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* Thick leather aprons were typically worn by blacksmiths. These protected them from the heat, as well as flying sparks and chips of metal, produced by their work.<ref name="AaEG-p121" /> |
* Thick leather aprons were typically worn by blacksmiths. These protected them from the heat, as well as flying sparks and chips of metal, produced by their work.<ref name="AaEG-p121" /> |
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===Groups=== |
===Groups=== |
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− | * In [[Waterdeep]], members of the [[Guild of Trusted Pewterers and Casters]] typically wore aprons with the green silhouette of a tankard beneath a bell<ref name="WaaN-p40">{{Cite book/Waterdeep and the North|40}}</ref> |
+ | * In [[Waterdeep]], members of the [[Guild of Trusted Pewterers and Casters]] typically wore aprons with the green silhouette of a tankard beneath a bell.<ref name="WaaN-p40">{{Cite book/Waterdeep and the North|40}}</ref> |
===Classes=== |
===Classes=== |
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* The [[golemmaster]]s of [[Azuth]] typically wore gray leather aprons.<ref name="WaPotR-p68">{{Cite book/Warriors and Priests of the Realms|68}}</ref> |
* The [[golemmaster]]s of [[Azuth]] typically wore gray leather aprons.<ref name="WaPotR-p68">{{Cite book/Warriors and Priests of the Realms|68}}</ref> |
Revision as of 07:32, 27 November 2020
Aprons were a variety of protective clothing in the Realms.[1][2]
Description
Aprons were typically made of either cloth or leather.[1] Canvas aprons steeped in clay, as well as leather aprons with an attached hood, were offered by Aurora's Whole Realms Catalogue.[4]
History
In the 14th century DR, Aurora's Whole Realms Catalogue sold sewing patterns for aprons for 5 cp.[5]
Notable Aprons
- Apron of many pockets[6]
- Apron of comfort
- Maliskers, a type of chest apron unique to the city of Mulmaster. It was one of many articles of clothing often worn by the city's male inhabitants to keep warm.[7]
Notable Wearers of Aprons
General
- Simple cloth aprons were typically worn by creatures when cooking.[1]
- Thick leather aprons were typically worn by blacksmiths. These protected them from the heat, as well as flying sparks and chips of metal, produced by their work.[1]
Groups
- In Waterdeep, members of the Guild of Trusted Pewterers and Casters typically wore aprons with the green silhouette of a tankard beneath a bell.[8]
Classes
- The golemmasters of Azuth typically wore gray leather aprons.[9]
- The holy builders of Gond typically wore leather aprons.[10]
- Some wizard's were known to wear aprons while working in their laboratories to protect them from such things as acid, fire, and stains.[4]
Individuals
- Aumador Uldon, a butcher in the city of Silverymoon, was always seen wearing an apron.[11]
- Dana
- Duncan Farlong
- Estah, the proprietor of the Sign of the Dreaming Dragon, typically wore a gray homespun apron.[12]
- Fulbar Hardcheese, the proprietor of the Happy Cow
- Gyudd
- Jhaele Silvermane, the proprietor of the Old Skull Inn, usually wore a leather apron.
- Laura Kross, a chef in the Happy Stein tavern in Ravens Bluff.[13]
- Mrella Ironkettle, a farmer in Hundelstone, was always known to wear an apron of many pockets.[6]
- Rolf
- Thaglar Xundorn and the employees of his foundry in Skullport typically wore aprons.[14]
- Thom Gestry[15]
- Tohkkal Burrwarden
Races
- Azer were often known to wear apron-like garments made from beaten brass, bronze, or copper.[16][17]
Religions
- The clergy of Geb often wore the leather aprons typical of blacksmiths.[18]
- The clergy of Hephaestus often wore the leather aprons typical of blacksmiths.[19]
- The dwarven deity Moradin's avatar typically appeared wearing an apron.[20][21]
- The gnome deity Flandal Steelskin's avatar typically appeared wearing an apron of fire resistance.[22]
Appendix
Appearances
- Video Games
- Planescape: Torment
- Novels
- Curse of the Shadowmage
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Grant Boucher, Troy Christensen, Jon Pickens, John Terra and Scott Davis (1991). Arms and Equipment Guide. (TSR, Inc.), p. 121. ISBN 1-56076-109-1.
- ↑ 2.0 2.1 slade et al (December 1994). Encyclopedia Magica Volume I. (TSR, Inc.), p. 58. ISBN 1560768428.
- ↑ Eric Cagle, Jesse Decker, Jeff Quick, and James Wyatt (March 2003). Arms and Equipment Guide 3rd edition. (Wizards of the Coast), p. 29. ISBN 978-0-7869-2649-7.
- ↑ 4.0 4.1 Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 39. ISBN 0-5607-6327-2.
- ↑ Jeff Grubb, Julia Martin, Steven E. Schend et al (1992). Aurora's Whole Realms Catalogue. (TSR, Inc), p. 75. ISBN 0-5607-6327-2.
- ↑ 6.0 6.1 Template:Cite web/Candlekeep forum/Ed Greenwood on Twitter/Notable Individuals in 1360s Hundelstone
- ↑ Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 95. ISBN 0-8803-8828-5.
- ↑ Ed Greenwood (1987). Waterdeep and the North. (TSR, Inc), p. 40. ISBN 0-88038-490-5.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 68. ISBN 0-7869-0368-6.
- ↑ John Terra (February 1996). Warriors and Priests of the Realms. Edited by Steven E. Schend. (TSR, Inc), p. 77. ISBN 0-7869-0368-6.
- ↑ Ed Greenwood (1993). Volo's Guide to the North. (TSR, Inc), p. 176. ISBN 1-5607-6678-6.
- ↑ Mark Anthony (1995). Curse of the Shadowmage. (TSR, Inc.), p. 11. ISBN 0-7869-0191-8.
- ↑ Richard Rydberg, et al. (August 1989). Gateway to Ravens Bluff, the Living City. Edited by Jean Rabe, Skip Williams, Ed Sollers. (TSR, Inc.), p. 34.
- ↑ Joseph C. Wolf (1999). Skullport. (TSR, Inc), p. 49. ISBN 0-7869-1348-7.
- ↑ Anthony Herring, Jeff Grubb (1993). Player's Guide to the Forgotten Realms Campaign. (TSR, Inc.), p. 73. ISBN 1-56076-695-6.
- ↑ Gary Gygax (August 1983). Monster Manual II 1st edition. (TSR, Inc), p. 12. ISBN 0-88038-031-4.
- ↑ Wolfgang Baur (1993). Secrets of the Lamp (Monstrous Compendium Pages). (TSR, Inc.). ISBN 1-56076-647-6.
- ↑ Eric L. Boyd (September 1997). Powers & Pantheons. Edited by Julia Martin. (TSR, Inc.), p. 100. ISBN 978-0786906574.
- ↑ James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 123. ISBN 0-935696-22-9.
- ↑ Ed Greenwood (October 1990). Dwarves Deep. (TSR, Inc.), p. 16. ISBN 0-88038-880-3.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 78. ISBN 0-7869-1239-1.
- ↑ Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), pp. 146–147. ISBN 0-7869-1239-1.