Arms of Hadar was a conjuration spell for warlocks that used the power of Hadar, the Dark Hunger,[4] a Far Realm-infested star that existed within Realmspace.[5]
Effect[]
At the caster's behest, the ground would sprout tendrils of dark energy in a 10-foot (3 meter) radius. They would swing at the creatures in the area and harm them with their necrotic energies and hinder them. Only a test of strength would lessen the harm and not cause the creature to be hindered.[4]
Components[]
The spell required verbal and somatic components.[4]
Appendix[]
Gallery[]
The spell symbol from Baldur's Gate III.
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
Arms of Hadar article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 215. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 67. ISBN 978-0786967025.
- ↑ Logan Bonner, Eytan Bernstein, Bruce R. Cordell, Peter Lee (April 2009). Arcane Power. Edited by Julia Martin. (Wizards of the Coast), p. 73. ISBN 978-0786949571.
- ↑ 4.0 4.1 4.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 215. ISBN 978-0-7869-6560-1.
- ↑ Bruce R. Cordell (2009). City of Torment. (Wizards of the Coast), p. 184. ISBN 978-07869-5184-0.