Arms of Hadar was a conjuration spell for warlocks that used the power of Hadar, the Dark Hunger,[4] a Far Realm-infested star that existed within Realmspace.[5]
Effect[]
At the caster's behest, the ground would sprout tendrils of dark energy in a 10-foot (3 meter) radius. They would swing at the creatures in the area and harm them with their necrotic energies and hinder them. Only a test of strength would lessen the harm and not cause the creature to be hindered.[4]
Components[]
The spell required verbal and somatic components.[4]
Appendix[]
Gallery[]
External links[]
Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon.
- Arms of Hadar article at the Baldur's Gate 3 Community Wiki, a community wiki for Baldur's Gate 3.
References[]
- ↑ Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), pp. 207–211, 215. ISBN 978-0-7869-6560-1.
- ↑ Jeremy Crawford (November 17, 2020). Tasha's Cauldron of Everything. (Wizards of the Coast), p. 67. ISBN 978-0786967025.
- ↑ Logan Bonner, Eytan Bernstein, Bruce R. Cordell, Peter Lee (April 2009). Arcane Power. Edited by Julia Martin. (Wizards of the Coast), p. 73. ISBN 978-0786949571.
- ↑ 4.0 4.1 4.2 Mike Mearls, Jeremy Crawford (2014). Player's Handbook 5th edition. (Wizards of the Coast), p. 215. ISBN 978-0-7869-6560-1.
- ↑ Bruce R. Cordell (2009). City of Torment. (Wizards of the Coast), p. 184. ISBN 978-07869-5184-0.