Aris was a gentle-natured and trusting stone giant artist[1] that hailed from Thousand Faces within the Greypeak Mountains as of the late 14th century DR. He was the only member of his community to survive when his settlement was assailed by beholders,[2] and subsequesntly rescued by a group of adventurers led by Melegaunt Tanthul and Galaeron Nihmedu.[5] Aris' adventures saw him travel across the Heartlands, from his home in the mountains,[5] to the flying city of Thultanthar,[1] the deserts of Anauroch, and even the kingdom of Cormyr.[6] He became a famous artist across the lands, with acclaimed works that were in high-demand among the aristocracy of the Realms.[1]
Description[]
As a giant, Aris was quite taller than many of his friends and fellow traveling companions. He always seemed to have a dour and severe look about him with sad eyes[7] that belied his immense creativity and skill.[1]
Personality[]
The gentle giant was a true and loyal friend, even to those not worthy of his comradery.[8] He was very observant and quite insightful at times, capable of seeing things in situations that others missed.[9]
Abilities[]
Aris was a masterful sculptor, one that could chisel out breathtaking depictions in a brief amount of time.[3]
Possessions[]
Upon leaving his home, Aris' only possession were his stone-carving tools[10] and a wooden club, the latter of which he was forced to surrender upon entrance into the High Forest.[11] After settling down some time later, Aris reacquired a set stone carving tools.[7]
Activities[]
Aris spent much of his time working on sculptures, often made to honor the spirit and deeds of people in his life. He worked exceptionally fast and could create a finished piece in a fraction of the time of other sculptors.[1] One of his most notable pieces was The Descent of the Shadow Army, that featured in the collections of a Prince of Shade and even a high lord of Cormyr.[12][13]
Relationships[]
During their adventures together, Aris became close to the increasingly volatile elven shadow adept Galaeron Nihmedu as well as the disingenuous and exploitative follower of Cyric, Malik el Sami. Aris believed himself to owe a life debt to the unscrupulous Malik, and remained by his side during very perilous times.[8] Malik came to exploit Aris' generosity, having his friend create sculptures for the Princes of Shade to curry favor for himself.[1] Aris was entirely aware of the malevolent nature held by his friends, but still preferred their company to none.[14]
History[]
In the Year of the Unstrung Harp, 1371 DR, nearly all the stone giants of Thousand Faces were killed by beholders allied with the phaerimm that escaped from behind the Sharn Wall underneath Anauroch. Aris survived and taken captive with charm-magic for a time by the eye tyrant Kanabar.[2] The lone giant was freed from his magical bondage when a band of travelers, comprising Galaeron Nihmedu, Melegaunt Tanthul, Vala Thorsdotter and Malik el Sami, killed the beholder and its allies.[5]
As his community's only survivor, Aris accompanied his rescuers as they traveled towards the Delimbiyr Vale through the High Forest, granted special disposition by Turlang himself,[11] passing through the Dire Wood[15] until their final destination at the ancient city of Karse.[16] Once there, Aris bravely dug a deep tunnel that drew the phaerimm away from his new friends long enough for them complete a ritual to bring back Melegaunt's home city from the plane of Shadow. Aris was tortured by the aberrant creatures and just barely managed to survive the ordeal.[17]
Aris survived the ordeal and soon relocated to the city of Thultanthar with Malik, Galaeron, and Vala. He found immediate success within the city, impressing even the Princes of Shade and the mighty archmage, High Prince Telamont Tanthul himself.[1] Tensions grew between the group as the Harper witch Ruha openly stated her intent to arrest Malik, and Galaeron grew resentful of Vala and their Shadovar hosts. When Galaeron told the others he would leave Thultanthar and venture across the Anauroch desert alone,[14] Malik convinced Aris follow him, while simultaneously staging the giant's death and framing Ruha for his murder.[18] While traveling across the Saiyaddar Aris suffered greatly from dehydration, a condition that was made worse by the selfish actions of his friend Galaeron. The giant was nearly killed during an attack from a blue dragon,[19] but survived by the efforts of the witch Ruha. Aris' near-death experience shook Galaeron, pulling him back from the malign influence of his shadow self.[20]
Once Aris was in better condition, he traveled with Galaeron and Ruha to Arabel in Cormyr.[6] His arrival was welcomed and even celebrated by Myrmeen Lhal, who was a great fan of his artistry.[12] Despite this, the trio were accused of theft by Prince Rivalen Tanthul of Thultanthar,[21] and imprisoned within the Citadel. While in the dungeons of the Citadel, Rivalen and his Shadovar attempted to free the group from their cells—to take them back to Thultanthar—but were intercepted by Myrmeen Lhal, Regent Alusair Obarskyr and her royal retinue. She executed several of the Shadovar on the spot, and ensured Aris and his friends were safe.[22]
Aris returned the favor to the Lady Regent and Cormyr by assisting the Mage Royal Vangerdahast by transporting a powerful magical contraption into and through the city of Tilverton while it was under siege by the Shadovar. Aris was taken to safety before the city fell, and—having made amends with his friend Galaeron—offered the elf a friendly and fond farewell before the city was ultimately destroyed.[23]
Rumors & Legends[]
Appendix[]
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Appearances[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 304–310. ISBN 978-0-7869-5365-3.
- ↑ 2.0 2.1 2.2 Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), p. 111. ISBN 978-0-7869-5365-3.
- ↑ 3.0 3.1 Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), p. 152. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), p. 171. ISBN 978-0-7869-5365-3.
- ↑ 5.0 5.1 5.2 Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), pp. 112–116. ISBN 978-0-7869-5365-3.
- ↑ 6.0 6.1 Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), p. 427. ISBN 978-0-7869-5365-3.
- ↑ 7.0 7.1 Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), p. 275. ISBN 978-0-7869-5365-3.
- ↑ 8.0 8.1 Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 291–293. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), p. 498. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), p. 168. ISBN 978-0-7869-5365-3.
- ↑ 11.0 11.1 Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), pp. 121–128. ISBN 978-0-7869-5365-3.
- ↑ 12.0 12.1 Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), p. 430. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), p. 432. ISBN 978-0-7869-5365-3.
- ↑ 14.0 14.1 14.2 Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 343–346. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), p. 167. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), p. 209. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Summoning”. Return of the Archwizards (Wizards of the Coast), pp. 253–256. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 355–361. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 369–374. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 398–399. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 434–436. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 439–448. ISBN 978-0-7869-5365-3.
- ↑ Troy Denning (December 2009). “The Siege”. Return of the Archwizards (Wizards of the Coast), pp. 485–493. ISBN 978-0-7869-5365-3.