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Arcane lock, also known as wizard lock,[5][10] was an arcane abjuration (formerly alteration)[5] spell that allowed the caster to lock closed entryways.[3]

Effect

By touching a closed door, window, gate or other entryway, the caster would lock it.[3] The caster could pick a creature type or even a password that would allow them to open the locked entryway.[citation needed]

Unwanted visitors could enter only if the object was broken or if the spell was suppressed. The spell could be suppressed by a knock or dispel magic spell[3] and the suppression lasted for 10 minutes. When the spell was active,[citation needed] the lock was harder to pick or break.[3]

Components

The spell required verbal and somatic components and gold dust worth 25 gold pieces.[11][3]

History

The spell was attributed to Netherese arcanist Ptack in −502 DR and was originally called Ptack's locking.[1]

Reference

  1. 1.0 1.1 1.2 slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), pp. 24, 28. ISBN 0-7869-0437-2.
  2. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 215. ISBN 978-0-7869-6560-1.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Template:Cite book/Player's Handbook 3.5 edition
  4. Ed Greenwood, Eric L. Boyd (March 2006). Power of Faerûn. (Wizards of the Coast), p. 72. ISBN 0-7869-3910-9.
  5. 5.0 5.1 5.2 David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 147. ISBN 0-88038-716-5.
  6. Richard Baker (1996). Player's Option: Spells & Magic. (TSR, Inc), p. 180. ISBN 0-7869-0394-5.
  7. Jeff Grubb and Andria Hayday (April 1992). Arabian Adventures. (TSR, Inc), p. 152. ISBN 978-1560763581.
  8. slade, Jim Butler (October 1996). “The Winds of Netheril”. In Jim Butler ed. Netheril: Empire of Magic (TSR, Inc.), p. 122. ISBN 0-7869-0437-2.
  9. Gary Gygax, David Cook, and François Marcela-Froideval (1985). Oriental Adventures. (TSR, Inc), p. 81. ISBN 0-8803-8099-3.
  10. Skip Williams (2000). Conversion Manual. (Wizards of the Coast), p. 16.
  11. Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 215. ISBN 978-0-7869-6560-1.
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