Arboreal scamper was a divine magic spell granted to priests of Baervan Wildwanderer, the Forest Gnome. It allowed one or more creatures to climb, hang, and jump through the trees like a squirrel.[1]
Effects[]
The caster had to touch the target(s) of this spell during casting. The duration for a single creature was three hours (longer for more experienced casters). Bestowing arboreal scamper on more creatures reduced the duration for each, divided equally, with a minimum of thirty minutes per target. The targets had to be human-sized or smaller (no scampering ogres, sorry) and have bare hands and feet with which to grip trees. The unencumbered movement rate was half that of a real squirrel,[2] and encumbrance slowed a creature by half again. Jumping from limb to limb was a test of agility limited to 10 feet (3 meters), but even if a bespelled creature missed a branch, they could easily grab any other tree limb with which they came in contact, hopefully preventing a disastrous fall. Recipients of this spell could end its effects before they expired by uttering a certain command word.[1]
Components[]
This spell required verbal and somatic components plus the use of the priest's holy symbol.[1]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Eric L. Boyd (November 1998). Demihuman Deities. Edited by Julia Martin. (TSR, Inc.), p. 140. ISBN 0-7869-1239-1.
- ↑ Doug Stewart (June 1993). Monstrous Manual. (TSR, Inc), p. 244. ISBN 1-5607-6619-0.