The title of Archdruid was bestowed upon certain powerful druids that took on additional responsibilities within their given druidic circle.[1]
Activities[]
Archdruids were different in that they strived to maintain the balance of nature with regards to the moral and ethical perspectives of others. They spent much of their time traveling across their lands, to fully understand the creatures, people, and magical power that resided within.[1] They did not often socialize or work with residents of towns and cities unless their domain came under threat.[3]
Each druidic circle could only maintain three separate archdruids.[1][4] Such was the case in the Cloak Wood forest circa the mid–14th century DR.[5]
Powers[]
They were exceptionally powerful shapeshifters and could take on the form of powerful beasts or elementals numerous,[3] or even unlimited times each day.[6]
Relationships[]
Archdruids were considered higher-ranking than other druids, but not held in as high esteem as great druids.[1]
Notable Archdruids[]
- Arundel, village leader of Kuldahar.[7]
- Halsin, the head of the Emerald Grove on the Sword Coast.[8]
- Wyllow, a moon elf that was manipulated into becoming master of her own domain within Undermountain.[9]
- X'ahni'din the Weaver, a drow merchant of the Wandering Emporium.[10]
Appendix[]
References[]
- ↑ 1.0 1.1 1.2 1.3 David Pulver (1994). The Complete Druid's Handbook. Edited by Sue Weinlein. (TSR, Inc), pp. 45–46. ISBN 156076886X.
- ↑ Jeremy Crawford, Mike Mearls, Robert J. Schwalb, Adam Lee, Christopher Perkins, Matt Sernett (November 2017). Xanathar's Guide to Everything. Edited by Kim Mohan. (Wizards of the Coast), p. 21. ISBN 978-0-7869-6612-7.
- ↑ 3.0 3.1 Mike Mearls, et al. (November 2016). Volo's Guide to Monsters. Edited by Jeremy Crawford, et al. (Wizards of the Coast), p. 210. ISBN 978-0786966011.
- ↑ David "Zeb" Cook (August 1989). Player's Handbook (2nd edition). (TSR, Inc.), p. 37. ISBN 0-88038-716-5.
- ↑ BioWare (December 1998). Designed by James Ohlen. Baldur's Gate. Black Isle Studios.
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 67. ISBN 978-0-7869-6560-1.
- ↑ Black Isle Studios (June 2000). Designed by Matt Norton. Icewind Dale. Interplay.
- ↑ Larian Studios (October 2020). Designed by Swen Vincke, et al. Baldur's Gate III. Larian Studios.
- ↑ Christopher Perkins (November 2018). Waterdeep: Dungeon of the Mad Mage. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 69–70. ISBN 978-0-7869-6626-4.
- ↑ Ted Atkinson (2019). Faces of Fortune: The Story of Fai Chen (DDAL09-05) (PDF). D&D Adventurers League: Avernus Rising (Wizards of the Coast).