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Apricots were a variety of orange-red fruit[1] in the Realms that grew on[2] flowering[3] trees of the same name.[2]

Availability[]

Places in the Realms where apricots were known to be cultivated or grew wild included:

  • Dried apricots could be ordered in many parts of Faerûn through Aurora's Whole Realms Catalogue, which sold them under its "Aurora's Larder" section for 15 gp per 1 pound (450 grams).[4]
  • In Anauroch, several oases in the Sword region had apricot trees around them that had been carefully selected and were tended to by the indigenous Bedine. Where possible, the Bedine propped these trees up to maximize the shade they provided and to ensure that any bird nests were out of reach of a few of the predators that roamed the Sword. For similar reasons, the Bedine also wrapped thorny vines around the trunks of trees like the apricot, but kept back just far enough to ensure they weren't choking the tree.[2]
  • Also in the Anauroch, the ruined city of Orofin had both acacias and wild apricot trees along the four canals that radiated outwards from its central fortress, the remnants of ancient parkland.[5][6]
  • On the Sword Coast north, just south of Neverwinter, the foodstand Gelgul's Feast of Plenty sold dried apricots.[7]
  • In south Faerûn, apricots were grown around the Lake of Steam.[8]
  • In southwest Faerûn, apricots were grown in the nation of Tashalar.[8]
  • In the city of Yartar, Dannath's Pickles, Nuts, & Foods sold dried apricots[8][9] that had been imported from Tashalar and the Lake of Steam region.[8]
  • In Interior Zakhara, close to the banks of Al-Naqus River and east of the city of Fahhas, were grasslands dotted with orchards of apricots and other fruits.[10]

Cultivars[]

Fent-Moyer Apricot
One of several magical fruits that were cultivated by the gardener-mage Fent-Moyer Thrist Hauser in his manor in the Vast in the late 14th century DR. When consumed, these apricots produced an effect equivalent to a potion of rainbow hues. If a second apricot was eaten, it would increase the duration of the effect. Eating a third apricot, or any of Fent-Moyer's other fruit, would cause an individual to polymorph into some manner of animal. Additionally, eating one of Fent-Moyer's other fruits after an apricot could result in any number of magical side-effects.[11]

Uses[]

Notable Users[]

  • The Bedine considered apricots served with camel milk to be a delicacy.[19]

Businesses[]

Individuals[]

  • Whenever his apricots were in danger of spoiling, Alukk Dannath would convert them into some other form, such as adding them to a syrup mash or a wine.[9]

Trivia[]

  • Apricots were among the fruit that the enchanted bowl of mixed fruit could potentially produce once per morning. Whenever it did produce apricots, a bundle of 36 would appear in the bowl.[22]

Appendix[]

See Also[]

  • Blood apricot, a sinister magical fruit that resembled an apricot.

Appearances[]

Adventures

Novels & Short Stories

Organized Play & Licensed Adventures

Pig in a Poke • Going Ape • A Shot in the Dark: "Part 2" • Cloaks and Daggers
Referenced only
Bloody Trouble in Maskyr's Eye • An Ape for Mr. Mooney • Hunting Party • The Lacquered Chest • The Keys of the City

External Links[]

Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.

References[]

  1. Peter Schaefer (November 2013). “Bazaar of the Bizarre: Dine on the Wild Side”. In Steve Winter ed. Dragon #429 (Wizards of the Coast), p. 26.
  2. 2.0 2.1 2.2 Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 45. ISBN 1-56076-126-1.
  3. Template:Cite organized play/LC/The Lacquered Chest
  4. 4.0 4.1 4.2 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 116. ISBN 0-5607-6327-2.
  5. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 52. ISBN 1-56076-126-1.
  6. Troy Denning (July 1991). The Parched Sea. (TSR, Inc.), p. 270. ISBN 1-56076-067-2.
  7. Ed Greenwood (November 2000). “The New Adventures of Volo: Dragonwing Stew”. In Dave Gross ed. Dragon #277 (Wizards of the Coast), pp. 92–93.
  8. 8.0 8.1 8.2 8.3 Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 100. ISBN 1-5607-6678-6.
  9. 9.0 9.1 9.2 9.3 slade, et al. (April 1996). “Cities & Civilization”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 40. ISBN 0-7869-0391-0.
  10. Jeff Grubb (August 1992). Land of Fate (Adventurer's Guide to Zakhara). (TSR, Inc), pp. 95–96. ISBN 978-1560763291.
  11. Todd Kline (July 1994). Pig in a Poke. Living City (RPGA), pp. 13, 17–18.
  12. Elaine Cunningham (October 1991). Elfshadow. (TSR, Inc.), pp. 148, 157. ISBN 1-56076-117-2.
  13. 13.0 13.1 Ed Greenwood (January 1993). Volo's Guide to Waterdeep. (TSR, Inc.), p. 113. ISBN 1-56076-335-3.
  14. 14.0 14.1 Alex Lombardi (March 1994). Bloody Trouble in Maskyr's Eye. Living City (RPGA), p. 23.
  15. 15.0 15.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 118. ISBN 0-5607-6327-2.
  16. Ed Greenwood (October 2012). Ed Greenwood Presents Elminster's Forgotten Realms. (Wizards of the Coast), p. 83. ISBN 0786960345.
  17. Ed Greenwood (July 1995). Volo's Guide to Cormyr. Edited by Julia Martin. (TSR, Inc.), p. 29. ISBN 0-7869-0151-9.
  18. Brian Cortijo and Christopher Perkins (January 2013). “The Vulture's Feast”. In Kim Mohan, Miranda Horner eds. Dungeon #210 (Wizards of the Coast) (210)., p. 12.
  19. Ed Greenwood (November 1991). Anauroch. Edited by Karen S. Boomgarden. (TSR, Inc.), p. 19. ISBN 1-56076-126-1.
  20. Ed Greenwood (July 2000). Volo's Guide to Baldur's Gate II. Edited by Duane Maxwell, David Noonan. (Wizards of the Coast), p. 63. ISBN 0-7869-1626-5.
  21. Template:Cite organized play/LC/The Keys of the City
  22. Bruce Rabe (June 2000). Cloaks and Daggers. Living City (RPGA), p. 36.