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The Arcane Brotherhood was a mercantile company and wizards' guild that operated out of the Host Tower of the Arcane in Luskan. The organization was shrouded in mystery, as even its most high-ranking members were unknown. It was known however that their primary goal was the political and economic control of the North.[3][2]

History[]

Arklem Greeth, the original Archmage Arcane of the Brotherhood, first appeared in Luskan around 1311 DR. Meticulously building a group of powerful and evil mages, Greeth sought to acquire control of the North by first dominating trade using the far reaching arm of Luskan. Greeth and the Brotherhood first gained full control of Luskan (through the High Captains) sometime around 1357 DR. After conquering the island of Ruathym (on the second attempt) in 1361 DR, Luskan was forced to return it by the Lords' Alliance.[2]

Greeth then had Luskan embark on a number of disastrous military and naval ventures. After a botched war against Lantan, Greeth was forced to flee to Mirabar when two of his high-ranking subordinates sought to overthrow him and proceeded to assassinate his assistant. While in exile, Greeth successfully gained his long-sought immortality by becoming an undead lich. Returning to the city sometime in late 1371 DR or early 1372 DR, he used his new-found powers to reclaim the Brotherhood.[2]

After setting the High Captains of Luskan under his heel yet again, Greeth and his erinyes ally Nyphithys turned their attention to recruiting new mages for their guild and plotting means to conquer the newly created country of the Silver Marches. It was during this time that Arabeth Raurym of Mirabar became an Overwizard of the Brotherhood.[2]

Around the end of 1376 DR, Luskan was invaded by a group of Waterdhavian lords led by Captain Deudermont and Lord Brambleberry. The Brotherhood's presence in Luskan was essentially nullified and a number of wizards killed. Greeth himself fled the city after causing tremendous damage to invading forces.[4]

The Arcane Brotherhood was then absent from Luskan for over a century, and the Host Tower sat as a haunted ruin.[5] However, in 1486 DR the Host Tower was magically rebuilt and the Arcane Brotherhood returned to the city.[6] The wizards quickly gained the trust of the people by clearing undead from the ruins of Illusk, protecting the city from a dragon, and promising to stay out of politics.[1] This new incarnation of the Brotherhood quickly established itself as a prestigious organization known for its vast accumulation of arcane lore. Dozens of wizards flocked to Luskan every year to petition to join them, but almost all were rejected immediately. Instead, the Brotherhood grew by recruiting like-minded wizards who would otherwise be rivals or threats to their efforts to continue seeking knowledge and power.[7]

Hierarchy[]

14th Century

The Archmage Arklem ruled over the guild and under him served four Overwizards. Each Overwizard was assigned a quadrant of Faerûn to administer and an arm of the Host Tower of the Arcane to coordinate.[2]

As of 1372 DR, below the Archmage was Overwizard Valindra Shadowmantle, who was responsible for the North Tower. Dominion of the North was the main goal of the Brotherhood, so Valindra led the Overwizards in their objective to collect information on their regions to help her. She was a moon elf, born in the High Forest. Frustrated with her wizardly education, she left her homeland and headed for Mirabar looking for a mentor. One year later, she murdered him and escaped to Luskan, where she found a place among the Brotherhood.[2]

At this time, Overwizard Rimardo Domine was Master of the East Tower, Overwizard Arabeth Raurym was Master of the South Tower, and Overwizard Blaskar Lauthom was Master of the West Tower.[2]

15th Century

As of 1489 DR, the Archmage Arcane was Cashaan the Red, beneath whom were Zelenn the White (Overwizard of the West), Jendrick the Blue (Overwizard of the South), Teyva the Gray (Overwizard of the East), and Druette the Raven (Overwizard of the North).[1] All five were famous and accomplished mages who were responsible for hand-picking new members.[7]

Relations[]

Many powerful groups, such as the Zhentarim, the Cult of the Dragon, and the Red Wizards of Thay attempted to infiltrate the Brotherhood, to no avail[3] though the Unseen had a minor success in this regard.[citation needed]

The Order of the Gauntlet believed that the Brotherhood was too lax in allowing their members to pursue dangerous or evil knowledge, and did not trust them as a result.[8]

The people of Icewind Dale tended to be wary of the Brotherhood.[9]

Notable Members[]

14th Century


The Traitors

  • Eldeluc: One of the two that led the initial coup against Arklem Greeth in 1371 DR. Killed in retaliation upon Greeth's return. Rumored to have a hidden clone.[2]
  • Valkebar: One of the two that led the initial coup against Arklem Greeth in 1371 DR. Killed in retaliation upon Greeth's return.[2]
  • Jaluth Alaerth: Aka “Snakeface" was one of the former Overwizards. She fled to the wilds around Icewind Dale.[2]
  • Ornar of the Claw: One of the former Overwizards. He fled to a stronghold in the Evermoors.[2]
  • Deltagar Zelhund: One of the former Overwizards. He went into hiding among the yuan-it in Hlondeth.[2]
  • Eltuth Oyim: Aka “Wyvernmaster” was also one of the Overwizards. He was killed and fed to his own pets.[2]
  • Galguth Shund: He was an underling of Jaluth, but betrayed her upon Greeth's return. Greeth felt he could not be trusted and sent him away to run operations in Waterdeep rather than keeping him as one of the Masters.[16]


15th Century


Appendix[]

References[]

  1. 1.0 1.1 1.2 Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 98. ISBN 978-0-7869-6580-9.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 Jason Carl, Sean K. Reynolds (October 2001). Lords of Darkness. Edited by Michele Carter. (Wizards of the Coast), pp. 108–116. ISBN 07-8691-989-2.
  3. 3.0 3.1 slade, et al. (April 1996). “The Wilderness”. In James Butler ed. The North: Guide to the Savage Frontier (TSR, Inc.), p. 66. ISBN 0-7869-0391-0.
  4. 4.0 4.1 4.2 R.A. Salvatore (Oct. 2008). The Pirate King. (Wizards of the Coast). ISBN 978-0-7869-4964-9.
  5. Bruce R. Cordell, Ed Greenwood, Chris Sims (August 2008). Forgotten Realms Campaign Guide. Edited by Jennifer Clarke Wilkes, et al. (Wizards of the Coast), p. 148. ISBN 978-0-7869-4924-3.
  6. Steve Kenson, et al. (November 2015). Sword Coast Adventurer's Guide. Edited by Kim Mohan. (Wizards of the Coast), p. 17. ISBN 978-0-7869-6580-9.
  7. 7.0 7.1 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 268. ISBN 978-0786966981.
  8. Steve Winter, Alexander Winter, Wolfgang Baur (November 2014). The Rise of Tiamat. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 21. ISBN 978-0786965656.
  9. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 102. ISBN 978-0786966981.
  10. 10.0 10.1 R.A. Salvatore (March 2005). The Crystal Shard. (Wizards of the Coast). ISBN 0-7869-1606-0.
  11. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 16. ISBN 0-7869-1337-1.
  12. 12.0 12.1 Philip Athans (2008). A Reader's Guide to R. A. Salvatore's the Legend of Drizzt. (Wizards of the Coast), pp. 142–143. ISBN 0-7869-4915-5.
  13. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 32. ISBN 0-7869-1337-1.
  14. R.A. Salvatore and The Seven Swords (1999). The Accursed Tower. (TSR, Inc.), p. 30. ISBN 0-7869-1337-1.
  15. R.A. Salvatore (July 2005). Streams of Silver. (Wizards of the Coast). ISBN 0-7869-1606-0.
  16. Eric L. Boyd (October 2005). “Vampires of Waterdeep: Dungeon of the Crypt”. Dungeon #127 (Paizo Publishing, LLC), pp. 62–88.
  17. R.A. Salvatore, James Wyatt, and Jeffrey Ludwig (November 19, 2013). Legacy of the Crystal Shard. (Wizards of the Coast). ISBN 0-7869-6464-2.
  18. 18.0 18.1 Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 269. ISBN 978-0786966981.
  19. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), pp. 271–273. ISBN 978-0786966981.
  20. Christopher Perkins (September 2020). Icewind Dale: Rime of the Frostmaiden. Edited by Kim Mohan. (Wizards of the Coast), p. 273. ISBN 978-0786966981.
  21. Steve Winter, Alexander Winter, Wolfgang Baur (November 2014). The Rise of Tiamat. Edited by Scott Fitzgerald Gray. (Wizards of the Coast), p. 31. ISBN 978-0786965656.
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