. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 43. ISBN 1560768746.
  16. Wolfgang Baur and Lester Smith (1994-07-01). “The Book of Chaos”. In Michele Carter ed. Planes of Chaos (TSR, Inc), p. 125. ISBN 1560768746.
  17. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 16. ISBN 0-88038-880-3.
  18. 18.0 18.1 18.2 Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), pp. 78–79. ISBN 0-7869-1239-1.
  19. Wolfgang Baur (March 1998). In Dave Gross ed. Dragon #245 (TSR, Inc.), p. 24.
  20. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 28. ISBN 0-88038-880-3.
  21. Eric L. Boyd (1998). Demihuman Deities. (Wizards of the Coast), p. 76. ISBN 0-7869-1239-1.
  22. Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), pp. 13, 60. ISBN 0-88038-880-3.
  23. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), pp. 200–201. ISBN 1-5607-6678-6.
  24. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), p. 54. ISBN 978-0-7869-6581-6.
  25. Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 176. ISBN 978-0-7869-6612-7.
  26. Christopher Perkins, Adam Lee, Richard Whitters (September 1, 2015). Out of the Abyss. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 121, 123. ISBN 978-0-7869-6581-6.
  27. Steven E. Schend (1997). Lands of Intrigue: Book One: Tethyr. (TSR, Inc.), p. 15. ISBN 0-7869-0697-9.
  28. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 183. ISBN 1-5607-6678-6.
  29. Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 144. ISBN 1-5607-6678-6.
  30. BioWare (September 2000). Designed by James Ohlen, Kevin Martens. Baldur's Gate II: Shadows of Amn. Black Isle Studios.
  31. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), p. 8. ISBN 978-1560763291.
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