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The Peaceable Kingdoms of Arcadia (pronounced: /ɑːrˈkdiɑːar-KAY-dee-a[9] Loudspeaker listen) was the Outer Plane representing alignments between lawful neutral and lawful good in the Great Wheel cosmology model.[10] Some characteristics of this plane were ascribed to the World Tree cosmology planes of Dwarfhome,[11] House of the Triad,[12] and even Dweomerheart[13] when that cosmology became popular. Dwarfhome and the House of the Triad (which became known as Celestia) survived the Spellplague[14] and became part of the World Axis cosmology. Dweomerheart was destroyed at the start of the Spellplague.[15]

DescriptionEdit

Arcadia connected to Seven Heavens, Nirvana, and Concordant Opposition by portals made of either white ivory or black steel, shaped like flower trellises. These portals were few in number but rested at fixed locations in the first layer. Little is known about the other two layers.[1]

AbellioEdit

Main article: Abellio

Abellio was the first layer of Arcadia in the Great Wheel cosmology. An endless stretch of orderly plains dotted with a few mountains and hills, it contained the divine realms of Clangeddin Silverbeard and Marduk.[16][17][18]

BuxenusEdit

Main article: Buxenus

Buxenus was the second layer of Arcadia in the Great Wheel cosmology. It contained the divine realms of Azuth and Savras, as well as Heliopolis, the shared divine realm of Horus-Re, Isis, Osiris, and Ra of the Mulhorandi pantheon. [19][17][20][21]

InhabitantsEdit

Many woodland creatures roamed the mountains, hills, forests, and fields of Arcadia. They resembled Prime Material creatures except for their coloring, which was metallic like the trees, and their eyes, which were white without iris or pupil. Examples included copper colored rabbits, golden foxes, and sheep with silver wool. Organized, hive-dwelling insects such as ants, bees, and wasps were also found in this plane. None of the animals could speak but all were peaceful in nature and native to the Outer Planes so they were unaffected by magics that usually worked on Prime Material creatures. In addition, their eyes allowed them to see through any illusion and the more intelligent animals could be trained into superb watch beasts.[1]

The primary inhabitants of Arcadia were the spirit legions formed from the souls of good and lawful warriors, much like their evil counterparts in Acheron. Other sentient creatures that dwelled in Arcadia included hollyphants, planetars, foo creatures and the occasional deva. It was not uncommon to see creatures from neighboring planes visiting: shedu, greater and lesser lammasu, and ki-rin for example.[1]

RealmsEdit

AppendixEdit

NotesEdit

  1. In Planescape material, Ra had Thekele-Re as his realm, while Horus roamed all of Heliopolis. According to Powers & Pantheons, Horus-Re, who emerged after the death of Re, Mulhorandi incarnation of Ra, ruled Thekele-Re.

ReferencesEdit

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 86. ISBN 0880383992.
  2. Jeff Grubb (April 1987). “Plane Speaking: Tuning in to the Outer Planes”. In Roger E. Moore ed. Dragon #120 (TSR, Inc.), pp. 42–43.
  3. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 62. ISBN 0880383992.
  4. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), p. 49. ISBN 0-7869-1850-8.
  5. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 47. ISBN 978-0786965622.
  6. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 73. ISBN 0880383992.
  7. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 75. ISBN 0880383992.
  8. Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 130–132. ISBN 0-7869-1850-8.
  9. Frank Mentzer (January 1985). “Ay pronunseeAYshun gyd”. In Kim Mohan ed. Dragon #93 (TSR, Inc.), p. 25.
  10. Mike Mearls, Jeremy Crawford, Christopher Perkins, James Wyatt (2014). Dungeon Master's Guide 5th edition. (Wizards of the Coast), p. 58. ISBN 978-0786965622.
  11. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 151. ISBN 0-7869-3134-5.
  12. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 159. ISBN 0-7869-3134-5.
  13. Richard Baker, James Wyatt (March 2004). Player's Guide to Faerûn. (Wizards of the Coast), p. 152. ISBN 0-7869-3134-5.
  14. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), pp. 62, 63. ISBN 978-0-7869-4924-3.
  15. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. (Wizards of the Coast), p. 74. ISBN 978-0-7869-4924-3.
  16. Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 12–17. ISBN 0786900938.
  17. 17.0 17.1 Jeff Grubb, Bruce R. Cordell, David Noonan (September 2001). Manual of the Planes 3rd edition. (Wizards of the Coast), pp. 130–132. ISBN 0-7869-1850-8.
  18. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 172. ISBN 0-7869-0430-5.
  19. Colin McComb (February 1995). “Arcadia”. In Michele Carter ed. Planes of Law (TSR, Inc), pp. 18–24. ISBN 0786900938.
  20. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), pp. 173, 181. ISBN 0-7869-0430-5.
  21. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 47. ISBN 0-7869-0657-X.
  22. Jeff Grubb, Ed Greenwood and Karen S. Martin (1987). Forgotten Realms Campaign Set (Cyclopedia of the Realms). (TSR, Inc), p. 10. ISBN 0-8803-8472-7.
  23. Jeff Grubb and Ed Greenwood (1990). Forgotten Realms Adventures. (TSR, Inc), p. 15. ISBN 0-8803-8828-5.
  24. Julia Martin, Eric L. Boyd (March 1996). Faiths & Avatars. (TSR, Inc), p. 34. ISBN 978-0786903849.
  25. Jeff Grubb (July 1987). Manual of the Planes 1st edition. (TSR), p. 87. ISBN 0880383992.
  26. Gary Gygax (August, 1985). Unearthed Arcana (1st edition). (TSR, Inc.), p. 110. ISBN 0880380845.
  27. James Ward, Robert J. Kuntz (August 1980). Deities & Demigods. Edited by Lawrence Schick. (TSR, Inc.), p. 24. ISBN 0-935696-22-9.
  28. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), p. 86. ISBN 0-7869-0430-5.
  29. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), pp. 109, 114, 120. ISBN 0-7869-0657-X.
  30. Colin McComb (1996). On Hallowed Ground. Edited by Ray Vallese. (TSR, Inc), pp. 86, 88–90. ISBN 0-7869-0430-5.
  31. McComb, Colin, and Wolfgang Baur. Planes of Law. Arcadia, pp. 18-21. Lake Geneva, WI: TSR, 1995
  32. Eric L. Boyd (1997). Powers and Pantheons. (TSR, Inc), p. 47. ISBN 0-7869-0657-X.

ConnectionsEdit

The Peaceable Kingdoms of Arcadia
Layers and their Realms



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