Anyspell was a divine transmutation spell that allowed a cleric with the Spell domain to cast a minor arcane spell.[3]
Effect
With anyspell, the caster could read, prepare, and cast any minor arcane spell. They needed to have the arcane spell available, such as in a scroll or spellbook. Anyspell took 15 minutes to cast, in which the caster could peruse available spells and selected the one they wished and prepared it as a wizard would. Using a scroll for this purpose erased it, but a spellbook remained intact. Afterward, the caster kept the new spell in their mind, taking the place of a spell of equivalent power to anyspell itself.[3]
The caster could then cast the arcane spell at a later time as if they were a wizard of the same power, though their wisdom and faith determined the likelihood of an affected creature resisting the spell, not their intellect. If a mundane material component was required by the arcane spell, the caster could substitute their holy symbol. However, if the arcane spell required expensive or rare material components, a focus, or a personal cost, the caster had to provide them separately.[3]
Components
Anyspell required verbal and somatic components and a divine focus.[3]
Appendix
This article is incomplete. 2nd edition/Arcane Age information missing You can help the Forgotten Realms Wiki by providing more information. |
References
- ↑ 1.0 1.1 Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc.), pp. 130–131. ISBN 978-0786903849.
- ↑ 2.0 2.1 slade, Jim Butler (October 1996). “Encyclopedia Arcana”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 20–21. ISBN 0-7869-0437-2.
- ↑ 3.0 3.1 3.2 3.3 3.4 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 67. ISBN 0-7869-1836-5.
- ↑ Mark Middleton et al. (1999). Priest's Spell Compendium Volume One. (TSR, Inc), p. 39. ISBN 9780786913596.