|“||Magic carpets, ghoulish victims, genies rising from the sand in a whirlwind of smoke and fire - such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.
The AL-QADIM campaign will enchant role-players for a thousand and one more.
You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:
New proficiencies, from camel-riding to haggling at the bazaar
An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign
Your flying carpet awaits:step aboard and let the magical journey begin.
This accessory contains over 40 pages of player character kits, including the sha'ir, barber-thieves, beggar-thieves, and other rogues, as well as other characteristically Arabian roles such as merchants, moralistic priests, hakimas, mystics, mamluks, corsairs, and elemental wizards. Each kit includes benefits, hindrances, and discussion of the kit's societal role in the desert of Zakhara, the Land of Fate. The rulebook also includes rules for calling upon Fate, the Evil Eye, and discussions of honor, piety, the salt bond, and other characteristics of Arabian society. The rulebook offers a comprehensive list of desert equipment, lists of spells with a desert motif, Arab character names, and proficiencies like Haggling and Display Weapon Prowess.
- ↑ Canon material does not provide dating for the Al-Qadim campaign setting. For the purposes of this wiki only, the current date for Al-Qadim products is assumed to be 1367 DR.