Culture[edit | edit source]
Abilities[edit | edit source]
Over time, some arcane archers learned to place an area spell on an arrow, which would detonate centered on where the arrow landed, thus increasing the range of certain spells to as far as the archer could cast an arrow.
Other arcane archer abilities drew magical properties from the different schools of magic, granting them the ability to bend around corners to seek their targets by using divination magic, or causing them to explode upon hitting their targets by using evocation magic, among other effects.
Some experienced arcane archers could loose an arrow at any target known to them in their range. This arrow would then fly straight at the target, traveling through any nonmagical barrier or wall. If correctly aimed it would strike the target directly, even passing through its armor.
Master arcane archers could create a powerful arrow known as an arrow of death, which could strike a foe dead. It took an entire day to create such an arrow, and it could only be used by the archer who created it. The magic of an arrow of death lasted up to a year, and only one such arrow could be produced at a time.
Appendix[edit | edit source]
External Links[edit | edit source]
- Arcane Archer. The Hypertext D20 SRD. Retrieved on 2020-08-01.
References[edit | edit source]
- Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), pp. 28–30. ISBN 978-0-7869-6612-7.
- Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 70–72. ISBN 978-0-7869-6560-1.
- Monte Cook, Jonathan Tweet, Skip Williams (July 2003). Dungeon Master's Guide v.3.5. (Wizards of the Coast), pp. 176–177. ISBN 0-7869-2889-1.