Arch Hold was a stronghold in Archendale that was a part of White Ford's defensive system.[1][2]
Name[]
Arch Hold was named for its strategic position, overseeing the dark and perilous Arch Wood.[2]
Location[]
It stood close to the western edge of Arch Wood and bordered White Ford's Wolfwall.[2]
Structure[]
Arch Hold comprised a ring-shaped stone wall with a protective ditch. It had a dug-out sleeping quarters for the members of the one or two Rides (sixty members each) garrisoned in White Ford and the Archenriders patrolling Archendale.[1][2]
Its elevated location afforded a commanding view of the whole Wolfwall encircling White Ford and linking Arch Hold with the other local stronghold, Beacon Tor.[2]
Defenses[]
Around 1370 DR, the stronghold possessed some ballista emplacements scattered along its walls. Arch Hold's arsenal had giant crossbow used by the garrison to target the edge of Arch Wood. The bolts were often treated with pitch and ignited to be used as fire arrows.[2]
Appendix[]
Trivia[]
It was planned to implement Arch Hold in the cancelled Baldur's Gate III: The Black Hound.
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo (June 2001). Forgotten Realms Campaign Setting 3rd edition. (Wizards of the Coast), p. 119. ISBN 0-7869-1836-5.
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 Ed Greenwood (January 1996). Volo's Guide to the Dalelands. (TSR, Inc), pp. 35–36. ISBN 0-7869-0406-2.
Connections[]
Arkhenor • Lockholes
Inns & Taverns
Hanged Hobgoblin House
Shops
Felsharp's Furniture • Three Shoes Smithy
Landmarks
Arch Hold • Beacon Tor • Wolfwall